Where does a game like Persona 5 fall on the political scale?
>Central conflict revolves around the main character being branded with a bogus criminal charge because he tried to stop a sexual assault and got sued for it
>Villains are all deeply corrupt authority figures who use their power to abuse others and ruin anyone who calls them out on their bullshit
>Heroes are all victims of said figures; change their ways by going into their mind and literally stealing their "treasure"
>Society is portrayed as implicit/condoning of all this
>Police are portrayed as useless and incompetent
>Law enforcement is portrayed as being deeply corrupt and only being out to make a conviction (A direct criticism of Japan's high incarceration rate)
>Story devolves into an Infowars-tier conspiracy by the end of the Second Act
>Final boss is a far-right Japanese nationalist
Left libertarian
>>380666029
The game really obviously leans left, but it's more anti-authoritarian then social-justicey.
>>380666029
Anti-establishment but not in an ideological way just in a fuck "the man" way teens always have and will be
I want /pol/ to leave
eff those rotten adults, man
>>380666967
Most conceptions of what we think teenagers are like are pretty recent. In any pre-industrial society it was a pretty good idea to be like your parents if you wanted to keep eating. Most of the rebelliousness and finding of self type stuff is a product of affluence.
It was pretty clear the game was Anti-Clinton.
>whole game is about draining the swamp/freeing the silent majority
>Shido is a shoe-in to win the election, goes largely unquestioned despite everything
>used another dimension to stage a victory/sabotage opponents
>Mementos was randomly generated wth no basis in reality, just like CNN news
>the heroes became the basis of a merchandising empire
>"You'll never see it coming" was a homage to Trump victory
It's all painfully obvious.