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The first one was a mess. How could the Second one be better?

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The first one was a mess.
How could the Second one be better?
>>
Me on that left. You see that skull on the left? That's me.
>>
>>380136630
Oh my god, what a coincidence! I'm the little guy next to your mouth!
>>
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But I liked the first one.
>>
>>380136630
why are you screaming
>>
>>380136848
lmao, legit subhuman.
>>
>>380136848
This. OP is just a faggot casual who couldn't beat the game and/or died a lot.
>>
Trailer is pure kino. Potential GOTY.
>>
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>>380137023
Too much semen.
>>
>>380136848
This.
It was pretty solid for a modern survival horror. At least it had actual gameplay and wasn't a hide and seek simulator.
>>
>>380135571
The first one was only a mess from a technical perspective with shit performance etc. It was one of the better games of the last few years.

Personally, I would like to see it go more the style of the Resident Evil Mansion and have zones that are revisited. The traps were great and I'd like to see environments that encourage more of that kind of danger and gameplay. From the steam page description it sounds like I may get my wish.
>>
You DO realize that the white stuff in the trailer is completely symbolic, right? It's supposed to represent the serious racism problems and the white uprising in america.
>>
>>380135571
by they actually learning and improving? i'm not 100% hype for TEW2, but Mikami is not an idiot. it's going to be better for sure, or atleast more well balanced and less of a mess
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>>380138373

Looks fine to me

https://www.youtube.com/watch?v=Ho4Aw6SlSi8
>>
>>380136848

Same. It was action horror but it had a stiff enough challenge to it that it felt a little rooted in survival horror tradition as well. I do think it had some shitty parts but I enjoyed the vast majority of the game and its DLC.
>>
>>380137264
the game was shit and ez
>>
>>380139485
How fucking transparent can you be?
>>
>>380139873

Prove the game was hard.
>>
>>380140198
Easy. You couldn't beat it. Nice leddit spacing, faggot.
>>
>>380140336
I did beat it you bipolar mess
>>
>>380135571
I liked the first game. The upgrade system was not necessary at all, the whole last part of the game (the city levels) basically pissed on all horror elements and the story was more of a thriller+psychology mashup rather than something horror. The DLCs with the chick were good IMO and the first village/island part of the game truly reminded me why I liked Mikami. The trap additions scattered around the environment were a fresh breath in my book and aprox 3/4 parts of the game had a foreboding, tense and chilling atmosphere. The Nemesis ripoff was also something I did not like at all and by the love of God, never put any scene or gameplay portion in a horror game during fucking day time. What the fuck is wrong with you people? Meanwhile I am truly hyped for the 2nd one. Only game without exaggeration that I give a shit about from this whole anti white E3 shitfest. At least so far.
>>
>>380140535
Sure you did.
>>
>>380140758

>the whole last part of the game (the city levels) basically pissed on all horror elements

I thought chapters 13 and 14 were fine. 11, 12, and 15 were pretty dodgy though.
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>>380141103
You sure showed him nigger
>>
But I liked the first one, why are you even bothering to make this thread if you didn't like the first one?
>>
>>380140758
It just seemed like Mikami missed the mark with the first game. Hope it improves.
>>
>>380141103
Yup.
>>
I hate to be that guy but you know that thread that was spammed multiple times saying "the black goo of unoriginality", well in this case it's just white instead of black
>>
>>380141573
The potential was there, you could see it from a mile away. It hit the mark in many aspects and during many portions of the game, if not in the majority of them. I truly believe it will improve and I blame it on two things: his lack of recently works done by him how he likes it - with its signature traits and maybe some fear of not implementing modern trends due to financial losses (which is normal, at the end of the day he has to bring food on his family's table).
>>
Normally something like this would be the one game I'd be excited for at E3 but the whole YOUR DAUGHTER IS STILL ALIVE YOU CAN STILL SAVE HER at the beginning honestly turned me off so much that I don't even plan on playing this game.
>>
>>380137264
>faggot casual who couldn't beat the game

But, the game was for casuals and had COD level difficulty
>>
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>>380141816
>well in this case it's just white instead of black


hes...hes right
>>
Never got the hate for this game, the gameplay was solid and had alot of replayability.
>>
The trailer felt way too much like a western dev team trying to make a trailer with that janky Japanese weirdness and failing at it completely.
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>>380135571
Loved the first game, this and Wolfenstein 2 have me hyped as hell.

