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Bloodstained E3 2017 trailer

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Thread replies: 478
Thread images: 85

https://www.youtube.com/watch?v=RWhSBZam8CI

>that slow gameplay
>that clashing of like 5 different art styles
>the graphics overall

Yikes
>>
At least the gameplay looks somewhat-fun, though I'm happy I didn't kickstart it.
>>
Oh boy it's time for another round of /v/ shitting on a game that looks totally fine while literally everyone in the world is excited for it because it's doing exactly what they said it was going to do.
>>
>>379593320
Found the Backer's Syndrome
>>
>>379593094
https://www.youtube.com/watch?v=RyBWchAreo4
The current gameplay from the trailer.
>>
The backgrounds and assets look a million times better than they used to.

Still looks kinda ugly, though. 2.5D was a mistake
>>
>>379593094
>slow gameplay

Looks like castlevania then. Speed's on-par with Symphony.

>blablabla grafix
Doesn't matter. Looks good.
>>
>>379593094
Looks like shit, I still feel a 2D pixel artstyle, though overused nowadays, would've been better than this.

Regardless, gameplay looks good, just finished SotN for the first time recently so pretty hyped for this.
>>
>>379593575
The level design and art style just looks so bad
>>
>>379593785
>Looks like shit, I still feel a 2D pixel artstyle, though overused nowadays, would've been better than this.
Everyone does. Iga does too. But 1080p high-quality pixel art is expensive as fuck and they couldn't afford it. They stated as much in the kickstarter.
>>
>>379593094
/V/ makes me feel like I'm taking crazy pills sometimes. The art in this game is fantastic. But the gameplay looks dull and completely uninspired.
>>
>>379593934
I never heard about the game until now, so fair point. Just hoping gameplay is solid, looks about the same speed of SotN which imo is perfect.
>>
>>379593934
Hollow Knight has a 10th of the budget and it looks much better
No excuses
>>
>>379594105
It's also a 10th of the game.
>>
>>379593094
I haven't been paying any attention at all to this game.

What is it meant to be a spiritual successor to? symphony of the night?

I tried all 3 ds castlevania games and I hated all of them.
>>
that looks terrible
>>
>>379593094
why does he keep trying to kill herself by impaling those fuck huge crystals into her?
>>
I BELIEVE IN IGA
>>
>>379594350
Those are like the souls you get in some Castlevania games. They're your powerups.
>>
>>379593997
Ask me how I know you're a newfag.
>>
the rooms just seem overly big and empty as a result. backtracking through them will be a massive pain in the ass.
>>
>>379593575
>Those telegraphs

Why is it so slow? It shouldn't take you a full 2 seconds from when you jump to when you land.

Just seems like a really casual castlevania clone honestly.
>>
>>379593094
Gameplay looks fine and I'm looking forward to the R34 of that Bathory-like boss enemy. The graphics are embarrassing and the camera needs to be a little closer.
>>
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Ghost Song is the only thing that can save this genre's sense of care for art direction dying out.
>>
The game looks so flat. Like an episode of that garbage show rwby
>>
>>379593094
Why can't we just have a manly fellow who actually looks like he'd be a threat instead of waifu trash? Almost every Castlevania copycat that's coming out has a female mc.
>>
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Looks fine to me.
>>
Thankfully Konami are planning a new Castlevania game
>>
>>379593094
could be much better but it looks alright. They're on the right track but have to keep going
>>
>>379594794

It'll be more 2.5D trash.
>>
>>379594715
dumb gay poster
>>
>>379594669
Ghost Song taking 4 years to develop with no sign of release any time soon is exactly why people are making less of an effort to make the game look nice and instead fill it with the content it actually needs to be a good game. Most people can't afford to develop a game for 4+ years.
>>
>>379593094
its the closest thing we will have for a classic castevania for a while so I'l take it
>>
>>379593094
SCAM
C
A
M
>>
>>379593094
Looks fun honestly.
>>
>>379594978
It's nothing like Classic Castlevania.
>>
That scene with the girl in the bathtub looks uncanny as fuck
>>
>>379593094
i dunno man, looks good to me
>>
>>379595020
hence on "closest"
>>
>>379593094
Looks fine IMO. Seems like a 3d mod for SOTN.
>>
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>>379593094

The backgrounds look like shit.

Entire thing looks like it needs more polish.
>>
>>379594978
>>379595020
>>379595050
Did you forget they are including a Classic mode?

Its not going to be as good as a classic CV built from the ground up, but it might scratch the itch.
>>
They should have went with the GuiltyGear 3d to 2d modeling technique here.
>>
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>>379595050
Nope. There have been plenty of recent games that feel like classic Castlevania than this thing
>>
>>379595154
FUCK THE GETSU FUMA STAGE
SHITTERS WHO DON'T EVEN KNOW HOW TO PLAY JUST FUCK THINGS UP IF THEY ARE EVEN ABLE TO REACH THE BOSS

its fun though
>>
>>379593575
Umbrella boss looks kind of fun but it's hard to get into without music. The visuals look incoherent, especially the backgrounds. I hope it gets more polish later on.
>>
>>379594583
The speed is exactly the same as SotN.
>>
>>379593094
Looks great.
>>
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JUST A REMINDER THAT EVEN SHITTY PHONE APP HIRED DEVS DO NOT WANT TO SHOW THEIR FACE AND BE ASSOCIATED WITH THIS FAILURE

AHAHAHAHA
>>
>>379595213
And your example is a literally unfinished turd?
>>
>>379595154
Its release is still like a year off, of course it needs more polish.
>>
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This game wasn't Kickstarted and ended up being a better Castlevania clone than Bloodstained
>>
h\they couldn't have made it look at tad bit more 2D? I mean the new guilty gears are 3D and they a nice 2d-esqe look to them.
Also I still would have preferred a tasteless alucard clone an typical anime girl.
>>
What is this gay Castlemania clone?
>>
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>>379593094
>mfw I backed 100$ for this shit
>>
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Meanwhile Hollow Knight got $42k on KS and looks infinitely better
>>
It looks fine, you faggots are just too jaded.
>>
I think it looks fine considering it's still at least a year off (probably closer to 2 truthfully).

We'll see when it comes out though, it could still turn out to be garbage.
>>
>>379593094
looks like garbage
>>
Why does it look soulless?
>>
am i the only one that misses the 2D style? why does everything have to be 2.5D?
>>
>>379593320
nu/v/ is really easy to manipulate they just jump into the meme train, i dont even understand why are they trying to complain this looks exactly like a clasic castlevania.
>>
>>379595481
game?
>>
>>379595327
Idk, seems kind of floaty on the jumps.

The boss design looks interesting though, like how you can shield yourself from the blood rain with the umbrellas.
If the difficulty ramps up later in the game with mechanics like that it looks like it could be really fun.
>>
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kek
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>>379595687
Odallus
>>
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>>379593575
>every time she takes one of those shards
>>
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>>379595658
What are you talking about?

Bloodstained is very Souls-like.
>>
>>379595575
i mean it looks fine for a few seconds but that art style will become rough on the eyes after an hour or two of playing. Not to mention gameplay looks...not good
>>
Over 2 years and more than 5 million dollars.. and this is what they have to show?

what the fuck
>>
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>>379595763
Thanks pal
>>
>>379595668
DISCLAIMER: Didn't back, don't give a shit about Metroidvanias or whatever the fuck.

