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Konami thinking about the future of Castlevania

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The series might not be dead afterall:

>“All I can say is that there is lots of internal discussions going on within Konami regarding what games we can bring to the Nintendo Switch, other than Bomberman, a game which we are well aware of its heritage and how loved it and Castlevania is. So much so that Castlevania is getting is getting its own show on Netflix and because of that, we’re hearing a lot of desires from our fans for a new Castlevania series. So we do know there is a demand for a new game, but right now nothing is set in stone as the discussions are still on going.”

Full interview here:
https://miketendo64.com/2017/06/06/interview-a-conference-call-with-konamis-richard-jones/

I would love to see a Castlevania in the same vein as Super Bomberman R with classic gameplay, anything to get side scrolling Castlevania back.
>>
>>379415181
>Let's put Bomberman on switch and not a more well known franchise like Castlevania
Konami you fucking retard
>>
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>>379415181
If you were hired to develop a new 3D castlevania, how would you design it to do it justice?
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Super Castlevania IV seems to be the most popular classicvania these days next to Rondo of Blood, I wouldn't be surprised to see a Super Castlevania R becoming a thing for the Switch.

When is the last time a mainline Castlevania game was on Nintendo anyway?
>>379415496
After Lords of Shadow I don't care to see Castlevania ever go full 3D, some franchises are best left in 2D.
>>
>>379415657
Adventure Rebirth
>>
>>379415352
Bomberman has easier mass market appeal, so it was the safer choice.

Castlevania whether it's popular or not is not as easy to get into with others as Bomberman is, and Switch needed games that make use of multiplayer experience from launch.

To me, Contra seems like a much better fit for the Switch with the 2 joycons but Classicvania would be cool too.
>>
>>379416008
Contra is probably next if they do Castlevania R
>>
>>379415181
2D CastleVania on Switch confirmed. Trevor Belmont confirmed for Smash.

I'm guessing it'll be something like Adventure Rebirth, maybe with a slightly bigger budget.

Probably wont follow the Symphony like games. Since the Netflix series is following Castlevania 3.

I'm all for it. Castlevania is one of those series that probably should be associated with Nintendo. I liked Symphony and Rondo, but every other time they tried to cater towards a non-NIntendo audience, they've fucked it up. They don't need to make the series gritty like Lords of Shadow, or melodramatic like Lament or a manga like Curse of Darkness. Just give me a Belmont with a whip, a Castle, Dracula and his minions, a kickass soundtrack, a colorful art-style and some classic 2D platforming action with very little story and i'm happy.
>>
>>379415181
I just want to OMNIA OMNIA OMNIA OMNIA OMNIA OMNIA on PC.
>>
>>379416008
it's not like the switch currently has many good games, a well-made castlevania would probably sell well
>>
>>379415496
Souls inspired gameplay (itemization/stats akin to Castlevania itself, but with more emphasis on positioning and stuff for attacks) but with more platforming (actual platforming not LOS/GoW platforming) and puzzles ranging from puzzly puzzles to weird trolly enemy placement to a combo of both.

I feel that combining a lot of platforming and puzzle elements with good base combat is how a 3D Castlevania would be able to differentiate itself from other ARPGs today.
>>
>>379416646
I would argue otherwise, but most people would move goal posts by saying "already played that game on another console".
>>
>>379416359
>They don't need to make the series gritty like Lords of Shadow, or melodramatic like Lament or a manga like Curse of Darkness. Just give me a Belmont with a whip, a Castle, Dracula and his minions, a kickass soundtrack, a colorful art-style and some classic 2D platforming action with very little story and i'm happy.
This.

I just want to Belmont strut again.
>>
>>379415496
Make it like Pandora's Tower, that is how you make a 3D Castlevania.
>>
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>Michiru Yamane is no longer at Konami
Who would make the music? Castlevania is infamous for it's glorious soundtracks.
>>
I hope they do both classic style and sotn style, though if I had to pick one I guess classic as hopefully we'll get some good stuff from Igarashi,
They should port the arcade game to switch for shits and giggles, pretty sure you could use the joycon for that.
>>379415657
>Super Castlevania R
>A remake of a remake
It's a bit silly, but I mean it doesn't really matter
>>379416359
Would it be Trevor? Wouldn't Richter or Simon be more likely, and Richter probably has the best moveset to easily translate to smash. Though I would not complain at all if they did Trevor like Pokemon Trainer, then we get Alucard too.
>>
There is literally no reason SotN shouldn't be available to purchase for every platform all the time.
>>
>>379416998
Simon would make the most sense, but Trevor is in that new Castlevania netflix series, so Konami might push for him instead.
>>
>>379416998
Castlevania 1 has been reimagined many times, I wouldn't put it past Konami to do it again. Simon is the most recognizable Belmont too.
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>>379417012
>SOTN is still not on PSN on PS4
>>
>>379417290
>>379417012
XBOTS WIN AGAIN
>>
I'll believe it when I see it
>>
>>379416540
I do as well.
>>
>>379415181
Is the Netflix how pure Castlekino or trash?
Is it out yet?
>>379416956
I'd volunteer
>>
I would love Castlevania for Switch
>>
>>379419456
It comes out July anon
>>
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>>379416956
>Castlevania's music
>Infamous
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>>379419996
I read 7th June. Dammit.
>>
please yes
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yes please gimme more Castlevania
>>
>>379416879
I'm watching gameplay of it right now and that looks like Lament of Innocence.
>>
>>379417290
It'd be nice if they did a remaster of that game and cut down the goddamn loading times and streamlined the menu.
>>
>>379415181
give us ANYTHING besides lords of shit please
just a whip user, a fuckhuge castle in 2d and you will bath in money
why can't they get something so simple?
>>
>Konami is sort of maybe kind of considering continuing their major franchises possibly in some way maybe because of overwhelming fan support.

Let's not get carried away you guys.
>>
>>379415181
Castlevania Pachinko.
>>
>>379415352
Didn't it sell pretty well or something? I remember Konami saying they were happy with the numbers
>>
ain't konami still yakuza 'n shit
can't we jus go over there and fuck 'em up?
>>
>>379423136
>Pachislot for home consoles with microtranactions.

This is how Konami became the true final boss of the video games industry
>>
>>379415181
When Bloodstained flops, we'll probably get a new Castlevania
>>
Dark Souls but with Universal monsters. Make it happen.
>>
>>379415496
make sotn 3.0
>>
>>379423073
Well, they've certainly shown lots of love to Bomberman as of late in the form of free updates to Bomberman R.
>>
>>379415181
¨they should have made a collection of the DS games or the old ass games, dunno, just SOMETHING to wipe away the stain that was LoS
>>
>>379419456
Not out yet, but the recent teaser leaves a decent impression. I'm cautiously optimistic about it.
>>
Give me Castlevania 3DS collection with all the nds games
>>
I want another game like Bloodlines with more diverse levels
>>
anyone here still plays Harmony of Despair?
>>
>>379423568
>more diverse levels

Body positive transgender muslim clock tower level when
>>
>>379423452
LoS was a 9/10. Kys faggot
>>
>>379423203
500k last time we heard about sales.
>>
HIT THE LEVER
>>
>>379416956
just remix the old tunes and that's it
https://www.youtube.com/watch?v=tj83YptFmFU
>>
>>379423854
LoS 1 was a decent but derivative god of war clone. LoS 2 was a literal abortion.
>>
>>379423054
>and you will bathe in money
I love the Classicvanias myself, but let's not go this far...
>>
>>379423854
I'm sure you loved the STEALTH sections in LoS2
>>
>Implying this isn't all part of the ruse.

Reminder that Hideo Kojima was recently outed as the majority Konami shareholder
>>
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Good Feel consists of many ex-Castlevania game staff. Would love to see them work on a new game.
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>>379415496
Simple.
>Castle-based map.
>Linear but with plenty of secret areas and some alternative paths.
>Alternative endings like DoS
>Different modes like PoR
>Some form of devil-forging
>Secret areas everywhere.
>Fuck story. Either a very simple story or something a la dark souls. Gameplay, music and atmosphere first.
>Every room has a reason to be there.
>Quests, like OoE.
>Equipment shows on your character and affects you.
>Based mostly on monster-slaying, but with some platforming.
>During the game you beat enemies and earn abilities that make you progress further.
>But you can beat the game without using said skills, going either classicfag or metroidfag.
Combat would be a difficult one. I think something mixing severance: blade of darkness and Dragon's Dogma, with a touch of Zelda OoT.
>>
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>>379415181
I can't understand why they haven't asked Nintendo about putting Simon Belmont in Smash Bros.

They need to strike while the iron is hot. Hopefully the Netflix show is a success and spurs them to make a new game.

A soft reboot with a Dracula X chronicles style remake of Super Castlevania 4 for the Switch would be a good start.
>>
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>>379423983
>>379424023
I never played Los2 after reading that the director grew a massive ego.

