[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

RIP CONMAN STUDIOS:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 136
Thread images: 26

File: 1497400655997[1].png (133KB, 800x466px) Image search: [Google]
1497400655997[1].png
133KB, 800x466px
>Keiji Inafune's Comcept, the studio behind Mighty No. 9 and Red Ash, has been acquired by Level-5, according to this week's Famitsu. Rechristened as "Level-5 Comcept", the new subsidiary will work directly with Level-5 president Akihiro Hino to develop new games, combining the philosophies of both companies.

>Keiji Inafune says Comcept - in its current form - will close down. However, the company will continue its responsibility to develop a title currently in production (not specified but presumably Red Ash). Their first game as Level-5 Comcept is scheduled to debut in 2018, a mobile RPG called Dragon Colonies. The game will feature player vs. player gameplay set in a world with various races and gigantic beasts.

http://www.rockman-corner.com/2017/06/keiji-inafunes-comcept-acquired-by.html
>>
>buying a failed company known for churning out turds
Huh?
>>
>>380379269

They probably got it cheap, and Inafune is desperate. This is allows him to save face, and they get to buy some artists for almost nothing.
>>
This kills the Soul Sacrifice.
>>
>>380379269

They can probably be written off as a loss and/or charitable expense.
>>
>implying they won't immediately try to turn Mighty No. 9 into an anime
>>
>>380379269
>churning out turds
>only released one bad game
Huh?
>>
>>380379005
>Make a studio that literally shit out concepts
>Basically idea guys
>Don't make games

It was bound to happen sooner or later. For a supposed "Conman", he made bad business decisions.
>>
>>380379269
Sounds perfect for making mobile games
>>
Honestly, you could do a hell of a lot worse than becoming a Level-5 subsidiary. In fact, I'd say he lucked out considering the alternative was most likely going bankrupt.
>>
>>380379547

>MN9: flop
>red Ash: vaporware
>Recore: flop
>Kaoi: King of pirates: cancelled at 3.8 million loss
>Soul Sacrifice: success
>>
>>380379005
>Their first game as Level-5 Comcept is scheduled to debut in 2018, a mobile RPG called Dragon Colonies.
>mobile
>>
File: 1489863866356.jpg (85KB, 817x850px) Image search: [Google]
1489863866356.jpg
85KB, 817x850px
>>380379005
This is shit because it means Keiji got away with it. MM9 still hasn't even fulfilled all the stretch goals from his kikestarter like the handheld ports and the physical goods. So not only did he sell a dumpster fire to a couple of idiots but he doesn't even have to face the consequences of his failed kickstarter anymore.
>>
>>380379634

Inafune made 3 companies: Ding (mobile), Intercept (game devs), and Comcept (ideas). Intercept was the standard game studio. And they died after the Kaoi King of pirates debacle a few years back.

Inafune's companies have been dying one by one.
>>
Because of E3, all non E3 threads die in like 7 minutes. It's nuts.

There's been a few threads on this today, but all died fast.
>>
>>380380142
Holy shit, I didn't know that. Kinda makes me feel sorry for him. His life is literally falling apart.
>>
>>380380532
>Go to thread
>It's on second page
>Refresh
>It's on the 10th page

What the fuck is going on
>>
>>380380532
It's fine. He got bought out and now has people that's willing to call bullshit on his ideas. He'll get better. Who knows, maybe he'll actually be able to put out the Megaman spiritual successor that he always wanted.
>>
>>380380673
Meant to reply to this >>380380341
>>
>>380379005
Level-5 lowers themselves to picking up garbage

Why Level-5, why would you do this
>>
>>380379947
Recore flopped because people kept stroking their dicks to the whole "conman literally hacked into my bank" meme and claimed it was a con, too.
>>
File: laughing mega whores.png (94KB, 446x400px) Image search: [Google]
laughing mega whores.png
94KB, 446x400px
>The goal is to make games that show that they’re in the league of Inafune.

https://mynintendonews.com/2017/06/14/level-5-acquires-keiji-inafunes-comcept/
>>
>>380379005
Makes sense since he's the new director on Metroid Prime 4.
>>
>>380380887
The fact that it was a pretty shit game probably had something to do with it too.
>>
File: Inafune created metroid prime.png (49KB, 959x427px) Image search: [Google]
Inafune created metroid prime.png
49KB, 959x427px
>>380381223

