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Let's settle this once and for all.

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Thread replies: 215
Thread images: 37

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Let's settle this once and for all.
>>
>>379664698
>god of war is better than both of them
>>
DMC is a whole slew of unfinished games so even though I haven't played NG I'm going to say its probably the superior series
>>
Black is almost a great game except the last 2 levels are not fun

It's not even a matter of git gud at that point because the hardest bosses are Awakened Alma and Ghost Doku
but making me platform with that piece of shit camera on a time limit is the only controller-breaking point in the game

iunno, it really soured the whole experience for me
>>
>>379664803
Woah there anon, thats some shit taste
>>
>>379664698
>DMC5 is getting a multiplat announcement
>Ninja Gaiden is getting a exclusive deal with Xbox

Sunday is gonna be a good day friends
>>
>>379664698
Black will always be my pick, especially since DMC4 did a better job with Dante's abilities than DMC3 did.
>>
are checkpoints sparse in ninja gaiden? i dont really care if its hard but sparse checkpoints are always a pain in the ass
>>
>>379664698
Both are among two of the greatest action games of all time, if not the greatest games period, but DMC3(:SE) is superior.

>>379664803
Get the fuck out of here with that shit taste.
>>
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Black imo. DMC3 is fun but it really is barely a game if you don't have the motivation to do combos and one up yourself. NGB to this day has the best AI of any action game out there since it's pretty much the only game where the enemies actually feel like they want you fucking dead.
>>
>>379664698
Devil May Cry is cool and all but Ninja Gaiden's got that old school cred.
>>
>>379665598
They're reasonably placed from my memory but it's been at least ten years since I tried to play it.
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>>379665598
For some parts, yes.
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>>379665753
Got any more NGB webms?
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>>379665951
Only one.
>>
As much as I love DMC's style, Ninja Gaiden Black and NG2 are just such fucking intense games that I can't help but pick them. DMC3 is campy, awesome and deep but there is no single action game as balls to the wall as NGB/2. It's one of the only games I've ever played where it felt like the enemy is throwing absolutely everything it has at you. It feels like an actual goddamn war.

And because of that, it makes the player feel like an actual goddamned ninja.
>>
>>379665753
that is the problem with DMC for me as well, unless you care you can just press X a ton and do rather well. I didn't even bother learning how to use any of the weapons in DMC3 or 4 until I came back to them a year or two later.
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>>379666013
Thanks, have a DMC3 one in return.
>>
>>379666013
I love how there's content hidden away until you play the higher difficulties. Makes each experience fresh.
>>
>>379666040
>It's one of the only games I've ever played where it felt like the enemy is throwing absolutely everything it has at you. It feels like an actual goddamn war.
That was the thing I loved about 2. You cut and enemy's arm off and they're actually MORE dangerous.

I'm really hoping we get news about a Ninja Gaiden 4 soon and that it makes up for the disappointment of 3.
>>
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>>379664698
Bayonetta
>>
>>379666326
>I'm really hoping we get news about a Ninja Gaiden 4
I haven't played it but wasn't Nioh kind of like a mix between the Souls games and the Xbox Ninja Gaidens?
>>
God Of War is far better than both of them. More visceral combat (thus actually serving the purpose of being a good ACTION game, not an autistic button pressing simulator.) Better level design. Actual variety in enemies. Puzzles/platforming that are actually fun to do rather than mindless filler. Cool art style as well. Game mechanics more than just muh combos.

DMC/NG types focus too much on the game, not enough on the video aspect of a video game. With these, you only really get a glorified simon says of a game due to how combo/parry centric they are.
>>
Someone motivate me to go back to CUHRAYZEE. I just re-downloaded DMC4:SE last night. I have DMC HD collection, NGB, and Bayonetta on the 360 to go back to as well. I've been meaning to get back to them for awhile now but I end up either playing other games or not doing shit but post on here.

Come on, I want to git gud.
>>
>>379666437
NGB isn't combo reliant at all though. It's much more about dodging and poking into small combos. Your whole post only really applies to DMC
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>>379664698
Posted wrong DMC OP, here you go my man.
>>
>>379666463
https://www.youtube.com/watch?v=oDo7Eybi4oI&index=7&list=PL3SjYj0q5L-1PEIWbHQnuoy8yh4uubzhm
>>
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>>379666463
You're missing a quintessential cuhrayzee game in that list.
>>
>>379666535
>cant cancel out of moves
no thanks
>>
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>>379666437
>More visceral combat
God of War is the limpest shit.
>>
>>379666437
God of War is shallow, casual, slow shit that replaces any sort of actual depth with blood, gore, QTEs, and titties.

>>379666570
Well I wanted to go back to NG2 as well, but I didn't want to go back to it until after I've done everything you need to do in the others, especially Black.
>>
bayo
>>
>>379666702
>can't cancel out of moves
You can cancel the recovery of most weapon attacks with either jump or roll
Are you retarded
>>
>>379666658
Yeah I need to play that one still too. Probably the only major cuhrayzee game I've yet to play.

>>379666724
It's funny, because GoW's combat feels weak as fuck. You don't really feel as powerful as you do in DMC, NG, Bayonetta, etc.
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>>379666463
Go play DMC4SE, pick Vergil and set it to Legendary Dark Knight mode. It's surprisingly easy and still fun as fuck to just shred things because Vergil is fucking busted.