LoS though, was a masterpiece and is criminally underated.

https://www.youtube.com/watch?v=COBYfxFlaYg

One of the GOAT boss fights in gaming
>>
>>379415181
>Kojima stops draining Konami's budget
>All of a sudden they can make new entries in their older series again

Based Konami
>>
>>379424098
Go back to your countainement threads you cultist
>>
>>379424140
I legitimately can't wait for their next game, Yarn Kirby and Yoshi were fantastic
>>
>>379424098
>Death Stranding is simultaneously a reboot of Metal Gear Solid, Silent Hill, Contra, Castlevania, Mystical Ninja, Bomberman, and Bonk.

Wew
>>
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>>379415657
It's popular because it's casualised to hell and back and Rondo is popular because it is related to SotN

Neither are popular because they are good and both are significantly worse than 1 and 3 but Rondo is still good.

4 is a castlevania for people who don't like castlevania though
>>
actually instead of sotn

gimme circle of the moon 2.0

that was pretty good
>>
>>379424193
YOU TWO ARE SHIT IN HoD
>>
>>379424362
Same here man.
>>
>>379424167
We can always pretend Evil Zelda is Dracula.
>Fireball
>Hu hu hu
>Teleport
>Wha hah ha haa!
>Get to 50% damage
>GRANT ME POWEER!! Turns into Sheik
>>
>>379424370
>4 is a castlevania for people who don't like castlevania though

Go away Arin.
>>
>>379423136
Die Monster You Don't Belong In This World!
>>
>>379415496
Actually have old school castlevania style music innit. Last one would have been decent if it didnt have such a gay ass boring genereic marvel movie universe forgettable an hero orchestral soundtrack
>>
>>379424615
Go away James

Stop being a retard and don't post if you have literally nothing to say
>>
>>379424193
>>
>>379424682
"It was not by my fans that I'm once again given flesh. I was brought here by Konami, who wishes me to get paid some jap yens."
>>
>>379424721
Shut your whore mouth, Super Castlevania is 16-bit kino.
>>
>>379424846
"Jap yens?"
>>
>>379425032
"you steal fans souls and make them your slaves!"
>>
>>379425032
https://en.wikipedia.org/wiki/Japanese_yen
>>
>>379424927
It's a perfectly competent platformer outside of the final few stages where it shits the bed hard but it does not play like a castlevania game and instead tries to bring itself closer to standard platformers, which is why casuals like it more

High commitment movement and limited options is core to the gameplay of the classic games, if you make it control like super mario world you are completely changing the gameplay style and the main differentiator of the series

It's not a bad game but other classic castlevania games are some of the best in the genre and SC4 by playing it so safe fails to stand out in comparison
>>
>>379424846
"Jap yens? You steal mens coins and make a soulless game."
>>
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Gimme the following:
>Classic Castlevania, not a Metroidvania. IGA isn't even at Konami anymore and I'm pretty sure his whole team is making Bloodstained now anyway.
>Get Good Feel to develop it since they're Ex Konami staff
>multiple characters to play as again like in Castlevania 3, a Belmont whip user, a magic user like Maria or Sypha, Alucard
>15 levels max with alt routes
>option to toggle classic NES jumping
>whip swinging like Bloodlines and IV
>if at all possible, sprites, or big HD art like Dragon's Crown/Wario Land Shake it
>>
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>>379424193
JOHNATHAN
>>
>>379423335
I'd rather play a Castlevania game than poorly designed trash.
>>
>>379425484
CHARLOTTE
>>
>>379425327
>option to toggle classic NES jumping
This would be a bad idea because the game either needs to be designed around it or it shouldn't be done.

The game will be completely trivial with momentum control if the game is designed around not having it, and it would be incredibly frustrating and pointless to play castlevania jumping if the game expects you to deal with hazards assuming you have that control.
>>
>>379423054
>Bath in money

They did with the first LoS. Highest selling Castlevania ever
>>
>>379423627
in PS3 it is dead, which is pretty sad really
https://www.youtube.com/watch?v=zFLh4CW-mg8
>>
>>379425252
>High commitment movement and limited options is core to the gameplay of the classic games, if you make it control like super mario world you are completely changing the gameplay style and the main differentiator of the series

So primitive controls and cheap deaths are better? Also how does SC4 play anything like Super Mario?

It's literally apples and oranges.
>>
>>379425705
yeah but then look at what happened with the sequel
>>
>>379425701
Rebirth handled this just fine.
>>
>>379425327
https://www.youtube.com/watch?v=tC5Pc6Es4mE
>>
>>379423627
I don't understand why this never got a PC port

It is basically made for steam sale 4 pack shit and the PC community is more receptive to this kind of multiplayer in general

The game would still be live and kicking today if it popped up on the christmas sales and shit at 5.99 or whatever, wasted opportunity and lack of market awareness
>>
>>379425926
Konami just doesn't care
although it would needs mods or nerfs in PC, in PS3 it was SOMAS EVERYWHERE and some Julius retard styling everywhere except for being useful at battle
>>
>>379425926
It would be awesome if they made a master edition for current gen.

Add more levels, loot, and characters to what's already there.
>>
>>379415181
Rondo of Blood (PC Engine/PSP) is the best Classicvania
>>
>>379425869
I consider rebirth very badly designed but I seem to be in the minority on that.

Hard mode in particular is so, so poor. They literally just gave up and filled virtually every area with red skeletons that respawn about a second after you kill them, and otherwise the difficulty stems from placing enemies in areas where you cannot hit them with the limited moveset of the game, with it being very common for enemies to be attacking you through walls or at angles your whip cannot hit.

I think most people who like the game played on normal, which is fine and not quite as bad, but hard is such a mess that it really soured my opinion of the game. It also relies very heavily on 'cheap' pitfall deaths, something Castlevania 1 never did and 3 did very rarely,. Rebirth loves them.

I would honestly rate it as the worst classic game, or at least a contender. Not even memeing I had more fun with 2 than that game.
>>
>>379423317
it won't be shit, r-right?
>>
>>379426046
PS3 also fucked Maria over big time by not having her hymn be holy element.
>>
>>379426378
oh the only patch made Charlotte so useless she may as well had been removed entirely from the game
>>
>>379426294
Designs are shit tho.
Except for that guy with glasses. He's Husbando material.
And it looks more like the happy-go anime adventure that was PoR than the gothic fantasy I personally like. That in terms of style.
>>
>>379415496
Easy. Make a few basic 2D platforming levels, then just let people go up them in 3D. Make some of them double back on themselves, spiral upwards, etc. and add a few segments that rely on 3D movements (wall-jumping or swinging around corners, or jumping sideways out of a boulder's path). Now you stitch all these together in the same fashion as Dark Souls or Metroids (Super and the GBA games did it well) where you mostly go from certain parts of one area to the next in a linear pattern but unlock shortcuts and secret passages between them, revisiting new areas in old levels without it feeling like backtracking. Lastly, and perhaps most importantly, you add the enemies. You do so by playing the level with no enemies and just platforming, then adding enemies specifically in all the places where it would screw with how you did the jumps the first time. Replay to make sure it's possible and adjust.

Slap a Transylvanian castle horror skin on it, play a snazzy remix of Vampire Killer, and put it on the market.
>>
>>379423335
But Castlevania is a 2D platformer
Why would a 2D platformer evolve into something like Dark Souls? A series with the worst jumping mechanics ever
>>
>>379425848
>So primitive controls and cheap deaths are better?
The controls are not in any way primitive, they are how the game is designed to be played. Castlevania is about slow, careful movement and dealing with reactable hazards with the correct answer.

There are very rarely cheap deaths in any of the good classic games. Pitfalls are actually very rare, and where there is a risk of being knocked into one the game always gives you time to see the hazard and prepare yourself for it.

If you consider more limited controls to be 'primitive' then you simply don't know what you're talking about and need to play more games. To use another genre, Street Fighter is more limited control wise than King of Fighters, which is similar but has more movement options. The result is that the games play differently, but KoF is not a strict improvement over SF purely because it's less restrictive, it just changes how the game is played. Whether it plays worse or better is a completely different matter.

I mean it controls like super mario in that it attempts to control in the traditional way, which makes it play in a traditional way. SCV4 doesn't have the careful planning/reactionary based gameplay of the NES games, it's closer to games like Mario and Megaman X in how it's designed and controlled, not that you're running around and flying with a cape or whatever you're getting at.
>>
We'll know if anything is happening when leaker bro returns, he's leaked every Castlevania since the DS games. He even leaked Bloodstained details before the KS went live.
>>
>>379426463
I know what you mean, I am replaying SotN and I love how morbid and spooky the environments are.
>>
>>379415181
What is the best Castlevania game for someone who hasn't played one before to get started?