They brought the creator of Metroid Prime back to direct the series?
>>
The gaming equivalent of Adam Sandler being bought by Netflix
>>
>MN9 failed because Inafune was tried to turn it into a mega franchise before it launched, like Level-5 does with its properties
>Failed spectacularly because he didn't have the connections and goodwill build up with anime companies, toy makers, and manga publishers like Level-5 did before doing multi-media tie-ins
>Level-5 then buys Comcept

Guys, I think Red Ash is going to be put in the hands of people who'll know how to actually do planning.
>>
File: screenshot0002.jpg (170KB, 1280x720px) Image search: [Google]
screenshot0002.jpg
170KB, 1280x720px
>>380381642
>>MN9 failed because Inafune was tried to turn it into a mega franchise before it launched, like Level-5 does with its properties

It failed because it was made in Unreal Engine 3, by Inti Creates and no one knows how to work that shit in Japan and they made 10 ports on every god damn console ever, at the same time.

Even Iga had to hire new teams to work on Bloodstained, and they even say that Unreal is a bitch to work with.

https://www.youtube.com/watch?v=m20wmdMC6ck
>>
>>380381328
Bullshit; no one ever played the game, so no-one knows how it actually plays.

Checkmate, faggot.
>>
>>380382303
>>380381328

>Xbone and Win10 exclusive

Basically a death sentence. It looks super generic too.
>>
>>380382248
That's what I mean; he overstretched his resources trying to get it out to literally everyone and it made the game suffer tremendously.
>>
>>380379005
This works for all parties, really. Likely on the cheap, Level-5 gets some reasonably good artists and an ideas guy who can come out with alright stuff if tightly supervised. Comcept don't go bankrupt.

Now all we need to Sony to fund a Soul Sacrifice sequel for the PS4. Hopefully WKC2 underperforming didn't sour their relationship with Level 5 too much.
>>
File: 1402464273216.jpg (21KB, 400x300px) Image search: [Google]
1402464273216.jpg
21KB, 400x300px
This is terrible. Why would Level-5 do something like that?
>>
>>380379005
Just bring Yo-kai Busters to west, goddamnit.
>>
>>380380142
>makes a separate company for each stage of production in video game development
Holy fuck this guy is retarded, no wonder they're closing down.
>>
File: virtual fighter.jpg (150KB, 1920x1080px) Image search: [Google]
virtual fighter.jpg
150KB, 1920x1080px
>>380383008

Why the fuck has no one made a modern game that looks like MML? The idea of expressions being animated via textures is neat.

I want PS1/Saturn looking modern games, with none of the drawbacks, better controls and camera, but low poly models.
>>
File: inafune manager.jpg (152KB, 1280x720px) Image search: [Google]
inafune manager.jpg
152KB, 1280x720px
>>380383183
>>
>>380379005
>various races and gigantic beasts
Just to make sure I'm not the only one that read that as gigantic breasts at first, right?
>>
>>380383382
>only things the number of bodies matter
>not all the paperwork and red tape behind running a company
THIS FUCKING GUY
>>
>>380383230
Because animated textures were just used because of limitations, and VF tried to emulate realistic graphics, which has already been achieved with modern hardware.
You're only seeing what your eyes see, and not thinking about the why's
>>
>>380383382
I am gonna take this as an abject lesson if I ever have to run a company.
>>
File: inafune's ego.jpg (110KB, 1280x720px) Image search: [Google]
inafune's ego.jpg
110KB, 1280x720px
>>380383490

He's got a big ego.
>>
>>380383775
>the biggest difference is that they're successful and that I'm failing
>>
File: inafune brand.jpg (121KB, 1280x720px) Image search: [Google]
inafune brand.jpg
121KB, 1280x720px
>>380383775
>>
Bugs vs. Tanks 2 confirmed.

Right?
>>
Fuck, I seriously hope they don't lower Level-5's quality
>>
>>380383775
>>380383953
If this doesn't serve as a swift kick to the balls as a wake up call, nothing will.
>>
>>380379005
>>380379269
Mighty Gunvolt proves that Beck can have some marketing potential, just not when produced by Comcept. Possibly not even with his games. But there's something there.

Red Ash Anime was pretty decent.

The other games seem okay, although probably not anything that anybody even remembers. Level-5 is well known of their cartoony games, so the partially-finished Kaoi and putting together Red Ash might be worth a cheap company purchase.

