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What could go wrong at this point?

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Thread replies: 287
Thread images: 61

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What could go wrong at this point?
>>
WHAT COULD PAWSSIBLY GO WRONG
>>
Sonic Team could pull a Sonic Team
>>
Hydrocity not being the 3 rep.
>>
>>379854582

It's not being made by Sonic Tea,
>>
>>379854314
Well, they could continue making 2D Sonic games.
>>
Not enough new stages
>>
>>379854582
Stupid
>>
>>379854582
Not on this one
>>
It inexplicably gets cancelled.
The level design is shit.
The game sells like shit.
Reviewers give the game bad ratings.

Hopefully none of these scenarios will happen.
>>
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Unrelated but,
>No 1 and 2 remasters on consoles/PC
>No 3&K remaster
>>
>>379856746
The 1 and 2 remasters are only on mobile still
>>
let's get this out of the way
>romhack
>sonic cycle
>literally generations all over again
>romhack
>classic sonic is shit and sega should stop pandering
>new characters
>romhack
>>
>>379857230
>The 1 and 2 remasters are only on mobile still
Why don't they just take five seconds to port them to Console/PC?
>>
>>379854314
Bubsy already stole its thunder. It's gonna sell like shit now.
>>
>>379857836
I'm the one that brought it up. Just looked into it and it's apparently because of the Nintendo contract that brought us Lost World and Boom. Now that that's up I wonder if they'll eventually do it.
>>
>>379856560
>The game sells like shit.
I wouldn't be surprised, people are talking way more about Sonic Forces than Sonic Mania.
How come New Super Mario Bros sells more than mainline Mario games, but Sonic Mania is going unnoticed?
>>
>>379854314
They already fucked it up by hiring Tyson Hesse.
>>
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TAXMAN, YOU WERE THE CHOSEN ONE! IT WAS SAID YOU WOULD DESTROY SONIC TEAM, NOT JOIN THEM!
BRING BALANCE TO THE NOSTALGIA, NOT LEAVE IT IN REHASH!
>>
>>379858356
What's wrong with that?
>>
>>379858186
Different audiences. The majority of Sonic's audience is full of 13 year olds who grew up on the modern Sonic games and make OCs, Forces appeals directly to them. They don't give two shits about Mania and Classic Sonic.

Mario's audience are families and normals who prefer simple games. The NSMB games are a lot easier to pick up and play and get into than the 3D Mario games.
>>
>>379858806
>Grew up to be autistic about physics
>Today's kids grow up to be autistic about recolors
I really lucked out.
>>
lmao at people who will happily spend $20 on a glorified rom hack
>>
>>379858356

is this bait?

I don't get it.
>>
>>379859528

Because I support good games.
>>
>>379859684
I think he's baiting, but in my opinion he's a good story boarder, but an amateur animator.
>>
>>379854314
Sonic Team steps in to "polish" the game.
>>
>>379858356
>/v/ dissing Tyson Hesse now
Oh no you fucking don't
>>
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>>379854314
Literally (yes, actually literally) nothing.
>>
>>379859930

I dunno, I've been really impressed by the short clips they've shown off so far. It feels like Sonic animated in the style of a Mickey Mouse cartoon, which is a dream come true for me.

And the colors on that last shot of them in the elevator totally recalls the feel of Sonic CD or that old Sonic anime.
>>
>>379859828
Sonic was never good you autist.
>>
Can't wait until the latest much-hyped, can't-miss Sonic games turns out to be a stinker.
>>
>>379860425
Okay
>>
>>379859528
Rom hacks this glorious usually get DMCA'd out of existence by Nintendo. SEGA is paying people to make cool shit we want.
>>
>>379860341
Yeah, the colorist of that final shot gives me hope for whatever animation they'll put in the game.
>>
>>379858806
nsmb isnt main line?
>>
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>>379854314
More Mania and Forces (eww) news coming on Monday:

http://nintendoeverything.com/reggie-stopping-by-youtube-live-at-e3-tomorrow/
>>
>>379860425

pot calling the kettle black.

only autists get as upset as you are over video games on the internet.
>>
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Iizuka comes into the office and mandates forced beat em up levels or something to try and sink the project before Taxman & co & Knuckles takes the franchise back from him
>>
>>379860679

Seriously, that really sealed the deal for me. Looks gorgeous.
>>
>>379860425
HI ARIN!!! GIT GUD AT THE GAME OKAY???
>>
>>379860679
>the colorist
That was Tyson too.
>>
>>379860726
>"we're not going to reveal as much as we did Generations" they said
Save some fucking surprises for the actual game, fuck Sega. I can't believe they revealed the GHZ Boss. That would have been a great surprise and now it's fucking ruined.
>>
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>>379854314
>>
>>379860994
Too be fair wasn't that on an article that was supposed to show a Chemical Plant Zone picture? Like the caption was even mismatched.
>>
>>379860994
>they revealed the GHZ Boss
Who's they? That one news website fucked up and posted the wrong image in their article, hell the caption for that screenshot doesn't even match up with the actual image of the GHZ boss.
>>
>>379854314
its impossible
sega is back, baby
>>
>>379860989
Source?
>>
>>379858186

Really? Sonic Mania trailer had far more views that the Sonic Forces trailer.
>>
>>379861389
False
>>
>>379861247
https://www.youtube.com/watch?v=0nufmQ-bCY0

8:33
>>
Majority of levels will be rehashes from previous games.

