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>/v/ will defend this

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Thread replies: 29
Thread images: 7

File: Sin título.jpg (232KB, 1583x617px) Image search: [Google]
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>/v/ will defend this
>>
You must be new here.
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>capcbros mad MvCI is dead on arrival
>>
literally unplayable now
fuck you
>>
Man, the Capcom horde is fucking frothing since E3.
>>
>>380766115
Isn't that how it should work though? Like if Goku has flipped his body to face the other side then it makes sense that the symbol would be the other side.
>>
>>380766115
Anyone wearing a turtle fighting gi is going to be asymmetrical like that, meaning Krillin, Yamcha, and Ultimate Gohan.
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>>380766115
Fuck off spic
>>
>>380766548
>just pretending
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>>380766115
hold up

isn't one of the big advantages to using 3D models that this exact problem doesn't happen anymore?

I mean it's understandable for sprites, but did they manage to avoid that in guilty gear?
>>
>>380766115
What's funny is that these are models, not sprites, so ARC has to go to the effort of flipping them like this.

Anyway it is intentional. The point is to have the character play the same regardless of the direction they are facing. Though it was much more of an issue in Guilty Gear as the characters were much more asymmetrical than Dragonball characters. If you didn't flip someone like Sol than his sword would be in a different position when he turned around and the reach of all his moves would change.
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>>380766115
>Capcbros still BTFO
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>>380766886
You still have to render everything that needs it twice for what is basically a minor annoyance, and that takes up space that other fighters could've had.
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>>380766886
No Guilty Gear does it as well. As stated here >>380767029
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>>380766886
ArcSys actually goes through the effort of flipping the models when they switch sides to keep them looking 2D. It works in Guilty Gear, but I don't really like it here.
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>>380767173
nice1 m8
>>
>>380767029
SF did it with Gill in SF3 and Claw in SF4/5. It has never been an issue, unless you're a lazy developer.
Go ahead and call me Capdrone, you know it's true.
>>
>>380767362
Sol Badguy has asymmetrical clothing tho can't tell a difference only the weapon swaps
>>
>>380766115
>Sin título

Get out of my chan
>>
What are some fighting games besides Smash 4 that have proper mirroring?
>>
>>380767614
Sin's eyepatch swaps positions.
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>>380767173
That's not how it works. The models aren't pre-rendered, it's all real time. So it's a stylistic choice one that I don't understand losing your shit about since it's only one of many things abstracted innacurately from reality which are inherent to fighting games. Might as well get in a tizzy over a shin kick being a knockout blow.
>>
>>380767720
4chan is owned by a japanese guy, unless you're japanese you can't say shit.
>>
It happens in mvc3 too. For example Spencers arm will never be facing the camera. It's part of keeping the characters visual identity at a glance and a holdover from sprites keeping everything clean and uniform.
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>>380767878
>mfw i actually am japanese
what now, faggot?
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>>380766115
t. capkuck
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>>380766548
His back would be facing the player and that's an aesthetic no-no for some fighting games.
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It's much easier to just flip the rig and animations though. Why flip the model itself? Kinda dumb if you ask me.
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>>380766548
wow
Thread posts: 29
Thread images: 7


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