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Deconstruction of MVC Infinite's shit

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Thread replies: 20
Thread images: 8

File: shido.png (1016KB, 1482x671px) Image search: [Google]
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>Roster recycle
80% reused assets from UMVC3 down to the animations but without changing the camera angles or anything for art changes

>Day 1 DLC SFxT style
Essentially every new character except Jedah, Captain Marvel, and Ulton are all behind a pay wall despite being on the disk.

>Art/Sound design
All stylized and comic aesthetics are gone for more realistic designs to the point of making characters (especially on the capcom side) fall into the uncanny valley.

>Broken gameplay
I'm surprised nobody has brought this up, but the Stone system is absolutely broken, even more so than X factor. Note that from Combofiend's steam we learned Stone
- have infinite use for their abilities and any move can be canceled into them (spammable)
- Infinity meter is filled up either by taking damage a la ultra meter in SF4 or by using the said spammable abilities
- While in Infinity storm you gain a significant buff offensively and also have access to a level 3 super without the cost of any meter, and can be used even in the last millisecond of the the storm
- Having one of your players die grants you 50% stone meter

With this in mind, the stones no only upset the balance completely by getting rid of players weaknesses like mobility, lack of a projectile, etc. but also creates an extremely cheap reward system for strategically spamming the stones for meter.

Also given the stones free level 3 to all characters during the storm, instantly having a stone when you have a player killed a ridiculous comeback mechanic.

There is nothing to stop you from building stone meter by spamming reality spears or playing keepaway by spamming time dodge(which also functions as a plink) until your enemy has an opening while accumulating meter.
>>
File: Jake Wesker.png (370KB, 500x1000px) Image search: [Google]
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Someone says Dante looks like Jake Wesker with white hair
>>
>>380701168
Not really, actually that image of Jake looks more like Dante than Infinite's Dante.
>>
>>380701168
>RE5 Chris and Spencer are in

>They didn't just reskin Wesker with Jake
>>
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>>380701168
...Holy Shit, I can see it.
>>
Can we all agree that game is eyebleeding ugly?
>>
File: 1493051552889.png (427KB, 640x481px) Image search: [Google]
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Don't be a retard. There are obvious negatives to stone overuse. Time stone has significant recovery to the dash. Reality stone dissipates after traveling far enough.

Besides, if Capcom patches the game after launch all the broken shit will be found and removed.
>>
>>380702389
>if Capcom patches the game after launch all the broken shit will be found and removed.

You mean like that SFV netcode?
>>
>>380701168
Looks more like when people saw the brief obscured moment of Ethan in game before finding better models.
>>
Are we getting a fight money system like SFV or we literally expected to pay over 150 dollars for the inevitable countless season passes
>>
>>380700581
are the animation really copypasted. smash 4 has identical animation to brawl but sakurai said the re did them.
>>
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>gems
>more broken than meter based bursts
That's the main dumb thing I'm seeing here. If we get some super oppressive moridoom tier shit this time around, the second you touch them, they'll have more than enough meter to break out of your shit and continue whatever they were doing and get that meter right back. That's scary as fuck.
>>
>>380702621
You know what I mean. The gameplay components not the netcode.
>>
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I can't believe this shit is real.
>>
>>380702683
No fight money for MVCI.
>>
>>380702683
>>380702973

https://www.reddit.com/r/StreetFighter/comments/6f9s3y/the_current_cost_of_street_fighter_vs_shop_items/
>>
File: cc.png (257KB, 1000x1035px) Image search: [Google]
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OC pls spread
>>
>>380703315
sure
>>
>>380700581
Didn't read your post but that picture was really funny, so thanks for sharing that with us.
>>
>>380700581
NEVER TRUST COMBOFIEND

He lied about all of sfv's mechanics and he'll ruse you again if you let him
Thread posts: 20
Thread images: 8


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