Game will be no longer than 2 hours.
>>
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>>379862983
>Majority of levels will be rehashes from previous games.
Not a problem when the act 2s are THIS amazing:

https://www.youtube.com/watch?v=IBLUSXIqsmQ

https://www.youtube.com/watch?v=4TX2I3iUORQ

The act 1s ain't too shabby either.
>>
>>379862865
He didn't say he did the color himself, just the animation "with color" but I don't doubt he did it himself.
>>
>>379854314
It gets put on indefinite hiatus a month before release.
>>
>>
>>379860603
This
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>>379862983
>Game will be no longer than 2 hours.
Yeah that wouldn't have changed even if it was all original zones.
>tfw just ran through CD in the last hour
>>
>>379863414
Christ, everything in mania looks like it's the classics on steroids.
>>
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>the first boss of Mania is Death Egg Robot
>the rest of them escalate from there
Post yfw
>>
>>379863414
Is that both acts or just the first?
>>
The same thing that always goes wrong when a new sonic game is announced and people get excited for it before it comes out. It could be shit.
>>
>>379863973
Just the first.
>>
>>379863973
For Mania? Then it's just the first act, the second one was revealed AGES after that image was made.
>>
>>379863971
I feel like they're probably blowing their load early trying to show off. They could do Metal Sonic or something after that but it wouldn't have the gravity of that boss.
>>
>>379864181
>Sonic Mania
>could be shit
Not a chance in hell.
>>
The game could be slightly less good than we think it will be
>>
So how do I play the Sonic series before Mania comes out? 1, 2, 3&K, CD? Or am I supposed to play CD before 3&K?
>>
>>379864337
Well a few months ago Taxman was hyping up the bosses on Sonic Retro by saying something along the lines of "I can't wait till you guys get to see the bosses". So I'm pretty confident that they're gonna be great.
>>
>>379864361
I'm not saying I think it will be. I'm cautiously optimistic, and I think it'll probably be good. But it COULD be shit.
>>
>>379864462
In release order, which is: 1, 2, CD, 3 & Knuckles. Also make sure you play the Taxman remakes of the first three, they're the definitive versions.
>>
>>379864462
1, CD, 2, 3&K
Is it your first time playing them?
>>
>>379864208
>>379864261
fuck thats cool

This is literally, unarguably going to be the best sonic game ever
>>
>>379864658
>But it COULD be shit.
Nope, don't see it, not even slightly.
>>
>>379864710
I just cannot do the Taxman remakes of 1 and 2. I can't do phone controls.
>>
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>>379857919
How can Mania even compete???
>>
>>379864710
Spoonfeed me pls, what exactly is different about the taxman remakes and are they only on mobile? Can you use a Bluetooth controller for them?
>>379864725
Yeah it would be my first time actually playing though them past green hill zone. Why do you recommend CD before 2?
>>
>>379860916
The fuck is NiGHTS doing there?
>>
>>379864895
Try Bluestacks, an Android emulator for PC.

>>379865201
CD's on last gen consoles and Steam, 1 & 2 are mobile only, 3 & Knuckles remake NEVER EVER. Basically they add more content like more playable characters, widescreen, perfect frame rate, and in CD's case improve the collision detection and make the Special Stages a fuck ton smoother. Read up on them in detail here:

http://info.sonicretro.org/Sonic_the_Hedgehog_(2013_game)

http://info.sonicretro.org/Sonic_the_Hedgehog_2_(2013)

http://info.sonicretro.org/Sonic_the_Hedgehog_CD_(2011)
>>
>>379864895
I thought I couldn't either, but Sonic being a 1 button game really helped me get used to it. Give it a shot if you haven't tried them you might end up liking them.
>>379865201
>Why do you recommend CD before 2?
Same dev team as Sonic 1 iirc. 2 and subsequently 3&K have more of the "fast" roller coastery sequences the games are known for. 1 is the slowest and dullest of the bunch and CD is more focused on exploring the levels if you go for the enemy generators. I think going from 2 to CD would be more jarring than 1 to CD. That said my personal preference in game is CD with the jp ost.
>>
>>379864462
I think CD could go before or after 3K desu
>>
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What's your favorite zone from each game? What remastered zones are you still praying for in Mania? And are you happy with the zones shown so far (GH, CP, FB, and SS)?
>>
>>379865430
Nights is the best Sonic game.
>>
>>379865690
I mainly want Mystic Cave, Hydrocity, Azure Lake and Lava Reef.
>>
>>379864978
Bubsy has cute feet~
>>
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>>379861423
Not him but it was for a while actually on the Sonic channel. It still does have more views on the Nintendo channel but you know, different audience to expose that to and a Forces trailer wasn't uploaded on their channel.
>>
>>379865690
>Star Light
>Mystic Cave
>Quartz Quadrant
>Hydrocity
>Lava Reef

