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JUST

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Thread replies: 18
Thread images: 4

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JUST
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>>379765050
Really, Star Fox Zero's Gamepad implementation was the best thing to happen to it. It created this big spotlight that distracted everyone from the game's other, bigger issues.
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>>379765050
>Game uses the Gamepad, gets shit on for it
>Game doesn't use the Gamepad, "THEN WHY DO YOU EVEN HAVE IT NINTENDO?"
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>>379765050
Miyamoto just needs to retire. He's not a hack, but his line of thinking is outdated. Aonuma is at his best when he's not forced to design a game around a gimmick.

Sakurai has hit the ballpark with game design as Kirby Air Ride and Kid Icarus Uprising have that "Smash Bros" feel to them as they're addicting and have a lot of content. Too bad the autistic screeching of Meelefags prevent people from seeing how brilliantly Sakurai tends to structure his games.

If I were to rank the best current Nintendo directors, it would be Aonuma, Sakurai, and then Takahashi.
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>>379765659
It wasn't really a bad game on its own. It's just painfully forgettable. There's no reason at all to play it over SF64.
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>>379765050
ayy
>>
did they at least put a map on it for BotW or something? That would be helpful instead of loading it up on screen.
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>>379768115
They did in the beta versions of the game, it was like how WWHD is. They gutted it out for the release so the Wii U didn't have something the Switch didn't have.
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>>379768115
Nope.

Nintendo didn't want to give the impression that the Switch version of BotW was inferior to the Wii U version, so all gamepad functionality was dropped.

Consider the game has you carrying around an object that looks just like game pad, you can bet that the original Wii U direction for the game would have had lot more usage from the pad. Maybe it's a good thing they dropped in it favour of traditional controls but there's no doubt that being able to access your inventory on the pad would have been a massive help, it was a great feature in the WW and TP HD remasters.
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>>379765050
best game to use the game pad was nintendo land.

sm4sh and botw weren't good, but that doesn't have anything to do with not using the game pad
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>>379766201
The real credit behind BoTW comes from Nintendo's newer staff. Aonuma was questioned and challenged about Zelda conventions by them all the time.

For example, a young dev asked him why is it Link only jumps when he goes down ledges. Aonuma could only answer with "Because it's a convention". Young dev asked whatever, let's change it, is it really that important?
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>>379766186
Those are not mutually exclusive issues.

The gamepad idea was terrible in the first place, so there really was no point in making it when they could have made a normal fucking console instead.
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>>379766201
Aonuma's a producer. The few games he directed were garbage.
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>>379769898
I die a little inside everytime I move a Divine beast knowing the only reason why I have to pause the game and go into a menu is because of the Switch. I bet this is what Gamecube players felt when they had to play Twilight Princess in 4:3 even though plenty of GC games already supported 16:9 beforehand.
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The first Aonuma quote is fucking insane. Of course you don't want to be looking up and down on the gamepad screen when playing games.

How a 30+ year veteran like Shiggy can't understand this
>>
>>379771256
>>379769898
It's just neat but nothing too dramatic
>>
>>379765050
I think Nintendo finally realized that the WiiU (gamepad) was a mistake with the development of SF0.
Didn't the game even get delayed because of "cutscenes" which no one bought sinceit was a Miyamoto game.

I think Miyamoto works the best when you give him restrictions as in "this is the hardware, now fuck off and go develop games for it"
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>>379770501
>likes Nintendo Land
>dislikes Smash 4 and BotW
I'm kind of jealous of how unique that opinion is. I really liked Nintendo Land too.
Thread posts: 18
Thread images: 4


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