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Doom

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Thread replies: 248
Thread images: 45

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It's not just nostalgia goggles?!
The old fags were right and this game is actually fun?!

Why the fuck is this so much more fun then most of AAA shit coming out now?
>>
It has some difficulty, it feels strategic the way you try to find the best way to engage the different enemies with different weapons, the level design is good and rewards exploration.
>>
Casuals, greed, shit critics.
Whatever, WHAT ARE YOUR FAVORITE WADS AND/OR MODS AND WHY?
>>
Besides graphics the game still a solid 9/10
>>
>>379877772
and then you were the nostalgiafag
>>
>>379878067
Beautiful Doom.

Then Reverie or Back to Saturn X ep 1. Though I swear to god health packs gangraped the author of Reverie's mom or something because they're not enough per level.
>>
>>379878305
At least there's mods like Beautiful Doom and Smooth Doom to make it look nicer, without changing the gameplay.
>>
>fun

Classic buzzword. When will /v/ finally grow up?
>>
>>379878647
The real question is why is Blood still so hard to play?
>>
It was the original FPS, the grandfather of all you see today. Nothing fancy you just kill things and find new weapons.
>>
>>379877772
The game was made because the creators wanted to share their vision not to get money.
>>
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>>
Someone showed me smooth doom here once.

Tried it. Loved it. Great way to play the game.
>>
>>379878867
I think you're talking about Wolfenstein 3D, which predates Doom by at least a year.
>>
what difficulty should doom be played at?

i play at Hurt Me Plenty
>>
>>379879939
UV.
Nightmare is intentionally unfair
>>
>>379879939
The community usually plays at Ultra-Violence. It has the most monsters, and there's no health or damage scaling, just more demons to mow down.
Nightmare has respawning enemies so it's more of a gimmick difficulty.
>>
M E T A D O O M
E
T
A
D
O
O
M
>>
>>379880194
>>379880226

This. Ultra-violence is fun, Nightmare is not.
>>
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take it easy brothers
>>
>>379877772
>fun levels that reward exploring
>fun enemies with creative designs
>quick feedback on killing them
>run&shoot
>simplistic graphics devoid of unnecessary clutter
it's pretty simple, really
>>
>>379880359
WHERE'S THE ARTIFACT, KINSIE?
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>>
Which Doom levels remakes are better: the DTWID kind or the "Knee Deep In ZDoom" kind?
>>
I'm surprised there isn't a source port that let's you properly adjust FOV yet. I have to adjust view bob when I play now, since it makes me a bit sick.
>>
is the doom shotgun the most iconic vidya weapon ever?
>>
>>379881518
Not really, but the BFG9000 could be.
>>
>>379881518
I'd have to say that'd be the half life crowbar.
>>
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I go back every other month to try new wads. Truly one of the most moddable games of all time.
>>
>>379881615
is half life good? im wary about playing it because its incomplete
>>
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>tfw there will never be a shotgun as satisfying to use in vidya as the OG doom shotgun
life is pain.
>>
>>379881518
The double barrel is probably the most copied weapon
>>
>>379881698
https://www.youtube.com/watch?v=hY4UGtGzFgk
By the way, Space Hunter is out.
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>>379879927
Smooth Doom?
>>
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>>379881791

Neat. I spend most of my time with vanilla plus mods like smooth doom nowadays.
>>
>>379881727
it's amazing. I played half life 2 before it and was blown away at how much better it was. opposing force is just as good, if not better.
>>
>>379881946
Adds more sprited and animations.
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>>379878305
What's wrong with the graphics, fag? The game looked incredibly advanced for the time, and it still looks recognizable and distinct because of how good the art direction is. Bitch.
>>
>>379881946
Basically it's doom with added frames of animation for just about everything.

More frames for death animations of enemies, more frames for weapon animations, more frames for explosions, etc. All animations just look, well, smoother.
>>
>>379877772
GOTTA GO FAST
>>
>>379881946

https://youtu.be/iK5SqHVhHTU

Same style, just more animation frames.
>>
Reloading weapons was a huge step forward for FPS games.

Doom is antiquated.
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Speaking of MetaDoom, Kinsie got a 1 day ban in the ZDoom forums for arguing with a furry, who also got banned.