I really want Hydrocity
>>
>>379865690
1:None of them really. Spring Yard for music I guess?
2:Mystic Cave
3:Hydrocity
K:Lava Reef
CD:Quartz Quadrant, but I'd be fine with TT or CC
>>
>>379865690
Favorites: Scrap Brain, Chemical Plant, Launch base, Flying Battery, Quartz Quadrant
What I want is any zone I mentioned that's not already included.
>>
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>>379865690
>What's your favorite zone from each game?
Pic related.

>What remastered zones are you still praying for in Mania?
If they hypothetically add 2 Zones per game then I'd want Marble Zone for Sonic 1, Aquatic Ruin or Mystic Cave for Sonic 2, Quartz Quadrant for CD and Lava Reef for S&K. I'm hoping Sonic 3's stage is Hydrocity, I love that zone, Ice Cap or Launch Base would be a cool second choice though.

>And are you happy with the zones shown so far (GH, CP, FB, and SS)?
Yeah, they add some neat ass mechanics, especially Chemical Plant Act.2's and Stardust Speedway Past has my favorite music out of any Sonic game so that's going to be sex to the ears to hear Tee Lope's rendition of it.
>>
>>379854314
>too short
>the physics don't match Sonic 1, 2 and 3 (&knuckles)
>too easy/hard
>drop dash
>>
What if the level design is as tedious as Sonic CD?
>>
>>379866658
>the physics don't match Sonic 1, 2 and 3 (&knuckles)
Not happening. It's using the same engine as the Sonic CD/1/2 ports.
>>
>>379854314
The final boss is shit. Again.
>>
>>379865430

NiGHTs: Journey of Dreams for Wii. Which was a terrible sequel
>>
>>379866658
What's wrong with the Drop Dash? It helps keep the flow going and still takes skill to pull off correctly. Also we know it's at least longer than Generations (which had 9 zones).
>>
>>379866989
Sonic CD's designs were only tedious because we had to go around the map traveling to the future/past, once you ignored those objectives they were pretty good.
>>
>>379866658
After watching anons argue in another thread, for a second I thought this post was some anti-Sonic anon trying to shit on the game with baseless lies and nitpicking before I remembered what the OP was about.
>>
>>379866989
So far the level design has looked like Sonic 3 & Knuckles, you had multiple paths to explore but there's a clear way to go so the player doesn't get lost. I'm only worried about Stardust Speedway Past Act.1 since you know, it's from CD and the level design has been pretty truthful in some ways to the original when it comes to the base path.
>>
>>379867092
If there is Super Sonic, there is a shitty final boss.
>>
oh wow i sure love to play green hill chemical plant and stardust speedway for the 1000000th time thanks iizuka
>>
>>379867326
SS was great though.
>>
>>379867651
It was definitely one of the best stages but it still had it's bits here & there from what I recall.
>>
>>379866989
CD's last like literal seconds if you don't actually just fuck around in them.
>>
>>379865690
>Not really a big fan of any zone, probably Spring Yard (though I like Marble for the music and aesthetic)
>Aquatic Ruin
>H Y D R O C I T Y
>Tie between Mushroom Hill and Flying Battery
>Stardust Speedway
Hydrocity, Ice Cap, Launch Base, or Mushroom Hill would all make me happy if they got in, with preference for Hydrocity and Mushroom Hill. Quartz Quadrant could also be cool but I don't see it happening since Stardust Speedway is in already.
Aside from Chemical Planet (it does look cool but I would have preferred something else since it was in Generations), yes.
>>
>>379867758
My only issue with it is it could have used less spike balls thrown into the level all haphazardly.
>>
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CD levels are kino
>>
>>379868059
Also it kind of felt like there were springs everywhere trying their hardest to push you back, like way more than usual.
>>
Sega is still in charge at the end of the day, they can always find a way to fuck something up even if the actual people working on it know what they're doing.