But the game is coming together. It actually looks decent. The gameplay and movement looks tight and very Castlevania-like. When I saw it a few months back, it look god-awful. But I think it's coming together slowly.
>>
its like symphony of the night at the speed of slow.
who would play this?
>>
>>379593575
WHERE IS THE MANDATORY BADASS SOUNDTRACK THESE GAMES MUST HAVE? CAUSE IM NOT HEARING IT
>>
>>379595730
So why couldn't they have just gone like this?
>>
>>379595658
The lighting makes everything look incredibly flat.
>>
>>379595891
Do you only speedrun? If you aren't shield dashing, the walking speed is pretty much the same.
>>
>>379593094
Why not make it 2D?
>>
>>379593094
Gameplay looks fine, but graphically I've seen "I'm 14 and just discovered Unity" games look prettier.
>>
This is MN9 and Yooka all over again
>>
>>379596087
Shading and lighting effects havent been implemented yet.

The game is 1 year+ off for fucks sake you people.
>>
>>379596057
2D = 2Expensive
>>
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>>379595867
>When I saw it a few months back
are u fucking srs nigger
https://www.youtube.com/watch?v=XyJDreLXoPg
>>
>>379593094
>slow gameplay
Have you ever played a castlevania game or you're still mad that MN9 was shit and this won't?
>>
>>379596124
It may be so, but we've seen little to no improvement in the footage shown over the last couple of year. Doesn't exactly inspire you with confidence in the finished product
>>
>>379596124
>The game is 1 year+ off for fucks sake you people.
>"11 june 2015 г. - Bloodstained : Ritual of the Night has surpassed all other Kickstarter video game projects to become the most funded Kickstarter game of all..."
>today is jue 2017
>>
>>379595212
They said that was they wanted, they obviously lack the talent and skills for something like that.
>>
>>379596142
>too expensive
>5.5m pledged

Seems like pure laziness to me.
>>
>>379596197
>you're still mad that MN9 was shit and this won't?

Ding ding winner
>>
>>379593094
3D WAS A MISTAKE
>>
>years in development
>only 20% done
fuck you Iga
>>
>>379595891
If you weren't spamming the backdash then SotN was slow as hell too.
The difference is you had that fucking powerwalk so it was all okay.
>>
>>379596337
Slow and steady wins the race
>>
>>379595558
HK looks boring as fuck tho and that's the main reason I've dropped it after 5 hours

every character design is the sam ultra simplistic shit and 90% of the game uses slightly different tones of like 3 colors. Exploring doesn't feel nearly enough rewarding when everything you discover looks so fucking samey.
>>
The "2D IS TOO EXPENSIVE" argument is so invalid. There are plenty of other non-Kickstarted and Kickstarded 2D games out there.

Also, 2D =/= Pixels
>>
>>379596337
>Game said to take 3-4 years to make
>2 years later people WOW WHY ISN'T GAME DONE YET

You people are retarded.
>>
>>379596124
They might still get tweaked, but they sure as hell are implemented. Don't expect the game to look radically different by the time it comes out.
>>
>>379593094
Looks great. Music sounds fantastic.
>>
Eh, I think it looks fine. I'll pass on the final verdict though when the game is actually out and I've played it.
Oh right its /v/, not allowed to be rational, just mindless raging.
>>
>>379596536
>but they sure as hell are implemented

Do you not have eyes?
>>
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>>379596404
Shit opinion, seriously.
HK looks great.
>>
>>379593094
how big will the castle be?
>>
>>379594146
Except it isn't. Hollow Knight has length up the ass.
>>
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Idk what you guys are sperging out about. The game looks great so far. Seems to play just like a Castlevania for sure. The varying art of different places isn't uncommon in CV games either (nor in metroidvanias in general look at Dark Souls for example.) At first the graphics were kinda off because they had Inti Creates make the game, but based IGA brought in DICO since Inti can't work with Unreal Engine 4 to save their lives.

>>379595973
It would look literally like a Flash game.
>>379596087
It's UE4 your retard not Unity.
>>379596235
>>379596536
Are you fucking kidding me? Look at pic. I know some of the other guys are just trolling, but the seriousness in your posts is...
>>
>>379596471
Bullshit. I backed it and I'm happy waiting, but they originally said 2017. To hear now, after a delay already announced, that they are only at 20% is pretty surprising.
>>
>>379596704

Real big.
>>
>>379596652
Looks like a flash game with a lot of filters though.
>>
>>379596743
Ever since Tortanic, neo-/v/ has wanted every game to fail. It's a retarded attitude.
>>
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>>379596743
What's up with people going "Simplistic good looking artstyle = Flash game"? Never got this meme.
>>
>>379596652
Hate the aesthetic but it's well polished.
>>
>>379593094
It's a little too slow walk speed wise but it looks decent
>>
>>379596797
just HOW BIG?
>>
>>379596784
Switched teams, my man. Inti Creates can't work with Unreal Engine 4, so IGA got DICO to start doing the stuff.
>>
>>379596808
Enough with this retarded meme. /v/ has always trashed upcoming and recently released games. It's a habit that is as old as /v/ itself.
>>
>>379596869
It's promised to be "IGA's Biggest Castle" on the stretch goals.
>>
>>379593094
>>that slow gameplay
well It IS a castlevania clone, If it was fast, it would not be faithfull
>>
>>379596905
I expect it to be then double the size of SotN at least, including the inverted section
>>
>>379596898
Old /v/ liked fucking Oblivion, times have changed, anon.
>>
The level design looks worse than the art design.
>>
>>379596872
I get that, but I was responding to a specific comment. It isn't unreasonable to be surprised at the lack of progress, given the original release goal.
>>
>>379596652
The visuals looking polished doesn't mean the game looks interesting.
>>
someone post that first boss with the HUEG BOOBS
>>
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>>379593094
Walk/run speed could be faster and I still think it should have been sprites (as unrealistic a request of a kickstarter project that may be) but overall it'll fill that Castlevania itch and I'm still looking forward to it.
>>
>>379593207
It looks like the dozen other SOTN ripoffs except slower. Doesn't look very fun.
>>
>>379596641
Do you? I'm not sure if you're expecting some magical shaders to suddenly make it look much prettier and like it's 2D, but they are there already. See >>379596743, left is "no shading and lightning", right isn't.

And mind you, I'm not saying the game will be trash, just don't expect huge graphics improvements.
>>
Hollow Knight is maybe the first game I've played that felt too long.
I had no problem with Persona 5's length by comparison.
>>
>>379593094
Looks like shit that doesn't fix any of the problems that the other Castlevania games had. This is going to be 3 for 3 on the shitstarter circuit.
>>
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>>379593094
>expecting a kickstarter game to be good

Retards will never learn.
>>
Feels a little empty and slow. But still looks alright
>>
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>>379596801
Here is another flash game, La-MUlana Autist
>>
>>379596991
We shitposted about how terrible Oblivion was the moment it came out. People only started liking it when Skyrim was announced.
>>
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Still remains the only good Kickstarter game
>>
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let's talk about flash games
>>
>>379597210
If you think the right image is just shading/lighting, you're blind. They are obviously upping the detail in a lot of places. Another before after example they gave was that shingles roof spot that was shilled here where you can see that the shingles model is different from the one used before.
>>
>have an obligation to show the fans progress on the game
>still isn't up to snuff, fans get mad
>meanwhile Konami is working on the Julius 1997 CV game that you always wanted to make
Being IGA is suffering
>>
>>379597327
Not sure if serious because this does look exactly like a Flash game but with a self drawn background.
>>
>>379597407
I think you're forgetting Hollow Knight.
>>
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kek
>>
>>379597501
Machinarium was dope
>>
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i dont mind the art style but something about her animation looks so ridiculously off ... and floaty. also her running looks way too girlyish i dunno...
>>
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>>379597591
Exactly. Here is another flash game, from 1995

Remember when Flash was good on windows3.1 in 1995?
>>
>>379596652
I'd prefer even pixel art over 2.5d garbage
>>
Hope they make a public demo, I heard it plays like the GBA/DS games and I'm excited for that.
>>
>>379597576

> Show WIP

Fans scream that it's shit.