Also this probably has the best look cover art I've seen since MGS2.
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>>380136848
patrician
>>
Evil Within seems like a love it or hate it game. I've never seen "it's ok" opinions about it. Personally I liked it a lot once I got past it's performance issues and trial and error shit.
>>
>>380144346

It's a frustrating game, but if you slog on it grows on you. Chapter 10 is a shit though.
>>
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>An Evil Within that's not cross-gen and NOT IDtech5.

Sounds good to me lads.
>>
>>380144584

10's one of the best, man. It's 12 that's universally considered to be awful.
>>
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>you will never be drenched in that much cum
Why live
>>
>>380144675

This anon raises a fair point even if the only reason I played TEW on release was because it was on PS3.
>>
>>380145021
>you will never take fresh cum baths everyday and kill the men/boys who can't produce enough
>>
>>380136848

Shit was pretty cool , but holy shit the optimization on the pc was a total fuckin mess
>>
The first one was fantastic.
Only the final boss was shit.
>>
>>380144946

It's the difficulty spike for 10 that's an issue. I made it all the way to Amalgam alpha, but poor ammo management made me have to start the chapter over, wasn't willing to and ended up using PC cheats to beat him.
>>
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>>380135571
Just give me a little more ammo please.

I have a fully upgraded techno-crossbow that can burn enemies alive but no bolts for the damn thing.
>>
>>380135571
If it takes some cues from the DLCs since those were legitimately good.
>>
>>380145396

Was it the boss with the qte bullshit and I drop nukes on the final boss?

Boss was meh but the game overall was pretty chill
>>
>>380144346
I think it's ok. I love it, but I think the game is really unpolished. The DLCs were god-tier though.
>>
>>380145503
literally git gud
the fucking crossbow is the weapon with the most ammo in the game. it basically has unlimited ammo, that thing was broken as fuck.

did you bother disarming traps?
>>
>>380145503

Manage your ammo better. Abuse stealth kills and horde shit.
>>
>>380135571
I hope the trailer indicates that they'll have more fun with the surreal otherworldly aspects of the nightmare.

Especially now that we know it's all a machine-induced delusion from the start.
>>
>>380145396

Eh, I wasn't a fan of its attempts at straight action. As many comparisons as this draws to RE4, that game handles balls to the wall action FAR better than TEW does. Mechanically speaking, TEW feels more balanced to be closer to a horror experience, Sebastian is no Leon Kennedy and your inventory is no attache case. I adore the game when it takes it slower or allows the player to approach a situation on their own terms but when the game drops you in the middle of a wave of enemies and goes full "objective: survive" I think it falls apart.
>>
>>380135571
>How could the Second one be better?
More Cum obviously.
>>
>>380135571
First one was amazing best tps out there, but maybe add more Lisa like sections and arena type areas.
>>
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The first one was a mess.
How could the Second one be better?
>>
Is it still by Shinji Mikami? I remember the DLCs were handled by someone else at Bethesda with Mikami barely having any input at all, and somehow they actually managed to make sense of the story while adding some new features.
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>>380144346
I think The Evil Within gets a ton of hate for a couple of reasons.

A. It had misleading marketing.
B. It has a fair share of jank and performance issues.
C. It wasn't pure horror but it wasn't quite RE4-2 either.

A ton of people went in with the wrong expectations for TEW. It was marketed as a "return to survival horror", but also "A game from that guy who made RE4!" so it left people feeling duped on several ends.

TEW takes a lot of ideas from other things, but it is very much its own thing, it's almost deceptive in that way. Sadly Bethesda doesn't seem to have learned from their marketing mistakes.
>>
>>380145783
>>380145810
Yeah, I usually have a huge surplus at the end of these types of games because I scrounge every corner. But after some screw-ups with a few bosses I was basically stuck in the final city section without a way to proceed.
>>
Aside from those bullet sponge plant guys around the middle of the game the first one was fantastic.
>>
>>380146313
well put
>>
>>380146381

The game is very trial and errorish. Resource mismanagement can have you starting over again.
>>
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>The first one was a mess.
>How could the Second one be better?
>>
>>380136848
Me too, I even liked the story. I won't pretend the game was a 10/10 masterpiece, but I literally think most people gave up on it near the beginning because it was too hard or something, and just parrot all the big-name reviewers when it comes to the story.

