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Godzilla

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Thread replies: 10
Thread images: 3

File: unleashed.jpg (224KB, 750x1000px) Image search: [Google]
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so what would it take for a new Godzilla game to resonate with the modern audience? doesn't look like the old school design of "lol just fight" could pass through now that progression and unlocks are in style.
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>>379934084
EVOLVE, but not shit and with Godzilla.
>>
Fight shit, but make the controls not complete shit to handle. I'm looking at you, 2014 Godzilla game.
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>>379935305
going for EVOLVEs shit style can just result in more shit though, already proved once that it bores people
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File: C_RjyR9VwAA7uMZ.jpg (412KB, 1536x2048px) Image search: [Google]
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You fucking can't. It's just time to admit you can't adapt these monsters to vidya and both make a good game while maintaining accuracy.
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>>379935921
Basically this. Take the 2014 PS4 game (single player story and versus), add more kaiju, and make the controls/perspective like the classic Pipeworks games.
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>>379937385
wasn't the main complaint that the single player was a whole new type of repetitive with its like, 2 missions to do over and over again though?

>>379937348
i accepted it a long time ago, but there's always the faint lil glimmer of hope that an overall successful one will come out.
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Is this thing going to be any good?
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>>379938302
Yeah, but if it's faster paced like the Pipeworks games it'll go by faster, plus they might find new ways to mix it up compared to whoever developed the last game (was it Bamco? i forget).
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>>379938302
I didn't look up any reviews when it came out, but I played a demo at SDCC and it handled like ass. That was my main complaint. And it felt repetitive too, I guess.
Thread posts: 10
Thread images: 3


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