I own Dawn of Sorrow for the DS but haven't played it. Should I start there or will it ruin earlier entries for me?
>>
>>379424362
Sadly Tomita left Good Feel, so no more comfy music
>>
>>379426859
Play Aria of Sorrow, since DoS is a direct sequel. It's on the GBA, so it emulates fine.
>>
>>379426859
play the 3 games from GBA first
- Circle of the Moon is HARD but very good
- Harmony of Dissonance is.... weird, confusing at times but otherwise decent
- Aria because it will make Dawn more enjoyable when you play it
>>
>>379426859
Super Castlevania 4 and Symphony of the Night are good entry points.
>>
>>379426859
Just play the original NES game. The other games have more advanced control schemes, but the methodical level design of the original is top tier. Plus, you won't have to worry about understanding any bullshit lore for the first game.
>>
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>>379426859
Super Castlevania 4 if you want to feel the "true" evolution of the classic series, the air controls are a really good improvement over every other Classic Castlevania.
>>
>>379426859
Release order for the classic games, skipping 2

SotN first for the metroid ones, then I'd say AoS>DoS and then whatever.

The two types may as well be separate franchises honestly. If you care about getting the lore down play 1,3, 4 or Rondo first just so you know the whole belmont deal and what the franchise is founded on
>>
>>379415181
1999
continuation of Souls series,or at least similar mechanics
just do it ffs
>>
>>379424798
Charlotte and Jonathan lewds are a miracle of the universe.
>>
Why is Rondo of Blood so popular? the game is not even that good compared to Castlevania 4.
>>
>>379427275
Simon's Quest is not THAT bad
>>
>>379426660
>There are very rarely cheap deaths in any of the good classic games. Pitfalls are actually very rare, and where there is a risk of being knocked into one the game always gives you time to see the hazard and prepare yourself for it.

Calling bullshit there
>>
>>379427327
>Rondo of Blood
because Richter
>>
>>379415496
Whoever developed Dragon's Dogma's Bitterblack Isle.
>>
>>379427328
Compared to other games, it certainly is.
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>>379415496
Uniornically a next-gen Castlevania 64. I thought that shit was so fun and inventive. The chainsaw man in the garden, the part where you had to transport a potion without getting hit or jumping, the Minotaur fight, the spider ladies, the different vampire characters and twists. I'll never understand why it got so much hate.

So yeah, C64 with a bigger, seamless castle and surrounding forest. More weapons, enemies, bosses, and paths. Something along the lines of Bloodborne but staying true to its roots.
>>
>>379427327
saving waifus
>>
>>379427327
SotN babies.
>>
>>379427327

Anime.
>>
>>379427327
It was a rare game for a while because it never saw a western release for many years.
>>
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>>379427127
>>
>>379415496
>>379427441
I'm a retard, I read that as "who would you hire"

Either way, it should still be done and have similar aesthetics to Bitterblack Isle. The Death fight, as well as the end boss, both screamed Castlevania influences.
>>
No, Konami. You don't get off that easily. You pulled waaaay too much shit to be forgiven with a simple "eh, we're thinking about it".
>>
>>379427441
>TFW no whip.
I missed it so much. I would have loved for a Vampire Hunter-type class and skills.
>Whipping enemies, throwing axes, daggers and holy water to your enemies.
It would have been glorious.
I'd make a wizard with thunder whip if it wasn't shit.
>>379427554
>TFW You will never work in the next Castlevania team
>>
>>379427726
Get out kojimadrone, the autistic ruse thread is two blocks down.
>>
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soon
>>
>>379427854

I don't give a fuck about Kojima.

You don't treat your employees like Korean sweatshop workers and expect to get off scott-free with one good Switch game and pie-in-the-sky promises.
>>
>>379427726
Go back to getting cucked by a homosexual black man in /trash/
>>
>>379427419
Elaborate then. I know CV1 very well and there is only one area in the game I would consider to have any random element, which is the first room on the clock tower of the final stage, where you need to go downstairs and flea men attack you. That is random and without the stopwatch you may take hits (not death) through no fault of your own.

Outside of that, there is nothing. The bats that can knock you from the raft have predictable patterns and can easily be killed or avoided, and the game gives you subweapons to help you.

The only other serious fall hazards are things like a pit with a skeleton on the other side, where there is no danger to you until you attempt the jump, and if you get hit at that point when the hazard and danger are clear to you then it is your fault.

There are some areas in 3 that are genuinely cheap and effectively require memorisation or exploits to consistently succeed, like Dark Trevor or the falling blocks segment, but they are rare and the game as a whole is still generally fair outside of those.

For the record, 4 has a lot more 'bullshit' moments like that than any of the NES games, and actively works unexpected knocks into pits as part of the level design. The better movement does very little to help it there, people like you just prefer it because unlike the NES games it is piss easy and anyone can beat it with little effort.
>>
>>379427554
Castlevania 64 was supposed to the Ocarina of the franchise. But Konami got crazy and rushed it out to meet a holiday release. The game was buggy and unfinished.

They fixed some of game's glaring faults with the Legacy of Darkness version but it was too late.
>>
>>379428076
>only one area in the game I would consider to have any random element

Is the hall before Death random? The one with Axe Knights and Medusa Heads?
>>
>>379427327
Because most 'castlevania fans' have only played SotN, Rondo and SC4. Maybe the first stage of 1 before dropping it.
>>
>>379428170
oh man that one was bullshit
I had the NES and the game back then like 15 years ago or more and could never beat Death because that hall fucked me up badly
>>
>>379427941
>July 7th

Got damn
>>
>>379427328
Simon's Quest is a literal masterpiece and people can fuck off for hating it.

Okay so it was my first video game ever and all I had to play for 7 months as a kid because video games were expensive as shit in those days, but I loved it. I lived inside that game. Beat it even though I was only 5 years old without anything like Nintendo Power and the internet sure as fuck wasn't around like today

>But how did a 5 year old figure out kneeling by the lake
Old CRT monitors showed a few blocks under the water. I had the blue crystal equipped by default and after a few failed attempts at jumping into the water, I knelt and it worked.

>But how the fuck did you figure out kneeling at the cliff for the tornado to take you away?
Child logic. Kneeling by the blue lake with the blue crystal got me to a secret passage. So kneeling by the red cliff with the red crystal would surely lead to a similar result, right? And it did.
>>
>>379428170
I'm not sure but it is manageable if you're careful, though very difficult. Again you should only get hit there if you make a mistake.

It *might* be possible for a bad pattern to lead to an unavoidable hit, though I doubt it and you could just hit whatever hazard is causing the problem. And again, that is just a single hit rather than a 'cheap death'.
>>
>>379428076
>4 has more BS moments
>But it's too easy
Make up your mind anon.
>>
>>379427554
The only problem with Castlevania 64/Legacy of Darkness was the camera. A modern day port of it with better camera control would cement it as a great entry in the series. The Villa is one of the finest levels i've played.
>>
>>379428170
No. The Medusa heads always enter the screen at a steady rate, and first appear at a set distance above the players head. This is true for everywhere they show up. I always time my jumps to make them appear higher up, so I can just walk/duck underneath them.
>>
>>379428362
>Simon's Quest is a literal masterpiece

Stopped reading there.
>>
>>379427554
Dont forget the OST

https://www.youtube.com/watch?v=dKQ6DQ8Q450
https://www.youtube.com/watch?v=iWQ1p7CYzt0
https://www.youtube.com/watch?v=oeEvRpLcmnE

i dont care what SotN babies say, this game has pretty good atmospheric music, even at times spooky.
>>
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>>379428826

Best CV girl.
>>
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>tfw the last Castlevania game was released in 2014
>>
>>379428918
Morrigan is chocking on Owain's cock right now.
>>
>>379424265
Konami wasn't making anything off of the long development cycles AAA games required. Going back to smaller/niche titles is better for them.
>>
>>379428985

Too bad Capcom can't do that too.

And Sega. And every other company on Earth.
>>
>>379428480
The first time I played 4 I got to something like the 6th stage before dying. It is very easy. It has probably the easiest dracula in the series.

If you count bad design as 'hard' though then yes, it is hard in places. I can't quite remember the name of it, but the skeleton bird thing boss is an example of a boss that is hard purely because the hitboxes on it are wonky as fuck rather than any actual challenge. Equally, on another stage, the game deliberately places a skeleton throwing projectiles at a jump you must immediately make or die. You don't get to pick when to jump like the NES games, if he throws that bone at the wrong time you just die. Too bad, try again. The level with the rising books (I think) near the end you must ride is also pure memorisation, and the first time you go through the stage you will probably hit some spikes that suddenly appear from offscreen and die. No reactionary gameplay, no strategy, you just had to know they were there.

