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I think this looks great. Fuck you.

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Thread replies: 547
Thread images: 75

File: Metroid Samus Returns.png (465KB, 800x428px) Image search: [Google]
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I think this looks great. Fuck you.
>>
SUCK
THIS
COCK
CLEEEEEEEEEEAN
>>
It's obvious they've only been developing it for a few months.
>>
>>380400497
It surely does.
>>
>>380400497
I'm confused it's been praised all today who are you saying fuck you to?
>>
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>>380400603
RRRRRRRRRRRIGHT NOW
>>
2 words:

>Mercury
>Steam
>>
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You're supposed to start this sort of thread with a controversial opinion.
>>
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>>380400497
Your not alone. Lots of people here like it.

Including me
>>
Low poly a cute.
>>
Meh, going to pirate it anyways.
Thanks for still making games for the platform, Nintendo!
>>
It'll be okay. It will be okay.
>>
>>380400497
It does

In fact it looks better than most 3DS games. I was expecting a pixelated mess but in the Treehouse stream the backgrounds look fucking amazing and there isn't much pixelation, and the colors are vibrant too

I don't own a 3DS but now I'm rethinking about buying one with the Switch
>>
Here's a new video with Sakamoto showing off the game and mechanics


https://www.youtube.com/watch?v=sEV7DYlFjFs
>>
>>380401016
They did Lords of Shadow and Mirror of Fate, and I actually liked those, and MoF looked fucking good on early 3DS, so I'm pretty excited. They handled the 2D in MoF really well, too.
>>
I'll give MercurySteam the benefit of the doubt for now.
>>
>>380401640
>Use your melee parry to counter attacks

OH GOD

PRIME 4 IS GOING TO BE DEVELOPED BY FROMSOFT ISNT IT
MUH DICK
>>
>>380400938
>>380400603

Metroid is a series I enjoy but haven't played every entry in, but I felt pretty happy to hear Binyot get all excited.
>>
Sakamoto needs to have Metroid taken away from him
>>
Are they taking any pointers from AM2R
>>
>>380400497
> I think this looks great
it does

have a good E3, pally
>>
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>>380401016
It looks solid though
>>
It looks serviceable. The safest thing they could make after a series hiatus.

I still wish it was 2D and not on the 3DS. What are you gonna do though.
>>
Its ruined by how underpowered the 3ds is

They should've stuck to sprites. It looks like shit visually
>>
>>380402140
It's like they took the best parts of Other M's gameplay and improved them while putting them in a traditional 2D style game. I love it.
>>
shitposters
gonna
shitpost
>>
>>380400497
I really wanted a new metroid game, and yeah I'm excited for this.
But no, it does not look great. The graphics look like something off the N64. I would've prefered sprites or hand drawn graphics. anything than this shitty 2.5d shit
>>
>>380402365
Other M reimagining when?
If the core events have to be canon, might as well reimagine its gameplay and story to take its place
>>
>>380402565
So Fusion?
>>
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shoulda been hand-drawn
>>
>>380400885
Op is a fag
>>
>>380402140
post more webms
>>
AM2R looked so much better
>>
I'm staying reserved on the hype until Nintendo can prove they can do a better remake than AM2R
>>
>>380402518

> The graphics look like something off the N64.

Do you want to know how I know you're an underage?
>>
>>380401350
This isn't the cute kind of low-poly though.
>>
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>>380402518
>The graphics look like something off the N64
>>
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>>380400497
>4k is the defacto television display standard
>1440p variant is the defacto cell phone standard
>nintendo still releases games for a system with a 240p resolution
>>
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>Played the shit out of AM2R(was my 2016 GOTY)
>This got announced today
>Game looks sick
>MFW they used some elements that were in AM2R plus plenty of new stuff

Holy shit if they stick close to AM2R's material especially the new locations, this game is gonna kick ass.
>>
>>380403429
and there are people who actually don't want the 3DS to go away. nintendo fans love this shit. they love squinting while playing 240p30fps games.
>>
>>380402565
>Other Other M
>>
>>380403397
n64 was higher poly and less jaggies than 3ds
>>
Metroid Prime 4 should be called "Metroid Prime: SUBTITLE" because I seriously doubt that it's really going to be a continuation of the trilogy's story
>>
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If anyone bitches about AM2R dying over this, keep in mind that the creator of AM2R gives Samus Returns his blessing.
>>
>>380403429
This is the only shitty part about this announcement.

Why the fuck wouldn't you put it on the Switch.
>>
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>>380400497
it's complete garbage
>fucked saturated colors
>shitty gameplay
>horrible animations and effects
>slow as fuck
>Nintendo Killed AM2R for this.
>>
>>380403616
The artist is super salty though, to an obnoxious degree.
>>
>>380403429
It's almost as if people prefer good gameplay and mechanics to graphics.

Why is this so hard for PCfags to grasp?
>>
>>380403616
>Samus Returns looks like the Metroid 2 I always wanted to play
then why didn't you make it like that
>>
>>380403616
He's just really humble about everything. He also FINISHED AM2R so it's no skin off his back.
>>
>>380403796
240p is reaching the point where it becomes a hindrance to the game's overall quality.
>>
>>380403796
That and 4k TVs are extremely unaffordable to the average consumer.
>>
>>380403884
???

you can get a 4k TV for $500
>>
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>>380403616
I'm just glad he finished it. Now there's TWO Metroid 2 remakes to play.

And if Samus Returns winds up being among the best, there's no need to even fight. Just accept both games and have fun.
>>
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>>380400670
Hhhhmmmmmmmmm i wounder wjat developmen could have spurred them on to do that
>>
>>380403881
PCfags actually believe this...

Sad.
>>
>no guys it's okay that they shut down AM2R and threatened him with a C&D because they let him finish
>>
>>380402765
Best Metroidvania I've played in a long time.
>>
>>380402765
>>380404097
wat game
>>
>>380403884
LOL

>>380403796
technology is absolutely critical for evolving the media. would you prefer to play no color palate games on the go or 8 bit shit still?
>>
>>380401640
Wait are they remaking 2?
Are they literally just doing this because AM2R forced their hand?
>>
>>380404149
Hollow Knight
>>
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>>380404149
hollow knight

it's a metroidvania about bugs
>>
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>>380403759
She is? She seems excited about it.
>>
>>380404149
Boku no pico
>>
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I fucking agree.

>Friends who only care about Super and Prime 1 constantly whine about every single Metroid ever
>This gets announced
>Holy shit it looks so cool
>Melee attacks look fucking crazy as hell without being over the top like they were in Other M
>Super broken abilities you don't have to use if you don't want to (something people always ignore) so the normies don't complain
>Actually added some good shit like teleports because HOLY FUCKING SHIT backtracking in these games are fucking awful (something I was just harshly reminded of in Axiom Verge)
>Go to see what my friends thought since we all watched it blind to not spoil anything for us
>"wahhhh looks like shit"
>"wahhhh muh 3D"
>"wahhhh muh fuckin' MercuryStudio made one bad game so it means all their games suck"

I'm buying the special edition and you can't stop me unless you're a scalper when Nintendo inevitably only makes five

>tfw I can enjoy both Prime AND 2D Metroid because I just love video games

Federation Force was even kind of fun, but that's probably only because I got it dirt cheap
>>
>>380403616
lol it's not his blessing to give

he made a fan-game in nintendo's series entirely from nintendo's assets

a good game that is not going to go anywhere and you can play at any time
>>
>>380401792
Prime 4 is confirmed to be not being made by Retro, and instead a completely new team. However it's still being produced by Tanabe.
>>
>>380404339
>I'm buying the special edition and you can't stop me
I really don't care actually
>>
>>380401016
See >>380401754


MercurySteam overall is a great developer who can create amazing environments and tight gameplay. LoS2 suffered from lack of cohesive direction and Konami fuckery. With guidance, they are a great studio. Nintendo will provide the guidance and direction, so I have no doubt it will be amazing. In fact, it will be the first 3DS game I'll buy since Zelda ALBtW and probably my last.
>>
>>380404339
Doesn't "fucking crazy as hell" automatically imply they're over the top?
>>
>>380401016
what do these two words mean?
>>
>>380404367
>However it's still being produced by Tanabe.
Nice!
>>
>>380404242
this, nintendo panicked, and still made a worse game.
>>
>>380402565
That's pretty much Fusion.
>>
>>380404161
>would you prefer to play no color palate games on the go or 8 bit shit still?

Considering I still find some fun Game Boy games I missed out on, yeah.
>>
>>380404434
I just mean like
>Holy fucking shit you just punched that dude in the fucking face with your big blaster arm and the slowdown make it look like it hurt
compared to
>lol ZOOP ZIP BOP BOOP FLIPPIN ALL OVER JUST TO SHOOT THEM IN THE MOUTH
>>
>>380404161
Technology is critical.
But you have to think from a business standpoint.
Metroid has NEVER been a huge seller for Nintendo.

Releasing on the 3DS is the most viable option for them.
Huge install base
Low dev costs.

There is no reason to put it on the Switch when it it's also getting another Metroid game.

Fucking PCfags are straight braindead.
>>
>>380404242
>>380404476
I doubt they produced a game of this quality in less than a year.
>>
>>380401016

Too bad the *gameplay* looks good huh?

Shit games can't really hide their shittyness when they are being demonstrated.
>>
The dogshit visuals at first glance make it look like half baked shovelware like the pikmin and chibi robo side scrollers and yoshi's new island. incoming 6/10 reviews. The demo was solid though
>>
METROID
PRIME
HUNTERS
2
PLEASE
>>
>>380404339
>>"wahhhh muh fuckin' MercuryStudio made one bad game so it means all their games suck"

MercurySteamingturd is a shit studio and has shit aesthetics. This game is going to get a 3.0/10 and you know it.
>>
looks like the most phoned-in game of all time
>>
So is the special edition already sold out on amazon or is still not available yet?
>>
>>380404675
I doubt they produced a game of quality.
>>
>>380403592
kek
Here's a (you) for making me laugh.
>>
>>380404761
>fps on handhelds
no
>>
>>380404808
not available yet. neither are the amiibos
>>
>>380403592
No, anon. You're confusing resolution and polycounts and you really shouldn't.
>>
>>380403616
He's way to humble.
>>
>>380400497
You forgot that they made it casual shit for babies.
>>
>>380404675
You're right it's only about 3 months of work.
>>
Why the fuck don't they just use sprites? What living, breathing human could think this looks good? Makes the game look like half ass shovelware
>>
>>380404367
>a completely new team
You think they can be somewhat like the new guys that made splatoon and arms? I'd be interested to see what they could do with a new metroid game.
>>
>>380405125
It's to keep nintendo off his jock anon. He's not stupid.
>>
>>380405252
Probably. Nintendo seems to like having the new guys make stuff right now.
>>
>>380405251
It's not that 3D wouldn't be a bad idea, it's that they picked the worst possible team for 3D.
>>
Anyone else find it weird that we only heard of this game 3 months before launch, and not even on the main E3 conference?
>>
>>380405174
>Enemies are more aggressive and deal more damage than they did in vanilla Metroid 2.
>>
>>380404242
>>380404476
The more likely and realistic scenario is that they've been working on this and that's WHY AM2R was canned.
>>
>>380404646
That's actually a solid point. While it IS one of the series you should definitely own at least one entry in if you own a Nintendo console, the difficulty and No real sense of direction turn a lot of people off to the series.