> 6 months later, show better versions of the WIP areas.

Fans fall over with hearts in their eyes.

Of course that relies on you actually improving your WIP areas.
>>
>>379597641
MN9s artstyle is fucking amazing in comparison to that third generic looks shit
>>
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>>379597683
>Flash game was good

haha no, look at this faggot and laugh!
>>
>>379597576
No shit people are going to complain during development but that isn't going to matter as long as you deliver on your promises properly and on time. Iga can mope about meanies later.
>>
>>379597407
Divinity: Original Sin and Planetary Annihilation say hi.
>>
>>379597787
Cool, but again, it's simple shapes and all. Baby level stuff. Not gonna waste my money on this shit.
>>
>>379595693
Yes yes, floaty, etc. That is the same shit people say aboit all platformers with 3D models. Wasn't true before, and it isn't now.
>>
>>379593575
>that fucking level design
it's a demo, right?
>>
>>379593575
play everything at 1.5 speed and it feels a bit better, but some animations are still gonna be off a bit because of this though
>>
>>379596801
Apparently hand drawn = flash
>>
>>379593320
t. mn9 backer
>>
>>379597924
I like how you didn't even reverse google and instantly jumped on the chance to make yourself look like an ignorant cuck kek

Reason why I visit /v/ - to feel better about myself knowing there is retards like you and I'm infinitely superior. Little ego pat-pat every day keeps me at bay.
>>
>>379597967
Probably. The part where she stabs herself with a crystal three times within a minute seems like the kind of thing you just put in for testing.
>>
>>379595402
I don't think Bloodstained will be aiming at anything that isn't an unfinished turd.
>>
>>379597641
Is there a better looking 2.5D game than Trine 2?
>>
>>379597525
It's like you're not even replying to me, just spouting random arguments to defend the game. I never said they're not improving assets. I said it's not true that they've yet to implement proper lighting and shading, because they're there, they're in a pretty advanced state, and you seem to agree with me on that.
Yes the final game will look better, but it will not look radically different. The problem are the clashing artstyles between stages and creatures, and the plasticky feel of the environment, and those most likely won't change. Assets are the last of the game's graphical problems.
>>
>>379598152
Frozenbyte perfected it over the year so no.
>>
>>379595558
>artsy fartsy hipster art style
>better
No thanks.
>>
>>379598169
>just spouting random arguments
You re giving that sutistic retard too much credit, that is not what "argument" mens.
>>
>>379598169
>clashing artstyles between stages and creatures, and the plasticky feel of the environment
That isn't even remotely true. Have you not seen any footage of the game?
>>
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>>379598250
>artsy fartsy hipster art style
>>
>>379598152
Does GG Xrd count?
>>
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>>379598152
>Is there a better looking 2.5D game than Trine 2?
>>
>>379594105
Hollow Knight looks nice, but you have to remember that it has really simplistic style and design while Bloodstained has many details to each character and envirement.
>>
>>379598291
>You re
>sutistic
>mens
At least this confirms that people shitting on this are just brain damaged.
>>
>>379598470
3d is much easier to animate.
>>
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>>379595730
>>379595973
When will you people learn the meaning of concept art?
It says so right there at the bottom.

Look at pic related
>HURRR, WHY DIDN'T MEGA MAN 2 LOOK LIKE THIS, WE JUST GOT SHITTY 8-BIT ART STYLE INSTEAD, WHAT THE FUCK CAPCOM
>>
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>>379598386
it looked alright for its era
>>
>>379595481
Boring game.
>>
>>379598362
>I've ran out of arguments and can't deny shit anybody with eyes can see so I'll just say you're wrong
How much did you pledge?
>>
>>379597576
>Konami is working on the Julius 1997 CV game

Source? I can't seem to find anything on this.
>>
>>379596991
>>379596991
You act like current /v/ didn't have daily BotW and Overwatch threads. Nothing ever changes, you people just like to notice things when it add ups to your argument.

Game looks mediocre.
>>
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>>379593094
God this is borderline flashgame tier
>>
>>379598000
Well, it's not like super well drawn stuff, so it looks like flash shit.
>>379598051
Doesn't matter. I know it's some shitty Battle Beasts or whatever. Doesn't change the fact that it looks amateur as fuck.
>>
>read the thread
>look at video.
you guys are just taking the piss right?
it looks okay to me.
speed is about on par with the other games, and it looks better than dracula X chronicles, which i also enjoyed.
i was a little apprehensive, but i'm pretty hype now.
>>
>>379593094
Graphics is a very fair complaint, but people complaining about "slow" gameplay I feel haven't actually played any of the previous Castlevania games.
>>
>>379596828
The only games with those kinds of art styles used to be flash games. Ever since Super Meat Boy and The Binding of Isaac, they're "indie games" lmao
>>
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>>379598703
You have to be 18 years old to post here
>>
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>yrw you did never fall for the KS scams
>>
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>>379598776
>There are people on this board that will argue and say this looks bad. lmao
>>
>>379598719
pretty much every metroidvania since SotN has been an improvement, this looks like a step backwards from SotN

but hey, at least you're hyped
>>
>>379598991
Well it definitely looks like it could be a flash game though a p good one
>>
>>379598169
>clashing artstyles between stages and creatures
Maybe you should play a big budget metroidvania for once like any other Castlevania game or Dark Souls. Not every place looks the same. Also don't confuse artstyle for different looking places through the game either; Bloodstained maintains its colorful gothic approach in everything they have showed.
>plasticky
Elaborate further, but then I don't you can, and instead accuse others of randomly spouting arguments.
>>
>>379598792
Sorry man, but Flash and its similar drawn style of art is simple baby tier stuff that nobody should be paying for in a video game. That's why I played all that shit in the early 2000s when I was poorfag. Now it's obsolete.
>>
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>point out that the game should be 2D
>IT'S TOO EXPENSIVE, THEY CAN'T!
>point out they got 5.5 million dollars
>TOO TIME CONSUMING, THEY CAN'T!

why do people keep making excuses?
how much money would they have needed to make 2D work? 10 million, 20, 30, 40, 50?
>>
It seems "slow" because the level design is so bad. The platforms and rooms are overly large that it takes so long to traverse around.
>>
>>379598991
how is this still in development?
>>
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>>379599284
because anything 2d is "flash shit" according to them.
>>
>>379599078
>largest castle of any CV game
>crystals expands on the systems in the Sorrow duology and OOE
>stage variety upped further to be at the level of modern day Metroidvanias
>>
>>379593575
The menu looks fucking great, makes me think they'll fix the background assets at some point. The enemies and effects look fine, it's just the really bland backgrounds, and the way the lighting is that makes them stick out.
>>
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>>379599208
Agreed.
When I first saw Cuphead with similar drawn style I instantly called them on this flash shit.

kek 2017!
>>
>>379597756
>something about her animation looks so ridiculously off

It reminds me of how Alucard moved in Sotn, I kinda like it
>>
>>379599316
Basically they made a boss rush game, and once close to release they suddenly realized people were expecting an entire platformer. Whoops.
>>
>>379598628
Just being hypothetical lad. They're talking internally about the next CV at Konami but no actual specifics have been released.
I'm sure IGA was going to make the 97 game someday though.
>>
>>379599381
>largest castle of any CV game
with the level design being more basic than the average mario maker level, taking a toll in the gameplay, rendering it slow
>crystals expands on the systems in the Sorrow duology and OOE
it doesn't expand anything more than being a mask for the expected metroidvania gimmick
>stage variety upped further to be at the level of modern day Metroidvanias
did not see that on the gameplay video, but will wait for further development

So far it does look like a step backwards, being bigger isn't an improvement if the gameplay itself is negatively affected, take a look at GTAIV
>>
>>379599447
The Flash game look is seriously hampering this game's whole "1930s cartoon" thing it's trying to go for.
>>
>>379599078
i disagree.
i feel like every game after sotn was a step back in some ways, but better in others.
nothing was ever a straight up improvement.
>>
The character movement looks sluggish, so the animation needs work. I get they're going for the trademark Alucard/Soma look, but I don't think they have the required talent in the animation division to pull it off. Looks nice otherwise.
>>
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>>379599102
This art style is consistent. Everything is hand drawn even the menus match the theme of the game. Bloodstained has too many clashing styles. It's trying to be semi realistic, but also animeish, with hand drawn elements. They need to stick to one type.
>>
>>379599284

it's not really a money problem but 2D artists aren't exactly a dime a dozen, good ones at the very least, let alone a whole team of them.

