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Do you miss this game?

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Thread replies: 301
Thread images: 41

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Do you miss this game?
>>
>>379761000
I still play it sometimes.
>>
>>379761000
the fuck are you talking about, tripfag?

I'm still playing it
>>
>Made fun of the game's alpha when it leaked because of the FF sprites, weak gameplay and one button combat
>It releases
>It actually ends up being one of the best indie games ever and I have 500+ hours logged

wew
>>
1.3.6 soon?
>>
even with 1 update a year its still better than 99% of the pixel indie survival miney crafta shit on offer
>>
>>379761000
i am playing it now, atm at 30h again with new char
>>
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>>379761000
Miss what, nigger?
I still play it to this day, 600 hours and counting.
>>
>>379761210
I know that feel. I avoided Terraria for years because I thought it looked shallow from the 1.0 gameplay I had seen.

I hadn't realized that there were several updates that gave the game a ton of content.
>>
I really wish for another layer of endgame content even though i know it's not possible.
>>
What are some good mods to have for this one? I played hours upon hours of vanilla, but i decided to check out some of the mods the community made.

The one i'm currently checking out is Calamity which is basically adding some extra stuff and here and there, and new endgame content post moonlord.
>>
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Modded the shit out of it and replayed it recently.
Think I ended up with 3x as much content compared to vanilla.
It was great to be completely lost in it again.
>>
>>379761987
Which ones do you use? I assume one of them is a overhaul mod?
>>
>>379761987
Do you have a mod list or something? I'd fucking love to relive the days of when I had no idea what was coming next.
>>
>>379761837
I bought the game in 2011 and fucking hated it, way too difficult and with a boring start.
I only resumed playing it in 2014 when I read a quick beginner's tutorial.
>>
>>379761880

I found that the most compatible mods are thorium, spirit, and Calamity.

Spirit helps with the early game, thorium has some good minerals and content, while Calamity has the amazing bosses.
>>
>>379762430
>>379762474
Tremor, Thorium and Calamity are the only ones I remember off the top of my head, but they're all big packs and really great.
I went for most of the big mod packs though, as well as whatever else interested me from the mod loader.
>>
Terraria ended up being literally everything that I wanted Minecraft to be in the first place.

Played for 200 hours before modding it.
>>
>>379761000
is it pretty easy to set up a calamity modded terraria server?
>>
No? You can still play it you know.
>>
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>>379761000
nigga u wot? The game still pumps out updates, modding and even replaying vanilla still have their worth.
>>
>>379763135
Have the mod, and Tmodloader.exe + tmod server and start it up, and that should be it i think.
>>
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>>379763015
Here's my full mod list.
I can recommend all the enabled ones.
>>
i have 180 hours vanilla on it and currently playing with like 200 hours with Calamity , Tremor , Thorium and the spirit mod. enjoying every second of it.
>>
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>>379764391

Tremor mod
>>
>>379764391
Why is magic storage disabled?

That's the one mod that made me want to replay Terraria again, because late-game storage is so annoying to me in games like this.
>>
It's still for sale and available to play you fucking retard.
>>
>>379764820
Ran out of RAM, so I had to disable some shit.
I haven't tested it, so I don't know if it's any good.
>>
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>>379765024

>ran out of RAM
Are you on a 1997 Windows laptop?
>>
>>379765326
Nah, just too lazy to close firefox.
>>
Miss it in the sense that there won't be any more large official content releases, yeah, also my favorite mod's essentially also done and just has minor content releases from time to time.
But I still play it a lot and I'm currently just waiting for Thorium to update to Tmod .10 before I start another playthrough.

>>379763135
It's the same as hosting a normal server, just make the server with Calamity installed and enabled.
>>
>>379761297
1.4 might actually be coming according to Red's fucking hints.
>>
>>379765503
Is thorium your favorite mod?
>>
>>379761000
Terraria is easily in the top 5 indie games of all time. I just hope 2/Underworld are good too.
>>
>>379765536
Is he even fucking working on Terraria 2/Otherworld? I feel I'm really getting memed with these two.
>>
>>379765690
Yes.
Only gripe is lack of post-ML content.
>>
>>379764449
Do they not conflict with each other? I'd figure the big overhaul ones would fuck with balance a lot, or have some issues with compatibility.
>>
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>make a tmod server for terraria general
>things are going great
>suddenly can't connect to my own server without half the map missing or without the game freezing two seconds after connection

why must the game i love hurt me like this
>>
>>379765762
I don't know if there's anything official for 2 aside from him saying he's going to make it eventually,
otherworld just got handed over to a different publisher or some shit recently though because he didn't like what the current one was doing.
>>
Literally the best game ever made.
>>
CONSOLE UPDATE TO SUPPORT MODS AND 1.3.5 WHEN?
>>
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>>379765497
>Runs out of ram with the internet open
>>
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>>379766002
>>
>>379765780
Calamity's real appeal is the large amount of post-ML content so it doesn't really fuck with balance that much beyond said content having numbers that are ridiculous.
I have not gone far into a tremor playthrough since
they updated to 1.3 but it used to have some really unbalanced shit on both ends of the spectrum.
>>
>>379763757
where do i put the calamity mod files? it isn't very descriptive. Do i drop them in the modcompile folder?
>>
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>>379766063
Okay, so it's a bit outdated.
Pls no bully.
>>
>>379766316
Go to where you terraria save file would be, and there should be tmod folder now. get in, check mods and drop the mod there.
>>
>>379766316

Along with what >>379766446 says, make sure you have all necessary tmod files in documents > my games > Terraria > modloader > mods.
>>
>>379764773
is Tremor a bad mod?
>>
>>379761000
>tfw you will never have terrarias content with starbounds graphics level(not actual graphics because jesus fuck no)
>>
Kinda. I've still never tried its multiplayer.
>>
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>yfw first encountering this guy
>yfw first encountering all the other interesting and unique terraria monsters
>>
>>379761000
I still play it
>>
>>>379766593
looks like the current thorium mod doesn't support the updated tmodloader. Guess I will have to wait.
>>
>>379761000
No. Red's back on the dev team and is working on 1.3.6, and there's plans for 1.4 already (creative mode of a sort).
>>
>there are people who actually think Starbound is better than Terraria
>>
>>379765762
>>379765924
Red WAS working on Otherworld with Engine, but Engine was incompetent so after Pipeworks came to him with a plan, outline, and design document for what they wanted to do, and Red said it was good, he gave all currently existing assets, code, and progress, over to Pipeworks and cut out Engine. Now he's back to working on Terraria proper for a bit for 1.3.6, and there's plans for 1.4.
>>
>>379767016
>first time encountering a Giant Mimic in Expert
OW.
>>
>>379761000
It's been a long time.
>>
>>379761000
What do you mean, "miss" it? It didn't go anywhere.