I think it was about Graf breaking menus or something.
>>
original soundtrack and level design are key rather than call of fucking niggers rinse and repeat bullshit also try Disruptor underated and has that feeling of intruige to it
>>
>>379878067
SCYTHE 2
https://youtu.be/iwVEnavVwKs?t=1h34m40s
>>
>>379882221
What does reloading add to gameplay
>>
>>379882487
strategy and something to do because i have ocd
>>
>>379882487
muh realism
>>
>>379882103
I love how colorful and bright it is, try to catch a horror/action game nowadays that's just as fun to look at, pretty much impossible.
>>
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>>379877772
>play game for 5 minutes
>stop playing to post on v about how fun it is
>>
Reminder that original campaigns, and nearly every single fan made wad was designed to be beaten from a pistol start. If you're not playing each level from a pistol start, then you're underappreciating the hard work that went into its design.
>>
>>379882487
>he can't appreciate the joy of slamming in a new magazine
>>
>>379883094
*clip
>>
>>379883165
Doom called them clips. Fucking know-nothings.
>>
>>379882789
A programmer/designer (John Romero) and artist (Adrian Carmack) who made Doom are developing a new FPS game that is supposed to be in the style of the old ID games.
>>
>>379883009
it's designed to be possible from a pistol start. keeping your guns and ammo is a reward for not dying, pistol starting is the punishment.

it is more fun though. shame zdoom makes it such a pain in the ass to enforce.
>>
>>379883009
I've been playing a level of Heretic every time my internet drops out and yeah, you basically need to wand-start or you can just pop a book at the start of every level and clean half the levels in half a minute.
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>>379883639
reminder to play heretic on the highest difficulty, because it's actually balanced instead of intentionally retarded like nightmare
>>
If doom is so fun why there isn't any clone making a easy buck on steam RIGHT NOW?
>>
>>379884117
Ther are, but they're failling at it.
Also, we have mods and stuff made for the game, to keep the scene alive.
>>
>>379877772
FPS genre distilled to its bare essentials, and all those bare essentials are performed to excellence whithin the confines of 94 graphics and not stacking rooms on top of one another.
>>
>>379884117

Thought about making a commercial game with the Doom engine, seeing as GZDoom is now GPL. Not sure if it's a good idea in the long run, though.
>>
>>379884117
The only people who understand how to clone it properly are modders that aren't scummy enough to charge money for it.
>>
>>379877772
It has THE best movement controls of ANY 3-D game EVER, plus arguably the most satisfying weapons or at least among the most satisfying weapons, and those are really the two most important things at the core of any FPS.

>>379878067
Brutal Doom because it enhances the experience without changing any more than you want changed.

>>379878050
Having the best level design of any FPS doesn't hurt either.

Plus the best and most memorable enemy designs.

And SICK AS FUCK atmosphere that's ACTUALLY scary without even trying to be.
>>
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I love these games but these guys + lost souls are sometimes not fun to fight.

Every other enemy is fun to fight even when overwhelmed.
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>>379878067
This mod and a good map is pure sex
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>>379884507
I would disagree on BD not changing any more than one would want changed, but i heard an update will let you disable reloading, so that could be good.
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>>379884117
Why bother when you can play the original?
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>>379884507
>It has THE best movement controls of ANY 3-D game EVER

It's barely even accurate to call it a 3D game. I get that you like the movement but come on. Sliding around on a flat surface cannot qualify for "best 3D movement ever."
>>
>>379883009
>>379883483
Is there a mod that does this? Seems like it'd be such a simple thing to do.
>>
>>379877772

I played Doom 1 and 2 late last year and Quake 1 early this year. They are good but man they are overrated. I don't think they are as good as people say.

