ITT: Games that you didn't think would hit you at all when you started them, but did, or hit you in a way you didn't expect at all.
Pic related. finishing RiME basically ruined the rest of my day. Once you figure out thatyou're not actually playing as the kid, but instead playing as the father who is going through the five stages of grief over losing his son, all the while ruminating on the outlandish possibility that his son survived falling out of his boat at sea during an intense storm, it really hits you.
I picked up the game under the assumption that it'd kinda be like Journey where everything's pretty cryptic and open to interpretation, but that was not the case.
The game very clearly lets you in on what it's trying to say. It still got pretty pretentious towards the end, but it brings it back just before the ending where control switches to the real-life dad and you have to choose to let go of your memento of your son.
>>380652365
Are you trying to imply that Journey doesn't have feels?
>>380653026
No, Journey does have feels. It's just that Journey's also filled with a lot of cryptic shit that makes it so you need to kinda fill in the details with your own imagination.
The saddest part of that game is justwhen you begin to think that you're going to freeze to death in the snow just before you get to your destination, but the player gets over that pretty quickly (for obvious reasons).
Journey's something that's going to leave you happy when you finish it, basically.