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Why is nokia such a slut?

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Thread replies: 66
Thread images: 30

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Why is nokia such a slut?
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>>379794191
post more nokia
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>>379795976
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>>379795976
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>>379794191
Imagine if you had the inherent power to do anything humanly possible
Now imagine if you had that same power but through every straight beta male

In conclusion, female is easy mode
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>>379794191
>Why is nokia such a slut?
Why are you playing as a girl?
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>>379796667
Why aren't you?
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She better be in the sequel.
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>>379796697
Too lewd, and other would think I'm weird.
You do share your screenshots with others, don't you anon?
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>>379796636
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>>379794191
She's ugly and annoying according to in-universe NPCs. She whores herself out to distract people from her other flaws.
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>>379796896
A 1/10 in 2D is still a 10/10 in 3D. We're born with 1 dimension too many.
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>>379796547
What did she mean by this?
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>>379796879
>full-chan screencap
no thanks
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>>379796362
wtf is that abomination on the right?
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>>379797817
It's adult nokia
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>>379798985
>adult
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>>379796547
god, this artsyle looks like shit
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>>379799559
That's because you're blind faggot.
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>>379799559
It looks great fuck off, much better than the fugly original style
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yeaaa babby
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>>379800010
>>379800218
The digimon look fine, but those bitches look terrible.
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Zettai Ryouiki should be illegal.
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If there was a AAA Digimon game, I think it should be an action adventure game focussed on raising, living with, and adventuring with your Digimon. It should take advantage of all of the advancements technology and AI have had since 1999.
>non-segmented, non-linear world with full control over the camera
>the further the player progresss, the more shortcuts become available
>the visual style of the world should mostly look like DW1 and DW3
>plenty of side quests like Cyber Sleuth
>art style that is not as clean as the anime or the latest games, it should try to capture the feel of the original artwork
>the game takes place on File Island, but each area like Trash Mountain or Factorial Town are bigger than they were in World, has "field" and "dungeon" type areas
>(but also relaxed areas with side content stuff and friendlier NPCs)
>the friendlier areas could be in the form of a shanty town, a village, or little areas like rooms scattered about
It should go without saying that these enemies and areas should be designed throughtully, nobody wants actual flat plains or basic segmented areas in a modern game
>recruiting Digimon and collecting assets to build a town is how the player progresses
>Digimon was not a monster collecting game, it was a v-pet, so the game should modernize and expand upon the concept of raising a vertual monster
>and marry that to an action-adventure game in a rich world full of interactions
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>>379800674
You having an opinion should be illegal.
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>>379800218
Holy shit the digimon look fucking terrible, Patamon is the only one out of those that looks good.
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>>379800749
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>>379800749
>enemy Digimon that laze about the world can either ignore the player Digimon, chase them, or flee from them
The player can choose to approach those enemies ignoring them, giving them the option to talk to them. The player could get hints, items, or side-missions.
Or, just attack them. When in the overworld, the player would just be able to lock on to enemy Digimon and order attacks. There would be no battle transition.
There should be some sort of in-game hint collection the player can build, gathering rumors and data from all over the island on how to get certain evolutionary forms, find certain rare items, or find certain rare digimon to recruit. This is to discourage players from looking up guides online.
>give Digimon orders like in Digimon World and Re Digitize
>enemies are more like those of action games than of JRPGs
From defeating them, the player Digimon can learn new attacks and/or they drop items, like in Digimon World.
>enemies have health bars over their heads like in Digimon World
>boss Digimon have big, grand battles full of unique moves and meneuvers, and big health bars at the bottom of the screen
>mid-bosses are like powerful and slightly more sophisticated common enemies
>animations for all of the Digimons actions, like eating
>fresh, in-training, and rookie Digimon whine when one of of their needs are unmet
The Digital Monster should feel alive, and raising them should feel charming and personal.
>make Digimon big (pic related is a scale I made to get a general idea of their size)
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>>379794191
why was this game so fucking shit
seriously the only good thing about it was FEMC, nokia and the digivolve system everything else just makes it look like a ps1 game and why the fuck was this ever more then 40$
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>>379794191
She lacks the mental capacity to even understand how to be a slut.
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>>379800674
i agree, it makes my dick way too hard and have to stop doing what im doing and fap
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>>379800942
>to increase interaction, Fresh and In-Training Digimon can be carried around in the player's arms, and some Rookie Digimon can ride on the player's back or shoulders
>to increase interaction, the player should be able to ride their Champion and Ultimate Digimon, if they're big enough
Ride on the backs of Kokatorimon or Unimon.
Ride on Greymon's head/neck.
Get a piggyback ride from Angemon or Frigimon.
Fly around on the back of Airdramon or Birdramon.
Ride in Big Mamemon's hand Iron Giant style.
They could perform attacks while carrying you, and since there's no actual battle transition this shouldn't interrupt gameplay. It's just a fast way to get around and bond.
