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how the FUCK are you supposed to do this?

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Thread replies: 180
Thread images: 42

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how the FUCK are you supposed to do this?
>>
>>380793692
>two half circles
That isn't even hard.

If I weren't on my phone, I'd post hayate's raijin throw. The input on that is retarded.
>>
>>380793919
I think he's complaining about the pretzel.

Man I hated playing geese back then.
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>>380793692
Seriously tho, how do you autists memorize that shit? I feel like I'm too retarded to get moves this complicated into my brain, not to mention my shitty memory in general. Is there some sort of pattern to make learning things easier or something?
>>
>>380793692
Second one is easy, though.
>>
>>380793692
First one is button memorization so it takes practice to get the timing on inputs, just practice in training mode.
What kind of a baby back bitch can't do the second? 1/2 circle back + another 1/2 circle back and input two buttons
Jesus christ you fucks are complete jokes.
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>>380794390
>people are autistic for having better memory than you
There are genuine autists in the FGC, but come on
>>
>>380793692
If black people can do it, so can you.
>>
>>380793692
as casual as it sounds i think mortal kombat's shit with the simple button inputs are a lot better
its not so much that its difficult, but having basic commands for all characters makes it so you don't have to pick one character and devote everything to ingraining their 200 30-button imputs into your brain
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>>380794390
It's not math or anything anon. It's simple Muscle Memory. Do a task enough times and it just becomes second nature.
>>
>>380794553
First one is pretty simple too. Just down back, 1/2 back, down forward. Its pretty common.
>>
>>380793692
These just look complicated.

Think about them with a joystick. One is two half circles. The other is down-left, half circle, down-right. You still have to practice the inputs since you have to do it sanic fast but the way developers present these moves is just obtuse. Probably done so people with pads don't get confused.
>>
>>380794390
Repetition and 'packaging'. Since most moves in most games use the same set of inputs (half circle, shoryuken motion, quarter circle, etc.) you interalize those motions and see them as a full package. So when you start with a new game or character you don't really memorize down, down-forward, forward, you just see it as a quarter circle. As for the pretzel move, it becomes down-back, half circle, down-forward. That way a subset of directions is read as a package which IMO is what makes it easier to memorize.
It's not even something you try to do but rather something that starts happening with time.
>>
>>380794561
pentagram takes the cake easily
>>
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>>380793692
I don't know. I don't play fighting games because the inputs are so fucking stupid.
I hear they're including a knew "offer fresh blood" input to make them more complex, too.
>>
>>380794882
>Playing Ivy
You deserve it
>>
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>>380794561
You fighting game enthusiasts are prodigies or something.
>>
>>380794882
Now this is fucking stupid.
>>
>>380793692
That second one is easy to pull off. You'd hate symphony of the night because the spells are literally fighting moves.
>>
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>>380794390
That representation is just shit. The bottom one there is just moving the stick in a half circle from forward around the bottom to backward twice.

See this picture from google images.
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>>380794882
>Summon suffering
They're self-aware.
>>
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>that
>hard
>>
>>380794882
For a second I was on board but that's fucking retarded.
>>
>>380795163
Eh, it's just a normal input and then tapping back and down to the rhythm.
>>
Someone post the Primal Rage commands.
Something like "hold A+B+Start, press Up, Left, Left, release Start and hold C". Then the character farts.
>>
>>380793692
You start from crouchblock, do a half-circle back, then end in down-forward.
>>
>>380795163
fighting game inputs are cake compared to fps trickjumping
>>
>>380794561
Half-circle back to forward, then a gimmick timing thing for 9 inupts and a final hit.

The timing for that seems like itd be the hardest part
>>
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That's nice, but can you do THIS?
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>>380795653
No way. Strafejumping etc is the most natural thing in the world short of like actually walking.
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>>380794882
fucking triggered
tried this shit for almost a full hour back in the day and it helped me realize I was wasting so much time
>>
>>380794882
>draw a fucking pentagram
>>
>>380795524
>*Redemption:
Hold 1+2+3+4; tap joystick Down, Forward, Up, Down, Up
>>
>>380793692
a lot of games have decent leeway on the inputs. for instance on the top one it's likely you can just do 1.5 clockwise half circles starting from bottom left and ending bottom right.

also for complicated inputs like this you can usually buffer it during another move so you don't sit there flailing like a lout. once you've seen these broken down and then do it yourself it's really not that hard.
>>
>>380794882
Now be on the other side of the enemy and try to do it!
>>
>>380794882
>tfw you're on the right
>>
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This shit again.