Also go look up Donguri if you're in need of motivation

https://www.youtube.com/watch?v=ElRqZFA2fkU
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>>379666221
This is the main thing I missed about NG2. After finishing it for the second time I didn't really have motivation to play it again, especially since the second half kinda loses steam. I would kill my dog to have NG4 with NGB formatting where exploration is part of the overall experience instead of just straight up levels like NG2.
>379666403
Nioh wasn't really like Ninja Gaiden at all. The only thing that reminded me of NG was the animations. I don't know what the term for it is but NG2 and Nioh both have this way of animating slashes that give them a really crunchy biting feel. If anyone know ITT how this is acomplished I'd love to know, although I have a feeling it's mostly down to the sound design.
>>
>>379666403
In a way. The combos feel rather Gaiden but the addition of stamina and the inability to jump keeps it from feeling too much like NG.

Closest it gets is when you're fighting the ninja enemies, but those are rare.
>>
>>379666805
that isnt canceling out a move dingus
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>>379666702
Grenade rolling literally trivializes the whole game and it only exists by canceling out of moves
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>>379666658
You just posted the best cuhrayzee game
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>>379666828
Have you played Wonderful 101?
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>>379666845
>NGB formatting where exploration is part of the overall experience instead of just straight up levels like NG2.
Fuck that. Go play fucking Zelda/Okami if you want to explore shit.
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>>379666907
It's a tie between Bayonetta and God Hand for me, does anyone have some good Bayonetta webms?
>>
>>379665753
That's the difference between them.
NG is all about killing the enemy as fast and efficient as possible
DMC is all about being stylish

The AI does matter to one, where as the other they just need a punching bag.
>>
>>379666840
Vergil is pretty fun in DMC4, I had a lot of fun somehow doing crazy things by just bouncing around and occasionally holding X to do his combo quick slash. I think I stopped around mission 14, I should go back to it.
>>
>>379667025
DMC1 has more in common with NG than DMC3 on.
>>
Finally got around to buying Ninja Gaiden because my local store had a copy for $10.

How much did I fuck up by not waiting to get Black?
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>>379667025
>The AI does matter to one, where as the other they just need a punching bag.
>implying they can't be both
>>
>>379666845
>>379666929
I actually preferred the straight up levels in 2, though I'd like a little extra to get me through the higher difficulties. NG2, good as it was, has been admittedly unfinished, so it's not surprising that it doesn't feel as complete as Black.
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>>379667025
Best way I saw it explained was by an anon in a thread yesterday as DMC is about you versus yourself while Ninja Gaiden is about you versus the game.
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>>379667243
Black is basically "improved" vanilla Ninja Gaiden, so you did fuck up.
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>>379667396
DMC3 can still fuck you up though.
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>>379666840
I've had doubts about ever gitting gud at 4 but I really want to try anyway. I want to pull off some shit that you see in combo videos and stuff, but learning how to play as Dante, for one thing, is so hard. But I still want to do it anyway, especially if they ever make 5 and just expand on the way Dante plays, so that I wont' be left in the dust if/when that one ever comes out. With Vergil, I want to learn how to do stuff like Just Judgment Cut and stuff. I think I can do it if I really try and apply myself. But I also want to git gud at fighting games too so I'm not sure which I should focus on.

>>379666928
It's 'only' one of my favorite games of all time. Although I still need to go back and beat it on 101% Hard and at least get Platinum on every chapter on Normal, plus unlock the secret characters.
>>
>>379667025
Something I really hate in DMC is that the enemies won't attack you if you aren't looking at them, which definitely makes it feel more like an obstacle course than a killing floor like Ninja Gaiden where everyone will eviscerate you the second you drop your guard. Especially in 2 where every enemy is twice as fast.
>>
>>379667243
The one thing vanilla has over black is having a NG+, which cookieface thought was too casual for some reason and fought against including it in Black and remained excluded from Sigma. This means there's actually a purpose to collecting all the golden scarabs and getting that neat plasma sword at the end of the game.

Vanillas main weakness aside from lacking some extra content is how easy it is to cheese the game with flying swallow. If you can resist the temptation to do that it's not so bad.
>>
God Hand.
>>
>>379666840
I love Vergil's mechanics in 4. His special mechanic of walking, not running, and getting stronger by always hitting his attacks. It's brilliant design of characterization into gameplay.
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>>379665692
>>379664981
>>379666391
>>379666517
>>379666724
>>379666828
>>379666729
>>379667518
https://www.engadget.com/2008/09/04/devil-may-cry-director-hearts-god-of-war-ninja-gaiden-not-so-mu/
>"Devil May Cry was a bit rough, but I think that there's no roughness in God of War."
>"I've never played Ninja Gaiden, and to be honest, I'm not that interested."
>"There's one game that I am paying really close attention to, that I think is a rival game, a good game, which is called God of War 3,
>"I want to make a game that exceeds God of War's sequel."
what did Kamiya mean by this lads?
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>>379667687
>where everyone will eviscerate you the second you drop your guard.
You called?
>>
>>379665753
Holy shit that looks cool
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>>379667801
Flying Swallow is pretty spammable in all the ninja gaiden games.
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>>379664698
Settle what? Which franchise /v/ loves to talk about but has no fucking clue? Hard question, but I think NG edges it, is really cringy reading the "pros" here outing themselves as A+ shitters
>>
>>379667943
Kamiya is a hack that's jealous that NG has always been better than his cringy, meme series.
>>
>>379667943
I think he really liked the spectacle and scale of God of War. Clearly with Bayonetta he achieved that a few times over, especially in 2.
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>>379668001
The bosses in DMC are obviously the exception to the "when you aren't looking" rule.
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>>379668156
Honestly, this. There's really no need for GoW when games like Bayonetta, W101, or MGR basically do the exact same kind of spectacle and scale as GoW, but with actual depth.

