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No new SOTC bosses

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Thread replies: 317
Thread images: 44

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http://www.siliconera.com/2017/06/14/sony-boss-shuhei-yoshida-clarifies-shadow-colossus-ps4-remake-not-remaster/

Famitsu: The next question is about Shadow of the Colossus. Is this a remaster version, or is it a remake version?
Shuhei Yoshida: “It is a remake. The game content is the same as the original version, but all the assets are being remade. I figured we could use such tech to make if we’re going to make Shadow of the Colossus in the PS4 era. Bluepoint is the development company behind the PS3 remaster versions of ICO and Shadow of the Colossus. So we know them rather well.”

Famitsu: So the game will have the same content it had in its PS2 version.
Yoshida: “It’s the same, but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play. And of course you can play with a feel of the original version, but what we’re doing is showing how great the original work is, using today’s technology. Ueda-san (ICO, Shadow of the Colossus, and the Last Guardian lead designer Fumito Ueda) wasn’t that involved much this time.”

>same game
>no new bosses
>art style decimated
>ugly Unreal Engine-esque graphics
>casual friendly controls

Still hyped?
>>
i will get it if i'm convinced that the graphics actually improve the atmosphere.

doing a side by side comparison i kind of think something has been lost, the visual noise and jankiness was a part of the original game
>>
>>380745835
I was never really hyped. Ive already put countless hours into the game like ten years ago. This is good for new players but i don't really give that much of a fuck.
>>
>>380745835
I always saw this more of like PS2 technical demo, or "interactive movie" rather than game. So not really interested.
>>
>>380746047
>visual noise and jankiness
what do you mean?
>>
no, graphical upgrade isn't enough of an improvement and doesn't fit as well because of the style they chose anyway
>>
>>380745835
Nah, I already bought it twice.
Are they going to change how the challenges work finally?

PS5 remake will be the tits though
>>
Not really
>>
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>>380745835
Still gonna buy this shit
But I'm really depressed, how can you mix up remaster and remake ?
>>
>>380746659
20 fps cinematic experience boy
>>
>>380746047
>the visual noise and jankiness was a part of the original game
I definitely agree with you there. It's like watching a movie with that nice film grain. And the slightly unclear visuals made the human characters' faces feel slightly unreal. I don't know how it will look in modern graphics.
>>
>>380747735
Oh yeah I noticed that in the comparisons with the PS3 versions, when the colossus falls down it actually looks better at 20fps.
>>
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Would have been cool to fight the Spider, but oh well
>>
>>380747735

i don't mean the fps but the ponderous animation of the colossi
>>
Disappointed they're not adding new content, but I'll still buy it when it's on sale for $20.

>casual friendly controls

Fuck off. The controls in the original were clunky as fuck.
>>
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>>380745835
>art style decimated
>>ugly Unreal Engine-esque graphics

Nostalgia fag need to be gassed
>>
>>380748243
agreed. The new game looks amazing.
>>
>Bloodborne
>SotC HD HD
>Knack 2

wow bros, where were you when SONY FR*CKIN WON
>>
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>>380748243
Dude, ferns. I especially like how they're keeping the same art style oh wait they aren't. They are also using Unreal Engine so I don't get your argument.
>>
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>Game industry is so devoid of creativity nowadays they're resorting to remastering a remaster of a 2-console-old game.
Just you wait till the PS5 or 6 where no new games will be made, but you'll get upscaled SNES games games with a shitload of bloom
>>
>>380748654
Right looks better, get your eyes checked
>>
they could remake this shit in the minecraft engine and i'd still be hyped
>another SOTC game
can't fucking wait senpai
>>
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>>380748654
Is this how it looks? They kinda went overboard with the grass. The ps2 graphics might be crap but the barren fields gave the game a great athmosphere.
This looks too lively.
>>
>>380745835
JUST
>>
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>>380745835
>no new bosses
Weren't the cut bosses like almost done? This would have been the perfect opportunity to put them in the remake, since it's not just an HD remaster and you're making everything from scratch. People would be much more excited for this, if they just added like 2 of the cut bosses.
But nope
>>
>>380748243
god damn i love the half-life cinematic mod
glad the gaming industry is following that example
>>
I am seriously upset at all the grass they are adding.

Do you fags not remember how this game works?
>>
>>380749243
but will it have...
>>
>>380748654

you don't honestly think the original looks that way because of "art style", do you? It's because of technical limitations.
>>
>>380745835
Honestly? No. I have the original and pleayed it to death. I was hyped about this if it introduced bonus Colossi to have fun with, but if it's the same, I'm not about to double dip.
>>
>>380749243
Bro i wish they kept the blurry shitty visuals, that was my childhood!
>>
>>380748243
faggot
>>
Why don't they just restore the ones that were cut? Fucking lazy faggots.
>>
>>380749028
Not him, but I think his point isn't about which one is better, but whether the remake will stay true to the original. SotC is one of the games where the graphical enhancements and post-processing effects actually has some meaning and point to it. Like why is the game looks washout, hazy, or this >>380747896. The dev autistically researched those shit for months, they didn't put those shit just because.
>>
>>380749347
Not him, but it definitely has a different look. Left is more barren while right is more, empty. If it's done right the right could well end up looking more haunting.
>>
>>380745835
>"casual friendly" controls
I think in this case he means "not shit". The controls in the original """classic""" were garbage, get over it. Of course that's to be expected in """"""""art"""""""""
>>
>>380749246
explain
>>
>PS2 original
>PS3 remaster
>PS4 remaster remaster

nice games faggots
>>
>>380749730
One word man.

Lizards
>>
>>380749838
>doesnt know the difference between remaster and remake

Off to reddit
>>
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Recently got a console since the N64, haven't played the original..

I'll still get it. Looks fine to me.
>>
>>380749219
>effort
What do you think this is, the Crash Bandicoot trilogy? This is never going to other platforms, just buy it because Sony said so.
>>
>>380749890
They probably gonna add some effects to tell where the lizards are, like the grass is swaying or some shit
>>
>>380749693
What was so garbage about the old controls? I don't remember them being shit at all.
>>
>>380750061
It will still be awful compared unless you see and shoot them before they start scurrying. Thats a lot of extra tedium to get my stats up if once they get to the ground are impossible to track.

