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MMOs

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Thread replies: 15
Thread images: 4

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>>379723627
I work in mobile gaming and I can't fucking stand it dude. I thought it was just a stereotype but almost every single mobile game dev rattles off constantly about how mobile rules the game industry and that hardcore gamers just don't understand the appeal of mobile and shit. They're always talking shit about how they own the market while 90% of them have failing games and only ever copy whoever's currently winning.

It's seriously one of the most pathetic displays I've ever seen, you can find pond scum with more dignity than a mobile game developer.
>>
>>379723627
Mobile games can have depth and be interesting. As cancerous as Clash of Clans is, there are legitimate strategies and depth to the clan wars.

Mobile games that do that are the exception not the rule
>>
>>379723627
i doubt that
>>
reminder that if you play smartphone games for at least 2 hours a week, you're classified as a gamer.
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>>379723627
Is this a real statistic? Backed by what?
>>
>>379723627
>Sony's browser and mobile division made more than their proper games division the last two years, tied this year
They must be misrepresenting casuals (say, as 'people who play games for less than an hour a day' instead of 'plays exclusively mobile games' like I would) or something
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>>379726613
With the way DLC's and microtransactions work now most of the money comes from the whales
>>
>>379723627
Only if your definition of "casual" is "not a whale".
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>>379726613
http://www.gamesindustry.biz/articles/2012-12-12-monetizing-games-crucial-advice-from-key-players
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>>379725928
>>379726610
>>379726709
It's odd specifically defining casual as "mobile", with how much the term is shared in the PC industry as well.
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>>379726898
>>379727004
I can imagine this, because in a game like YGO Duel links, people are paying money to run through booster packs and they have tons of fucking broken cards early because of it. Where as a casual who downloaded the game dropped it about 8 days in. I don't understand why the market is trying to target the latter when they're so damn fickle though.
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>>379723627
It is widely known that casuals don't spend money on games. Even free to play games make most of their money from whales, who hardly count as casual.
>>
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>>379727642
Because there's basically no definition. Game design studies are focusing on motivation.. extrinsic vs. intrinsic -- getting rewards vs. actually mastering the game.
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Thread posts: 15
Thread images: 4


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