I've got faith though.
>>
>>379865690
>Star Light
>Chemical Plant
>Hydrocity
>Lava Reef
>Collision Chaos
>>
What are your hopes for Mania 2?
besides all original levels of course
>>
>>379865430

journey of dreams sucks
>>
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>Angel Island is the best tropical zone by far
>will never reappear in these games because Green Hill must trump all
>>
>>379865690

>always wrote off mushroom hill as a kinda forgettable stage as a kid/teenager
>replay S3K a year or so ago
>tfw realizing it's easily the best level across both games and arguably the entire genesis era
>>
>>379868884
>>379867102
So that image is like a holy circle of all the shittiest games SEGA's made?
But wasn't Sonic Adventure 2 good or something?
>>
>>379868936
>Emerald Hill, Angel Island and Palmtree Panic all do the "green" stage thing better all with better music.
>>
>>379868809
Shadow the Hedgehog.
Characters that actually play different.
Each one of them have their own campaign.
>>
>>379869138
Both were okay but marked a downfall. 1 is also better than 2.
>>
>>379868809
Amy with her Advance playstyle and all original levels.
>>
>>379869138

I think SA2 is awful (not even because I hate 3D Sonic or the Adventure formula, hell Adventure is one of my favorite sonics period)
>>
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Can someone explain? I'm playing through the 2D sonics for the first time.

I just finished Sonic 1 and don't understand it at all. It felt like a tech demo and the level design was pretty fucking bad, since it emphasized platforming above all else (looking at you, Marble Zone).

Green Hill Zone was awesome but it felt like they didn't know what they had on their hands, emphasizing platforming over open areas for speed + branching paths.

I assume it gets much better as Sonic 2, 3, and K were developed under different circumstances.
>>
>>379869593
Yeah, the level design is a lot more platformer focused in Sonic 1, Sonic 2 and onward do it much better unless you're playing CD, that game's level design is very controversial.
>>
>>379869593

First installments tend to be like that. Just play the first Megaman compared to literally any other game in the series for example.

Also whenever you get to 3/K, just download Sonic 3 Complete instead of playing either standalone or locked on. Also don't forget to do CD.
>>
>>379869593
if you play the game without trying to get all the chaos emeralds you're playing it wrong
>>
>>379869593
1 is the weakest. The fastest segments are in easy as fuck levels like GH or Starlight that end in seconds and then you have boring horseshit like Spring Yard's elevators or Labyrinth in general. The rest of the classics including CD are much better.
>>
>>379870019
Doing a minigame at the end of the stage neither helps nor hinders the game. There's nothing to it. You don't have to find goal posts like in 2 or rings like in 3K. Getting 50 rings and getting to the end is easy as shit. Also I say this as well CD would be better is the good ending was locked behind the generators solely. Time stones are a copout good future.
>>
>>379870480

I do kinda get the impression the special stages only exist in CD because of a mixture of trying to show off graphical capabilities and mandate that you gotta have them in a sonic game, yeah.

Still pretty fun though. Not as good as blue sphere but leagues ahead of those stupid ass pipes in 2
>>
>>379866121
Are you me?
>>
>>379870737
Yeah don't get me wrong the ufos are by far my favorite special stages. I just think they serve no real purpose. The only thing you get is the good futures which you should be getting by using the time travel and exploring. You don't get a super form or anything neat. Taxman was gonna fix that with a new final boss, but sega shot him down.
>>
>>379870019
i got 6 of the 7 emeralds but i read that you just get a different ending screen, so im not interesting in replaying the game

seriously, some of the levels like Marble Zone or the underwater labyrinth were just painfully boring
>>
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>>379866989
It looks 3 & Knuckles tier, which is fantastic.
>>
>>379871423
There are only 6 chaos emeralds in Sonic 1.
>>
>>379871423
Sonic 1 only has 6 emeralds unless you're playing the Taxman mobile remake but even then you can only unlock the 7th via the level select cheat.
>>
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>>379867596
>chemical plant and stardust speedway for the 1000000th time
>>
>>379869158
>Characters that actually play different.
But they do already.
>>
>>379869593
>I assume it gets much better as Sonic 2, 3, and K
It does, plus don't play 3 and & Knuckles separately.
>>
>>379869593
>too much platforming on this platformer
>it is my first time playing but I already expected the levels to be this specific way because that's what I gathered from /v/ sonic bait threads
hmmmmmmmm
>>
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>>379867596
But Chemical Plant has only been in Sonic 2, Pocket Adventures under a different name, a random educational game no one has played for the Leapfrog Didj learning system & Generations and Stardust Speedway has only been in CD as a full level, Generations as a boss fight and Sonic 4 in a cutscene.
>>
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>>379854314
SEGA of Japan getting jealous of the hype/success and not allowing Taxman to do a sequel

Instead, they'd decide to sloppily throw in elements from this game into the Modern Boost-Wisp games as hybrids.
>>
>>379872084
Waiting on elevators and wading through water isn't really platforming. I don't know where Sonic 1 garnered a reputation for being more platform focused or that if you know the levels you get rewarded with speed. Over half the levels are slogs even if you know them.
>>
>>379854314
Level design. That is the only possible thing.
>>
>>379854314
the fact that it's a 2D sidescroller

2d sidescrolling just doesn't work with sonic as the main character
sonic needs 3d games like unleashed (minus the werehog shit) and generations
>>
>>379865690
>What's your favorite zone from each game?
Spring Yard Zone
Casino Night Zone
Stardust Speedway
Icecap Zone
Flying Battery Zone