That's bad design. That's something that CV1 does not have at any point. That said, if you bash your head against it enough you will succeed, because most of the game doesn't require much from you. Use enough continues and you will beat 4 no matter how shit you are.
>>
>>379428918
That's not Shanoa.
>>
>>379429053
SEGA easily could, Sonic Mania definitely doesn't cost them as much as a modern Sonic title.
>>
>>379429127
Shanoa's pretty close. Not enough porn though.
>>
I want a new Castlevania to go back to the classic gothic horror homage instead of the overblown anime shit that drove all the Metroidvanias into the ground.
>>
>>379415181

Super Castlevania R plz.
>>
>>379429147

They certainly have the library for it.

But no. Modern gaming is all "big budget, AAA cinematic experiences with the few IPs we still bother to push", while older series get left to rot.
>>
Guarantee whatever is next will be based off of the Netflix series if it's a hit.
>>
>>379429201
Shanoa is literal perfection
>>
>>379429252
Why don't you go be useful and buy and scan SF vs DS #2 Boco
>>
>>379429304
so a remake of Dracula's Curse?
>>
Just release DoS, PoR & OoE in a collection for Switch
>>
>>379429201
>needing porn to estimate a character's worth.

Absolutely disgraceful.
>>
>>379429374

Did buy it. Scanner's broke.
>>
Who is the best Belmont/protagonist?
>>
>>379429504
b-but waht about Mirror of Fate?
>>
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>>379429226
For some reason, I want them to try a Wind Waker style cel-shading.

When I look at something like pic related, I cant help but see a cartoony game. I want the next Castlevania to keep this kind of bright color scheme. Give me my bright blues and whites and greens and pure blacks and orange.

Alternatively go full Madworld and set it in black and white. Like your picture
>>
>>379429226
Ecclesia tried. You could literally use its plot for one of these old movies.
>>
>>379429413
This would be the most ironic shit considering IGA wanted to remake 3 for awhile while he was at Konami.
>>
>>379429413
Not him, but I'd be cool with that.
>>
>>379429581
Richter
>>
>>379429581
Sonia
>>
>>379429581
You just answered your question.
>>
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>>379429616
black and white would actually be pretty fucking cool, I never even thought of that
>>
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>tfw no HoD on PC
>>
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>>379429581
Simon
>>
>>379429616

Ya know what'd be neat? A Paper Mario artstyle.

Like, take the old sprites, but have them be flat, and literally flip over when they turn. I'd buy that.
>>
so why did SotN had such TERRIBLE voice acting? sure people always remember the terrible DIE MONSTER exchange, but the other voiced scenes were just as bad if not even worse
>>
>>379429665
what
EoE is an anime plot
>>
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>>379429581
Trevor
>>
>>379429127
This guy gets it.
>>
>>379429581
Why does Simon never wear any fucking pants, his attire doesn't even match the era he lives in.
>>
>>379429581
>>379429794
>>379429749

>toxic masculinity

Ummm, noooo sweetie.
>>
>>379429859

Because it was 1997. One year after Resident Evil, and months after Mega Man 8 and Mega Man X4.

Game companies were too busy getting used to 32-bit technology to worry about competent voice acting.
>>
Castlevania R for Switch, my nigga
>>
>>379429913
battle clothes
>>
>>379429859
I felt like Alucard's voice was perfect.
>>
>>379429843
>PaperVania

I'll buy 20 copies
>>
>>379429505
I don't need it, but it helps.
>>
>>379429913
easy access sluts
gotta spread belmont spawns as much as he can
>>
I'm sure someone has said this already, but all I want is another 2d castlevania, preferably one in a linear fashion and a metroidvania
>>
>>379429913
Because he's a badass. Same reason he uses a whip.
>>
>>379429952
Shut the fuck up.
>>
>>379430039
>MOTHER
>I'M CUMMING MOTHER!
kek
>>
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>>379429952
>sweetie
>>
>>379429859
I wouldn't call it terrible, just hammy.
>>
>>379429859
Every game had shitty voice acting in the 90´s.

Vast majority of games had no voice acting.
>>
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>>379429226
>>379429773

what old movies are good to watch if I love castlemania?
like which ones inspired it? I don't know anything about movies help me
>>
>>379415496

Bloodborne, but with Dracula as the final boss. Seriously, playing with the threaded cane it's pretty much 3D Castlevania.
>>
>>379430247

Any vampire movie made by Universal and Hammer.

Any horror movie made by them in general, really.
>>
>>379424442
Jonathan's actually pretty good if you have the DLC loot.
>>
>>379430390
Bloodborne is the best 3D Castlevania ever
>>
>>379429860
>Two vampire hunters and a master
>Master chooses one to be the one to do a ritual to vanquish Dracula
>The other, jealous, steals her mojo and goes into a village, where he kidnaps people and experiments with their blood, trying to find "something".
>Pursued by his former companion, he tries to destroy Dracula on his own, only to end up possessed by him.
Reminds me of the Curse of Frankenstein, picking up the story we know and changing it into something new with different motivations.
>>
>>379430428
potentially he could be the most damaging whip user thanks to the martial arts subweapons, but you need CURAYZE control input to do so, when ricther and julius have a much easier time to do so
>>
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>>379430247
The ending of CV1 should give you the clues.
>>
>>379415181

They need to bring back the Father of Castlevania, Keiji Inafune.
>>
>>379430623

this baka desu senpai
>>
what do you guys think of Lament of Innocence? it tried something rather different at its time and I thought it was good
>>
>>379430623
This is a new tier of shitposting, even by Inafune standards
>>
>>379430247
Google "pre-code horror films" if you want the true OG inspirational material for most of it. I've literally fallen asleep trying to watch some of them, but that's as classic as it gets if you want it.
>>
>>379430852
>it tried something rather different

Ripping off Devil May Cry?
>>
>>379430852
Leon is the shittiest Belmont ever
>>
>>379430974
Devil May Cry was after LoI and God of War.
>>
>>379430623
>Todd, Sean, and Inafune all collaborate for a new open-world Castlevania RPG in which you can do anything
>>
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>>379431091
>>
>>379431091
DMC1 was 2001. LoI was 2003
>>
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>>379430924
Pre-code movies were the tits, it's a shame how things turned out back then
>>
>>379431091

You have your timeline all screwed up, friend.

DMC was 2001, LOI was 2003, and GoW was 2005.
>>
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>>379430852
"how I became Dracula: the game"
the premise was kinda stupid considering they constantly kept referring to the actual book in previous games
>>
>>379431353
CHARLOTTO
>>
>>379431391
Also the whole the whip contains the soul of my dead girlfriend was pretty stupid.
>>
>>379424140
Wario Land Shake It! still blows me away with its smooth animations hand drawn everything. Super comfy
>>
>>379431632
oh that too
>tfw the whip has been a qt all this time
at least the OST was cool
>>
>The Belmonts always use a whip in official/fanart
>Wind up using a chain or flail throughout 90% of the games
Why is this?
>>
>>379429776
Wait for rpcs3 I guess
>>
>>379431732

Cuz usually it becomes a chain via an item upgrade, which I suppose you don't necessarily need to get to finish the game.
>>
>>379431632
>>379431632
>Dracula just cribbed a castle a previous owner was already using as his monster pad.
>Death followed him because he had a stone that will NEVER EVER be elaborated on

Dumb as shit.
>>
>>379431732
https://youtu.be/p77A1AUP4kI?t=2263

Because this movie didn't become popular.
>>
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wat is your favorite castlevania song?
>>
>>379432251
Beginning
>>
>>379432251
Bloody Tears
>>
>>379432251
Wicked Child
>>
>>379432251
Aquarius
>>
>>379431632
>>379431391
>>379432007

Koji Igarashi is a mediocer writer.
>>
>>379432251

Bloody Tears, no contest.
>>
>>379415181
The Future of CastleVania is that it should play a bit like Bloodborne and improve on it.

