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IT ALL COMES TUMBLING DOWN TUMBLING DOWN TUMBLING DOWN

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IT ALL COMES TUMBLING DOWN TUMBLING DOWN TUMBLING DOWN
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>>380947987
UNTIL
>>
>>380947987
Wow, it's almost as if it's steam workshop except infinitely more profitable.
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Sega Genesis never had shit like this. What a great console the Sega Genesis was.
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>>380948295
Based Genesis!
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I want to harass this sad fuck on twitter...
>>
Yes, that's Todd's whole motivation behind monetizing mods. He thinks he can outsource even more of Bethesda's development to neckbeards while him and his buddies just rake in the dosh without having to do anything besides shit out a big boring sandbox with their worn-out antiquate Gamebryo engine and outsource development to poorly paid chumps.
>>
>>380947987
I'm glad I didn't buy Fallout 4, I was waiting for the full edition with DLC and a good amount of quality mods, but it never reached the level I expected, good thing too, I'm never buying another Bethesda game ever again.
>>
>>380948432
How is Dragon quest related to Blizzard or marriage?
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>>380948442
I guarantee you Todd doesn't give a fuck about paid mods. It's all Stinky Pete and Todd goes along with it because Pete is technically his boss

Todd is just an unfortunately charismatic and hopeful man who enjoys making video games, even when they come out shit
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>tfw Todd spent the past year buttering up the console crowd so they'd finally experience modding
>tfw now that he's got them hooked, Todd can start charging
>The wider cucked console casual audience will be the primary financial source for this, just like they are for bethesda games in general
>No matter how much the enthusiast/pc crowd complains, they no longer have any power or say in the matter. They're not the audience anymore.

It's ogre, friends.
>>
>>380948743
Not like i care, As long as a script extender releases and modders can continue to do whatever the fuck they please.
>>
>>380948930
>modders can continue to do whatever the fuck they please.
I don't know if you remember anon, but a big part of why Valve's paid mods got such a backlash was because the free modders get shafted and the community started eating itself apart.
>>
>>380949142
>people who create mods that enable hundreds of other mods to work wanted to charge for their program thus creating a legal clusterfuck so people then reverse engineer their mod and make a working alternative while others just spread pirated copies
>once valve and bethesda give up the worst offenders to the community are fucking exiled napoleon style and their mods were either reverse engineered or just spread via piracy
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>>380947987
por que no los dos?
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>>380949295
>exiled napoleon style and their mods were either reverse engineered or just spread via piracy
Examples please, that sounds absolutely hilarious
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>>380949295
And holy shit, the Xbox crowd begging for mods was so fucking funny.

>Gibe mod
But it works with the script extender it doesn't work on consoles
>Fuk u gibe mod
>Someone just ports it straight
>corrupts their savegame
>Modders star using scrip extenders with all the mods as a form of anti-console DRM.
>>
>>380948432
>gaaahhh! Why won't stupid fathers with their sons won't buy me ice cre- oh wait is because i can't get up from my bed
>>
>>380948930
Once the mods are bought my Bethesda, they'll be illegal to release elsewhere
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>>380949498
SKSE is the biggest example, it enabled most if not all big mods, the dude pulled it from the nexus and demanded money.

The nexus community then spread it far and wide for free, some anons made a working alternative, and the dude had to suck miles of dick on the nexus forums when the mod store went down and he had to go back.

Its all long over, but him and the dude who made that fishing mod are pretty much in a spot were the community only tolerates them for the quality of what they put out.
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>>380949742
>SKSE
I think it was SkyUI
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>>380949575
>t. Pete HINDS
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>>380949858
oh shit, my bad

but yeah, that dude got fucked

anyway there are probably near a hundred mods that use SKYUI, from character creator overhauls to new magic and shit
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>no SKSE for the Special Edition
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>>380948743
Which is kinda funny because PC audience, despite lower sales overall, is by far what keeps Bethesda's games relevant with community and mods.
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>>380950302
But consoles have made the large majority of sales for generations, anon. Yes, the PC crowd is passionate, but we have to face the fact that we're not providing the bulk of bethesda's returns, and bethesda primarily cares about those.
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>>380949709
No shit, they'll be Bethesda's property, not the modder's.
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>>380950630
>todd found a way to get people to improve his game, own the rights for what they make, charge you for it, and then use it in future games
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>>380947987
>"outsourcing"
You mean, like, we already have been with modders?

I love how they're already down to beating around the bush in an attempt to persuade audiences, ignoring all the problems that made paid mods fail the last time.
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>>380947987
Steve Harley and The Cockney Rebel - Tumbling Down
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>>380951091
It failed because there wasn't a large, retarded playerbase supporting them last time.
There is now.
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>>380949295
What makes you think that? Nexus and the general modding community for TES games already blacklists people who modify or spread someone else's mod without permission.
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Your thoughts?
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>>380951757
its because skyui was used by so many mods, the asshurt was intense
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>>380947987
So okay does anyone know who or what owns the right and assest that are involved and included in a mods?


