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HOW DID BETHESDA FUCK SO BADLY

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Thread replies: 293
Thread images: 44

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HOW DID BETHESDA FUCK SO BADLY
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is this a new meem
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>>380398624
I really can't believe they thought this was a good idea after the backlash they received last time.
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>>380399220

(((They))) won't stop
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>>380399220
HEY KID! WANNA BUY SOME CRAB ARMOR?
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Guys be honest, how bad is it? Are people over reacting? I stopped playing Skyrim a long time ago so I don't give a shit, but it seems like Bethesda is going full damage control
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>>380398624
It'll be like an infinite amount our award winning DLC and you guys liked that right? Wasn't Nuka-World fun? Wouldn't you agree that a different color backpack for your character is worth $5 if it supports the community? Once you buy Fallout 4 and Skyrim again in VR form I'm sure you'll love it!
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Bethesda's getting more greedy. Their fo4 DLC costs more than the actual game and they won't even release a definitive version with it all.
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>>380399750
As if that shit DLC is worth any money at all.
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A mod is something that adds a new piece of a game, whether or not it adds something that adds to the already big world of Bethesda games. It gives the player the freedom do what he wants the devs didn't want to add/cut out. It's basically a DLC/ expansion for free, unless you want to donate.
Bethesda doesn't get that making it NOT free just makes it DLC, albeit very shit DLC.
Bethesda doing this shit again is ridiculous.
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>>380399926
This is the same industry that monetized easter eggs and cheat codes. If it exists, there are people hard at work finding a way to get paid for it.
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>>380398624
>They actually are deleting comments on the video

PFFFT HAHAHAHAHAHHAHAA

Now that's just adding salt on the injury, it's much better to just disable them and ratings
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>dude everything should be free, fuck people wanting money for their work!
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>>380400290
Modders don't want money. Bethesda wants money.
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>>380400290
Yeah the hard workers modders need their respective income for their work!

We take 60% of the cut btw since we made the game though.
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>>380400290
This isn't modders getting paid, this is beth getting paid for modders work.
Regardless, minecraft has had modders getting paid with adshekels, which is a whole lot less jewish than this shit, and it still completely killed creativity.
That's ignoring the fact that there's a much bigger technical barrier to entry for minecraft modding, beth modders are more likely to be "artists" and all the other shit that'll just cause kikery.
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>>380400290
Go to bed, Phil. You've gotta find a way to monetize patches or something.
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>>380400434
>Modders don't want money

You aren't a modder, why even make a stupid comment like this?
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It won't last. They're betting on console kiddies being ignorant retards, but it won't be enough to support the program, which, now that Gaben has backed out entirely, they have to run all by themselves, and (based on how they claim it will work) with a level of diligence the original attempt never would have gotten.
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>>380400434
Yeah im sure modders dont want money even though many have donation links everywhere
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>>380400884
Actually I am
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>>380400884
Then why not pay modders with advertising money that beth takes a cut of?
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>>380400997
If you're a modder, show me your mudcrab mod
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>>380400905
oh, addendum: almost guaranteed they'll have major new first-party DLC available exclusively through this system from the time it launches, in order to try drawing people in and getting them used to it. and they'll be planning on relying on the fact that nothing in the service identifies who made what DLC. betting on people forgetting altogether that it's actually paid mods at all.

IF YOU DON'T WANT THIS, DON'T SUPPORT IT.

The ambiguity of FO4VR including DLC or not makes me suspect their plan may be for FO4VR to use Creation Club exclusively, for paid DLC (including all the previously released stuff).

JUST DON'T BUY ANY. it will eventually go away if you JUST WAIT, AND DON'T GIVE THEM YOUR MONEY.
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>>380400884
Not him but if I was a modder I am fucking positive that I'd make more money off Nexus donations than charging a price for them, and I even develop customer good will as a bonus.
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>>380401442
>JUST WAIT, AND DON'T GIVE THEM YOUR MONEY.
no, throwing an autistic shitfit and spamming their email serbs costing them shitloads of cash and also sending them fermented herring in the mail along with elephant shit will solve this problem
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>>380401624
Ok, that's fine. JUST DON'T BUY ANY. That's the most important thing, and it's what will fuck us all in the end. Just as it has with pre-orders and day-one DLC and microtransactions.
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>>380401624
This. Ignoring won't do shit since they knew the idea of paid mods of out right toxic and still proceeded to push it while trying to spin it like it's something else. Throwing shit at them will solve the problem
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>>380400884
How do you know hes not toy dense fuck. Ive seen mutliple modders have the same stance. Go fuck a cactus you corporate cuck
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>saving a thumbnail
kys
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Well a lot of people are still soured from Steam paid mods which was a horrid implementation
Bethesda at least seems to have learned a little and have an application process which requires a portfolio of mods you've made before, and disallows old mods being retrofitted, but the question is how strict their application process will be, and what defines an old mod
What if I took a retexture, edited it a little, and called it a new model?
I dunno if it'll be good or horrid, but there is the possibility that with Bethesda's backing on the modders, we might see some mods on level of actual expansions like Bloodworm or Shivering Isles
Can only wait and see
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>>380402132
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>>380402181
Bloodmoon*
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>>380399414
brilliant
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>>380399414
>whatever, chess club
pete please don't be mean to todd
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For fuck sake they are charging for BETHESDA MADE MODS NOT EVERY FUCKING MOD. JUST DONT BUY THEM AND THEYLL FUCK OFF
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>>380399220
How have they not disabled ratings
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>>380401442
>the next half decade of game awards show and e3 shows hosted by bethesda will be filled to the brimwith shilling for, Elder scrolls legends, elder scrolls online, and paid fucking mods, like they've been shilling eso agressively for 3 years
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>>380400290
>modders should get paid!
>they only get a 15% cut

Yeah dude, I'm really glad I gave that modder $0.75 of my $5 for a mod that fixes 80% of the bugs in the game.
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>>380402915
Or buy the ones that are substantial mods that are more like expacs/DLCs
Ignore the stupid retextures and shit
Some mods would be fine as paid like Enderal
But it all depends on pricing and substance of them
Some mods being paid mods are fine in theory, ultimately the market will decide if they're worth paying for at the price mod makers who want to set a price set them at, as long as there's safeguards against mod stealing like what happened with Steam
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>>380398624
theyre only hiring modders that make good mods. not anyone can make them.
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>>380403312
So someone fixed your game and you dont want to compensate his work?
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>>380400290
I am perfectly fine with paying so long as there are proper quality controls and I am allowed a full refund if the mod ever breaks or is abandoned.
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>>380403853
There shouldn't be too much breaking, it seemed like they want to make it so mods are gonna be compatible with each other, but Bethesda isn't known for stable shit so who knows
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>>380400879
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>>380403430
NO. DO NOT USE THIS SERVICE.
I CAN ALMOST GUARANTEE YOU THEY WILL DELIBERATE OBFUSCATE OR OUTRIGHT REFUSE TO STATE WHO IS RESPONSIBLE FOR WHAT DLC.
SIMPLY DO NOT BUY ANY CREDITS. PERIOD. DO NOT GIVE THEM A SINGLE CENT.
YOU ARE THE CUNT WHO FUCKS THIS UP FOR EVERYONE. YOU ARE THE REASON EVERY AAA GAME IS NOW A SHITSHOW OF PRE-ORDER EXCLUSIVES, DAY ONE DLC, MICROTRANSACTIONS, SEASON PASSES THAT DON'T INCLUDE ALL DLC, ETC.
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>>380404257
this. why do retards insist on giving developers money for this shit? it literally only encourages similar business practices in the future.
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>>380404257
>>380404396
This
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Paid mods can work but only under very specific circumstances:
The content has to be well made, work out of the box(unpack the files or use the installer), can't conflict with any other mod so no troubleshooting on the user end is required and it have any bugs and has to do exactly it says on the box - that's the kind of content i expect from a professional team and that's the kind of mod i would pay for. Said it when FO4 came out, i would pay for 10 bucks for a pack of weapons with new custom animations, took them almost 2 years before it came out and it was free. I'd rather had it at release for 10 dollars tho.
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>>380404257
Hey, I'm sorry I'm not against modders receiving money for their work, and just FYI, I don't buy day one dlc/ever pre order/season passes etc
None of those are even relevant to this, these are paid mods with a seemingly better implementation than Steam's
>>380404396
Similar practices to modders being allowed to put their mods for sale? Sounds fine to me, I'll buy the ones I deem worthy and ignore those I won't, and if the overall market doesn't support it, oh well, there's always free mods
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>>380399414
>no evil within in the pic
nice, guy who made that knows whats up
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>>380404828
Hardly a death to Nexus Mods, unless they make it so that only mods that come from Creation Club can be used, which I'd say is a real concern
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>>380400290
Work at a job then nigger, then maybe you'll be making more than $.50 for 10 hours and feel a bit less entitled to the dumbest scam in history.
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>>380399926
>You don't know what real pain fees like
what did he mean by this?
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>>380398624
Bethesda has been dick riding skyrim for all these years, I mean anyone who actually buys it for the switch should neck themselves.
You would be contributing to Bethesda's retardation.
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>>380404990
>unless they make it so that only mods that come from Creation Club can be used
Come on m8 its gamebryo, even if they do implement something like that people will figure out a workaround 5 minutes after its released.
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>>380406758
Yeah, though that's with Gamebyro, I'm thinking further down the line with potentially new engines
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>>380406393
He's agreeing with you, you double nigger
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>>380404990
Already tried to lock down skyrim special edition with a patch.
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>>380406932
>Bethesda Game Studios
>New engine