That being said, no. I mean, I adore the game, I'd easily say it's among my favorite games of all time, but I've put thousands of hours into it. I've done everything I can do, and mods are generally either extremely out of place or ruin the already weak balance of the game.

Once the next big update drops, though, I'm sure I'll put another couple hundred hours into it. Not to mention we still have Otherworld and Terraria 2 coming in the future.
>>
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>tfw the game is so fleshed out when you look back at the early stage, it feels like 2 completely different games.
I love the Re-Logic devs so much
>>
any reason to pick this over starbound?
>>
>>379768139
I has more than 5 hours of content.
>>
>>379768139
It's vastly superior in every way.
>>
>>379761000
I miss it in the sense that I stopped playing it after getting all the achievements on Steam because it never really had that much replay-value in my opinion. I enjoyed the combat and loot aspect of the game more than the building part that most people seem to prefer, but even that gets boring quick.
>>
>>379766860

Its very unbalanced and, last time I played it, filled my town up with too many useless NPCs.
>>
>>379767638
>yfw you get Daedalus
>yfw you can cheese the Destroyer and Skeletron Prime with Holy Arrows
>>
>>379768139

The only thing Starbound even remotely has on terraria is building options.
>>
>>379767209

You can also use the temporary fix that lets you use all mod files pre-update. That'll let you use thorium.
>>
>Jumped from 0 to 28 mods
I don't even know what mod is each thing from or if anything is overlapping, but I'm having fun
>>
>>379768392
how do u enable the temporary fix?
>>
>>379765503
>in the sense that there won't be any more large official content releases
Well, no further releases for post-moonman progression at least. 1.3.6 is going to be looking at a lot of the content from the beginning to the game up to moonman, filling in some areas that they think have been neglected, rebalancing and polishing some older and newer content to have a more consistent progression curve, etc.

1.3.1 completely overhauled wires and expanded on their functionality massively (new tools, new gizmos, etc).
1.3.2 added parties.
1.3.3 was a Desert expansion with new cosmetics, mounts, enemies, and gear.
1.3.4 was a surprisingly hefty content boost in The Old One's Army event crossover with Dungeon Defenders 2, with a huge boost to Summoning variety and viability.
1.3.5 was admittedly mostly a launchpad for later content (they said as much, most of the work was under the hood in preparation for later updates) but even that filled out most furniture sets a bit more and added a new one
1.3.6 has: https://pastebin.com/y9B4xqXw

>>379768360
And even then, that's mostly "different" building options as opposed to "better".
Personally I think Terraria's is better.
>>
>>379761000
>miss
>implying it went anywhere

This is still one of the best videogames ever made. The only complaint I have is that the late game has korean mmo balancing
>>
If one is to set up a mod server, does everyone need the exact same mods as the host? Or is it only stuff that can be interacted with? Like let's say, i have a mod that lets me check recipes whenever i want, or an item checklist, or autoswing for weapons. Does everyone also need those?
>>
>>379761000
A bit, yeah. My friend I always play it with started school so he doesn't have much time.
Whenever we do play it we have a good time though.
>>
>>379768695
Don't forget the annoying as fuck grinding, where you only get 1 item from the fishing NPC per day, completely fucking random, stuff that has like 0,1% chance of dropping, and so on.
>>
>>379761701
i thought it was going to be shit when i started it up

400 hours later its probably the best game ive ever bought

i don't even build shit i just do a new playthrough after every big update
>>
I think it's unfair to call Terraria a 2D minecraft, since MC was a broken mess that needed mods just to be fixed, while Terraria was a fgood game improved by mods.
>>
>>379768792
i would assume that everyone needs to have the same mods
>>
>>379768507
Grab the "Which mod is this from?" mod.
It's a big help.
>>
>>379768934
Is it considered grinding if you're going to a fishing spot once every 24 minutes?
>>
>>379761098
>tripfag

What?
>>
>>379761701
>>379761210
>Associated Terraria with children and autism like I did with Minecraft
>Friend bugs me to play it with him on PS3
>Tell him no
>Keeps bothering me to do it
>Go into it expecting to drop the fuck out of it
>End up loving the fuck out of it and getting to endgame before he did
>Got it on PC and played through it 5 or so more times through the years
Thanks Brian
>>
>>379768934
>fishing quest goes up to 200 successful fish-turn-ins
>day-skip item only works once per seven in-game days
True hell. At least you could easily farm quest fish by dropping the ones you fish up on the ground, tricking the game into thinking you lost it.
>>
>>379761000
Just beat the Moon Lord for the first time two weeks or so ago.
Am I just not gud enough, or is a big component of the boss fights and events straight up gear checks? At least it felt like that as far as magic is concerned.
>>
>>379767384
There are, but they're such a microscopic minority that it's not even worth worrying about.
The only people who think this are people who haven't played Terraria, people who are clinically insane, or furries who play the game just for roleplaying.

Starbound apparently released an update recently, and it actually looks decent, so I decided to give it another shot. I've already played through the final version (Since I already bought the game back when it came out originally), and all the problems are still there.
>Extremely tedious to start; despite being able to skip the shitty university tutorial thing, you still have to spend ages walking around the beginning planet to get the cores and activate the ark to the gateway place
>The mobs are all extremely basic and either just charge at you or spit a projectile at you
>art style sucks, mob design sucks (even for the monsters that aren't just randomly generated rainbow shit), the story is baby-tier, etc.
>Missions are asinine and require you to spend ages searching for specific objects in a game where everything is randomly generated, meaning even if you do come across the right place to find what you need, you still may not find it there
>Fetch quests to scan SPECIFIC PIECES OF FURNITURE ARE MANDATORY TO COMPLETE THE FUCKING GAME AND COME UP CONSTANTLY
>Pretty much every quest is just a fetch quest for materials you have to grind for, talking to people with shitty dialogue, or "teleport to this place and beat this boss"
>All of the bosses are more or less the same; just "move towards you and swing arms/weapon/shoot gun"
>The only decent weapons in the game are the randomized ones, which are rare, so you'll have to spend hours just searching for good weapons
I'm still playing through this update to try and see what it's all about, but so far it's just as mediocre. Nothing they could do would really fix these problems, anyways, without just redoing the game from scratch.
>>
Server
When
?
>>
>>379769140
The problem is that stuff that you need for a certain item, like the cellphone, cannot be gotten without pure freaking luck, and it's locked away behind a 24 minute barrier, which just makes it even more annoying than if i could just grind him non stop.