Since like shit that adds shit under the hood, like lets say a script extender type thing though not exactly that depending if the consoles and pcs CC store things will be separated by what system mods were made for.


so then someone makes some under the hood shit to make their mode work. And lets say that for whatever reason it was the best and efficient way to do such things. Would then that person have the ability to jew other mod makers with letting them use such a thing for a price? Or would bethesda not allow such a thing to be put on the creation club thing?


And then a different scenario. What if someone made those type of tools for free and available to all for free. Does the mod creator, even though its free,own that work himself and either jew or not allow it to be used for profit?


Like shit i don't even care about paid mods being paid mods in a literal sense. But more so about who owns the work and assets done and needed to do some of the more complicated shit that actually includes or deals with how shit works under the hood.


Cause unless they just don't allow shit that adds some sort of functionality to the game. Then wont that Creation Club shit ultimately be pointless. Since shit that can add functionally would have the capability of making better quality shit in general.


So unless this Creation Club shit is just actually made to take advantage of console users ,since for sure shit that adds functionality will not be allowed there, the does this actually mean even if one gives them 100 percent the benefit of the doubt to PC users/players?
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>>380947987
>I-it's not paid mod I swear
Fucking hell.
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>>380951803
>free mods are now illegal
>Companies now hire online sweatshops to make paid "mods(DLC)"
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>>380952310
I'm sure Bethesda and Zenimax will argue that literally anything that touches their engine is theirs.
I'm really hoping they get into a legal clusterfuck by allowing some mod of a disney ip and getting sued to kingdom come.
>>
>The Elder Scrolls VI won't have a publically available construction set
>All mods are now microtransactions
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>>380952310
I assume it will be no better than youtube if that's the case. People baselessly flagging one another for appropriating their mods. I expect so little I think they'd roll mods out into patch updates without compensating you and only care when it is money that should be going to them.

Of course the pitch they're selling half the time is that they'll only allow a mod after reviewing the request to make a mod. MAKE so I have no fucking clue if open testing will be a thing, or if Bethesda will be publishing mods that have little more then dreamboarding done.

How fucking good can Bethesda QA really be though?
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>>380948680
What is Todd's actual job description? Wouldn't he be above the pr guy?
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>>380948442
they don't do anything anyway. now they get paid to do nothing. it's actually more profitable for them to do nothing now since they can just make shitty pc ports and have modders sell you the fixes
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>>380953452
ideas guy. he's a fucking hack and has been killing rpgs for years
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>>380953714
They've become Valve. This day was bound to come.
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>>380947987
They just feel lucky that it took till the end of E3 to get mad at this again, gave them a brief moment to think they might get away with it to look back on in reflect on in the future.
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>>380950748
>and then use it in future games
That's unlikely. Better to just release as they have been doing then charge for the fix game after game.
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>>380948407
I had two and they both died, fucking Genesis all I want was to beat Sonic 3
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>>380948295
>>380948407

Only faggots called it Genesis, that the Sega Megadrive. Deal with it, burgers.
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>>380952310
Why are you posting like this?


At least hide the fact that you aren't from around
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>>380948295
GENESIS DOES WHAT BETHESDA DON'T
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Bethesdafags deserve this.
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>>380947987
It was nice knowing you Bethesda. You get to go onto the list of trash companies not to buy games from.
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>>380947987
This is why you need creation club© in your life, I mean look what Free Range mods did to ME! They fuck up your game, they fuck up your experience, they fuck up my face. THIS is why creation club™ is needed, to guarantee YOU get the same equal treatment. Do you WANT to be screwed over by mods that break your game? NO, that's our job, and we'll bring YOU the best experience that 99-token horse pussy has to offer!
>>
It's not about making money.

It's about making all the money.

Free? mods HAHAHAHA
>>
Consolecucks and bethcucks deserve this. I'll be pirating their mods and not playing their shit games lmao.
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>>380949561
Felt bad for the modders, really.
>>
>announcement video
>2760 up
>50K down
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>>380955827
>99-token horse pussy

Oh god why did you have to remind me about that mod
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>>380957094
>day one horse vagina mod
>horsecock mod never
Modders are the biggest fags I swear
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>>380947987
company ass-sucker Pete Hines
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>>380948593
>Dragon Quest
>not related to marriage
Doujins have thought me that you could marry waifus in DQ, especially the blonde or brunette one
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>>380947987
>Press X to buy credits
You ain't fooling me, Shlomo.
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>>380954386
Says Genesis right on the top there, bucko.
>not calling individual systems by their proper regional names due to subtle differences in hardware and catalogs.
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>>380952310
>So okay does anyone know who or what owns the right and assest that are involved and included in a mods?
>>380953281
>I'm sure Bethesda and Zenimax will argue that literally anything that touches their engine is theirs.
>I'm really hoping they get into a legal clusterfuck by allowing some mod of a disney ip and getting sued to kingdom come.

Modders, because in previous episode of paid mods on steam workshop it was useful for keeping bethesda absolutely out of any potential court case that might come up about mods. Regardless would it be against other corporate giant or just other modders.
>>
Does anyone have decent ideas about how paid mods could work without throwing a wrench into everything?