It always surprises me whenever I remember that Kamiya and Itagaki both loved that series though.
>>
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>>379667943
>"I want to make a game that exceeds God of War's sequel."
and he did it
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>>379668107

It ain't even Kamiya's series. He only made the first and had nothing to do with the other games in the series
>>
>>379664698
Not a contest. DMC3 is shallow shit that is all style. NGB has the best and most in depth combat system and skill ceiling without CURAZHUEE autism.
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>>379667878
Are there any other games like God Hand that let you set up your own moves and then style on enemies?
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>>379668446

NGB has a long combo list but 90% of that shit is useless. Only things NGB does better is enemy AI and Graphics
>>
>>379664698
>MS will never remaster Black thus trapping it on the Xbox forever
fucking why
>>
>>379664698
DMC3 is fundamentally more fun since its just fun to style on an enemy, Ninja Gaiden really relies on its enemies to be fun to fight and there are far too many shit ones in between the good ones.
>>
>>379668524
Incorrect and the opinion of someone who never made it to MN. DMC3 has unsatisfying shallow combat, bland environments and even more bland enemies. There is no redeeming factor to that cringy meme series.
>>
>>379668487
Absolver is coming out soon. Might want to check it out. https://www.youtube.com/watch?v=ep48jruOzdg
>>379668574
MS doesn't have the rights. Tecmo does.
>>
>>379668487
Remember Me, but I hear it's mediocre.

When is Shinji coming back to make good games?
>>
>>379668487
Nioh does something like that, in that there's a lot of different button prompts that you can decide what to assign to what, but it's nothing to the depth of God Hand.
>>
>>379668670

Shallow combat? It's the best in the genre. 4 is even better
>>
>>379668660
Literally all of DMC is just attacking brain dead enemies that stand still so you can unleash " CUHRAZEEE COMBOS" on them".
Ninja Gaiden enemies will actively pursuit and defend against you. Punishing every mistake. It's a game series that actually promotes skill.
>>
>>379668574
It's on the HUEG and 360, and it doesn't need a remaster since it holds up perfectly fine. Stop being a retard
>>
>>379668824
Shallow style. No Substance.
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>>379668861
I want it on PC
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>>379666517
It's just as bad because you're just spamming dodging around until you can spam combo.
>>379666724>>379666828
No it's not, and I can't even believe the other guy insinuated that games like DMC/NG/Bayonetta where you're literally hitting one guy 10000x makes you feel more powerful. These games with their combos for their shitty bullet sponge enemies are far more limp, where as every hit in GoW has a heavy feel to it. Once extended to some of the shit like ripping enemies in half, it's not even close.
>>379666729
>shallow
DMC centers itself around just comboing, its enemy encounter mechanics have zero depth outside allowing you to be able to combo a lot.
>casual
DMC's approach to "hardcore" gaming is again, a glorified simon says. No actual depth here because there's very little thought being put into what is combo memorization/execution. It's like if fighting games were only about being able to execute moves with complex button inputs instead of the myriad of other stuff that entails fighting games.
>>
>>379668843
Whats your point? You didn't refute anything I said. Ninja Gaiden is fun when the enemies are fun and challenging, shit like ghost fish and ghuls are fucking boring and annoying. DMC just has an intrinsic fun to it, its fun when its challenging and when its not because combat was designed around the players abilities not the enemies.
>>
>>379669113
I'm hoping the next Ninja Gaiden comes on PC because Ninja Gaiden Z was on PC as well. But we'll see.
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>>379669196
>These games with their combos for their shitty bullet sponge enemies are far more limp

You've clearly never played NG2.
>>
>>379669231
My point is simply that DMC is just not fun. It's a shitty excuse for an action game and it's more like a glorified combo game. Might as well just be a fighting game. I can't understand how someone enjoys spamming buttons on brain dead enemies that don't react to you at all. Almost every enemy in NGB has god tier A.I. They will dodge your attacks, they will aggress where you don't. Every battle feels like a boss fight in it's difficulty and they are always fair. Nothing is the games fault, the only problem lies in the players skill. It's truly the magnum opus of the genre.
>>
>>379668319
>There's really no need for GoW when games like Bayonetta, W101, or MGR basically do the exact same kind of spectacle and scale as GoW, but with actual depth.
GoW does a lot things they don't/better, particularly grabs and environment focus.
>>
>>379664698
Both are the pinnacle of the genre in different ways and both have great core gameplay. I prefer NGB/NG2 to DMC3/4SEs because its less execution more method but they're both so fucking amazing.
>>
did team ninja make even one decent game since oatmeal cookie san left?
heard razor's edge was okay but I didn't buy it after getting ripped off with NG3
>>
>>379669704
*unzips izuna drop, flying swallow and UT chains*

heh.... easy. try again in the next life, ninja dogs.
>>
>>379669196
>No it's not, and I can't even believe the other guy insinuated that games like DMC/NG/Bayonetta where you're literally hitting one guy 10000x makes you feel more powerful. These games with their combos for their shitty bullet sponge enemies are far more limp, where as every hit in GoW has a heavy feel to it. Once extended to some of the shit like ripping enemies in half, it's not even close.
And yet attacks in those games still feel more powerful. You still get way more visual, audial, and haptic feedback from your attacks in those games compared to GoW. What I fucking hated in GoW was how with most of my weapons, I could wail on enemies and bosses all day, and yet I swear they wouldn't ever react to shit, like they had super armor or something. Meanwhile in Devil May Cry, attacks with the Rebellion feel 'heavy'. I can wail on enemies with Beowulf and see them visibly react to them, then punch them across the room at the end of a Crazy Combo. In 4, I can rev up Red Queen and watch enemies fly as I hit them, which gives me an incredibly cool sound effect and animation with Nero. In Black, I can hit enemies with the Dabilahro's UT, hear, and feel an extremely satisfying impact sound. Or I could use the basic XXXXXY combo and hear a gratifying thud whenever I hit enemies. I can take out huge chunks of a bosses' HP with a UT, even on higher difficulties. And then in 2, you have shit like the Eclypsian Scythe, the UT of which is just unreal. That's not even going into Bayonetta with its satisfying as fuck combo enders with the Wicked Weaves or Tatsuzankos and Heel Stomps. The crunch sound you make when those connect with enemies is ridiculously nice and feels so fucking good.