If I had played Nes Metroid before Super or Fusion, I would have probably never picked it up, but now it's one of my favorite series.
>>
>>380405561
>canned

it wasn't because it CAME OUT
>>
>>380405312
I doubt big N cares about him now that he isn't working on AM2R anymore. I just think AM2R looks better than this game.
>>
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>>380400497
>post yfw when the music started playing
>>
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Pros:
>looks like it won't be story focused trash, it's going back to the roots
>artstyle doesn't look too bad
>full motion aiming

Cons:
>camera looks way too zoomed in. Makes every room cramped
>melee counter mechanic trivializes combat
>cinematic action sequences on par with that garbage from Batman
>40 dollars for a game that will barely be able to match the content of a game like Hollow Knight, for example, which is only 15
>on the 3DS, so it'll have terrible resolution
>30 FPS

It'll never replace AM2R, but it's a nice gesture from Nintendo regardless, and it does give a slight justification into the DMCA they pulled, even if it was still a dick move. Still, those sequences where she effortlessly took down that Zeta Metroid in an over-the-top flashy fashion ala Bayonetta made me puke. I pray they keep that nonsense to a minimum.
>>
>>380405739
I don't understand the point of this reply. You're talking to me like I don't know this. I say canned referring to Nintendo swiping and doing the canning.
>>
>>380404339
Man, it's funny you mention Axiom Verge. I actually had to stop playing that game because I couldn't deal with walking all the way across the map to pick up a piece that I missed, only to realize I left another where I just left.

Ori and the Blind Forest spoiled me waaaay too hard in that regard.
>>
>people bitch about no Metroid games, so Nintendo gives a remake and a new game
>instantly, people start bitching about MUH GRAPHICS

The video game culture is filled with too many whiny, hard to please bitches. You give them something they want, and they're still going to bitch. Unbelievable cunts.
>>
>>380400497
Sure the game looks good but the graphics and art direction are disgusting.
>>
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>>380400497
I just saw the 45 minute gameplay
This game is NOT going to be as good as AM2R
I'll still play it anyway, I have good hopes for this game still
Return of Samus does not have the passion and charm of AM2R

t. huge metroidvania player
>>
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>>380405948
>>
>>380406027
you can't can a finished project. canning it would be killing it before it was finished and released worldwide.
>>
>>380400497
of course you think it looks great, because youre a nintendy who accepts any shit with a nintendo logo on it. its shovelware with 20 year old graphics. if the graphics are that bad and they killed a fan project for it, it better be DAMN good, not just some shovelware like you guys accept all the time.
>>
>>380406012
>artstyle doesn't look too bad
It looks awful. 2.5D rather than regular 2D was a mistake.
>>
>>380404390
The whole Lords of Shadow franchise was a clusterfuck of shitty games, I'll be happy to see MercurySteam redeem themselves here, and maybe even hop on board as a 2nd party developer for Nintendo.
>>
>>380403616
based argentine bro
this man is made of love
>>
>>380406052
I got it when it was on sale and it's so fucking hard to play

>MC is such a self insert it hurts
>First item is a fuckhuge gun so you never visually get to see upgrades like you do in Metroid (thickening armor and such)
>BACKTRACKING
>BACKTRACKING EVERYWHERE
>So many fucking weapons and like 90% of them are just useless

Music is fucking cool though

It's a game I want to like but just can't bring myself to give more than a 7/10
>>
>>380400497
I hope they have Original bosses. If Arachnus is the only non Metroid one then it gives AMR2 alot of push to being the superior remake.

Though it's Mercurysteam so you might end up fighting SpaceSatan or something
>>
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>>380402893
ok
>>
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>>380406598
>You will never ride a Gamma Metroid.
>>
you know you're setting yourselves up for disappointment, right?

it's [the current year]. every Nintendo game must be streamlined to appease to a broader audience that they'll never capture again because A)the Wii was a fluke and B)Sony does it better.

everything in the gameplay we've seen so far screams casualization: the areas are smaller, there's cutscenes, epic scripted inputs. even the models suggest a low budget.
>>
>>380406170

100% agreed. nintendo can sweet talk me all they want, and I'll listen, but I'll always have a soft spot for AM2R.
>>
>>380406598
It actually looks inferrior to AM2R. The combat flow is worse, the design isn't as aesthetically pleasing.
>>
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>>380405948
>>
>>380406598
What the fuck is this Other M trash?
>>
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>>380406598
>>
>>380406568
That...sounds about right, actually. A friend and I had been waiting on it for so long, and were so excited. The core mechanics are fine, even if the teleporting drone kinda invalidates a lot, and good fucking god did some of the weapons suck ass. After you pick up the electric shotgun or the expanding yellow one, or even just stick with the basic repeater, the others just take up space.
I really liked the "hacking" mechanic, even if it was usually easier to just murder things.
>>
>>380402565
The story is retarded though and contradicts Fusion
>>
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>>380406849
>>
I'm just sad that this game is on the 3DS instead of the Switch.

3DS is a piece of shit that feels awful to play any kind of action game on.
>>
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>>380406957
>>
>>380402140
Is it just me or did they make her suit/poses more feminine somehow?
>>
>>380406957
Why does she only shoot when she's not moving? Is the guy doing the demo footage that bad?
>>
>>380407047
3DS is the comfiest handheld ever. You are wrong.
>>
>>380406353
That would be great, although I disagree on the first part. The studio is talented, just not led well. I enjoyed the first two LoS games. Other than the whole not-a-CastleVania thing (I personally liked their take on it, so maybe I'm biased), they were good games, great at times.

Either way, I'm excited for this, and no monkey paw hope they're doing Prime as well.
>>
>>380407047

I appreciate that Nintendo is still giving it some games before they finally finish with the thing. I have a 3DS and its served me well over the years.
>>
To be perfectly honest, I'm glad Samus Returns is going in a different direction. AM2R is never going to be gone forever so if I really want a ZM-style M2 remake I can replay that. This looks like its own beast with some really neat ideas under its belt. Plus, it's not FedForce/Other M trash so I'll support it.
>>
>>380407149
>comfiest handheld ever

this is objectively wrong. it's literally a thin brick that weights too much.

PSV is way better. specially the slim.
>>
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>>380406849
>>380406598

>qte

Yep, this is starting to reek of Other M.
>>
>the free fan remake without a budget is better than the AAA nintenbro remake
Can't make this shit up.
>>
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>>380407096
Its a new design

>>380407097
>Is the guy doing the demo footage that bad?
Yes
>>
>>380407335
>without a budget

to be fair, judging by the graphics, I'd say this one doesn't have a budget either.
>>
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>>380400497
it's the first nintendo game in literally years that i actually really want to play, i'm really looking forward to it
>>
>>380400497
>>380400885
>>380401195
>>380401232
>>380402084
>>380402140
>>380402490
>>380404081
>>380404339
>>380404646

The nintenshills actually believe they can sway the consensus. How cute.
>>
>>380407335
>mercury steam
>AAA
probably cheaper than the fan game
>>
>>380407335
It was also in development for 10 years and also reuses some ZM assets so your point is rather moot
>>
>>380406598
this doesn't look very good
>>
>>380407331

This.

3DS is an angular uncomfortable mess and the circle pad is vastly inferior to a stick.

Both Vita and Switch are fucking leaps and bounds better than the 3DS as a handheld.
>>
>>380407334
A counter/parry isn't a qte you fucking idiot

Its the special animation you only get for bosses and uses a special
>>
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>>380407335
Sad isn't it?
Better at both actual gameplay and "cinematic" gameplay.
Things like the Power Bomb escape or the fucking Torizo fight are amazing and use gameplay itself to give the amazing experience, no need for extended cutscenes.
Fuck, that god damn Torizo fight. First time I shouted "HOLY SHIT" at a game in years.
>>
>>380407496
>opinions are shilling
sonybros on suicide watch after Zombotron #5
>>
>>380407334
It's just the animation for successfully pulling off a counter against a boss. It's sort of like a Bayonetta Torture attack, except without button mashing.
>>
>>380407672

And why the hell is that in a Metroid game? It's a mechanic for filthy casuals that shouldn't exist because it trivializes combat.

AM2R didn't need it. Why have it now?
>>
>>380406849
>Swinging that fucker around like a bitch
>No Zero-suit in sight

This is the redemption arc Metroid deserved. I pray MP4 holds up.
>>
>>380407764
>It's a mechanic for filthy casuals that shouldn't exist because it trivializes combat.
Then don't use it. Problem solved.
>>
>>380407334
>qte
maybe try not speaking out of your ass. What you see in those webms is more akin to the flurry rush in Breath of the Wild. You perform a well timed counter with X, then are allowed to wail on an enemy in a stylized way.
>>
>>380407764
Oh my God Lord Jesus in Heaven shut the fuck up.
>>
>>380407740
>>380407873

Doesn't belong in a Metroid game. It's just a glorified cutscene, and I spit on that cinematic trash bayonetta for making it popular. it's money and time that could've been spent elsewhere, and I already know the game is on a tiny budget.
>>
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>>380407496
>the consensus

You're right, everybody hates this game but those "shills".
>>
>>380407764
>It's a mechanic for filthy casuals

>timed parries are not for casuals

casual has become a buzzword on this site for "thing i dislike"
>>
>>380407335
Samus Returns would look good if it was pixel instead of this 2.5D shit. Brought my hype to a grinding halt.
>>
>>380407737

I seem to have touched a nerve
>>
>>380407764
The worst part about it is that it isn't smooth at all. It's jarring and completely breaks combat flow.
>>
>>380406849
>a single hit from the boss takes off an entire health tank and then some
Was Metroid 2 always this unforgiving? Or did they change it to balance counters/super moves?
>>
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>>380407882
>>380407996

>you press a button, and watch the game play itself!
>it's epic for the win man!
>>
>>380407764
>it trivializes combat.

Not like combat has ever been Metroid's strong point anyways.

>Beam covers half the screen so missing is pretty much impossible.
>Provided you've found enough energy tanks, "just tank whatever they throw at you" is a viable strategy in most fights unless you're doing Hard Mode Zero Mission.
>>
>>380400497
Nice. A new metroid for 3ds to get us hyped for prime 4.
>>
>>380407672
isn't a bosses-exclusive-thing, my friend
>>
>>380407721
I shouted "HOLY SHIT" at that torizo fight too. It looked hilariously stupid when it got wings. I think that's when I knew Am2r was nowhere near a real metroid game.
>>
>>380408113

>watch the game play itself

I guess the Ripostes in Dark Souls are the game playing itself now too
>>
>>380408135
Why make it worse then?
>>
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>>380404149
Don't play it, you'll just be really sad that you can't start it for the first time over again.
>>
>>380408173
the little animation you get after it is. For regular enemies it just stuns them
>>
>>380408206
I know. It was nothing like Other M, a real metroid game.
Luckily Samus Returns looks to be a return to form, with lots of cool acrobatic cutscenes and counter moves.
>>
>>380408275

They're a terrible part of the game, yes.
>>
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>>380408135

NO.
NINTENDO ONLY MAKES HARDCORE GAMES FOR ME THE HARDCORE GAMER. I AM SUPERIOR TO CASUALS
>>
>>380401640
wow youtube's auto translate is shit
>>
>>380407964
You sound like a serious faggot right now. Just so you know.
>>
Metroid fans are some of the worst, unpleasable people in all of gaming, I swear to Christ.
>>
>>380407721
At least the game got released. I can only wonder what the dev was still planning though, as he said he wasn't done adding things.
Did he ever say?
>>
>>380407984

Yes, I totally believe the defenders reposting their scripted responses and spamming anime images.