Stay bad shitter
>>
>>380795297
Wouldn't this be ezpz on a hitbox?
>>
>>380796041
No you little bitch you cannot be Geese Howard by cheesing inputs. You do the Raging Storm correctly or you look stupid and get hit in the face.
>>
>>380796280
It'd probably be more difficult.
>>
>>380793692
Out of desperation, I mean, there's a reason why they're called that.
>>
>>380793692
are those FF geese howard moves?
i could recognize that moveset anywhere.
>>
>>380794390
Keep playing the game and using the character and eventually you will memorize all their moves.
>>
>>380794390
It's only for people who finished high school, sorry man. Half-circle inputs are more complicated than astrophysical calculus.
>>
>>380794882
https://www.youtube.com/watch?v=y7T5225FCvQ


used to always flip out when we did these moves mashing as a kid
>>
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>>380794882
>tfw you run into an Ivy who can do this shit consistently ONLINE
Blew my mind back in SCIV
>>
>>380794390
If you're too inattentive to learn some simple fighting game inputs, you're probably somewhat autistic.
>>
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>Muh hard inputs
>>
>>380794390
repeat it 100 times

I learned tekken from scratch in a week and could do and remember most of the moves for 1 char no problem. but I felt like that game had very simple inputs for a fightning game.
>>
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>>380793692
>not being able to pull off a double pretzel

Fucking casuals.
>>
>>380796171

This is hilarious
>>
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>>380794390
There isnt a fighting game fan on earth that memorizes the inputs like OP shows them.

Its all about the basic shapes.
No one sits there and does DOWN, DOWN LEFT, LEFT PUNCH. its quarter circle motion punch. All one fluid movement.

OP's is just a pretzel. the motion is simply down right, pull all the way to the left, half circle down, and then pull down left. It creates one fluid movement in the shape of a pretzel.
Dragon punch or the notorious Z motion, is just pressing forward then quarter circling.

They only look intimidating.
Fighting games are the most ghetto genre ever. If literal hood niggas can figure it out, so can you.
>>
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>mfw I just randomly mash buttons anyway
>>
>>380798949
>No one sits there and does DOWN, DOWN LEFT, LEFT PUNCH

I did when I used to think the stick had to be returned to neutral in between each input.
>>
>>380799716
It doesn't?
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>throw requires a 360 degree movement
>jump
>>
>>380793692
>>380793692
>rolling the stick from down+back, to forward twice is hard
>rolling from forward to back before repeating the same motion again is hard

How do you feed yourselves? Do you have zero fine motor control? Or does your brain just shut down when you have to make sense of some arrows?
>>
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>>380800735
>Super move requires two full circles
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>>380793692
Fuck it I'm going back to Terry was usually how i did it.
>>
>>380793692
the fuck game is that?
guilty gear has simpler inputs
>>
>>380801751
>not recognizing raging storm
Fucking goobers
>>
>>380793692
Quickly and at the right time
>>
>>380793692
Rashomon is way easier than raging storm tho
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>>380800735
>>380801461
>play Iron Tager
>mfw churning dat butter
>>
>>380794390
You're just retarded for not being able to memorize such a short sequence of inputs
>>
>>380794390
This >>380795251

It just seems a tad hard at first, but mastering half circle inputs and shoryukens is easy peasy. I still fuck up a lot doing Cammy's instant dive kicks though, someone send help.
>>
>>380794390
Do it over and over and over again until its muscle memory and you can do it subconsciously. There's no secret to it, practice makes perfect is a saying for a reason.
>>
rashomon is not hard to do
raging storm has always been real picky bullshit
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>>380794882
>>380795280
>>
>>380794882
That move better not be important.
>>
>>380797680
What games feature playable Geese and the pretzel move, by the way? I wanna try that shit out.
>>
Just use macros, everyone does.
>>
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>>380800735
>360
You haven't seen true churnage
>>
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>>380802748
The newest one of course.
Which is also on steam now.
>>
>>380793692
A problem I've always had in fighting games is the opponent just instantly gets combos off while I'm like crouching in the spot and jumping around trying to get one to work.
>>
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>>380802881

>Five full circle motions

That's not churning, that's being a goddamn propeller.
>>
>>380802881

That's just fucking Mario Party
>>
>>380793692
by not being a scrub, those inputs aren't hard
>>
>>380802881
>quintuple 360
>the 1800 degree

so this is spiral power... not bad...
>>
>>380802910
dont you fucking lie to him
kof14 goose doesnt have the pretzel
>>
>>380793692
>Geese

fuck that shit.