I just don't get how this game could have confused anybody story-wise but you seriously hear that a lot.
>>
>>380146313
>A. It had misleading marketing.
I do remember the trailers and commercials made it seem like the game was about being a detective trapped in some madhouse asylum. Then it turns out that's just the prologue.
>>
>>380145503
I just want that stamina limit gone.
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>>380146724

Well, the story desu wasn't that great. The real draw of the game for me was the enemies. TEW had some of the best bosses in a horror game. The Keeper and Reborn Laura for example.
>>
>>380138126
Nah it's semen.
>>
>>380146313

I judged the game by the footage I saw and not the marketing spiel, which is funny because the pre-release gameplay footage was refreshingly honest. I'm surprised I didn't see more shit thrown its way for perceived visual blemishes and technical jank because that shit wasn't bullshotted in the months leading up to release. The initial reveal? Sure, it was billed as a return to survival horror by Mikami, but the footage indeed showed something much closer to a more horror-oriented RE4.
>>
>>380135571
>How could the Second one be better?

Maybe they've learned the lessons from the failure of the first.

Haha who the fuck am I kidding, it's Bethesda, they'll double down on everything that made the first game terrible.
>>
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>>380136848
This. The first one was the most underrated game in the last 5 years.
>>
>>380147613

Tango Gameworks, actually. Bethesda simply published it.
>>
>>380147613
>Dishonored 1 was okay/good but, had its problems
>Dishonored2 seemed to come and go like a fart in the wind.

I hope you're wrong
>>
>>380136848
The first one was great, specially at the beginning but it failed to escalate. It ended being quite meh but I stilled enjoyed it. I really like the hospital where you save and upgrade, it always felt so unsafe.
>>
>>380147978
Was Dishonored 2 good? It looked better than the first game but I couldn't be bothered to spend money on it.
>>
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>>380135571
I'm gonna shoot up a school if it ends up being a scripted first person jumpscare VR fest like nu-resident evil seven.
>>
>>380148458
They already showed gameplay and it looks like TEW1 but more polished.
>>
>>380144065
I'll give you that one, that is fully decent cover art.
>>
>>380148458
Resident Evil 7 was a legitimately great survival horror game with everything you'd want from the genre aside from the camera perspective and the overly likable and talkative villains.
>>
>>380148409
Im in the same boat as you.
The graphics looked better but, thats about it.
>>
>>380135571
Isn't it obvious? They added milk swimming sequnces.
>>
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Post your favorite
>Chapter
>Enemy
>Boss
>Area
>Weapon
Love the chapter 10, Octopus heads, Sewers Boss, Gas chamber and the oh so satisfying Shotgun.
>>
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>>380148890
>everything you'd want
>scripted scenes
>laughable combat
>only 3 enemies not counting "bosses"
>jumpscares
>meme dialog
lmao
>>
>>380149385
It's no more scripted than fucking RE2 and the combat is a 100% improvement over the original series. Take off your goggles.
>>
>>380135571
Not having idtech 5 would be a good start.
>>
>How could the Second one be better?

-Less frustrating insta-deaths
-Stop putting parts of this game on a timer
-Open up the combat a bit more, and give lots more variety to the enemies
-If this game absolutely needs crafting, more devices with special powers and neat effects
-Make the melee attack far more powerful, but balance it out with a huge window to get hit
-Explain what the fuck is going on in the main game and not the DLC
-Actually playtest your game so that Akumu doesn't have nearly impossible RNG bullshit sections
-Make the boss fight mechanics more clear. Sometimes they depend on specific sequences, other times they just want you to shoot the bosses, other times you need to run. It's almost never clear which they expect without trial & error.
-Please no fucking water section this time
-When I played at launch the loading times and framerates were excruciating on console, so having those be better would be a huge improvement.

