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*jumps at you*

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Thread replies: 11
Thread images: 4

File: snork.jpg (724KB, 1680x1050px) Image search: [Google]
snork.jpg
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*jumps at you*
>>
File: 1375098046397.png (279KB, 716x581px) Image search: [Google]
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>what's that? go grab some dicknose's case he lost?
>that should be easy as hell
>i'll just hop down this crevasse and grab it
>holy fuck how do I get out
>[muffled breathing in the distance]
>>
How did this game manage to be so scary?
>>
>>380815178
it uses the fear of the known and unknown without scripting it to all hell and throwing jumpscares at you

For example, when you're told to go into a building full of bloodsuckers.
You know they're there.
You just don't know WHERE.
>>
>>380815690
This. It feels like the monsters are hunting you rather than the other way around.
>>
>>380815690
>that bloodsucker hunt mission in CoP isn't scripted at all
>you actually patrol the building with the guy and they could pop out at any point
>misery black road night mode
>all I had was a rusty pistol and a few bullets I took from a zombie
>nothing comes the first few minutes
>tension is getting to me
>suddenly they all pop up one after the other in rapid succession
>firing wildly and screaming
>almost bleed out after cuz nomeds
>>
File: 1479098440014.jpg (7KB, 246x205px) Image search: [Google]
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>>380813137
Come at me Snork
>>
>>380813137

>head into the first sewers your in
>hear screaming gunfire
>two soldiers run out of the tunnel and turn to shoot before the bloodsucker cuts them down
>barely have time to slide to the left and unload both shotgun barrels and reload like a madman
>becomes a cat and mouse game all the way back to the stairs where i finally kill it with two boomstick shots

really kept me on my toes
>>
>>380818616
>Bloodsucker hunt mission
>not scripted

Are we playing the same game here?

Every single time I play that mission, 1 minute after entering the building, I always get the same dialogue, and then I get attacked by a bloodsucker, and then have to walk through a whole group of sleeping bloodsuckers. It's been that way on every playthrough. How is that NOT scripted?
>>
>>380819320
The downstairs part is obviously scripted, but the timing and number of suckers in the main building is random every time I play.
One time the guy was already in the middle of a shitfit when I showed up.
>>
File: 1491968375068.jpg (39KB, 1024x1024px) Image search: [Google]
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>that pitch black base part
>had 0 fucking bullets left
Thread posts: 11
Thread images: 4


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