Not only they have been using the same engine for 15 years, or that they rebranded it as "Creation Engine" to fuck retards, but also the FO4 executable STILL has references to Morrowind stats (or every single TES stats).
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>>380398624
Didn't the dev on SKSE say he would file to take action against any mod using his during the first paid mod time?
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>>380398624
better just bethesda than fucking steam
i still get nightmares from garry newman, cursed be his degenerate name, talking about how he'd implement paid mods into gmod if it kicked off well
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>>380399716
>pic
And here I thought Todd wasn't at E3 this year.
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>>380400290
>mods have been free since inception
>you're forced to pay for them now

genius
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>>380409756
That implies you have to buy them in the first place, or that modders have to put them for sale, the former of which is obviously false, the latter is false for now
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>>380409253
They said they don't necessarily care, however. They won't be held accountable for multiple mods suddenly stop working because they stop support.
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>>380409924
but they're trying their best to monitor it. they cannot have full control of mods, they cant ever make the nexus go away.
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They keep selling this fucking SIX YEAR OLD FUCKING GAME

JUST MAKE A NEW ONE

GOD FUCK
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If they're going to start controlling the mods you can put in their game, at the very least they better get over their prudishness. I'm not playing Skyrim or Fallout without my Realism Nude Mods or realistic blood mods.
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>we live in a time where furries making vore mods using PATREON are less jewish than Bethesda.
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>>380407585
read again
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>>380410328
According to Todd Howard directly last year.
"We currently are not developing Elder Scroll 6 as the technology currently does not exist."

Fuck giving money ever again to Bethesda or Zenimax. Next ES is going on pirate list.
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>>380400290
>Implying the majority of that revenue won't go to Bethesda, with ridiculous sales goals before content creators ever see a cent
>Implying this won't see a rise in stolen content, just as we saw when Steam tried paid mods and when Bethesda made mods available on console
>Or copyrighted content with no quality control
>Implying people should expect payment for using another person's tools to create a shitty mudcrab in a top hat
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IT'S NOT PAID MODS
IT'S MODS YOU CAN BUY WITH MICRO TRANSACTIONS
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>>380410596
There shouldn't be stolen content like Steam's implementation because all the mods must be *new*(what defines new is the question)
And you don't have to buy the retextures ya know, there will probably be shit like Frostfall or Enderal, *maybe* even a Skywind
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>>380404803
>Similar practices to creating new classes of non-employee workers who very visibly and directly earn a third or less of the value they create for the company.

Just like the Steam Workshop version, it is going to be the rate that gives the lie to any notion of this scheme being about 'getting modders paid'.
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>>380411191
Currently modders for the most part don't get paid out of donations, so from a practically standpoint, how is this any worse (outside from either Bethesda not showing who made what mods, or not allowing modders on the Creation Club to recieve donations, neither of which have been even suggested by any info)
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>>380411518
Outside of donations*
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>>380398624
so what's their plan, are they getting "rid"Can you only buy mods now through this? sounds like a nightmare for sales tbqh
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>>380411191
Also, they're not employee workers, unless they make it a contractual obligation, they're still modders who can decide to mod or not
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>>380400290
>there are dumb goyim shillers who actually defend this
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>>380411518
Right now modders are making 100% of all money they possibly could be. Whether that's nothing, or whatever they might get in donations. They're also part of a community organized around mutual passion, and possibly creating a portfolio of work to help them secure a real industry job some day (assuming they're not already gainfully/happily employed).

Paid modding will see modders making 25% or less of all money they could possibly be, with Bethesda collecting the rest as pure rent. Modding will cease to be driven by passion, causing overall quality to plummet to a lowest common level, and it will become in Bethesdas (and any other company that implements such 'monetized UGC' systems) interest to keep this new class of workers in this exploitative system.

IF IT WAS ABOUT LETTING MODDER GET PAID, THEY'D JUST LET MODDERS GET PAID. And it would still be a shitshow (because IRL generally is), but it would be a shitshow entirely out of their hands and their hair, and they wouldn't be getting anything out of it.
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>>380400434
Then they can upload to to Nexus instead problem solved.
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>>380412802
See
>>380413063
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>>380410390
I stand corrected and retract my statement, apparently I'm a nigger.
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>>380411943
>Also, they're not employee workers, unless they make it a contractual obligation, they're still modders who can decide to mod or not

yeah. that's what I said. new classes of non-employee workers, without any legal rights or expectations, without any path of advancement, without any kind of security, who can see, plain as day, that no one is even pretending they are being paid an honest wage (which would be something close to 1:1 of the value they create for their company, certainly not 1/3 or less).
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>>380398624
>>380399220
It's entirely different this time.
Console gamers are an entirely different crowd and will happily pay for this shit.
They probably won't even emphasize it on pc and let steam/Nexus stay as thr large force it is. Most pc modders don't even bother with thr console shit. Some even sabotaged mods so they wouldn't work on console.
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>>380413330
I completely disagree. I'm a console player (haha xd console peasant get git badaim whatever) and I don't like the idea and neither do my friends who also play on console
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>>380413313
What the fuck are modders then?
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I love how far they went to make sure people don't realize it's just paid mods

I thought it was neat at first if it wasn't paid for and just Bethesda doing some quality control but I knew that was too good to be true
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old model
>Bethesda releases shitty, broken game
>modders, for the love of the game, make a free patch that improves every aspect of the game and makes it playable

new model
>Bethesda releases shitty, broken game
>charges gamers for necessary mods to fix their shitty game, effectively outsourcing part of their development and slapping a few extra dollars onto the game's price tag, at no cost to themselves

Gee, I wonder why people area against this.
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>>380398624
E3 2017 was the year of the relapse.
>Paid mods
>QTEs
>People getting limbs cut off on stage
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>>380413313
These people are literally volunteers who will get some money, and most likely more than they would otherwise
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>>380413635
It's actually worse than what Valve did, since Bethesda requires you to use "credits" which is their imaginary currency you have to buy with real money. It's like gift cards. As soon as someone buys one the company has already profited. Especially if the person doesn't end up using all of them.
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>>380413534
That's good for you. And I'm not trying to be elitist or anything. It's just your not as indicative of console gamers. Lower barrier of entry on console means more casuals, and a single company having unlimited power to fuck you up the ass makes this a silly fight. Ps4 gamers basically had to be told that NMS was not okay. Pc gamers throw shitfits over poor ports, late ports, timed exclusives, preorder bonuses, locked framerates etc. While console gamers generally don't complain about anything.
I mean if steam tried to charge $60 a year to play on steamworks servers people would be out for blood. Again I'm not saying you, all console gamers or even /v/ console gamers. I'm just saying your average thicko playing skyrim on a console.
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As long as they leave the Nexus and Lover'sLab alone I couldn't give two fucks
All the modders that leave to join creation club probably would've ended up like that chucklefuck that hid all of his mods because people told him to stop shilling for Hillary on the nexus forums
TL;DR this will at least let you see who was in it for the money and who was in it to make Bethesda's games better out of a love for video games
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>>380413643
This is so stupid it hurts my head. All mods on skyrimnexus and stwamworks are free. You can be against it. Just don't pretend it is something it's not.
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>>380400290
goddamn i know you're baiting, but there are people that actually defend this faggotry.
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>>380414032
100% Agreed. And if some simpleton wants to chuck cash at them, they can enjoy their peanuts. No skin off my dick if they do.
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>>380410515
They are pulling a Warcraft.