The guidelines are all there they just need to perfect it.
>>
>>379432635
>souls fags find another way they can demand that all games start to play like theirs
>>
>>379432251
https://www.youtube.com/watch?v=-dWRq1v-x7c
>>
>>379415181
https://youtu.be/bqheYYeA4k4

You think Igarashi is in the right?
>>
>>379432839
I fucking love this movie
>>
>>379432251
The Clock Tower Tragic Prince.
>>
>>379429581
>>379429913
Why we're pantless MC's so fucking popular in Jap games back in the 80's?
>>
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>>379429581
He wanted to be an interior decorator but had to take over his family business.
>>
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>>379432635
>Bloodborne.
Not digging it. I'd have some unique whip mechanics.
>Can entangle enemies with whip to finish them with a sword or a stake,
>Can bring those enemies down
>Can block some missile attacks, push levers and shit with said whip
>Can hold onto things
Whip would be a long range-main weapon with decent damage and a lot of tricks and skills, then sword would be for short range combos.
Then you'd have daggers/axe/cross and holy water for extra tricks.
BUT whip wouldn't be just some max range+spam attacks on all enemies like LoS. You don't do that with a real whip. You could have some Dragon's Dogma-ish combat with these mechanics, but with more meaty movement and hits.
>>
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>>379433596
Really? His house looked like shit.
>>
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>>379433584

Simon's design is taken from a brief scene in Arnold's Conan film from 1982.
>>
>>379415496
Detailed whip mechanics. You could choose various weapons for your main hand, but the whip would be a central mechanic.
>swing from ledges
>climb big enemies
>trip or restrain smaller enemies
>drag them around
It'd also be useful for stunning enemies, allowing you to attack them with your main weapon and making the combat all about crowd control.
>Get attacked by a towering cyclops
>its eye is the weakpoint
>wrap the whip around its neck and pull its head down so you can reach it with your main weapon
Stuff like that.
Also bring back the classic style of music and don't bother with an in-depth story, make it all about the setting with some side-characters scattered around the castle.
Finally put a bigger focus on the castle being a 'creature of chaos', make it actively change itself around and fuck with you more.
>>
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>>379433948
I gazed into your eyes and knew you were my nigga. Have some lewd.
>>
>>379433948
No reason you couldn't try and do some of these in 2d as well. Also this made me want a Belmont in Smash Bros.
>>
>>379432251
https://www.youtube.com/watch?v=SALcnafOZQQ

really the whole game soundtrack tho
>>
>>379432839
God-tier taste
>>
>>379415181
This is just like when they said MGS wasn't dead right before they announced Survive
>>
>>379432839
What is this and why haven't I listened to it all my life? Is the movie any good?
>>
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Are people still down on this game? I've always really liked it but it seems like people always wrote it off for silly reasons.
>>
>>379435008
It's actually a really shitty nonsensical movie, as expected from the macaroni master of horror Fulci.
>>
>>379435073

Its my fave Metroidvania.

And not just because I wanna bang Charlotte. Although I do.
>>
>>379435073
>For silly reasons.
Too anime and shitty characters. It makes the castle less spooky.
But in terms of gameplay it's really fun.
>>
>>379435008
The movie is part of a trilogy called The Gates of Hell, and it's arguably the worst one. They're basically zombie movies but with strong apocalyptic and surrealist themes, and lots of gore.
>>
Castlevania is my favourite series of all time by an absolute mile and i can say with 100% certainty that i hope it remains 100% dead

I cant bear to watch the modern gaming industry repeatedly rape its corpse

Give me a PC port of CV:HD if you like, but then please god leave it alone
>>
>>379435323
>Too anime and shitty characters. It makes the castle less spooky.
Except you can just hit start and skip all the cutscenes, the actual in-game stuff is still spooky because it's all shit from older games that they never bothered to censor

unless you just mean the crappy artstyle "too anime" hasn't been a legitimate complaint in castlevania since rondo of blood had maria in it
>>
>>379435497
the anime art style was a bad choice, but aside from that, it really isn't much different than the other games
hell, I would even argue it's just as good as AoS
>>
>>379423314
I thought that was EA. Konami is the 'easy mode' boss for casuals.
>>
>>379435981
> but aside from that, it really isn't much different than the other games
I dunno if I can disagree, I feel like POR has a bunch of welcome changes from the other handheld metroidvanias

>Had actual castlevania level design with traps and enemies arranged in stages to actively fuck you over, especially on hard mode, instead of "its a hallway with enemies in it" syndrome
>Brought back a lot of the technical skill and weird sequence breaking glitches that have been mostly absent since SOTN
>The portrait gimmick lets them have some unique settings instead of just reusing the areas from sotn over and over
>Heavily reduced importance on grinding compared to other games if you want cool stuff, and grinding is more convenient because of better drop rates
>Bonus characters are actually fun to play for more than 5 minutes
>>
>>379415496

souls clone with alucard as the main character
>>
>>379430241
People that didn't live through it can't appreciate it. This was the worst overall I can personally remember, although I'm sure people had better examples. I also hated Tales of Destiny II/Eternia's voice acting enough that I shut the voices down. At least SOTN was funny.

https://www.youtube.com/watch?v=UjWDKPrJNSs
>>
considering the Netflix Castlevania series is coming out this year, it would be retarded for Konami to not start releasing at least some new games for the franchise
>>
>>379437147
>out this year,

Actually it's exactly one month.
>>
>>379432251
It will always be Wandering Ghosts for me, that track is fucking amazing.
Wicked Child, Heart of Fire, SoTN techno goth Vampire Killer, and HoD Ebony Wings are some of my favourites too. This series has the best god damn music ever.
>>
>>379435008
Italian horror soundtracks of the 70's and 80's tended to be really good even when the movies themselves weren't. Here's another one with that Castlevania sound.

https://www.youtube.com/watch?v=2MO-GFfMWyA
>>
>>379438648
Oh shit. Ever since I heard the House By the Cemetery I was searching for this one. Thanks.
>>
>ITT: delusion retards who think if a new Castlevania game will drop that it will play like the older Classicvania or Metroidvania and not be something completely different considering that the best selling of the franchise is Lords Of Shadow
You kids need to grow up and get a job. A real job, too, not flipping patties.
>>
>>
>>379438965
Says the person spending his time shitposting on an imageboard best known as the asshole of the internet.
>>
>>379429581
Julius
>>
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>>379439376
I think we're far enough in the thread that everyone needs a reminder.

What's her name /v/?
>>
>>379438648
If we're doing this

https://www.youtube.com/watch?v=gWd6_jIT3EM

https://www.youtube.com/watch?v=kf1Vt6r-sj8

https://www.youtube.com/watch?v=mCThpxidvAw
>>
>>379415496
Openworld, love interests, levelling system, random loot, modern day with guns and online multiplayer survival mode
>>
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>>379438965
>the best selling of the franchise is Lords Of Shadow
>MFW it's true.
>MFW casual friend who never fucking played castlevania at all said "I never liked this franchise but LoS is so fun :DD"
I will never not be mad.
>>
>>379439235
It's almost 9pm here. I am home from work, and waiting for the food to cook. An exhausting day, but I know I'll never be as pathetic as people who can't move on from the past.
>>
>>379415496
Make it Dark Souls because the Souls series is literally metroidvania in 3D.
>interconnected levels
>large variety of enemies
>levels don't get rahashed like the inverted castle or reverse paintings
>>
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>>379439520
Sure, here's a few more.
https://www.youtube.com/watch?v=I-BZ9dS5jxI
https://www.youtube.com/watch?v=TnFlKqABhrY
https://www.youtube.com/watch?v=6FIJYZwkoM0

There's so many gems. I wish movie music was still this cool.
>>
>>379415181
Castlevania should have died a long time ago, and I'm the guy who loved the old games.

castlevania never got any identity of its own, after the classical games it was always "it's castlevania but like metroid" or "it's castlevania but like god of war". The only identity castlevania ever had was during the old era. "can't control in the middle of the jump" and "chickens in the wall"

The only reason why metroidvania exist is because nintendo said "fuck you" to metroidfans so metroidfans had to use metroidvania. I mean, that's my theory. Are there any people here who love metroidvania but hate metroid games? I don't think so. I wouldn't know since I hate metroid-like games.

I don't hate people who like metroidvania just saying if it wasn't for metroidvania that fucking franchise would have died a long time ago. Like any old sidescroller. But that didn't happened because metroidvania had strong sales, and that snowballed the spin-offs and kinda succesful lords of shadow subseries which died when after mediocre los 1 konami shit the bed with los 2 and classical 3ds game.