>What remastered zones are you still praying for in Mania?
Marble Zone
Mystic Cave Zone
Metallic Madness
Icecap Zone
Lava Reef Zone

>And are you happy with the zones shown so far (GH, CP, FB, and SS)?
Yeah.
>>
>>379869138
Hell, Sonic Heroes shouldn't be there either. It's in no way worse than many others, even high profile ones like Sonic Lost World or Boom.
>>
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>>379854314
You guys did your part, right?
>>
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>>379873119
I doubled that, I have CD & Generations on both Steam & my PS3 and I have the Mania Collector's Edition pre-ordered.
>>
>>379873119
I'm gonna buy it on the switch
>>
No Hydrocity is the only way they can fuck it up
>>
>>379873119
Of course.

I also gifted Mania a few times.
>>
>>379863414
Music for Chemical Plant sounds like shit.
>>
>>379873643
>I also gifted Mania a few times.
Hook me up senpai
>>
>>379873764
Except you're wrong and it actually sounds great
>>
>>379873643
h-haha hey anon
>>
>>379873764
Kill yourself
>>
>>379873764
You dislike it? I'm digging it a lot, it starts out like Stardust Speedway with that siren going on and the hospital beeping sounds cool as hell. The little we've heard from Act.1 though is a bit boring.

https://www.youtube.com/watch?v=bsZ4J90lQ1o
>>
>>379873632
But what if instead of Hydrocity we get one of the Sonic 3 multiplayer levels as full 2 act stages like they wanted to do in the proposed Sonic 3 & Knuckles remake?
>>
>>379865690
Only from games I remember well enough:
1: Star Light
2: Mystic Cave
3: Ice Cap
S&K: Lava Reef
CD: Quartz Quadrant
3D Blast: Panic Puppet
Advance: Cosmic Angel
Rush: Water Palace
Rush Adventure: Coral Cave
4.1: Mad Gear
4.2: White Park
Adventure: Speed Highway
Adventure 2: Metal Harbor
Heroes: Seaside Hill
Unleashed: Dragon Road
Secret Rings: Pirate Storm
Colors: Starlight Carnival
Generations: Sky Sanctuary
I didn't realize I played that many Sonic games over the years.
>>
>>379854314

They already fucked it up by adding 80% old levels.

It's doomed to be shit.
>>
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>>379873764
This. It just tries to hard to be it's own thing instead of just doing a faithful rendition and maybe giving it a different sound. Most of the new music sounds bad and tryhard.
>>
https://www.youtube.com/watch?v=ls7C8oG7zfk hey guys
>>
>>379873764
Mania's Chemical Plant remix is the only good Chemical Plant remix I've heard.
>>
>>379874369
see
>>379874186
>>
>>379874298
>80% old levels
Wrong: >>379860726
But even if it was the case it wouldn't matter: >>379863414
>>
>>379854582
Sonic Team is making furry simulator, this is made by someone else.
>>
>>379874440
A MUCH MORE MOMENTOUS AND HUMBLING TRAGEDY HAS OCCURRED WITHIN THE STATE OF NEW YORK CITY
>>
>>379860726
Mixed this and another newer version together.

>>379874298
It's been confirmed to be 60% old levels.

>>379874369
Act.1 is more faithful to the original, Act.2 being more drastically different is actually more fitting since Act.2s in the game try way harder to be their own thing.
>>
>>379873764

Truth.

They butchered the best part of the original song and ruined it.
>>
>>379874369
>It just tries to hard to be it's own thing instead of just doing a faithful rendition
There's an act 1 mix as well.
>Most of the new music sounds bad and tryhard.
I'm not gonna lie I'm not too big on the old zone's, but Studiopolis and Mirage Saloon are great. As for the screen capped post which is probably just yours anyways
>wtf why does this sonic game a series known in the genesis days for poppy sounding dance tracks have poppy sounding dance tracks
>>
>>379874719
Oh of course, how did I forget about the new info from the Steam page. Thanks for the update.
>>
>>379869593
People like you are the reason the series went to shit so quickly. There's nothing wrong with platforming in a platformer. You do not need to be hurtling forward at all times.

>>379870226
CD is far, far worse than Sonic 1.
>>
>>379869906
I don't even understand how Mega Man took off.
Part 1 was such garbage compared to 2 and 3.

I understand "how, that's how it works", but damn...
>>
>>379865690

>S1 - Star Light Zone
>S2 - Oil Ocean Zone
>S3 - Ice Cap (Takes my "Favorite Overall" trophy)
>3+K/S+K - Death Egg Zone (Act 1)
>CD - Collision Chaos
>Generations 3DS - Mushroom Hill
>Sonic Advance 2 - Techno Base (Game also contains my least favorite stage in all of Sonic history - Sky Canyon)
>Sonic Spinball: The Machine KEK

That's about all I can really think of right now.
>>
>>379872617
It's more likely they get jealous, decide to make a sequel on their own engine, and add in shit like wisps and lock-on.
>>
>>379868809

>Implying Mania 2 will be a thing.

