>boosts defense when HP is critical
>>380696965
>boosts HP when defense is critical
>>380696965
Isn't that the hick who got away with murdering her daughter?
>>380697235
>>380696965
>boosts attack when HP is critical
>Boosts defence is critical
>When health is critical all it takes is a slight smack to kill you even after the boost.
>>380696965
>cast using HP in place of MP
>heal spells heal more than they cost
>>380696965
>boosts Money gain when HP is critical
>>380697497
Name one game where this is actually useful. I can't.
>>380696965
>boosts speed when HP is critical
>2% change to restore 5 HP
>Cock gets bigger when health is critical
>>380696965
She lived around the corner from me before killing her kid. I even saw them together a couple times. it was weird having it happen that close for some reason.
>>380697314
Yes
>deals massive damage to all enemies after suffering KO
>negates auto-raise
>>380697969
Was her defense not boosted?
>>380697593
poppy from lol pre rework
his former passive cuts down by half any damage that exceeds certain HP threshold. the lower HP you had, the more it cuts
>>380697497
I hate this shit just as much as
>increases damage by 1%
Nothing would actually be preferable, at least I wouldn't have had to spend the two seconds filling my vision with this useless crap.
>10% chance to poison
>poison is worthless
>>380698151
Yeah, she cast Tears of the Liar and they extended her trial.
>when equipped, you survive one hit that would have killed you until you return to base
>>380697314
yep, the benefits of being an attractive young white woman.
>instant kill any enemy, including bosses
>you die three seconds after
>>380698271
and then the prosecution swung....
>CRITICAL MISS
>25% chance to apply 10% vulnerabilty to poison
>>380696965
>zero MP cost when HP is critical
HP<->MP
>>380698680
> Crit % + when HP is critical
>>380698680
>Infinite ammo when health is high
>chance to poison
>does single digit damage each turn when the attack itself does 1000+
>>380697502
>Stack magic cost reduction equipment
>Magic cost reaches 0
>>380696965
>boosts critical chance by 1% for every hp% missing
>special attack that will happen even you get ko'd
>attack is actually way more powerful and has a special animation if you get ko'd before turn comes up to use it
>>380696965
>Skill sacrifices 50% of your HP into 100% mana
>Passive ability gives you stackable HP regen per skill cast until 20 stacks
>Skill that has a 30 second CD gives you reduced CD on all skills for 30 seconds
>>380696965
>get a turn instantly when HP becomes critical
>>380696965
>attacks don't hit but you deal damage whenever you attack.
>>380698235
>his
>>380696965
Why do they seriously make items that do this.
>become immune to all damage
>instead, have a 20% chance to die instanly with every attack sustained
>"greatly increases attack power when Mario is in peril"
>>380699171
sorry, english is not my 1st languaje, I think I fucked up really bad there
>>380699120
good times
>>380698447
Plan C was a mistake.
>>380699207
Depending on your HP pool and the amount of defense gained, it may be viable for tanky builds.
> Dodge increases when low hp
>>380697593
Dota 2 huskar. Lower his health, higher his magic resist. He can shrug off nukes that usually deal upwards of 80% some characters health.
>>380699430
>higher resistance
>still die because low health
>>380696965
>stops attacking begins channeling a massive healing spell when HP is critical
DPS RACE
>>380696965
>gains permanent, heavy regen when HP is critical
>>380697637
>boosts speed and damage when HP is low
>effect is exclusive to a melee weapon
>most enemies have hitscan or homing weapons
>>380696965
>For every enemy you kill you get added damage that stacks infinitely
>If you die you lose all the stacks
>>380699207
So you can take one extra hit.
>>380699538
>what is armlet toggle
>>380699538
I don't think you understand. His magic resistance gets so high that, at low health, he can feasibly survive magic attacks that would have instantly killed him from full health.
>>380698101
Fucking Bravely
>>380696965
>gain an 10% attack bonus for each enemy defeated, capping at 100%
>taking damage resets the stack
>>380699207
Because the tradeoff can't be too good because then it would be broken. In clutch moments the extra defense can save you from fatal attacks and in those situations the effectiveness of the item is way beyond all the other. It's either great or thrash.
>>380699659
Whoever decided to give the main guy in that manga an indecipherable accent can go fuck right off.
>each perfect guard boosts damage for the next attack
>boost lost when taking damage
>casts Reraise when HP is critical
>all attacks received deal 10% of your health in damage
>100% chance to dodge any attack when afflicted with Sleep
>all spells cost 1MP
>>380696965
>>380697593
Depending on the match-up, you can become unkillable inFire Emblem Heroeswith this skill.
>>380700571
>stack with magic amp
>all spells cost 2MP and deal 150% damage
>>380700734
>stacks with the item that lets you cast 2 spells in the same turn
>Ultima+Ultima
>able to exceed damage limit when HP is critical
>boosts attack at low health
>>380697345
This is the shit.
>>380697593
Tera. Buff kicks in below 50% so it's not so bad.
>evasion gets higher as HP gets lower
>>380699538
It's not a linear scale, it was on some bullshit where he'd be at like 25% hp with 99% magic resistance.
>>380696965
>ywn fuck her tight asshole
>>380696965
she is so hot
>>380696965
Hate that. At that point it's too late. Especially in games where even the weakest attack is guaranteed to deal at least 1 damage, or in games with crits. Even worse with crits that ignore defense +resistances.
>>380697502
>heal spells heal less than they cost