I think the best idea I've seen is a subscription service, where you always pay X$ a month no matter how many mods you get. Then modders are paid for how many hours of gameplay are racked up while someone has their mod installed.
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>>380958186
This better be bait...
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>>380958186
Voluntary donations is the best way for modders to get any money from what they do.
Sure it's not going to net them much, but unfortunately you can't just make a living off doing whatever you like
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>>380958186
no, it won't work and it can't work you dumb fucking nigger. how many times do we have to go over this? do you have any idea who betheshit approached first to push this paid modding shit? it was the guys who made skyui. use your dumb fucking head and think about this one for a second. skyrim was a straight up console port and betheshit didn't even bother to create a ui suitable for pc players, among other things. what they are signalling is that they want to continue to pump out console port trash at full price then charge you more to fix it. it's a fucking scam and there's no other way to look at it
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>>380948432
Am I missing context here? Because this just seems like a basic nice thing to do.
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>>380958186
>Does anyone have decent ideas about how paid mods could work without throwing a wrench into everything?

Like this, and ONLY this.
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>>380958624
>bragging about your good deeds on twitter
it wasn't about doing a good deed, fucko. it was about doing something so he could congratulate himself. he's a cunt
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>>380947987
Why don't bethesda pay for the mods themselves?
The ARK devs are doing this.
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>>380958628
exellent idea anon but how we bethesda studios profit from that?
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>>380958628
to bad donate buttons are borderline insignificant with the little money they actually bring in.
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>>380958840
And?
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>>380958840
you make mods for fun, not for money.
>>
The corporate greed is baffling. I'll give it to them, they made dlc work. But mods are different. Mods are unofficial dlc. Trying to monetize them while dlc already exists is futile.
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>>380958840

Then branch out. Make modding tutorial videos for Youtube or start live streaming your mod development live on Twitch.

You don't make a living without trying, you want the dollars you need to work towards building a "brand" that people want to pay into.
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>>380959104

You don't decide what people do and for what reasons, egomanic. By your stupid ass logic, shit like CS wouldn't exist.
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>>380947987
Spin that bitch, spin it till it pukes.

Telling modders "make cool stuff that you used to do as mods" is not outsourcing. If the modders have to come up with what content to make themselves, then it's not outsourcing. It's paid modding. Putting another name on it doesn't change that.
>>
But they already tried this shit on Skyrim and it failed then they removed it. Why do they think attempting it a second time now will prove to be a better outcome?
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>>380959104
Yeah, and you can go tell your boss tomorrow that you spend your 40 hours a week working for fun, not money. Last I checked people don't make games, write books, poroduce TV shows, etc for fun. Why the fuck is the same process or spending your time producing a product people want somehow obligated to be a charity when it comes to games?

Oh right, you want everything for free, hence why you likely pirate all the above as well.
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>>380959189
If you want money for your talents join a fucking studio or something. Why do mods when you can help develop games and be paid for it?
>>
>>380959189
Conversely, you don't get to decide what does and does not make money.
You don't get to bitch and moan that the thing you like doing doesn't make enough to live off, that's just not how society works.
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>>380957534
>Modders, because in previous episode of paid mods on steam workshop it was useful for keeping bethesda absolutely out of any potential court case that might come up about mods.


But does that then not bring in the problem in which keeping things up to date becomes a concern. Since it will be a paid product what happens to the people who have a mod that is broken cause an update and they can no longer use the mod since something would cause the person who made it to stop working or maintaining it.

If a modder owns the work put into it then would that not mean that eventually the store could be flooded with useless mods that would need to be delisted and the people who bought them shit out of luck with essentially having a useless product?


The premise of paid mods is just complicated as all fuck since unless it were just cosmetic shit anything more intricate and complicated than that would mean that as the base game gets updated someone has to keep updating and making sure that nothing in the mods break.
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>>380959189
>I want to be paid for my work
>So I'm going to spend my time doing something that is unpaid

Good job!
>>
>>380947987

Remember when paying for horse armor caused such an outrage back in the day? And now this type of DLC is standard? Hell, DLC has even lower standards these days and people STILL hand over money.

Bethesda has always been ahead of their time. While this is tragic and awful, paying for mods will become the future. Probably sooner than we think.
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>>380959127
>You don't make a living without trying,
Like thanks for showing you yourself know jack fucking shit when it comes to this matter.

since honestly the only mods genuinely making any sort of profit are them sex and fetish mods with Patreons. Nothing else seems to make any decent or worthwhile money really which is kinda sad sure but they world just dont really work they you think or hope it does when it comes to this type of shit m8
so unless one makes a popular porn mod it is nigh impossible to make money off of modding in this day and age. Niggas and nerds alike have tried but to no real avail sadly.
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>>380947987
Todd and Pete have to die
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>>380948930
Isn't it inane that Bethesda expects mad revenue from mods yet to this day rely on someone else delivering even something as fundamental as the script extender that 90% of mods are dependent on? Would love to see those guys say "fuck you, do it yourselves" for upcoming Bethesda games. Same for the guys who do the unofficial patches.
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>>380959289
Is this bait? If you're actually good at making stuff then maybe the modders should get a really fucking job at bethesda?
Modding is a community where people help each other, nobody's going to help or buy your shitty mods if you do it out of greed.
>>
>>380959619
>Like thanks for showing you yourself know jack fucking shit when it comes to this matter.