100% New stages + Sonic level editor with online sharing/leaderboards and time trials for those gud enough to get the 100% ending
>>
>>379875221
>Part 1 was such garbage compared to 2 and 3.
Pretty much the same applied to the Mega Man Battle Network series as well.
>>
>>379854314
Dash mechanic.
>>
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>>379868936

THIS.

I still remember the look of shock I had when the island fucking burst into flames when I was a kid. Then the stage is good to boot? Fuck.

>Then things got worse until Ice Cap
>>
>>379868809
All original levels, and Ray the Flying Squirrel and Mighty the Armadillo instead of Knuckles and Tails.
>>
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Guys, just imagine the mods Mania could get when it comes out.
>>
>>379869148

God I'd kill for just one of these nostalgia wankery games to take Emerald Hill instead of Green Hill. Maybe that's just because I've seen Green Hill in damn near every fucking sonic game that even sneezes at being near an anniversary, maybe that's just because 2 is the one I had as a kid, but christ.
>>
>>379868809
No more friends added in, remade/remixed versions of less popular levels, fewer surprises being blown by marketing, physical copies.
>>
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>>379875870
>Bubsy in Sonic Mania
A new age is born in mods
>>
>>379875870

All 0 of them!
>>
>>379860726
>Blue Spheres
Oh thank god, fuck that shitty halfpipe, it was never good in Sonic 2 and it was never good in the other metric ton of games they used it in either. I never want to see it again.
>>
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>>379863971
the only way to top that is making the final boss so big that the whole stage is roaming around its insides and blowing up parts of it until you reach the head, kinda like contra 4's final boss
>mfw they implement robotnik's revenge romhack idea of a final boss rush
>>
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>>379860916
>Taxman & co & knuckles
>>
>>379876291
Why do you say that? Generations, the Adventure ports (or is that just Adventure 1?) and even Lost World have gotten mods, Taxman's CD remake actually had a simple Metal Sonic reskin & an unfinished Green Hill recreation so we know it's possible to do. With how much exposure Mania has been getting and how big interest is for the game I could see people modding it.
>>
>>379875870
I'd love to see people put in more characters

Like the Chaotix functioning how they did in their 32x game
>>
>>379854314
Why do they look so cute? No furfag
>>
>>379875870

None.
>>
>>379872617
>"it's not generations 2 we swear!"
>pic is pretty much generations cover but in a destroyed city
fucking hell sega
>>
>>379876802
Taxman said they're not the game's Special Stages.
>>
>>379877286
Generations didn't have a furry mode, so it's not Generations 2.
>>
>>379876802
I enjoyed the 3B Blast special stages but they were too easy. The original game's were solid too. CD has far and away the worst ones.
>>
>>379854314

Level design being a mess. That's my only worry. The devs might not have much experience doing that aspect to a high standard, having mostly worked on romhacks and stuff where convoluted, messy levels are the norm. If Mania's levels are anything like Sonic CD's, it will quickly get annoying to play.
>>
>>379877829
flying around while exploding spaceships is pretty cool, even if I always miss the timing.
>>
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>>379863971
>>379876894
I want this fucker back. Also Mecha Sonic.
>>
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>>379863971
I don't mind seeing as many levels as I have or even the music but I'm pissed this one got spoiled for me, it would've been so kick ass to see blind.
>>
>>379863971
How does a professional site fuck up this hard?
>>
>>379878220
It was a cool idea but it controlled like absolute garbage and the muddy graphics didn't help.
>>
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>>
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>90s and early 2000s
>Everyone endlessly circlejerks the shitty Sonic 2 halfpipes.
>Now everyone finally realizes they were garbage in comparision to the other classic special stages.

what happened?
>>
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>>379879419
You know, this is extremely autistically small but there has always been something that bugged me in this. Why does Knuckles foot have to stick out toward the screen unlike everyone else? I mean I thought it was just a Sonic 3 thing since the art style in that tried making it look a bit more 3D & Sonic does the same in that game (although not Tails?) but with how Knuckles' Chaotix and Mania are I feel like he shouldn't be doing it. It just seems a bit inconsistent with the other characters.
>>
So what kind of robot clones shit are we seeing?
Is silver sonic, metal sonic, or mecha sonic in it?
What if the stardust speedway boss starts with Silver sonic in the past, goes to Mecha Sonic in the present, and ends with the classic Metal Sonic race in the bad future?
>>
>>379879994
I don't mind it. Having a wider stance than the others suits his character.
>>
>>379879847
We got over saturated with it, so people are sick of it now. Personally I've always disliked them the most, they just aren't fun and I hate how you can't control how fast you go in it, it's basically an auto-scroller to me that you have to deal with 7 times.
>>
What's this shit I hear about remixed zones?