It sounds like nobody from Comcept was kept on board, which meant they were only buying the IPs.
>>
>>380384038
Level-5 have managed to do a pretty great job of doing that themselves in the past 5 years.
>>
>>380383183
What are even the benefits of having three separate companies instead of just having one company with three different divisions?
>>
>>380383686

I know why they did it. They were trying to make it look as anime as possible on a Playstation. But I'm saying that style is pretty cool, and should be used by indies. It's not as super expensive as modern graphics.

A few million could make you a really nice looking anime style low poly game.
>>
>>380384215
It makes him feel smart
>>380384246
The problem with that is that no one will fund it. It doesn't sell, even if the cost to produce it would be significantly less than any other game being worked on.
>>
File: 1387135738632.jpg (33KB, 274x386px) Image search: [Google]
1387135738632.jpg
33KB, 274x386px
>>380379005

Serves him right, this is what happens when you put snarky far-left extremists in charge.
>>
>>380384215
He wanted it to be like Mistwalker, or ironically, Level 5.

Comcept was similar to Mistwalker in the sense that Comcept developed ZERO of it's games outside of mobile titles. Every game was concepted and made by different developers, those being Natsume, Marvelous, Spark Unlimited, Inti Creates, etc...

Mistwalker has people who know what the fuck they're doing though.
>>
File: 3190.png (12KB, 256x286px) Image search: [Google]
3190.png
12KB, 256x286px
>>380384246
I personally think it is very neat.
>>
>>380379478
Underrated
>>
>>380384486
>It doesn't sell,

That's never been proven or disproven.

A game with taht style, with good interesting gamplay, could probably sell.

Hell, Shovel Knight has 1 million god damn sales.
>>
>>380384506
You think him selling his studio is a bad thing? He just got a ton of money and now he doesn't need to run a studio.
>>
>>380384740
I just don't think it would have enough mainstream appeal to sell.
>>
Can I get some pizzas in that OP pic?
>>
File: latest[1].jpg (95KB, 394x1086px) Image search: [Google]
latest[1].jpg
95KB, 394x1086px
>>380384596

Who designed Tron Bonne? She's one of the cutest sexist characters ever.
>>
>>380385020
>has a literal chastity belt
CUTE
>>
>>380385020
Hideki Ishikawa. Who you may know as the guy who drew porn of Mega Man girls. Whilst being under Capcom's payroll.

The facial animations are by the dude who made the character models for REmake/RE4 though.
>>
File: 1386884386929.jpg (118KB, 653x871px) Image search: [Google]
1386884386929.jpg
118KB, 653x871px
>>380384825

He wanted to make MIghty No. DIE CIS SCUM into a full fledged franchise, he envisioned dumb kiddies buying Bleck action figures, lunchboxes and watching the cartoon on Saturday Mornings, then Michael Bay directing the grimdark live action adaptation. Now it's all gone.

https://www.youtube.com/watch?v=UmY3jd0z8ho
>>
>>380385229
>Who you may know as the guy who drew porn of Mega Man girls. Whilst being under Capcom's payroll

I see that ending well.
>>
>>380384589
>Mistwalker has people who know what the fuck they're doing though.
Still waiting for Cry On.
>>
>>380385553
I'm still waiting for Mistwalker to earn enough mobilebux to purchase Blue Dragon and Lost Odyssey away from Microsoft so we can get them ported.
>>
>>380385229

Oakland

1. Who are you?

2. Why are you in MN9/Inafune threads?

3. Since you know your shit, try to make sure fan wikis and Wikipedia have correct info about this shit.
>>
File: Rollhideki.jpg (50KB, 456x480px) Image search: [Google]
Rollhideki.jpg
50KB, 456x480px
>>380385402
Mega Man series

Mega Man 7
Mega Man 8 (Publicity designer)
Mega Man & Bass (Publishing designer)
Mega Man: The Power Battle
Mega Man: Battle & Chase (Publicity designer)
Mega Man Legends (Illustrations)
Mega Man Legends 2 (Character design)
Mega Man Legends 3 (One of the nine designers of Aero in the first event)
ZX Tunes (One of the alternate covers)

Others

Disgaea 3: Absence of Justice (Guest illustrator)
Disgaea Infinite (Guest illustrator)
Illustrator of several trading cards, such as cards from Sengoku Basara 2, Rangers Strike X Gather, and Digimon Xros Wars.

------

Capcom seems to be very liberal about it considering he worked with them for YEARS.

Do notice the obvious nipples and camel toe in my pic.
>>
File: lolibot.png (186KB, 764x477px) Image search: [Google]
lolibot.png
186KB, 764x477px
>>380385961

This is official concept art for Mighty Number 9.