You can't put a price on something that you can't find
>>
>>379593575
Looking good, actually. They have to slightly speed up the player movement, though. Almost captured the Symphony/Aria style.
>>
>>379599789
Gameplay wise, I think most of them were improvements, something about them being handhelds seems like a challenge for developers. On many technical levels, yeah, they were a step back.
>>
>>379599768
>with the level design being more basic than the average mario maker level, taking a toll in the gameplay, rendering it slow
Based on what? A level that we have seen so far that works like every starting CV level?
>it doesn't expand anything more than being a mask for the expected metroidvania gimmick
It's expanded to become a crafting system, which is not metroidvania-like at all.
>did not see that on the gameplay video, but will wait for further development
Then watch that minute long E3 trailer that's making the dude sperg out about "muh clashing artstyles"

>take a look at GTAIV
It was smaller than San Andreas in every way why even bring this up?
>>
>>379593575
OH SHIT SON
ARIA OF SORROW SOUL PROGRESSION
BEST METROIDVANIA SYSTEM
>>
>>379599772
Yeah, Flash games is so 1920
>>
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>>379593575
>Slow gameplay
>Long distance
>So much empty space
>No music
>>
>>379599804
>Bloodstained
>anime-ish
No it's not. Go fucking play Dawn Of Sorrow and Portrait Of Ruin. THAT's animeish in the same series. There's nothing wrong with using various techniques for something. Nothing's "clashing" here.
>>
>>379593848
The platforms are basically just grey granite slabs -- nearly untextured. How unimaginative.
>>
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>>379600172
>No it's not.
???????

Are you retarded or just retarded?
>>
>>379596719
HK takes it up the ass, you say? Nice.
>>
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>>379593575
>>379593094
WHY DOES IT LOOK SO OFF?!
>>
The enemy design and at design is nice

The level design is pretty standard for a igavania (a little too barren in some places? Could use more enemies here and there)

The animations themselves are fine, quick and twitchy when they need to be.

But there is just something inherently ugly with 2.5d games, maybe it's the standard so high for normal 3d game nowadays or the clash of gameplay and graphics, or even lighting, shading and other effects but 99% look unpleasant to look at, and this is no exception (specially the backgrounds). Some games manage to pull it off (new mario looks nice, dong returns, and a few others) but even those look a little sterile AND are the exception to the rule.

Just go 2d if you are making 2d developers, it's a little higher on the cost but it's so much worth it than to have another fugly 2.5 game.
>>
>>379593094
?
Visuals are fine bro. And the gameplay seems as fast as the other vanias it's inspired by. Looking forward to it.
>>
>>379600007
>gets BTFO so hard that he's resorting to trolling
Lmao.
>>
I dont know what people were expecting regarding the speed of the character. All of the Igavanias are slow up until you get an ability that makes you run like The Flash.
>>
>>379600279
HK shills are in full force.
>>
>>379593575
backgrounds need work
>>
>>379600425
It's not so mucha s the character being slow so much as the levels being big and full of nothing.
>>
>>379600271
What's so anime? Is it the GOTHIC dress? The TATTOOS which are an uncommon occurrence in anime? Rounder facial structure that's not shapey like anime? The normal people sized eyes? Hitting the pose because apparently posing is always a JoJo reference and nobody else poses?
>>
>>379600397
What do you mean?
I agreed with you, all games that use hand-drawn sprites instead of pixelated are automatically flash games.

20 years from now on, when Flash will be officially discontinued, if you use hand-drawn art people will point out and laugh because you use dead platform
>>
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>>379593575
Why is this so slow like for fuck sake i'm falling asleep here.
>>
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For somebody like me who onlpy played the DS games this looks fucking awesome desu

Somebody explain why people are hating on it
>>
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>>379593094
>>379593575
>when the touhou fangame looks better than your multi million kickstarter scam

https://www.youtube.com/watch?v=TRnb0DfJnTg

How did they fuck up so hard?
>>
>>379600560
Needs to be updated, Yooka did sink
>>
>>379600425
faggots wanting BLACK PANTHER ability and speed right off the bat
>>
>>379593665
i was convinced that I was the only who was against the garbage looking 2.5d
>>
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>yfw Shenmue III turns out to be a dumpster fire of a kickstarter backed game too
>>
>>379599985
>Based on what? A level that we have seen so far that works like every starting CV level?
Based on how slow it looks. Every handheld, including the one that wasn't developed by Iga had a more cohesive design. I think some anon said that the gameplay isn't as slow as it looks, but the platforms being so massive and distant from each other makes it look slower.
>It's expanded to become a crafting system, which is not metroidvania-like at all.
It's awfully smilar to item combos, a la card system in CotM. Like I said, it's just the expected gimmick from Metroidvanias.
>Then watch that minute long E3 trailer that's making the dude sperg out about "muh clashing artstyles"
I did, I thought you were talking about stage design and not artstyle.

>why even bring this up?
because it's still a good example compared to Vice City
>>
>>379600548
Unless you're actually good at handdrawing and not some amateur.
>>
>gameplay is too slow
Looks like someone never played a Castlevania
>>
>>379599102
They're trying to go for a faux-2D, anime-ish look for creatures, with thicker outlines and more uniform colors, while the stages are very "standard 3D" without the same outlines and with more realistic (if somewhat dark) colors. They don't mesh together and look like they come from different games. Variety has nothing to do with it.

>Elaborate further, but then I don't you can, and instead accuse others of randomly spouting arguments.
Simply put, a lot of elements in the stages don't look like they're made of the proper material. A good example are the curtains in the boss' room, which between their texture and their complete immobility don't look like fabric at all. Also the rocks when the bell smashes into the ground, although those are so bad I want to believe they're not final.
>>
>>379600635
touhouvanias are a true gem
sadly, Frontier Aja blew all of its budget in seiyuus for the second and went bankrupt
>>
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>>379600635
Well there goes my dream of making a touhou metroidvania.