The better option would be making each fishing quest awarding me with tokens, which i can then trade for items he has.
>>
>>379761000
Too busy playing Starbound tbqh with u famalamadingdong
>>
>>379769392
>Implying getting any good shit in Terraria isn't tedious as fuck
>>
>>379768323
>Get the Daedalus
>The entire game is 10 times easier
I'm not usually one to vouch for nerfs, but Daedalus is broken as fuck.
>>
>>379769445
You could always trade with someone who's got a spare.

Protip: Bring a piggy bank or safe with you when you go fishing. When you get a quest fish, put it in the piggy bank or safe, then fish out another. Do this until you have 2-3 extra spares, then stick them in a chest by the angler, so that if it shows up again, you can just do it immediately and get on with your day.
>>
Did Thorium update yet? It's the only way I can get my friends to play this game again.
>>
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>>379769053
Thanks anon, will check it out
>>
>>379769903
Calamity is also pretty nice.
>>
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>>379768974
>tfw bought the MC alpha first and last time I bought an early access game
>combat is the shittiest aspect of it
>I totally thought "but they will fix it!"
>they didn't

>my fucking face when playing Terraria
>>
>>379769819
The balance here is that Daedalus is ONLY good for the mech bosses. Underground, it sucks dick. Invasions, it sucks dick (just use a piercing projectile or traps).

Plus it requires that you get a lot of materials from a biome that many folks don't like taking over their base, and from one of the less common and more punishing enemies from that biome to boot, just for the ammo.
>>
>>379765536
You got links to his hints? I'd like to see this.
>>
>>379769805
Generally speaking, it's not. The only tedious grinds in Terraria worth doing I can think of are farming chaos elementals for the Rod of Discord, and fishing shit. Everything else, at the very least, comes from enemies/bosses that're fun to fight. Not to say that Terraria doesn't have annoying grinds, but the parts around the grinding is still fun. In starbound, it's all about the grind, and none of the enemies are fun to fight. It's all just
>fly to a planet
>walk around and find the building
>open all the boxes
>leave
>repeat until you find the thing
And this is for nearly every weapon/resource in the game.
>>
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>>379767638
>Mimic in Expert
At first I died to this mimic several times without even knowing what killed me. It was such a fucking mess of monsters that I couldn't identify what was killing me in one hit.
>>
>>379761000
i still do a new run every 6 month
angler is a cunt each time i try to get the cellphone
>>
>>379770504
At least Starbound doesn't have .222% MMO bullshit droprates
>>
>>379768560
The DD2 crossover content was neat and I wouldn't mind seeing more things like that. Stuff that doesn't necessarily fit into a fixed spot on the progression timeline and is cool to do whenever just for fun.
>>
>>379767016
>Need SoF for wings
>Spend 10 minutes waiting for a Wyvern to spawn
>Trying to build my comfy skyhouse
>Suddenly Wyverns will not stop spawning and I can't get anything done
Fuck you, Falkor.
>>
>>379770869
I just say fuck it to the Angler and use a save editor to add in the items i need. Once i get it from the Angler i just trash it.
>>
>>379770896

Except for the 0.222% chance to have fun.
>>
>>379770896
That's because literally nothing in the game has a unique drop. Instead you have to find specific pieces of randomly generated furniture every time you want to advance in the game, or go through hundreds of planets just to find one weapon that isn't shit.

And again, the main difference is that Terraria is fun. The rare drop rates suck but that doesn't mean the game isn't fun.
>>
>>379770869
This. I actually enjoy fishing even outside of doing the quests, but the low drop chance for those accessories is agonizing. They should be rewarded at a fixed number of quests with the angler outfit or found in crates.
>>
>>379769170
I think he called op that because he got trips, rather than for the intended meaning
>>
>>379771236
>>379771068
Fun is subjective, faggot. You should know and accept by now that no one thinks exactly as you autists do
>>
>>379761000
Is late-game melee still dicked?
>>
>>379764391
>Mod that makes droprates for certain stuff not make you want to kill yourself.

Holy shit, i should have checked the mod community sooner. Seems like it also tweaks other bullshit like fishing too.
>>
>>379771721
Melee gets a shiton of good weapons late game. Yoyos, magic shooting swords, semi seeking throwable weapons, and weapons that pass through walls and illuminate everything.
>>
>>379770896
The only items in Terraria with drop rates like that are ones that aren't necessary for progression or play. The items can be boiled down to "It's nice if you get it, makes each run different from the last, but you could live without it"

The Axe.
The Biome Chests.
The Uzi.
The Slime Staff.

This is literally only a completionist's complaint.
>>
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>>379771703
Are you seriously defending Starbound?
What the fuck is wrong with you?
>>
I have 240 hours logged into this game but I have mostly played in small and medium maps. Is there a lot of content I'm missing by not playing large maps?
>>
>>379771703
fuck off tiy
>>
>>379771721
Only if you make the distinction between "enchanted melee + weapons that in their base form could be used as melee in the real world" and "true melee".
>>
Can I make a character that only uses guns and clear all the content
>>
>>379772015
No. It's fun but it makes it tedious to travel far, and especially to travel underground.
>>
>>379771931
>>379772053
Not arguments
>>
>>379772141
For most of it, but it won't always be optimal.
>>
server where?
>>
>>379771354
Jesus christ, surely no one could actually think that, but I don't know what the fuck else he could've been talking about.
>>
I feel like there's still a lot the devs could do with Terraria, which will discourage them from starting on Terraria 2.
>>
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>>379761000
I wish we could just know or have a general idea when Terraria 2 And Terraria Otherworld are going to come out... I have been looking for a good game to play with my friends and nothing has ever come close to college Christmas break playing Terraria on a server with my 5 friends doing all our projects and helping each other kill bosses. We stayed up every night until 4 AM not wanting to go to sleep because Terraria is amazing at making you chase the next accomplishment or drive you to finish your big project before you go to sleep.
>>
i dont get why they put such a long cooldown on health potions
is there a way to mod the time down a little cause as is it just cripples the flow of boss fights and other times where you are just swarmed with enemies