I make a living as a 3D artist through selling my models on various platforms (Gumroad, Turbosquid, Unity/UE Marketplace) and streaming my work on the Art section of twitch. I formerly produced my videos to youtube before switching to live streaming. I took me about 5 years to get to where I am, hence why I said it's not easy.

Around 30% of my income is from twitch followers. Mainly donations, not subscribers. Most channels on the Art side don't get many subs unless they're women with titty cams posing as "drawing cams" that just happen to look down her cleavage.

It's the exact same concept as streaming the modding process, nothing I am doing is directly benefiting the viewer other than the learning process and the Q&A I can provide.
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>>380959289
Are they going to start charging for Fanfiction too? How about a Youtube Pass(tm) to access my favourite 'content creators'?
>>
tank this industry
2006 is real
>>
>>380959872
https://arstechnica.com/tech-policy/2013/05/nintendo-kicks-lets-play-videos-off-youtube-then-slaps-ads-on-them/
>>
But that is the right way to go on about it
Fund modding teams that then make offical shit under suprevision and with quality control, while regular modders can still create regular mods using other IPs stuff and whatnot
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>>380959795
>rely on someone else delivering even something as fundamental as the script extender that 90% of mods are dependent on?

Since shit is going to be for consoles as well would that mean that they would even allow this type of thing in their store? And even then depending if the CC store thing is segregated for each platform would the faggy whining of dumb people on consoles whining about the pc getting shit they cant be to much of a headache for Bethesda for allow such a thing?

Though sadly someone capable will be greedy and try to monetize such a thing. Which makes me wonder how will things turn out if for whatever reasons and series of misfortune events were to occur to let such a thing happen. And the effects it would have in modding in general for a game and then what would happen if someone reversed engineered such a thing and release it for free.


Like god damn the ammount of untreaded ground just raises so many god damn questions for me personally that unless they genuinely thought absolutely everything through shit could turn into such a god damn headache and annoy to even be worth it
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>>380958840
t. someone who isn't a modder
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>>380960096

based nintendo
>>
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>>380960574
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>>380959280

Because making actual content is a nuisance to zenimax. Gabe can just sit on his ass and get rich so why can't they?
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>>380960115

Why not just hire them as developers then?
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>>380960837
cuz that be more money
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>>380960115
Somehow I doubt though that the feedback loop that mods get from community review can be reproduced by Bethesda staff. Many half backed mods only became good because people were able to try it out just for the heck of it and then gave feedback, upon which an improved version could be made and the cycle starts anew. Now there'll be an entry paywall before people can try it out, limiting the willingness to try it for the fun of it. Also, what of community mods that do become successful and later appear with, say, a different name and reworked textures in the store, after the community helped make it good? There's still the issue with keeping mods from breaking when the games get patched. Let's say there's 1500 mods in the store. Will Bethesda make sure all of them still work, or should I contact the "outsourced party"? Oh, the fun times.

On another note, I can see Bethesda already angling to release a "premium pass", sooner or later, with access to "all the awesome mods for a mere monthly fee of 9.99$! It's a steal! (fine print: 'access only lasts while subscription is active')", completing the transition to games as a service and constant revenue for doing almost nothing.
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>>380960450
That's the big issue IMO. Bethesda only saw untapped revenue possibilities, but they have in no way thought through the ramifications of their attempt to generate money out of nothing. They do something, but have no idea, or simply don't care, about the negative impact their actions will cause. If it all crumbles to dust, they'll simply say "oh we didn't get any money from it to begin with, so who cares". In the unlikely even that the fanbase does have a long term memory and that there will be monetary consequences even for Bethesda, the people who instigated the big decisions will more likely than not have already hopped on to different companies to maximize profits there as well.
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>>380960837
Because they don't necessary want to be fully-flegded devs
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>>380959280
Because console babies will eat this shit up, it's also a way to get sony to let mods on PS4 because these mods need to be vetted
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>>380961702

As if zenimax cares what they want.
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>>380958356
Porn artists sure do.
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>>380961891

>dating my daughter dev had to hide his income because he was uncomfortable with how much money he was making
>>
>>380947987
why are people mad at normal people getting some money for stuff they create on their free time, but not mad when huge greedy companies want you to pay for their stuff?
>>
>>380961969
>Make a killing off stupid lonely neets by drawing their waifus in slutty outfits. Thus giving you a stable income which goes back into the economy and the cycle continues
If only I was a better artist
>>
>>380947987
I don't think this will change modding on PC much, you will still have access to "unofficial" free mods.
Consoles on the other hand... Bethesda controls everything and they might just put a price tag on everything too
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>>380962381
>Make a killing off stupid lonely neets by drawing their waifus in slutty outfits
More like continuously drawing peoples stupid fursonas if you wanna make rent.
>>
>>380962535
I have no qualms with that. Especially with how retarded they are with their spending habits.
>>
Looking forward to see their pricing scheme. Remembering their first attempt with Steam, how about 2.99$ for a really cool sword texture, perhaps? 3.99$ for that awesome sick armor with bones on it? How will it compare to a full official DLC campaign for 15$? That will surely motivate modders to make big quality campaigns for the store themselves, voice acted and all instead of piecemeal single item mods to flood the store with.
>>
>>380949742
>The nexus community then spread it far and wide for free, some anons made a working alternative, and the dude had to suck miles of dick on the nexus forums when the mod store went down and he had to go back.