At least it looks nice.
>>
I still feel like the closest we got to a decent new Castlevania game was a Touhou fangame.

https://youtu.be/IIJ9w2oDzV8
>>
>>379600271
It's more in line with castlevania than you say.
Look at the design in the last few games and you'd see that is the case
>>
>>379594794

All of a sudden I know why /v/ turned on this game
>>
>>379600601
/v/ being hating contrarians as usual
>>
>>379600601
I only played the GBA games and think this looks mediocre, what now?
>>
>>379600367
The enemy placement is temporary for testing and demo purposes. They did the exact same thing with the ship in the previous demo, with statements that the final game will have a totally different enemy layout.
>>
>>379593094
Dead Cells > Bloodstained
>>
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>yfw Mirror of Fate looked better and slicker

https://www.youtube.com/watch?v=XVf2KZ2vljs

Truly, only Konami can deliver.
>>
>>379600648
Nah, it just kinda ran aground. On the shores of Nazi Germany.
>>
>>379600732
Great.
Name me one game with GOOD looking hand-drawn sprites that aint Flash game.

let's see if you can name these better examples, kek

>falling this easily into the trap he set up with his own retarded "argumentation"
babby
>>
this whole game reeks of mighty no. 9
>>
>>379601247
metal slug
>>
>>379600712
>Based on how slow it looks. Every handheld, including the one that wasn't developed by Iga had a more cohesive design. I think some anon said that the gameplay isn't as slow as it looks, but the platforms being so massive and distant from each other makes it look slower.
Every CV has a level where there's something like this though usually earlier in the game. This is also especially false since the one without IGA (CotM) had this IN SPADES.
>It's awfully smilar to item combos, a la card system in CotM. Like I said, it's just the expected gimmick from Metroidvanias.
Yes, and it's far more expansive than CotM's two card system due to more options and that there are five variables to work with rather than just 2.
>I did, I thought you were talking about stage design and not artstyle.
We are. That little bit shows that every stage doesn't look samey at all. Unless it's strictly level design you're talking about, then we can't come to a full conclusion on that until the game comes out.
>because it's still a good example compared to Vice City
Vice City was smaller than 3, and didn't bring that many changes outside a pause screen map.
>>
schools out
kids love their low-hanging fruit
>>
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Meanwhile WayForwards just announced shitty movie tie in game has a better art style and graphics than this multimillion dollar funded project.
>>
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>>379601291
I said HAND drawn not pixel art

Already gave up? That was fst.
>>
>>379593094
it does look slow and floaty
>>
>>379600367
The problem with 2d for this game, is that they can't reuse their old sprites to fill out 75% of the enemy roster like the other games.
I figure it probably would take way too long to make that many new enemies in 2d
>>
>>379601147
vanillaware games
>>
>>379601416
>how does i computer
Digitizing hand drawn art turns it into pixel art, tard.
>>
>>379599543
Thats a shame, i would have enjoyed that more
>>
>>379594794
The LoS Mirror of Fate game is the worst Castlevania I've played.
>>
>>379601247
Odin Sphere
Dragon's Crown
basically anything from vanillaware
>>
>>379601147

Mirror of Fate auto fails due to having fall damage.
>>
>>379601739
the LoS games never happened
they do not exist
this is a fact
>>
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>>379601640
So in other words you can't. As expected.
Literally, classic /b/ tier of pwnge using your own logic, how fucking new, I didn't even put any effort.

>>379601626
>>379601757

Anon, I asked for a hand-drawn game that does not look like cheap flash game and you have me exact flash game with obviously visible tweening in sprites.

Please. There is gotta be at least one game that is good drawn and not flash.
>>
>>379601739
I'd say LoS2, Adventure and Judgement are worse.
Arguably LoI as well in some aspects.
Though yeah it's definetly down there
>>
>>379601247
KOF XIII and SSF2THDR are two games that come to mind.
>>
>>379601471
I guess, but it honestly should have started with a small game and went big afterwards. It's another case of hollywood syndrome where it has to be the biggest ever in the first entry since big name Iga is working on it
>>
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It looks like it plays exactly like all Igavania games. Don't worry, consoles will have that shit compressed to 720p with 20-30fps so it looks like a game to you, friendo.
>>
>>379600560

You know... What will we think of this comic if Bloodstained sinks too? The two were spot on the YL's ship.
>>
>>379601739
Konami didn't develop that
>>
>>379601903
Child of Light?
>>
>>379601903
You just lost all credibility.
Stop embarrassing yourself.
>>
>>379595481
Looks like shit desu
>>
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>>379601905
First one is obvious Flash they tried to hide using cell-shading

Second one is pixel art.
>>
>>379601903
>HUUR DURR ACTUAL ANSWERS DO NOT COUNT
>THEY ALL ARE FLASH GAMES

fuck off and die back in the hole you came from
>>
>>379601339
>Every CV has a level where there's something like this though usually earlier in the game.
Not a single CV since SotN has a start that looks slow. It may be slow compared to the end of the game levels, but not slow itself. This one looks like SCIV slow.
>Yes, and it's far more expansive than CotM's two card system due to more options and that there are five variables to work with rather than just 2.
True, it's not the first time we've seen a full crafting system on an Igavania tho.
>Unless it's strictly level design you're talking about
I am, I have no issue with the artstyle so far. Just the level design.

Hope it can be fixed, after all; that's what demos are for. But if people pretend everything is ok, then they won't change much.
>>
>>379601953
Oh, that one was Mercury Steam too I suppose.
>>
>>379601987
Painted != hand drawn
That's why there are "drawings" and "painting". Different words for different type of art.
>>
>>379602007
It looks 100x better than Bloodshitstained
>>
>>379601987
Stop following his game, there's nothing bad about the style a lot of the games mentioned, the only "argument" against them is an irrational hate against "flash".
>>
>>379602032
Soma felt slow in Aria of Sorrow imo, although thats probably just compared to Julius who styled all over the castle.
>>
>>379602003
it is funny, because I said the same to the faggot who tried to shit on all hand-drawn game saying they are all flash, see >>379601247

If you are that faggot then the irony is real, kek.
If not, you are just proving my point.
>>
>>379594714
So, it'll sell millions and make a ton of money?
>>
It looks alright, the gameplay was fine in the demo last year and this looks about the same, I think the music on the showfloor machines is muted to not cause excessive noise since they'll barely be able to hear the game as is. Definitely doesn't do them favours though when that's the footage journos upload, just adding the main theme on top of it already does wonders for the feel:
http://youtubedoubler.com/?video1=Bloodstainedhttps%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DRyBWchAreo4&start1=&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Ds2gzAUb8ArU&start2=0&authorName=aphrocarlin
>>
>>379602028
You fucking retard
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php
>>
>>379602030
>get pointed out his favorite shitty game looks like a flash cheap newground crap form 2000
>spergs out

classy
>>
>>379601903
Do you even understand what Flash is? Keyframe animation isn't exclusive to flash.
>>
>>379602284
obviously
people are starving for a new castlevania styled game
>>
>>379602113
It has a painted style but it was literally mostly hand drawn you dumb fuck it just doesn't look flash enough to you
>>
I'm glad we all agree that this game looks good
>>
>>379600756
This makes sense though. Castlevania has historical used contrasts in the series to make things easier to see/find. In the first CV game for example, they did a lot of work with orange and blue colors for contrasting. Here it's artstyles. It would be more jarring if the enemies and the girl were badly animated, but you can look more closely to see they animated/drew in dimensions for them as well so it doesn't look that off.
>>
>>379602170
>Stop following his game
How about you follow the chain of replies to understand the context

>>379602321
So why don't you tell this to retards like this:
>>379600732
>>379600397
>>379599772
>>379599208
>>379598703
>>379597924
>>379597591
>>379596801

