>A 4:56 video that shows a bit more extended footage of the things we've already seen.
>Monster Hunter: World is not a spin-off.
>Monster Hunter: World was worked on by the main development team in Japan.
>You can play offline.
>Fishing, mining, and capturing bugs still in the game.
>All 14 weapon types confirmed in the game.
>Tails still cuttable.
>Hunt, Carve, Forge loop is still there.
>Still has the same rewarding and challenging gameplay.
>Health, stamina, potions, sharpness still present.
>Sound still plays after making a good well done steak.
>Targeting locked 30FPS across all platforms (referring to console).
>The game uses the MT Framework. Maybe PC as well, weird wording in this one.
>Insect Glaive will be in the game.
>When asked about Hunter Arts, response was "Brand new title. Brand new gameplay systems in place!"
>Separate maps, but zones are gone!
>More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens :)"
>Charge Blade is in, Tonfa is not.
>No underwater combat.
>No Prowler Mode in Monster Hunter World.
>Palicoes are in the game.
>In-game voice chat is supported.
>You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is "hella flexible."
>Gestures will be present in Monster Hunter: World.
>They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.
>After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: "This is the next generation of Monster Hunter!"
>You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.
>Multiplayer is online-only, there is no local co-op.
>Monsters will not have health bars, but damage numbers will appear.
>Monster Hunter World is confirmed to NOT have regenerating health.
>>380402584
Sounds fucking perfect. The only ones who'll bitch about it are salty nintenbros.
The game sounds fantastic after the dust settled.
>>380402584
Source?
>>380403353
http://www.neogaf.com/forum/showthread.php?s=c0b83771453edbaabc9d074a4da6b61c&t=1391293
Sounds good aside from locked 30fps. I can deal with it though.
>>380402584
>More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens :)"
Haters on suicide watch.
Small gripe.
>Monsters will not have health bars, but damage numbers will appear.
I better be able to turn that shit off.
>>380404209
They did the same thing in MHO (the Chinese MMO) and you could turn it off, but honestly I kept it on because I liked being able to see damage numbers.
>>380402584
HOLY SHIT
>Targeting locked 30FPS across all platforms (referring to console).
So i can play at 60fps on pc right?
Any news on if the hunting horn is in?
>>380404821
Yeah I'll be waiting for the PC version for 60fps and 4k, the question is how far they push the PC release back.
>>380404879
>All 14 weapon types confirmed in the game.
6th line down
Tone down the magic fire fly shit
and fuck off with damage numbers
it's perfect