It's still coming.
You ready, bros?
m-m-maybe it'll be g-good this time....
>>380663427
im ready
I just played Mighty Gunvolt Burst on Switch and honest to god it's a better version of Mighty No. 9 than a mere switch port could ever be.
It has all new levels for all the Mighty Numbers and a way better playstyle than Mighty No 9 did. I've already beaten Mighty Numbers 1 through 4 whereas all the stages in Mighty No. 9 were too atrocious to get through with poor design and poor gameplay.
Plus there's a whole other campaign with Gunvolt probably? I'm unfamiliar with the Gunvolt games so I haven't touched it yet but I'll get to it once I'm done Beck's campaign.
Will it brick 3ds's like it bricked wii u?
>>380663651
Haven't played Mighty Gunvolt since it came out, but didn't it have a mix of MN9 and GV stages/bosses? Don't know about Burst though.
I'm looking forward to it and the Switch Striker Pack though.
>>380663959
Mighty Gunvolt had a mix of Gunvolt and MN9 bosses, whereas so far playing as Beck I've only been presented with Mighty Number 9 bosses, but it's all 8 of them instead of the only like 3 or 4 that showed up in Mighty Gunvolt.
I feel like once I beat all the Mighty Numbers the game might make me fight the gunvolt bosses after that, and switch that around for Gunvolt's campaign, but I dunno.
>>380663651
Mighty Gunvolt isn't supposed to be a better version of Mighty No. 9, it's just a completely different game (and not by Comcept IIRC so that probably helps). So what you're playing is a better version of Mighty Gunvolt.
Mighty Gunvolt is closer to the classic Megaman gameplay that people like while MN9 is more a successor to X/Zero (which is why I personally liked MN9's gameplay better. I never could get into the classic Megamans, the gameplay is just so...dated.)