We have a loli-bot, with no pants, who is activated via key to her heart.
>>
>>380385839
1. iunno
2. Because I get joy out of knowing Keiji Inafune's career is in the shitter after what he did to Clover and the level of respect he had for his colleagues at Capcom
3. It's public knowledge that Ishikawa is Studio P-Head, who drew Roll, Yae, Yuna, Tron, etc... porn.

>>380385961
He did art for that new Pokemon mobile game too.
>>
>>380380887
you need to read about things and not just take all of your information from this site
>>
>>380386352
>and the level of respect he had for his colleagues at Capcom

Do tell.
>>
>>380383775
got to have a big dick in this indust-wait we're post 2014?
big vagina
>>
File: lowpoli.jpg (12KB, 480x360px) Image search: [Google]
lowpoli.jpg
12KB, 480x360px
Making things look good despite your limitations is what truly takes skill.
>>
File: CREATOR OF ONIMUSHA AND MEGA MAN.jpg (485KB, 1681x1017px) Image search: [Google]
CREATOR OF ONIMUSHA AND MEGA MAN.jpg
485KB, 1681x1017px
>>380386352

Have you read Inafune's books?
>>
>>380386226
kawaii
>>
File: Iga not a big deal.jpg (496KB, 1402x1069px) Image search: [Google]
Iga not a big deal.jpg
496KB, 1402x1069px
>稲船らしいクリエイターとしての大きさを見せられるようなゲーム作りを目指す。

To anyone thinking Inafune's learned anything, read that. It translates to them wanting to create games to fit Inafune's big legacy. It's more hyping up Inafune as this big deal when he's not.

Iga seems a bit more humble.
>>
>>380384506
>Dina
>"""""in charge""""" of anything
>>
>>380386580
Yoshiki Okamoto was the dude who was in charge of Flagship at Capcom, who helped develop Resident Evil games (usually just the story and such). His first really big game was Onimusha, which Inafune produced. Okamoto leaves Capcom, makes Genji, Inafune rips into him, WHICH IS INCREDIBLY IRONIC LOOKING BACK.

Dead Rising, also whilst being made in secret, was also developed as a big "Hey Mikami, your games suck, LET ME MAKE THE BIG ZOMBIE GAME" in response to Resident Evil and RE4 not having zombies. RE4's infamous PS2 port was lead by...INAFUNE, behind Mikami's back, which was the big cataslyst for his departure of Capcom.

Clover was closed due to a lot of internal fighting between the studio and Capcom higher ups, namely Inafune. It had nothing to do with sales, since Clover was even developing RE5 initially, albeit without Mikami, since he left Clover after GodHand, while Clover closed in 2007.
>>
I can't think of anything from Level-5 I've liked since Dark Cloud 2.
>>
>>380380532
Its sad but it wasnt undeserved. With Comcept, Inafune seems to have realized that he was cushioned by his job at Capcom, and MN9 was a byproduct of a huge ego mixed with poor communication and not realizing how crucial communicating with your backers was. The game itself wasnt terrible, but when you view it as the product of a KS it was bad.

Maybe now Inafune will get his life together, he needed someone to keep him in check.
>>
>>380387561
>It had nothing to do with sales,

None of the Capcom 5 or Clover games sold well. The only exception was Re4.
>>
>>380388536
Viewtiful Joe was successful however, enough to get two sequels, a party game, and a two season anime.

And again, they were tasked with developing RE5, but were kicked off the game and shut down.
>>
File: tron-bonne-mml2.jpg (70KB, 650x1200px) Image search: [Google]
tron-bonne-mml2.jpg
70KB, 650x1200px
Capcom knew exactly who they hired for the job.
>>
>>380386226
wtf I love Mighty No 9 now
>>
>>380388996
I want to slap her ass
>>
>>380388767

>okami bombed
>Godhand bombed
>>
>>380385961
Reminder Ishikawa is madly in love with loli Roll and his obsession goes beyond what any other fan of her could ever hope to have.
>>
>>380389448

What do you think Akira Kitamura thinks of weirdos sexualizing his characters?
>>
>>380379269
>Churning out (plural) turds

Really, it was just one giant constipation log. Painful for everyone involved.
>>
>>380389779

More like 6 years of unending diarrhea.
>>
>>380389448
>for R25, ever artist does a big piece comprising of their designs and everything
>Suetsugo, who was the X4-X7 designer drew Berkana in addition to X, Alia, etc... because he wished she was in more stuff
>Ishikawa literally just draws Roll
>>
>>380381403
Huh, didn't know they were responsible for ReCore too...