Rashomon is easy, Raging Storm Pretzel is retarded.
>>
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>>380802881
Is this the instructions to learning the Rasengan???
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>tfw discovering that shit is just quarter circles

how fucking retarded was I, I didnt even know what d/f and 1 or 2 meant
>>
>>380802881
For anyone getting confused it's not actually a quintuple 360. You can do it once, but if you do it more the damage goes up.
>>
>>380796041
> for instance on the top one it's likely you can just do 1.5 clockwise half circles starting from bottom left and ending bottom right.

AHAHAHAHHA, no
>>
I still can't land Order Sol's IK
>>
>>380802617
It's the most damaging throw in the game.
>>
>>380806254
It also looks fucking fantastic when you do it. There's a couple other standouts in SC that are amazing to see pulled off, though not necessarily throws. I can't remember them, sadly.
>>
>>380802881
in Blazblue Bullet's level 3 heat command grab distortion is 7 circles for the full animation.
>>
>>380804620
It absolutely does.
You use it on the main menu to unlock frame data display
>>
>>380806742
At least that move is generous since you can just churn it while the rest of the animation plays.
>>
>>380806858
Oh, I just assumed the other one was like that. Never mind fuck that.
>>
>>380794390
Its just like how I learned ow to do some of the naruto jutsus, like chidori, fire ball jutsu, dragon flame jutsu, and water draginjutsu. You practice it a few times and eventually it will just come to you without even needing to think about it!
>>
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So this is the power of modern fighting games.......
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>>380806760
>>
>>380794294
holy fuck fuck that
>>
>>380807063
This... this is unprecedented levels of autism never seen or experienced before,long thought to be unachievable and unreachable until this very moment when those sequence of strokes arranged into letters arranged into words arranged into a sentence left your hands and went onto the screen for passers-by to look and wonder how could the world devolve so far that we have reached this point.
>>
>>380807317
Yeah, I misread your post
>>
>>380797661

if you spend time learning fighting game inputs then you are autistic
>>
>>380793692
i don't play fighting games but i think top one is left to right 2 times and bottom one is two half circles
>>
>>380807245
stfu she's fun
>>
Rashomon is easy but Raging Storm is stupid as shit.
>>
>>380795297
I actually think that the star input is actually really cool. Never played the game it's from but it wouldn't surprise me if it wasn't that hard to do.
>>
>>380807245
Now try doing her minion combo loops.
>>
>>380793692
Just crouch back, do a half circle, and end it by crouching forward.
>>
>>380794390
are you the cousin i had growing up who couldn't even pull off a darkslide in tony hawk's pro skater 4 because you had to double tap triangle?
>>
>>380807590
Nope

There are only a few to remember, which are used across many characters
>>
>>380798140
Yeah tekken is mostly command normals
>>
>>380800735
>What is buffering during a normal
>>
>>380793692
Why do all fighting games still rely on weird dialing inputs for special moves anyway? It just seems so fiddly and pointless.
>>
>>380800735
If you time it right you can do it standing.
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>>380810646
Because if you boil it down to basic commands then it will be even easier for veterans to body new players.

Inputs aren't everything
>>
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>>380793692
>downback, half-circle, down forward
>double half cirle
Is this you?
>>
>>380794294
Fuck this combo throw in DOA5LR and fuck the DS4's shitty d-pad!
>>
>>380810646
If you don't gate strong options behind a mechanical barrier, whoever has the better reactions will win almost 100% of the time. Above new player/scrub levels of play, that is.
>>
>>380793692
I'm certain the input for Rashomon was something else entirely.
>>
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The motion for any special move really isn't the difficulty when it comes to execution. If you're having trouble with that, then you wouldn't be able to do an actual difficult full combo in a game like BB or GG that only uses normals/command normals/quartercircle motions.
>>
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>>380795297
Reminded me of this
>>
>>380797661
Autists have no problem memorizing shapes
Normal people don't either

This is what we call "Lazy" because the only thing keeping people from learning it is sitting down and rolling their thumb over the pad a few times
>>
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>>380793692
>he didn't play this
>>
>>380810646
In the original Street Fighter, it was done to hide the OP special moves and make you play more to work them out.