since your health only regenerates slower the more you get hit, once you start taking damage it will only get worse for you there on out, and yet it feels impossible to not take hits from bosses, so the boss fights just feel like the only way to win is through alternative methods like standing on spikes because of the relatively less damage that they deal, or farming for heart statues which you can never find enough, or spamming the nurse and hoping she doesnt get killed

all this shit cause they just won't let you heal for no reason
>>
>>379772213
"Fun is subjective" isn't an argument either, shitlips. Even if you are utterly obsessed with getting every item in the game, there's a mod that makes rare drops reasonable.
What point are you even trying to make?
>>
>>379766063
>Not having approx 80 tabs in firefox open that when you start firefox it instantly jumps up to 3,000,000 memory usage in task manager.
>>
Even though it completely different in most ways this game reminds me sooo much of Monster Hunter and that is probably why I love it so much. Mainly the gear and loot progression in the game.
>>
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>>379772414
>and yet it feels impossible to not take hits from bosses
>>
>>379772015
Not particularly. Large is mostly for spreading your wings, so to speak. Personally I can't play on anything smaller than large - too cramped.

>>379772197
It's only mildly tedious in the early game. Literally the moment you beat a mech boss you can wire teleporters quickly and easily, and even before that you have the option of making minecart/frozen slime bridges.

>>379772213
Not worth an argument.

>>379772141
No. The first gun you can find is either in jungle chests (boomstick) or from a shadow orb/demon heart (in the evil biome).

While both can TECHNICALLY be acquired before you actually kill anything else, it's a massive fucking pain to pull off.

However, you can make a character that starts off with a bow, and only uses guns from the first moment you have access to guns, and then clear all content.
>>
>>379770896
>starbound has diablo style drops, except without any excitement
>HURRR MUH RNG
really faggot
>>
>>379770896
You're a liar.
t. 500 hours of Starbound.
>>
>>379772414
>They won't let you heal for no reason
Because health potions are easy as hell to get and if you could just use them whenever you wanted you would never die and there would be no challenge to the game.
>Yet it feels impossible to not take hits from bosses
This is genuinely a case where the solution is that you need to get good.
>>
terraria is alright. I tried to roleplay as a bunch of settlers in a colony but I dont know how to play multiple instances of the game at once like that one anon so my role playing was limited.
>>
With all the hate for starbound, (I like Terraria better but starbound is ok) are there any good mods for starbound? inb4 sex mods
>>
>>379772346
Actually, there's some hefty issues with regards to the .NET framework and Red's earliest spaghetticode acting as a basis for the game, meaning that they're actually starting to reach the item count limit as well as various other limits as well (only four wire types, only four liquid types (three have already been used).

It's why they're starting to look at a sort of Creative Mode for 1.4.
>>
>>379771745
Yeah, it's pretty great.
Takes the edge of the grinding without completely showering you in rare shit.
>>
>>379772371
Terraria 2 is a literal myth. Red only ever did the most barebones of coding for it before 1.2 dropped, and hasn't touched it since.
>>
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>>379772371
I feel you. I did the same thing with my brothers. This game is really special in my heart. I wish I could turn back time to play it through the first time again with them.
>>
>>379772985
terraria 2 will happen
probably after otherworld
>>
>>379772816
But starbound isn't okay.
There is no mod that can fix everything wrong with starbound. It is, at its core, a flawed game.
>>
>>379772414
POTIONS.
USE THEM.

Regen Potion lets you regenerate at maximum potential at literally all times for its short timeframe. Ironskin knocks 4 damage off any attack on normal difficulty, and 6 on expert. Endurance reduces all incoming damage by a straight 20%. Lifereach lets you grab hearts from 20 squares away.

Also make use of the Nurse - she exists for a reason.

>>379772816
Vore mod.
>>
>>379769430
>playing with /v
>ever
>>
I just got into it two months ago. Still on Vanilla, but I like it. Meanwhile, even modded MC is losing its punch.
>>
Is it ok to use the nurse mid boss fight
>>
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>>379773305
I'm still crackin up from the vid posted in the thread ytd
>>
You know what would be neat if they ever make Terraria 2? Other instance houses. Like for example, you have the outside area of a house, and a door, if you enter the door, you'll enter another instance of sorts for the inside of the house. So long as it doesn't take forever to load, i'd find it pretty sweet.
>>
>>379772816
From personal experience:
no fall damage is a must have mod;
Better Dash is very good, allows you to dash by pressing [w] + [d] or [a] instead of double tap;
Spelunking EPP is also a good one, combines all environmental backpacks and adds a powerful light;
People often recommend Fracking Universe, I've yet to try it, but heard it's autism to the max.

>>379773453
Yes.
>>
>>379761000
Yes
sadly not the type who enjoys multiple playthroughs of the same game. I have a few exceptions, but this one isn't one of them, despite how much I enjoyed it
>>
>>379773395
Someone would rig the base to explode on an obscure pressure plate

Another would take all of the good loot and destroy it
>>
>>379773460
Which one are you talking about?
>>
>>379773647
the SB vore mod vid
>>
>>379773517
you mean other dimensions?
>>
>>379773620
>>379773395
Every time I have ever played with /v/ the trolling has always been extremely minimal, hell in most games I have ever played with /v/ everyone is usually nice I wants to help each other.
>>
>>379773517
I don't know if its even possible but I think a looping world would be cool, like if you keep going to the right you will end up on the left, they could have different islands as well.
>>
>>379773460
what vid
what thread
where
I must witness this with my own eyes.

