Tell me your AI cheating stories.
I don't need a story because Forbidden Memories AI fucking cheats so hard it is unreal. Especially when SOME FUCKING FAGGOT summons this thing 3 turns in a row because I drew a Raigeki.
>Pokemon Alpha sapphire.
>battle maison
>Opponents Walrein quick claw activated.
>Walrein used Sheer cold.
>It's a 1-hit-ko.
>Opponents Walrein quick claw activated.
>Walrein used Sheer cold.
>It's a 1-hit-ko.
>Opponents Walrein quick claw activated.
>Walrein used Sheer cold.
>It's a 1-hit-ko.
Cheating against an AI, or an AI cheating?Most FPS AI have real trouble if you swap strafe directions rapidly while moving.
>WHAT THE FUCK THIS BOSS IS READING MY INPUTS I CANT CHEESE IT QUITE AS EASILY REEEEEEEEEEE
>>380888183
>1st place the whole race going flat out
>Take 1 bad line in the last lap
>Entire group of rubberbanding AI cars pass me
they might as well just put in mario kart powerups in games with lazy rubberbanding AI
I have lost count over how many racing-games i have played where the AI-opponent just outright has a better car. It doesn't even matter if we are supposed to drive the same car, the AI will suddenly nitro-boost ahead of me because I was doing too well.
Is this times we cheated the AI or the AI cheated us?
>>380892101
It's called rubber-banding.
This is why MP > SP. There is no fun in playing with an opponent who doesn't play the same game as you.
I played a Total war Shogun 2 campaign.
In the original Puzzle Quest, the AI actually cheats like fuck. It can see 2 or 3 rows of gems above what the player can, and uses that information to execute absurd combos. It makes the game a lot more difficult than it deserves to be.
>>380892349
The problem is with AI there will always be limits. Ways to exploit the extent of their programming. That's why when they want to make it "harder", they just straight up change the rules. Faster build times, additional resources, access to information they shouldn't have.