We can only hope the glow or move the grass, problem with them glowing is the day night bullshit, probably only viable to search at night which is annoying as hell
>>
>>380745835

>Bluepoint

Wait this "remake" is just being done by a remaster/port studio?

What an odd announcement all around. I'll probably pick it up at some point because I never got the PS3 version, and playing the original on an hdtv is painful.

I'm not convinced it'll be any better than just the simple remaster though.
>>
>>380750156
that horse tho
>>
>>380748885

Did you forget that bubsy game that was announced
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>>380750561
The same people that did it on ps3.
Except back then we actually had a chance for new colossi but ueda too much of a perfectionist so he didnt want to and instead focused on staying as faithful as possible.

No more ueda this time around though so no chance of good new content.
>>
>>380750781
I believe that's more of a physics problem than the actual controls.
>>
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>>380749693
>Old controls
>Garbage

Only if you're physically inept.
>>
>>380750781
What was wrong with ti? I remember really liking the horse
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>>380749028

better graphics =/= better visuals
>>
>>380751329
ok
>>
>>380750781
Horse had some shit moments but overall wasn't too bad. You don't even need it for the vast majority of fights, and when you do you can get away with running in a straight line most of the time.

I can only think of like 4 battles that need the horse, and they aren't horribly hard.
>>
>>380749347

art style and technical limitations go hand in hand

literally every video game's look is defined by technical limitations
>>
>>380749028
That's not the point you fucking autist. God only graphics matter to you morons.

>>380749147
The bloom, fog, and the general weather is all messed up in the remaster v2. I won't be getting it.
>>
I don't get it. There was a HD remake on ps3, why make another? Not to mention that I'm satisfied with my ps2 game anyway, not gonna buy it
>>
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>Sony's only new games at their E3 conference were a remaster and a multiplat
Post yfw
>>
>>380751647

you're satisfied with the game your parents bought for you and see no need to make a contribution of your own to the business that provided you with such a great experience in your childhood? great stuff anon.
>>
>>380751895
And most interesting
>>
>>380751329
I agree with you on the overall concept, but im gonna disagree with you on this specific example.

Remake actually looks bretty gud. The problem is you can never have the exact same atmosphere because it comes down to shit like draw distance and lack of details that bring it together in that specific way.

Only way to leave the atmosphere completely untouched while improving the graphics is to do an HD port with high res textures and that's it.

I think they did a pretty good job overall from what they have shown, especially considering it's using fucking unreal engine
>>
Hopefully your stamina bar increases after each fight this time, as it would make sense that way.
>>
>>380751901
>Trying to guilt a nigga into buying s game he already owns for the second time

Get lost Sony-pony
>>
>>380745835
They can fuck up a lot but if they change the soundtrack it's dead to me.
>>
>>380745835
>>same game
Yes, that's what a remake is.
>>no new bosses
Yes, that's what same game means.
>>art style decimated
Its the same art style though???
>>ugly Unreal Engine-esque graphics
Looks better though???
>>casual friendly controls
Its a console game you dimwitted fuck, by the very fact of it being controller-based controls were always casual friendly, besides, the original controls were garbage, which, if you ever played the game, you'd know.
>>
No point in even doing this if they aren't adding to it. Fuck this gay timeline. And fuck Sony.
>>
>>380746047
>the visual noise and jankiness was a part of the original game

This isn't silent hill, shit visuals weren't style, they were byproduct of the games looked like shit age.
>>
>>380748654
Dammit you guys are right and I totally hate it. The forbidden land came off as a gloomy, desolate place. It seemed barren and gray where nothing could live. If they turn it into a lush paradise they'll completely ruin the atmosphere.

>>380752114
It did increase after every colossus, it was just very incremental
>>
>>380748654
>Dude, ferns.
You don't actually know what a fern is, do you?
>>
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>people seriously thought they would add all of the cut colossi
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>>380752014

>he problem is you can never have the exact same atmosphere because it comes down to shit like draw distance and lack of details that bring it together in that specific way.

you can work to replicate them.

as it stands i think the remake looks a little too lush, the sky is a little too bright and the air seems too clear. there are effects they could employ to replicate and even enhance the sort of white noise effect of the first game. i think they could probably get closer to the original atmosphere if they're prepared to depart MORE from realism and pursue a more watercolour sort of look.
>>
>>380749147
>the barren fields gave the game a great athmosphere.
But they weren't barren... they just had grass as a texture instead of as physical objects because the engline/console couldn't handle grass.
>>
>>380752014
>The problem is you can never have the exact same atmosphere
You could at least try, which they aren't doing.

Look at MGSO, they perfectly retain the art style while making the game look amazing.

This just looks like some autist remade the game in unreal.
>>
>>380752498

>This isn't silent hill, shit visuals weren't style,

why does silent hill get away with it and this doesn't?

the way devs respond to technical limitations defines how their game's look, the two are inextricably linked. even crysis is defined by its limitations. silent hill is no exception.
>>
I said this during the e3 trailer; "if they're going to release the cut monsters I'm buying a ps4, otherwise it's just another shitty rehash"
It's just another shitty rehash
>>
>>380751593
>That's not the point you fucking autist.
Whats the point? MUH ATMOSPHERE AMIRITE
>>
>>380752753
>because the engline/console couldn't handle grass.
It could though, it had grass in several areas.
>>
>>380752978
>why does silent hill get away with it and this doesn't?
I can't tell if you're retarded or just pretending ,but if you don't understand the subject being discussed then don't fucking get in the conversation you imbecilic fuck.
>>
>>380752753

the texture was of much shorter grass in any case
>>
>>380746047
>So the game will have the same content it had in its PS2 version.