But then again, I play old classic games all the time so I am used to them. The last time I played a new release was Rising Storm in 2013. I think the Build Engine games are a lot better than anything Id did.
>>
>>379884756
These fuckers and Chaingunners can consistently ruin everything for me
>that part in The Pit where the game baits you into getting a soulsphere and a rocket launcher only to open up a wall with 400 chaingunners
>>
>>379883009
This

Loads of maps cocktease you by showing a shotgun or rocket launcher on a pedestal out of reach, and you only get it after winning a difficult fight. These would be completely meaningless if you already had all your shit from previous levels; the weapon would be nothing but extra ammo for you,
>>
>>379884869
You can do Brutal Doom with just the classic weapons and no weapon changes or modifications. You can also use the Ketchup Gore mod which is just the enhanced gore with no gameplay changed whatsoever.
>>
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>Playing Pirate Doom
>That part where Highway to Hell starts playing.
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>>379885069
Just level skip to the level you want and you'll start with just the pistol.
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>>379879893
Got a list of QOL mods?
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>>379877772
>why is it fun?
it has simple mechanics, spooky, has a good degree of difficulty, doesnt blow its load early in the game (you keep finding new demons the whole way through) and the maps put modern FPSs to shame. also the key cards force you to explore and find all the hidden secret rooms and items. there are lots of ways for you to impose challenges on yourself, like trying to get all the items, beat the level under a certain time limit, killing all enemies, finding all secrets, or all of the above.

that being said i think doom 2 is my favorite
>>
>>379877772
No, it's still fun.

I play it time from time, vanilla or mods, and it's great.
>>
>>379884962
>>379884507
Quake has the best movement. Also its true 3D

>>379884507
BD changes a lot of things, makes low threat monsters higher threat, makes high threat monsters lower threat, and evens out the balance of weapons as well, which completely breaks the intended balance of most maps.

Also breaks several Boom-based scripting mechanics, causing many levels reliant on them to stop working correctly - like finishing several levels of Scythe and Scythe 2 in 30 seconds after start because instead of running globally several scripts are written as player-centric functions and thus doubled onto the voodoo doll.

Basically any voodoo-doll scripting is prone to get broken because of that.

Also causes infights within some monster groups right at the start of a level, where none should take place in vanilla.
>>
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>>379878067

Unholy Realms is an ideal megawad. Has a classic progression from tech base to hell levels, and all the hell levels are just fantastic.

Going Down is chatoic as hell; built around fighting waves of enemies in tight areas; every fight feels like a puzzle of how to not get trapped in a corner. A fun wad to play gameplay mods such as demonsteele with

Pirate Doom is hillarious, has a full set of neato new weapons, and every map is a treat.

Ancient Aliens is fucking hard, but it has some of the most beautiful shit I've seen in Doom in a long time
>>379882472
This is patrician as fuck also
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>>379886306
>BD changes a lot of things

See: >>379885607
>>
>>379887163
Script breaking shit still happens in classic mode because Mark is a retard.
>>
>>379883639
>>379883797
Speaking of Heretic, any of yall play Elf Gets Pissed from the last cacowads? Pretty good
>>
>>379877772
It's just really, really, really, really well made. From top to bottom.
>>
>>379877772
I never played doom but I think it's because of its simplicity. Same shit happened when I played the very first castlevania.

The graphism are good at conveying what is going on and are stylised which makes them enjoyable. The music is also very dynamic and add a lot to the game.

But what make those games great are the simple yet satisfying gameplay. You start out a bit confused as to how use it to beat the game but as you play you start to get better rather quickly and you progress with each moment. Even when you're stuck, you can still get this feeling of getting closer and closer to the victory.

This is something that a lot of modern game doesn't provide because in a lot of them the gameplay moments are either filler until the next big cinematic moment or easy enought to get through while playing badly.
>>
>>379882472
For some reason I really like that sisters of mercy song in the second level for this wad.
>>
>>379884117
Well Doom has been cloned to death for one. Also what the others who replied to you said.
>>
I know a lot of people say Doom is all about the fast, but I think it really got universal appeal because it compliments all sorts of play styles.
You can go fast, you can play peek-a-boo from corners. Play dangerous with the super shotgun, play slow and safe with the rocket launcher.
>>
>>379877772
try out duke nukem and shadow warrior next. i'll never get tired of them.
when people talk about console mascots, ill always default to duke for pc. it's such a fun game and if you're a fan of classic zelda games and doom, the best way to sell it is as a combination of the two
>>
>>379877772
>It's not just nostalgia goggles?!
yes it is
>>
>>379877772
Tight focused design and good map design (for the most part).

