What makes the controls "floaty"?
A combination if inputs, movement and response.
>>380048253
What makes it clunky?
Characters aren't responsive enough,glide around, it feels like your character has no weight.
>>380048253
input smoothing
Also what makes them "tight"?
>>380050120
Timing, how fast your inputs respond to the game. Instant action as soon as you hit the button. No input lag
>>380050120
Thats even harder to define, because animation canceling is a very "floaty" feature by default.