Then it's not a remake, what a lying kike.
>>
>>380752606
It's an old /v/ joke you fucking newfag.
>>
>>380753239
You dont know what remake means
>>
>>380753384
Yes he does. Stop shitposting you delusional sony nigger.
>>
>>380745835
Looks good to me. Definitely will be picking it up at some point.
>>
>>380753165

congrats on making no point in response whatsoever.
>>
>>380745835
SotC is nice and all, but remaking it for PS4 after it was ported to PS3 from the original PS2 release feels a bit excessive
>>
>>380745835
:( i really wanted some new content

The lighting and such does look very unreal engine default settings, and the character models a bit jank (especially the face), but they can fix it
>>
>>380745835
my only problem is how lifeless and ugly the new Wander model looks, but considering he's only seen from the back in the trailer, i think he's still a WIP model
>>
>>380748206
no they weren't, why does every cunt complain about the controls
>>
>>380753960
>>380748206

i don;'t remember how the controls felt. were they tanky?
>>
>>380745835
>making my favourite game more accessible

also, where do we draw the line with remakes / remasters? There'll be a point when this PS4 version looks like the PS2 does today; is an infinite amount of remakes justified?

is there an obvious reason (apart from $$) that these games aren't left the way they are? The idea that graphics are enough of a reason to (re)rerelease the game again is an injustice to the original.
>>
Dropped
>>
>>380753482
Remakes dont have to add new content retard
>>
>>380754195

>There'll be a point when this PS4 version looks like the PS2 does today; is an infinite amount of remakes justified?

absolutely, why not? if there's something to be gained from a remake why shouldn't it be done?
>>
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Anybody else buying a PS4 just for this?
>>
>>380754090

The only issue I'd complain about is how slow the controls could be at times, but I imagine that had more to do with the game running at 5FPS than actual ergonomics for which the game was pretty damn easy to control
>>
>>380753845
>but they can fix it
They wouldn't have made it broken. They actually think they did good.
>>
>>380750042
When did the Crash remakes become the standard for putting effort in games?
>>
>>380754431
lol
>>
>>380755049
It just you. It looks plain and barely any different aside from graphics.

I can see why people bought PS4 for TLG because it was new, but this?
>>
>>380755384
I really like Sotc though.
>>
>tfw your SotC disc went missing
I have the case, but the disc itself has vanished
>>
>>380746331
Did you actually play it?
>>
>>380752753
arguing artistic intent is a fools errand

That comparison obviously seems much more lively in more way than just the foliage detail. I still like it more though.
>>
>>380755372
Not a argument
>>
>>380755509
Then think about other games you can play on PS4 so you don't really get disappointed
>>
>>380754493
limited development resources in the world. This is potentially taking time away from Bluepoint from doing something interesting.
>>
PS 4 is my first Sony Console so I never had chance play any team Ico games. Yesterday I finished Last Guardian. After playing it my hype meter is over 9000.
>>
>>380755509
This is SOTC but worse.
>>
>>380745835
>Already remaking all game assets
>Decide to not add anything new anyway

This legitimately puzzles me, it would barely take any time or effort to add in a few new bits of content here or there. I mean you're remaking the entire game from the ground up anyway. Just feels like a wasted opportunity really.
>>
>>380753165
>I can't tell if you're retarded or just pretending
Answer the question fag, double standards are a shitty way to make arguments
>>
Out of any game, this would look the most amazing in VR, imagine having to crane your neck straight up to see these behemoths standing in front of you, to watch the OP Colossi swing his giant beam down on you.

Wasted opportunity
>>
>>380756270
It would be a gimmick game in VR.
>>
>>380756270
ps vr cant handle that kind of geometry and draw distance at once
>>
If youve never played the ps2 or ps3 versions I think it's worth getting if you have a ps4. the game is great. But since there's nothing new to it besides controls and the engine used, I dunno..seems like a huge waste if you already own any previous version.. i'd rather just play my copy of the ps2 version.
>>
>>380745835
Holy shit they aren't going to fix anything?

This is a perfect opportunity to literally have you be able to fight colossi in any order. Simply sent to wander (huehue) the map and find them naturally instead of just being told which one to go kill.

Then you could implement the extra gear you unlock in the main story mode.

Jesus fuck man, what a fuck up. You'd think they'd learn after fucking the Last Guardian. Maybe they actually did..
>>
I toght I would never said this but it needs BLOOM. that bloom made the original had a dreamlike quality
>>
>>380756385
I highly doubt this remaster will be as good as the PS3 version.
>>
>>380756420
I dont think you actually know the point of Team ICO games.....
>>
They need to tone down that grass. The place is desolate and barren not some pretty garden
>>
>>380756607
I've played them all.

Honestly, Shadow of teh Colossus is by far, and wide, the most over hyped, and over rated game of all time.

It has so many flaws, and people give it a pass for being atmospheric.
>>
Why should I not be hyped about pretty sotc with a stable frame rate?
>>
>>380756865

I'd say most people give it a pass because they think fighting the colossi is fun, anon.
>>
>>380757591
Then they're wrong, because the Colossi fights are all scripted bullshit and there are zero combat mechanics. What's left is garbage platforming on a timer.
>>
>>380757053
Depends. Did Bluepoint learned their lessons and make the game playable on high framerates? Because the original seems to be designed around low 20 fps so when the remaster happened and locked it on 30 fps, it broke the game. Like how stamina works or how the colossi shakes way too many times now.
>>
>>380757762
But that was the point. It was a puzzle game first and foremost.
>>
>>380757845
Is it even possible to fully beat the Time Trial on PS3?
>>
>>380756815
See>>380754195
>>
>>380752632
>thought there would be a reason to buy the game
I'm a hopeless optimist like that.
>>
Then what's the fucking point?
>>
>>380757762
>the Colossi fights are all scripted bullshit
wew
>>
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>>380748654
Is this what you want?
>>
>>380758565
>>thought there would be a reason to buy the game
What about it not looking like shit or running like shit
>>
>>380746047

If the game diesn't struggle to transition between two absolutely beautiful but complex and realistically timed animations, is it really a Ueda game?
>>
>>380758683
The point is that it's not faithful.
>>
>>380758707
>not looking like shit
Come on now, the game didn't look that bad
>>
>>380758683
I think you're into something here
>>
>All these graffix fags not understanding atmosphere

To me its that they made the forbidden land stop feeling like an evil barren land where little can survive outside the hulking colossi. The new remaster makes it look rather lush. I dont mind the grass but use it more sparingly.