>>379773517
That's doable in Terraria, though it's not really another instance. You can use teleporters and black paint though.
>>
>>379773431
Do you use Thaumcraft with Automagy on MC?
>>
>>379774009
https://www.youtube.com/watch?v=a9FEjU-nBtQ
>>
>>379773731
Which is why i said instance. It's like a separate map, but in there it's only your house, and you exit it and go back to the main world.
>>
>>379774009
Wouldn't that mean you have to wire the teleporters on each opposite side of the world
>>
>>379774181
they could add other areas like the moon
>>
>>379772758
>Because health potions are easy as hell to get and if you could just use them whenever you wanted you would never die and there would be no challenge to the game.
and yet you can spam the nurse with no cooldown at all


>get good
yes it must seem so easy once you have some of the best gear and weapons in the game after 500 hours of digging holes
don't pretend like the boss fights revolve around any real kind of skill, it is almost entirely dependant on how good the gear you have is


im not saying they should altogether remove the cooldown, just lower it to something that makes potions more viable, as is they are simply not good enough, especially when you don't have the gear to trivialize the boss fight, to the point where you have to compensate it with cheesey methods in the game

giving the bosses a shit ton of hp and you have to sit there for 10 minutes chipping away at them with no physical feedback, while they can easily kill you if you make a single mistake is not fun gameplay
>>
>>379773991
Looping world is exactly what happens in Starbound.

>>379774162
Oh, that video. I've seen that before. Come back when they have male crotch vore mods.

>>379774204
For a looping world, sure. For houses, just go sufficiently underground, fill in empty spaces so enemies won't spawn, and carve out a little room for your NPC to live.
>>
>>379774125
I haven't used Thaumacraft once, too deep in my world to attempt it. That said, I've been considering doing another version with Thaumacraft.
>>
Have they added a hard cap to the engine upgrades from ship crew? I ask because it's pretty cheesy to skip across the universe using just a thimble of fuel.
>>
>>379773825
No, /v is autistic as hell to play with
>memes
>random trolling
>saying nigger 24/7
>that guy who ate his mic
>that guy who doesnt have ptt enabled
>real low player skill that ends with shit talking
some of that doesnt translate well into Terraria, but as that other guy said went into a /v server after they added piping and lava was everywhere. Buildings where in ruins. Everyone acting like Minecraft retards.
>>
>>379774396
The Nurse can and will die if overused.

>some of the best gear and weapons in the game after 500 hours of digging holes
Equipment progression in Terraria cannot be forced by digging holes. And even for the equipment tiers that can be acquired from mining, they're mostly shit and can easily be skipped 99% of the time. I've gone up against the Brain of Cthulhu with iron, and the Mech Bosses with Palladium and Mythril. I've seen people go up against Duke Fishron with Adamantite. You're being shit.

Potions ARE good enough. Very few attacks from bosses are difficult to avoid, and the ones that are typically don't do that much damage. What you are asking for is the ability to spam health potions, and even then, there is an accessory in the game that exists to reduce potion cooldowns.

>to the point where you have to compensate it with cheesy methods
Just because you can doesn't mean you have to. YOU have to because you lack sufficient skill and knowledge, and are complaining as if the game is at fault because of that.

>while they can easily kill you if you make a single mistake
We're not playing Monster Hunter vs Hyper Dreadking Rathalos here.

If you're having too much difficulty, maybe consider turning the game down from Expert, since that is for Experts.
>>
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>>379774529
>research too many dubious things
>the magical madness starts setting in
>edges of your vision darken, hear a heartbeat and heavy breathing
>text at the bottom of the screen pops up saying "You feel like you are being watched. Maybe it is time to stop."
>mfw
>>
>>379775059
That usually only happens once they've gotten to the end of the game and run out of shit to do, or the bosses have been locked until the server owner shows up.
>>
>>379775447
*Happy campers*
>>
>>379774396
>and yet you can spam the nurse with no cooldown at all
Yes, but you have to go to whatever specific spot she's staying in, and she has to be alive, meaning that you can't just sit by her and heal the whole time. For a boss where you'd need rapid healing, she's not going to survive attacks for more than a couple seconds.
>Yes it must seem so easy oncve you have some of the best gear and weapons in the game
I'm referring to the fact that you're incapable of dodging attacks. Like in any video game, you have to learn the attacks, and dodge them. There's a reason you can get wings in hardmode, and you can get the leaf wings the moment hardmode begins, which are some of the best wings in the game. Not to mention you can dash if you have the EoC shield, and grappling hooks.
>Don't pretend like the boss fights revolve aroudn any real kind of skill
They do. You have to learn how to dodge and learn how to aim. Yes, obviously the weapon you have matters, but you're acting like every weapon in the game is some ultra-rare drop. You need to get better weapons to beat stronger bosses, I don't know why this concept seems foreign to you.
>They are simply not good enough
They are. Hell, most of the time they're more than enough. Even if you DO find that you need a shorter cooldown time, there's an accessory that reduces it to 45 seconds.
>Especially when you don't have the gear to trivialize the boss fight
I don't understand. Are you complaining that the game is too hard, or too easy? You have to get good armor to resist attacks from the boss. That's not trivializing the game, that's how video games work. And how the fuck would reducing the cooldown for potions not trivialize the game?
>Oh no, I can't dodge these attacks and I'm taking too much damage!
>Here, I'll just constantly use potions so I don't die ever.
>>
>>379761000
No.
I'm currently trying to build a big ass arena for when I finally beat Plantera.

Any tips?
>>
>>379776315
take her out of the jungle
>>
>>379776315
lure her out of the jungle, anon, she'll definitely be easier that way
>>
>>379776315
Get wings and a big, open donut-shaped room. Megashark loaded with cursed/piss bullets will do the trick
>>
Just started the other day and I feel lost

Do I just keep crafting progressively better things and looking for caverns
>>
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>>379761000
I play it regularly with 2 month intervals.
>>
>>379765497
using the memory leaker of a browser
cmon gent, evolve please.
>>
>>379776708
For now, yes, until you feel you can start fighting bosses.
>>
>>379776708
You can do that, but there's also plenty of ways to skip steps and gear to find better stuff. The problem is you won't know about it if this is your first time playing. I suggest moving at your pace. Just know that the game is kinda slow at the start, but picks up after a while.
>>
>>379761000
not really
>>
>>379777071
>>379777110

Okily doke, cheers
>>
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>>379776708
Yes.

