>/v/ gets triggered by towers unlocking the map in open world games
>/v/ loves map rooms in most metroidvania games that serve the same function
These two are basically the same shit. Metroid vania cucks are hypocritical shitters.
>/v/ is one person
>>380739946
>These two are basically the same shit
I think a fundamental difference is that you have to search for the map room.
Towers, by their very nature, will most likely be visible no matter where you are.
>>380739946
>Check map
>Map section you're in blurred out
>Look for tower
>Commute to tower
>Climb tower with a series of quicktime events
>Press a button to watch a scripted scene to reveal map
vs
>Explore game
>find map room
>some of map revealed
>>380740847
>Explore game
>find tower
>area of the map is revealed
vs
>Explore game
>find map room
>some of map revealed
Fixed
>>380739946
The problem with towers is Ubisoft and other lazy companies use them as a way to organize tasks in map form instead of utilizing them for exploration for its own sake.