There will be other Digimon, like Mamemon, Giromon, Pixiemon, Nanomon, are much too small to ride, but the player can carry them around as if they were In-Training/Rookies, depending on their size.
There will be other Digimon around the player's size, like Numemon, Sukamon, Veggiemon, and Raremon that can not be ridden or held, unfortunately.
Riding Digimon should be a fun way to get around, and one that should make the player feel closer to their digimon.
>mostly include Digimon from '97 to '99
More Digimon than DW1, but not a huge roster of Digimon (i'm thinking all the Digimon from Ver 1-5, Ver S, Ver WS, DW1, and most from Pendulum, with some fan favorites from 2000-2017), again each Digimon should look great and have have plenty with distinct interaction styles and animations so the roster shouldn't be bloated with too many mons.
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>>379801354
>no Mega froms, since they drag on the digivolutionary trees and make the player Digimon overpowered
But of course, popular and beloved mainstay Mega Digimon can be put the game in as powerful, harder to obtain Ultimates or slide forms, like H-Kabuterimon, Phoenixmon, and Metal Etemon were in Digimon World.
This puts gives the player more choice, it balances the game, and it makes getting these kind of Digimon more rewarding.
WarGreymon would a powerful vaccine alternative to virus MetalGreymon
MetalGarurumon would be a powerful Metal Empire alternative to Nightmare Soldiers WereGarurumon (which makes more sense, because one evolves onto two legs, the other evolves staying on four legs)
Magnadramon is a powerful beastial alternative to Angewomon
MetalEtemon is a slide form for Etemon attained from certain circumstances
etc
>no other humans in the game but the player
>the player's village is customizable as it expands, a bit like Dark Cloud and Animal Crossing New Leaf
The player should have their own house they can decorate with things they find on their adventure or acquire in town
Lots to do in the player's village with their recruited villagers. Expand fishing, add lots of different kinds of DigiFish, add bug catching, add collectables that can be acquired through the game for Jijimon's museum or the player's house
For living in such a village to be feasable, time should pass in real time only within city limits. So instead of a minute being an in-game hour, a an hour would be an in-game hour. Digimon the player recruits into the town should do multiple things besides their core function.
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>>379801086
Its the only Digimon game worth playing.
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>>379796879
>all that shit
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Reminder that this guy existed
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>>379801585
>teach Digimon to do certain autonomous things
Teach them to fish on their own, teach them to help in the farms, teach them to pick up smaller Digimon if you want them to, depends on how you want to raise them.
>the player should be able to separate from their Digimon if they want to, within the town. The player can lead them around but they wouldn't be glued to them.
>give Digimon longer life spans than in DW1, since the game would be bigger
>give Digimon more intricate needs, such as hygiene
>each Digimon has a favorite and least favorite food
>if the player buys extra rooms, they can have up to 5 Digimon, but they travel with only have one Digimon at a time
Keep in mind that more Digimon mean more hassle, if the player buys 4 eggs then that will be 4 monsters to raise and take care of at the same time, and could just result in 4 Numemons.
>when the player leave the town, player Digimon that stay home will age, but in real time, not on the fast in-game clock as the player's selected companion Digimon will
>the player can recruit a character who can be hired as a nanny, or the placer can teach their champion level Digimon to help take care of the (basic) needs of a Fresh, In-Training, or Rookie Digimon
>the player can sell their Digimon like in Ver WS, but the companion Digimon the player starts off with can never be sold
>recolors should absolutely not be obtainable, they're made to be common enemies
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>>379802002
>can delay evolving for as long as the player wish, but this doesn't increase their lifespan
>if a Digimon can evolve and the player stops them, they will try to evolve again the following day
When the player's Digimon wants to evolve, it will take them to a dark, mysterious screen where the player can cycle through their possible forms. The player can choose which form their Digimon evolves into (dark, cloudy, corrupted, and vague images of what the choices are, so it doesn't totally give it away)
>forms the player are not eligible to choose have no visual hints at all, it is simply a black screen
If the partner Digimon has been a selectable Digimon previously, it would be a more clear image of their wireframe along with their LCD sprite and their name.
>make gyms more dynamic
DW3 and Redigitize collectively did them will. Each skil would have a normal training mode, a non-rigged slot mode, and a minigame that's reminiscent of the v-pet training games, unique to that skil
Defeating enemies would be much quicker than the previous World games, they would seem less inconveniencing since there are no JRPG style battle screens that slow down the game, and there would be more enemies, so you wouldn't need to train in the gym as much. But it should be there for you if you need it
>among the game's collectables, card collecting, deck building, and card battles should be a feature
Similar to Digimon World 3, many Digimon collect and play card battles. The game plays just like the PS1 spin-off, Digimon Digital Card Battle. This should exist purely in the background. This is where we would include as many Digimon as possible, from any year
>recruitable Digimon should do multiple things in town like the best World games
>can open battle arena, a fishing hole, a card battle stadium in town, and other fun stuff in town
>can open up an arcade in your town, where you can play simplistic, 80's style games with your Digimon's AI as your player 2. Plays better with wisdm
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>>379801934
Reminder that he's actually a stereotypical Asian businessman
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Who the fuck is supposed to read all those fucking paragraphs? Why are they even here?
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>>379801934
I...kinda love him. I may have smiled/giggled like an idiot any time he was on screen.
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>>379800924
Just look at that nice ass.
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>Love Cyber Sleuth's battles and digimon raising aspects.
>Fucking hate the sound effects.
>Listening to hits connect is like listening to wet pool noodles slapping onto a slate of metal.
>Think the story is fucking boring and doesn't pick up or get interesting until the last 3 chapters.
>Almost no time spent in the digital world.
>VN style cutscenes.
I'm so conflicted for having 150 hours spent on this fucking game.
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Being in a shit game will do that to you