Seems legit
>>
>>380407496
this is the worst /v/ archetype
worse than the guys that literally say "you're INFERIOR" and try to make a pretentious tone work through text
>>
>>380408562

And you sound like you're a big fan of God of War and Uncharted.
>>
Parry seems 2gud but looks fine otherwise. This was a pretty safe choice for bringing 2D Metroid back and AM2R is still there if you need it.
>>
>>380408562
You have any counter or are you just going to name call?
>>
>>380400497

It frustrates me how feminine her silhouette looks now. It seems like they can't forget that Samus is a female in modern games which is disappointing.

Otherwise it looks great.
>>
>>380407191
LOS suffered from the same bullshit that tarnished Tomb Raider 2013. It's a great game in its own right, but sucks ass as a Castlevania game. The only thing Castlevania about it was a whip and spoopy bosses. They should have threw a few story changes in called it something different.
>>
>>380408687
My biggest issue with parry is that it breaks up flow with those cutscenes. I know it is supposed to be optional, but often times things that are optional really aren't when the game is designed with them in mind. Map markers in Skyrim for instance. You don't need to use them but the game doesn't give you good instructions since it expects you to be following the pointer on your compass.
>>
>>380408571

You mean Nintendofans in general? Is there a Nintendo game in recent years that wasnt trashed for being casual or killing franchises?
>>
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>>380408705
Fuck are you on about? Her dinky ass base suit has always looked like that.
>>
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>>380401871

Binyor gave us this game by playing Zero Mission
>>
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>>380408705

F A G G O T
>>
>>380408702
It's a good mechanic that mixes up gameplay. Most of the time you use it, it won't be "cinematic trash." Your time and money argument is stupid too. I could implement such a thing, minus animations, in UE4 in a couple hours. With a dedicated animator, it's nothing.

The way you worded your argument is why I called you a faggot.
>>
>>380403521
>Another M Remake
>>
>>380409064
See
>>380407389
She has a much more feminine pose.
>>
>>380408418
>thinking Other M is a real metroid game.
Well no wonder you liked AM2R then, you only ever played it and Other M. Just so you know, Other M is the worst in the series. Super, Fusion, and Zero Mission are much better games, and it's nice to see Samus Returns take cues from them while including new gameplay features. It's true that the counter moves/mini acrobatic cutscenes originated in Other M, but they're done here in a way that takes more skill to perform by being a counter you have to time well. They serve as a reward for your efforts and as a means to complement the gameplay that reflects those 3 games. It's an extra mechanic, like the free range shooting, etc.
>>
>>380409197
>Your time and money argument
No, you made that classic mistake. I'm not the person that you were responding to previously and didn't make any argument.
I do agree with him though about the cinematic bullshit angle. I prefer to remain in direct control of my character in a game such as this.
>>
>>380409197

>It's a good mechanic that mixes up gameplay. Most of the time you use it, it won't be "cinematic trash."
how do you figure? You press one button and the game plays itself. It stuns and kills pretty much every single enemy we've seen it used on, from regulars to bosses. When it doesn't kill them, they just run away and barely attack you again. it's like the game throws you a cookie for pressing a simple button. That's just downright stupid compared to what you could do in AM2R, where the enemy didn't allow you that little moment of reprieve. Infact, they could ignore I-frames and hit you multiple times in a row without mercy. I'll gladly take that over a walk in the park cinematic simulator.
>>
>>380400497
I just realized this is a Metroid II remake.
Hm where have I seen this recently.
>>
>>380400497

It looks fun but for me it's a shame it's on a handheld. I just don't do 3.5 inch screens anymore.

Teresa is also my Treehousefu.
>>
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>>380409306

>but they're done here in a way that takes more skill to perform by being a counter you have to time well.
>omg pressing a button is super hard guys!
>>
>>380409306
The post you're responding to is sarcasm.
>>
>>380409287
>Just standing there with her arm on the gun

What am I supposed to be seeing here my guy?
>>
>>380406012
The counter/Cutscene shit is completely optional, and its not like its totally free damage, since it does eat missiles to do.
>>
>>380402010
Get out
>>
>>380409776
Sometimes things that are "Optional" really aren't if the game is designed around them or with them in mind.
>>
>>380409849
No, he's right.
>>
>>380409776

>The counter/Cutscene shit is completely optional
But is the game designed around NOT having it? will I have to purposely fail segments and/or take damage just so I don't have to use them? do you think for a second that they didn't design this game with that in mind, and that they won't program a single boss without that counter garbage being required?
>>
>>380406012
>30 FPS
we don't know this
>40 dollars for a game that will barely be able to match the content of a game like Hollow Knight, for example, which is only 15
It's a reimagining once again we don't know this
>melee counter mechanic trivializes combat
then don't use it
>camera looks way too zoomed in. Makes every room cramped
the original gameboy is like this too its matching it in that regard
>>
>>380409747
When she walks into the teleport her hips shake and swing more
>>
I'm going to replay AM2R instead of this.
>>
>>380408107
metroid 2 was the hardest metroid game
>>
>>380409489
So
A) don't use it at all
or
B) Don't use the quick counter

>>380409509
>You press one button and the game plays itself.
>press right on the stick and Samus moves right
>guys it's playing itself

You press X to counter and Y to shoot. 1:1 input to action. You are only being rewarded for good timing. Again, see above. Don't like it, don't use it.
>>
>>380403723
Sonyiggers
>>
>>380409879
As far as I am aware, all bosses/metroids are killable without doing a single counter because you can still missile their cores.

>>380409976
Not sure how you can fail a segment when its just a counter move designed similar to Bayonetta's Parry.
>>
>>380410109
Saying "don't use it" is like saying not to use the map markers in modern Bethesda game. They're technically optional but the game doesn't give you any actual instructions because it expects you to use them.
>>
>>380404000

Is there a download for the latest AM2R build? The last one I downloaded was 1.1. Was that the final build before it was kill?
>>
>>380410034
Good. This is how you make Samus more feminine. Subtle shit like how she moves, and not blatant over-sexualization.
>>
>>380410067

The only remotely difficult thing in Metroid 2 was the game disabling pausing when fighting the Queen.
>>
>>380410304
you're so cool dude.
>>
>>380403616
>wanting to say anything stupid on social media
>>
>>380410014

>we don't know this
The footage we've seen has shown large framerate discrepancies, and I'll need to see further footage if it was just because of Treehouse's recording software.

>It's a reimagining once again we don't know this
Nintendo's reputation with Metroid is that they don't know what their audience wants, and so thinking they'll magically turn 10 years of incompetence around is laughable.

>then don't use it
The game is designed around it, so it'll be a constant annoyance to avoid it. Give me a hard mode that has it completely disabled by default, and I'll give it a pass there.

>the original gameboy is like this too its matching it in that regard
They could've taken notes from AM2R which felt much more free.

>>380410109

>You press X to counter and Y to shoot.
And "counter" involves a 20 second unskippable cutscene, even for regular enemies. That's not how you make a good video game. It would be like pressing right on the control stick, and the game walking for twenty seconds after I stop pressing right.
>>
>>380410285
What? No. That's completely different. You can't navigate a modern Beth game without the markers. You can still easily shoot or dodge incoming enemies without using the parry.
>>
>>380410286

Yeah, 1.1 was the most recent.
>>
>>380406843
Well the kill moves were the only cool thing about that game.
>>
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>>380410034
I mean I guess? Kinda reaching and even then it's just a little 2 second animation. As long as she doesn't start having breakdowns and crying about babies I can live with it.
>>
nu-/v/ is real.
>>
>>380410454
The only time there's a cutscene for Counter is on the first flying enemy that charges you, which introduces the mechanic to you. It zooms in occasionally on every counter afterwards, No cutscene other than on Metroids which just uses missiles, hell you may even retain control on fire rate then, since it seems you can swap missiles during them.
>>
why's it feel like her suit is blocker than in smash for the 3ds?
>>
>>380410295
I really like it. Makes it feel like Samus is a human rather than just a suit of armor. Like Prime 2 did it when she meets the dead GF soldiers.
>>
>>380410059
Same.
>>
>>380410454
>And "counter" involves a 20 second unskippable cutscene, even for regular enemies.

Please fuck off immediately. It does not. The counter for normal enemies takes, at most, .25s, and then another .25 to shoot. Metroids are a little longer, but I got the impression that the player was still making inputs during that time. Even if not, they're nowhere even in the ballpark of 20s.

Again, just don't use the fucking thing.
>>
>>380410457
You don't know that. I can easily enemies attacking in ways that you are expected to parry rather than dodge, and just fighting normally will probably be slower for game-time and suboptimal. The combat shown is disjointed and clunky in order to have set points for you to do counters to inflict damage. It lacks control and smoothness and maneuvering that I prefer in 2d metroid.
>>
>>380410286

https://boards.fireden.net/v/thread/380298378/#380302396

This guy links a magnet to 1.1, and a fan-made patch with some extra goodies like a randomizer, some custom skins, all that jazz.
>>
>>380410720
No varia suit footage yet is there?
>>
>>380400497
looks better than that fan-made garbage
>>
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>>380400670
>>
>>380410971
There was some posted in this thread I think as a webm.
It's pretty glowy.
>>
>>380410706
>>380410860
see>>380410864

This guy sums it up. plus, it shouldn't exist. Being optional isn't good enough. you can't give even the smallest implication that this game should be button mashing action trash. It should focus completely on exploration with a focus on down-to-earth metroidvania combat. if at any point you dare to take control away from the player, you've made a cinematic movie and should just stop making video games.
>>
>>380407496
Okay I've never seen this game before and have only just looked at the webm threads.
Are you trying to make me believe the consensus on this game is negative? Nigga it's fucking classic 2D metroid coming back, why wouldn't people be happy about this?
>>
>>380411038
Yeah, I agree. Ninja theory's Other M was trash.
>>
>>380410864
You don't know that either. It's clear she was playing in a way to emphasize the new features. Also, given this is the dev of LoS, which also had similar mechanics, it will be more than likely be viable to also dodge the counter attacks.
>>
>>380406598
I like how this doesn't look like over the top BS like Other M was.
>>
>>380410971
In the treehouse gameplay they get the varia suit
>>
>>380407334
It's not a QTE you dumb fuck it's just a counter you can change your beams and missiles in real time.
>>
>>380411636

it's a counter you initiate with a button press, which activates a cutscene. Essentially a quick time event. If you successfully execute it, there's no risk of you ever getting hurt, so I might as well be watching a movie.
>>
>>380410034
>>380410295
>>380410736

nah that shit is gay, I dont want to see a Gundam prancing and dancing around just because a female is piloting it
>>
>>380407496
Why are you Sonyfags so ass blasted that Nintendo and Microsoft slaughter your asses?
>>
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>>380402765

Maybe
>>
>>380411128
>if you ever take control away from the player it's a movie

At a loss for words with this one. But even still, as I said before, it's 1:1 input to action.