Aww shit, really? I missed the whole paid mods drama. As much as I'd like to say "at least it exposed the people who wanted to monetize their mods" I highly doubt Bethesda told them all about the monetization plans they had in store.
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>>380961969
I wonder if all those modders know that they'll have to pay taxes if they make any amount of significant money.
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>>380948432
what does "Blizzards" mean in this context?
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>>380947987
You're all just exposing how young you are when you freak about this, this. Paid for mods were a thing a long time ago it's just that necessities of the times meant people had to get together to put out things like unofficial expansions for games. This could be the return of that, but considering Bethesda's curation process will probably amount to whether it crashes the game or not we'll see the same shitty mods instead of some big worthwhile projects.
>>
>>380961891
Yeah, because the market wants porn games, enough that they'll pay for it via patreon or whatever. They didn't decide that though. I didn't say you can't make money doing something you like doing, I simply said that not everything someone likes doing is capable of making money.
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>>380954891
>GENESIS DOES WHAT BETHESDON'T
ftfy
>>
>>380947987
I've been contacted by Bethesda to make mods for them for Creation Club
Heres how this all works;
For one, they aren't exactly mods since its owned and published by Bethesda.
Bethesda contracts you to basically make addons at the price of micro transactions (Think Mages Tower and Battlethorn Castle for Oblivion tier), once you go through the process and reach the final stages you don't actually own what you make and have no royalties.
The only money you get is the initial pay and possibly a wage (Based on how long the development process is).
It doesn't matter how well what you made sold, they get all the cash.
>>
>>380958752
wow fuck man thanks for the #redpill
>>
>>380963058
If that's actually true then I hope this crashes and burns quick.
>>
>>380963058
Do they tell yo what to make, or do you have to come up with the idea and nature of your project yourself?
>>
>>380963058
>bethesda somehow worked out a deal that's even worse than the steam paid mods were for the modders
>>
>>380963058
>It doesn't matter how well what you made sold, they get all the cash.
Damm, really points out what those jews are up to
>>
>>380958186
The only way I can see paid mods working is if they end up becoming worthwhile DLC/expansion packs for existing games, very carefully judged by people who know what they are doing. Mods going commercial isn't a new concept.

But we all know that's not what's going to happen. It's going to be lots of worthless 0 effort shit, some mods that improve things that Bethesda should have done themselves and at best one or two mods a year that might actually be worth paying for. And of course, most of the profit will go to Bethesda, not the modders. The worst of it all is that if the Creation Club ends up being successful, other companies will follow suit with their own brand of this bullshit.
>>
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>>380950302
This.
>>
>>380963626
shit. I meant
>>380950424
This.
>>
>>380963175
You make it up on your own, but its reviewed by who knows to make sure that it doesn't break code of conduct and is compatible with the main game, some of the base game is completely off limits for example
NPC behaviours, Quest related files or anything else that would otherwise break the game.

The pitch is relatively easy if you're a single modder because it could be as simple as "Its a house with a dwemer theme and theres some cool stuff"
I'm unsure for anything bigger, but from what I understand there is a lot of constraints and it could be really hard to get mods that add land mass or overhauls on there.
I'm not sure if anyones actually actively making mods for Creation Club yet so I can't tell you what happens after the pitch, according to their official statement they oversee the development of the mod and make sure it reaches its pre-determined milestones on time and is tested for bugs or incompatibilities
>>
>>380962535
Wouldn't that be even better? You can be a bit lazy when drawing a fursona because furfags have no standards and you don't have to worry as much about accurate anatomy on a fantasy creatures.
>>
>>380963058
If true, that sounds pretty unsexy, unless they pay fabulous amounts of money for the complete rights. I can see why they'd do it this way though. This way they can sidestep the issue of mods depending on other mods, as they ultimately own all the rights. They can also do a subscription payment model this way, without the need to figure out who is owed what.

That reminds me of something else though. I wonder how they'll deal with scumbags submitting existing or abandoned mods as their own?
>>
>>380964110
>That reminds me of something else though. I wonder how they'll deal with scumbags submitting existing or abandoned mods as their own?
They will let them get away with it unless they think the mod author will call them out. More mods = more money so they don't care as long as it means they can sell it.
>>
>>380962775
bruh those old FPS addons like you posted were semi official, and at least provided actual content on top of funsies like retextured handgun into a water gun

and others just repackaged the free mods that were circling around various BBS sites
>>
>>380963758
>can't even get cool mods
It'll only be a dozen diffrent useless sword skins, I hope this crashes and burns

>>380964110
>I wonder how they'll deal with scumbags submitting existing or abandoned mods as their own?
They won't
>>
>>380952310
Go study law

Then you'll realize none of those questions have answers

Bethesda has money. Modders dont. Its that simple when it comes to your "rights".
>>
>>380963091
dumb nigger
>>
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>>380962741
>>
>>380950302
>PC audience, despite lower sales overall, is by far what keeps Bethesda's games relevant with community and mods.
Because only the PC remains relevant (and PC users autistic enough) over the decades, where as console platforms are designed to be obsolete consumerist entertainment /game-tourism.
>>
>>380963758
Thanks for the info. Doesn't sound like bigger stuff would happen this way, say, Nehrim or even Lost Spires. I wonder how they'll handle support issues. In theory, once Bethesda has paid you and they accepted the code as is, they'll have to maintain it themselves.