I don't want nostalgia peddled to me in a literal regurgitation of shit I've already played. Give me new zones you shits

I'm sick of seeing Green Hill Zone being wheeled out for the millionth time as though its familarity is justification enough for its presence. "Wow isn't this nostaligic? Remember this?" I've played that fucking zone in some carnation or another close to ten times. It's taking the piss.
>>
>>379880562

>>379863414
>>
>>379880562
Mania will be 40% new zones & 60% remixed zones. Act.1s will be more faithful to the original stage while Act.2s will go a lot further to try to be their own thing. They both will have new mechanics & level design incorporated either way though, so it's whatever in my opinion.
>>
>>379881027
>>
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>>379877037
Timeless designs, my man.
>>
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>>379881547
Fixed.
>>
>Sega of Japan gets butthurt because Mania looks better than anything Sonic Team has done in decades.
>Cancels it "due to lack fan interest".
>>
>>379879847
They're better than CD's.
>>
>>379879419
Too bad they didn't use the superior Sonic 3 sprite as a base for the Mania Sonic one.
>>
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>>379881710
>he added the hat now too
>>
>>379877829
>>379881828
>I never played the Taxman CD remake
>>
>>379882173
I played it on PS3. The special stages are still terrible. The game in general is subpar.
>>
>>379882173
I still found them enjoyable on the original CD version, even if they're lower res and slower. It's sure as hell better than the half-pipe no matter what.
>>
>>379875092
>CD is far, far worse than Sonic 1.

Only when you try to accomplish all objectives. Once you only bother with the time emeralds, it's pretty good.
>>
>>379882393
They're fun as hell with that smooth as butter frame rate, second best Special Stage from the classics after Blue Spheres.
>>
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>>379881710
I see you're a man of taste too.
>>
>>379881547
The classic designs are just so fucking good
I can understand why they made the modern designs but the classic designs are just so much cuter and more appealing to the eyes
>>
>>
>>379881751
Good thing we're not living in that timeline anymore, right?
>>
>>379883559
>tfw the thread's probably gonna die within a few minutes of Microsoft's E3 conference.
>>
>>379883559

holy shit that's rad as hell
>>
>Want to play S3C with Flying Battery in its original position between Carnival Night and Ice Cap.
>Can never remember where enough special rings are in the S&K half to get all the Super Emeralds without it.

fuck
>>
>>379883903
You should already have most if not all(?) of the Super Emeralds by the end of Mushroom Hill.
>>
>>379880562

Remixing the worst stages, anon.It's not a good thing when the source is still bad.

The only thing I'm getting out of Sonic Mania is the damn soundtrack
>>
>>379881156
Really neat to see Splats there.
>>
>>379858356
Get the fuck out of here kid. Tyson Hesse was a perfect fir for this.
>>
>when your favorite zone makes it into Sonic Mania
Kinda disappointed that Mania won't have more entirely original content, though.
>>
>>379863414
I remember seeing a few people on here saying that they should have updated the tiles for Chemical Plant, even though they did just that.
>>
>>379863414
>>379884578
>>
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>>379884538
Eh 5/6 brand new stages ain't bad. If it does turn out to be 6 then that's just as much as Sonic 1 and standalone Sonic 3. Even then the act 2s of the returning levels are pretty damn new in of themselves: >>379863414
>>
>>379884538
Its probably how Taxman and co. will earn the trust of Iizuka. Its been a long, gradual process since the 2011 release of Sonic CD.
>>
>>379865690
1: Star Light Zone
2: Chemical Plant, with Aquatic Ruin Zone being a close second
3: Hydrocity Zone, Ice Cap is second
K: Lava Reef Zone (Act 1's music is so underrated in the franchise)
CD: Quartz Quadrant, though Collision Chaos is good too, save for the really awful boss.
Advance 1: Secret Base Zone
Advance 2: Music Plant Zone
Advance 3: Sunset Hill Zone
Generations: Crisis City (Classic)

Overall, I'm happy with Mania's choice of levels so far. Green Hill being rehashed AGAIN is kind of lame, but it's an iconic level, so I can't really complain.
>>
>>379884538

>Sega forces these gods to make the same old content.

>They could crank out the good shit and really make a brand new Sonic experience on the 2D spectrum.