Game these days, Doom 2016 included, try to cram too much stuff in, token RPG elements are the biggest problem IMO. That and 'play it your way' nonsense.
Doom didn't need them, it just needed more weapon and monster variety and new maps, that doom 2016 provided anyway.
>>
is it cheating to use vertical aim
>>
Are there any cool crazy wads that aren't Demonsteele?
>>
>>379890886
is it cheating to use mouse for horizontal aim? Always used the keys before but I'm enjoying it so far.
>>
>>379888667
This is all right, but I'm going to add to it. Another thing that makes Doom so great is the enemy and level design. Along with Doom's tendency to make you fight MANY demons all at once. It's not uncommon to open a room and wade through hundreds of imps.

Hell even Quake missed this by making enemies bullet sponges. And nearly every other game does this now.

Doom's weapon balance is nearly perfect. Every weapon is useful for certain situations. You'll get to use them all as you go through the game with the exception of the pistol. Even though they're all fairly simple. This is also something that mods like Brutal Doom miss by adding too much shit.
>>
>>379891893
>making enemies bullet sponges
There's a reason why though
>>
>>379892308
Yeah I know, they couldn't get the same enemy count in Doom in a 3D game, but modern games have no excuse.
>>
>>379892684
I do wonder if there's a mod for source ports that adds more enemies and fixes the health pool. although the levels were designed for those few enemies
>>
http://culture.vg/reviews/videogame-art/not-art-doom.html
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>>379891893
all weapons have utility but the double shotgun outclasses every other mid tier weapon and the chain gun kind of sucks
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>>379891850
Anyone?
>>
>>379883395

just lol @ this guy
>>
>>379894125
no, it was designed for mouse control
>>
I want to replay quake but then I remember underwater sections, man spiders, and blobs
>>
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>>379877772
Plush pain elementals are the best official vidya tat ever made, prove me wrong.
>>
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>>379893637
This makes me unusually angry.
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>>379877772
Fuck no the game is utter trash
>>
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>>379878067
Combat Shock 2

Because fun
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>>379894089
Chain gun is great for lots of low tier enemies or sniping by tapping. I usually use them to kill Pain elementals too because of the high flinch chance against them.
>>
>>379894535
really? So i've been playing it "wrong" all those years by using arrow keys to aim?
>>
>>379881601
>No modern FPS will ever feature a gun with damage mechanics so ludicrously counter-intuitive as BFG9000
>>
>>379885278
Use the rocket launcher to blast them to bits. Works every time for me with 3, maybe 4 rockets.
>>
>>379890886
no, outside of select few edge cases like activating a shootable switches or cheesing the icon of sin
just keep in mind that mapsets made for boom or vanilla weren't designed for it and common sense should make it clear to you when you're breaking the rules

>>379891850
not at all, it's how romero played the game from the beginning

as far back as the wolfenstein 3d hint manual, it was recommended to use the mouse for turning
>>
>>379884869
v20b allows you to play with original weapons, no reloadling. The only difference is the look of the chaingun as far as I can tell, but it still performs like the original.
>>
>>379895360
What the actual fuck?
>>
>>379895360
I never enjoyed Slaughtermaps. I prefer the feeling of killing everything myself and the typical tactic is to just let friendly fire kill everything in those maps.
>>
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>>379896139
>use rocket launcher on pain elementals
>they shoot a lost soul
>the rocket hits the lost soul instead
>instantly die because the rocked blew up 2 inches away from your face
>>
>>379897838
Yep. They aren't a great fit for Doom combat. Just frustrating. The other enemies are perfect.
>>
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>>379897838
>>
>>379898923
Lost Souls are annoying in general and take too much to kill. Probably the only thing Brutal doom fixed.
>>
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>>379898940
>cacodemon spitting lost souls
>>
>>379884117
Cuz the base game along with thousands of new maps and mods are free.

DOOM is too pure for this world.
>>
>>379897838
>use fist on pain elementals
>they can't do anything
>>
>>379901136
It's not
>>
>>379890886
It's unnecessary.
>>
All the new enemies in Doom 2 were designed around being annoying and kill-me-firsts
Pain Elemental can flood areas with lost souls
Arch-vile can resurrect dead enemies
Chaingunner and arachnotron lay down fire without stopping
AAAAAAA's rockets home in on you
I think the mancubus is the only one that was meant to be another meat wall.