Also not all grass is automagically 1.5 feet tall, its okay to have small grass in games but modern graffix just cant comprehend that.

I think it looks pretty cool but lets hope the atmosphere and general vibe isnt gone. Also if the visual clarity is compromised because muh graffix I'll be real upset
>>
>>380758631
Sick counterpoint.
>>
>>380758989
It is dingus
>>
>>380759307
They run on AI, it's not scripted bullshit.
>>
>>380745835
what they should fix is empty world. for example they could add environmental puzzles like the ones in ICO on the road to every boss or maybe add one more area like the castle with puzzles. they should also make nature into your enemy with traps, land slides, earthquakes, dangerous animals (snakes, crocodiles, bears...), cold areas and similar stuff. I'd also add hunger so you would have incentive to hunt. adding couple more bosses that were removed from the original but exist in design documents would be a dream.
>>
>>380756865

Consider: judging rhe number of flaws a game has is a shit way of judging a game. It's why I hate numbered review scores.

Consider the perfect Madden game. The framerate is a stable 120 FPS. Controls are perfect and excellently communicate the player's intention to the game. It contains every play ever executed by an NFL team, and models the players perfectly down to the pores on their skin, but the content and gameplay is just the same as every other Madden game.

Then, consider a """flawed masterpiece""" like SotC or Nier or something.

The Madden game obviously deserves a 10/10 while the other games do not. But can you really say that the Madden game is the """better""" or more desireable or more interesting game?

What do you guys think?

For me, this is why SotC is significant. Everyone knows that it has flaws and everyone knows what they are. But it did something interesting and created a unique experience, and that's why it's a classic.
>>
>>380759805
You could just wait for Praey for the Gods.

Its basically what you just described, sotc with added nature. Only down side I can see with it is indie so it might be shit and so far its all a snowy environment I think
>>
>>380759805

Fuck off and go play any of the other dozens of games like that
>>
>>380757762
>Colossi fights are all scripted bullshit
I think you need to realize that all video games are scripted
>>
>>380760060
but what's the point if we're getting the same experience just with upgraded graphics? you purists are the worst.
>>
It's been over 10 years since I last played, i'm looking forward to it. I could just emulate it, but i'd rather play a better looking version, which it looks alright so far.
>>
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>>380759882
>
For me, this is why SotC is significant. Everyone knows that it has flaws and everyone knows what they are. But it did something interesting and created a unique experience, and that's why it's a classic.
yesterday i tried to explain to some anons that there are video games out there that simply stand on their own merits, if only for what they brought to the table, flawed they may be and instantly killed the thread because nobody could offer a rebuttal to that very plain fact

it was a sad sight
>>
One one hand its nice that younger players can get this game.

On the other its annoying so much effort is going to games we already played on two past consoles.

On the third hand it might be good in that if it gets enough sales a sequel or at least game similar to it may happen which is what we all really wanted. A new game.

On the fourth hand the fact that this isnt a new game in every way outside graphics and controls is actually retarded, the challenges and upgrades/items could have used a serious rework.

On the fifth hand I think I'll just rent it since you can beat this game in a weekend anyways. Maybe rent it again for the challenges if I ever want to play it more. 12 bucks aint bad for a decent game.

On the 6th hand why the fuck isnt Ico also getting remade and bundled with it?
>>
>>380759882
Sick strawman
>>
>>380760204

They should add more Colossi

I'm not opposed to more content at all just not that content.
>>
>>380756865
So? What does popularity have in common on how good is the game?
If anything it's your fault for buying into marketers hype from 10 years ago.
>>
>>380760731
?

Did you reply to the correct post?
>>
at least i can persuade my faggot friend who only plays new games to finally play this
>>
Ok serious question

This got a HD remake on PS3 already, correct?

So, why do people care about another remake one gen later? What's different, especially considering OP?
>>
>>380760826
I bought my copy of SotC, Greatest Hits, used, for ps2 from Gamestop for 5 dollars. There was no hype, or marketing associated with it.

>>380760863
You represented my argument that a "perfect" Madden game is somehow better than Shadow of the Colossus. This is the definition of strawmanning, look it up.
>>
No, I bought it on PS2 and PS3 and still never beat it. The gimmick of big bosses wears off after like 10 of them in a row.

Even if they had a little environmental stuff between them would be enough to break of the pace. The first boss had a little to serve as a tutorial, then the rest didn't.
>>
>>380761087
Last Guardian bled funds, took forever, and didn't sell that well.

They're going to take the engine, remake Shadow of the Colossus (everyone's favorite), using the engine.

If it's successful, expect ripping Yorda's shoulder apart with a remake of Ico.
>>
>>380761093
So you didn't enjoy the game as much as the other people? What's your point?
>>
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Why even bother remaking something if you're not going to change anything?
>>
>>380761353
It really is a shame, they could remake the game but could also add those cut colossi in some additional game mode.
Or even better they could just make SotC2 instead of lazy graphic upgrade.
>>
>>380761339
My point is that the game isn't good.
>>
>people think SotC was popular

Are you guys high? It was always a niche title and nothing else. This shit has never once sold well and this remake isnt going to either outside of hype and marketing. Its sad but its also the truth. Just wait until reviewers tear it apart because its problems.

Dont get me wrong I love this game and want it to do well but sony is setting themselves up for failure by trying to turn a niche title into a giant blockbuster. Its going to loose tons of money and well never see anything like it until SotC on ps5.

Is ueda working on anything new? Since this is all bluepoint hes free to maybe make something new that wont take 12 years to come out.
>>
>>380761093

It wasn't my intent to represent your argument at all. I apolgize if it came off that way, you're entirely entitled to think it's hot steaming dogshit. I just meant to discuss something I'd been thinking about in the context of your statement.

