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STOP BETHESDA

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Thread replies: 140
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Let me tell you how you can help end paid mods, save the industry from impending doom, and feel amazing.

Valve lost over 1 Million Dollars during the famous paid mod fiasco because their email servers were flooded.
Emails are surprisingly expensive. An exponential flood of these expensive emails on the server costs a lot of time, and a lot of money. E X P E N S I V E.

• Email every Bethesda channel you can
• Give negative review on every Bethesda game on steam and other outlets
• Clog their support lines with nonsense.If you are asking a seemingly serious question in a bunch of nonsensically long paragraphs that lead to nowhere, guess what? Someone has to read it. Someone is getting paid to read it. You cost Bethesda money and time.
• Post anti-Bethesda material on social media

/v/ can literally end paid mods, save the industry, and force Bethesda to stop being shit.

Most underestimate how much money the angry internet costs a company. Don't be one of them. Fuck over the jews that are trying to ruin your hobbies.

EMAIL
>>
There's just one catch. I'd have to do something but I don't give a shit
>>
>>380154034
>Let me tell you how you can help end paid mods, save the industry from impending doom, and feel amazing.
>Valve lost over 1 Million Dollars during the famous paid mod fiasco because their email servers were flooded.
>Emails are surprisingly expensive. An exponential flood of these expensive emails on the server costs a lot of time, and a lot of money. E X P E N S I V E.
>• Email every Bethesda channel you can
>• Give negative review on every Bethesda game on steam and other outlets
>• Clog their support lines with nonsense.If you are asking a seemingly serious question in a bunch of nonsensically long paragraphs that lead to nowhere, guess what? Someone has to read it. Someone is getting paid to read it. You cost Bethesda money and time.
>• Post anti-Bethesda material on social media
>/v/ can literally end paid mods, save the industry, and force Bethesda to stop being shit.
>Most underestimate how much money the angry internet costs a company. Don't be one of them. Fuck over the jews that are trying to ruin your hobbies.
>EMAIL

im too lazy to even write a comment other than this
>>
>>380153637
>• Give negative review on every Bethesda game on steam and other outlets
I was going to do that anyway.
>>
>>380154034
fpbp
>>
>>380153637
Haha yes valve totally stopped the project because they didn't know how to fairly split profits among mod teams. Certainly not from the massive negative backlash and zero quality control that allowed anyone to download any mod and try to sell it

No sir
>>
>>380153637
>Can help end paid mods
>Have experienced what Customer Support is like
>Have to make those people suffer a horrible fate to get a message across
Bit of a mixed feeling here.
>>
>>380153637
>Let me tell you how you can help end paid mods, save the industry from impending doom, and feel amazing.


Not be Todd Howard?
>>
>>380153637
>tfw Im a skeleton
HELP
>>
This post is Todd trying to kill morale

Nice try manlet
>>
>>380155349
Meant to link to
>>380154034
>>
>PCfags
Lmao
>>
Who cares video games are fucking dead
>>
>>380153637
>/v/ can literally end paid mods,
I don't want to though modders should get constipation for their hard work. Sorry that you're a child who expect free handouts but in the real world goods and services cost this little thing called money which you can earn by getting an effin job you l*zy bum. Now begone.
>>
>>380153637
I want paid mods so I can make money off the cancerous faggots who the industry is pandering for
>>
>>380155579
>I don't want to though modders should get constipation for their hard work.

>Constipation
>>
>>380155579
>constipation
>>
>>380155524
Applies to you too consolecuck. You have Bethesda mods on consoles now.
>>
I WANT FREE COLLEGE

I WANT FREE MODS

I HATE CAPITALISM
>>
>>380155579
>implying bethesda won't take a 90% cut of the money
>>
>>380156425
>We should apply scarcity economic frameworks to a post-scarcity economic reality
Fuck off.
>>
>>380153637
Not your personal army dickface.
>>
>>380156146
What's wrong with paid mods? Yeah, only earning 25% is fucking ridiculous but the concept is okay. Simply let modders choose to enter a price, if any, for their creation and let the market sort it out. This will be able to at least make a mod be a first priority for anyone working. Now it can help pay the bills.
>>
>>380156761

When did things become not scarce?
>>
>>380153637
Wait a second paid mods happened back in 2015? Where the fuck does time go
>>
>>380156761
Labor is scarce. I mean, yeah you're right, but at the end of the day you have to fund these programs somehow. Copyright isn't exactly the best means but you can't exactly go out and make a patreon for modding without getting sued up the asshole by Bethesda.
>>
I don't play bethesda games so this doesn't affect me at all.
>>
>>380155349
>>380155515
Nice try deflecting attention todd, we know youre using reverse psychology on us.