>>379898940
background is obviously Doom 1, it's implied the fucker popped up from nowhere, which they like to do.
>>
>>379884117
>>379889306
Every time someone tries to clone Doom they somehow end up with clone of Wolfenstein - primitive enemies, primitive levels.
>>
>>379883009
Doom 2 is garbage with pistol start. You'd have to be an expert to bullshit your way through.
>>
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These were the devs. Not businessmen, not hipsters, not women.
A bunch of nerds obsessed with making the best game ever, because they wanted to be able to play it themselves.
>>
>>379902278
Mancubi almost always come in packs and spam their fireballs at a ludicrous rate, so you have to either hide or dodge like crazy.
>>
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>>379877772
Now you see as I see, young boy
>>
>>379901450

And hope they're alone
>>
>>379902461
Naw. Doom 2's a pretty easy game.
>>
>>379878067
Scythe 1 and like this Anon >>379882472 I beat TNT and Plutonia on Ultra-Violence and needed a new challenge Scythe delivered. Plus dat soundtrack fire senpai
>>
>>379905341
Yeah, till you run outta ammo in a badly designed level for pistol start
>>
>>379887115
Is Ancient Aliens pic related? I've been looking for that .WAD after seeing a Webm of it.
>>
>>379902278
Since they didn't want (or have time) to rewrite the AI, giving new monsters bullshit abilities was a much better way of making the game more challenging than just inflating their HP and damage.
>>
>>379902526
>These were the devs. Not businessmen, not hipsters, not women.
>not women.
Was it fucking necessary to throw that in there?
>>
>>379906893
Yes because women are naturally less attracted to video games.
Most women consider games a waste of time.
>>
>>379881946
Some people think doom needs more Gore and edgy violence to become fresh, Smooth Doom says fuck that, all it does is add extra animation frames to make everything animate smoother, like an SNK game, rather than shitty HD remake sprites or fucking with gameplay
>>
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>>379906893
Especially since in '95, you could have a woman design a game and have her name prominently on the front cover without manchildren throwing tantrums.
>>
>>379882487
>What does reloading add to gameplay

Adds a tactical/strategic resource management element to things.

I wouldn't want it for DOOM, but it's absolutely necessary for something like ARMA.
>>
>>379881761
The Doom II Super shotgun blows the first out of the water and is easily the most important weapon in the game.
>>
>>379895360
my toaster weeps just for loading that pic
>>
Smooth Doom plus transparent HUD plus Perkistan HQSFX plus Roland SC-55 music and strict vanilla compatibility settings in GZDoom

I always wondered if there was any mods to make it even more vanilla because I miss some of the quirks but the GZDOOM settings are good enough
>>
>>379906154
Yep
>>379906143
Quit missin'
>>
>>379909331
Now for added fun, download CS2 and see what happens.
>>
>>379879939
Ultra Violence is the sorta "intended" difficulty that you work up to through practice, although Hurt Me Plenty or maybe even Hey Not Too Rough are better for a first playthrough. Nightmare is just bullshit.
>>
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Anyone else play Doom Touch on one of these bad boys? Im looking for good wads that will run at a smooth 60fps, the more ambitious ones are a bit taxing. I played Scythe 2 which was great, then Japanese Community Project which had way too much shit going on for the poor framerate
>Doom on a controller
this is the best way to play Doom on the go, as far as i've seen.
>>
HDoom > Doom > Brutal Doom
>>
>>379908621
The super shotgun's long reload time kinda achieves that
>>
>>379882162
>oh shit this looks smooth as fuck
>notice "original doom" on top
Well shit, time to replay.
>>
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>>379882487
>>379882221
If you think of Doom as a SHMUP and consider adding reloading to SHMUPs it becomes obvious how it would ruin the pacing since those games are about avoiding projectiles and outputting constant damage. A reload, or "cooldown timer" for damage output can add more management for gameplay but can also ruin the pace of a shooter designed solely around shooting and prioritizing enemy attacks and whatnot. Reloading makes sense when shooters are trying to accomplish different things or have a slower pace. Have any of you played Shadow Warrior 2? The combat is so frantic reloading noticeable just slows the game down and doesn't feel like a positive addition. When you have to reload gameplay is reduced to dodging and in your head all you can think is about how you want to be shooting in that moment, the cooldown just gets in the way.
>>
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Just in case you didn't know already, Id Software have been working on a VR version of Doom 4 since release along with a VR version of Fallout 4.
Hopefully it gets some footage at E3. They do use a teleportation system for the movement though, which sucks.
>>
>>379915856
It could have other modes for movement along with Teleportation, like the VR versions of the Serious Sam HD games.
>>
>>379909517
>Smooth Doom
Try Beautiful Doom, it's better in my opinion, and still vanilla.
>>
>>379907997
>like an SNK game
Fucking sold.
>>
>>379919120
You'd be surprised how much some frames of animation add to how good it looks.
>>
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>>379909331
How the fuck are you posting on 4chan from that? My 5 year old chinkpad with shitty integrated Intel graphics runs stuff like Hell Revealed at 1080p easily.
>>
>>379914379
>If you think of Doom as a SHMUP
well I don't, I think of it as an FPS