That said, I just used the theoretical Madden game as an example, I never implied you liked Madden, I don't think that would be a strawman.
>>
If you're gonna make the game from scratch anyway then why not throw in a little extra? This is so dumb. It's like the 90s Psycho remake.
>>
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>>380761641
It's exactly what you would/should expect of Sony at this point. Minimal effort for maximum profits and capitalizing off of nostalgia.
>>
>>380762006
>>380761353
Psychomind
>>
>>380762006
I really don't think it's from scratch... They at least must have the boss AI.
>>
>>380761743
>I didn't like it != It's shit
I mean, no one really cares that you didn't enjoy the game, you may express your opinion and say what you didn't like about the game and for you it's not a good game, that's fine.
But your opinion is not a fact, how about you recommended me a good game then? Better then SotC?
>>
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>>380747972
>According to the artbook 'it was defeated by leading it from water to land', so the location of the battle was near a watery area. As stated above, Spider's weak spots were on its legs and after Wander had hit all six of them, it would have 'destroyed its posture' and caused it to fall. The player would then run up to where Spider fell down and be able to jump into his open mouth and stab its major sigil(s). This probably had to be repeated at least once. The player also had to evade its legs for they were used to attack. In the OPM demo of the game, Wander had the ability to swing his sword sideways while on horseback. This was the main way to target its legs.

>Fumito Ueda said the following in an interview about Spider's removal from the game: 'Spider was meant to be defeated by slashing it with your sword while riding Agro, but that would have required us to put in a special motion just to battle that Colossus, so I didn’t think it was very elegant'
>>
>>380759882
Numerical scoring is pants on head retarded very much for the reasons you said (and more). It's a bit funny to me that /v/ falls for the metascore meme.
>>
>>380761815
No, fuck off underage. SotC was popular mainly because the marketing and sold extremely well, especially for its type.
>Is ueda working on anything new? Since this is all bluepoint hes free to maybe make something new that wont take 12 years to come out.
pffftt hahahaha. The reason why TLG was in development is probably because Ueda is autistic and perfectionist.
>>
>>380762098
All developers are doing that since PS2 era, half of PS2 library in Japan were ports of games from older consoles, sometimes they were remade or had some extra shit on the disc.
>>
Hope they fix the slippery holding mechanic they added in the ps3 remaster. Anyone know what I'm talking about? They made Wander flail around a lot more when a Colossus would shake and it was pretty fucking annoying. It wasn't the same as the ps2 version.
>>
Is that coming out on PC?
>>
>>380762446
You realize 1 mil isnt good by today's standards right? And that the ps2 had 20 million more owners when sotc came out than the ps4 has now?

And the majority of ps2 owners only had it for shit like fifa or whatever flavor of the month was out. Or do you think the most popular console of that gen only had discerning players like yourself?
>>
>>380762335
Or maybe it's the people who are retarded?
Those games were scored when they were released, it's not the games fault that some retard after 15 years expect the same quality of an old PS2 game compared to extremely high budget AAA titles we have today on modern PCs and consoles.
>>
>>380762475
That is not a mechanic, that's because the game ran on a higher FPS count than the game was prepared for
>>
>>380762693
Nah bro, you already have 4k version (or 8k if you have a good rig) since many years, enjoy the game!
>>
>>380762475

I do remember struggling more with the remaster than the original. Thought I was the only one.
>>
>>380746331
You should be lynched as a nigger that just rape a little white girl.
>>
>>380745835
Nope. That was a deal breaker for me. Not going to pick up this shit cash-in remake. Looks like Nintendo wins. Again.
>>
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>According to the artbook, 'The flower bulb-like section was its weak point'. Besides that there isn't any other information, making this one of the more mysterious unused colossi.

>According to an old Team Ico Gamers Blog post, the colossus was removed for being too powerful and because it required a huge arena to be able to dodge its attacks.
>>
>>380762446
>SotC was popular mainly because the marketing and sold extremely well
>1.14 million
>80 million ps2 owners in 2005

Huh seems like no one even bought the damn thing. I know I did but I also know a bunch of others that preferred cod and more "action oriented" games who only rented it and got bored after the first colossi.
>>
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>>380763243
>>
>>380762772
What? I'm just saying that placing meaningful value on a numerical score for a game is stupid, thats all.
>>
>>380762770
>You realize 1 mil isnt good by today's standards right?
By "today" standard. It was plenty enough back in 2005. Try naming some PS2 games with 5+million copies sold on that era. The only example was San Andreas which was on 2004.
>>380763301
Back then we don't get COD which sold more than 15 million copies per game. Even with 80 million sold PS2, doesn't mean that a million copies is shit number. It was a different time.
>>
>>380761290
>They're going to take the engine
No, you retard.
>>
>hates crash REmake
>loves SOC remake
>>
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>The artbook says, 'It hung from the ceiling, and you'd defeat it by dropping it to the floor'. That, coupled with early sketch designs, indicate that Monkey was fought in a cave-like area where it would hang on to stalactites. It is likely that Monkey would either attack the player by letting stalactites fall, or by dropping itself on the player. There is also the possibility, that Wander had to shoot the stalactites Monkey was hanging on to make it drop.
>>
>>380762446
>pffftt hahahaha. The reason why TLG was in development is probably because Ueda is autistic and perfectionist.
He wasn't even working on it for most of that time though, Sony just cancelled it only to resurrect it later.
>>
>>380762891
But it looks bad
>>
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>>380763736
>In the screenshot of Monkey, it's shown hanging using its two limbs. In early sketches, the colossus is seen holding on to stalactites with one, two and four limb(s).
>>
>>380763919
Well it's a PS2 game bro! of course after 15 years it looks worse compared to the all new hot stuff they produce in Unity and Unreal Engine 4!
>>
>>380763602
>it was a different time
The remaster barely sold any more 6 years later on ps3. CoD sold over 10 million 2 years before that on the same console.

Now tell me why its magically going to sell amazing?
>>
>>380763301
>80 million ps2 owners in 2005
You gotta remember whenever counting in PS2 and PS3 sales, a lot of people just used them as a DVD & Blu-ray players
>>
>>380764304
But I'm not talking about remaster, I was talking about the original game's sales

I don't think it's gonna sales, mainly because it doesn't add something new
>>
>>380745835
>art style decimated
>game looks better in every way
Never change /v/
>>
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>The official artbook and guidebook gives information on how Phoenix had to be defeated; 'Its body was wreathed in flame. You defeated it by plunging it into a lake'. This indicates that Wander was not able to climb its body straight away. Interestingly, in all released screenshots of Phoenix, Wander is seen riding Agro. So it can be assumed she was vital to this battle.