IT WONT WORK TODD.
>>
>>380156761
tell that to africa
>>
>>380153637
Why should I give a shit

It only effects consolecucks and retards who play skyrim and fallout
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>>380155890
I wish I could make good anime models, I could literally print money
>>
>>380153637

But i really want another counter strike or killing floor or garrys mod. If its good, pay for it or pirate it like every other human being
>>
>nu /v/ actually wants to pay for mudcrab armour

Sad!
>>
>>380155524
The thing is we can still get mods for free. You can't.
>>
>>380155579
>constipation

top kek
>>
>>380156949
>Things
We're talking about digital products. There is no "supply" side to the equation when infinite copying is trivial.

>>380157061
>Free software doesn't exist
There's entirely operating systems saying otherwise. Multiple, in fact. The issue in your post is Bethesda being allowed to sue. That's an artificial inefficiency on the system put there by blood sucking parasites.

>>380157104
There's children in Africa who could have eaten those mods
>>
>>380156949
He means intellectual property in particular. With a virtual media you can reproduce copy and share it indefinitely without any cost, other than a transaction cost of a storage medium cost, but the bits themselves aren't scarce
>>
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>>380153637
>>
>>380156813
>What's wrong with paid mods? Yeah, only earning 25% is fucking ridiculous but the concept is okay.
>Putting a price on something that is already free is ok
>>
>>380153637
>losing 1million dollars meaning anything to valve
>>
>>380157968
Yes, it's ok to do whatever you want with your work.
>>
>>380157693
When you talk about Linux, you're talking about a productive software, not a creative one. Even so with Linux you could put money into it make a project with Linux and then charge for that service or product (see TiVo or red hat). Try putting money into a Skyrim product and then selling it off and see how well you do in litigation.
>>
>>380158338
>Muh litigation
You're arguing in circles. I've already said the fact Bethesda has standing in those suits is a legal, moral and economic horror show.
>>
>>380157968
Well the idea here being is that the mods would be better. They wouldn't necessarily be the same because as of right now you cannot gain funding or any kind of monetary compensation for producing modded content. Like honestly, at this point, it's this or you don't get any money in funded mods because Bethesda will buttfucking sue you.
>>
>>380158637
Yeah I know it's a fucking tragedy, but that's the reality we live in.
>>
>>380158876
This entire thread is about activism and rejecting that, genius.
>>
>>380153637
There is literally nothing wrong with paid mods.

Make your own free mods instead you god damn retards. How come /v/ is so sjw now?
>>
>>380158997
Well fuck dude, I don't want to be an internet activist. I have a job.
>>
>>380159157
Well there are two viewpoints: the first being that we don't want paid bods because bringing money and copyright trolling into the modding environment will inherently corrupt and cause it to decay. The second being that this board is filled with self-entitled douchebags that can't understand that to make something requires funding.
>>
>>380159157
>Everything I don't like is SJW
Pretty sure there's shills trying to push a dichotomy between "le ebil SJW" and "bootlicker"

Both are faggots.
>>
>>380157693
Duplication isn't the labor side of creating intellectual works. Go end your life.
>>
>>380159672
>Mods require funding
>Mods are common and vibrant
>Mods have been free for decades
Only two of these can be true.
>>
>>380159157

I don't benefit from that
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>>380159891
Labour costs are amortized across the production. Guess what $X÷0 is?
>>
>>380160079
Correction, better mods require funding. As fun and interesting and exciting as many mods are, they could undoubtedly do a lot better if the creators had means of collecting revenue for their efforts. It's hard to work on something with full force when you also need a real job.
>>
>>380160274
You aren't entitled to benefit from other people's arrangements.
>>
>>380160541
>Better mods require funding
Then seek it. Boycott modding for litigious companies, work with companies like Valve who have created full games from community mods.
>>
>>380160484
Dude, do you go to Loyola University or something? You sound like my old econ teacher.
>>
>>380160484
Duplication cost is not the production cost of intellectual works. You are a buffoon.
>>
>>380159672
>make something requires funding.