TEW was a really cool game, but frustrating in so many ways. If the sequel improves on those aspects, it could be something really special.
>>
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>>380135571
I have no idea, the first one was good and scary for 3 chapters until it became a pure action game.
I couldn't play past the daylight part with the arrows because it felt like a generic TPS, so I had to watch my cousin finish it. Biggest disappointment of this decade for me.
>>
>>380149385
Oh ok, so you're retarded
>>
I hope this sequel will be the Silent Hill 2 to the first game's Silent Hill 1.
>>
>>380135571

>tfw the trailer will be better than the game itself
>>
>>380149982

- Don't put stealth in your game when the stealth mechanics are extremely unreliable
- Don't put one-hit kills in your game when your character doesn't have Devil May Cry level doge moves to cope with them
- Don't put melee in your game when it deals literally no damage
- Don't put puzzles in your game if an NPC is going to solve them for you
- Don't put a story in your game that amounts "wacky shit happens lol"
- Don't make DLC for your game that's just two extremely long stealth sections using the worst stealth mechanics ever
>>
It looks like it's using an engine that doesn't look like shit, and lacks black bars. Those are instant preorder improvements from the original.
>>
Judging by this thread, I'm surprised to find so many people complaining about the stealth. The mechanics are meh but I thought the stealth was just straightforward and borderline similar to stuff like Metal Gear. I'm not even one of those "git gud" gamers so it's not like I can brag about being a pro at it. I don't know, maybe I was just autistic enough to try and stealth everything in the game.
>>
>>380149982
its because of shitters like you games suck these days
>>
>>380141103
Btfo
>>
>>380141103
>>380140336
>>380139873
Go to summer school kid.
>>
>>380152612
>The faggots who quit and call the game shit because they used up all their ammo and couldn't get past the barn area with the chainsaw guy.

Those kinds of people make up half of the criticism for the game.
>>
>>380148890
This. I would pay to see Mikami's face when he played RE7.
>>
>>380152104

The stealth is shit because it's extremely unreliable and the game was clearly designed without it and it got shoehorned in late in the project when Last of Us became a hit.

The best way to demonstrate how shit the stealth is is the game's own stealth tutorial. 90% of the time the first guy you're supposed to sneak upon notices you even though he's clearly facing away from you. If they can't do even the tutorial right, imagine how bad the rest of the game is.
>>
>>380135571

Such a shame it went to shit right after the village.


>>380137264

Are you seriously trying to imply the game was challenging in any capacity?
>>
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>>380152612
>>380153298

I still beat the whole game. I found it quite difficult. I probably died a dozen times on the parking lot boss alone.
>>
>>380153874
I never had one issue with the stealth.

ur bad lol
>>
If Lily is alive and is being used by Mobius, than what the fuck is Myra's deal?
>>
>>380142890
No video game is difficult, are you retarded?
>>
>>380154161
>Are you seriously trying to imply the game was challenging in any capacity?

Some parts are, mostly because they're extremely random and involve instant kills somehow. The spider lady, the burning church, etc. are enormous difficulty spikes way out of proportion with the rest of the game.
>>
>>380154161
Akumu mode was the most bullshit challenge I had to go through
>>
>>380154216
Quell was way more difficult than that parking lot boss.
>>
>>380154216

anon are you okay
>>
>>380154161
>Are you seriously trying to imply the game was challenging in any capacity?
That section where you had to run away from Laura using pipes of fire to escape wasn't challenging?
>>
>>380150890
>>380149982

Probably the biggest factor of artificial difficulty in the game is how fucking slow your character is. Your walking speed is a snail's pace and your sprint meter is literally two seconds long. You can sprint for two fucking seconds, and it's the slowest sprint ever, and your character has to stand still for like a minute after sprinting. What the god damn fuck is that shit.
>>
>>380154873
Because that Squad fucker just wouldn't DIE.
>>
>>380153874
>90% of the time the first guy you're supposed to sneak upon notices you even though he's clearly facing away from you. If they can't do even the tutorial right, imagine how bad the rest of the game is.
Literally what. The first enemy you stealth has a huge lag time before he even turns around, enough for you to actually kill them rather easily.
>>
>>380148890
This is wrong. The game turned into revelations half way through
>>
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>>380149082
The bit that starts to look like the Eclipse.
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>>380154453
get to 700 seconds in this pleb
>>
>>380155029
>Your walking speed is a snail's pace and your sprint meter is literally two seconds long. You can sprint for two fucking seconds, and it's the slowest sprint ever, and your character has to stand still for like a minute after sprinting.
The sprinting limitation is BS but considering how the first half has more stealth you'd be hard-pressed to actually use it anyway. If by the time you reach the latter half and you still haven't upgraded your sprint stamina then you're doing something wrong.
>>
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>>380135571
I'm curious if they'll give Sebastian emotions this time around since they're apparently giving him some actual motivation to be involved with things.