Then beat the eye, then the thing in the weird part of the world so you you can make something to mine hellstone with. Then you beat skelly, then a wall of flesh, then the game really starts.

Oh and look for meteorites, floating islands, a subterranian jungle and pinky.
>>
>>379776708
When you defeat the wall of flesh the game goes into "hardmode" and opens up massively. There is a lot of nifty weapons, magic, accessories, etc. that give you all sorts of different bonuses and abilities. There's a ton of new monsters and other stuff too.

Just wait it out senpai. Not saying this game is for everyone, and maybe you'll never like it but it gets a lot better.
>>
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>>379761487
you Bet youR ass it is better than thOse crafting games. i wOuld not WaNt it any other way.
>>
>>379772414
chug buff potions pleb
>>
Am I the only person who feels like the game stagnates after the golem?

Everything you can do after it is far more difficult, so you have to bash your head against it over and over
>>
>>379777770

That's what modding is for, friend.
>>
>>379777770
damn almost 6 sevens

Anyway you are right about the game ramping up. Fishman is way tougher than the golem, and the space pillars are pretty much impossible to do first time without dying once, FUCK THE FIRE PILLAR
>>
>>379761000
nigga i can hop online right now and join a server how can i "miss" it?
>>
>>379772414
being a dumb ass is your own choice

the game has several evade tools and dozens of potions ontop of stacking item buffs and boosting statues you can activate

get
o
o
d
>>
>>379778062
by not hopping online and not joining a server and not launching the game
>>
>>379778026
>go into the game blind
>accidentally trigger the pillars while completely unprepared
I didn't play for a few weeks after that.
>>
>>379761000
Nigga I still play it and on my phone
>>
Are there Apaches yet?
>>
>>379768139
It's fun
It has soul
It has rediculous amounts of content
>>
>>379778026
>FUCK THE FIRE PILLAR
That's actually a building capability check. The Crawltipede doesn't come down to fuck your shit if you stay on your feet (not "on the ground", platforms work), and the corites will only dash through blocks to get to you if they get above you. Everything else will bump harmlessly against walls.

Fishman is a bonus boss. While his gear is better than golem (thus fitting being more difficult than golem), he can actually be accessed the moment you enter hardmode.

Beating him is actually surprisingly simple, though it takes a few tries to figure out his moves.

His third phase in Expert can actually be countered completely by the first expert-only item you get; you can completely negate all of his charges by bouncing into him with the Shield of Cthulhu, reducing his damage to nothing.
>>
>>379774396
>don't pretend like the boss fights revolve around any real kind of skill, it is almost entirely dependant on how good the gear you have is

>cooldown on potions should be lower

Uuuuuuuh
>>
>>379761000
Still better than minecrap.
>>
>>379778585
Even Starbound is better than Minecraft, that's not really saying much.

Minecraft's sole merit is building in 3D. The actual game is complete garbage.
>>
>>379779130

This, to the point where even playing it with mods can get tiring. It could've been a fantastic game if Notch wasn't lazy.
>>
>>379779130
Until you add Thaumcraft, that is.

It is worth mentioning that Minecraft's been getting a lot of content additions the last year or so. Giant skeletons, igloos, variant mobs, more creatures like bears, End-Cities, Haunted Houses.
>>
>>379779130
There's a steam sale right now going for Starbound, is it similar to Terraria? is it worth trying?
>>
>>379779416
I bought it when it first came out and tried it again lately and it's meh
>>
>frequently goes on sale costing less than a cup of coffee
>hundreds of hours of gameplay, way more if you've got a circle of friends to play with

I don't think I've ever not-regretted a purchase this much in my entire life. Honestly, the dollar-per hour of gameplay ratio is frankly absurd.
>>
>>379779402
>Giant skeletons, igloos, variant mobs, more creatures like bears, End-Cities, Haunted Houses.
That's not a "lot" of content within a single year dipshit. lmao

A single modder adds more content in a year than Mojang has in 5+.
>>
>>379779416
its not even worth pirating

only good thing i can recall is the fact your character has unique comments for most objects depending on race
>>
>>379779416
Because everything is unique thanks to 50 billion different colours of dirt and enemies all being patch-sewn from RNG (that is to say, they are procedurally generated), nothing is.

Because there's no real level design (even Terraria has some), progression is a slog.

Because quests are barebones MMORPG stuff, progression is a slog.

Because they went from "you're a fugitive/escapee/wanderer/criminal to your people" to "you're the last of the human-run Not-Starfleet", the story became less interesting (you're there because you're the chosen one, not because you want to be).

It's not terrible. It's gotten better over time. There's still updates in planning for it (like an almost-star-control-2-tier flight system between worlds and various ships coming and going) there is some hope for it to get better still.

Learn more about it from multiple sources before you spend money on it.

>>379779772
It's a lot compared to Mojang's update cycle prior to the last year and a half. Watching the patch notes, the amount of new content being added has significantly increased in pace and quantity, relative to how it was two years ago.
>>
>>379779416
GOD no.
Basically, all you do the entire game is
>Fly to a planet
>walk around a boring empty world with copy/paste enemies until you see a building
>open boxes
>repeat until you find the thing you need for a quest
Pirate the game if you want, but it's an awful game. Either way the devs don't deserve your money. They're your stereotypical lazy indie douchebag devs.
>>
>>379779416
If you want a slightly different terraria with significantly less content, sure.

Otherwise stay away.
>>
>>379779130
>2d no mans sky
>better than anything
>>
server where
>>
Something feels "off" about modding Terraria compared to other games.

Like I just downloaded that mob-drop-rebalance mod thing and I felt guilty.
>>
>>379779981
It really is eerie how similar Starbound and No Man's Sky are. "2D No Man's Sky" is probably the most accurate description the game can possibly have.
>>
>>379780062

I think people that are against modding or find it bad are creepy.
>>
>>379780062
What, you feel like you're cheating?
>>
>>379780158
I'm not against modding nor do I find it bad.
>>
>>379780158

Understandable. You don't want to "cheat" the game. but think of it this way: if you beat it legitimately without mods, then it's okay to have fun with the code, see if it improves it. Right?
>>
>>379780207
kinda.