Yeah, GoW has nothing like that.

>DMC's approach to "hardcore" gaming is again, a glorified simon says.
Funny coming from the GoW fan.
>>
>>379666828
>You don't really feel as powerful as you do in DMC, NG, Bayonetta, etc.
You're probably playing it wrong. Trying to straight DPS things to death with normal while evading enemy attacks is generally a bad idea in GoW. It's about grabs, environmental hazards, magic, setting up stunlocks, using enemies against each other, etc.
>>
>>379669785
>particularly grabs
Eh, 4 did that better with Nero.

>environment focus.
NG does that better too, honestly. They should also expand that for the next game and do something kinda like how DOA does it.
>>
>>379664803
God of War is better than most people in these threads will give it credit for (particularly the second one), but it isn't better than DMC3 or NGB by a long shot
>>
>>379670024
>I could wail on enemies and bosses all day, and yet I swear they wouldn't ever react to shit
Yeah, so you'll use grabs and launches/knockback. DMC4 did the same shit, except not nearly as well.

>liking Red Queen
This is a joke, right?

>I can take out huge chunks of a bosses' HP with a UT
You get plenty of fast boss killers in GoW.

>GoW has nothing like that.
I guess throwing an enemy on the ground and snapping their neck doesn't count.
>>
im playing razors edge. yep, its fucked. I would argue DMC1 is more fair to compare to Gaiden 1 based on a difficulty and player self-suffiency.
>>
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>>379669704
>I can't understand how someone enjoys spamming buttons on brain dead enemies that don't react to you at all.
I'm firmly on team Ninja Gaiden, but I can really enjoy the feeling of pulling off an SSS by flawlessly styling on enemies, even if they weren't trying to carve my eyes out with a dull katana.
>>
>>379664698
Completely different games bre. In one the enemies don't fight back and you keep juggling them in the air to get points while in the other one the enemies are stronger than your character and are extremely aggressive.
>>
>>379670454
That was another thing I loved about NG2, where the bosses seemed to take damage at the same rate you did. Really felt like battles of equals once you got a full health bar, rather than taking on things that you can stab in the face 30 times.
>>
>>379670126
>4 did that better with Nero.
Don't be an idiot, Kratos's grabs are better in literally every way and it isn't close. What's more, GoW is actually designed around such options, while they contradict the core of DMC (quick, manual combos).

>NG does that better too
Also wrong. GoW has more hazards, sweetspots, environmental exploits, etc than NG by a country mile.
>>
>>379670304
>Yeah, so you'll use grabs and launches/knockback. DMC4 did the same shit, except not nearly as well.
Enemies shouldn't react only to grabs and launches. Also, the fuck DMC4 did. Enemies would mostly react to your shit.

>This is a joke, right?
Plenty of people loved Red Queen. It was a pretty sick weapon.

>You get plenty of fast boss killers in GoW.
Like what? I have NEVER seen anyone take out a boss faster than how long it would normally take, because GoW doesn't have the sort of depth that the others do, where you can find these strategies that take a lot of skill, where you can demolish bosses in a minute or less if you know what you're doing.

>I guess throwing an enemy on the ground and snapping their neck doesn't count.
Meh. NG2 did that sort of thing better.
>>
>>379670431
>but I can really enjoy the feeling of pulling off an SSS by flawlessly styling on enemies
But the best way to max the Style bar is spamming certain attacks.
>>
>>379670732
>Don't be an idiot, Kratos's grabs are better in literally every way and it isn't close.
Nero's Buster has a ton of more depth and options with it. You don't be an idiot. GoW's grab and throw system is incredibly simplistic and shallow. It's utterly boring.

>Also wrong. GoW has more hazards, sweetspots, environmental exploits, etc than NG by a country mile.
I have never seen anyone take advantage of these so-called "environmental exploits." Meanwhile in NG, it's recommended that you frequently take advantage of the environment by doing wall attacks or Guillotine Throwing enemies into the wall to set up for an OT.
>>
>>379669390
I have. It's all overthetop combos that still feel limp as fuck.
>>379670024
>You still get way more visual, audial, and haptic feedback from your attacks in those games compared to GoW.
No you don't. Enemies actually feel affected by even a single strike in GoW meanwhile nothing in DMC compares to ripping guys in half so GoW wins in visual department. GoW's weapon noises are far more explosive, while it's qte brutal looking stuff makes even more noise so it wins on the audio end. I can't even believe you used haptic feedback as a point considering that none of the DMC games makes your controller vibrate as much as GoW's does since DMC's combat is in a more monotonous fast paced approach meanwhile GoW's is paced in a way for there to be good bursts of vibration. In fact, anti-vibration guys tend to shit on GoW for this until they realize they can turn it off.
>I could wail on enemies and bosses all day, and yet I swear they wouldn't ever react to shit, like they had super armor or something
The only enemies like this that have super armor are the more elite/heavy types and even then they only won't react to weaker attacks.