I've been making mods since Morrowind for the community for free. Does that make me entitled?
>>
>>380160770

That doesn't bother me, I want things for free and there is nothing wrong with that.
>>
>>380160936
We already had this conversation. Have I attempted to seek Revenue outside of what they want to offer me, then I just get fucking sued. And, if I just decide to follow your lead and do activism, then I'll be a homely hippy living with his mother.
>>
>>380153637
>Fuck over the jews that are trying to ruin your hobbies.
You mean capitalists?
>>
>>380153637
I'm mildly irritated by the fact that you used actual bullet points instead of greentext.
>>
>>380161238
No, that makes you the former viewpoint. But, at least admit this, there's a good chance that you could do more and focus more of your effort and time into a mod if you were compensated for your work.
>>
>>380161741
If you're making videogame mods to begin with you're a NEET anyways. If you're a suit in it for the money your mod will be shit anyways.
>>
>>380162167
Um, that's not true?
>>
>>380159672

>copyright trolling into the modding environment will inherently corrupt and cause it to decay
Anyone who thinks that should just fucking kill themselves because it's so stupid.

>>380159735
SJW
>CATER GAMES TO US
/v/
>CATER MODS TO US


>>380161158
How do you duplicate something that doesn't exist?
>>
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>>380161857
Capitalism is based on supply and demand, and is not applicable to a platform with unlimited duplication.
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>>380161857
You said it, Comrade!
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>>380153637
>someone has to read it

That's a massive assumption and it probably isn't true.
>>
>>380162465
>I AM MAD AND YOU ARE DUMB
nice post friend
>>
>>380162465
I mean, I get it. There's a lot of problems with the intellectual property system. and, quite honestly, a lot of people are currently satisfied with how the modding Community exists today. But, this could just be the case of people not knowing how great things could be.
>>
>>380156425
go ahead then pay for collage
pay for mods too
as all the most popular mod authors are going to stick their content behind a paywall
>>
>>380162512
You could think of this, as an example of the lighthouse. But lighthouse being the mod and the steam store being the dock.
>>
>>380162512
Duplication is not creation. You have no unbound creation from labor.
>>
>>380163018
Good. If people will pay for their work they should receive some of the value they currently create for Bethesda.
>>
>>380163651
What is argued both ways. I know that Kenneth Arrow in his paper on intellectual property said that production is separate from creation. He said that the production of a intellectual good is post scarce. Demsetz sets in his reply argue that production and creation cannot be separated such as how supply and demand can't be separated.
>>
At first I was a bit skeptical about the whole Creation Club announcement but when I read through their official website, it seems like this is a way for them to try and improve mods and make them better.

They will have quality control, collaboration between the game devs and the mod authors and a bunch of other procedures and guidelines.

I can't wait for the exciting new mods that will come out from this system. Its gonna bring polish and better integration for mods as a whole

I am really excited.
>>
Also, how the fuck are Bethesda Mods becoming a politically polarising issue? Is everything just there for people to take two diametrically opposing sides to and argue to the bitter death over, no matter how irrelevant and inconsequential it is to life at large?
>>
>>380162078
>there's a good chance that you could do more and focus more of your effort and time into a mod if you were compensated for your work.

>Work

There's your problam anon. You're forgetting the vast majority do it as a hobby specifically as a distraction after a day of work.
Gaming and mod making is a form of escapism, very very few view it as a means of employment.

So to answer your question, no, no i wouldn't unless you could offer me the more then the $125,000 i make a year as a part time welder.
>>
>>380164418
There are just a ton of gibs hounds on /v/.
>>
>>380164418
>Is everything just there for people to take two diametrically opposing sides to and argue to the bitter death over, no matter how irrelevant and inconsequential it is to life at large?