What Castlevania needs is a new classical game and do that every 10 years or so. A good classical not that garbage on 3ds. Just stop trying to make castlevania into something that's not.
>>
>>379440460
You got taste

Have something dumb:
https://www.youtube.com/watch?v=0rRT9pRAROM
>>
>>379440153
I don't know why anyone would be happy with this when dark souls fans aren't even happy with the way the original creators do it anymore. Whatever they do with it should depend on who they have making games for them. I'd prefer to see them try a good game with Castlevania slapped onto it rather than trying to do something they have no idea how to make.
>>
>>379440153
https://www.youtube.com/watch?v=-OMPRTPx9rw

I did this on my second build.
Beating minotaur with daggers, firebombs and a whip was really nice. It felt like a Classicvania 3d.
>>379440661
I liked pretty much every castlevania game until LoS. My first Castlevania was the first for NES.
LoS was just lame.
>>
>>379439520
>>379440460
>>379440772
damn this thread turned into Brad Jones and Good Bad Flicks
>>
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>>379415181
with the show coming out.
they might go for a castlevania 3 remake
>>
>>379440915
shot on shitteo™
>>
>>379441308
They really made Sypha a qt. I like the style they aimed for.
>>
>>379441308

>remakes

Fuck no. The remake meem needs to die.
>>
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>>379441308
>>379441376
>They really made Sypha a qt. I like the style they aimed for.
yeah. they already did a better job than most other Sypha designs
>>
>>379415181
>Post-Kojima Konami got fucked by the Nintendo Yakuza, and now they're reviving all of their old series.
I'm just glad they're not the MGS company. It would be great if Castlevania and Bomberman became the main series of Konami.
>>
>>379441584
I'll buy a Switch if a new 2D Castlevania releases for it.
>>
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>>379439459
>>
>>379415496
Somewhere between Devil May Cry 1, Bloodborne, and The Witcher 3.
>>
>>379441670
Close enough.
>>
>>379415496
I'd (unintentionally) piss off the fans by making it as Classicvania as possible to the point where it'd be the "3D World" of Castlevanias.
>>
>>379424370
Go back to /vr/ australia-kun.
>>
>>379441928
how would that piss people off?
I'd kill for a classic style, and I started the series with SotN
>>
>>379440153
Not really. Castlevania is as much about the platforming as it is the combat. Dark Souls has no platforming, at least not in a traditional sense.
>>
>>379441928
>Trevor=Mario
>Alucard=Luigi
>Sypha=Peach
>Grant=Toad

Holy shit, fund it.
>>
>>379415181
It's pretty much dead. Unless they make it very similar to dark souls, which is what castlevania should rightly have turned into, then all hope is lost in this day and age.
>>
>>379442245
Because everyone seems to hate 3D Worlds platforming, when I feel like it's a great marriage of giving 2D gameplay a Z axis.
>>
>>379416706
This. Every time a play any of the dark souls I think this is what a 3d castlevania could of been
>>
>>379442557
That's how I felt when I first played Dark Souls, but now I wonder if they actually did make a souls-like Castlevania if it'd even be good.
>>
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>>379441308
I wonder if Grant will appear in any capacity. When the talks were first going around ten years ago Warren Ellis said that he wouldn't, but that was back when he was only going to have 80 minutes to work with.
>>
>>379442643
Well it would go back a to the times when castlevania was difficult but still have a bit of the metroidvania style as well
>>
>>379442661
it'd be stupid to leave Grant out
>>
>>379442661
>I wonder if Grant will appear in any capacity.
as a CV3 fan. i hope he does.
However. i fear he won't appear.
and if he does , that his role will be small
>>
>>379415496
>Open World. Relatively small.
>Going from Village to Village, taking contracts.
>Monsters and bosses may vary and appear in different areas.
>You have to investigate and search for clues, then prepare for the specific monster battles.
>If you fight mermen you may take with you herbs to avoid drowning, if you fight a wraith you will need holy water for extra damage and so on.
>You can track down the monsters or prepare traps for them when they attack.
>There are some vampire hunters working as well, but none of them will attack a major boss.
>Some bosses have their own story and will advance or stop depending on your actions.
>You have to level up and hunt them down while at their weakest so that you can gain new skills and upgrade your gear.
>Game has a timer a la Majora's Mask.
After that timer passes Dracula comes and the world gets covered in darkness and filled with horrible monsters. Those bosses you haven't killed either become part of Dracula's minions.

Now Seriously, don't do Castlevania 3d. Use a different name and do something of your own. Else see LoS
>>
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Just leaving this here
https://www.youtube.com/watch?v=UwIQ3nBZ4Dw
>>
>>379415496
Dark souls, but with linear progression of stages, and focus on platforming/abilities
>>
>>379443153
Personally, if they were going 3-D I'd rather have them expand on Curse of Darkness rather than ripping off Dark Souls.
>>
>>379443016
to be fair, I imagine both Sypha and Grant's roles will be downplayed
hell, it's not like they were mandatory in the original game, you could do just as fine with Trevor
they probably will overhype Alucard, since they likely will do another season about him and his shit
>>
Make more Metroidvania games and don't oversaturate the market like what happened during the DS era. There, I saved Konami.
>>
>>379443061
>Castlevania
>without being trapped in the castle
how about fuck no
>>
>>379443519
I imagine she get some screen time, what with being Trevor's future wife and all that. Not sure about Grant
>>
>>379443579
>Metroidvania
>don't oversaturate the market
Ah yes, because it's not like there aren't Metroid style games that get released almost once a month
>>
>>379443709
>what is simons quest
>>
>>379443709
>what is order of ecclesia
>>
>>379415496
it's basically the first Devil May Cry, but with more RPG elements and actual exploration instead of a series of unique keys for unique doors.
>>
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>>379443862
>>379443903
Games I didn't play
>>
>>379432251
Forest of Monsters
>>
>pachinkonami
>thinking about any games besides pachinko
>>
>>379435073
I just really thought the whole "you are controlling two characters" to be really underdevelop and doesn't really serve a greater purpose outside of "you have to use two people to get past this screen" and even that was dropped off really quickly from the beginning. Plus I really didn't like how easily Jonathan outpaces Charlotte in terms of overall usefulness. Also, there is no quick skill change.
>>
>>379443862
>>379443903
shit, that's what they are
>>
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>>379444268
you know you want the pachi
>>
>>379443709
That's the thing. The open world would be smaller than DD. The castle would be 50% of the game.
You would spend half of the game gitting gud, then the other half going to hunt Drac in a bigass castle. First part of the game would always play different. Second part would be samey, but different thanks to the skills you earned through the first part. Once you get into Dracula's castle and the gate closes behind you there is no way out.
>>
>>379444867
>OoE
>Shit
Explain.
>>
>>379416956
Mick Gordon
>>
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>>379443519
>>379443772
Sypha being his love interest , magic user and the only relevant female will probably get her at least a decent amount of screen time. even if it's less than trevor and alucard

Grant is a different story
>>
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>>379443121
Quality music, quality video, quality post.
>>
>>379443016
>grant appear in any capacity
Hes in the trailer though isn't he? Unless that was trevor throwing all those knives even though he didn't have item crashes
>>
>>379426650
>implying classic Castlevania didn't have horrible jumping mechanics
>>
>>379445792
DS jumping was really bad in every game, but it never enraged me like jumping in Castlevania.

Well, maybe once or twice, but at least not constantly. But a game that is designed around small enemies and projectiles knocking you into bottomless pits when you have limited lives is just cruel.
>>
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>mfw it's Judgment 2
>>
>>379415181
So glad Konami is supporting Nintendo again. They must have been fed up with Sony retards spamming #FuckKonami. Can't wait for the eventual Metal Gear R.
>>
>>379446064
Running out of lives isn't that big a deal. You still get to start at the beginning of the same level.
>>
>>379446078
FUCK YOU

https://www.youtube.com/watch?v=_zUfUrG15hM
>>
>>379446882
To be honest, I did have fun with Judgment. Gameplay was meh as fuck, but it was playable. Soundtrack was good. The stages felt appropriate.
>>
>>379446064
I thought that the committed jumping worked well with the level design in the NES castlevanias and let enemies remain relevant throughout the whole game. skellys were often seen as fodder in early levels where it's just a flat floor, but you realize their full potential when you have to cross a 2 block jump while a skelly is on the other side throwing bones. likewise Medusa heads and axe knights weren't bad by themselves, but working together they created a really hard section right before death.
>>
>>379446182
This.
>>
>>379448108
I can only judge it by how horribly bad I was at it.
>>
>>379415181
I'm sure they have. And I'm also sure the sound they think of when considering Castlevania's future is the flashing and beeping of a familiar gambling machine...
>>
>>379446182
I'm glad Metal Gear is essentially dead so they finally start giving a shit about their other games. Although I wouldn't be surprised if all we see is more pachinko.
>>
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Can anyone tell me whether or not Konami gave their blessing to the developers of Lecarde Chronicles 2? I keep hearing rumors about it, but haven't been able to find any definitive sources. I suppose it makes sense, considering they managed to get Alucard's voice actor.
>>
>>379449080

1. It's a fan game. Why would they bless it?

2. They paid Alucard's VA some money.
>>
>>379424142
Not just castle; have the stuff around it too, like courtyard, catacombs, etc, for more variety.
Combat should be dark souls -esque. I.e., focus on movement and precise attacks.
Put in some platforming as well, but don't make it shit like dark souls'.
Now that I think about, dark souls is the closest we ever got to a classic castlevania game in 3d.
>>
>>379432251
Wicked Child
>>
>>379444960
yeah, I'll sure love a game I'll never play
>>
Castlevania Racing
>>
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>>379423317
it's literally the IGAvania that people have been screaming for since OoE, and it plays like AoS
>>
>>379452196
I don't like the art style, should have asked for Kojima to make a more gothic design for the characters to base the in-game models on
>>
>>379452598
>kojima

shes not involved
>>
>>379452991
>Bloodstained: Ritual of the Night Artwork Packaging
>>
>>379452991
>she
>>
>>379452598