They are going to keep propping up the MMO at the expense of the mainline series. There will never be a new Elder Scrolls.
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>>380403556
Not him but if I wanted to give the modder $5 I'd like it if none of the 5 went to other parties.
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Bethesda games are so shitty, the literal only reason I bought them are mods. I'm glad they make the choice so easy for me to just not buy their crap anymore.
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>>380413951
yeah I know, sadly console players are happy to roll over for microtransactions. I really wish console players would stand up for themselves, but like you said, most are casuals and don't really care
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>>380414157
Nah, Toddy boy knows how much shitloads of money they'll make with TES6 after Skyrim captured the mass normie hordes attention, these Skyrim releases take 20 minutes to make and ship out, free money while they work on something else.
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To clarify for some seemingly confused people itt.
Bethesda is not shutting down nexusmods or steamworks.
They are not adding paid mods to these services or otherwise trying to monetize mods on these services.
Unlike last time they are not just letting any tom dick or Harry put a pricetag on a mod.
They are partnering with modders to make content to sell. In essence they are contracting out dlc to third parties for a cut of it's sales.
It's dumb and i won't pay for any of it.
But who fucking cares? It's literally nothing.
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>>380414383
Because overtime modders will realize they can make a shit ton off putting it on their creative studio and free mods will wither away
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>>380414129
Precisely
Let the idiots throw money at this shit to keep Bethesda away from the Nexus, because as long as these it exists, paid mods will never be a huge success on PC
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>>380400290
>Look at these people making free content for our games and fixing all the bugs we are too lazy to fix ourselves
>FUCK THEM!
>They should be charging money for this shit!
>And we should be getting most of that money!
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>>380414216
>Bethesda games are so shitty, the literal only reason I bought them are mods. I'm glad they make the choice so easy for me to just not buy their crap anymore.

Bethesda Softworks properties or do you mean Bethesda Game Studios?
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>>380414558
This.
It's like when black people found out you can get paid to work on plantations and farming was ruined forever.
>>
where's the pasta
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>>380414383
So they just want to take all the good mods and have people charge for them so the only things remaining on Nexus are horse armor mods. There's no fucking way I'm paying for mods that fix their game. We're going to end up with things like "Unofficial Skyrim Patch" on there. This most likely wont impact Skyrim too much because of the wealth of free mods that already exist, but it will fuck up any future games they make, where you will need to pay $40 extra in mods just to have a decent experience.
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>>380401624
wouldnt costing them money actually legitimately solve the problem?
money is the only thing corporations can see
i always see people saying 'vote with your wallet', what makes this different

only problem i see is that it is basically a kangaroo court, but thats the way marketting to a community works, you have to actually understand what your fans want, or you risk them turning on you
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>>380414635
My only concern at this point is whether TES VI is still non existent because BethSoft is working out how to padlock their new engine to only easily accepting mods through their microtrans workshop.
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I doubt people are going to pay for this shit, purposefully to spite bethesda or not.

It's just unappealing to the masses, why pay actual money for some small change like a mudcrab skin
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Why are Beth so determined to push paid mods as a thing? The backlash was huge last time, why'd they expect it to work this time?

Do they think consolefriends are just braindead morons who'll buy anything? Also that horse armour shit really pisses me off. You can't make it a self deprecating joke when you are literally doing the thing people made fun of you for in the first place.
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>>380414743
Bethesda Game Studios
But it's not like Bethesda Softworks shit is better.
Every game associated with Bethesda is on my blacklist now.
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>>380413892
yeah, just like the rest of the gig economy. just passionate volunteers. definitely not the end-stage of corporate greed, as corporations finally figure out how to just plain stop having employees.

>>380413619
hobbyists

this thread is being shilled hard btw. this is what it looks like. all these people pointedly agreeing with each other about how reasonable paid mods are, after all, this is astroturfing.

JUST DON'T BUY ANY CREDITS, AND THIS SHIT WILL GO AWAY.
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>>380415017
I doubt they'll do that, having an open source engine like they've always done allows them to release unfinished pieces of shit because they know modders will just fix it
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>>380415124
>It's just unappealing to the masses, why pay actual money for some small change like a mudcrab skin

Hahaha what? People gladly pay money for fucking palette swaps and you think they wouldnt for Crab Armor?
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>>380415381
>allows them to release unfinished pieces of shit because they know modders will just fix it
OH RIGHT. Wew, that takes a load off of my mind. That makes perfect sense. That alleviates my sole remaining fear. Rushed deadlines and groce incompetence on the part of the QC team means the games have to be shipped easy to access.
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>Fallout 4 VR
>Paid mods

As much as it's funny, they have nothing to lose.
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>>380415136
>see the mod community for skyrim, NV and F4 are fuckin HUGE
>like, people are merging F3 and NV into one single game huge, making their own custom DLC-sized quests huge
>want in on that
thats what it boils down to
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>>380415136
because rent is a hell of a drug
>>
>>380415543
Bethesda hasn't had Quality Control for years. The core company is pretty much a dry husk. Worse, they fired the last of the creative writing staff after Skyrim's last DLC, and dear god does it show. The company has grown increasingly bitter, hostile and insular (such as when they flagrantly rejected Obsidian's New Vegas canon and openly superior gameplay mechanics out of spite) while also praising their last actual work because in the last six years they have not successfully written anything.

Without competent creative writing staff, they churn out stories so dumb even game journalists call them on it. The worst part is, like World of Warcraft, it appears that their current 'writers' ACTUALLY BELIEVE THEY'RE GOOD AT WRiTING.
>>
>>380409253
>>380409936
https://www.reddit.com/r/pcgaming/comments/33owzn/skse_devs_stance_on_paid_mods_using_it_tldr_they/
>reddit
>>
>>380415136
because like valve taking a cut from all steam sales, they can sit around and make money putting in very minimal effort
>>
I think they're panicking about how mods might one day surpass their creations like what happened to WC3 and assfaggots.
>>
>>380410515
>"We currently are not developing Elder Scroll 6 as the technology currently does not exist."
Translated: "gamebryo has hit its technical limit and we're too fucking lazy/incompetent/niggardly to build a new engine like we should have done a decade ago"
>>
>>380410515
>as the technology currently does not exist
What? They made Fallout 4 with their "current technology" and that was enough to pass as a next gen game. Why not just make TES6 off of that engine with some modifications?
>>
>>380414749
Digital markets =/= real markets

Real markets involve real risk. Digital markets don't. So they always turn into low quality cash grabs from outsiders trying to get rich quick unless they have some barrier to entry.

The mod scene entry barrier is that there is no money involved. That means only people who actually care about making quality mods will do it. Once money gets involved you'll get tons of people stealing free mods and tweakng them to make quick cash. This will encourage modders to charge for their mods instead of releasing them for free. That will lead to practically no mods being free which will make it harder for others to build mods on top of other mods which will lead to fewer mods, etc.
>>
>trusting Bethesda to quality control the mod shop

This is going to be a clusterfuck
>>
>>380410596
>Or copyrighted content with no quality control
Since its going to be Bethesda's service I doubt you'll be seeing any content because that will open up the door for them to get fucked by the rights holders. The best this will be is an even more watered down version of the Workshop because of the amount of monitoring that will be going on. Bethesda isn't aiming to monetize off of the larger quality mods, they're looking to kill them off entirely.
>>
>>380410724
Its like Pachinko to get around Japan's anti-gambling laws.
>>
>>380415136
Because it's free money. They don't even have to pay the developers. And there's no consequences. They get flack if they release horse armor. But if someone else makes horse armor and they sell it, then it's not their fault, it's some other guy. They just happen to get money for it too.