First day here?
>>
>>380164542
Well that's the thing, your profession is a welder. Your hobby as a modder is just that, a hobby. Imagine if, someone who specializes in the creation of game content, could shift his work towards modding full time. You would expect technically better mods to be produced than if it was just a hobby. Obviously people, regardless of whether or not they treat game creation as a hobby or profession, make cream and crap. And the idea of what makes a game good is somewhat, but I'd argue that at least on a technical level mods would look play and seem more thoroughly produced if compensation systems were put into place.
>>
>>380155579
Fuck off phoneposter
>>
>>380162512
Agreed, but at the same time, Bethesda is run by people who skim the surplus profit off of physical and intangible products made by workers in order instead of giving it to their workers for their labor, and who need to create new exploitative markets (such as a paid DLC market) to survive in the long run. I am uncertain as to what the hell you would call them other than capitalists.
>>
>>380166907
That's called a kike.
>>
I really don't believe that emails cost $1 million. That's fucking stupid and so is anyone that believes it
>>
>>380166907
Untalented hacks.

Skyrim and fallout have big player bases, but the games themselves are the most bottom of the barrel poorly designed shit, and are at best a chore without mods.
>>
>>380167516
Silly anon. You'll never overthrow the bourgeoisie with that mindset.
>>
>>380166907
Well I don't think that's necessarily explaining the whole story. When an employee is paid, his wage is his discounted marginal product. The discounted portion meaning discounted for time. Imagine you have a product, and that product won't be released for say three years, you are wage is kind of like a loan where the interest accrued plus the principal would equal to the marginal product itself and three kind of like a loan where the interest accrued plus the principal would equal to the marginal product itself in three years
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>>380166248
>Imagine if, someone who specializes in the creation of game content, could shift his work towards modding full time.

Examples?
How many mod authors would actually benefit from doing mods full time?
Most of the really good ones are that way because they already have jobs in fields that fold over to modding, such as a coder who makes game scripts in their free time or 3D modelers who make weapon/armor mods to pass the time.
You're assuming the skilled ones don't already have jobs. I've been in the community since Morrowind and i can tell you most of them have jobs that pay far more them modding ever could. Quitting a higher paying job to make mods on the cheap doesn't make sense and what little it would pay wouldn't be worth the hassle it would cause in terms of the extra effort it would take to file taxes on all of it or the fact that once you're paid to do the job you're obligated to finish it. If it's free it can be offered on a as/is basis.
>>
>>380168303
The the original Team Fortress was a quake mod and then later the team was picked up by Valve software and hired full-time to make a complete product. I think most people would agree that Team Fortress classic was an overall more well polished and detailed game than the original mod. Sawtooth the original Counter-Strike was just a mod of half life before valve picked up the team, gave them funding, and allowed them to make a complete product.
>>
>>380166620
I'll post on my phone all I want and you can't do a ducking thing to stop me.
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>>380168925
So too* I'm phone posting.
>>
>>380168303
Yes, true, most modders today already have careers outside of the game industry. But, what I am suggesting, is that you guys, treating it like a hobby isn't nearly as good as having professional and specialized labor making the content. I don't mean to be ballsy, but the paid modder would probably make a better mod than you in your free time.
>>
>>380157968
Why do you think they are consoleKEKS? They are happy to take it up the ass and down their throat, begging to have paid online and will defend it to the death despite the services being shit.
>>
>>380168925
And what percentage of that of the total modding community would that be? a dozen or so people out of tens of thousands?
The odds of anyone making a legit living from making mods sounds worse then the odds of being a gold medal Olympic athlete.

The rest of the modding community would make less then a few dollars a day, yes that's technically some income, but do you think it's enough to motivate people to do it full time?
>>
>>380170273
Don't pay for it then.
>>
>>380168245
That's cool theory but it breaks down when applied to services (no tangible product produced) or when there's more than one worker involved in making a product (how does one value each worker's contribution to the final product?). Both of those situations are far more common than one worker making one product from start to finish. At the end of the day, no CEO deserves to horde money while those at the bottom of their company have to scrounge and skimp to get by.
>>
>>380170104
>paid modder would probably make a better mod than you in your free time.