Your examples of enemies flying all over the place would be nice if it wasn't for the fact that you were wailing on the enemies for so long comboing them, making the whole ordeal look far weaker than it is.

>Funny coming from the GoW fan.
Well, GoW isn't a glorified simon says, and encourages more interactivity with the environment that isn't just combo, combo, combo, combo.
>>
Platinumfags need to kill themselves. Bayonetta is no where near as good as the DMC or NG series. Platinum caters to a more casual gameplay style with gimmicks like slowing down time in Bayo, Rising, and Transformers. You fuckers probably like the DmC reboot.
>>
>>379670807
You don't have to tell me that, I'm shit with Dante so I got all S ranks in DMC4 by just spamming the same four moves in different combinations. That doesn't mean I had fun though and I'd much rather style on enemies like I can with Nero because it's more exhilarating and you just feel cool doing it.

Again, it's not the same rush as Ninja Gaiden but it's still a thrill that I can certainly embrace and enjoy.
>>
>>379671043
>I have. It's all overthetop combos that still feel limp as fuck.
I'm not sure how you can call the attacks limp when you're literally slicing enemies to pieces with every other hit. In God of War you're doing full combos on enemies and they just keep coming back for more without any sort of visible damage until that magic button appears that lets you finish them. I experienced the same thing you're complaining about in God of War 1 and 2.
>>
>>379671181
>Playing on anything other than Infinite Climax
Bayonetta isn't a sandbag sim like DMC either, it's much harder on Infinite Climax than DMC is on DMD.
>>
>>379666176
This is mindblowing because I still remember how to play and understand how unbelievably skilled this is. Shit, I gotta pick up dmc3 again.
>>
>>379671373
Bayonetta on infinite climax is hard the same way the Arkham games on the highest difficulty are hard: let's remove a key gameplay feature that much of the game was designed around and watch you flail through it. It'd be like removing the light attack button from Ninja Gaiden and calling it "Ninja Art Mode."
>>
>>379670765
>Enemies shouldn't react only to grabs and launches.
They don't, it's just toned down, because GoW has a different focus than the others.

>Also, the fuck DMC4 did.
>Mephisto/Faust
>oh you want to stun me you're going to have to take off this retarded cloak first
>Blitz
>have fun against a shield that manages to be more annoying than shit DmC's color coding then an enemy with super armor
>Basilisks
>oh you hit me in the face, that didn't interrupt muh fireball it just delayed it half a second
>Frost
>hitstun? what's hitstun?
Etc etc.

>Plenty of people loved Red Queen
Citation needed.

>It was a pretty sick weapon.
It was a boring Rebellion with a terrible gimmick.

>Like what?
Rage of the Gods, Barbarian Hammer, Gauntlet of Zeus, Arms of Sparta, Soul dump, magic in general.

>because GoW doesn't have the sort of depth that the others do
You'd best not speak of a series you obviously know very little about. Rest assured, taking on the clones of GoW1 without upgrades laughs at any common challenge run you'd care to cite in any of the others, whether that be no upgrades, SSing, Pure Platinum, whatever.

>where you can find these strategies that take a lot of skill
What does skill have to do with anything, you can demolish bosses in all these games in less than a minute spamming simple attacks.

>NG2 did that sort of thing better.
NG2 doesn't have you semi crucify someone before gutting them with a sword.
>>
>>379671614
Bayonetta was designed to be played on Infinite Climax though, similarly the first DMC was designed to be played on DMD. Kamiya designs all his games around the highest difficulty, Witch Time is never needed to defeat a single enemy in the first Bayonetta. The key gameplay feature is dodge offsetting not Witch Time.
>>
>>379671707
Not him but I liked the red queen just because you could do a wide range of combos with it and its dash attack was a sweep rather than a spear. Lots of Rebellions combo potential depends on what stance Dante's in.

I never even really used Queen's charge ability, could never get the instant charge timing down and when it was charged the exaggerated moves felt too chaotic.
>>
>>379671746
Most of the enemies in the game are just completely unfun to fight without Witch Time. I would have much preferred a mode like Hell and Hell where you die in one hit.
>>
>>379664698
These threads are being made by one guy recently who has been coming into every DMC thread trying to start a war between the games even though most people like both game series.
There's rarely been an argument over them, it usually goes "Did you like DMC? You should give NG a try too" but over the past week or so, some fag has been coming in and trying to split it in half, like you can't hold the opinion that both are good and must consider them superior to the other.
>>
>>379670996
>Nero's Buster has a ton of more depth and options with it.
It has neither. Have you played GoW?

>GoW's grab and throw system is incredibly simplistic and shallow.
That's funny, because GoW has a ground to air grab case, while DMC4 doesn't. Why is that?

>It's utterly boring.
I don't think GoW's grab system is the problem here.

>I have never seen anyone take advantage of these so-called "environmental exploits."
https://www.youtube.com/watch?v=cUlAf04Ru4w

It is becoming readily apparent you have no understanding of GoW's mechanic nor mindset.

>wall attacks
I wouldn't exactly consider a normal that involves jumping off part of the environment an 'environmental exploit'. Certainly not on the level of ringouts or sweetspots.

>GTing into wall
That's useful in one version of one game on one type of enemy.
>>
>>379672118
I'm sure you're right but I do see DMC purists shit talk NG quite often for just being based on combo chains and not "freedom" like DMC is (or something to that effect). I've also been seeing people like the one guy in this thread recently that keep insisting god of war is deep.
>>
>>379671880
>because you could do a wide range of combos
That are mostly useless, and are truly terrible without Exceed.