>Do they think consolefriends are just braindead morons who'll buy anything?
Uh, yeah. That's why they re-released Skyrim on the $400 Zelda machine.
>>
>>380400290

Most modders I know aren't against getting some sort of reward for their work, they are against their community as a whole getting dragged into this muck all at once.

It's not about a person to person return on labor, its about the loss of a lifestyle, community, and ethos that is all instantly lost. It changes the basis of working for pride and superiority points into just... more hours of work which translates directly into a relative rate of return.

Not to mention it slants the view on what the 'best mod' is, the biggest, most complete mods will obviously be put up for more money and will lose out on downloads versus 99 cent 4 gun skin packs, whereas when the mods were free the community would orbit these grand, beautiful fan made expansions.

There's more on hand than just going from making zip cash to some cash.

For example, if this workshop shit takes off, then thats a large amount of traffic no longer going to the mod communities so even if you wanted to make free mods you wouldn't get as much attention.
>>
You know what would be awesome? If Bethesda had their own online store like origin or uplay. I'd be on that like flies on shit fo sho.
>>
>>380411518
>how is this any worse
Its worse for the industry as a whole. Its the exact same issue like with Uber/Lyft. You trick gullible idiots into doing the same kind of work as other people for a fraction of the cost. This in turn leads to people being culled from the actual industry because the content creation is being essentially "off-shored". I can guarantee you that if this is successful you'll see a permanent reduction in the number of staff at Bethesda, and once other companies start picking up on the idea the same will happen with them.
>>
>>380415359
to be hobest i dont think we'll even have to do anything to make this go away
you cannot tell me that any modder is going to willfully choose to make mods a highly regulated, copyright law enforced system tha will have to go through the entire dev process just to make it on the page and that he will not even have complete control of the end product, just to make a little bit of money

contrast that with being able to take full advantage of fair use laws, build off of other content that was made by others in the community , have no revision process by people who might not understand the purpose of your mod, and do it all out of passion for the game instead of a paycheck
and you'll see which one is more rewarding

this system is dead in the water, it is inherently flawed and bethesda doesn't even understand why, and they wont even make an announcement to try and at least explain what the fuck they are doing
>>
>>380417145
That's a bad example because Uber is waaaay better than riding a fucking cab.
>>
>>380417256
It's also about 1/4 of the cost. Fuck Taxi's, they deserve everything they're getting.
>>
>>380417256
Shit yeah, it's so much better because uh... phone app and shit.
>>
>>380414053
>All mods on skyrimnexus and stwamworks are free.
Yeah, for their current games. What happens when TESVI is released and they attempt to lock relevant modding into their shitty service? Sure because its Bethesda competent people will be able to figure out a workaround fairly quickly but you'd be forgetting the 90% of other idiots who play their games.
>>
>>380417348
>it costs me less so its automatically better
>>
The issue is that they want to make a profit off all the QoL features create to make their games playable while not having to pay time, labor, and QA. Todd has realized that they can sell on brand name alone, and they can make even more money by monetizing the community that kept their game from being a train wreck. The issue is that you basically kill all the CR claim Mods by doing this since if people can make money they won't make mods like the Randy Savage one
>>
>>380417380
>cheaper
>faster
>more convenient
Yes anon it's almost objectively better
>>
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>>380417593
Uh yeah, that's exactly why it's better

I haven't had a bad Uber experience yet
>>
>>380417593
man youre starting to sound like one of the faggots who defends this paid mods shit
why so defensive? are you a cabbie?
>>
>>380417782
he's talking about the impact it has on the industry as a whole you dolt.

you sheeps will buy into the short term benefits because they will literally be throwing money into the shitters while in a war against their opponents, once the victor emerge your ass will be grass.
>>
>>380417145
>>380417256
>>380417348
>>380417380
Lyft/Uber are the most discussed example of 'gig economy', but exceptionally poor example for general comparison because for decades/centuries beforehand taxi services have been enormously overregulated and monopolized. that it can be done cheaper and better is not surprising, and it's not the consequence of fucking the drivers over so hard (getting barely adequate base pay and then expected to cover all expenses themselves, having zero security against vehicle failure, etc.).

the paid mods scheme, 'monetized UGC' generally, is exactly the same shit as 'gig economy' generally. it is megacorps finally figuring out how to not have employees. they're converting positions that would have previously been filled by employees, who have legal protections like minimum wage, benefits, unionization, safe workplace, etc., into these 'gigs'.
>>
>>380417931
I was using them as a comparison for the working conditions you stupid nigger, it had nothing to do with how good you felt because you saved a dollar on your trip you could have easily biked to.
>>
>>380417380
Yes, literally just for that it's better. To get a cab you have to call in and talk to some cunt who is rude 90% of the time. Then you've got to explain to them where the fuck you currently are, and if you're not in a major city they probably wont even fucking know. Then they'll dispatch a smelly Paki over to you, who will arrive 30 minutes late and pick you up in a gaudy looking car that smells like piss and vomit. After your ride is over he'll try to tell you the card reader is broken so you have to pay in cash because he wants to skim some money off the top. Meanwhile, with Uber you press a button and a discrete looking, modern car shows up. While you're waiting it tells you how long before it arrives and what the car looks like. You don't have to talk to anyone for the whole trip, and once you leave it automatically pays the driver. It's fucking fantastic.
>>
>>380418273
>Easily biked to
try biking 12 miles lmao
>>
>>380398624

>Unpaid mods

Finally years after fallout 4 is released I can finally have poorly animated sex with piper and fap with my onahole.

>Paid mods

*record scratch*
*this is me I guess you are wondering how I got here*
*I am a sex slave in this caravan and get herded from settlement to settlement to please the residents since synth and child/animal/monster/mutant slavery is legal now, my body mods allow me to get pregnant, have tentacle penis' etc. But mostly I just try to avoid getting raped, murdered, or sold to the wrong guy.

[/spoiler]yeah I think I'll take paid mods so I can pay 5 bucks and fap for a lifetime[/spoiler]
>>
>>380418273
this is the exact reason you should avoid using analogies tbqh
stay focused
>>
>>380416770
>>380400290
I am a modder, a middling one on the nexus. Gotten hot files a couple times, one mod of mine has a couple million downloads, worked on some bigger mods.

No, I don't want to make money from mods. Paid modding is shitty. But I give CC the benefit of a doubt.

What CC is is less "paid modding" and more "modder-created DLC." That is, you're not actually doing it independently, bethesda basically hires you to be a temp worker and pitch an idea, and then you, and a team from bethesda, work on it together.

To me, that's actually pretty neat. In the early days of FO4 modding I spent hours on hours trying to reverse engineer bethesda's shitty AI graph system. It was grueling as all hell, honestly. Even now there's bullshit scaleform stuff we have to RE to get skills working in Fallout. But if we could just talk to someone at bethesda - these things that take months could take hours. And in addition, we don't have to scour the internet for people to work with anymore. Artists, animators, etc can be very unreliable. And I should know, I'm one of them. And god knows I've procrastinated on team projects before and fucked things up, pretty much everyone has.

But if Bethesda wants to sell it, I don't really give a shit. I don't care about making money off mods, but if someone wants to give me money for something I want to do, obviously I'm not against that either. I just want to make better quality products by any means necessary.