Kojima is contractually tied up or something. Instead it's Inti-Creates in-house artists, led by Yuji Natsume. You can tell they can only do moe anime shit.
>>
>>379444706
>Jonathan outpaces Charlotte in terms of overall usefulness.
Try hard mode level 1.
>>
>>379453120
shes still not the main artist, shes just doing cover art
>>
>>379453507
>>379453630
Well thats sad, while I like the art of games Inti made, they really don't suit a Castlevania like game, guess IGA decided to be a cheap asshole
>>
HMM, A SWITCH. WHY DONT I PRESS IT AND SEE?
>>
>>379453760
To be fair, this wasn't IGA being cheap, he wanted Kojima to do the art but she was busy on another project when he began work on Bloodstained.
>>
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>>379453760
Inti as a whole doesn't suit Castlevania, they excel at fast paced games and their few attempts at mettoidvania had mixed results.
>>
>>379454651
Do you have permission to post that!?
>>
>>379429581
Simon. Dude's a pious Conan the Barbarian and even traveled all across Transylvania while cursed to purge Dracula for good, and he broke the curse in time too.
>>
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>>
>>379455091
>2D horizontal scrolling exploration games
>(tansaku)
>tansaku means exploration in Japanese

I will never not be opposed to this term. It just doesn't accurately represent the definition in question. It's kind of like that meme you know.

>dude foreign word lmao

Now, I won't say I have a better alternative, but I suggest not concluding on what term we should use just yet by putting it in a reference image. Until we get something better, it should just remain metroidvania.
>>
>>379429109
Australia-kun, just get good.
Or better yet, tell your family that you need medication.
>>
>>379454651
I enjoyed zx and zx advent. However I really question the use of 3d models when inti-creates is one of the few studios left who still do 2d pixel art games. Why hire them for 3d?
>>
>>379455710

The Japanese quite literally call them 2D horizontal scrolling exploration action games. And half of the words are loan words. The Nihonese have no problem borrowing words.
>>
>>379433948
>drag them around
This would be cool.
Honestly I have no problems with them going the Souls route though. There's only a few decent clones out and they don't even seem that hard to do right (Nioh, Surge) Castlevania needs a fucking winner in the 3D realm. They've had enough fantastic 2D games, we don't really need any more.
Unless it's Castlevania Maker.
>>
>>379455710
Metroidvania is fine. The name won't change the fact the the entire over-genre and all its subgenres need some support.
>>
>>379452196
I don't want a female mc so I'm not interested in Bloodstained.
>>
>>379457046
>castlevania maker
>only levels anyone makes are just long hallways of the jump-sensitive platforms with axe armors, medusa heads and spear guards above poking downwards.
>>
>>379457046
Nah, no such thing as too many 2D games.
>Castlevania Maker
I'd buy it. Didn't Dawn of Sorrow have a kind of watered down version of that
>>
>>379457046
>Castlevania Maker
FUND IT

I'm confident I could actually slap something fun together. Lots of vertical combat and an emphasis on acrobatics.
>>
>>379416540
I want to hear the sweet sound of soma dying because he beat everyone to the boss with his berserker mail on again
>>
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>>379432251
Iron Blue Intention (both Sega and DS versions),
Bloodlines (and Touhouvania's version of it)
https://youtu.be/pleW665C-vs
>>
>>379458816
Its such a lovely sound, isn't it? At that point it becomes a fun race to see if you can even get to the boss before time runs out.
>>
>>379415496
Symphony of the Knight Remake.

Inspired by the Souls series along with a dash of Devil May Cry.
>>
>>379417290
Feels bad man.
>>
>>379426859
Symphony of the Night hands down.
>>
Friendly reminder that George Kamitani said that his dream project would be Vanilla getting commissioned to do a Castlevania game in the vein of the ones done under Igarashi.
>>
>>379461550
Thats a fucking awful idea
>>
>>379452196
Seems like a poor man's SOTN to me.

Would have considered pirating it if the protag was male.
>>
Is the XBLA version of SOTN any good?
>>
>>379453507
>Kojima is contractually tied up or something

She works for a studio that gets commissioned to do covers for fantasy novels. She's kept busy post-Konami.
>>
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>>379435073

It's one of my favorites. Honestly in the past couple years Ive seen very few people rag on it. Hell last couple threads I was in seemed to have nothing but nice things to say
>>
>>379415496
Same as CoD but with some nifty Zandatsu-like mechanic with the whip
Faster movement
More castles
>>
>>379432839
Reminds me more of Splatterhouse desu
>>
>>379449080
>Game is so shit that Konami didn't bother with it

Make sense honestly
>>
>>379462515
Why doesn't Kamitani do his own Castlevania/Bloodstained? No way he'll ever be considered
>>
>>379463005
It's SOTN. Only real "bad" version is the Saturn one and it's okayish
>>
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>>
>>379415496
Metroid having a threesome with Dark Souls and Devil May Cry 1.
>>
>>379464487
Got it thanks.
>>
>>379415181
Honestly, all I want is a new 2D Castlevania. You can hype it up at E3 or some event like that and Konami would make money and it wouldn't cost too much.
>>
>>379465178

Nostalgia tards will cream their pants if you so much as repackage the roms of the olds games.
>>
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I want a proper console metroidvania. I love the DS ones but gimme something as huge as SoTN again
>>
>tfw on the minority of people who don't want a Julius game
Sometimes things are better left untold. The expectations are way too high and everyone has made up their own headcannon about what happened in 1999. If a game came out it would ruin the mysticism about it.
>>
>>379465628
This
Hopefully Bloodstained will be good
>>
>>379445243
I don't want that sheldon cooper looking motherfucker near anything outside of bethesda
>>
>>379465762
I know that chances are you're right, but every now and then something amazing happens and expectations are met and even exceeded.
>>
>>379415496
The first time I played dark souls I thought oh, this is how I always pictured the perfect 3d Castlevania
>>
>>379465302
I don't care about old games, I've already played them. I want new games.
>>
>people inside Konami are talking about what to do with Castlevania

It's dedder than ever.
>>
>>379430241
I thought Brave Fencer Musashi had surprisingly decent voice acting, all things considered.

It was better than Final Fantasy X's.
>>
>>379467306

>It was better than Final Fantasy X's.
That's not saying much. Some micro budget PS2 games had better voice acting than FFX.
>>
>>379426859
Castlevania 3.

The only way to do it, is to fucking to do it.
>>
>>379416706
Fuck off with your copy pasta souls gameplay for wverything. Castlevania is more technical but faster paced action. If you want that shit go play salt and sanctuary.

Souls was based off castlevania pretty much but made combat shit and rolling gayness with long recovery times....that is not cv play style at all.
>>
>>379465302
If konami released all the gba ds games on ps4 for 100 dollars id buy it.
>>
>>379428968
The last Castlevania was released in 2008, you retard.
NINE years ago.
>>
>>379467913

A full PoR remake on HD systems would be my jam.

It's not like most of these games used the dual screens outside that one with the sigil drawing. The rest was just a handy map which is easy enough to map to a button.
>>
>>379423772
I read that as "Muslim cock tower" and I'm sad there isn't a boss like that.
>Special attack is cumming a million giant sperm that all shout "ALLAHU AKBAR"
>>
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>>379467758
Somebody's mad
>>
>>379468126
No it wasnt los2 came out in 2013.

>inb4 that doesnt count
>>
>>379468285
It doesn't count.
>>
>>379468205
Yea cause if they turn castlevania into 2d souls that is not castlevania. The worst part about souls games is just rolling around swing....wait 2 seconds to recover roll swing....it is god damn awful and boring
>>
>>379468126
Adventure rebirth: 2009
Harmony of Dispair: 2010
>>
>>379431124
>See that whip? You can crack it!
>>
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>>379426859

Play Castlevania III and then Symphony of the Night right after. They're not only the best games, but related in story.
>>
>>379468482
Except the guy that suggested making castlevania like dark souls was talking about 3D games, and dark souls 1 objectively a better 3D metroidvania than the ones IGA shat out
>>
>>379415181
There was that game on Wii's eshop, called Castlevania Adventure or something. Is it even good? Is there a way to play it now that the network is down?
>>
>>379468947
Adventure Rebirth. It's the last good Castlevania before the Lords series took over.
>>
>>379468947

It was a remake of one of the worst Castlevania games. And it was a good remake.
>>
>>379468923
Yes no doubt souls are better than the 64 and ps2 era cv games
I still stand by los1 as the best cv game even though it has tons of gow elements.

