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HAHAHAHAHAHAHAHAHAHAHAHAHAHA

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 19
Thread images: 7

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HAHAHAHAHAHAHAHAHAHAHAHAHAHA
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DUNTE
>>
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>>380252974
where is this from?
>>
>>380253413
The new Marvel Vs Capcom.
>>
>>380252974
Donte with Dante wig
>>
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>>380253480
That explains it
>>
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Capcom says you need to fap to this.
>>
>>380253706
i don't think i can capcom
>>
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>>380252974
You better DELETE this RIGHT FUCKING NOW
>>
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>>380253764
Do it or you ain't getting Magfuckingneato.
>>
So hot
>>
>>380253706
>>380254161
Hey baby, how's it hanging? Why don't you come on over an' check out my crib?
>>
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>>380252974
Showtime!!
>>
>>380254837
Bongo?
>>
Are they trying to bring back shovelface Dante?
>>
According to Mike Jones, Executive Producer at Marvel Games, Infinite was designed to be a "more elegant and simplified" game which remained as "complex and hardcore" as past Marvel vs. Capcom installments.[25][26] While the developers sought to keep the core elements of the series intact, such as air combos, they also wanted Infinite to push away from its predecessors, resulting in several changes to the series' traditional formula.[7] The decision to change the three-on-three battle system used in Marvel vs. Capcom 2 and 3 was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.[4] Producer Evans hoped that introducing a more manageable two-character system would give casual Marvel vs. Capcom fans the ability to play the game without becoming overwhelmed.[7][4] To offset the streamlined character select system and removal of call-in assist attacks, the six Infinity Stones were implemented to provide teams with additional customization options and increase gameplay depth.[4][25] Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2.[4] The primary goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.[4] According to developers, the inclusion of the Infinity Stones and the theme of "infinite [gameplay] possibilities" influenced their decision to use Marvel vs. Capcom: Infinite as the game's title, rather than Marvel vs. Capcom 4.[27] To further differentiate Infinite, the developers opted to use the Unreal Engine 4 to develop more cinematic and modern visuals, as opposed to the stylized art direction used in Marvel vs. Capcom 3.[7]
>>
Beyond appealing to genre and series fans, Capcom sought to target a diverse audience with Infinite and bring in casual players who were fans of Marvel's movies, comic books, and television shows.[28] To this end, the developers wanted to introduce a more robust, cinematic story compared to previous Marvel vs. Capcom titles.[28] Bill Rosemann, Creative Director at Marvel Games, stated that Infinite's increased emphasis on storytelling was influenced by Marvel's story and character-centric approach to their recent projects in games, film, and television; Rosemann and Jones cited Insomniac Games' Spider-Man video game, Telltale Games' Guardians of the Galaxy title, and Marvel's successful Netflix series as examples.[4][26] While speaking at the 2017 D.I.C.E. Summit, Rosemann also explained that Marvel Games would not force its development partners to tie their games into existing storylines throughout Marvel's universes, giving them more freedom to craft their own original stories and create new visions for their characters.[29] Frank Tieri, the lead writer for Marvel vs. Capcom 3, has also confirmed his involvement with Infinite.[3]
>>
>>380255565

They said the same fucking thing about the last MvC game. Did people forget? I'm tired of this bullshit marketing.
>>
According to developers, Capcom's struggle with the launch of Street Fighter V influenced several decisions during Infinite's development.[11] The heavy criticism towards Street Fighter V's lack of content prompted Capcom to promise a larger variety of single-player and multiplayer content for Infinite upon release.[25][28] As a result of Street Fighter V's initial online multiplayer server issues, the developers plan to forego their own servers in favor of dedicated servers provided by Sony and Microsoft, aiming to provide more stable online play for Infinite.[1] Evans stated that the game will not feature cross-platform play, citing Capcom's trouble with implementing the Capcom Fighters Network cross-platform structure into Street Fighter V.[11][30] Infinite will also not include any currency systems similar to Street Fighter V's "Fight Money".[11]
Thread posts: 19
Thread images: 7


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