I remember reading that his wife went missing, but I don't even remember him having a kid.
>>
>>380155151

Did you stop to read the tutorial prompt? Because if you read the tutorial, like any new player will, you won't have enough time to kill him.

The stealth is fucked and the game would be better if all stealth elements were just completely removed. And all crafting elements. And basically everything that's not a direct ripoff of RE4.
>>
>>380155286
Damn it, anon. I don't need nostalgia and nightmares today.
>>
>>380155620
I hope he'll still be drunk prick.
>>
>>380155620

I already hate that they gave him a beard. The last thing I want from this series is to rip off Last of Us even harder.
>>
>>380155620
>I remember reading that his wife went missing, but I don't even remember him having a kid.
His wife went missing specifically because she was looking into what happened to their kid and how MOBIUS seemingly set their house on fire for digging too deep into their conspiracy. It's one of the few things that connects Sebastian and Ruvik together, i.e. having a loved one burnt to a crisp (at least until the sequel seems to imply that his daughter is actually alive).
>>
>>380149082
>Chapter
Chapter 4: The Patient.
>Enemy
Ruvik Doppelgangers.
>Boss
Amalgam Alpha.
>Area
The Asylum at the beginning.
>Weapon
Handgun.
>>
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>>380135571
>The first one was a mess.
And despite its shortcomings it was better than any Resident Evil since Mikami left Capcom, the second one is going to be pure unadulterated survival horror kino.
>>
>>380135571
get rid of the upgrade hub, more deadly playground level types, more ammo, introduce another weapon on par with the crossbow
>>
>>380154453
So are you the one saying he couldn't beat a game thats not difficult in any way?
>>
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>>380156448
>Amalgam Alpha.
Doing stealth with this boss is intense.
>>
>>380156541
>get rid of the upgrade hub
FUCK YOU
U
C
K

Y
O
U
>>
>>380156229
It's worse than that. Sebastian is the one who was looking into what happened to their daughter. His wife has been a part of Mobius all along and either helped stage the arson attack to take Lily or was a part of it.
>>
Shinji Mikami is a fucking hack. The first game was proof enough of his lack of talent. I can't believe the trash everyone rightfully known was trash is now celebrated as anything more than garbage.

The game was a half-baked failure on all fronts. The characters didn't act like humans, Sebastian would literally see a woman appear from a pond of blood and wouldn't react. He saw a guy eating another and just stood there like a chucklefuck. The game didn't know what it wanted to be. There are moments, like the first three chapters where it wants to be survival horror and then the next few chapters it throws it all away to be an action game with spooky set pieces yet it doesn't throw it all away but keeps the shitty ammo scarcity even when it wants you to kill everything in a fucking garden. The game isn't finished being bullshit with that though, it needs to make things unclear as well. Blood Spider bitch pops out of period pond, can't fight it but you won't know that because the game isn't clear on what to do. Same with the rubikcube who randomly decides to drop by levels and is unkillable. The game was a mess and I hope the second can be less of a mess.
>>
>>380154657
What changes on Akumu, is it like God Hard in Vanquish where you die in one hit to everything?
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>>380154905

I'm fine with being bad at video games. Even if it takes a lot of stubbornness, I keep at things until I beat them. I have 1cced shmups, gone through grueling dungeon crawlers, ascended in roguelikes and beaten my share of difficult games. Shitclearing anything is possible with determination and patience.
>>
>>380136630
>>380136837
Dude. Woah. Hey bros.

That's my ghoulish hand under your chins there, grasping the cunt in the centerfold.
>>
>>380156229
The connection basically was that Ruvik is an evil Sebastian. The sequel is probably going to feature Ruvik trying to upload his sister into Lily to bring her back, and Sebastian has to get to Lily before he does.