These days some of them are necessary, like charge motions that affect player movement or if you have large move lists like in Tekken. But things like Street Fighter could just use a simplified scheme where you could combine a "special" button with a regular attack and maybe a direction. Of course, part of the fun is mastering a combo and improving your execution. You might as well play poker or chess if you want pure mind games.
>>
>>380813198
>Of course, part of the fun is mastering a combo and improving your execution.

There's more to execution for a combo then just the actual move input, there's also timing and spacing. For example, pokken like you say just has specials tied to a direction and an single button input, but the timing and spacing needed for combos is comparable to most other fighting games.
>>
>>380813198
>But things like Street Fighter could just use a simplified scheme where you could combine a "special" button with a regular attack and maybe a direction.
The directional inputs are put in to balance characters even today
If you look up Guile on the 3DS version of SSF4 you can see what happens if moves can come out instantly

You can also look at Rising Thunder but that shit is dead.
>>
>>380811663
christ that's an obscure reference
>>
>>380793692
The solution is to play smash instead
>>
>>380798949
/pol/ here. Fighting Game Black People will be spared on the day of the rope.
>>
>>380813637
For sure, but having motions makes its harder to master timings when you have to cram and input in there. I'm not against a simpler scheme but to say they're archaic isn't right.

>>380813667
Guile's a charge character, not a motion character, so his movement is dependent on his inputs.
>>
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>>380813826
>One of the most famous Japanese movies ever by the most famous Asian director ever
>Obscure
>>
>>380814082
that's not saying much at all when most people are retards who can't focus on anything if it's not in english and doesn't have an explosion every two minutes
>>
>>380814178
Its like calling GoldenEye 007 obscure. Maybe amongst people who don't know much about vidya, but its entry level stuff for anyone who does.
>>
>game has an UP input
>jump every single time unless im just mashing the complete shit out of the Dpad/stick
fuck fatalities for that reason
>>
but seriously tho how to people memorize anything i just don't get it
>>
>>380814324
it's nothing like calling goldeneye obscure, video games and cinema are vastly different in terms of awareness
you're basically saying rashomon isn't obscure to people who have heard of it
>>
>>380813979
Zangief having one button grabs would also give him some ridiculous shit, which is why I brought up Rising Thunder

Atlas was top 3 characters because of potential instant reactions to jump ins and punishments with his command grabs.
Also his armored heavy
>>
>>380793692
Predictabo
>>
>>380814557
Akira Kurosawa is not an obscure director. His films are referenced constantly, especially by gaijins. Anyone who cares about films knows him and Rashomon, probably his most famous film.
>>
>>380814376
No one gets it. It's like magic: it just works.
>>
>>380814913
well we're not talking about the obscurity of kurosawa, we're talking about the obscurity of rashomon, and rashomon is almost certainly unknown to the majority of people with a passing awareness of film
>>
help, people who play fighting games, i'm literally retarded, like, literally just totally retarded, i drool on myself a lot and forget how to even walk.

how do i do a fireball?
>>
>>380815327
Depends on the game and character.
>>
>>380815198
Just like how a dated 90s console FPS is obscure to most people with a passing awareness of games. Like I said, anyone who goes out their way to watch films that aren't currently playing in cinemas are going to be very aware of Rashomon, just like anyone who goes out of their way to find games that haven't just released.
>>
>>380810582
is this how I get tick thrown by gief players all the damn time? I'm probably just bad but I struggle to do an spd consistently much less time it after a normal
>>
>>380815527
whatever man, I just appreciated anon's joke and it just struck me that it'd probably fly over most people's heads
>>
>>380815631
Yes, while you're in blockstun from their normal they're doing the 360 motion. Then they wait for you to get out of blockstun and they command grab you.
>>
Practice
>>
>>
>>380815631
a single 360 motion actually requires four inputs. A forward input, a down input, a back input, and an up input. Diagonal inputs can count as forwards, downs, backs, and ups but never count (in a 360 motion) for one of the four directions that has already been input.