Why did I have to resort to this type of "rhetoric" to make you talk
>>
>>379602028
>First one is obvious Flash they tried to hide using cell-shading
this doesn't mean anything
>>
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>>379602468
Precisely the point retard.
>>
>>379595658
I think it's just the work of nostalgia.
>>
can we hope for custom bgms? the music will suck so better use some actual clastevania music
>>
>>379601247
Any of the Vannilaware games
>>
>>379602682
>4chain
they knew
>>
>>379602635
What the hell you on about? It's the same composer as most Igavanias.
>>
>>379597907
>Planetary Annihilation
You know this game is flawed a lot.
>>
>>379593575
My only real complaint about any of this so far is that the menu sound effects sound like someone clacking arcade buttons. Why? I'm gonna play this with my arcade stick anyways. That'll just sound weird.
>>
>>379601247
Skullgirls? Those sprites are fully hand drawn and then vectored to look good in HD.
>>
>>379602032
>Not a single CV
COTM is full of levels like this. Particularly look at the giant rooms right before you fight Necromancer and the sewer looking thing beside him for an early game example. AOS you got Soma going to the spot where the game opens up vertically a few rooms before the Manticore fight. DoS had this slower feeling in the snowy start area. PoR with its start area especially because it requires teamwork to get past some obstacles. OOE's early game areas were pretty empty which led a similar feeling as well.
>Hope it can be fixed, after all; that's what demos are for. But if people pretend everything is ok, then they won't change much.
For sure. But at the same time I have faith in IGA. Or at least I have had faith in him since he announced bringing in DICO to work on the game as well since Inti can't into Unreal Engine 4, meaning that he himself knows what's wrong as well and is willing to go as far as he can to fix shit.
>>
>>379594794
>Konami
>Caring about games
How stupid can you be?
>>
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>>379593094
Boy I sure am glad I don't back kickstarters. At least the girl is cute though.
>>
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>>379602725
>>
>>379593575
It needs to be faster, but it looks exactly like what I would expect from a Castlevania game. I'm a bit worried that it might be too easy with the analog aiming and enemy hit stun, though.
>>
>>379602576
People are exaggerating but it's deffo not as memorable looking as some of the better looking Igavanias.
I think it's mainly that with 3D the bigger areas look a lot emptier and inorganic, maybe filling up the bigger spaces with props would help.
>>
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It looks fine. The only missed opportunity, was using a different shader for the walkable area.
Or a better walk animation(She is faster than SOTN Alucard, but it seems a lot slower)
>>
>>379595481
its complete garbage just like their other game unless you really like those old nes games
>>
>>379602851
>game literally done by flash artists
kek
But really anon, read the chain, the argument is over, it was exeragation to point out how that one particular retard sounds with his "le flash argument" towards multiple games that are no different than few latest named recently.
>>
Don't even wanna read through the thread anymore but I think it looks good. The bell shattering looked like complete garbage but the rest was great so I can look past that. The animations could maybe use some speeding up by a bit but that's it really.
>>
>>379602728
Michiru Yamane style is easily recognizable, if someone doesn't think this doesn't sound castlevania-like enough they're probably shitposting.
https://www.youtube.com/watch?v=s2gzAUb8ArU
>>
>>379602435
>tell it to retards like this
Because we all know that it looks like amateur shit in the end?
>>
>>379601903
Are you literally retarded?
>>
So will developers ever learn the difference between "paying homage to while still being its own thing", and "literal attempt at a replacement"?
>>
>>379602224
What? I'm arguing against that retarded mentality.
Hand-drawn doesn't imply Flash was used.
>>
>>379593094
Doesn't look bad to me desu. I don't mind the floaty mechanics because she's supposed to be a succubus or some shit.
>>
>>379593094
It looks like a high-end nick.com game (with more blood and tits)
>>
>>379593575
i used to make levels on LBP with more gameplay and fun than this
>>
>>379602406
Agreed.
>>
>>379603161
Yeah?
Hollow Knight is hand drawn.
Cuphead is hand drawn.
KoF13 is hand drawn
Vanillaware games are handrawn
etc etc

The complexity of sprites vary from game to game to achieve different goal, feel and look, but none of them are "le Flash game"
>>
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>>379603161
Look at this flash game
>>
>>379603021
so just pretending to be retarded
again
>>
>>379603385
>that animation
obvious flash tweening
>>
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I don't see the issue here. Animations are a little sluggish, but otherwise it's on-point with what I expected. They even fuckin' fixed the boat level's colors, and not one man pointed it out.
>>
>>379596404
I think the main problem with "it looks like a flash game", is that Flash games cap out at 800x600 or 900x500 resolution most of the time.
Nevermind the limited amount of animation or frames.

I would argue that none of Vanillawares games look like "flash games", simply because there is too much detail and motion.
And since consoles jumped on the 1080p train, you can't really look like flash games anymore, unless you design the game like Guaccamelee.
>>
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>>379602435
It's very hard to tell exactly what all these people want. On one hand they claim that Flash games are "simple" artistically, but still call vanillaware games flash games. So I'll have to assume it's because they're not all animated frame by frame. I mean essentially it's always been like this, you have sprites and you move them around, I guess the fluidity and high resolution these days make them look similar to Flash animations.

Thing about flash was that it was basically uncompressed, which means no pixels and generally higher framerates. I'm not going to write an essay on why people perceive current 2D games as "flash games" but honestly it's really about prior conventions and expections i.e. it's you who's having a problem not the games.
>>
>>379602852
I still think the start of those games didn't feel as large and empty as the gameplay demo(?) of this one.

But yeah, the production certainly has all the pieces to produce a good game, so far I'm unimpressed but have my concerns well pointed and not just shitpost about it.
>>
>>379595558
>>379596276
You're acting like this is the only game IntiCreates has on their plate for development. It's one of many projects on its belt.
>>
>>379593575
you know it is pretty decent
when you play SotN ost while watching
will pirate surely
>>
>>379603459
Oh shit you're right, the boat looks way better now.
>>
>>379601374
Isn't The Mummy a licensed movie tie-in?
>>
>>379593094
>slow gameplay
I don't get that complaint, it looks about as fast as most of the other igavania games. They all have been kind of slow at their base.
The question however will be how much one can abuse animation canceling in order to go faster. It seems from this trailer at least that short hop jump slashing will be a thing, so that gives hope for more advanced movement tech existing.
>>
>>379599094
Not with that background clutter.

>>379597641
Mighty looks quite fine. The problem is that the game isn't that great beyond that. And even something like a cool gimmick for final boss and final stage, doesn't change that the pacing is poor, or that the "story" is a intrusive piece of shit.
>>
>>379603360
>Cuphead is hand drawn.
>KoF13 is hand drawn

Cuphead was first showcased like what?

2012?

And KoF13 took about 8 months per character for rotoscopes.
>>
>>379593094
>that slow gameplay

no slower than any Castlevania desu.
>>
>>379593094
They really nailed the 1996 3D artstyle
>>
>>379598470
That is true but it's not like anybody forced them to use that artstyle.
If you don't have the resources to make your game look good in a traditional way you either make up for it with the artstyle or have your game look like shit.
>>
>>379603953
What did he mean by
>a fighting game that features primitive scenes but where each character has 100x more frames of animation due to the nature of the genre has better animated characters

It is like you are trying to say something. Like, there are different games, genres and goals.

Or may be you are just being autistic and trying to say the game with highest frame counter per character is the only non-Flash game, the rest are all Flash, kek.

Or may be you just plain didn't read the post you were replying to.

I dunno.


Reddit spacing.
>>
>>379603360
I know. What's your problem?
>>
>>379602028
>handdrawn SPRITES
>I post examples of handdrawn sprites
>mad that these games look better this his Vanillaware garbage that still looks like old as shit Flash games that poorfags played.
>>
>>379603385
That's a still image.
>>
>>379593094
YES MORE WAIFUS PLEASE
>>
>>379603385
>>379604432
Vanillaware shit animates with 2D puppetry at times. Street Fighter III it is not.
>>
>>379601905
I thought KOF XIII uses rotoscoped 3D models to make their sprites?
>>
>>379593094
Those cutscenes look like a fucking child did it. Otherwise, >>379593575
This gameplay video looks like what I'd expect from the opening areas from a Castlevania game. If the rest of the game is like this, it'll probably be received like Dark Souls 2. Mechanically sound, but god damn it looks like ass. It could do with being a little faster, but looks the same speed as SotN so I can't complain.
>>
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The game looks like ass because of two main reasons:
>the game overall is slow as fuck
>the lighting and animations are terrible
It's like the entire game has some fucking studio light shining over it. It looks like there's one light source and it basically lights everything up the same so it ends up looking like some shitty unity game. On top of that all of the varying styles for the level, enemies, and main character are all clashing so hard with eachother it's just embarrassing.
There's also the fact that nothing feels like it has impact, and the character moves painfully slow. I doubt the game will change any more than it has, despite it looking better than it did in earlier stages.
>>
>>379593094
Any fanart of blood lady yet? She looks pretty cool.
>>
>Making a 2d game in a 3d engine is hard

Then why the fuck did they even try that then
>>
>>379604823
>the game overall is slow as fuck
Just play symphony of the night and understand that this is the game they're all modeled after. Jesus.
>>
>>379604645
It's traced over models but still entirely hand drawn.
>>
>>379605008
It takes less resources than handdrawing everything also people don't consider 2d games real games anymore, they're indie titles that should cost less than 5$
>>
>>379605008
I don't really care what it's modeled after, it looks slow and boring, and it's made worse because of the janky animations.
>>
>>379605112
was meant for
>>379604993
>>
>>379605216
Well it's not for you, move along.
>>
>>379604954
Tons.
>>
>>379593094
It plays exactly like a DS Castlevania game. That's what I was looking for.

