What's your take on The Talos Principle /v/ ?
I found the puzzles to be consistently challenging. The dialogue and story progression never felt mundane or boring. The game retained a sense of mystery through 80% of it.
My issue with the game were certain puzzles seemed just plain stupid. Walking around staring at the same walls for sometimes in excess of an hour, not seeing the dev's tiny trick is retarded and anyone who designs a puzzle that takes that long shouldn't be in charge of level design.
>>380887791
>certain puzzles seemed just plain stupid
GIT GUD