That's like saying a forward jump and attack in classic CastleVania makes it a movie because there is no air control and you can't do anything else for the second that the whip is out.

It's also ironic you use the term "button mashing action trash" since 75% of the combat in old Metroids is just running through a hallway and pressing the shoot button as quickly as possible to clear out minor enemies.
>>
>>380400670
Of course, the game was reactionary to AM2R. Nintendo can't just say no, they have to put their foot down and reassert that only they can treat their IPs the "best"
>>
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>>380411128
I think a good comparison to the new system would be the Grapple Beam kill on Draygon in Super Metroid.
Everyone knows it. He can grab you up and swim around with you if you let him get you, hurting you. But during this you can grapple beam the exposed electrical currents on the walls in order to zap the fuck out of him and kill him.
The game does this while letting you stay in control however. It doesn't switch to different angles and spin around and do the action for you. You aim and fire and remain in control the entire time. The flow of the battle and game isn't broken to try and tell you you're super cool, you know you are because you did it yourself.
Immersion is a buzzword, I know, but cutscene parries and such really take me out of it since they take the game out of my hand to watch it play itself.
>>
>>380411790
>a female being feminine is gay
Never change, /v/

Also it's a suit, not a mech, so it makes sense for her to move like a female.
>>
>>380407764
It's called modernization, something Metroid, like Halo, desperately needed.
>>
>>380411053
Holy shit
>>
hope they remake all the old metroid games for the 3ds
>>
>>380411934
>as I said before, it's 1:1 input to action.

Oh? So you actually use the controls to jump around on someone, aiming and firing accurately at the same time?
Or do you just push a button at the right time and the game does the rest itself, even changing the camera to drive home that it's a cutscene?
>>
>>380407786
Zero Suit only appears when you die, the suit explodes again like Super and Fusion and Zero Suit Samus looks exactly like her Other M counter part with heels but is the same height as the suit.
>>
>>380411790
It's literally a half a second long animation of her stepping into the pod that doesn't even look like what you're describing calm down you autist.
>>
>>380412149
Reminds me when Australian state secrets were leaked on 4chan but were dismissed as quote "fake and gay"
>>
>>380400497
It does, but why bother putting shit on 3ds anymore if the switch is portable?
>>
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>>380411790
>I dont want to see a Gundam prancing and dancing around just because a female is piloting it

fag
>>
>>380412147
I worry that it is escapism and removing your agency to be wrong, but I just can't believe your post is being serious.
>>
>>380411934

>That's like saying a forward jump and attack in classic CastleVania makes it a movie because there is no air control and you can't do anything else for the second that the whip is out.
That makes the game objectively worse. It serves no purpose but to make the game slower and more sluggish. So yes, you could compare it to that.

>It's also ironic you use the term "button mashing action trash" since 75% of the combat in old Metroids is just running through a hallway and pressing the shoot button
And why is this game emulating that instead of fixing it?

>>380412086

This. You can let go of the grapple beam at any time. It's not a cutscene because you're not forced to follow through once you do the action.
>>
>>380403821
Resources and capability?
>>
>>380400670
>>380404014
>>380411953
t. retards with no idea about the development cycle
>>
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I don't know what everyone is on about– the game looks great. I've played and 100%'d every Metroid release multiple times except for Federation Force. Super Metroid is still my favorite game of all time. I even enjoyed Other M (the story was a little much, but the gameplay was good). Yes, AM2R was amazing, but that doesn't mean this new one can't be, too. One thing I have learned about the 3DS is that you can't judge a game from online videos. If you scale up the screen, of course it starts looking weird. But once you have it in your hands, they always look 100x better. Would I have liked another proper 2D Metroid? Of course. Am I going to complain about this NOT being that? Not until I can play it for myself and give my own verdict. Even if it's nowhere near the polish of AM2R, I– a huge Metroid fan– am overjoyed that Nintendo hasn't completely forgotten about the series, and that this game (and MP4) could possibly cause a resurgence in the popularity of Metroid as a whole.
>>
>>380406849
That counter cutscene was 10 seconds long.
>>
>>380412236
Fair, but that's only for the Metroids, and again, if it bothers you that much, it's -optional-

>>380412437
>That makes the game objectively worse. It serves no purpose but to make the game slower and more sluggish. So yes, you could compare it to that.
Besides the Metroids, it's like half a second, tops. Again, don't use it.


>And why is this game emulating that instead of fixing it?
It isn't emulating that, and I don't think it's a matter of "fixing" it, but changing it up a bit.

You know if you want the same style of combat you can still go play either the original M2 or AM2R, right? Or any of the other 2D games for that matter. Combat is basically the same in all of them. This one is trying something different, and it looks good.
>>
>>380412434
It is serious, both Metroid and Halo ran into a wall after Super Metroid and Halo 3, since they can no longer evolve the series in a big way (Metroid 1-Super, Halo 1-3) the only way to push the series foward is to modernize it to current standards while keeping the gameplay old fans are familiar with.
>>
>>380412673
Nice copypasta.

When this game comes out, I hope it gets incredibly media reviews, 9/10, 10/10 etc and I hope it is massively pirated. The joy of knowing this overrated series will be dead soon and Metroid fans will have no arguments to defend themselves will make me more happy than anything shown at E3.
>>
>>380412851
>it's -optional-
As already said, it might be "optional" instead of just optional. People are free to voice their concerns about this, and it is a legitimate one to have.
>>
>>380412673
I think I'm too hyped to really take the weight of the complaints yet. All I know is I'm happy. Others can be dissatisfied all they want - hell who knows, I might wind up that way too. But for today I am fucking happy over a franchise I have loved since the Super Metroid demo at Target turned me on to it over 20 years ago.
>>
I'm glad Nintendo finally pulled their fingers out of their ass and made some actual metroid games but the choice to remake metroid 2 was ill-advised. I imagine they made the decision long before the release of am2r, and I'm sure they're very upset about its release. Most hardcore metroid fans have already played a metroid 2 remake recently so this isn't all that hype. It doesn't help that the trailer was so underwhelming and they got some literal who's to develop it.

Let's just hope there's a good team in charge of prime 4.
>>
>>380412851

>Besides the Metroids, it's like half a second, tops. Again, don't use it.
Why is it in the game in the first place? It objectively makes it worse. Just saying "don't use" doesn't stop the feature from being stupid and dragging the gameplay to a halt.

>You know if you want the same style of combat you can still go play either the original M2 or AM2R, right?
I am aware of that, but I am still allowed to criticize it as something I find to be stupid and unnecessary.

I would also like to remind you that these cinematic take downs are straight out of Metroid: Other M, so by default they're taking a risky move by trying to emulate the worst Metroid. And with Sakamoto at the helm, all I need to see is several cutscenes where Samus sees a picture of a chozo on a wall and starts breaking down and crying.
>>
>>380413096
>Nintendo develops Metroid 2 remake
>DMCA's fan Metroid remake due to competitive release
>Metroid fans shit the bed
I fucking love it

Metroid fans are the ones who set their own house on fire and nothing can put it out.
>>
>>380412974
>copypasta.

Good one. Seen as though I just spent like 5 minutes writing it myself. Stay assblasted.
>>
>>380409225
>An Other M Remake
>>
>>380413096
AM2R had been in development for nearly a decade and had been like 80% done (available to download) for more than a year before it released. Returns reeks of desperation from Nintendo, the 3DS has been out for 6 years and they're only now deciding to make a Metroid game for it? And it's exactly the same as a fangame that they had DMCA'd less than a year ago?
>>
>>380413296
How I am I assblasted, there is a NEW 3D Metroid, a 2D Metroid remake and both will flop due to the worst fanbase on /v/.

I'm the happiest man on this board.
>>
Insanely poor move by Nintendo to release this now. This will need to absolutely blow the fan game out of the water to justify being released. What's worse, it actually looks worse than am2r. Why pay full price for a sub par game when you could get a free version that's better in almost every way? Worst bit is the future of 2D metroid is riding on this obvious flop.

It really doesn't help that they also loaded the trailer with dynamic camera QTE hyper ninja action which just brings up bad memories of the most hated metroid game ever released.
>>
>>380412985
I get it, but unlike most times this argument is used, I see nothing in the footage to imply that not using it is non-viable way to play, or adds a significant amount of time to the fights. More challenging? Sure. But isn't that what you want?

>>380413234
>Why is it in the game in the first place? It objectively makes it worse. Just saying "don't use" doesn't stop the feature from being stupid and dragging the gameplay to a halt.
To change things up a bit. Again, you're over-exaggerating the length of time the moves take, even on Metroids.

>I am aware of that, but I am still allowed to criticize it as something I find to be stupid and unnecessary.
Yes. And I am allowed to disagree with that.
>>
>>380413526
>R-returns reeks of desperation from Nintendo
What the fuck am I reading.

Is this new damage control or just pleading for forgiveness? Either way it's retarded.
>>
>>380413587
>it actually looks worse than am2r
Thanks AM2R dev team
>>
>>380410868
How the hell do I use this magnet link, I only have Deluge
>>
>>380413529
>fanbase
>/v/

Pick one. No one here likes video games. Coming into a thread to spout shit about a series you hate? Of course I would value your opinion. Where can I buy your book?
>>
>>380413614
If Nintendo actually gave a fuck they would have made a NEW 2D Metroid game. I'm not buying another rehash.
>>
>>380413716
The AM2R dev team is just happy Metroid games are being made again according to their twitter feeds posted earlier.
I agree that it is uglier than AM2R though.
>>
>>380413832
Moving those goalposts already, nice.

>>380413837
>hasn't been following twitter
>>
>tfw enjoyed AM2R and going to enjoy SR too
>>
>>380413609

>To change things up a bit.
They didn't need to be "changed up". all you needed to do was take the original, polish it up, and sell it. AM2R did all of that while doing it for free. It may have taken a while, but it didn't need cinematic quick time events.

>you're over-exaggerating the length of time the moves take, even on Metroids.
see >>380406849

It takes ten seconds for a single non-interactive cutscene to finish, DURING A FIGHT NO LESS.
>>
>>380413960
Post yfw SR flops due to piracy instead
>>
>>380413609
>over-exaggerating
Why do I keep seeing retards using this word. Was there a specific amount he should have exaggerated it?
>>
>>380414072
You must not have played the original Metroid II if you don't think AM2R "changed up" the gameplay. Let me know if you'd like me to list off the gameplay improvements, and I am not talking about polish.
>>
>>380414072
>AM2R did all of that
No, no it didn't
>>
>>380414072
So go fucking play AM2R. Jesus Christ. Having options is fucking terrible.
>>
>>380414432
>>380414340
>>380414532

Let me explain then: AM2R didn't add non-gameplay gimmicks. That's what I mean by "changing up". Anything they did, they did to improve the gameplay, pacing, and overall arc of how you progress. Am2R didn't add constant unskippable cutscenes for example. It didn't try turning Metroid into a button mashing cinematic action game. It took notes from Zero Mission and Super and improved the flaws of the original Metroid 2.