Hell, if I ever work in CC, I'll probably leak the mods anyways.
>>
>>380418225
>Lyft/Uber are the most discussed example of 'gig economy
And that's literally the only reason I brought it up, I wasn't intending for these idiots to start actually discussing that stupid shit.
>>
>>380414661
this is really the biggest issue. it gives betheshit incentive to half ass their product and make more money selling fixes. skyrim's ui on the pc was terrible. they didn't even bother making a ui for the pc, it was a direct port from the console versions. coincidentally it was the skyui guys who betheshit contacted first. how can people not see how scum this company is? they want to sell you console port trash for full price then charge you extra to fix it. fuck this company so much
>>
>>380418539
I bike over 50 miles a week, it isn't that hard fatass.
>>380418582
Except it wasn't an analogy, it was a comparison of a specific point.

Man /v/ really does rot your brain.
>>
>>380418273
>use shit analogy
>bitch when people point out the flaws
Don't use analogies if you suck at it
>>
>>380418683
Again, it was a fucking bad example. Comparing paid mods to Uber implies that paid mods would be good for the consumer, like Uber is.
>>
>>380418562
yeah in sure theyll allow content to be added that would up their game from an M rating to an AO
mods are unrated, just another reason that this system is fundamentally incompatible with what bethesda wants to impose
>>
>>380418861
>Comparing paid mods to Uber implies that paid mods would be good for the consumer, like Uber is.
No, because as I specifically stated, I was comparing the fact that both were being used as an attempt to save on costs by using 3rd party labor. Again, it wasn't an analogy, you don't have to look at both wholes for a single point.
>>
>>380400884
Are you aware Bethh get a 75% cut right?
>>
>>380419075
>you don't have to look at both wholes for a single point.
>Its worse for the industry as a whole

You literally said it would be worse for everyone and then compared it to Uber. You fucking suck at analogies, so suck it up and accept nobody wants to ride with you, smelly cabbie.
>>
>>380418048
>buy into the short term benefits
Sounds like capitalism to me, babe.
>>
>>380418794
ah man, does it really gotta be like this?
look up the definition of analogy
besides, what it was doesnt even matter
youre only going further and further off topic
>>
JUST DON'T BUY THEM

DO NOT BUY A SINGLE CREDIT

IF YOU DON'T PAY INTO THE SYSTEM, IT WILL GO AWAY
>>
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>>380418794
>Except it wasn't an analogy, it was a comparison of a specific point.
You used the example of the taxi/uber industry issue to make a point about the vidya industry
That is an analogy
And a shit one at that because the situations are barely alike, and now people are talking about the relative benefits of Ubers, which means that you torpedoed your argument
>>
>>380419616
It will go away like hats in TF2. All they need to do is distribute mods in crates as random pickups. Then put up a market so you can trade your mods. Bam, instant money.
>>
>>380419916
for a single player game though?
i dont really get how that would be successful
>>
>>380403556
I don't want to compensate Bethesda for their work because they didn't do shit.
>>
>>380417463
Slippery slop fallacy.
We can argue against that together if it ever happens.
But arguing X is bad because Y would be is absurd.
>>
>>380416504
Bethesda only let's modders they like charge money.
>>
>>380420182
Nothing about shitty skins needs to be multiplayer. Kill 100 draugr or whatever, pick up your crate, get a new ultra-rare rainbow mullet skin. You don't like rainbow mullets, so you put it up on the Bethesda Mod Market where someone else buys it with credits that they paid for. You get the credits so you can buy someone else's dick enhancement mod, which is what you really wanted all along.

>>380420372
It's a hell of a lot easier for Y to happen if X happens when X is a prerequisite to Y. We already know what Bethesda's end goal for this is. They already tried it once.
>>
>>380420635
Skins work because normies like to show off their skins to other normies in game. It won't work in singleplayer
>>
>>380401442
>the free market will fix this
Yeah, that's why it went away the first time and never came back, right?
>>
>>380420728
Tell that to the people that spend $300 on offline Sims bullshit.
>>
Honestly you all can just shut up, wait and see until creation club has launched. See if the content is decent or not, and then talk.
>>
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>tfw you lived long enough to see the birth of pirated mods
>>
>>380420848
what the fuck kind of argument is this ever in any situation "don't complain about the terrible thing, wait until it already exists before passing judgment"
>>
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>>380420848
>>
>>380420848
We already know what the content is going to be. It's not going to be better than Nehrim. It wont be better than any of the high quality mods that already exist. The only difference will be that you will need to pay for them. And worse, mod authors will stop working together because they're now competing instead of collaborating.
>>
>>380420986
could be fart tbqh
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>>380399414
They promised me todd but all we got was CHEAPY MCCHEAPSKATE
>>
I just want to know who at Bethesda is pushing this and why he thinks he can monetize the modding community. Who looks at a bunch of fans and hobbyists and says "we should be selling the stuff they made back at them." It's like trying to monetize fanart.
>>
>>380421676
>Who looks at a bunch of fans and hobbyists and says "we should be selling the stuff they made back at them."
Someone with an MBA.
>>
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>>380400290
>Monetizing what used to be free and fucking up the thing itself in the process is the same as wanting to be given handouts

Nice false equivalence retarded frogposter. Yes, it should be free, because it always has been free and paying for it should be optional and all the money should go to the creator himself, because it's the creator that found the way to bust through the bullshit, buggy soup of code of Bethesda vomit that they claim are games, it's the creator that had the idea and it's the creator that implemented it, while the game has already been purchased both by him and the consumer. I've seen a lot of cretins in my life, but these lines of thought take the cake, really. You either have to be a shill, a shitposter, or a drone. So which is it?
>>
>>380420372
>Slippery slop fallacy
literally not a fallacy. the slippery slope has been demonstrated to be true time and again
>>
>>380418048
>Uber provides a superior, competitive service to undercut and eliminate the inferior, more entrenched competition
>Everyone switches to Uber
>Now that Uber has entrenched itself in the market, it begins to raise prices and cut corners to increase profits
>A new competitor enters the market and undercuts them by providing a superior, competitive service.
>Everyone switches to them
>Cycle repeats

I'm failing to see the problem here, as long as the consumer is on the ball they are always getting the cheaper, higher quality service
>>
>>380420635
Again.
It's still a fallacy.
You need government to exist in the first place for it to become a tyranny. Not a very valid arguement for anarchy.
You need videogames to exist for paid mods, you need capitilism for them, you need bethesda to exist. You need the fallout ip to exist. The list goes on. You have no evidence that this will cause that. And to be blunt i don't see them cutting support for free mods on pc anytime soon. It would murder them. Especially if all mods had to come from their close "partners" there will be a TESVI nexus.
>>
>>380420372
You mean how paid mods weren't attempted to be implemented in the past and it didn't fragment and damage the community severely, causing talented people to HAVE to resort to draconian measures to protect their integrity? This certainly rings a bell, I wonder when has it ever happened before...
>>
>>380420848
The quality of the content is irrelevant when the argument is about it even being charged for in the first place, take your head out of Todd's ass for a moment and you might gain the perspective necessary to understand this.
>>
>>380398624
>Valve, the greediest company currently going realises paid mods are (((a bad idea)))
>Removes them from steam

>Bethesda just cuts out the middle man and reintroduces said paid mods, only now with a p2w style currency system involved too