I don't like SHMUPs
>>
>>379921393
Im saying for the sake of discussing the reload mechanic im making a comparison, im not saying doom should be thought of as such. They share similar mechanics so its a reasonable comparison.
>>
>>379877772
I know it's not nostalgia goggles because I didn't even get really into it until 2014, but it's a fantastic game to just zone out to for hours while listening to music.
>>
>>379919623
So does it look like Metal Slug or Last Blade?
>>
>>379921812
I like realoading because it makes weapons feel more weapon-y, if that makes any sense. Like, when I play Doom usually nowadays I play it vanilla-ish so there's no reloading, but I like it as a feature and I like when and FPS has nice and imaginative reload animations.
>>
Doom guy here.

I didn't see anyone mentioning GZDoom, the best source port of Doom.
>>
>>379922491
>Doom guy here.
how does it feel, being an eternal virgin

asking for a friend
>>
>>379877772
Because gameplay > content > everything else. If you make a fun game people will play it forever.
>>
>>379877772
I always bring up Doom whenever I say "Half-Life is overrated" and people reply "That's because every FPS after Half-Life copied it!" No, that's bullshit. Every FPS copied Doom, too, but I can go back and play Doom and not think it's overrated, because it's still good and always was.
>>
>>379922491
>Doom guy here.

Shouldn't you be busy RIPPING AND TEARING to care about source ports?
>>
>>379878067
https://www.youtube.com/watch?v=614akDkzvtE
>>
i finished doom 2016 and it was pretty gfucking good. towards the end with the right runes the game can become very fast. glad to feel like a badass playing a doom game again, hope they make a sequel or dlc or something.
>>
>>379877772
>Why the fuck is this so much more fun then most of AAA shit coming out now?
For one thing, you can carry more than two weapons.
>>
>>379878586
>Back to Saturn X
>playing literal tranny mods
>>
>>379923017
Every FPS copied shooting mechanics from Doom
Every FPS copied storytelling from HL
>>
>>379923268
Here's hoping that's announced in 5 hours, anon.
In the mean time, you might want to try out D4D or D4T, Doom 4 Original Doom mods.
D4D is a bit of a mess with all the options it has, including a full upgrade menu, while D4T goes for a more simple, run-n-gun set up where Weapon mods drop from enemies, and other upgrades are rewarded for map completion bonuses.
>>
>>379923480
that's stupid, you're stupid
>>
>>379879927
Too bad the plasma gun and BFG never got their models updated, though.
>>
>>379923241

The best.
>>
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>>379879893
Hexen a best.
>>
>>379884117
Because they can't get close to the good balance of gameplay, level design, difficulty and fun that Doom has. Even Doom-likes like Blood, Duke, Heretic, Hexen etc sort of pale in comparison. Still fun games but after playing one of those for a while you always end up feeling like it's just a shittier Doom.

