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Post stuff like this, please

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Thread replies: 27
Thread images: 10

File: 1497176440709.png (3MB, 1680x948px) Image search: [Google]
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Do you see the mountain in the background? This is sense of scale. It feels huge, especially while playing. You can climb it and there is waiting your first Lynel for you.

Are there any games that do sense of scale similarly amazingly?
>>
>>380602863
wow yeah i remember when i felt like that first time i played oblivion back in 2006
>>
>>380602948
Oblivion wishes it was that well designed
>>
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The Elder Scrolls V: Skyrmâ„¢ Special Edition
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>>380602863
The game reminded me of that scene in Never Ending Story with the two gold statues with eye beams sometimes.
>>
>>380603071
>>380602948
Generic. The mountain you see in OP is handcrated and designed around things you can find there. Not the opposite around.

Also better art.
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>>380602863
Probably gonna get shit on for this but Uncharted 4. Looking around every once and a while and seeing just how far you've made it across the island and how many cool things you see on the trip really felt cool to me.
>>
>>380603043
>>380603179
Unrelated comments, overly defensive nintendiapers
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>>380603092
>>
Why are the colors so washed out?
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>>380603364
It was a terribly stupid design decision.
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>>380603257
>>
>>380603179
actually they used a terrain generating tool based on the geography of Kyoto I believe and then worked with that.
>>
>>380603364
people adjusting the brightness settings wrong. for some reason brightness and saturation are tied to the same bar. xenoverse is the same way
>>
>>380603538
>>
>>380603614
Is the mountain king faster than the average horse?
>>
>>380603559
>Tokyo Kyoto
Nintendo even rehashes their HQ's. Pathetic.
>>
File: 2017-06-15 16.07.32.jpg (428KB, 1200x675px) Image search: [Google]
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>>380603364
Most Switch owners don't realise that the colour settings of the Switch are set to LIMITED as default. You have to go into the settings and manually change it to FULL RANGE. The difference is immediately apparent.
>>
>>380602863
Xenoblade Chronicles X, the game you will forever complain about
>>
>>380604410
actually it being familiar was the point, they wanted to be able to really feel the scale of the game, I believe the director even crossed the area by foot to see how long it would take multiple times among other things
>>
>>380605473
Where?
>>
>>380602948
This
Being able to see the white gold tower from across the map felt fantastic for it's time
>>
Space engine
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Journey
God of War (usually)
Shadow of the Colossus
Destiny (sometimes)
Uncharted 4
No Man's Sky
Horizon: Zero Dawn
Katamari Damacy

Unless you meant on Nintendo consoles, in which case probably every Zelda and both Mario Galaxies
>>
>>380605473
What is this super saturated garbage
Thread posts: 27
Thread images: 10


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