If they're being paid they sure as fuck had better do a better job. But considering the rank shit that passed for paid Skyrim mods the first time i doubt it.
>>
>>380154732
If you accept a job you accept the bullshit that comes with it. Anyone that willing shows up to work has no right to complain about said work.
>>
>>380153637
>Email every Bethesda channel you can
ok
>Give negative review on every Bethesda game on steam and other outlets
no, just because I don't like paid mods doesn't mean I'm going to lie about the quality of their games
>Clog their support lines with nonsense.If you are asking a seemingly serious question in a bunch of nonsensically long paragraphs that lead to nowhere, guess what? Someone has to read it. Someone is getting paid to read it. You cost Bethesda money and time.
Autism
>Post anti-Bethesda material on social media
Autism
>>
>>380170568
I don't know dude, I think you are projecting the numbers. I know quite a few people, that have now made lots of Anibal income from submitting models to the Steam Workshop. In particular, I have a friend that made a whole laundry list of items for Team Fortress 2. The point is that while these instances are rare, it's rare because there isn't really a compensation system. These guys had to be handpicked by the corporation. And really that's what valve wants to remove as a barrier of entry into the market.
>>
What will happen when someone makes a mod and charges for it, and someone else who "disagrees" with people having the option to charge for their work makes an almost identical clone of said mod for free, out of principal?
>>
>>380170786
Dude so is labor theory of value.
>>
>>380170681
I won't, but I everyone else seemingly will.
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>>380171217
It's subjective, but I would at least give it a few months to really see what the community can crap out.
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>>380171826
Because it's something they value.
>>
>>380153637
I'm perfectly fine with paid mods as long as their is proper quality controls. The mods also need to be properly priced in reference to official DLC. A sword mod is worth a penny at most. Something like moonpath to elsewyre would get the full DLC price point. Refunds should also be on a per account bases since modders abandon them and they break or official updates break the mod in ways the modder cant fix. As long as the product works and continues to work I have no problem with it.
>>
The idea is Todd will be able to get all these stupid, naive neckbeards to make mods for a pittance whereas he has to PAY professional developers a salary/perks package to create DLC.

The original Paid Mods was incredibly sleazy jewing on Gaben and Todd's part, and Todd has shown Bethesda clearly has no interest in making DLC that's actually WORTH paying for considering they've launched with shit like Horse Armor and Crab Armor.

You know a mod worth paying for? Project Nevada. Fall from Heaven for Civ4. Large, complex mods that fundamentally change a game. You know what's not worth even one dollar? Horse Armor. Eat shit, Todd, you greedy jew. The only thing they took-away from the last time they tried it was a) cut Gaben out of the moneysharing loop (more money for Todd that way) and b) don't allow monetization of existing mods because holy shit it was a nightmare with all the people stealing mods from Nexus and uploading them.
>>
>>380171581
Presumably, the way the system works is that it extends usage of copyright materials within the context of an agreement with Bethesda. So imagine you have a dispute with someone who you claim has copied your mod and edited a few things. It's ultimately the responsibility of the Bethesda Corporation to determine whether or not what the other user did violated their terms of use. Bethesda, in this case, is the judge jury and executioner.
>>
>>380153637
I'm so fucking pissed about Dishonored 3. 2 was ok at best, but 3 is gonna suck total ass and kill the series. Shame that the original was so good.
>>
>>380156432
They made the game and the code modders use to mod so I don't see why they shouldn't get the bulk of the money. Seriously, it's like you go to a store owned by someone, use their materials to make something, then tell them you want half the profits. I'd look at you like you were an idiot.
>>
>>380171306
>These guys had to be handpicked by the corporation.