>have tens of high end digimons
>they can all learn all the same skills and personal abilities are unimpactfull
>only those with a signature that ignores defense are worth dick

amazing
>>
is cyber sleuth similar to serial experiments lain?
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>>379803119
>>only those with a signature that ignores defense are worth dick
This bothered me so much.
>Wargreymon is infinitely superior to Omnimon.
That shouldn't be the case.
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>>379803321
Closer to Persona 4, and not just because of the gameplay
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>>379803521
>gameplay
You might actually be correct.
Both are shit and boring.
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>>379794191
Because you can see the indentation of her belly button through her blouse. Sloot.
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>>379800218

I really miss the older Digimon artstyle. The human and humanoid girls look great now though.
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man, y'all are a bunch of hecking bullies. Nokia is cute and probably Girl of the Year 2016, Cyber Sleuth was a solid jrpg that scratched all my Digimon nostalgia itches. I'm interested in the sequel.
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>>379801934
>see image
>theme immediately starts in my head

Jimiken is the fucking best
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*blocks your path*
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>>379803824
Same, it was bold and made the series stand out.
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This shit tho was adorbs
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>>379806553
Tokomon is the best baby,
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There's a clear difference of what it is mean to be kinky and people like you to slut-shame.
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>>379807720
>don't shame something that is shameful
But it works.
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>>379804067
>*blocks your path*
>get weed
>Zanbamon flees

God fucking damn, i hate that part of the game.
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>>379794191
>>
>>379794191
because all women are sluts naturally
Thread posts: 66
Thread images: 30


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