Which is different from when I mod minecraft for example
>>
>>379779883
>It's a lot compared to Mojang's update cycle prior to the last year and a half.
That really isn't saying a lot considering they added basically nothing over that time, and now it's too little too late if you ask me.
>>
>>379780062
Don't be. There's a lot of bullshit grinding in these games, and reducing grind is nothing to be ashamed off.
>>
Wait which mod is the good one again? Thorium or Tremor?
>>
What's the status of overworld/otherworld/ whatever the successor game was suppose to be
>>
>>379780327
Well, if you feel like reducing the grind a bit would make the game less fun for you, just skip it and grab some content mods instead.
No point in using a mod if it makes the game less fun for you.
>>
>starbounds comes out
>normie friends play the shit out of it
>they think it's fucking great even thought it has 15% of the content Terraria has, shit visuals, shit combats, BUT MUH SPACESHIPS
>hey let's play Terraria guys
>no let's play starbound
I fucking hate Starbound
>>
>>379780673

From my understanding it's still in development.

They didnt know what kind of game they want though, and I think they recently started retooling alot of the core systems
>>
>>379780673
delayed
>>
>>379761000

Why would I miss it ?

I can play it right now
>>
>>379780062
Minecraft has extremely minimal progression and balance, so it doesn't feel weird when it goes Might As Well Play Creative mode.

Terraria has a lot of progression and balance, so things end up feeling a bit odd.

Also, in contrast to Minecraft's modding scene, Minecraft mods exist to give the game content. Terraria mods exist because people weren't satisfied with its content. So the emotions and reasoning behind them is going to be pretty different.

There are two mods I can vouch for:
1) Prefixes for Enemies. It makes the game harder by giving enemies prefixes that adjust their stats and behaviours, with more prefixes appearing and even suffixes as you progress. Also, there's a small handful of unique items you can find off of "rare" prefixes. Examples of prefixes include,
>Voodoo: Mirrors any status effects back onto you
>Cryophobic: Frostburn DoT does extra damage and reduces defence.

2) RPG Classes. It makes the game easier by allowing you to pick one of several dozen classes that come with stat modifications, passive abilities and active-use abilities, with stats and abilities growing stronger as you beat new bosses. Examples of classes include:
>Harpy: Gives you wings built in from the moment you choose it, but they're really shit early on and can't really do much more than a double jump, their primary benefit being no fall damage and faster sideways movement at the beginning of the game. Reduces damage from all other combat forms except ranged, which grows stronger, but only grows stronger while you're in the air. Active use ability is throwing a fan of feather projectiles.
>Dragoon: No fall damage, massively increased jump height, massively improved melee damage while falling and massively reduced damage taken while falling, starts with a spear. Active use ability is charging up a superjump that at endgame can seriously jump up to fucking space.
>>
>>379780909
>Terraria mods exist because people weren't satisfied with its content

More like add to it, since the vanilla game on it's own is wroth an insane amount of hours.
>>
>>379780794
>>379780673
>>379780823
It was mostly done, but Red was growing increasingly unimpressed with Engine's work and has since passed it over to Pipeworks for additional work. The core systems and design for the game as they exist now will still be there but they need some mechanical changes and improvements.
>>
>>379780794
>>379780823
I hope it'll see the light of day eventually
>>
>>379780909
>Terraria mods exist because people weren't satisfied with its content.
That's almost completely opposite of almost every single mod available for Terraria. Terraria's content is great and plenty of folks are satisfied.
>>
>>379780909
You type a lot, but have little to say and most of what does come out is wrong.
>>
>>379781169
>>379781064
Maybe I worded it poorly but I still feel that it's accurate to say that the reasoning behind mod development for Terraria is pretty different, resulting in different-feeling mods. Then again it is only one person's interpretation.

>>379781275
>forum has 2000 character limit
>proceed to not use it, but then say others type a lot
???

Also the majority of what I wrote was about two mods and describing what they do. There's like one thing which could be dubious in what I wrote and that's the opinion about different reasoning behind making mods between Terraria and Minecraft and that's not even 25% of what I wrote.

Would you care to state specifically what you think I got "wrong"?
>>
>>379779402
>Giant skeletons
Hm? You're right about the other stuff, but when was this? Also, those additions could be added in a weekend, vs. spreading it out months while Mojang pushes the Educational Edition and console versions.
>>
>>379780909

I can't say I agree with some of your statements, but I will try out those mods you mentioned. Thank you anon.
>>
>>379781721
My bad, I meant to say "fossils".

They're set pieces.
https://www.youtube.com/watch?v=ufud10-XT2A
>>
>>379781094
better a good game that takes ages than rushed garbage
>>
>>379781721
Wait, is there seriously an educational edition of minecraft?
>>
>>379782003
Yeah, I had a feeling you meant that.

>>379782054
There's a camp, too.
>>
>>379781826
Those two mods are made by the same guy, so they pair very well together.
>>
>>379783070

So I saw when I was downloading them. It'll definitely work well witht he other crap I've got downloaded.
>>
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>>379761000
I tried going back to it, but for some reason the framerate was crap.
>>
>>379783225
if it was stuck at 45 there's an easy fix that i don't remember, but it only took a bit of googling to find it.
>>
>>379783219
Personally I don't like mods that change the balance or progression too much, so content mods like spirit, thorium, tremor, and calamity are right out the door. I tried the mod that let you gather naturally-occurring, mob-spawning walls, but everything got way too cluttered because apparently there's 800 variations of every single one, I tried the mod that lets you "craft uncraftables" and it was okay but it felt off when you can craft a slime staff on the cheap as soon as you start the game and realizes it trivializes everything up to brain of cthulhu.

These two made the game feel different without completely ruining it for me, which is why they're the only two I truly vouch for.

Maybe the dart expansion mod is okay.
>>
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>>379775447
>live in a cave
>search forbidden shit
>an eldritch guardian spawns in a nearby cave
>my base gets foggy and spooky
>the fog is only in my base
>mfw I didn't have any idea of what caused this
>>
>>379777704
>that arena for fucking queen bee
>those many tombs
wew lad
>>
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>>379784220
>THEY'RE EVERYWHERE! RUN!
>see the swarm of mind spiders
>>
>>379783943
>slime staff trivializes the first ~30 minutes of gameplay

In other news, the sky is blue and water is wet.
>>
Game I wish I could play again for the first time.
>>
>>379784608
I had that fog for days, I didn't know about that guardian and this nigger didn't even despawn
I eventually found him by luck and killed him
>>
>>379784728
I play a lot slower because I like to build and set things up, so that's more like an hour or two for me. And I would prefer my first night to be dangerous, instead of just spawning the baby slime and letting it fuck everything in the ass
>>
>>379784913
Though that's fine to me if I find it randomly, because then it's "a nice thing that makes each playthrough different".
>>
>>379784812
Honestly the worst thing about the guardian is how it can make you gain warp, and thus reset your Madness Lapse (basically, the longer you spend without researching or crafting anything dubious, or gaining warp any other way, the longer it takes for madness events to occur until they stop altogether).