My complain about it is that the lighting appears to be unprofessionally designed, giving it a cheap doujin game feels.
>>
>>379605112
This.

3D is scalable and easier to correct for animation and speed. Also you can customize a model easier.

I just want them to use a better lighting engine. Everything's too dark.
>>
>>379605413
It looks better than Lords of the Fallen, on the virtue of having more than three environment type.
>>
>>379603953
It was shown is 2015
>>
>>379605683
2014. Development started 2010.
>>
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all the haters in the thread can fuck off
you wanted a castlevania themed game? well here is it
don't like it? too fucking bad, go and suck konami's cock and maybe they will give you more LoS shit
>>
>>379601147

Poe's Law is heavy on this post
>>
>>379601987
This is possibly the worst offender. Everything looks like a paper doll puppeteer animation.
Great assets but poopoo animation.
>>
Man, I had such high hopes for this. Well, have such high hopes for it, but it's not delivering this far, I'll take the "only 30% done" thing as a sign things could easily get far better.

Either way, glad I backed Indivisible instead.
>>
Don't mind me, posting a real Castlevania clone.
https://youtu.be/ht-IL7eccrE
>>
>>379593094
>Yikes
fuck off you little shit. game looks fine.
stop trying to sound cool with shitting on every fucking new game
>>
>>379593094
Fucking Terraria looks better than this. And with better gameplay too.
>>
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>>379597407
>Implying
>>
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Meanwhile in superior Metroidvania land...
>>
>>379596124
>Shading and lighting effects havent been implemented yet.
>UE4
??????????
>>
>>379606165
Don't mind me , posting a real Rapevania clone
https://www.youtube.com/watch?v=fyF6jlFh4iU
>>
I don't think people who are hating on this play Metroidvania games. This looks like any of the rest of them but 2.5D.

Trailer isn't edited very excitingly though.
>>
>>379601987
Ubisoft should stop fucking around and make their 2d engine open source
>>
>>379606657
wat the flying fuck
>>
>>379603841
Not just igavanias, all castlevanias are slow
Reading half the shit in this thread I swear hardly anyone here has played a castlevania game that isn't LoS
Maybe they're all butthurt MN9 backers wanting to shit up another game
>>
>>379606535
game?
>>
>>379606657
>Nightmare Sphere
I remember this, had fun with it all those years ago
>>
>>379593094
not a backer, but you people are retarded
>>
>>379593094
I would be into this if it wasnt for the fucking animations.

How can you fuck up this bad?
>>
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>People are shilling the fuck out of this game

Yooka Laylee backers at least knew what they were getting, but fucking hell this IS Mighty Number 9 Episode 2.

Wouldn't be surprised if Shenmue 3 turned out to be a meme too.
>>
>>379607387

Except we already got to actually play a demo and it was good, we don't have to speculate

Satisfy your tortanic boner elsewhere
>>
>>379607469
There was a Shenmue demo,
>>
>>379595717
mongol magic
>>
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>>379607027
dumbass
>>
>>379607387
>Yooka Laylee backers at least knew what they were getting

They wanted a game that reminded them of Banjo-Kazooie and some of those people were hyped for JonTron. The former was a vision with rose tinted googles and the latter succombed to politics.

Bloodstained only promised to be a Castlevania-like title and it does just that. Everything else people are mad about is just aesthetics.
>>
>>379606535
Oh boy another game that looks like it came out thirty years ago what a new and unique concept
>>
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>>379596113
>>379600648
I liked Yooka Laylee.
>>
>>379593934
Why not make the enviroments 2D and the characters 3D then?
>>
>>379607894
So you only play games that you think are pretty?
>>
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wtf
>>
>>379600827
Wow that looks really fucking good.
>>
>>379608189
Yeah that looks pretty embarrassing
>>
>>379608018
Wow a game that actually has effort put into its visual style? What a fucking concept. Go fuck yourself.
>>
>>379608416
It can take some effort to push out a turd but that doesn't mean it's anything worthwhile. The artstyle is still shit.
>>
>>379593094
>That normal speed gameplay.
>That just barely passable art.
>Graphics are decent.

Don't be a retarded faggot
>>
>>379608049
Yooka Laylee is ok. They didn't fake gameplay or anything like the others did. The problem I had was the bamera (patched) and colision bugs.

If they make a sequel, they will probably fix the criticisms.
>>
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>that art "style"
>that slow paced gameplay
this is why you NEVER trust kickstarter
>>
>>379606535
>superior
Haha, you played it? HAhaha
>>
>>379593575
Looks like exactly the game I want to play. This game is for SotN people only
>>
>>379608889
The screens from the Kickstarter are pretty good, but yeah anyone that backs these projects are total cancer.
>>
>>379593094
Its better than nothing you ungrateful swine
>>
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>>379593575
>no music
>>
>>379593575
Looks like SoTN to me.
>>
I'm looking forward to pirating it
>>
>>379593094
The gameplay speed is pretty average for Castlevania.

But I do agree that the game is unattractive.
>>
>>379604762
>Dark Souls II
>mechanically sound
>>
>>379597501
fucker deleted my save file every single time i got to the big mansion place
>>
>>379609404
Lol, that weird bug still happens yeah
>>
>>379609137
Yes, it was confirmed the game will be completely silent, they will remove sfx later.
>>
>>379593094

That describes every IGAvania.
>>
>>379593094
Who is doing the voice? Sounds like generic anime dub trash.
>>
>>379607789
it sucked anus.
>>
>>379602803
And? Still good.
>>
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>>379593094
>that slow gameplay
did you ever play castlevania? dont expect nier or dmc tier combat from castlevania, this looks perfect
>>
>>379605989
I want a Castlevania themed game that's good. Devil May Cry and Dark Souls have done a better job at this than Konami or Iga have been doing, unfortunately.
>>
>>379609958
Pffhaha. Those games are nothing alike.
>>
>>379610035
They take the best concepts from it (gothic horror aesthetic, inverted castle / mystical aesthetic, shortcut finding, challenging one-on-one battles and loadsabosses) and put them into something far superior.
>>
>>379593094
Never been much of a CV fan but this looks pretty good actually.
>>
>>379610272
PFFFFFFFFFFFFFFFFFHAAA... AHAHAHAHA
wow
they play nothing alike
there's more to a game than the AESTHETIC
>>
>>379610437
And there's more to a game than its mechanics, like game flow and visual / audio design. What's your point? I'm not saying they're 1:1, but they're better at doing what made Castlevania cool in the first place than Castlevania has ever done, in 3D at least. 3D Castlevanias are all shit and 2D is outdated as fuck.
>>
>>379610574
Lol, whatever. Your comparison is invalid at face value. I'm done with you.
Don't reply.
>>
>>379610574
>And there's more to a game than its mechanics
Yeah, but what people want out of Bloodstained is an spiritual succesor to it, and that means something that plays like it too.
Comparing them to other games with similar aesthetics and elements is pointless because they don't play anything similar.