>its dash attack was a sweep rather than a spear
Stinger brings you to the enemy and gets to the knockback faster, which is the point of a lunge.
>>
>>379671367
>I'm not sure how you can call the attacks limp when you're literally slicing enemies to pieces with every other hit
You kinda pointed out part of the problem in your very own sentence. You're literally slicing enemies to pieces with every other hit, yet if you stop your combo spamming, they are still alive. Sure in a way GoW can get like this as well, but only at a point where you're facing well armored and super powerful enemies at a point where the player is incentivized to use moves with different properties that are more effective.
> In God of War you're doing full combos on enemies and they just keep coming back for more without any sort of visible damage until that magic button appears that lets you finish them.
Whoa whoa whoa, are you implying that there's visible damage on each and every enemy in DMC? Because that's not true at all. Meanwhile GoW has stuff like armored Satyrs whose armor comes off.
>>
>>379672572
>Whoa whoa whoa, are you implying that there's visible damage on each and every enemy in DMC
I believe I was talking about Ninja Gaiden in that post, never mentioned DMC.

>You're literally slicing enemies to pieces with every other hit, yet if you stop your combo spamming, they are still alive.
Depends on the combo. If you do a three hit combo in NG2 those are generally the ones that are designed to remove a body part, but if you do a full combo chain you'll routinely kill at least your first target, if not more depending on how wide you're swinging. NG2 also has "grabs" like God of War where if you use them on an enemy with a lost limb you literally slice them to pieces.
>>
>>379672263
>That's funny, because GoW has a ground to air grab case, while DMC4 doesn't. Why is that?
Except it does.
>>
>>379673570
>Except it does.
You mean Snatch, the special that isn't enemy specific and just pulls things to you from wherever instead of being its own thing like ground and air grabs (which DMC4 shamelessly copypastes from ground in most cases)?
>>
>>379673992
>the special that isn't enemy specific and just pulls things to you from wherever
Enemies and bosses have weight class so some will end up Nero going to them than vice versa.
Furthermore certain enemies have mid-air variant busters, most notable with Berial and frosts.
>>
>>379674528
>Enemies and bosses have weight class so some will end up Nero going to them than vice versa.
Like GoWIII's combat grapple.

>Furthermore certain enemies have mid-air variant busters, most notable with Berial and frosts.
Those are air grabs (like Kratos has), not a ground to air case.
>>
>>379674769
>Blitz grab
>Cutlass grab
>DT'd Alto Angelo grab
>every other ground grab if you use Charge Shot 3 beforehand


he has plenty of ground-to-air grabs but why do them even matter to the entire discussion
>>
>>379674769
Nero and Lady's third level Charged Shot explosion will shoot up enemy mid air.
Dante's rose toss can throw enemies mid-air.
Trish's rocket launcher will throw enemies mid-air
Vergil's sword storm launches enemies into the air
>>
>>379665753
tfw that's the actual gameplay and not a scene.
>>
>>379675047
>he has plenty of ground-to-air grabs
None of those are ground to air grabs. Kratos has OH (grab done on the ground against an enemy in the air). Nero gets nothing like it.

>why do them
As one among many examples displaying the blatant superiority of GoW's grab system.

>>379675108
Why did you list a bunch of launchers in a discussion about grabs.
>>
>>379672898
>I believe I was talking about Ninja Gaiden in that post, never mentioned DMC. But then it's been years since I touched an NG game.
>NG2
For sure NG2 (and I think 3 as well) upped that stuff. A pity you face mostly crappy ninjas in 2 and the game loses most of its dodging focus.
>>
>people like grab attacks.
It is the most casual press button for awesome shit ever. Why are people defending this shit.
>>
I know nobody's really mentioned it yet, but one thing to also keep note that GoW will always do better than these games is having much better camera. It's kinda pathetic honestly that neither Capcom, Team Ninja, nor Platinum Games have figured out the camera problem to this day.
>>
>>379675659
3d beat em ups need to learn from 2d ones, now those games had great grabs.
>>
>>379675776
>GoW will always do better than these games is having much better camera. It's kinda pathetic honestly that neither Capcom, Team Ninja, nor Platinum Games have figured out the camera problem to this day.

Wonderful 101 camera works fine.
Devil May Cry 4 camera works fine., furthermore enemies are passive and very rarely attack offscreen
Ninja Gaiden Black camera is only bad if you're too retarded to hit the camera reset button.
Even Razor's Edge's camera isn't that bad because the camera is mostly zoomed out. Just that enemies shoot rockets and arrows off screen.
>>
>>379675659
>Why are people defending this shit.
>grabs are bad
>implying Izuna Drop, Free Ride, Wild Stomp, GT, Ryu's shitloads of weapon specific cases, Bayonetta's whips, Unite Whip and Bazooka, and Spencer in Mahvel are bad
It isn't the idea, it's the execution.
>>
/thread?
/thread.
>>
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>>379676327
Nah
>>
>>379664698
DMC3 is easier to beat, but difficult to master
NG is straight up difficult

NG is Gradius, DMC3 is Ikaruga, different sides of the same coin, depends what kind of challenge you prefer

Either the game pushes you or you push the game
>>
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>>379667943
>>
>>379676495
Master being what? Being able to pull off arbitrary combos that are less valuable than switching between a few basic combos according to the game's built in metrics?
>>
>>379672118
This shit has been a back and forth conflict for years. In the past even GoW tagged along.