It sounds like the marketplace will be mostly the home of modellers and texture creators, since those can be done on small scale.
>>
>>380963058
>>380963758
Here's the obvious question, did you take the offer?
>>
>>380948295
the headphone jack on the Gen1 is so fucking 90's I love it.
>>
>>380964838
Does that mean four thousand people clicked down gabe's comment? That is so fucking passive aggressive it's hilarious.
>>
>>380963091
Virtue signaling is the worse crime and anyone who does it or defends it needs to be killed on the spot
>>
>>380948432
look at me look at how selfless i am i spent four dollars on ice cream for someone everybody look at me i'm so fucking nice holy shit do you see how nice i am????????
>>
>>380964732
I see
>>
>>380965125
4000 plus whatever to counteract whoever upvoted him

Also, the gold star after is a version of an upvote that you have to pay money to grant someone. It's rare to see someone ever get more than one, but the guy burning him got 30
>>
>>380948432
He had to ask his son money to pay for ice cream?
>>
>>380947987
It's funny, this reads almost like a joke since the term "outsourcing" is often used to jokingly refer to a company using shady methods to make money off of the work of others in an unfair and exploitative manner.

The truth is that the only way this can not be 'paid mods' is if 90 percent of the content is made by Bethesda and other companies with only 10 percent being made by top members of the modding community that are being paid an actual salary as pseudo employees of Bethesda while they work on their content.

Otherwise, it's just paid mods crudely disguised as something else.

Also whether it's paid mods or not, micro-transactions fucking suck so the only way I would accept this crap even if it wasn't probably going to be paid mods was if the content being produced was actually substantial instead of Horse Armour-tier bullshit and the trailer they had for it strongly demonstrated that the entire 'creation club' will consist of basically exactly that, Horse Armour-tier garbage for 5-10 bucks a piece.

Paid mods or not, that's still fucking shit and detrimental to the overall quality of the games.
>>
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>>380965365
>the gold star after is a version of an upvote that you have to pay money to grant someone.
They have premium votes? And people fucking buy them? That is amazing. Holy shit.
>>
>>380965365
do you get some of the money for getting premium upboats?
if so, maybe I should make myself a reddit account
>>
>>380947987
If it's going to be like outsourcing, then Bethesda would be the one to pay. Fucking retard.
>>
>>380965804
no, its more or less like 4chan pass, where you get to browse reddit without ads

Plus you actually have to be clever and impress people to earn them, so very low chance you'll get them.
>>
>>380954891
Wrong kid died.
>>
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>>380966000
>Plus you actually have to be clever and impress people to earn them

What a fucking waste of trips
>>
>>380966000
>you get to browse reddit without ads
wow its like ad blockers don't exist
>>
>>380960837
Displacing risk to modders.
If your work is shit, we dont put it. If your work don't sell, we aren't losing much if any.
>>
>>380966074

Sega was committed to free internet for the Dreamcast. Microsoft told them they were crazy. After the Dreamcast died, Microsoft picked up the ideas of having a good front end for their internet stuff, and then charged for internet service.

Wrong kid died.
>>
>>380966000
I literally got one once for saying "Krogan cock so good". It's literally just a "super upvote" that people unironically pay for.
>>
>>380958186
>>380958319
>>380958356
>>380958374
>>380958628
>>380963405

I think Warframe has a pretty good system in place, modders make skins, people vote for the skins they want, then the devs select from those skins, touch them up and fix them as needed to make them work, they sell them for cash and the modder gets a % from each sale(don't know the numbers).
>>
>>380966701
Isn't that pretty much what TF2 has been doing for years now?
>>
>>380959618

We are truly fucked, first it get a foothold on consoles then in time it will slowly start creeping into the pc just like it did with dlc.
>>
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>>380966803
>>
>>380966701
>>380966701
Ark has an interesting program. They basically sponsor community mods. If the mod continues to make good progress, they continue to pay the modders. If there's no progress they get dropped from the sponsorship program. I believe it's voted on by the community, though, which has some pretty clear negatives.
>>
>>380966701
>>380966803
There's a decently large difference between cosmetic mods and content mods though.
>>
>>380966701

That's CSGO's exact function too.

Know what the result was? Modding as a whole is a complete shadow of what it used to be. The skin system encourages only playing on official servers so there goes any desire people have for modded content.

