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Monster Hunter: World General

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Thread replies: 15
Thread images: 4

File: Monster Hunter World.jpg (448KB, 2048x1368px) Image search: [Google]
Monster Hunter World.jpg
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>A 4:56 video that shows a bit more extended footage of the things we've already seen.

>Monster Hunter: World is not a spin-off.

>Monster Hunter: World was worked on by the main development team in Japan.

>You can play offline.

>Fishing, mining, and capturing bugs still in the game.

>All 14 weapon types confirmed in the game.

>Tails still cuttable.

>Hunt, Carve, Forge loop is still there.

>Still has the same rewarding and challenging gameplay.

>Health, stamina, potions, sharpness still present.

>Sound still plays after making a good well done steak.

>Targeting locked 30FPS across all platforms (referring to console).

>The game uses the MT Framework. Maybe PC as well, weird wording in this one.

>Insect Glaive will be in the game.

>When asked about Hunter Arts, response was "Brand new title. Brand new gameplay systems in place!"

>Separate maps, but zones are gone!

>More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens :)"

>Charge Blade is in, Tonfa is not.

>No underwater combat.

>No Prowler Mode in Monster Hunter World.

>Palicoes are in the game.

>In-game voice chat is supported.

>You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is "hella flexible."

>Gestures will be present in Monster Hunter: World.

>They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.

>After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: "This is the next generation of Monster Hunter!"

>You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.

>Multiplayer is online-only, there is no local co-op.

>Monsters will not have health bars, but damage numbers will appear.

>Monster Hunter World is confirmed to NOT have regenerating health.
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File: Private Demo.jpg (109KB, 1022x459px) Image search: [Google]
Private Demo.jpg
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File: 1495485695657.jpg (114KB, 1280x720px) Image search: [Google]
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>>380402584
Sounds fucking perfect. The only ones who'll bitch about it are salty nintenbros.
>>
File: MHW1.jpg (3MB, 2560x1440px) Image search: [Google]
MHW1.jpg
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The game sounds fantastic after the dust settled.
>>
>>380402584
Source?
>>
>>380403353
http://www.neogaf.com/forum/showthread.php?s=c0b83771453edbaabc9d074a4da6b61c&t=1391293
>>
Sounds good aside from locked 30fps. I can deal with it though.
>>
>>380402584
>More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens :)"
Haters on suicide watch.
>>
Small gripe.
>Monsters will not have health bars, but damage numbers will appear.
I better be able to turn that shit off.
>>
>>380404209
They did the same thing in MHO (the Chinese MMO) and you could turn it off, but honestly I kept it on because I liked being able to see damage numbers.
>>
>>380402584
HOLY SHIT
>Targeting locked 30FPS across all platforms (referring to console).
So i can play at 60fps on pc right?
>>
Any news on if the hunting horn is in?
>>
>>380404821
Yeah I'll be waiting for the PC version for 60fps and 4k, the question is how far they push the PC release back.
>>
>>380404879
>All 14 weapon types confirmed in the game.
6th line down
>>
Tone down the magic fire fly shit
and fuck off with damage numbers

it's perfect
Thread posts: 15
Thread images: 4


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