And why do you think they had to do that?
Because if there's money involved the necessity of quality must rise in equal proportion or the product will fail.
And there's the rub, the people making quality shit are already being compensated via their real jobs.
The few who do get paying work from this is no justification for the fact that everyone else may/will have to start paying to get certain mods. In the end you and i both know the modders won't get shit for pay and 99% of all the revenue generated from this will go directly into Zenimax's pocket.
it's a cash grab thinly disguised as a way to help modders.
>>
>>380172775
Presumably, because they want money. It's better for Bethesda to charge a little on getting a lot of mods than charging a ton and getting few mods. It's literally just this or you take the high road, but I feel like Bethesda should be smarter about this and give some leverage to the modders so that they feel comfortable within this system.
>>
>>380171724
We can debate theory all you want, but you and I know that rich people are parasites.
>>
>>380170104
Than why aren't games by AAA studios masterpieces? Especially since you are implying that more money equals better product overall.
>>
>>380172976
I don't know man, I don't think you see the potential Market here. You think, "Oh it's just a few shekels who cares?" But I think potential revenue can be pretty substantial. Just look at how YouTube whoring became a job now.
>>
>>380173919
Name the ten highest quality games.
>>
>>380173919
Because game quality is subjective. There's cream and crap coming out of AAA Studios just as some movies or cream and crap from Universal Studios. Yeah some P movies are better than other movies with huge Hollywood budgets. However, most people would say that the Emmy Award winning movie is probably better than the ship made with your camcorder. Really, I'm only speaking about technical aptitude.
>>
Whatever. Let them dig their own grave.
>>
>>380174494
You providing entertainment and product visibility?
>>
>>380175260
I'm just saying that while the market is small now, if the system grows it can become a much larger and more profitable thing. Neither of us know whether or not that's the case.

Also, tell me where you make $125,000 a year as a welder. That's fucking insane, I have my certification but I wasn't getting paid 125, maybe 60.
>>
>>380174494
>But I think potential revenue can be pretty substantial.

Yes but for who?
Oh i get there is money to be made but i think you're failing to see where that money is going to go. Do you honestly believe Bethesda is going to be fair considering what they did the first time?
Do you know what the definition of insanity is?
>>
>>380175964
If they do it right and competently, it can be a good thing. I have never argued that the way that does that has implemented this is good. Mostly, I have argued that they fucked up and that they need to really rethink how they want to buy the monetize this platform. You're probably right though, Bethesda will probably fuck this up.
>>
>>380175798
I'm not your welder friend, who I suspect is a liar from /pol/.
I'm just saying that YouTube whores provide product visibility and entertainment, and that's why they make money.
>>
>>380176757
Oh good point. Seriously though, I wish I could make $125,000 from welding. I mean, you probably lose your thumb one day, but at least I'd have $125,000 a year.
>>
Why bother. Bethesda is just gonna try it again and again and again.
>>
>>380175798
>Also, tell me where you make $125,000 a year as a welder. That's fucking insane, I have my certification but I wasn't getting paid 125, maybe 60.

You were probably directing that at me.

ASME certified pressure vessel welding my friend. Get into welding stainless and/or exotics like titanium for the alcohol brewing industry and you'll be set for life.
And if you get oxygen displacement certified and properly equipped at home you can get work fixing landing gears for small aircraft and people will send you the parts so you don't even have to leave home to work.
>>
>>380164003
The only, ONLY reason I still play Bethesda games is mods. If that goes paid then there's literally no reason for the majority of the PC playerbase to continue playing
>>
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> tfw will have to pay for my Skyrim VR futa sph PoV mods
>>
>>380170786
>deserves

The CEO makes what he makes because he has a skillset and experience that is ectremely rare and hard to find. Your scumsucking wagecuck makes he makes because what he does is easy and the wagecuck can be easily replaced. Stop being a jealous faggot
>>
>>380177651
This guy gets it and Bethesda knows it too. With mods being available on consoles Bethesda doesn't need the PC fanbase anymore.
>>
>>380177613
That's actually not a bad bad. I live within the Appalachian Mountains and there are a lot of micro breweries around here.
>>
>>380178423
>With mods being available on consoles Bethesda doesn't need the PC fanbase anymore.

Who do you think makes those mods?
>>
>>380178768
Pretty soon it'll be people from SEA for those MTX bucks.
>>
https://www.change.org/p/bethesda-petition-to-have-bethesda-abolish-the-creation-club
>>
>>380164418
Hegelian dialectics, it is a process of refinement that can be applied to all things.
>>
>>380178768
Modders will now need to make their mods able to run on consoles to get the Creation Club money. Essentially holding back mods the same way consoles hold back vidya. Mods are no longer a PC only thing and you're nuts if you think Modders won't try to get some money.
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