Jesus fucking Christ. Never buying a Bethesda game again, now that Oblivion, FO3 and NV have GOG releases I don't even need to use Steam either. Feels good man.
>>
>>380422167
>It's still a fallacy.
No, it's not. There's evidence for what Bethesda wants to do. They already tried to do it. Disregarding that would be foolish.
>>
>>380422167
Your critical lack of understanding of what makes mods being free and not bound to publishers or corporate interests shows that there is absolutely zero reason for anyone to take your opinion seriously. In addition you choose to willfully ignore the evidence of the company in question being incapable of handling it adequately, offering neither quality control nor moderation. Don't remember the console mod debacle, I assume?
>>
>>380422002
It's fallacious because you shift attention from the argument at hand and bring it to a hypothetical you have no evidence to support existing. You aren't at all arguing against or demonstrating any problem with bethesda's policy. It's essentially a non sequitor. Gay marriage is bad because we shouldn't let people marry kids.
>>380422171
Yes it did happen and they rolled it back.
Now they rolled in this.
>trumps initial Obamacare "repeal" plan was awful.
> it was rejected
>thusfore any future healthcare reform is also bad and carries the same consequences.
Argue against todays policy not yesterdays or what you want for tomorrow.
If bethesda wanted to cut nexus or steamworkshop support they could have done it day one, or at the launch of enchanced edition or at the release of this. But they didn't.
>>
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>>380420986
I've always admired the way they drew the ass/legs in this, from both perspectives it's pretty neat looking desu.
>>
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>Reminder that the people who put together the Creation Club trailer knew it was bullshit
>>
>>380422543
And you choose to invoke the fallacy fallacy, disregarding logic and common sense just because we are talking about what may happen and because the opposition opposes paid mods on principle even though the explanation why mods should remain free has been given time and again in threads such as these and why mods becoming paid is a bad thing. You have no ground to stand on.
>>
>>380422492
There is no evidence they want to get rid of steamworks or nexus.
They literally never did it, said they would do it, hinted at it or anything.
If you want to talk about other stuff such ad letting anyone monetize mods. They did it, it failed, they took it back, ammended it to the current policy.
Then you can't find anything to criticize on their current policy so you just attack the previous policy that they retracted and amended.
>>380422516
>no qq or moderation
So you literally Haven't read any of the policy you are critiquing but you are lecturing me for not understanding anything?
>>
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>>380422734
>>
>>380422734
Pottery
>>
>>380422734
wow, 'horse armor' was one thing but this is an actual recreation of that joke mod

this is their pissing in our faces
>>
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>>380422872
You mean the policy that is both extremely vague and easily exploitable by circumventing the wording? They even do it themselves, with their first, most laughable claim of the mods not being paid...but bought for credits. Credits that you buy with real money. And the Bethesda workship had "community guidelines" too and still does, but for some strange reason they are not enforced. Your attempt to compare a private corporation first and foremost concerned with profit to a body of government was also ridiculous. First of all there is no real "opposition" to Bethesda's decisions outside of raising hell. There is no fucking democracy in place, there is no dialogue or discussion possible. The most people can do is yell loudly and hope that if they yell loud enough, the idiots in charge come to their senses.
>>
>>380422872
>There is no evidence they want to get rid of steamworks or nexus.
Why wouldn't they? Their end goal is to monetize as many mods as possible. That's the point of monetizing mods. To make money. What do you think their goal is here?

>They did it, it failed, they took it back, ammended it to the current policy.
Which they are going to try to expand back to their previous policy. Don't be naive.
>>
>>380422798
No.
Fallacy fallacy is saying because someone used a logical fallacy in their arguement the premise must be wrong.
I'm not saying that at all. Read my original post. I was just laying out some facts people seem to be miscunstruing, invalid arguements then gave my own two cents. There are very real arguements against paid mods I'm sure. I'm not a huge fan in general, just don't think this current plan is a big deal.

I mean personally i have no problems with paid mods in principle. You should be able to charge for your work. But then there are logistical nightmares regarding mods that need other mods or build on other mods, copyright content etc etc. I think this idea lets bethesda be jews without disrupting anything or running into these problems.
>>
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>this whole thread

why does it matter anymore? if its a fair cut to modders, and they find the cut worth it, they will join the system. if not, they will continue making free mods while on patreon. you aren't forced to buy them
>>
>>380423250
Maybe you should fucking read the issues why, you know, that are stated in this thread.
That you didn't read.
Read it.
>>
>>380423135
This is pissing in our faces AND expecting us to pay for it
>>
>>380423227
>Fallacy fallacy is saying because someone used a logical fallacy in their arguement the premise must be wrong.
That's literally what you did. Don't try to sugar coat it.
>>
>>380423175
You can not buy them lol.
I see no reason to believe they aren't moderating and such as they said. But a claim to the contrary is welcome. I'm not pretending they aren't paid. And you can always, you know, not buy them.
>>380423184
>why wouldn't they their end game is to monetize as many mods as possible.
No it's not. Their end game is to maximize profit your logic is like saying whu don't they just charge $99999 for thr the game and make every quest a microtransaction. Because they'd sell way less copies amd actually make less money.
Free mods ship their games, and as a result their dlc, and they hope, their pqid mods.

>which they are going to try and expand back to their previous policy
(citation needed)
Again though this isn't a n arguement against the current policy. If they do try this i will happily argue it with you. I don't see why them trying that would magically be different because they tried a different better policy first.
>>
>>380423509
Please find in my post where i disregarded a single valid arguement, or even the premise that paid mods are bad.
>>
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You fallacy argumentative fags have that god damn image open i can fucking tell. Just BE ANGRY LIKE THE REST OF US GOD DAMNIT
>>
>>380423592
>Free mods ship their games
If that were the case nobody would have bought Skyrim on consoles.

Bethesda is going to try to monetize every single mod they can, and you are retarded for thinking otherwise. It's literally free money for them. They don't care about long-term profits. That's not how businesses work. They want short-term gains like every other corporation.
>>
>>380407716
wait what? when did this happen?
>>
>>380423694
Right here >>380420372
>>
>>380423592
The console mod catastrophe is the evidence of moderation not taking place, with people uploading mods that cannot be ran on consoles because they required C++ libraries or things like SE consoles did not have because you are not fucking allowed to modify your OS on a console. The original idea was that evil PC mastur race is keeping them fancy mods hostage from console bros, so let's just ignore the warnings and upload them, everything will be fine. Results? Bricked nogamesboxes. And those things stayed uploaded there for quite a while on bethesda.net. And why would you wait until they try and do that instead of preventing it? The argument against the current policy is this: it is bad for the community and it's in the best interests of the community to take steps that would protect its fucking interests. And if they could get away with absurd prices, they would do it, they are already selling the same fucking game twice and people are buying it.
>>
Are they really considered "paid" mods, when the mods are heavily vetted and resold under the official store page?

At that point they're just DLC done by outsourced modelers and animators.
>>
>>380414243
Most played PC games all rely on heavy use of microtransactions
Fuck off
>>
>>380423735
No, I actually don't. It's a good image, but I don't need it. And I am angry, my anger exceeds the reason of logical capability, so it has me warp over back into an outwardly calm but seething individual that has transcended the state of a frothing berserker.
>>
>>380415957
New vegas doesn't have superior gameplay to fallout 3
It's the same broken engine
And about writing in RPG's in general, it's all garbage only an idiot would take seriously

The only RPG I played that did what an RPG should is bloodborne
That's pretty much it tho
Dialog and number checks isn't fun gameplay
>>
>>380404771
Considering the QA of the baseline games of Skyrim, Skyrim LE, Skyrim SE and Fallout 4, you're waiting for a long, long time for quality assurance, friendo.
>>
but will they allow loli/shota mods
>>
>>380424316
Try and guess, pal. It's already difficult to find those on the net now, the poor fucking degenerates will be FUBAR'd after this goes through.
>>
>>380423960
>At that point they're just DLC done by outsourced modelers and animators.
Yes, exactly. All 'UGC monetization' is, is turning previously unpaid passion-driven modders, into cut-rate, automatically paid, non-employee DLC makers. It is disgusting and will lead to nothing good for anyone but the companies collecting the rent.
>>
>>380423735
Nope it just really irks me when people do this.
I'm not really mad at bethesda though. More just disappointed. But the meme value will probably be greater than the loss. It's a bit like climbing that mountain, yeah it'd be cool. But at this point, if i could go back and make it possible, I wouldn't because of laughs id lose.
>>380423854
>no one cares about long term profit.
Oh so your just retarded.
Also yes that level of nickle and diming will really move units.
I don't care why people on console buy the game, they don't have nexus or steamworks anyway.
>>380423918
What the fuck? Where in this post do i claim it proves paid mods are good or even that the current policy is good, or disregards any arguements other than his fallacious one.
>>380423945
Again, that's a seperate issue though. the paid mods are only from bethesda and partners so they should work better than the wild west problem they had. If you guys want me to throw you a bone, i could speculate them seeing this as the future for console modding. I don't see it as a bad idea even, funds the needes QC, limits it only to people too stupid to care, keeps it away from the proper modding scene. Dunno if it's a good or bad thing though. Really don't give a fuck about console bethesda.
>bad for the community.
Yes but how exactly? Not patronizing legitimately asking.
>already paid for it twice.
enchanced edition is free if you own thr game.
>>
>>380424516
>funds the needes QC
There is no goddamn way Bethesda is officially sanctioning any of the mods. If they do, they'll be liable when one of them inevitably infringes copyright.
>>
mods are a very lucrative side-business, the next microtransactions that now is being given away for free. corporate suits don't understand mod creation for a passion, being able to fix broken games or simply for braging rights. they see numbers and graphs. paid mods will be pushed on every possible way. once one model breaks through, others soon will follow
>>
>>380424784
Well, correct me if I'm wrong. But from what i read they only come from partners they approve of. So it's more them outsourcing dlc and microtransactions. It's not every tom dick and harry getting to put shit on here like the first time. They probably won't let any of the partners do anything copyright infringing.
>>
>>380403312