>According to an old Team Ico Gamers Blog post, Phoenix was removed for being overpowered and also because it required a huge arena, because of its attacks.
>>
>>380764559
The original argument was how SotC was never popular and always a niche title. I told you why I think that with both numbers and my personal anecdotal evidence from when it came out way back.

The original was popular among certain circles of gamers but never widely renown at all.
>>
>>380745835
Ive never actually played it so yeah
>>
>>380764691
Are you dumb? There is so much more in terms of computer graphics then just more polygons or rendering resolution, guy made a good point.
Same reason why few people also dislike how Crash remake looks like.
>>
>they said they want only to preserve the original work using modern technology, hence no new content

Fucking bullshit, man. Just the concept of a remake is already a disservice to the original work, even if you do improve it.
>>
>>380759307
>Sick counterpoint.
Are we /barroquemusic/?
>>
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>>380756092
To be fair, I think reworking the environment to make room for a whole new boss is a decent amount of work, but I think it's a shame they don't plan on any new features for those who have already bought and played the game.
>>
>>380764863
But it was popular. It's still the best selling Team Ico games, won awards, and managed to be one of the best selling exclusive on the system. It wasn't as niche as you might think, since back then I remembered that plenty of people knew it when it came out since it was marketed heavily, appeared on TV and all.
>The original was popular among certain circles of gamers but never widely renown at all.
It wasn't the most popular game ever, sure, but when people thought about SotC they thought about "that ps2 game with huge monsters". Again, different times. Back then gaming wasn't as huge or broad as it is now, so what majority back then become a small niche community by now.
>>
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>>380759261
So does anyone else get this feeling?
Or am I just a fag
>>
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>The artbook gives a relatively large amount of information on Griffin, such as, 'You could defeat it by making use of its weakness, fire. You were meant to fight it by riding Agro, as with Colossus 10'. This could mean that it was afraid of fire, like Celosia, and fast moving, like Dirge.

>According to early sketches, 'the joints are relevant and need to be redrawn' and that they 'will act as obstacles'. It also states that 'the wings are for decoration'.
>>
>>380763647
You dont just make an engine and not use it
>>
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>>380747972
>>380762328
I'm both relieved and very disappointed that this didn't make it into the game.
>>
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>>380765651
>>
>>380764559
But the original didn't sell either. It's an """art""" piece. It's appreciated but nobody really cares.
>>
>>380765549
>Back then gaming wasn't as huge or broad as it is now, so what majority back then become a small niche community by now.
Your joking right?

Every fucking kid in my school had a ps2 for sports games and god of war or killzone. MGS and FF/square helped as well in that regard giving the console the edge against others. If you think most of the kids also knew about sotc youd be surprised by how few cared. Most saw the commercials, some rented, and very few actually talked about it or even bought it whenever I;d bring it up.

Meanwhile everyone else was busy playing halo or cod because thats literally what the ps2 gen was for the majority. Playing whatever was hot.
>>
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>>380759261
>>380765610
I'll have to see it in action before I decide. But I don't recall thinking that the land felt barren in the sense that nothing can live there. There were still animals, and decent-sized forests, and pretty vistas.

Part of what made it lonely and ominous for me was thinking that the land was beautiful, but absolutely no one was there. Leaving us wondering who it was that built all the elaborate architecture just to leave it behind.
>>
>>380765951
>Playing whatever was hot.
>tfw ATV Off Road Fury 2 just came out

God damn I miss that gen
>>
>>380745835
That sucks given how many Colossi were scrapped that none would be added into this version. Still, I'm glad more will people get a chance to play it since it's still my favorite of the Team Ico trilogy.
>>
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>hey, lets make a remake that no one asked for
>what about the changes, sir?
>just change the controls lol
>but what about new content? this version is getting any?
>you're fired
>>
>>380766240
I agree mostly and thats why I said use it sparingly. There was a definite lack of wildlife though with only the occasional lizard or bird to see, thats what I mean by barren.

I guess they can achieve the same or similar vibe by having lush areas that are completely devoid of life still but then I'm worried how it will be received since modern folk expect a shit load more from open worlds.

I guess its just that I dont want to see anything that takes away form the feeling that your somewhere wrong, somewhere evil.
>>
>>380765951
Seriously, some people's memories are fucking distorted as HELL.

PS2 is the best selling console of all time. Mainstream as fuck and he says "gaming was as huge or broad as it is now".
>>
>>380759805
Every last thing you suggested is complete shit and you should keep your shit opinions out of sotc
>>
>>380766240
Yeah, the land looked like people LIVED there but abandoned their works in the face of something horrible.
>>
>>380765685
They didn't make it and they aren't using it.
>>
>>380745835
Wasn't hyped in the first place.
I really don't get why would they make this remake right now. Waste of time and talents.
>>
>>380753165
>ur stupid
>>
>>380766676
And to add to this I think I know what bothers me.

The forbidden land is suppose to be empty, left to the wilds for ages. Yet the grass looks so uniform and nice across all the different shots we see. If there isnt overgrowth and shit it just wont feel like an abandoned world to me.

Thats the problem with all these fancy graffix, you upgrade one part entirely and leave others to be half assed so things stop meshing as well.
>>
>>380755919
>over 9000
>my first console
>never had chance play
You have to be 18 to post here.
>>
>>380765827
It sold a million copies, and for a PS2 game? Especially a game that people might brush it off due how artsy and boring it is? That shit sold a lot and it's amazing that it able to sold that many copies

>>380765951
>>380766681
I wish I have that picture where 2007 is the turning point where gaming went from somewhat popular medium to a highly popular entertainment where everyone needs to play it.

6th was the time where gaming was popular but not as crazy popular as it is now. Even the most popular games isn't sold as much as most games now. Let's talk in numbers. SotC sold about a million right? GoW sold about 4 millions, and that shit is HUGELY popular. Sport games like PES? 2 millions copies. By that account SotC was popular.