jumps (the actual action) have a start up of a few frames or so, and this start up can be interrupted by taking other actions, causing the jump to never happen.

as such a half circle from down forward to up-back fulfills the requirements of a 360 input, but also gives you more than enough time to press the required button(s) before leaving the ground.

it's worth mentioning that different games can require different numbers of inputs for their 360 motions (some need 5 or 6 instead of four), and can have different rules or different frame counts for jump start up.
>>
You can also buffer your motions into other actions, this keeps jump inputs (and other inputs!) from being translated into actions.
>>
>>380816286
>six bullets
>enough to kill anything that moves
>>
>>380800735
fun fact: 360 inputs generally don't give a shit if you actually finish the circle. you can go from left to down to right and up, and press the button, it should come out. Basically, you can tiger knee a halfcircle, and press the button, and should be able to get it to come out before you jump.

Now, a standing 720 takes a bit more.
>>
>>380794882
Doesn't summon suffering's command change every game, too?
>>
>>380794294
>turn controller 45 degrees
>right left up down
>>
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>tfw none of these inputs are hard to me
>>
I've been loving playing Garou and KoF '98. Not competitively because I'm trash but just in single player and local multiplayer with friends.
What other Neo Geo fighting games should I play?
>>
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>>380816286
Nice moves Ramirez.
>>
>>380817280
it's a good thing you aren't playing Garou competitively, because the game is fucking trash at that level.
>>
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>>380793692
casual
>>
>>380794390
It's muscle memory. You have to keep practicing it until you get it, then keep practicing until you can do it reliably.
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Can you do it consistently /v/?
>>
>>380817456
What's it like?
>>
>>380817456
Really?
How come?
I don't know much about fighting games so there's probably something obvious I didn't pick up on.
>>
>>380817574
could at least have used an actually hard combo.
>>
>>380815327
236
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>>380795901
What? I tried drawing it in paint. How is it a pentagram?
>>
>>380794390
For most fighting games most of what you need to remember is quarter circles, half circles, and the shoryuken motion (z).
>>
>>380817741
>>380817754
there is a really good video on youtube that illustrates this, but i'm having a hell of a time finding it.

the game basically breaks down into nothing but a few top tier character's spamming breaks and feints.
>>
>>380793692
The best thing about fighting games (especially Soul Calibur) is when you are playing them for the first time with a friend and you just mash buttons while trying all characters.
The sense of fun from being scrubs and amazed by every new combo or special move one accidentally triggers is something impossible to recover when you start to get semi decent.
>>
>>380793692
Just reminder that Dissidia has best fighting mechanic ever
>>
File: sako.jpg (22KB, 480x360px) Image search: [Google]
sako.jpg
22KB, 480x360px
j.HK > cl.HP xx MK axe kick > cr.LP > cr.HP xx MK axe kick > s.LP > s.MP xx LK axe kick xx FADC > cr.LP > cl.HP xx MK axe kick > cr.LP > cr.HP xx MK axe kick > s.LP > s.MP xx LK axe kick xx FADC > cl.MP xx MK axe kick > cr.LP > cr.HP xx MK axe kick > cr.LP xx LK tatsu > LP shoryu > stun > j.HK > cl.HP xx MK axe kick > cr.LP > cr.HP xx MK axe kick > s.LP > s.MP xx EX fireball > U2
>>
>>380807245
99% of the specials in GG are easy as fuck to input, but try learning some advanced shit like dust loops.
>>
>>380793692
You have to become desperate and then your body and mind will handle the rest.
>>
>>380818962
What's that, anon? The Brave/HP system or something else?
>>
>>380819249
I miss I-No's old execution requisite for her combos, the amount of shit you had to do just for her BnB combos always made it feel good when you began to do them consistently.
>>
>>380794882
There was a time when I could do this (in practice), but only in the Gamecube version because of its tiny d-pad.
>>
>>380820032
>I miss I-No's old execution requisite for her combos

Are you masochistic?
>>
>>380821432
>not wanting to do jump install half circle forward dash splitting frc's just to convert your starters into damage
>>
>>380807245
Considering you need to play a fucking moba at the same time it's fair.
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