>Tekken takes skill to play
Meanwhile Paul can do that in one QCF.
>>380706726
No wonder King is broken as fuck
That's nothing new. You always could assign special inputs to a button.
>>380706726
It is so easy to break out of that you'd never pull it off on someone.
>>380706726
Anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, KoF and MK/Injustice have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in T7 seem to rely heavily on "who can get their rage move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased!
If you want something a little more "button-masher-friendly," tekken might be your cup of tea.... Key word, might.
>>380706726
>neckbreaker into backbreaker into small package suplex into 2 northern lights into a reverse fireman's carry neckbuster into a spinning piledriver
>all by spamming one button
Has Tekken become 2k17
>Mash 2
You'll never see that entire move vs a human