I want to hope that the official Metroid 2 on the 3DS will be good, but not when everyone's idea of a good boss battle is "ooh look at the pretty cutscene, this is teh epic winzorz". It's almost as bad as forcing online multiplayer into the series, like that filth Metroid Prime Hunters.
>>
>>380407334
>qte
it's a parry counter, are you saying dark souls has qtes?
>>
>>380414778
>AM2R didn't add non-gameplay gimmicks
So you admit you're retard, thanks for playing.
>>
Is this the hardest any dev has ever been btfo by a fan game? Can't think of any other examples this hard.
>>
>>380414789
>>380414872

Yes, and they're easily abusable too. Why else do you think people call it "dodge+roll spam: the game"?

>b-but just don't use

You should be designing your game so I don't have to gimp myself just to enjoy it.
>>
>>380414778
Don't. Press. X.
>>
>>380414882
>by a romhack
FTFY
>>
>>380414942

>you have to gimp yourself and stop using multiple features of the game to feel even the slightest bit of challenge

Nice 40 dollar game you got there, Nintendo.
>>
>>380414901
>You should be designing your game so I don't have to gimp myself just to enjoy it.
You are not the only person that plays video games.
>>
>>380400497

Looks alright, would look better if melee counters could be toggled off.
>>
>>380414969
You are a very persistent little nigger, your autism is impressive, I wonder why you have such a vendetta out for this game, were you involved with the team and got kicked out because you were too much of a sperg?
>>
>>380412339
Fucking Australia, man.
>>
>>380414778
just play the original then you wanker, no one's stopping you and it's still out there available for you to play
>>
>>380415146
I'm a guy who had a non-Metroid thread too many ruined by the autism of the worst fanbase on /v/ and am celebrating the soon demise of the series.
>>
>>380415145
>would look better if melee counters could be toggled off.

10bux says it is, just like you could disable moonwalking in Super Metroid.
>>
>>380415076

>You are not the only person that plays video games.
You're absolutely right. hmmm, if only there was a way to toggle the game's parameters so that more casual fans could enjoy it, while the hardcore audience could enjoy a challenge. Hmmmmmm..... how would one go about doing that?
>>
>>380415281
>someone was a child in my thread, so I feel the need to be one in theirs.

Got it.
>>
>>380415281
>Autists ruined my shitty threads
>I BETTER ACT JUST LIKE THEM REEEEEEEE
Have you considered suicide? Like seriously, because I get the vibe you're too much of a mental defective to function properly in a day to day situation
>>
>>380411053
there've been like what, a hundred similar claims over the decade?
fuck even i have made some of those claims, because i troll and shitpost here 24/7, not only on metroid but also on other popular games like bge

just because you see someone claim a game is in the works doesn't mean they're part of the development team or have any actual knowledge it's being made
>>
>>380415478
>>380415582
I'm just celebrating the death of cancer.
>>
>>380401792
oh fuck man
fromsoft
masters of environmental story telling, difficulty, and atmosphere
I want
>>
>>380415316
You can also disable it by NOT PRESSING THE X BUTTON WHAT THE FUCK IS WRONG WITH YOU FUCKERS YES IM HAVING A MENTAL BREAKDOWN OVER THIS FUCK OFF

>>380415469
You don't know that difficulty settings aren't in there. All the LoS games had them. I mean probably not, but still.
>>
>>380415726
>death of cancer.

So you ARE going to kill yourself? Fuckin' dope. Lemme know how it turns out.
>>
>>380415680
Yeah, but did any one of them guess the Mercury Steam part of the reveal?
>>
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I don't care one bit that its visuals are a bit shit.

The fact that we're getting the game at all is making me hard.
>>
>>380415956
you mean the developer who was working on metroid prototype game for the wii u and 3ds before that post was made?
>>
>>380415812

>You don't know that difficulty settings aren't in there. All the LoS games had them. I mean probably not, but still.
You're right, I don't know that. And I'm willing to give them 4 months to reveal that information. But at the minimum, for me to forgive this, I need a hard mode in the game that makes the game very challenging, and it has to permanently and completely disable this cinematic movie trash. Only then will I give it a pass, since it'll be going out of its way to make sure I have a good time without having to constantly avoid entire buttons.

However, they haven't made a difficult game in 10 years (Nintendo and Mercury) so I have my doubts.
>>
http://www.strawpoll.me/13185716
.
>>
>>380413960
I played a bit of AM2R, wasn't too bad, just felt like Super Metroid. The remake looks a little jarring for me with the counter mechanic but I'll still enjoy it I imagine. I'm more interested in Prim 4 anyway.
>>
>>380414778
>It's almost as bad as forcing online multiplayer into the series, like that filth Metroid Prime Hunters

Wasn't Prime Hunters an arena-shooter based spin-off of Prime? What the fuck is your problem?
>>
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Looks like they combined the other m suit and prime suit
>>
>>380416940
He's one of "those" Metroid fans.
>>
>>380416940

It had a horrible singleplayer and was pretty much abandoned within a month or so. So anyone who had the game was left with like 5 people who played online, most of which were hackers and cheaters. Plus, Nintendo has no less than 20 different online multiplayer games for the Switch, and 500 multiplayer games for the DS and 3DS. Why does Metroid need it too?
>>
>>380416436
Name a single Metroid game that was actually difficult.
>you can't
>>
>>380416342
No, that would be Next Level Games.
>>
>>380417231
Metroid (NES), it's difficult to endure the old gameplay
>>
If this game is at least a 3/5 I can show a little respect for mercury stream. The footage looks ok, 2.5d kind of sucks but there hasnt been a sprite based nintento game in ages
>>
>>380400497
>developed by the developers of nu castlevania and the god awful Mirrors of Fate
No thanks.
>>
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>>380417231

AM2R, post 1.2 patch.

>mfw randomizer hell run
>>
>>380417347
Hah I'll pay that.
>>
>>380417242
no, they worked on federation force, mercury steam was working on a prototype metroid game. everyone knows this
>>
>>380417423
He said game, not romhack
>>
>>380400497
Gameplay it looks fine, graphically it looks terrible I know its a on 3DS. I would have prefer pixel graphics to shitty 3d
>>
>>380417616
Yes they worked on Federation Force...and another Metroid game before Luigi's Mansion: Dark Moon.

http://wegotthiscovered.com/gaming/level-games-pitched-metroid-title-luigis-mansion-2/

>everyone knows this
Source
>>
Don't lie.
Everything on the 3DS screen looks like ass.
>>
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>>380417656

Good thing the game isn't running on a modified rom from any Nintendo game, and was instead built from the ground up in game maker.
>>
>>380417785

Resident Evil Revelations didn't if you can forgive the lack of mouth movement and egregious hit to performance during the elevator load times.
>>
>>380400670
If that's a few months of work, then they must be the most incredible devs in the world
>>
>>380417873
You posted the wrong image, you meant to have a crying wojak image
>>
>>380408895
Fuck no.

TR 2013 had no ennemies variety and a shitty boring plot that you could see coming from milles away.

LoS is much better in the gameplay departement and the story, while not amazing, make you feel like a cool paladin in fantasyland.

It's much better than TR
>>
>>380417925
I don't mean that there aren't any good looking games on the 3DS, but the screen is awful. At least on the original 3DS.
400x240 on a 3.5in screen and it tries to do 3D games without AA.
>>
>>380417746
http://www.nintendo-insider.com/mercurysteam-pitched-a-metroid-prototype-for-wii-u-and-nintendo-3ds/
>>
>>380411053
>Game has been in development for 2+ years
Well that's just embarrassing.
>>
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>>380417978

Why would I ever save 9gag cancer to my computer?
>>
>>380417785
A Link Between Worlds looked really good. 60fps, too.
>>
>>380412530
Is it longer than 8 years?
Retard
>>
>>380418205

Ah. Fair enough.
>>
>>380417947
Most Mega Man games were made in that time frame.
>>
>>380418418
Metroidfans don't like Zelda
>>
240p
>>
>>380401640
can any mean speaker tell me if he reveal something new?
>>
>>380418502
>Metroidfans don't like Zelda
I do.
>>
>>380418502
i like zelda
>>
Looking at the gameplay for this game, man this makes me so excited for Metroid 5 when it's made on the Switch it looks so awesome even the wall jump is there.
>>
>>380418514
>original was 144p
Yes and?
>>
>>380418502
>tom_cruise_what.gif
>>
>>380403945
why even bother getting one if you're going to get a shitty one?
>>
>>380418629
they have to make metroid prime 4 first m8
>>
>>380418502
I like Zelda.
>>
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>>380418418
It suffers from the exact same problem.
The screen doesn't do justice to any game on the system. It's like playing BotW on the 640p screen of the Wii U gamepad but without the downsampling that introduces AA.
>>
>>380418668
Prove me wrong, find me a single Metroid fan who likes Zelda
>>
>>380417785
Bravely Default games looked good (if you like that style).
Mario Kart 7.
Pokémon Sun/Moon.
Super Mario 3D Land.
Ocarina of Time/Majora's Mask
>>
>>380418502
uh what
>>
>>380418824
me?
>>
I was very concerned when they said it was being developed mainly by Mercury Steam but I knew that Sakamoto wouldn't let them fuck the gameplay up. No matter what you think of Other M, only this guy knows how to perfect 2D Metroid games, and once they showed the gameplay of SR that pretty muched erased all doubts.
>>
>>380404860
why not it controls better than 2 stick cancer
>>
>>380404478
Fusion take place after Other M
>>380406913
No, it doesn't.
>>
>>380418502
Have people here never met another person in real life who likes video games?
Most people I know who love one love the other.
>>
>>380403521
>>380409225
>>380413475
Other M Other Cut
>>
>>380418904
What's the confusion

>Entity: Metroid fans
>State: Do not like
>Entity: Legend of Zelda

Are you ESL?
>>
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>>380418897
I don't think you understand.
They would look good on another screen.
See >>380418779 and pic related. Mario Kart 7 is even worse.
>>
>>380418779
Because we play games zoomed in like that, right? Right? It looks fine the way it is meant to be viewed, you're just being a picky tech-snob
>>
>>380409776
>The counter/Cutscene shit is completely optional
the bitch in the treehouse didn't use it on her third encounter with those bat things and got hit. It's not optional if you don't want to get hit
>>
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>>380419130
Look at the blonde blobs face.
>>
NintendoGAF so fucking pathetic
>what's that? a new mehtroid?
>wtf I love lords of shadow, mirror of fate and Mercury steam now!
>>
>>380415807
Masters of shit hitboxes, artificial difficulty, absent storyline and turn based rhythm gameplay.
>>
>>380418972

