Opinoins from a veteran Monster Hunter player, no console war faggotry allowed.
>Damage Numbers
This isn't a big deal, if anything it will make players better overall. Before you had to look up wikis to find out motion values/hitzones but now players will know right away how powerful an attack is.
>Voice acting
Monster Hunter tutorials have been absolutely horrible. Noone wants to spend 3 hours gathering herbs and fighting jaggis before they get to experience what the game actually has to offer. The idea of a tutorial with voiceovers to ease novices into the series is one that's been needed.
>Environmental interactions
Looks interesting, we'll have to wait and see just how powerful they are before passing judgement.
>Too easy
Monster hunter has always been breakable (para/sleepbombing) hopefully this one is more balanced but don't say the game is "casualized" when Hame has existed.
>Open world means more downtime
Maybe, once again this is something we'll need more information about to understand. Tracking a monster is a lot more fun for a new player than wandering the whole map until you find the right zone.
>no paintballs
Replacing a non-mechanic with a mechanic is never a bad thing.
>>380775307
Agreed. The core gameplay of Monster Hunter hasn't changed much throughout the entire series. I complained about this before, but MH fans always rage at people wanting the game to innovate. We've been literally getting the same game, title after title, with each title only adding on gimmicks and new weapons.