Hey /v/, why do we hardly see air rifles in video games? They're almost silent, self powered, very light and portable, as accurate if not more accurate than conventional firearms, could easily carry 1000 .22 pellets or more, etc. Pic related has 12 round magazines and can fire 50 - 70 rounds before needing to be recharged (with a hand-powered pump).
>Create diversions from very long range
>Damage or take out enemy's firearms/optics reducing accuracy before engaging
>Damage enemy safety equipment like respirators, potentially without them even knowing or giving away your position
>take out security cams/alarms/etc from long range silently to prevent detection or prevent enemies from alerting others of your presence
>Well placed shots could even be potentially lethal at the right distance
>Near infinite supply of ammunition, not uncommon to find tins that contain 1000 or more pellets and considering it would only be used for stealth operations, would likely never get close to using 1000 pellets
>Even with a suppressed weapon, you can't hide the sound of the weapon cycling a round, the impact of the round and subsonic ammunition would be hard to come by
It wouldn't be used as a weapon in the conventional sense, but as a tool for stealth operations.
I'd rather just shoot people to death.
Literally all of those things you said makes noise, not from the gun but form the impact. Try destroying a camera silently. Try taking out "optics" silently without the enemy knowing.
>>380585320
The enemy would clearly know about the optics, but your position wouldn't be given away and would put the enemy at a disadvantage during the actual engagement. It's less about destroying things silently and more about being able to take out critical components without totally giving away your position. Obviously if a camera in hallway A was destroyed they could deduce that you're probably somewhere around hallway A, but it gives you time to find a new location without them seeing you, or advance through the level.
>>380585320
>>380585760
Destroying enemy equipment without them knowing immediately is definitely a stretch though, didn't exactly think that one through.
Obviously we'd be sacrificing some realism, but most games do that anyways.