Duke was only popular because of tits and one-liners stolen from Evil Dead movies. Take away those and it's just a modern/space-themed Doom with flying and jumping.
>>
>>379877772
When they first started up, vidya companies were headed by people who cared about vidya or were at least willing to take risks, they've been replaced by people who only care about money, and safe money at that.
Also casuals and normalfags getting in.
>>
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>>379878067
Ancient Aliens.
>>
I fucking love this game so much.
>>
>>379877772
Games don't age. You either like them or you don't. Stop buying into the bullshit that old games were good "back then". It's a conspiracy to convince you that modern games aren't all complete shit.
>>
>>379879939
I usually play Doom and Doom II on Ultra-Violence, and PWADS and mods on Hurt Me Plenty. I've found that most level packs tend to put in a lot more monsters than the original games did even on HMP, so UV would be too annoying to bother with.
>>
>>379878067
>>379878067
>>379878067
https://www.youtube.com/watch?v=4Aa2K_firtI
>>
>>379923480
>half-life
>storytelling
It's just "blah blah blah Mr Freeman", *adjusts necktie* and shooting aliens. No real story.
>>
>>379923241
>dindu imps shooting basketballs
I'm dead
>>
>>379925090
story and storytelling are different things though
>>
>>379877772
now go play serious sam
>>
>>379914379
That and another issue is that it's tedious when there's a lot of hitscan enemies. The game encourages aggressive playstyles, so seeking out an obviously safe piece of cover is not only uninteresting but goes against the run and gun feel of the rest of the game. From what I remember Brutal Doom made the hitscan enemies more dangerous so the overall gameplay style became more defensive so it didn't stick out THAT much. But it's been years since I played it.
>>
>>379877772
It's great but it could be better. The controls aged like milk but that can be fixed easily.
Not a fan of the level design though.
>>
>>379925090
>>379925090
half-life was perhaps the first game where each level connected to the previous one logically and cohesively. you don't know what storytelling is
>>
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>>379883094
There's nothing like the feeling of slamming a long silver bullet into a well-greased chamber.
>>
>>379925090
It popularized the stand around doing nothing while shit happens around you style of cutscenes though which is pure cancer on par with unskippable cutscenes.
>>
>>379925913
The fuck are you saying anon? It's not even the first FPS to do that, Blood levels had a logical consistent progression too.
>>
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>>379924619
>>
>>379926174
Only the start of HL was like that (and I guess when you go to Xen, you don't have to listen to the scientist though), now for HL2 that is entirely accurate though.
>>
>>379925913
Quake 2 did it too.
>>
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death
>>
>>379926494
Yeah, HL2 is where it truly became obnoxious
>>
>>379879893
I wish there were more fantasy FPSes, and just more mage games in general. Why haven't people made more action games about mages?
>>
>>379923241
What the fuck did I just watch?
>>
It's a maze game with action.

These kind of games are utterly unknown too. We should get a revival of Maze-shooters today.

Oh, check out Quake 1 too. It's in the same vein.
>>
>>379889498
I don't know, it feels like most Doom levels expect you to use the super shotgun 90 percent of the time. In both IWADs and PWADs, shotgun shells are everywhere, but bullets and power cells aren't common enough for you to use the chaingun or plasma gun on everything.
>>
>>379925913
>Duke Nukem
>SW
>Blood
>Quake 2
>Unreal
>>
>>379926448
it is not at all comparable. you finish a level in blood, the level complete screen pops up and tells you how well you did, end of level. move on to next level.

in half life you would reach a point in a level where there would be a small loading screen and it would be exactly like nothing had interrupted you at all. you couldn't go back but it was like there was no 'end of level', it innovated the flow of an fps game through believable level design and uninterrupted gameplay without metadata like your score or what secrets you found.
>>
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>>379878067
Knee Deep in ZDoom
>>
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Because it's simple.
>>
>>379923017
i can go back and play half life and its still great

the half life is bad meme is never going to take off
>>
>>379928210
>you couldn't go back
you actually often could, shit, you don't even know what you're talking aobut

same with Quake 2
>>
I remember there was this mod hosted on zDaemon where there was just an absurd amount of enemies and there would be 16+ players trying to fight there way though. It was insanely difficult and usually a few people knew how to make it though.

For example there was this level that was basically a really really long hallway and at the end of it there was a line of Cyberdemons. You'd have to run down the hallway dodging missiles to get to the end, it was a lot of fun. It ended up getting me into DOOM modding myself. Anyone know what that wad was called?
>>
>>379882162
>Same style, just more animation frames.

... and blood splatters and falling objects and shell casings...