>2D is outdated as fuck.
Now that's just a shitty opinion.
>>
>>379609798
nier combat is shit, what?
>>
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>mfw Konami makes Super Castlevania R and it shits on this
>mfw soulless corporate businessmen were right about creative types
>>
>>379610837
>Don't reply.
Nice autism. Triggered by a statement that started with:

>I want a Castlevania themed game that's good
>Castlevania themed game

in the first place.
>>
>>379593094
Looks good.
As usual OP is a fag.
>>
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>>379610574
>3D Castlevanias are all shit
Yes.
>2D is outdated as fuck
No.

>>379611132
>soulless corporate businessmen were right about creative types
We already knew that, pic related. If Nintendo had been smart enough to keep Igarashi on a leash then the Wii might've had one of the best Castlevanias ever.
>>
>>379593094
looks good
>>
>>379610990
>Now that's just a shitty opinion.
Is it? 3D has been around and at the forefront of the industry for over 2 decades. 2D had its time to shine, for a span of 3+ decades, I don't see the need to continue trying to innovate on something than is an entire dimension behind and already innovated on itself a tremendous amount of times. And I've had my fill, none of the 2D games released post-2010 or so have really done anything new in my eyes.

Anyway, I liked Castlevania the most for its thematic elements. The original formula prior to SOTN played much better than SOTN or anything that came after it, but SOTN did the thematic elements better.
>>
>>379610995
i meant dont expect fast paced cuhrazee combat like nier or dmc, i didnt said its bad
>>
>>379611332
>the Wii might've had one of the best Castlevanias ever
Come to think of it the Wii actually did have a really good Castlevania.
>>
>>379609958
>Wants Castlevania
>sucks the cock of two unrelated franchises.

This is what gamers are today. They don't even know what they fucking want.
>>
>2d indieshit

*le yawn*
>>
>>379611864
See >>379611468
>>
>>379593094
>slow gameplay
All the castlevania games are like this
>clashing art styles
I don't see the clash. What, afraid of seeing more than one color?
>graphics overall
tough titty
>>
>>379611468
It's not like there's been too many innovations related to 3d other than making better graphics lately. I just think that both 3d and 2d can coexist and the later can still be worked around with to make good things, not necessarily "innovative".

>I liked Castlevania the most for its thematic elements.
And that's cool, but it's still not the only thing people think or want when it comes to Castlevania.
>>
>>379608416
Not the same poster but that reminds me Secret of Mana 2
>>
>>379598745
Either they haven't and jumped on the bandwagon or their eyes are fooled from the 2D to 3D transition. A lot of games look "slower" in 3D graphics.
>>
>>379612105
The next step in 3D is VR, even if we're decades away from that still.

Personally, the thematic elements are more important from the series, I think that even from the first game there was a high emphasis on giving the player very contrasting new environments to explore throughout the game with interesting and highly detailed enemies and such. The games were fun, but the mechanics were less important. Iga understood that when he made SOTN, which is a piss easy and bloated game, but which slammed the art direction and design out of the park. I'm actually disappointed he is just making a 2.5D game and not a 3D game, to me that feels like his tastes are dated and he is doing this more for pandering than to make something that is top notch again. But that's me.

I just want a sexy 3D action game as Simon or Alucard, really, which I felt like I got closer with when playing DMC or Soulsborne.
>>
>>379609743
kickstarted games cannot be flawed, anon.

Otherwise they are immediatly marked as shit. God-phorbid to not be 1:1 because they are smaller projects than the originals they are based on.
>>
>>379611958
Understandable, but here's the thing.

The game was backed for being a 2D -gameplay game that imitates the original SOTN-styled Castlevanias. if you were looking at this expecting an evolution you were looking at the wrong place.

We got exactly what we put money to (theoricaly. I didn't put a dime) yet we still complain because it is exactly what it was. I find it ludicrous.
>>
>>379610995
>Can't really give an answer so I'll say one of those games suck which apparently invalidates his opinion.

The point it, the game moves at the exact speed of other Castlevanias. If you cam in expecting some super fast shit you were a goddamn dumbass.

It's just the 3D models will always look "slower" than 2D animation, despite being at the very same speed.
>>
>>379613590
No "we" didn't.

It is nothing like SoTN.

Stop weing faggot. You are not /v/ spokesperson.
>>
Not sure if this has been mentioned already, but I'm not sifting through 400+ posts of mostly shitposting to find out. The trailer is from the E3 demo, which the devs said was made shorter to avoid the long lines from last year. The level design does not reflect the actual game.
>>
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IGA painting.
>>
>>379613884
Neither are you.
>>
>>379593575
>Double jump so early in the game

Yeah, it's going to be shit.
>>
>>379595154
Konami needs to bring this shit to PC asap
>>
>>379614060
That's clearly Kenichi Smith
>>
>>379614060
That cheeky chinky.
>>
>>379595213
This thing is not even half way done. Hell, the complete silence is mortifying.
>>
>>379593575
>>379593094
It looks fun,I don't know why so many people are complaining about the speed. The stuff with the umbrella protecting you from the blood rain seems neat, far better than the first boss they showed.
>>
>>379593575
>boss slowly loses her blood dress the closer she is to dying
fuck
>>
>>379607387
I am not seeing the problem, seriously.
>>
>>379600635
this looks awful
>>
>>379593575
>no music
>THEY FUCKING FELL FOR THE DARK SOULS THEME
It didn't work in Salt and Sanctuary and now this.
What the hell
>>
>>379595973
You would have to add 2 more years to the development time. And you're already whining that a game takes longer than a year or 2 to make.
>>
>>379615848
Oh my God you people are retarded. The game isn't fucking done yet.

Also Salt and Sanctuary had music, you dolt.
>>
>>379600635
Looks like more of a SOTN copypaste than Iga's new game, impressive.
>>
>>379593575
looks pretty good, though everything aside from the main character has less graphical fidelity. Not surprised I mean fucking inti creates is making this thing
>>
Notice how Inti isn't even listed on the trailer.
>>
>tea and weevil cancer burn everywhere
fuck these guys
>>
>>379593575
I really don't like the artstyle, but its a Kickstarter project, so detailed spritework was out of the budget. Aside from that and the lack of music, I can't find too much to complain about yet.
>>
>>379614497
it's a demo dumbass
>>
>>379611132
Konami is too busy with pachinkos and massage parlors to care.
>>
>>379607131
Heart Forth Alicia

Not out yet
>>
>>379618380
you mean not out in the next 5 years?
>>
>>379618425
Maybe? They seem to be chugging along alright.
>>
>>379601374
hell, it looks better than the movie itself
>>
>>379603075
Michiru Yamane will always shine best when she's allowed to work with either chiptunes, or proper instrumentation.

https://www.youtube.com/watch?v=n5D108icynk

I always hated the way her music sounded on the DS
>>
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>>379593094
>>379593575
It actually looks hilariously bad
>>
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>>379601374
>Meanwhile WayForward has announced a pile of shit to go on their altar of mediocre games.
Can't wait.
>>
I fucking hate this place.
>>
I'm guessing they will add music to the final product, but the speed of the game and it's animation are killing the experience for me.

Look at that jump animation, it's literally her lifting a knee and shooting upwards, it's absolutely disgusting. Especially when it comes from IGA's metroidvania's usually polished details and smooth animations.

Let's just hope they will give it alot more polish before release.

Also that shard acquisition animation and SFX is annoying as fuck.
>>
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>>379596801
>>379597327
>>379597591
>>379598687
>>379598703
>>379599094
>>379599208
Apparently most of /v/ wasn't born during the flash game era.
Thread posts: 478
Thread images: 85


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