But they've always been quite pointless, because there's never a middle ground. Everyone picks a side and pretends that some psychic force is preventing them from enjoying, let alone appreciating the other side.
When in reality both are really good games that every action game fan should play.
>>
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>>379676705
Based
>>
>>379664698
Ninja gaiden 2 is better
>>
>>379676203
>W101
No it didn't. It's in fact worse because outside the usual issue of unseen enemy in these kinda games, theres the zoom out camera that doesn't track all characters.
>DMC4
This game had more variety in areas than DMC3 did, and you can totally see how it hampers especially in some of the tight corners of corridor-like areas.
>Ninja Gaiden Black camera is only bad if you're too retarded to hit the camera reset button.
Because having to constantly reset the camera makes for such an engaging action experience, right?
>RE
This is the worst of the NGs because the camera defaults so much when the game's action content isn't designed for this.
>>
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>>379672118
If you've payed attention you would know that that guy (me) thinks DMC3 is when the series turns to shit and that Black is a meme game only XBots and people who don't play Ninja Gaiden throw out for fit in hard core points.

You're a literal faggot.
>>
>>379676763
It doesn't matter if they're arbitrary or unecessary to beat the game, it takes skill to be stylish, there are people that value that more than you do, so it's a valid viewpoint
>>
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>>379677030
You think DMC2 is better than DMC3?
>>
>>379664698
Ninja Gaiden
>>
>>379677030
>hates both games, but still likes to stir shit with them anyways
Whoa, you're such a fag-
Average /v/ user.
>>
>>379677167
Obviously i don't even acknowledge DMC2 just like i don't acknowledge vanilla NG3 and NGZ.

Also it didn't turn to shit as in it's awful, but it was a massive downgrade in my opinion.
>>
>>379677062
If you include abitrary challenges then any game's skill ceiling will be practically limitless
>>
>>379677245
You might just be retarded.
>>
>>379676705
Based
How can cookie even compete?
>>
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>>379669704
>combo game
>>
>>379677413
Rude.
>>
>>379677030
Dude you only played the Sigma games some months ago and probably watched a walkthrough of NGB in youtube once, no one's taking you seriously, you are a laughing stock.
>>
>>379677472
with thiccer women
https://www.youtube.com/watch?v=PRI-1dXbK44
>>
>>379677673
Did she just make his head explode with her thighs?
>>
>>379677591
Are you schizophrenic? Being a faggot doesn't account for these elaborate scenarios you create in your head to block any perception of the real world around you.

Seriously, what the fuck.
>>
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>>379667016
>>
>>379665753
>>379666013

Fiend Ryu is very fun, but a lot of people pretend he is a fair boss fight when he dish out a lot of bullshit, 2 of the 3 most egregious examples are in these webms. You could say it's to balance your ability to heal though.
>>
>>379678213
>he dish out a lot of bullshit
only bullshit is his guillotine throw.
>>
>>379666403
Nioh is garbage, there is no Ninja Gaiden in it besides the many reused assets.
>>
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>>379678324
t. Itagaki
How's that Devil's Third online and sequel coming along? Oooh wait.
>>
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What are your guys thoughts on Viewtiful Joe?
>>
still waiting for someone to make a turbo mode mod for bayonetta.
https://www.youtube.com/watch?v=nQVjSjvVPag
>>
>>379678286
Have you played these games? Go watch the webms.

He can counter your attacks on a whim, that's free unavoidable damage which he might convert into free unavoidable bullshit damage. He can also counter you with Ninpo any time he wants which is also free unavoidable damage that more often then not will wallsplat for even more damage. GT is his 3rd form of bullshit.
>>
>>379664698
NGB isn't even the best NG
>>
>>379678510
Great game, does not stand up to either of the two in the OP though.
>>
>>379678438
The fuck are you even talking about? Fuck off pseudo Soulsfag
>>
My favorite meme form these threads are people who think (pretend) NG isn't also about doing flashy combos and being stylish.
>>
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>>
>>379670357
>yep, its fucked

What an insightful post
>>
>>379678643
You can block the counter even if you're in your recovery animation if you hold block. Or, just don't mash buttons in the first place.

>ninpo
I'll give you that one
>>
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>>379678845
>ng
>creative combo freedom
>>
>>379678510
Objectively the best in the genre
YUMMY
>>
>>379667943
and then they released god of war 4
>>
>>379678547
How does turbo work in DMC though?
Is it just speeding up the animations?
>>
>>379667943
kamiya is only good at starting up new IPs
>>
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>>379678987
You can get pretty cuhrayzee in Ninja Gaiden.
>>
>>379679121
ye i think turbo mode makes the game 15-20% faster.

bayonetta kinda already has this through the lost chapters glitch and the witch time which significantly increases her speed. the bug also gets rid of the slowmo effect that some of her attacks have.
>>
>>379678960
Bullshit, look at the webm. Counter attack gives you invincibility frames to let you phase through any combo and land the hit. He kicks through the Lunar attack. You can't see the counter attack
>>
>>379678987
>Muh (glitch) combo freedom

NG has very fluid movement and an extensive moveset for every weapon. You don't need to 50 jump cancels on an enemy to do impressive stuff and feel good about it. What's impressive abut styling on a brainless potato sack?
>>
>>379679620
>He kicks through the Lunar attack
Because he was mashing attack.
>>
>>379679429
I hate people like this that make it their mission to not finish a single combo string because it's on the move list and that's just too casual for a pro cawmbo player like themselves. That looks awful, doing jump into empty air slashes half a meter off the ground? Like come on.
>>
>>379680083
Have you ever played this fucking game?