I really do love how the mod makes you and your character paranoid as fuck though.
>>
>defeat the Wall of Flesh
>stripe of corruption runs right through the middle of the jungle

FUCK
>>
How do I get into this game
>>
>>379785570
you have to section it off as fast as you can like the fucking cancer it is.
>>
I can't get back into this game ever since the fuckhuge 1.2 update
>>
>>379785771
Just download it and start, make sure you set your character to softcore. Have fun exploring and learning about everything.
>>
>>379785570
Softcore, normal, recognize that the beginning of the game is the worst part of the game and once you start finding things like the magic mirror, hermes boots, and cloud in a bottle, as well as more health and better mining tools, the game's progression will start to snowball and ramp up.

Also ask us or /tg/ questions, but before you do that, take anything with "material" in its tooltip to the Guide and show it to him to see everything that can be made with it, and also talk to Guide multiple times any time you make progress to get more ideas about how to progress further.

Explore your UI.
>>
>>379785860
Game's gained almost twice as much content again since then, anon.
>>
xth for the only good content mods are thorium and beyond the forgotten ages

BTFA is heavily wip though
>>
>>379770504
The grinds to get the biomes are annoying. 1 in 2500 drops rate, I swear I got two jungle keys at the same time once, one from that plant boss and one from a some non-special mob. I don't remember getting a biome key ever again though, at least any of the kind I wanted that I wanted.
>>
>>379785570
>Jungle required to progress
>Game can basically delete the whole thing offscreen
Would be nice if jungle wasn't corruptible until post-Plantera or something.
>>
>>379787847
1-in-2500 isn't too bad to be honest when you consider it works for LITERALLY ALL MOBS OF THAT BIOME. You're more than likely to get a hallowed key or two while going for a rod of discord, for instance.

Regardless this is where building comes in. Go over to the ocean, stick a platform just in or on the topmost layer of water, set down 300 snow blocks, 80 mud with jungle grass, 200 ebonstone or crimstone, make a little waist-high pool to step in, and watch the fish come on up to get fucked in the ass by whatever summons or traps you got.
>>
File: 29zJoRy.jpg (221KB, 581x1447px) Image search: [Google]
29zJoRy.jpg
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do you leave your tombstones or do you remove them?

i usually like to leave them and avoid moving mine as a reminder not to fuck up again
>>
>>379788571
I just leave them and remove them if they are in the way of something I need to build or modify.
>>
>>379761000
what do you mean miss?

i still haven't defeated memelord on normal might just resort to cheesing
>>
>>379788571
Surface: Grab.
Underground: Leave. Take if: Obelisk, Golden.
>>
>>379788885
hump the nurse
>>
>>379788885
Moonman's lasers can be blocked by blocks.
Recall potions teleport you faster than mirrors do.
Set up a nurse house under your arena, protected by blocks. Platform roof with floating blocks over it to protect from lasers. Recall, heal, run out.
>>
File: moon lord cart farm.png (1MB, 2048x1808px) Image search: [Google]
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>>379788885
>>
File: moon lord afk.png (506KB, 1600x852px) Image search: [Google]
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>>379788885
>>379788885
>>
>>379788885
With the right set of items you can fuck him up pretty easy. Though I feel like I cheesed it using just all near-end game items: UFO mount, point-click teleport rod, that sun pillar weapon that shoots spears...
>>
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>>
I still play it and the fact that it gets good updates + mods keeps me on it.
>>
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>>
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>getting ready to do a heavily modded run
>find out about magic storage
>>
>>379789275
>sundowner.jpg
>>
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>>379789423
>>
>>379788885
You can fuck him up with Solar Eruption/Spears and a Vortex Beater loaded with Chlorophye Rounds
It sucks that having a full set of celestial armor of any required me to fight him three times.
>>
>>379790092
Not him, but I used a combination of Daybreak when I had direct shots and Possessed Tomahawk when I was dodging lasers around blocks.
>>
File: .png (764KB, 1019x881px) Image search: [Google]
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Am I the only one who gets spooked by survival based games? The thought of losing all my progress on a whim combined with exploring the dark unknown always scares me good,
>>
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>>379790692
if you die on a permadeath character in terraria you become a ghost
>>
>>379790692
Softcore for you then.
>>
>>379790692
Hardcore Terraria is pretty great. Needless to say I never get too far in it.
>>
>>379776315
Just make a long corridor with teleporters at each end
>>
>>379776315
Just toss some TNT to make a decent-sized vertical shaft, and circle around him like 0.

Optional: Put some water or honey at the bottom to catch the bouncy projectiles.
>>
>>379792651
>>Optional: Put some water or honey at the bottom to catch the bouncy projectiles.
huh didn't know that worked
>>
>>379776315
festering ballsacks
>>
>>379772141
i did it, and it was very fun.
>>
>>379777420
>you Bet youR ass it is better than thOse crafting games. i wOuld not WaNt it any other way.
>BROOWN

What did he mean by this?
>>
>Find boulder trap underground
>Come at it from above
>Step on the inactive boulder
>Explode
Didn't see that one coming.
>>
>>379771927
>Yoyos
My jaw fucking dropped the first time I used a non-wooden yoyo on a mechanical boss. The Destroyer went down like a sack of fucking bricks.
>>
>>379795370
Yoyos are fucking broken once you got all the good shit in 1 accessory.
>>
>>379795221
Yeah, it becomes an active entity the moment a pickaxe hits it. They can't be picked back up. It's fine as long as you don't open up the sides or mine it, but really you gotta not stand on it when you try to mine it.
>>
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Miss what, still playin it
Thread posts: 301
Thread images: 41


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