Weapon skins? Costume skins? Sprays? All CS staples are gone, because those things are repackaged for a sale and every official server has file integrity enabled.
>>
>>380948295
SeGA MeGA Drive!
>>
Has it been mentioned ITT that this is a scam theyre running on gullible console kids? PC users cant be conned because theyre already familiar with the modding scene, but little Timmy who just loves Fallout 4 is going to be amazed at all the new cheap content coming his way. This makes it all the more fucking disgusting desu, bith the practice itself and people like Hines trying their best to legitimise it.
>>
>>380962741
Its a icecream thing at an amerifat fast food restaurant.
>>
Paid mods are mainly for the console crowd who have no idea how modding works and are willing to shell out $5 for a simple fucking reskin
>>
>>380964732
Does DQ stand for anything?
>>
>>380967237
Little timmy shouldn't be playing fallout in the first place according to the ESRB but here we are anyway.
>>
>>380967506
Dairy Queen

seriously though how hard is it to google "blizzard ice cream"
>>
>>380947987
it came tumbling down when they announced that abomination Fallout 4 in E3 2015
>>
>>380967506
Dragon Quest.
>>
>>380967503
Then Bethesda should just hire a dev to work half a day to make a dozen skins, instead they're outsourcing the work and calling it 'fair'
>>
>>380967237
The motivation behind it, though deplorable, doesn't concern me as much as the impact it has on the pc modding community, because that's where I'll see the fallout (no pun intended) happen. On that note, I can just see before me how Bethasda financial department employees have been taking screenshots from Nexus and edited in price tags on the displayed mods, to show it off at some business suit meeting for how the future should look like.
>>
Any takers on whether the next Elder Scrolls game, where they'll undoubtedly integrate the marketplace from the get go, will still use the Gamebryo engine? There'll be the point where Minecraft will look better than the next Toddbryo game.
>>
I think Fallout 4 ripped the mask off of mods.
All the hype and wow it's nothing.

Are they still releasing the CK for modding as it is now with the addition of the paid mods or are the paid mods taking the place of mods as they are now?

If they are keeping free mods how the fuck do they expect to make money off this?
>>
I really don’t see the problem with this. Everyone keeps calling this a "paid mod" system, but its really not… Bethesda is simply hiring freelance content creators to make official DLC for the game. It just so happens some of those people will likely be existing mod makers. So long as the normal mod community is left alone, and they have said that it will be, I don’t see all the complaining.
>>
>>380959280
Because console gamers will eat that shit up, Minecraft had paid skins on console versions, while on PC they were always free.
>>
>>380968475

This is the biggest issue for me, the next game they release you'll need an Official Bethesda Dev Account to access the fucking creation kit.

Bethesda taking the one part of their games that made them stand out and fucking ruining it. I couldn't be more bitter.
>>
>>380960837
Because that would be more expensive, they're doing this so they can save money while still earning more.
>>
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>>380948432
>>380967417
>Americans celebrate their weddings in fast food chains
>>
>>380969049
It diminishes the substance of the existing mod community. For instance, you can kiss goodbye pretty much all decent free weapon and armor mod packs in the future, because why release for free when they're pretty much tailor made for easy store sale.
>>
>>380959618
>paying for mods will become the future
People have already accepted paying for the privilege of being allowed to use their own Internet Service that they already pay their Internet Service Providers for, for games.
And that business of charging for subscriptions, is already more profitable than games and hardware sales.

At this point I am honestly surprised people were even upset over the Xbox One initially was. Sounds like it'd be right up everyone's alley.
>>
>>380969464
Once they turn 21, Americans have to pledge allegiance to one of the fast food great houses.
Marriage and all other celebrations happens in presence of their respective lord.
>>
>>380970265
Considering how much of a mess american culture has been for the past half a decade I am actually not sure if you're kidding
>>
>>380965804
>>380966000
You also get access to the sekrit club.

t. guy who got reddit special boy points for being a cunt
>>
>>380969464
Are you fucking retarded?
>>
>>380947987
It would be so insulting if they didnt show the just misc shit you want in Elder Scrolls/Fallout when you go start looking for simple shit

I need a Backpack...Let me go grab one on Nexus really quick.

If it was things big enough to be like official tier DLC content along the lines of Dragonborn or Far Harbor it would be less shit. The video showed Horse Power Armor, Backpacks, and a Mudcrab as PAID mods backed by Bethesda themselves!
>>
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>>380970648
You gay brah? You gay brah.
>>
>>380969049
The problem is that Bethesda has been deliberately vague about the determining factors behind the system and how it operates.

What level of cooperation will go on between Bethesda and the 'content creator'? Will it be actual meetings and correspondence with a give and take of ideas and effort which would be what you describe or will it just be something like this:
>Is this new sword mod good enough for your store
>Yeah, we'll take it, here's 50 bucks kid
Which is just paid mods disguised as what you describe

Further, to what extent will the store's content be made by Bethesda and other game developers and what extent will be bought from modders? If it's 99 percent content made by the modding community then it's literally paid mods disguised as something else.

Even further, how will Bethesda pay these people? Is it a salary based on work performed paid while the content is being made (freelance content creators making official DLC) or is it a commission based on units sold (Paid mods disguised as something else)?