The whole game is going to probably be:
>"BUT MUH DAUGHTER!"
>"BUT MUH SISTER!"
>>
>>380135571
>Image is monochrome, except for rind and blood

Hmm, is marriage evil, anons?
>>
>>380136848

That's why you're the dumb one, Yui.
>>
>>380157048
Yep, and a regular dude with a gun becomes scariest monster
>>
>>380136848
Stupid animeposter
>>
>>380141383
>Those teeth

What game is this? And is that guy on the right british or something?
>>
>>380136848
loved this game, gotta do a replay again soon
>>
>>380157839
Beyond Good and Evil 2
>>
>>380157015
The game went through fucktons of development and ideas, though. It was first about Vampire hunting, and then it was supposed to be a sci-fi. And Shinji wasn't even into the game until later. The fact it still survived as the game it was and is able to get a sequel is a pure miracle.
>>
>>380149082
>Chapter
10 - The Craftsman's Tools
>Enemy
Trauma
>Boss
Laura Creature (final) and each encounter with The Shade (from DLC)
>Area
Ruvik's mansion
>Weapon
Handgun

Also with the DLC, I really enjoyed The Administrator as an antagonist for Kidman. He was a good complement to Ruvik's role as Sebastian's baddie.
>>
>>380157048
>one hit kills you
>stealth becomes even more worthless because enemies detect you from miles away
>enemy placements are altered, stronger enemies appear earlier
>enemies are more aggressive

That may sound like a nice challenge to you, but remember that the game's mechanics and controls are fucked and unreliable. You don't have a dodge move of any kind so those one hit kills do not test your skill, they just make you die at random. Sometimes a burn prompt simply won't appear and you'll die because of that. It's masochist mode.
>>
>>380157839
He's an aborigin, you racist cunt.
>>
File: Mikami-is-Dead.jpg (102KB, 1920x1080px) Image search: [Google]
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>>380146245
>From mastermind Shinji Mikami, The Evil Within 2 is the latest evolution of survival horror. Detective Sebastian Castellanos has lost it all. But when given a chance to save his daughter, he must descend once more into the nightmarish world of STEM. Horrifying threats emerge from every corner as the world twists and warps around him. Will Sebastian face adversity head on with weapons and traps, or sneak through the shadows to survive.

According to Steam it's still Mikami.
>>
>>380156964
I mean I know that, but that's part of the tweest so I didn't mention it.

>The sequel is probably going to feature Ruvik trying to upload his sister into Lily to bring her back, and Sebastian has to get to Lily before he does.
That would actually be pretty funny.
>>
>>380158872
Mikami is the executive producer of the sequel.
>>
really loved the first one, loved the trippy story, the japanese horror design, the crazy environments, it was a great experience

gameplay trailer for the sequel looks genuinely fucking terrifying, will definitely be getting this
>>
>>380158243
You can tell playing the game that a bunch of retards threw ideas around in a room and decided to do them all!
>>
>>380158530
>Trauma
They did a great job building this enemy up and seeing them in the Gas chamber. Fucking great,
>>
>>380160042
Reading the artbook, I kind of blame the artist as well. They sounded like they couldn't give two fucks about the story and had their own headcanons about the characters (I shit you not).
>>
>>380160659
I wouldn't call it "headcanon", it looked more like ideas they really couldn't fit into the main game.
>>
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>>380160178
>mfw on my second playthrough, I glitched the first instance you see a Trauma by dropping down the sewer shaft instead of climbing down
>mfw it still has a proper enemy AI and this triggers the Trauma to turn around and attack you instead of walking away
>mfw it has infinite health since it was never meant to be a normal encounter
Needless to say I had to reload from a save point.
>>
I never played the first one but this looks batshit crazy. Might be worth checking out.
>>
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>>380162538
holy shit. I want to try and see if you can still do this.
>>
>>380163461
You can.
>>
>When you try to do a Akumu no upgrades speedrun

Attempting 3 difficult achievements simultaneously was a mistake, I got 80% of the way before I ran out of time
>>
Is the game going to have semen as a them? I saw a lot of that in the trailer.
>>
>>380167915
The final boss is a giant clit
>>
>>380168572
Laura's giant clit.
>>
>>380169135
with Ruvik's semen flowing out
>>
>>380170656
And the only way out is in.
>>
>>380168572
>>380169135
>>380170656
>>380171126
Hot
>>
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I never finished the first one, but it was pretty cool.

I hope nurse waifu is still in it.
>>
>>380175064
>She knows something but won't tell Sebastian.

Now that's a peculiar thing to put.
>>
>>380175782
>She knows something but won't tell Sebastian.
>"I fucked you while you were sleeping."
I almost thought she was going to be his wife or mistress in the past or something.
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