"Playing whatever was hot." isn't going to sold more than 10 million copies. We didn't had COD or Assassin's Creed back then where every games sold like 10+ million copies. The closest we got like that back then was GTA and Halo. You know how many copies of SA were sold? 17 millions copies. Seems small compared to the 155 millions units of PS2 wasn't it.
>>
>>380767383
>>380765951
>>380765827
>used games

I know I got mine used.
>>
>>380745835
No, just another reason to hate everything. That, and animes keep getting unnecessary sequels.

Thanks I.G. and adult swim.
>>
>>380765130
It is bullshit, literally just make extra mode in the main menu that has the few cut or new colossi and the problem is solved.
Just imagine if they made Resident Evil 2 remake and remade ONLY scenario A without anything else and made up some bullshit like "it would deter you from the original experience!!!!"
>>
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>>380745835
>remake changes too many things
>IT'S TOO DIFFERENT
>remake changes little to nothing
>IT'S THE SAME SHIT
>>
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>>380764691
The artstyle looks fine The atmosphere and lighting on the other hand
>>
>>380767951
Can I have a remake that doesn't change so much yet add shit that doesn't interfere with the original gameplay and improves it
>>
>>380767383
Huge back then was 5 mil, FF killed it on ps2.

So yeah it sold pretty well but that didnt translate to more sales in future at all.
>>
>>380767951
>Make a remake with original content
>But also make option to enable new content
WOOOW that was so fucking hard???
>>
https://en.wikipedia.org/wiki/List_of_best-selling_PlayStation_2_video_games
Look at the list for some reference about numbers.
>>
>>380768494
>So yeah it sold pretty well but that didnt translate to more sales in future at all.
No need too. SotC wasn't going to be a franchise with multiple sequels, it was a self-contained game.

The point is that it was popular.
>>
>>380768182
This colossus looks worse than the PS2 version. Something is very off.
>>
>>380745835
how they will make the controls more casual?
>>
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>>380767951
If new and or cut colossi were added with Ueda's approval, I would not complain at all.
>>380768603
Also this
>>
>>380768765
>The point is that it was popular.
Appealing to 30% of the consumers isnt popular anon. Most ps2 fans were about sports games and shooters. Please stop using the word when you arent representing the entire consumer base.

It was popular AMONG certain circles.
It was not popular over all.
Final Fantasy is popular.
MGS is popular.
SotC is niche.
>>
>>380749971
Jesus, where have you been?
>>
>>380764748
this one doesn't seem to fit with the game desu
>>
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>>380768771
It's the lighting
>>
>>380769383
>MGS2 7 million
>MGS3 3.7 million
>FF X 6.6 million
>FF X-2 4.06 million
>FF XII 5.2 million
>FUCKING DIRGE OF CERBERUS 1.243 million
>
>
>
>
>Shadow of the Colossus 1.14 million
>>
>>380769383
>Appealing to 30% of the consumers isnt popular anon.
Where do you pull up 30%? From up your ass?
>Most ps2 fans were about sports games and shooters.
Sport games, I can see that, but they don't sold as much as GTA or GT games. Shooting games? Fuck outta here, PS2 didn't had Halo. The closest we got was Socom and Killzone and it wasn't sold tons.
>Please stop using the word when you arent representing the entire consumer base.
I didn't. The PS2 users are so varied thanks to its varied library, but what popular is still popular
>It was popular AMONG certain circles.
It wasn't. Not only SotC was popular for its niche audience, but it managed to got sales from the broader audiences.
>It was not popular over all.
It was popular enough to warrant a Greatest Hits, a sequel that was hyped for years, a remaster, and now a remake.

Now shut up.
>>
>>380767951
Please refer to the Halo Anniversary games.
>>
>>380770405
>Remake runs at 3x higher resolution then original
>Strip out every possible filter/post processing effect but double up the blur making the game look worse
This is the problem I have with console games now, at least on PC I can mostly turn it off.
Same happened with Ishin to Yakuza 6, newer one looks like smudgy shit.
>>
>>380760694
>if it gets enough sales a sequel or at least game similar to it may happen
No, if it gets enough sales you guys can play it again on the PS5
>>
>>380770829
>>380770671
Where's my fucking Dirge of Cerberus remake?
>>
>>380770671
>tfw you're the one person out of the 1,243,000 that liked Dirge
>>
>>380770671
Even Yakuza 1 sold 1,7 million and the series barely just got popular now because of youtubers shilling Yakuza 0 non stop.
No one I knew at the time had SoTC, nearly everyone had GTA:SA
>>
>>380760694
>sales a sequel or at least game similar to it may happen
Is Team Ico still together?
>>
>>380771281
Achkually, Yakuza is huge on nippon
>>
>>380745835
Did people really expect them to actually work?

Jesus, how young you are?
>>
>>380749219
The bosses were cut for a reason. They were either redundant and therefore merged with other bosses or just not fun to beat.
>>
>>380771061
>SotC: The Remake: Remastered: Exclusively on PS*
I can see it now
>>
>I am NOT buying this game
>Guys, I am seriously NOT buying it
>Look at me, I will NOT purchase this "remake", guys
>Seriously, I will NOT buy it

We get it already, no one is forcing you to buy it.
You can stop making threads about how not excited you are about it and how you will not be purchasing it.
>>
>>380762446
>the marketing

What marketing?
>>
>>380765549
Jesus... stop pretending that hard. You are just to young.
>>
>>380772202
It's on magazines, TV, internet ads, and I even saw a billboard of it on the street
>>
>>380772058
Except they are remaking from the ground up idiot
>>
>>380772351
>I don't have any arguments
>>
>>380772493
>I invented an argument and pretend that I was alive during that time

Nice try.

>>380772441
Wow, I'm sure they are working hard.
>>
>>380771656
No clue.

You can dream though
>>
>>380768182
This looks so cheap.
>>
>>380772384
Ah yes, I remember now. I was on trip in the moon and saw a lot of ads about the game.
>>
>>380772646
Yes harder than you ever worked in your life
>>
>>380772753
Killer is Dead is a good game.
>>
>>380745835 Cool, I'll buy it when it's $5 or free on psn.
>>
>>380772754
Does that mean nothing, right?
>>
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>>380745835
yes im still hyped. I never played it anyways because the graphics for ps2 and the ps3 remaster looks like this. This one actually looks decent
>>
>>380772818
What happened with that dual processor problem?
>>
>>380772753
You didn't. You were in some shitty ass 3rd world country back then.
>>
>>380745835
How many people are working on this? 10, 12 like in one of those cheap ports?
>>
>>380772850
Yes it means they are working hard
>>
>>380772908
looks like shit*
>>
>>380772984
>You didn't.