>LOL NO GREEN HILL AGAIN
>LOL FUCKING FLYING BATTERY AGAIN

Do you know how bad I want a new Lava Reef? FUCK OFF WITH THIS FLYING "MANDATORY FALLING TO YOUR DEATH HAZARD" ZONE

Fucking hell I'd take a new Sandopolis to see if they could make it less of a shit zone
>>
>>379885445
>2011
>Sonic CD remake
>allowed to include Tails as a playable character
>Taxman wanted to include a new stage and final boss (Desert Dazzle and Final Fever respectively)
>Sega said no

>2013
>Sonic 1 remake
>Sega allowed Taxman and Stealth to include Knuckles as a playable character along with Tails again+both get their own secret sections
>allowed to add a secret 7th Special Stage that lets you unlock Super Sonic

>2013
>Sonic 2 remake
>Taxman and Stealth were allowed to remake Hidden Palace with new level design, gimmicks, enemies and boss and add it to the game
>were not allowed to add Egg Gauntlet though

>now
>Sonic Mania
>brand new game and not a remake like their last few projects
>allowed to create brand new levels, but not for the entire game
>had to include returning levels but were allowed to remix them (tame act 1s and more drastically changed act 2s)
>>
>>379883559
There's an enemy in the junk pile?
>>
>>379885686
Don't forget Sonic 1+2's remakes optionally had the Elemental Shields replace the normal shields including giving Sonic the insta-shield.
>>
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>>379885652
>FLYING BATTERY AGAIN
What are you on about?
>>
>>379873764
It sounds fine. Not as good as the og, but fine. You people are just looking for shit to complain about.
>>
>>379885652
>LOL FUCKING FLYING BATTERY AGAIN
I'm pretty sure this is the first time Flying Battery has ever gotten any love
>>
>>379885801
Oh shit, you're right. Something's moving in there.
>>
>>379885686

I really fucking need taxman's sonic 1 and 2 ports on steam or PS4 already
>>
>>379885652
>>LOL FUCKING FLYING BATTERY AGAIN
Flying Battery Zone has literally never been in another Sonic game outside of Sonic & Knuckles/Sonic 3 & Knuckles.
>>
>>379886228
Maybe one day as a compilation with all of the games he worked on plus a physical release.
>>
>>379886252
>>379886150

Because it never had to be in another game. It was perfect as is. Just..move along or replace it with Mushroom Hill..
>>
>>379885652
>FLYING "MANDATORY FALLING TO YOUR DEATH HAZARD" ZONE

The only mandatory pitfall section is right near the start of Act 1. The rest are easily avoided by sticking to high routes like in every other Sonic zone ever.
>>
>>379886508
Mushroom Hill was in Generations 3DS
>>
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Here's a Mania style sprite of Toei Sonic that someone on Sonic Retro made.
>>
>>379887005

But I want the STEALTHY TAXMAN VERSION
>>
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>>379887095
>>
>>379885801
Saved animal.
>>
>>379887125
Too bad
>>
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>tfw there's a universe where Tiara Boobowski is an official character
>>
>Want to 100% 3&K
>Fucking hate the sphere special stage

Goddamn it's fucking horrible.
>>
>>379888203
Better than CD's special stages.
>>
>>379887095
Looks nice. Wished Mania used the 3&K Sprite.
>>
>>379888424
CD's special stages are significantly easier though.
>>
>>379888424
I've been playing the CD remake and they're so much fucking better though. They're actually fun and not just a boring slog that you fail if you press one wrong button.
>>
>>379888596
Literally no one thinks this. You must have gotten used to them from playing a lot.
>>
>>379856560
>The level design is shit.
We know this isn't the case from extended gameplay.
>>
>>379858186

Because Sonic was never good.
>>
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>>379888596
>blue sphere
>not easy as fuck
>>
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>>379888596
>>
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>>379888902
Strange isn't it?
>>
>>379883903
>he doesn't know that in Flying Battery you can spindash or push some blocks of spikes and let yourself fall into a tube to get into the big rings
>he doesn't know that Lava Reef as many big rings as Mushroom Hill

>>379884578
I like how in the background it gives vibes of older industrial shit in Sonic games like Gene Gadget, Panic Puppet, Oil and Metropolis
>>
CD > 3&K > 2 > 1

Prove me wrong. Protip: You probably can
>>
>>379888743
Maybe it's just me then.

I don't like CD, but I found the special stages easier to ace than collecting blue spheres.

Not that the latter is hard, CD is just easier.
>>
>>379890387
Do you know how to turn spheres into rings?
>>
>>379890254
In my opinion it's:
3&K > CD > 1 > 2
2 is great, but it just never clicked with me.
>>
>>379890672
Yeah, why?
>>
>>379891910
Then they should be a breeze if you're not going for perfects.
>>
>>379892770
Well, yeah. I didn't say blue spheres is hard.

Just that I found CD easier. You're not collecting anything in that game, just destroying UFOs.
>>
>>379888743
Same could be said of your shit sphere minigame.
>>
>>379863618
that would be SoJ fucking with them at this point. Trying to deliberately fail Mania, so Forces wins (sega of Japan HAS done things this shitty before to its developers)
>>
Sonic x realistic human hot coffee mode
>>
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>>
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>>
No Sonichu DLC.
>>
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>>
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>>379907925
>>
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>>
>>379872617
I hate SoJ so much
Thread posts: 287
Thread images: 61


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