Im sure you can turn most of that shit off but its not really the same style.
>>
>>379928102
PWAD authors tend to meme too hard and make basically everything except the SSG and BFG useless.
>>
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>>379926494
>all that standing around waiting for people to tell you things you don't care about in HL2
Makes that game unplayable for me now. At least HL1 after the ressonance cascade you are free to just run around gunning shit down. Opposing Force is even better: literally 1 minute introduction on the helicopter and you're free to actually play the fucking game.
>>
>>379929307
different people like different types of games. frankly i enjoyed and still enjoy both types of game
>>
>>379929080

The vanilla stuff that's there is same style. There's an extension mod that adds some of the other stuff, but its all toggleable in the options ingame.
>>
>>379878067
I miss the Ghouls series so much anon.
Ghouls vs Humans too
>>
>>379908025
That's because those women were just like the men in that they just wanted to make good games. There was no identity politics or "We're tearing down the boys' club!" shit going on. It was just about the games. Male gamers have never had a problem with women in gaming, they just had a problem with bitchy, screeching SJW women who were there more for the politics than for the games.
>>
>>379928210
Yes but that's a completely different innovation, and a way more minor one. Instead of consistent progression it just removed the end level screens. Not exactly as impressive as your original claim.
>>
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does he belong here?
>>
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>>379878067
not Doom, but I've been playing Deathwish for Blood in BloodGDX

Its awesome

Why doesn't anybody give Blood love?
>>
>>379929952
>Instead of consistent progression it just removed the end level screens
you could sometimes go back though
>>
The DooM vs HL meme started with DooM3 and HL2. HL1 actually uses a modified Quake engine, in a nutshell Id-Tech 1.5. Back in the day people liked HL and Doom, but bear in mind, DooM came out 5 years before HL1.
>>
>>379877772
Because it knows it's a game. It's not trying to be a simulation.
>>
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>>379878050
>all these tryhard Demonsouls min-max primaguide speedrun autists
Doom had fuckawesome ATMOSPHERE. Skulking around a derelict moonbase, face bloodied, low on ammo, chainsaw rumbling in your hand, perking your ears to try and guess where the next demon ambush might come from.
>>
>>379908025
Phantasmagoria is shit though. Funny that such a STRONK WOMYN DEVELOPER can't make a good game.
>>
>>379907997
Yeah, I've never really been into over-the-top gore, and I'm sure as hell not going to go out of my way to add it to a game that didn't originally have it. Smooth Doom's animations are indeed great.
>>
>>379929992
>BloodGDX

Oh shit, a sourceport finally got released?
>>
>>379930547
It did but that's not why people keep coming back to it. The PS1 port scared the shit out of me when I was a kid.
>>
Is this suppose to be a joke?

Bro doom was ALWAYS amazing NOW GO PLAY ALL THE WADS/MOD FOR IT RIGHT NOW

Also..the Sheer difficulty of some mega-wads which are custom levels made by users..Totally blows any difficulty of newer games out of the water...Challenge > Graphics
>>
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>>379930761
yup

>it has some graphical bugs
>no voxels
>can't play FMVs

but it works well
>>
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O of Destruction

Circle of Death.
>>
>>379926174
It's *worse* than unskippable cutscenes, because at least no one defends unskippable cutscenes.
>>
Grezzo 2
>>
>>379929080
Yeah, it's pretty annoying for someone like me who prefers rapid-fire weapons over shotguns. Sometimes it seems like old-school shooters in general always end up favoring shotguns over assault rifles or other rapid-fire guns.
>>
>>379878067
BTSX made me cum
>>
>>379933295
Buttsex made you cum?
>>
Made that dude eXPLODE
>>
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>>379929992
>Why doesn't anybody give Blood love?
No sourceport = too hard for babies who can't into dosbox.
>>
>>379878305
>besides the graphics
Why are /v/tards so tasteless?
>>
>>379931670
voxel support added next update
>>
>>379928989
It literally says in the trailer those are customizable.
>>
>>379932449
The trailer for the game was a dozen times more entertaining than the game itself
>>
>>379934062

The difficulty is also pretty insane. Very little ammo and health at normal difficulty combined with bullet sponge hitscan enemies which blend well to backgrounds is real pain in the ass and in some maps plain not fun.
>>
>>379878067

Doom 64: Absolution. A nice lights out game with that creepy ambient score
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