You see anon, the problem is that Bethesda has been deliberately vague about how this entire system will work. As a result of this suspicious vagueness people are, well, fucking suspicious that this is literally just paid mods disguised as something else.
>>
>>380970863
>someone getting ice cream from a drive-thru while on the way to their honeymoon = specifically going to a fast food restaurant to celebrate their wedding
Clearly, they should have gone well out of their way in order to find a fine five-star ice cream establishment.
>>
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>>380947987
Pete has such a punchable fucking face.
doesn't help he's a huge faggot too
>>
>>380950748
>>todd found a way to get people to improve his game, own the rights for what they make, charge you for it, and then use it in future re-releases of the same game

FTFY
>>
>>380958624
he's bragging about it to thousands of people. pretty shitty thing to do.
>>
>>380970361
He isn't. You pledge and serve in the Fast Food Wars when you're called upon.
>>
>>380966000
>>380966178
Thats wrong, actually. You can buy one for yourself.

t, Browses reddit unironically, not gonna defend myself i know its shit.
>>
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>>380970648
>>380970985
It really is impossible to banter with Americans isn't it?
>>
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>>380958765
Why should they? They provide the base game, which everyone already paid for, but the modders make the content.

If I buy an ice cream then go to a friends house and they give me some chocolate sauce, I don't go back to the fucking store and give them a dollar.
>>
>>380971307
mate you just attacked their national institutions and part of their oldest and widely followed traditions, the fuck else did you expect
>>
>>380963626
>$1.3 billion in sales

Fucking hell.
>>
>>380947987
>outsourcing
unless they actually tie the modders with legal contracts they are bullshitting and walking into false advertising territories.
>>
>>380948295
Yeah! Sega never had anything that was a stupid idea just to make money! Oh wait....
>>
>>380958186
I pay for the mod sure but the modder is contractually obligated then to let me eat their first born.
>>
>>380953123
welcome to 2007 and 1999, this has been happening for decades
>>
>>380958186
Real answer. Charity donations or DLC exchange. MKX did it right with their ninja skins. You pay a little cash for what was essentially a character skin mod and that money goes straight into tournament winnings/charity or funding future free DLC
>>
>>380948295
Sega Genesis has blast processing. Bethesda doesn't.
>>
>>380954150

>one company doing nothing while raking in dosh want bad enough
>now we will have two

I just wanted a good sequel or two to MW
>>
>>380970265
This is true, I picked Carl's Jr.
>>
kill the modding community
if it isn't the leecher just begging and pestering for updates
its a modder getting upset over someone "stealing" their assets.
burn it to the ground
>>
>>380952310
Great reddit spacing, no one can bother to read your shitty post.
>>
https://youtu.be/NszI8b9bevM
>>
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>>380972974
https://www.youtube.com/watch?v=gs7hzBi97ew
>>
>>380970607
>sekrit club
please elaborate
>>
>>380970265
Someone should make an anime out of that idea.
>>
Paid mods have a fucking dozen of problems in its last conception, so lets talk about one problem i havent seen people talking about right now.

What stops me from making this "partnership" with bethesda and adding abandoned mods that arent mine to their store?
Will they do a proper research?
>>
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>>380972974
>>380973504
>>
>>380973610
Already.
>>
>>380973890
that would depend on whether the community was silent on the issue. obviously if someone was found to be selling mods that didn't belong to them then bethesda would probably revoke their earnings and their partnership
>>
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>>380947987
>People will be ok with this
>>
>>380957162
nigger go to loverslab theres a futanari horsecock mod there too
>>
I don't understand the problem. Your mods will now be be legit, QC shit. You don;'t have to suck some modders dick anymore. Theres nothing stopping anyone who does want to release there stuff for free. ya'll just want free shit, hurr duur jewthesda.
>>
>>380974960
>bethesda
>QC
l m a o
m
a
o
>>
>>380974960
good cuck
>>
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>>380974960
>>
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>>380974960
>QC
>Bethesda
>>
At first I was a bit skeptical about the whole Creation Club announcement but when I read through their official website, it seems like this is a way for them to try and improve mods and make them better.

They will have quality control, collaboration between the game devs and the mod authors and a bunch of other procedures and guidelines.

I can't wait for the exciting new mods that will come out from this system. Its gonna bring polish and better integration for mods as a whole.

I am really excited.
>>
>>380974960
>Your mods will now be be legit, QC shit.

How will support work? Bethesda is purchasing whatever some modder has done, after which they're done with it, as they don't own it anymore. Will Bethesda then fix all of their mods (let's say 1600 mods) with each version of the main game? How about bugfixes? Will there be updates to mods? Even DarkUI, SkyUI etc went through several iterations before they were really stable and good, oftentimes involving community feedback. Do the modders get called back to work further on their mods? Is is still lucrative then to just do an update? Or will it be one and done? Are modders still responsible for their mods despite receiving a single payment after which they don't own it anymore?
>>
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>selling "DLCs" that you didn't even make
>Korean MMO style microtransactions for a 6 years old game
>the same company that pioneered small cash grab DLCs like Horse Armor
>the same company that re-released a 6 years old game for 60$ with EVEN MORE bugs that before
>the same company that re-released a re-release of a 6 years old game for 60$ for VR
>literally selling bug fixes
>mfw
Bethesda aren't "Jewlike". The Jews are "Bethesdalike".
>>
>>380975612
BTFO Todd
>>
>>380970265
Who here house whataburger? Later me and my burgerbros are going to take some of the sluts from the sonic family to our smashpad. Just watch the streets for those kfc niggers. Those greasy nigs are animals
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