>and once they showed the gameplay of SR that pretty muched erased all doubts.
Them trying to turn it into a cinematic experience only showed me that Sakamoto has learned nothing from Other M.
>>
>>380419292
That's X/Y, not Sun/Moon.
>>
>>380419103
Your post. Since every person I've come across likes both Zelda and Metroid
>>
>>380419329
Did you even watch the Treehouse footage? In what way was any of that 30 minutes of gameplay "cinematic"? Or are you talking about the odd 2 seconds where Samus would grab an enemy?
>>
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>>380419395
Same screen as far as I know.
>>
>>380407496
No need to, it's already positive.
>>
>>380419429
But you're a neet on 4chan, of course your mum would tell you she loved both (Protip: She doesn't know what either is)
>>
>>380418713
But Sakamoto and Mercury Steam is making Metroid 5, I doubt Metroid Prime 4 will be finished then. Chances are Metroid 5 will release around the same year as Metroid Prime 4 on the Switch that way thee will be 2 Metroid games on the Switch for the two types of fans. I'm so glad Metroid is back.
>>
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>>380406598
>>
>>380406012
>>melee counter mechanic trivializes combat
No, it doesn't.
>>
>>380419437

>Or are you talking about the odd 2 seconds where Samus would grab an enemy?
see >>380406849

This should never be in a Metroid game, and for 40 dollars I shouldn't have to "just ignore it". How about you NOT put it in the game in the first place? Funny how I have to constantly make sacrifices to make the conglomerate happy, but they don't have to do a damn thing. They think they're entitled to my money.
>>
>>380419130
Compare Mario here to his sprites in earlier games.
>>
>>380419454
But different game. There is a reason I didn't mention X/Y. If you're just going to keep showing still images (which is not how we see the games in person), you're not going to prove your point.
>>
>>380419497
so they're making 3 new metroid games?
>>
>>380419549

t. probably likes god of War.
>>
>>380419486
hahah you sure showed me XD
>>
>>380419329
What cinematic experience? The game has about as much cutscenes as Zero Mission and Metroid Prime 1 had, which were short 5 second cutscenes.
>>
>>380410454
>The footage we've seen has shown large framerate discrepancies
A stream of a game in development isn't indicative.
>The game is designed around it, so it'll be a constant annoyance to avoid it. Give me a hard mode that has it completely disabled by default, and I'll give it a pass there.
Except having more attack doesn't trivialize combat. It gives more options. There is ero reason to complain.
>>
>>380419564
Again, did not mention New Super Mario Bros.
>>
>>380419558
So you are talking about the odd 2 seconds. During a boss fight.

Stop being a nitpicking, petty fuck.
>>
>>380419613
The way Sakamoto and Mercury Steam talked about the future of 2D Metroid I believe they are once this game goes gold.
>>
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>>380419602
I can't find many uncompressed screenshots from SM, but how do you like Cynthia's face?
Also, an uncompressed video would only make it worse. I own a 3DS, I know.
Bravely Default looks nice when there aren't any 3D models in view.
>>
>>380419750
Metroid fans don't like Mario games
>>
>>380419558
It's called modernization, plus the shit is optional anyway unlike Other M and you're the one actually shooting the enemy.
>>
>>380415680
why would someone screencap a 2 year old shit post then?
>>
>>380411785
>it's a counter you initiate with a button press, which activates a cutscene. Essentially a quick time event
No. That's i not a what a QTE is. a QTE is a dance dance revolution smashing of button that, if suceessful, will make your action succeed.

Here it's contextual action. each button press translate directly into an action.

That's not QTE.
>>
>>380419680
>>380419707

see what I linked here >>380419558

>>380419775

>So you are talking about the odd 2 seconds. During a boss fight.
2 seconds? I timed it, it's 10 seconds, minimum. You can't skip it, you can't interact with it. There is no defense for this disgusting casualization.
>>
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>>380415812
Not the guy, but if the game has a dedicated melee-counter system then it stands to reason that they will give enemies more melee attacks and rushing behaviour, and if the melee system is the only realistic way of stopping or avoiding those kinds of attacks then "not using" is not a viable option. A mechanic's mere presence affects the design of the rest of a video game.
We can't know for sure either way yet, but I'm just looking at the possibilities objectively.
>>
>>380419824
I like Mario games
>>
>>380414901
>Why else do you think people call it "dodge+roll spam: the game"?
It's not dodging. it's countering. Rockstar batman games also have those.
>>
>>380419824
I'm sure they do. Ssure as hell your mother is a prostitute.
>>
>>380419878
why would someone screencap a post they made 2 years ago
>>
>>380419894

>Here it's contextual action. each button press translate directly into an action.
That's a lie from marketers. They said the same thing about Other M. It is objectively inferior to actual gameplay.
>>
>>380416436
>However, they haven't made a difficult game in 10 years
Boy.
>>
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>>380420053

>Donkey Kong
>difficult

Boy, don't make me laugh.
>>
>>380412848
No, there was several counters you had to do.
>>
>>380419802
Looks fine, considering that's not meant to be the focus in this game. Are you going to just continue to go way out of your way to cherry pick what you think might be the biggest offenders? For the console itself, these games all look fine/great. Especially in person, and in motion.
>>
>>380419927
We've seen your post and that video clip. It's not a QTE and it's not a cutscene it's a counter that happens all in real time.
>>
>>380420002
>I'm sure they do. S-sure as hell your mother is a prostitute.
Sad. No actual argument just childish insults.
>>
>>380420126
You didn't play it though.
>>
>>380414072
>It takes ten seconds for a single non-interactive cutscene to finish, DURING A FIGHT NO LESS.
>non-interactive
Wrong, those were four successful counters, there, each of them requiring you to succeed to damage the enemy.
>>
>>380400497
Is Citra good yet? Running it at a decent resolution will help make the visuals look less terrible.
>>
Looks good. The devs seemed to know what they were doing and aware of what Metroid is about. MercurySteam is a good developer when not being lead by an asshat.
>>
>>380417347
>spend 30 minutes typing in your password to continue your progress
>spend the next hour trying to refill your energy because you start with 30
anyone that doesn't place Metroid at the bottom of the tier list is deluded
>>
>>380407335
>>380407721
You have already played Samus Returns?
>>
>>380407096
I can't pinpoint it but yeah, I got the same feeling too.
>>
>>380407764
>It's a mechanic for filthy casuals that shouldn't exist because it trivializes combat.
>>380407764
No, it's not. Having more attack options doesn't trivialize anything.
>>
>>380407096
>>380420589
The hips are wider, shoulders smaller.
>>
>>380420209
>>380420326
>>380420651

>it's a counter that happens all in real time.
Why does it replace actual gameplay? Why is the metroid completely incapable of attacking you during any point in the cutscene?

Watch this game not even have a hard mode because "it ruins Sakamoto's vision".
>>
>>380408113
>and watch the game play itself!
Are you a moron? this is not how it work. What parry doe is:
You attack the enemy AT THE RIGHT MOMENT (WHICH REQUIRE SKILL TO NAIL RIGHT). and tehn you have opportunity TO IMPLEMENT CRIT ATTACK YOURSELF.

It's a mechanic that reward skill, moron.
>>
>>380420142
Sorry for having standards at all.
All 3D games on 3DS look like shit. Bravely Default looks good when you only see the painted 2D environments. If you this shitty of a resolution, you need to either use AA, have an untextured polygon aesthetic or stick to sprites like most GBA games.
>>
>if the melee system is the only realistic way of stopping or avoiding those kinds of attacks then "not using" is not a viable option.

I understand this point, and you're right, we don't know for sure. But based on the LoS games, dodging, at a minimum, will also be just as viable.
>>
>>380420796

>You attack the enemy AT THE RIGHT MOMENT (WHICH REQUIRE SKILL TO NAIL RIGHT)
This board is lost, I swear. When people think this is a super-difficult mechanic, I can only shake my head in embarassment.

>>380420932

Based on the LOS game, this game could be absolutely horrible. Mercury Stream is a terrible developer, no matter who's at the helm.
>>
>>380420696
>Why does it replace actual gameplay?
It IS part of the gameplay.
> Why is the metroid completely incapable of attacking you during any point in the cutscene?
It is, you miss the counter, and it will damage you hard. You know it actually require good timing skill to suceed a parry, right?

watch >>380406849
After the first parry, the metroid attack and you have to parry again, or suffer damage. He does it sveral time.

Those are counters.
>>
>>380420391
This.
>>
>>380420696
>Watch this game not even have a hard mode because "it ruins Sakamoto's vision".
All the metroid PRime sicne PRime have got an hard mode.

Even Othe rM had an hard mode. Fuck you and your victimisation complex.
>>
>>380420227
DKCR is not a hard game dude

some of those optional temple levels were tough but the main game was not hard at all
>>
>>380400497
Well it's Mercury Steam (and the 3DS is shit) so of course it doesn't look very polished, all I can hope for is that the game is fun, they can't fuck up Metroid 2 right?
>>
>See counter mechanic
That's cool
>See it get used a ton to take out weak melee enemies
Uh oh, this might get used too much
>See her get to enemies that just use ranged attacks
>Suddenly melee counter doesn't do shit

I'm not really that worried.
>>
>>380421218
>this game isn't hard except when it is
>>
>>380421007
Untrue. Lords of Shadow was legitimately one of my favorite games of the year it released, and actually the generation. Mirror of Fate was passable. LoS2 was pretty bad, though, but having read around, it really seems like a result of a shit director, and Konami being Konami.

I have no fears with them + Nintendos guidance. Honestly, I hope they go 2nd party.
>>
>>380420917
Something doesn't have to be state of the art to look good. Shovel Knight, for instance, looks great for what it is trying to achieve. AM2R looked great for what it is trying to achieve. Not every game is trying to be the be-all-end-all of graphics. They are doing well with the tools available. If you honestly think all of the 3D games on the 3DS look like shit, maybe this isn't the console for you. Or you need to get your eyes checked.
>>
>>380410864
>The combat shown is disjointed and clunky
Except it's not. at all.
>e. It lacks control and smoothness and maneuvering that I prefer in 2d metroid.
It has the same smoothness than other 2D metroid.
>>380411128
>you can't give even the smallest implication that this game should be button mashing action trash.
Except it'snot, you don't succedd parry with button smashing.
>. It should focus completely on exploration with a focus on down-to-earth metroidvania combat.
But it does.
>if at any point you dare to take control away from the player, you've made a cinematic movie and should just stop making video games.
That is not awhat a cinematic movie is. Contextual action are and have never been bad gameplay implementation.

And cutscene exist basically since early videogame.
>>
>>380421352
it's not hard except for the few secret bonus levels rewarded for 100% completion
>>
>>380420696
Look if you don't want the game then don't buy it. You're as bad as Bungiefags in the Halo community constantly asking for Halo 2 and 3 when just getting those over and over again would be tiring.
>>
>>380421014

>It is, you miss the counter, and it will damage you hard.
It's funny that you think that. Every single attack the metroid does is scripted, and cannot hurt you in the slightest. The constant slowdown should've told you that. At the most, if it ever does ask you to press a button, you can just button mash, not bothering to touch anything else. Again, cinematic garbage like that filth Bayonetta.