hahaha is it really only 15%? wow they fucked up. I could understand maybe a 50-50 considering people already buy the fucking game but what a bunch of jews.
>>
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>>380424516
VR fallout 4 is not. Bad by the community how? Illustrated by the Steam attempt at paid mods. It will incentivize production of cheap, easy to sell mass produced consumer mods that are reskins or "new" models with a minimum amount of work while will do nothing to actually improve the modding scene, only damage it, because in addition to that it will do nothing to stop mod plagiarizing for the sake of profit. And I don't think you seriously believe that Bethesda will actually care enough to listen to two people arguing about who made that dragon dildo first. They will either ignore it or just take it down completely, which will result in demoralization and further withdrawal of talented people from the scene as well as the decline of existing modding communities.. And the wild west that they were having was on Bethesda.net. I am not talking about Nexus mods, in fact their quality control and community consensus is vastly superior to anything I've ever seen that came from a corporation. Are you meaning to say that Bethesda partners would work on it better than Bethesda itself?
>>
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>Modders should work for free
>Artists should work for free
>Musicians should work for free
>>
>>380425124
Well you're not being paid for your shitposting, are you?
>>
>>380425217
he is an artist of antagonizing words
>>
>>380425352
He should become a politician then, there he will be paid for his hard work of doing nothing but talking.
>>
>>380425070
>Vr fallout 4
Wut
>demonstrated by last policy
Are we gonna talk in circles? I already agreed that was a terrible idea. That's not what we are talking about.

The rest of it boils down to we will see.
I'm not going to say it isn't a possibility. From what bethesda has said it seems they are going to play it conservatively, and yes i do believe their partners will do a much better job than bethesda they are likely experienced modders and a handful of people is easier to control than a whole submission website.
But i mean this wouldn't be the first time bethesda lied about something.
Realistically i just see the future of console modding being a series of vanilla as fuck boring "totally not microtransactions" that bethesda learned they don't even have to make themselves selling for a few dollars. I can see some overhauls maybe on the platform that actually become things on pc for like $15 and i don't mind that. I don't see it becoming anything more or disrupting things past that. I feel like people are jumping the gun rather than reading what bethesda laid out.
>>
>>380424971
>They probably won't let any of the partners do anything copyright infringing.
I highly doubt they're going to do any vetting at all, and they have no way of verifying all the assets modders use. And modders infringe ALL THE TIME. Even on small shit like 3d textures. Most of those texture packs are loaded with copyrighted content that was ripped off. Bethesda's lawyers will not let them touch that shit.

>It's not every tom dick and harry getting to put shit on here like the first time.
Unless you've got a source on what their requirements are, I don't believe that either and you're just assuming for the better. Bethesda hasn't done anything to earn the benefit of the doubt with me.
>>
>>380423371
>muh free shit, spirit of modding
>paid mods reeeeeeeeeeee
>bethjews

about sums it up, no?
>>
>>380425661
http://store.steampowered.com/app/611660/Fallout_4_VR/
>>
>>380425124
writing code and painting and composing music aren't real jobs, they're hobbies. You don't deserve to get paid for doing your hobby.
>>
>>380404803
Or they could hire the modders as devs and have them put out little bits of DLC that Bethesda likes doing. But apparently hiding the mods behind a paywall and taking a portion of the payment that the Modder's would receive is more ethical.
>>
>>380425815
Too bad it's not up to you to decide that. I'll pay for some quality mods that are easy to implement and doesn't require you to fucking download and install shit in your Windows reg or whatever.
It's convenient. Worth the money.
>>
>>380425710
>oy vey, it's only those filthy poor pirates that are concerned

Fuck off now.
>>
>>380423250
tbqh this hurts modders more than it helps because it exploits their hard work to the benefit of corporate shitheels who need to appease stockholders. It devalues the work of talented freelance artists when you have amateur artists willing to work for fractions of a penny in a sweatshop in china.
>>
>>380425674
It's all on their site. You have to be approved by them. I don't know what the requirements are but allegedly they help with bug testing, lend resources and pay you (not just a cut of sales.) So i don't know their vetting process but seems more apply and we may partner you, which is the opposite of last time which was upload your mod and we might say no.
>>
>>380402181
>bethesda seal of quality
Have you looked at the top mods on the bethesda platform on both pc and console? Everything is either a cheat mod or some graphical improvement.
>>
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>pay for the game
>then pay for mods that fix the game
>then pay for mods that make the game fun
What the fuck
>>
>>380425923
No quality mod is easy to implement due to Bethesda engine limitations. And SKSE maker will do everything that is possible to prevent it from becoming theirs. You will only be wasting your money and time. It's your money to waste of course, but you are rewarding shit business practices and that results in them becoming accepted and exacerbated, like DLC is today.
>>
>>380426101
the future is here
>>
>>380398624
They are really greedy and really stupid.
>>
>>380426002
>You have to be approved by them.
Until I see their approval process that could be as simple as "Fill out this form to make an account".

>but allegedly they help with bug testing, lend resources and pay you (not just a cut of sales.)
I really, really doubt all of that. Paying the modders is going to open them up to all sorts of legal shit. Maybe they'll help you with bug testing by having a forum or something, but that's it.
>>
>>380399424
They are deleting youtube comments, so it is pretty bad and they are trying to hide it.
>>
>>380426243
REALLY can't stress how it seems totally not to just be fill out a form.
>>380402181
Seems accurate to me but i didn't read it on any proper source.

>paying modders is going to open them up to some legal shit.
Yes precisely why i believe they will take vetting seriously and play it conservatively.
I know it's a meme here that bethesda is always lying but i don't think they'd just make this up. Besides the credit system basically makes it so they have to pay them. The fuck else are they gonma do for compensation here is 10,000 credits go buy some mods!?
Again i think people are just ignoring what bethesda has actually said just to force their narrative of what they want to be upset about onto bethesda.
>>
>>380425997
but you arent forced to buy the mods that bethesda offers. the consumer makes the choice if they would rather buy a mod or get a free mod off the nexus or wherever else.

on another point, what mod authors have announced they are moving their mods to the creator club? has there been any yet? none ive heard

>>380425925

>implying i would pay for mods
you are missing the point. how does paid mods affect you? it's not like modders are forced to move their mods to the creation club, and not like it will kill the nexus
>>
>>380415957
Is there somewhere I can go to check the employee turnover rate? Or is my best bet to find a text version of the oblivion / skyrim / FO4 credits and run them through a plagiarism detector for similar names?
>>
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>>380426101
>pay for the game
>then pay for mods that fix the game
>then pay for the dlc
>then pay for mods that fix the dlc
>then pay for mods that make the game fun
>then pay for mods that you need in order to use some other mods
>then the next game or a VR patch you have to pay for is released and you have to do everything again
>>
>>380402181
We already have seen mods on the level of actual expansions like Endreal, Nehrim, Gates to Aesgaard. Modders do not need corporations breathing down their necks and fucking with the creative process by including something might be "inappropriate" in some fucking way.
>>
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No. I don't want to pay for mods. This will set the standard for the future of modding in general, minecraft without mods is not minecraft.