Then again, I think ReCore came and went so fast that even I'm surprised I remember it.
>>
Inafune mentioned he plans to take responsibility for all other titles he's working on, but how? Will he finally ship the KS rewards? Will he release Red Ash? Will he finally explain why the development was so troubled?

>>380389448
May that man find peace with his waifu.
>>
File: 1467904025645.jpg (587KB, 2206x953px) Image search: [Google]
1467904025645.jpg
587KB, 2206x953px
>>380379005
Oh how the memes have come to roost.
>>
>>380391382

Did you know that Comcept deleted their release stream and no one seems to have saved it? Only a few clips survive.
>>
>>380391713
It makes sense why, it sure as fuck didnt make them look good
>>
File: 62k.png (6KB, 322x122px) Image search: [Google]
62k.png
6KB, 322x122px
>>380391713
It won't change people's perception of Inafune though. Not with literal thousands of people out there with a grudge warning people off.
>>
>>380392764
>>380392709

It was more or less an explanation of how they screwed up.

People were hurling insults in the chat at Inafune. Ben Judd and Inafune both made reference to it, and that's why Inafune apologized.

>Inafune heard the Con Man meme

Life is so strange.
>>
>>380380887
I think people hearing about the long as fuck load times didn't do it any favors.
>>
>>380392709
>it sure as fuck didnt make them look good

They were dancing around how awful the game was. You can tell they knew but they can't obviously say that.
>>
Also of note:

From around the time we worked together on Guild 02, there have been talks about doing something together.
Inafune: “I had the feeling that I wanted to be like Hino since around the time I was at Capcom.”
To easily describe it, Level-5 Comcept is a company that combines the philosophies of both companies.
It is a new company with the base staff of Comcept and the involvement of Akihiro Hino.
Inafune: Although there are plans to close Comcept as it currently stands in the future, I will take responsibility for the titles I’m working on until the end.
Level-5 Comcept is a subsidiary of Level-5. To paint a picture, instead of receiving instruction and then working on a title, it is a place where the Comcept team and Hino will make games together.
Level-5 Comcept is based in Osaka. In the future, they want it to play the role of Level-5’s Osaka studio.
Currently, Level-5 Comcept is made up of about 15 people, who are mostly Comcept members, but they want to gradually recruit staff from here on.
The goal is to make games that show that they’re in the league of Inafune.

>Inafune: Although there are plans to close Comcept as it currently stands in the future, I will take responsibility for the titles I’m working on until the end.
>>
>>380387561
Shame Okamoto was an alcoholic nutcase who ran Game Republic into the ground and burned most of his bridges in the traditional videogame world. Yeah, being fucked by Bamco on that Majin thing didn't help, but they were already in trouble well before that.

The infuriating thing being that the Genji and Folklore IPs are owned by Sony who have absolutely no motivation to do anything with either of them.
>>
>>380393436
>The first game by Level-5 Comcept is an iOS and Android title called Dragon Colonies, which is due out in Japan in 2018. It is set in a world where various races, including humans, magic beings, and large beasts, live together. It features dice-shaped, miniature garden colonies called “Hacolonies,” which players can freely build up. The focus is on player-versus-player battles and building the strongest Hacolony. You will become stronger by establishing facilities and placing dragons on five of the six Hacolony sides to act as weapons. One side of the Hacolony has a crest, which by uniting with an enemy Hacolony becomes a battlefield. Battles are real-time, and victory goes to the first player to destroy the enemy’s Hacolony.

In short, Inafune has been demoted to making shitty mobages.
>>
>>380382248
>It failed because it was made in Unreal Engine 3, by Inti Creates and no one knows how to work that shit in Japan and they made 10 ports on every god damn console ever, at the same time.
This is exactly the example I provide in why simply throwing a kit like UE4 at a bunch of programmers won't work, like when talking about KOFXIV for example, but people who don't know programming don't understand. They think knowing a programming language = automatically being able to properly utilize devkits or libraries or engines.
>>
>>380393983

Unreal seems like a smart choice at the time. But it really wasn't. They were probably better off hiring a programmer and making a new 3D engine. Or hiring another company that had theirs.
>>
>>380393407
Can they probably say that now that the fire died out?

>>380393143
It was kind of deserved but it was a pretty dick thing for the chat to do. I just wonder what it would have been like to be worshipped one day and then completely hated the next. I just hope Inafune learns from the whole debacle.