Just like you.
>>
>>380773079
I get now, I get it. They are working hard... really, really hard.
>>
>>380770829
>Shooting games? Fuck outta here, PS2 didn't had Halo. The closest we got was Socom and Killzone and it wasn't sold tons.
>PS2 has no shooting games that are popular
>CoD out sells SotC
>SotC is a popular game though even though unpopular games sold more

Just stop, you are contradicting yourself
>>
>>380745835
>Bluepoint

Something remarkable that they have done?
>>
>>380749061
>another SOTC game
Where?
>>
>>380773639
They did the SotC/Ico and GoW ports
>>
>>380749061
>another SOTC game

Why make another game if they can remaster and "remake" the same game for the PS5 X Pro?
>>
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>>380771024
To be fair friend, my source is a fucking youtube video and I'm also having to slightly modify them so it can hit image limit. Your point is still valid though, developers need to cut that shit out.

>>380772712
Lighting is everything, It can make or break a look and be the difference between what blends in and what looks shopped in.
>>
>>380752498
But the fog in Silent Hill was entirely because of technical limitations, and then later they decided it looked cool enough to be a pillar of the series.
>>
>>380773639
I think they only have one original game, besides that they have only done HD remasters, which they have thankfully always treated with care. Which is more than i can say for some.

Also Andy O'neil is their VP and he used to be a tech lead on Prime 1 & 2. Not that that really matters, other than to say he knows how to make a good looking game.
>>
>>380762328
>engine limitations

of course
>>
>>380775923
Not like the PS2 had limitless potential.
>>
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If they had ended up adding new content then people would just complain that it ruins the flow of the original.
They cut all the extra/unused colossi for a reason.
>>
>>380776474
Could have just been additional content you unlock post game.

You could just load into an arena for each one so the world isnt changed.
>>
>>380745835
Silly goy, that's what dlc is for
>>
>>380776474
This.

They'd pretend the colossi added are the worst bosses of the game, disregarding that shit liek Celosia exists.
>>
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>>380776474
>They cut all the extra/unused colossi for a reason.

Because the PS2 wasn't powerful enough to handle the large arenas most of the cut bosses demanded? Even the artbook commentary in this thread details the issues regarding putting these bosses in the game.

Keep in mind this was a totally open world game, and was also one of the most graphically demanding games the console had.
>>
>>380776474
Not necessarily. They could have added in the removed 8 (or more) and had them be optional bonus fights. Hell, they could have made a new ending based on fighting those extra ones, even if it was just something silly.

Also, they cut most of the colossi because some ideas weren't panning out and they didn't want to waste more time on them. Of course, that was TWELVE years ago, you can easily rethink a failed concept in that time and give it a fresher spin.

>>380776730
That's not really the case. Most were removed because of the mentioned ideas not working out, while others were taken out because they were similar to existing ones in the 16 that made it.
>>
>>380759805 I think it'd be fun to leave the original game as is, then use leftover bosses in a 5 player multiplayer mode, 4 Wanders and 1 colossi player, and while the colossi player player waits for them to show up, they can be the bird and drop mystery lizards and fruits that can help/screw the Wanders, or just fuck with them by picking them up off their horses or jockeying them off course.
>>
>>380776701
Oh god dammit.
Now I wont be able to put this out my head.

>just buy the Challenge of the Ancients DLC for 5 additional colossi and new gear to use in the base game for only $20
>dont forget the season pass so you can also get Dormin's Ruin the second SotC DLC for only $30
>includes 4 skins for wander and 2 skins for agro
>>
>>380776474
You are a dumb cuck and your excuses for no new content are baffling.
Literally just remake the original game and make extra mode with new bosses so you can both have original and cut or new content? Especially when 4 of those cut bosses were great ideas and would be nice to have some kind of extra content in the game rather then none.
>>
I hope they reconsider and add new colossi.
>>
Would be kind of cool if they could do a "random" mode where the vital spots change. I know Hard mode changed some locations and even added more in a few cases, but it'd be cool if there was a way to have it that no two spots (beyond the final one on their heads) were the same. It'd at least add some unpredictability to things. Of course, even just having the option to tackle them in any order would be nice (barring 16 for obvious reasons).
>>
>>380777404
I dont even know if I like this or not.

Like yes to more content but god damn I never thought there would be a time when DLC for sotc might be a thing
>>
>>380777847
If enough people make a fuss, MAYBE they might. Though it's a very big MAYBE.
>>
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>>
I'm loving this remake era
>>
>>380779058
New to video games?
Remakes and remasters were always a thing.
>>
>>380777847
>>380778547
Sure friend for $10 a colossus
>>
>universal lighting
>no new Colossi
>Ueda isn't invloved with the project

Why should I give a fuck again?
>>
>exclusive title by Sony #4theplayers

H*ck yeah I'm hyped!
>>
>Sony announces one new exclusive that isn't VR shit
>it's a remake
>of a game that had an HD remaster
>it adds no new content
>Sony simultaneously defends not having backwards compatibility because "lol who would want to play old games anyway"
I fucking hate 1st place Sony so much.
>>
>>380780173
>"lol who would want to play old games anyway"
To be fair this is exactly what they mean.

Who wants to look at old poop that handles badly when new games are so much more in every way. So instead of backwards compatibility they will bring all your favorite games up to todays graphics and controls.

Whats stupid is there are people who think this is how it should be.
>>
>>380779637
>universal lighting
Is this confirmed? It would explain why some of the game looks both dog shit and great at the same time.
>>
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>>380746047
The new art and assets look terrible compared to the PS2 game. It's like the Crash update, loses all the soul with straight port and upgrades but not enough attention paid to lighting and animations in the HD era.
>>
I just finished Sotc for the first time and it was glorious.Is Ico any good?
And the trailer hasn't very bad but I miss the lighting and fog
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