I don't want to pay for more shits after games + dlc. And i certainly don't want faggot like Elianora and DDProduction receive any money for their shitty mods. mods are not game, there are no cost in making them at all.
>>
>>380426602
>how does paid mods affect you
>>380425070
>>380424465
>>
>>380426547
Judging by how buggy baseline Skyrim and FO4 was, I'd bet approval process is done by 2 unpaid interns and a monkey who's actually given a salary.
>>
>>380426831
Oh I never believed otherwise.
>Does it brick the console?
>no
>SHIP IT
>>
>>380426831
>>380426918
Oops misread that.
Thought you were talking their help with bug testing.
Approval process is probably very strict for legal reasons anon.
>>
>>380418628
My only question for Bethesda is: "Why not just let people do that?" Why do they need to have a restricted service for modders getting help? If they wanted to support modding, why not just put together a team dedicated to helping modders and publish an email/phone number?

We don't know enough yet to be certain how accurate the "basically hires you to be a temp worker" thing is going to be. But I'm not optimistic. I expect this to be a "You make a mod with our help, then we publish it for money and you take 25% of the profits". I'd be happy to be proved wrong though.
>>
>>380426687
that is just dumb consumer practices right there, and it isn't guaranteed to be the case with the unofficial patches. slippery slope falacies are not solid arguments. looking at you, >>380426821

>>380426801
then dont. also, >no cost to making mods

the fuck? time is the cost of making a mod, let alone anything. time you are choosing to dedicate, so why not have the option to get paid for your passion?
>>
>>380420848
>Don't complain about the gun until the bullet hits you in the head.
>>
>>380418628
How did this only get one reply?
>>
>>380427273
Nobody cares for shit b8.
>>
so much shilling it's hilarious
>>
>>380427208
You already have the option to be paid for your passion, and unlike with Bethesda they are not taking a cut. And you're dismissal of all the arguments presented as "dumb consumer practices and fallacies" is naive, you mean Bethesda hasn't displayed dumb consumer practices before and a company ran by a banker that has been forever banned from banking for unethical practices will not resort to underhanded decisions? It's like deluding yourself into believing that a ship hasn't gone through the maintenance for years is good enough for "just one more journey" and surely nothing bad will happen and there's no reason to worry about it, yeah. It will fucking sink, but you have honest belief it will not because surely the workers that have built it worked well, with passion and honesty and the sea will not be stormy and the materials are of the highest quality. When in reality, those things are just simply not fucking there.
>>
>>380425124
>Artists should work for free
>Musicians should work for free

Both of these have a legal system supporting them to prevent theft and re-sale of intellectual properties.

Mods, by design, are works based on other people's intellectual properties. And would require INSANE amounts of moderation in order to allow a store-front. Because EVERY mod would need to be vetted that it doesn't exist for free elsewhere to prove that it's the existing persons work and isn't someone making a cheap buck.

Some mods are dependent on each other too, and if someone decides they want to charge for their mod, then they risk fucking up everybody else who uses the mod as a basis for their mods, unless they ALSO have the mod that's up for sale for free as part of their mod to avoid forcing people to "go download this other mod too".

Mods are a fucked up community that is basically a house of cards. It looks like it shouldn't work, mathematically though it is actually surprisingly structurally sound, but once you disturb it everything has a high risk of going to shit, and then people end up blaming the cards.
>>
>>380399414
was this from the same guy that did the parody of the episode where squidward pretends to own a 5 star restaurant?
>>
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>>380422040
Until Uber switches to Ai controlled cabs and lobby's the government to make it illegal for you to drive your own car because their crappy ai cabs drive so poorly they can't safely get you anywhere until all human drivers are off the road. Then you have no choice but to use their service and lose your freedom.

The government will also restrict you from going wherever you want and track everywhere you go with a built in control system that is easily hacked by bad people who want to rob you and do similar crimes. Imagine ransomware showing up on the cab's payscreen as the hacked ai cab accelerates to dangerous speeds with your family inside.
>>
>>380428018
>not jailbreaking your car
G
E
T
G
O
O
D
>>
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>buying betheshit games
>>
>>380428423
Its not your car, its a psudo-corporation/government alliance owned that you pay for their service. They get tax breaks from the government for letting the gov put in their spyware, and then you pay for insurance for if THEIR car gets in an accident, meanwhile you also PAY to rent their taxi service which may or may not be able to pick you up and get you to any given destination in a timely manner.

Its a dystopian nightmare.
>>
>>380428636
nah bro, you can jailbreak your car, right now
http://www.techtimes.com/articles/100399/20151029/library-of-congress-rules-jailbreaking-your-tablet-smart-tv-and-car-is-legal.htm
>>
>>380428726
Yeah but you're licensed by the government to own your car currently. You still have some rights to the things that you buy.

It will be different when you're only able to call for pickup from a corporation/government partnership owned vehicle in the future.
>>
>>380428990
if ruski hackers can hack my car without getting swatted, so can i
>>
>>380420372
More like a feedback loop mechanism. Enabling this directly incentivizes them to take more and more ground.
>>
>>380428457
Seriously how fucking old is Skyrim now?
Who are they selling this shit to? Who's the market here? /pol/ is trying to name the Jew but it's just fucking bad business. MAYBE it'd fly if they announced it in conjunction with the next Elder Scrolls.

I thought the only people still playing Skyrim were RPing degenerates, you know the type of people autistic enough to tolerate fan voiced follower mods.
>>
>>380400290
*$2 have been deposited to your acount*
>>
>>380427990
Exactly, people are treating modding communities like independent game development. Modding relies on the community working together and doing it for free.

If modders want to be compensated they should get a patreon.
>>
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>>380429045
Its not going to be "your car", THEIR car will only come to pick you up when you call for it. It will likely be a different vehicle every time if you live in a busy area. Are you going to hack each one every time you need a ride?

And I never said you can't hack it so stop with the strawman... but I do expect "jailbreaking" it to be a federal crime of years in prison since it will be partially government owned property because of the spyware computer systems they'll require in all of them.

You might be amazing at hacking and never get caught, but tons of people will do it and get the book thrown at them if we don't change the course of this crap. It is BS on the same level as the 1996 telecommunications act, or the federal classification of weed as a schedule 1 drug... These sent countless people to prison who thought they couldn't be caught. Just sayin...
>>
>>380422040
>entrenched itself in the market, it begins to raise prices and cut corners to increase profits

Anybody feel this is where Valve is at atm. Steam sales have become less prevalent and cheap and some AAA games can cost $107 AUD, $27 more expensive than the game would be at EB games, since Valve sells everything in USD. You can't game on PC without Steam, even if you buy games in a box, they only contain a small portion of the data and the rest has to be downloaded.
>>
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>>380400290
>heeeeey dude/dudettes? remember those free modifications of games that you guys used to be able to download for free for like, forever? for reals. well hows about we, truly this time, start charging for it? now ain't that progressive! anybody who hates this idea is like, totally uncool! wouldn't you amazing dude/dudettes agree? totally!
>>
>>380400434
this exactly
>half life comes out in 98
>mods make the engine last over 10 years and spawns countless fun and immensely popular games such as counter-strike, natural selection, day of defeat, sven coop for example
>literally every new game has fuck all mod support these days and then the DLC shit started
>now charging for mods
>still can't make a game that isn't buggy as fuck
>>
>>380400290
>mods are free
>modders create mods purely out of passion.
>lots of creative and interesting mods that took a lot ofeffort to make.
>paid mods
>modders make mods to make a quick buck
>modders will now shit out as many low quality 1$ mods for as minimal effort as possible.
>>
>>380423971
yet they'e not nearly as bad as console cucks have it.
not to mention the quality difference
>>
>>380413330
>muh console gamers
friendly reminder its the PC gamers which made god damn lootboxes happen

you made paying money to gamble and maybe get a slightly less worthless collection of pixels acceptable
>>
>>380431551
indeed, PC has it worse, what with all the "Free" to play games going around
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