I'm also shocked that Comcept got most of the blame, while Inti Creates got off scot-free despite them developing it.
>>
>>380394930
If you can afford either of the latter options. You don't want to just simply throw another person on the payroll or pay an exorbitant amount just to entrust it into an external agent's hands. It's not as easy as that.
>>
>>380394964
The problem was that very few people had actual experience with Unreal.
>>
>>380394964
>I'm also shocked that Comcept got most of the blame, while Inti Creates got off scot-free despite them developing it.

It really was both their fault. Comcept for insisting on Unreal, asking for so many ports. And Inti for not knowing how to develop any of this shit, or not speaking up.

>>380395194

Inti should probably have their own 3D engine by this point, even if it's for simple shit.
>>
File: 1486105645713.jpg (30KB, 378x281px) Image search: [Google]
1486105645713.jpg
30KB, 378x281px
>>380379005
so basically all these people that wasted money on this company via kickstarted get fucked?
>>
>>380396359
Yup. Comcept washed their hands clean of MN9 by now.
>>
>>380396285
>Inti should probably have their own 3D engine by this point, even if it's for simple shit.
It probably really IS just for simple shit. Like really basic shaders and such. It takes a lot more practice and experimentation to really get the hang of more advanced applications.
>>
>>380396576

Inti has done 3D games before for the 3DS. They looked fine. Why not re-use this engine? MN9 ended up not being a terribly complex game visually anyways.

It should have focusd on the 3DS, and then ported elsewhere.
>>
>>380396468
>you will never create a shit company, create a shit project for everyone to hype it and give you money free, make fun of your fanbase via trailer, then release a half-assed game and wash your hand like nothing happened
why even live
>>
>>380397117

All of that was unintentional btw. He really tried to be a success.
>>
>>380379269
Mighty No. 9 and Red Ash have the potential to actually be good spiritual successors in the hands of actually competent people.
>>
>>380397117
you keep asking this...why do you expect a different answer?
>>
File: 1385867353357.png (199KB, 631x348px) Image search: [Google]
1385867353357.png
199KB, 631x348px
Why would Level-5 even want them? They actually make all right games.
>>
>>380398454
Isn't there some sort of Mighty Gunvolt coming that proves that?
>>
>>380384149
>Red Ash Anime was pretty decent.
it's out?
>>
>>380396838
It isn't a matter about having done it before, it's a matter of what level of work you've done before and how much you've grown it since then.

And if you haven't actually evolved your abilities...?
>>
>>380398586
sorry m8, maybe you're confusing for another anon, but no, i don't have much idea of what happened to the people that spend money on this company, they just get fuck i guess.
>>
>>380387478
>community manager
>literally in charge of reporting the feedback to the devs, none of who know english

she had more power than she should have had, and it's clear she abused it, but 5-8 were in on it.

she didn't get fired for nothing
>>
>>380398632
Read the thread and you'll see suggestions as to why it was a mutually beneficial deal

>Inafune and Hino are on good personal terms with each other
>Level-5 get some decent artists and ideas goons on the cheap, as well as some IPs that show potential
>Comcept get to keep their head above water
>>
>>380394930
Or simply making a 2D game.
>>
>>380398632
They believe Inafune competent enough to make cashgrab shitty mobages.
>>
>>380379269
Throwing good money after bad.
>>
>>380398702
Yeah, Mighty Gunvolt Burst, comes out in a couple days actually I think it is.
>>
>>380380082
There are no consequences of failing to provide goals in Kickstarter; you basically pay for a promise that if everything goes well you might get your stuff.
>>
>>380389625
Dude Akiman fucking went off on Yoko Shimomura that one time she asked why Chun's thighs were so big
>>
>>380400280
Wait, wrong Akira, my bad
>>
>>380386226
>/v/ hates this loli for some reason

I though /v/ was pro-lolicon?
>>
>>380398717
The preview episode was posted on Youtube before being taken down by Studio 4C, and should be available to backers soon.
>>
>>380394930
>probably better off hiring a programmer and making a new 3D engine

Ha, no. Custom software is fucking expensive. It's why everyone uses off the shelf nowadays.

Also, dev time and feature testing. You kind of need a feature complete engine ready (bugs can be ironed out later) before you can start crafting your game. Otherwise, you end up with SW:TOR or ME:A were the engine didn't have the features they needed while development of the actual game was going on.
Thread posts: 136
Thread images: 26


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.