You cannot change the base gameplay that AM2R perfected. Any alteration is objectively bad.

>b-but just don't use it

Can I pay for a version of the game that has the feature removed, maybe 20 dollars cheaper? I shouldn't have to ignore it if I'm paying full price.
>>
>>380418216

>pitch game idea
>game undoubtably happens because we live in happy perfect land where all dreams come true!


Im not even that anon but you're a flying faggot.
>>
>>380421460
>cinematic garbage like that filth Bayonetta
Spotted your ass, ACfag, get the fuck out of this thread.
>>
>>380400497
if I get a 2ds will this be playable on it?
>>
>>380421450
>>380421623

>you don't succedd parry with button smashing.
Except you can. They're way too generous with the quick time events. We may as well not discuss this any further if you ever think for even a second that this kind of gameplay is "difficult" or "skill intensive".

>But it does.
Not with those horrible quick time events.

>Contextual action are and have never been bad gameplay implementation.
Every single game they've ever been in was bad. So I'd say yes, there's a correlation.

>And cutscene exist basically since early videogame.
Of course, let's never improve the horrible flaws and poor game mechanics of prior games.
>>
>>380421007
>This board is lost, I swear. When people think this is a super-difficult mechanic
It's as difficult as the dev make it to be and how punished you are when failing.

It is in no way a bad mechanic. Resident Evil 4 relied on it too. Like everythign else, it's all about how it's implemented.

You are basically "the fight has some cool action sequence" and going "oh no, ruined forever".
>>
>>380421460
then dont fucking buy it holy shit you've literally been in this thread arguing with people for hours
>>
>>380401640
horrendous font
>>
>>380421716
Because you retards keep responding to him instead of reporting him.
>>
>>380418824
hi
>>
>>380421572
you are a retard
>>
>>380421652
Yes
>>
>>380421460
>It's funny that you think that. Every single attack the metroid does is scripted, and cannot hurt you in the slightest.
Does your dad work at nintendo?
> The constant slowdown should've told you that.
No, it doesn't. Bullet-time doens't mean you are safe.
>At the most, if it ever does ask you to press a button, you can just button mash
Wrong. You hit at the bad time and you get punished. Fuck, do you eeven know what counter/parry is?
>You cannot change the base gameplay that AM2R perfected. Any alteration is objectively bad
You are talking like you know for fact things that require to have ACTUALLY played the game.

You are making speculations just so you can be ass pained about it.

Don't make speculations out of yar ass just so you can complain about them.
>>
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>>380421712

>You are basically "the fight has some cool action sequence" and going "oh no, ruined forever".
Because it's unnecessary fluff and you're only defending it because "it's epic and cool" but it does nothing for gameplay purposes. You defended it when Other M did it too, even claiming that Other M was a good game. So that's why I'm suspicious of this new title.

See pic related if you try to claim that nobody defended Other M.
>>
>>380421903
nigger fucking relax you troglodyte
>>
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>>380421834

>ur a retard

You sure got me.
>>
>>380421683
Shut the fuck up, Acfag, I've already outed you.
>>
>>380421776
Unfortunately stupidity is not a reportable offense.
>>
>>380422064
you didn't even read the comment chain
>>
>>380422048

>No, it doesn't. Bullet-time doens't mean you are safe.
it means the enemy cannot hurt you in the slightest, and you're given way too big an advantage.

>Wrong. You hit at the bad time and you get punished.
A bad time that doesn't exist. The game practically makes every moment a perfect chance to parry.

>Don't make speculations out of yar ass just so you can complain about them.
Don't release games like Metroid: other M and Fed Force and then claim to know what's best for the series. Also, AM2R exists, so that alone nullifies your argument.
>>
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>>380421897
it will work on this 2ds? not talking about the new 2ds.
>>
>>380422049
Look ACfag, we already know you love Other M even though it's the worst Metroid in the series.
>>
>>380422183
The official press fact sheet says "Nintendo 3DS Family of Systems" so yes.
>>
>>380422147
Eh, he's console warring in a passive aggressive way.
>>
>>380422183
yes, the new 2ds is just a foldable 2ds
>>
>>380422165
Why are you still in this thread, ACfag?
>>
>>380422049
other m hate feels like it was just one popular guy saying his opinion on why he thinks its bad then everyone is just having a sudden "realization" that it was always bad. People parroting someone else basically

I literally remember no hate here when it first came out/was reveal
>>
>>380422215

But how can it be the worst? It has those "epic" cinematic takedowns, aren't those a good thing?
>>
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>>380400670
>It's obvious they've only been developing it for a few months.

Another /v/ kiddie imbecile who has no clue about game development. Whodda thunk it?
>>
>This intense, side-scrolling action platformer has been completely remade with
engaging and immersive 3D visuals and a rich, atmospheric color palette.
‱ Classic Metroid II: Return of Samus gameplay is joined by a wealth of new
content, including a set of brand new abilities that utilizes a mysterious energy
resource called “Aeion,” a powerful melee counterattack, and 360-degree Free
Aim Mode.
>There are plenty of secrets to ?nd—and if you uncover enough of them, you
may even start to unravel the mystery of Planet SR388’s past.
>Two new amiiboℱ ?gures—Samus Aran and Metroid—will be released as a set
alongside the game. This game is also compatible with the Zero Suit Samus and
Samus amiibo from the Super Smash Bros. series.
Functionality details will be revealed at a later date.
>While supplies last, fans will be able to purchase a special edition of the game,
which includes a physical copy of the game, a sound-selection CD featuring 25
tracks from across the Metroid franchise, and a reversible title-sheet insert for
the game case.
>>
>>380422258
>>380422263
thank you, sorry for the dumb questions, I just never owned a ds and there's so many of them.
>>
>>380422317
ACfag why are you still responding when you already got outed?
>>
>>380421683
>Except you can. They're way too generous with the quick time events.
Wow, does your dad AND your uncle work at Nintnedo?

>We may as well not discuss this any further if you ever think for even a second that this kind of gameplay is "difficult" or "skill intensive".
We may ass well not discuss gameplay mechanic we actually don't know the actual working and stop making speculation just to be angry about them.
>Not with those horrible quick time events.
QTE: DDR sequence of button that, if timdone right, make your action succeed. You do not actually decide of when the action is done.
Contextual Action: action DIRECTLY linked to ONE push of a button that require good timing. YOU decide when the action is done when YOU push the button. You know, like everything else in the game.
>Every single game they've ever been in was bad.
Wonderful 101 says HELLO!
>Of course, let's never improve the horrible flaws and poor game mechanics of prior games.
Cutscne isn't poor game mechanic. Fuck even Super Metroid had them.
>>
>>380422390
well the ds family is nintendo's most successful console
>>
>>380422438
It's Acfag just ignore his retard ass.
>>
>>380422049
Other M was good. In some areas it was even great. The emphasis on storytelling wasn't even all that bad, except for two main things: Turning Samus into a submissive and whiny bitch, and the overuse of "the baby". Otherwise, the story filled some gaps (gaps that didn't NEED to be filled, but were welcome). The gameplay, while not 100% traditional Metroid, felt fresh but somewhat familiar. The setting was cool, and the exploration wasn't terrible. It was just about the same level you could expect from a Prime entry. Honestly, if I could change only one thing, it would be how you "unlock" abilities by being given military clearance.
>>
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>tfw playing through AM2R
>spend a couple days on it, make a lot of progress
>boot the game up a few days later
>all save data is now gone
>haven't touched it since
>>
>>380418471
Yes because Megaman is simple as shit with LEVELS and crap. You can't compare the two. I could load up Unity right now and smash a Megaman clone out in a week.
>>
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>>380422515
>Turning Samus into a submissive and whiny bitch
LITERALLY the best part
>>
>>380422165
>it means the enemy cannot hurt you in the slightest, and you're given way too big an advantage.
WRONG MOTHER FUCKER! it means you have to attack at the precise right time or be punished. You have imagined a game mechanic you don't even know exist just so you can complain about the game. Do you realise this?
>A bad time that doesn't exist. The game practically makes every moment a perfect chance to parry.
does your whole family work at nintendo?
>and Fed Force and then claim to know what's best for the series.
Fed Force is a good fucking game.
>Also, AM2R exists, so that alone nullifies your argument.
It's complelty unrealted and doesn't nullify anything.
>>
>>380422438

>Wow, does your dad AND your uncle work at Nintnedo?
We all saw the treehouse. if those casuals can play the game no problem, I know for a fact that there's no challenge in the game.

>We may ass well not discuss gameplay mechanic we actually don't know the actual working
Track record of the developer says otherwise.

>Contextual Action: action DIRECTLY linked to ONE push of a button that require good timing. YOU decide when the action is done when YOU push the button. You know, like everything else in the game.
And how is this different from a QTE when the enemy is completely paralyzed and anytime he futilly attempts to attack, the game slows down to bullet time so as to not be too videogamey? You can still button mash to victory because the windows of contextual action are pretty much incapable of making you fail.

>Wonderful 101 says HELLO!
That cinematic WiiU movie game? thank you for proving my point.

>Cutscne isn't poor game mechanic. Fuck even Super Metroid had them.
Super Metroid is objectively better when it's modded to remove those scenes. I do it all the time actually.
>>
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>>380422382
So let me get this straight the new things are:

New and "improved" graphics
New parry mechanic
360 aim
More powers

thats it? surely they know Metroid 2 was short as fuck and added more stuff to flesh the game out
>>
if this game features the zero suit it is a failure
>>
>>380422712
It's ACfag, ignore him.
>>
>>380422727
No, learn to read.

Also during the livestream they said they remade and added new areas.
>>
>>380422747
available through the zero suit amiibo
>>
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>>380422515
>>380422712

>Other M was good. In some areas it was even great.
>Federation Force is a good game

And I've been talking to Nintendo marketers the whole time. I should be surprised, but I'm not.
>>
>>380400497
>Melee counter the game
Most of the enemies had an extremely easy tell. Why would they do this.
>>
>>380422725
>modding SM to remove like 5 "cutscenes"

Can't make this shit up, folks.
>>
>>380422747
I think it will just be treated as an Amiibo bonus, meaning you can ONLY play Samus without her suit if you use it but if you don't the only time you will see Samus in the Zero Suit is when she dies and when you complete the game at the fastest time.
>>
>>380422049
>Because it's unnecessary fluff
everything is unnecessary
>and you're only defending it because "it's epic and cool" but it does nothing for gameplay purposes.

Yes it does, it add timing skill to what would otherwise be a "smash the powerbeam button and dodge attacks" until everyone dies. Not a bad thing, but adding parry mechanic give more diversity of fighting.
>You defended it when Other M did it too
I didn't because the dodge system made it too easy. Here, you don't dodge, you actually have to parry it.
>even claiming that Other M was a good game
Not a single time did I claim that.
>So that's why I'm suspicious of this new title.
You are imagining a mechanic that is on contradiction with what is being seen.

