So now that paid mods are returning and this time will probably stay around forever and become a secondary cash machine for developers, whats the next step after that?
How about mod season passes?
$10.99 per month for premium mod membership where the dev company hires 10 pro level modders that churn out fan requests and shovelware?
Cross-game mods such as "Minecraft in fallout 5!" where Mojang gets a cut of each mod sold, bethesda gets a cut and modder gets a cut.
Hell even Mojang themselves could introduce the mod themselves.
>>380213370
Also since mods will now be sold, say goodbye to any mod that uses copyrighted likenesses, names, assets, locales, items, weapons, or any other thing protected by that franchise.
Only free modders could do that, and there won't be much of those left as everyone scrambles to make the next best mod to cash in.
>>380213370
Pirate the mod?
This is just the beginning.
>Bethesda will hire the most talented mod creators so they won't make free mods anymore.
>TES6 and Fallout 5 will only be able to get mods through Bethesdas platform, even free mods.
>Bethesda now has full control over which mods get released and is able to censor everything if they want to.
Modding is dead if they get away with this bullshit