He literally pressed square twice there.
>>
>>379664698
The one who gets a sequel announced this e3 wins
>>
>>379680313
>YFW neither DMC5 or NG4 are announced
>>
>>379680227
Confirmed not knowing what the fuck he is talking about.
Guy doesn't continue the flying swallow combos because the recovery doesn't allow you to continue your attack as smoothly.
He doesn't continue the XX->XYY string for the same reason.
The running X does a jump kick which he used to close the gap.
>>
>>379679850
>whats so good about styling and stationary piano.
>whats so good about styling a good piece of art on paper.
i don't think most dmc fans care about enemy ai they or me at least just care about combos that look good. i also don't care if it's easy or not as long as the mechanics allow me to be creative it's all good.
https://www.youtube.com/watch?v=A4ekViNV73Y&t=576s
>>
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>>379680498
FUCK
>>
>>379680554
Literally non of that matters
>>
>>379680306
>pressed square twice there
There for continuing the string, and negating the recovery/block chance.

>ever played this fucking game
Beat the fucking thing on Master Ninja both on Sigma and Black.
>>
>>379680306
Honestly, it is your fault for replying to someone that said you can block a counter attack, and only Ninpo is what is wrong against the doppels. At this point you should have figured out that this board is full morons that barely played some of the games once and then got back to shitposting instead of getting good.
>>
>>379680693
So what you're saying is that you fight fiend Ryu by just tapping square once for an hour?

Or maybe what you are really saying is that you just spam the swords launcher over and over to do izuna drops
>>
>>379664698
NG
>>
>>379680804
I am so desperate to keep the thread alive that i'm giving everyone the benefit of the doubt.
>>
>>379680682
>it doesn't matter because it proves me wrong
You do this in every fucking thread, why even bother trying to discuss something if you can't even fucking try to defend your dumb arguments in the first place.

Learn to play the games you try to defend and then kill yourself you useless fuck.
>>
>>379680937
do guillotine throw when he is vulnerable when he is in recovery.
use ninpo to catch him off guard
counter him like the dragon sword x which sends him mid air and do a launcher lead up to an izuna combo.
>>379680804
I distinctly remember blocking the fucking counters from VH and MN. Maybe I'm remembering wrong, in which case sowwy. It's been like a decade since the fucking thing came out.
>>
>>379681026
My statement is 100% fucking indisputably correct. Non of that fucking matters, if your concern is just killing the enemies than it obviously does not matter, if your concern is making LE CUHRAYZE CAWMBO then it also does not matter because all you are achieving with your pro tactics is making a ugly ass fucking combo.
>>
>>379681476
>crowd control doesn't matter, which is what the guy had been doing the whole time with the "empty air slashes"
>avoiding falling into the meme of "spamming the same combo to delimb and obliteration" doesn't matter.
How much of a faggot can you be.
>>
>>379681338
>Landing a GT on Fiend Ryu

Fucking lol

>use ninpo to catch him off guard

You serious? Unlike his your AOE ninpo damage while casting does like a nanometer of damage to his health. And actually landing a ninpo on him is like 1 in a thousand chance, most often than not it he will just get back up and cast his ninpo right back at you

>Counter

Unlike you, he can actually dodge counters because he is a machine. Also there's more weapons in the game besides the swords.
>>
>>379681727
>He is literally spamming the same moves the whole webm
>>
>>379681903
>Landing a GT on Fiend Ryu
>Fucking lol
https://youtu.be/b51Y0QTjnYM?t=3m2s
>>
>>379666040
>And because of that, it makes the player feel like an actual goddamned ninja.

That's samurais, not ninjas
>>
>>379681476
There is not a universal way to play the damn game, to each his fucking own. The dude in that webm isn't even aiming for ebin combos, is just spicing things up without being hit and relying on the classic methods to take down enemies while looking good.

I guess UT spam is your bread & butter because is the most effective way to take down enemies most of the time, and you know what? Is damn fine, I won't go after you like a damn autist like you do whenever someone is doing 'le cuhrayze cawmbo' in a NG game.

Again get your head off your damn ass from once and realize that there are different playstyles. I don't know if you are being a moron on purpouse or doing more than one-button UTs is a bit too skilly for you to handle
>>
Ninja Gaiden is a game about out-bullshitting the broken enemies and bad controls

DMC3 is a mechanical masterpiece that plays like water out of a tap
>>
>>379682096
and people say Black is harder than Sigma.

I guess i misremembered then, been a long time since i played that version of the game. As far as i know you definitely cannot do that on Sigma.
>>
>>379666463
Play Vanquish too.
>>
>>379682307
>It's the schizophrenic again.

It's nice to know people talk about me, even if it's just the voices in your head.

You posted that webm as an example of a CUHRAYZE CAWMBO and then don't expect it to be judged as such.
>>
>>379682512
>I guess i misremembered then, been a long time since i played that version of the game. As far as i know you definitely cannot do that on Sigma.
https://youtu.be/5waDU16hrrw?t=3m54s

It's fairly easy to guillotine throw fiend ryu and cheese him, any version of the game. Especially the ones with Dab or The Flawlessness because their recovery animations after attacks.
>>
>>379682410
>DMC3 is a mechanical masterpiece that plays like water out of a tap

Dull, flavorless and partially feces.

Checks out.
>>
>>379682770
What the fuck, i swear to God I've never been able to land a single one. Even during the downwards air attack which has massive recovery frames. I've even seen it do the blocked effect like when it happens on the bike dudes.

Could it be a PAL vs NTCS or a Disk vs Digital version? I know they changed stuff about the games in one of these, for example i have no intro text but for the main story while some versions do.
>>
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>ded thread

Too bad. None of these games are getting a sequel at E3. Team Ninja will show the second Nioh DLC. Capcom will show Dragon's Dogma 2: Dumbed Down
>>
>>379684378
Our motivation cannot be stopped
It WILL be DMC5
Thread posts: 215
Thread images: 37


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