>See pic related if you try to claim that nobody defended Other M.
I never defended it.
>>
>>380422924
If you watched the stream you would know all enemies aren't like that. She loaded multiple saves and we got to see different enemies so it isn't just gonna be like >>380402140 the whole game
>>
>>380422908
>And I've been talking to Nintendo marketers the whole time.
Fuck you FF is good and fun.
>>
>>380423026

>Yes it does, it add timing skill to what would otherwise be a "smash the powerbeam button and dodge attacks" until everyone dies.
So you've never played AM2R. Gotcha.

>Here, you don't dodge, you actually have to parry it.
With a mechanic that makes it way too easy.

>Not a single time did I claim that.
see>>380422515

Same writing style, same use of vocabulary.
>>
>>380422515
>the exploration wasn't terrible
There was pretty much no exploration.
>>
>>380413738
paste it in your browser, it'll ask you what program you want to use, choose deluge
>>
>>380422908
I remember mentioning Federation Force at all. Oh wait, no I don't. I'm sorry that you're stuck in your delusion bubble and you reject all change. It really limits your pool of available games to play. I hope one day you realize this and begin to enjoy things out of your comfort zone.
>>
>>380423190
My bad, didn't see you linked to someone else's comment. My point still stands.
>>
>>380423026
It's ACfag, some retard that hates cutscenes no matter how short.
>>
>>380423190

I enjoy things all the time though, anon. I just don't like cinematic experiences. Even if this Metroid game turns out decent, I'm subtracting at least 30 points off of its score (on a 100 point scale) simply for having these elements. I will not consider them good no matter what.
>>
>>380422725
>We all saw the treehouse. if those casuals can play the game no problem, I know for a fact that there's no challenge in the game.

>Demo area
>Had time to practice
>Still died twice
>no problem
>>
>>380422515
Kill yourself
>>
>>380423141
Hate to break it to you, but I wrote the Other M piece, but not the other one. I am not defending the parry mechanics.
>>
>>380423291

>braindead casuals that make Valve playtesters look competent only died twice
>when they can't even complete the original Metroid because it's too "videogamey" according to them

lol

>>380423339

Whatever you say pal.
>>
>>380423154
So you admit to not playing it. K.
>>
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>>380423026
>Because it's unnecessary fluff
>everything is unnecessary

damn nigga gettin' existential in hurr
>>
>>380400497
of course you do, you metroid fags have been starving for content l m a o
>>
>>380403616
To be honest, can you imagine the shit he'd get if he went out and said "SAMUS RETURNS LOOKS LIKE SHIT PLAY MY GAME INSTEAD"?
>>
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>>380423141
>So you've never played AM2R. Gotcha.
I did, I never said I was desribing AM2R, there. Also, beside the point. Adding new gameplay mechanic doesn't diminish a game.

especially as most of the attack are don in a classic way and the contextual action sequence are only here and there to piment the gameplay.

>With a mechanic that makes it way too easy.
Do you work at Nitnedo yourself? Did you implement that mechanic? Why did you implement that bad mechanic you know all about how the game actually play?
>see>>380422515
Not my post. also, he isn't saying Other M is good, he is saying it had some good element. Learn to read, go dman it.
>Same writing style, same use of vocabulary.
don't become a graphologist, please, you would suck at this job.
>>
>>380422889
is there an online store on ds where you can buy it without having to buy the toy?
>>
>>380423089
All the metroids HAD to be killed like that of the ones they showed. It's stupid.
>>
>>380423402
see>>380423506
>>
i want those fucking amibos even though i have no use for them
>>
The only people who say MediocritySteam isn't a fucking awful developer are people who were never fans of Castlevania in the same place. Metroid will suffer the same destiny. Don't buy games from bad developers just because you feel that "the franchise will die if I don't!"
>>
>>380423426
the point is "unnecessary" has never been a valid complain.
>>
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>>380423402
Don't know how else you want me to prove it to you. Obviously it could be doctored, but would I really go to such lengths? Up to you to decide. Does it bother me that you think I am him? Shit no.
>>
>>380423519
no, but you could always buy the card
>>
>>380423506

>especially as most of the attack are don in a classic way and the contextual action sequence are only here and there to piment the gameplay.

see >>380423541

They're making enemies in the game that cannot be killed without the contextual actions. That is not okay. It's worse than AM2R. That is not up for discussion.

>Do you work at Nitnedo yourself? Did you implement that mechanic?
Every single game with the same mechanic has been casual trash. From Wonderful 101 to Bayonetta to Devil May Cry, all of them were bad games. Adding it to Metroid does not make it better.

>he isn't saying Other M is good,
>literally says "other M was good"

why would he/you say that if that's not what they meant?
>>
>>380423506
>he isn't saying Other M is good
I literally started the post with "Other M was good"
>>
>>380423639

>the point is "unnecessary" has never been a valid complain.

If I consider it destructive to the game's flow and entertainment, that's a perfectly valid complaint. Especially when it's mandatory and can't be disabled.

>hurr just don't use it

fine, but don't make me pay for it. give me a version of Ninty's Metroid 2 remake that's only 10 dollars with the mechanic removed. Then we'll talk.
>>
>>380423627
Companies who have made some pretty mediocre games are able to make some great ones with Nintendo's oversight. I wouldn't worry about who's making it at all because of that, it's hard to screw up a remake, and what we've seen so far looks pretty good.
>>
>>380423941
>fine, but don't make me pay for it. give me a version of Ninty's Metroid 2 remake that's only 10 dollars with the mechanic removed.

Makes sense. I sure would like Mario Kart 8 Deluxe without blue shells and only get charged $10.

Still not defending him, but your request is fucking retarded.
>>
>>380404764
>>380404339
Speaking as a Metroid fan, it's going to be amazingly sad seeing the overly optimistic, desperate Metroid fans get their hopes dashed by another sub par Mercury Steam game. It's as oblivious as getting excited for a game outsourced to Double Helix or Ninja Theory, just baffling. Unless you like those awful Lords of Shadow games, more specifically Mirror of Fate which this is most similar to, power to you.
The highest praise this game will get from the average fan is 'well it's the worst 2D Metroid but it's still good!', (while Fusion is already an affront to Super Metroid, setting the bar pretty low) count on it. It'll probably be the best game they've made in the same sense DmC was the best game Ninja Theory could make.
>>
>>380423773
>>380423541
>All the metroids HAD to be killed like that of the ones they showed. It's stupid.
It show it CAN be killed like that, but they have an actual lifebar.

nothing indicate they HAVE TO.
>They're making enemies in the game that cannot be killed without the contextual actions.
I think you have several generation of your family tree working at Nintendo, at this point.
>Every single game with the same mechanic has been casual trash. From Wonderful 101 to Bayonetta to Devil May Cry,
Mentioning awesome fucking game isn't going to help you make your point. Also, no. Bayonetta in particular actually required good timing. And finisher are awesome if done right. it's like complaining link final's sword stab in OOT.

>>literally says "other M was good"
and had you read further, you'd see he actually mention the bad aspect of it too.
A core bad issue with Other M was how easy it was to dodge. the parry actually remedy to the button smashing problem by requring an actually well timed push that require timing skill.
>>
>>380422515
Other M was shit and will always be shit, I'm glad Sakamoto learned from his mistakes with Samus Returns.
>>
>>380424161
Fusion was great.
>>
>>380424120

They could give me the request I want, or I can get the game for 0 dollars thanks to the sailors of the high seas, if you get my drift. It's their job to incentivize me from that.

>>380424196

>Mentioning awesome fucking game isn't going to help you make your point.
I mentioned movies, but I don't recall mentioning games.

>and had you read further, you'd see he actually mention the bad aspect of it too.
Which he downplayed as "entitled gamers hating fun".
>>
>>380423941
>Especially when it's mandatory
IT'S NOT, THOUGH.
>>
>>380423941
>f I consider it destructive to the game's flow and entertainment, that's a perfectly valid complaint.
Then the issue is still not that it is unnecessary. The issue that it is destructive of the flow and entertainment.

and the thing is, Contextual action DOES NOT DO THAT, if well done, at least. Bayonette and Wonderful 101 are very good example of that.

>fine, but don't make me pay for it. give me a version of Ninty's Metroid 2 remake that's only 10 dollars with the mechanic removed. Then we'll talk.
>I want a brand new complete game for 10 bucks.

It's not just a reskin you know.

also, I never used that argument. I said parry diversify the gameplay and make it better.
>>
>>380424339
Doesn't make your request any less retarded.
>>
>>380421420
So you don't get it.
Shovel Knight and AM2R are both 2D ganes and I agree that those look great. That's your hint.
>>
>>380424339
>I mentioned movies, but I don't recall mentioning games.
They are games. Game having cutscene still are game. SupĂȘr Metroid is still a game despite having cutscene. Zero mission is still a game despite having cutsecene.

Cutscene are neither bad nor eveil. Like everything else, it all depend of how you use it.
>>
>>380424453
So you didn't get it and/or you didn't read my entire post. Got it.
>>
>>380424429

>Contextual action DOES NOT DO THAT, if well done, at least. Bayonette and Wonderful 101 are very good example of that.
Good examples of it being done terribly.

>It's not just a reskin you know.
Hollow knight offers 10 times the content of most nintendo games, and is barely 15 dollars. So there's no argument there.

>>380424531

>They are games. Game having cutscene still are game
2+ hours of cutscenes is where that line gets drawn. Why not remove them? If the gameplay was good, wouldn't it benefit the game to get rid of the non-gameplay?

>b-but that would ruin the game

So the gameplay isn't that good. Interesting.
>>
>>380420917
>All 3D games on 3DS look like shit
ZOoT3D and MM3D both look good.

Link Between World look good too.
>>
>>380424161
Fusion was good and this game already looks better.
>Samus can wall jump
>ball jump
>has all of her old abilities
>new abilities
>exploration is back
>finally feel like 2D Metroid and 3D Metroid are in the same universe
>Sakamoto reinvigorated in creating new 2D Metroid games meaning Metroid 5 for the Switch
I'm happy Metroid is back and to make matters better it already completely shits on Other M like no tomorrow and it's not even released yet.
>>
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>>380405948
>Mfw Prime 1 intro theme kicks in as the 4 fades in
>Mfw Super Metroid-tier music kicks in on the Metroid 2 remake
>>
>>380424542
>no u!
Why don't state from the beginning that you don't understand.

>>380424653
Look at the screenshot I posted earlier. 240p 3D graphics without AA or heavy stylization with an emphasis on contradt anf shape to compensate doesn't work.
>>
>>380424647
>Good examples of it being done terribly.
Being done great. And other example are the Rockstar Batman games.
>Hollow knight offers 10 times the content of most nintendo games
HK is way shorter than Metroid 2.
>2+ hours of cutscenes is where that line gets drawn.
And from what we know of Metroid 2, it has way less than that.
>Why not remove them? If the gameplay was good, wouldn't it benefit the game to get rid of the non-gameplay?
that's a weird ass supposition to make. cutscene and gameplay are not at odd with each other. if done right they complement each other and both participate to the mood and atmosphere of the game.
>>b-but that would ruin the game
Don't make me say argument I didn't say. I never stated that removing cutscene ruins gameplay.
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