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Meta Knight video game

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Thread replies: 11
Thread images: 3

File: Meta-Knight.png (278KB, 629x480px) Image search: [Google]
Meta-Knight.png
278KB, 629x480px
How would you make a Meta Knight game if you had complete creative control?
>>
File: shadow-boxart.jpg (100KB, 640x814px) Image search: [Google]
shadow-boxart.jpg
100KB, 640x814px
By making it a Kirby version of this
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>>380954746
DEVIL MAY CRY CLONE

Or a smash clone with continuous levels
>>
>>380954746
Something with real time combat and army management and third person view, otherwise a 2D platformer with customizable attacks
>>
Basically like the Meta Knightmare modes except with the enemies and bosses tailor made for MK. For example, a bigger focus on combat.
>>
>>380954746
There's a game on Kirby super star ultra where you play as meta knight, so like that if on 3DS. If on switch then just give it smash bro graphics, but keep it a side scroller.
>>
File: mmzc.jpg (68KB, 600x541px) Image search: [Google]
mmzc.jpg
68KB, 600x541px
By making it a Kirby version of this
>>
>>380954746

Kirby but with lots of weapons, instead of eating enemies for powers.

Different have different movesets and capabilities.
>>
>>380955815
this makes the most sense
>>
It would be a strange story focused prequel that explains his dark and sad story, beginning with him as an actual knight for some kingdom and such.
It's truly the most interesting thing to do with the character as it is now. If I wanted to make some good action game I just wouldn't use the kirby IP.
>>
>>380954746
> Metroidvania
> Numerous usable weapons as opposed to just the sword (hammer, whip, spear, shield)
> More action-based combat mechanics- parrying instead of guard, enemies are faster and tougher
> Limited flight usage to require precision platforming
> As edgy as the Kirbyverse will allow (final boss-tier edge all the time, with the final boss truly pushing it)
Thread posts: 11
Thread images: 3


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