Most people that shit on los1 didnt play it and dindt even get into the castle parts. Great 3d metroidvania elements about unlocking the castle etc.
>>
>>379469023
>>379469130
So is there a way to play it? Is it emulatable?
>>
>>379469206
I have it on my wii which is pirated hacked. Check pb i guess.
>>
>>379469206
Yeah just boot up Dolphin and play it
You better play with the original jumping fag
>>
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>>379415181
Just make a fucking Souls-like Castlevania.

DaS was already a Sotn-like game, just in 3d, it's literally the formula these games should be in our days, not God of War-like hack n slashes.
>>
>>379469184
I meant best 3e game not over all best cv game obviously.
>>
>>379415181
>on the nintendo switch
even if a new game came out, I wouldn't play it
>>
>>379469335

>just make it a souls/platinum type game
Stop with this stupid meme. From Software isn't the best developer for everything.

Castlevania could benefit from the visual style of a Souls game, but the combat would be horrible for Castlevania.
>>
>>379427554
I like how Castlevania 64 is the only tolerated 3D Castlevania in fan circles.

All I know is Lords of Shadow was shark jumping bullshit and the PS2 Castlevania was bad but I don't hear the reasons as much.
>>
>>379469606
>I like how Castlevania 64 is the only tolerated 3D Castlevania in fan circles.

Oh, dude. No. No it isn't. Only N64 faggots try to say otherwise.
>>
>>379469465
Pretty much this
Fast-paced action does fit Castlevania
>>
>>379469606

Usually people defend the PS2 games. I personally hated them though. They're proof that simply transitioning 2D gameplay to 3D never works. Castlevania needed a full redesign for 3D like something such as Zelda or Ninja Gaiden got. And it didn't get one.
>>
>>379469678
Maybe they are nostalgiafags but everyone has a hateboner for the PS360 games and no one discusses the PS2 games

>>379469804
It's rare to see them though.
>>
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CALLING IT NOW

They are going to make a side scrolling game with hand drawn graphics in the style of the upcoming animated Netflix series

SCREENCAP THIS
>>
>>379469874
>Castlevania characters actually having faces on their sprites.
Not happening
>>
>>379469874

That's too obvious for Konami. It doesn't have the potential to fail as hard as Konami tries to make their games fail. It'll be something stupid like a turn based card battle game only for smartphones.
>>
>>379469874
So a Castlemania III remake?
>>
>>379439723
now you know how metroid fans feel about prime
>>
>>379469842

That's because for whatever fault they have the 64 games where just some random offshoots, the LoS shit fests rewrote the entire canon
>>
>>379415496
make aria or sorrow 3D
>>
>>379469465
>>379469718
>Castlevania could benefit from the visual style of a Souls game, but the combat would be horrible for Castlevania.

Combat in castlevania (proper castlevania, not meme igavania shit like OOE where you just spam to win) is based around two key concepts

>Waiting for the correct moment to attack because your controls are intentionally kind of awkward
>If you attempt to just button mash anyway, you can only get away with it by spending limited resources, otherwise you die

demon souls/dark souls 1 takes these two concepts and perfectly translates them into 3D

additionally in its world and rough gameplay design dark souls 1 and demon souls very clearly draw from metroidvania

the only part of castlevania missing from these two games besides dracula is platforming, but castlevania platforming was never specifically about jumping on things and more another way for the game to force the "think about what you're doing if you want to get past these enemies" level design, which the early souls games do via stage hazards, traps and general level layouts (stuff like the anor londo archers) that make just rushing forward without thinking something that will probably kill you

to say that making a proper castlevania game in the style of these games would somehow be "less of a true castlevania" than the horseshit they've already tried is really biased
>>
>>379415181
Am I the only one who wants lords of shadow 3
>>
>>379469465
Not talking about the developers, simply the game's formula/design. DaS(1) was pretty much Sotn in 3d with how it handled exploration and used a very similar artstyle. It also made some designs better like the checkpoint/bonefire system or the healing consumable and mana system. I think But most importantly I think Castlevania would benefit from a similar lock on based 1on1 oriented combat.

>>379469718
you can make fast combat in soulslike design tho, see: bloodborne/nioh's combat (but it's not like you couldn't just make it even faster)
>>
>>379469874

No that would be smart. I don't know why devs are so obtuse to the smart thing but when was the last time we saw someone do a smart thing?
>>
>>379470128

By your logic, Monster Hunter would be even better for Castlevania.

>to say that making a proper castlevania game in the style of these games would somehow be "less of a true castlevania" than the horseshit they've already tried is really biased
Notice how I also said that Castlevania should have invested in reinventing itself when transitioning to 3D. I'm not defending the absolutely horrible 3D games it already got. But you're claiming that copying Dark Souls would be better than what we got so that makes it a good idea. No it doesn't. Making a brand new engine specifically aimed at Castlevania combat in 3D would be the better idea.
>>
Guys, I liked the combat of Lament of Innocent. I just wish the subweapons, "spells", relics, and "crashes" were better balanced.
>>
>>379470363

Are you asking about Konami or the entire industry. Because clearly some developers outside of Konami have done smart decisions recently.
>>
>>379470128
>>379470294
I don't know
Dark Souls combat is reminiscent of Castlevania's concept, but still DS combat seems way sluggish even for Castlevania
Besides we got tons of Souls clones, wouldn't be better to have something new?
>>
>>379470284
Yes, and you should remove yourself so that you won't be.
>>
>>379470390
Yeah, LoI and CoD were pretty nice in my opinion. Certainly kept that castlevania vibe, and the combat was translated into 3d pretty well.
>>
>>379470450
>Are you asking about Konami or the entire industry.

Yes
>>
>>379470390
>>379470602
My niggas
I wish Trevor mode would be unlocked from the beginning in CoD
>>
>>379470390
I like simple gameplay, lament of innocence and curse of darkness had good combat for me

long time since I played god of war but that was okay as well I think, probably borderline

games like ninja gaiden, devil may cry, the lords of shadow castlevania, I don't like that combat at all

the level design of Loi and Cod were pretty bad though, more so cod
>>
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>>379470471
>DS combat seems way sluggish even for Castlevania
sure DaS's combat is supposed to feel weighty but it's not like you couldn't follow BB's or Nioh's example.
>wouldn't be better to have something new?
it should be much more about creativity in terms of moves and abilities during combat than wether the game uses a soulslike cameras/controls or dmc like ones (or something other like diablo-like ones)
>>
>>379470368
>By your logic, Monster Hunter would be even better for Castlevania.
except monster hunter doesn't have the complexity of movement that souls and castlevania combat have. it has intentionally bad controls but the combat and general design aren't even sort of the same

>>379470471
>Besides we got tons of Souls clones, wouldn't be better to have something new?
none of these games have the design of the first two souls games, just some of the superficial mechanics
>>
I wouldn't mind a new canon altogether, as long as it plays like classic Castlevania. I never want to deal with such a crazy/intense reboot like Lords of Shadow ever again where the devs told every fan to completely fuck off and forget what they loved about the series in the first place.

Castlevania doesn't need to be AAA.
>>
>>379470813
Oh shit, it had Trevor mode. Maybe I should go back to it one day.
>>
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>>379470914
>except monster hunter doesn't have the complexity of movement
You're talking out your ass now.
>>
>>379470471
>but still DS combat seems way sluggish even for Castlevania
You mean the game series where you can attack about once every full second unless you jump cancel the recovery and several seconds if you use any of the non-sword weapons?

The series where the earlier games in the series had a noticable pause between hitting the attack button and the actual actually coming out because of whip windup?
>>
>>379470368
look, Dark Souls1 is already a 3d Symphony of the Night with how it handles exploration and obstacles. It is literally the 3d metrovania formula, there is just no point in not making a new Castlevania game like this if you want to make a true 3d transition.
>>
>>379471085
in both castlevania and dark souls you can maneuver around the enemies pretty freely, abit in a way that's got some sort of limit to it that you can get punished out of (jumping or rolling respectively)

monster hunter movement isn't nearly the same and the design of the enemies (especially being more focused on single big enemies) and the level design (extremely flat because most of the entries are for handhelds so there are no obstacles for them to intentionally place the enemies in tricky spots) only make the difference bigger

you're only comparing them because it has a stamina meter and kinda jank controls
>>
>>379471171
Souls combat is somewhat fitting for a 3d castlevania game, but I feel that Curse od Darkness handled it better. No stamina, one button for comboing, one button for a finisher which is dependent on the combo, and a shitload of weapons.
Also, Souls combat is shit for crowd control.
>>
>>379471171

>Dark Souls1 is already a 3d Symphony of the Night with how it handles exploration and obstacles. It is literally the 3d metrovania formula
No, just stop. Please. You're hurting my head.
>>
>>379431124
>Sean
literally who?
>>
>>379471314
>Also, Souls combat is shit for crowd control.
yes, which means you have to play intelligently and keep moving in order to not get overwhelmed

exactly like the pre igavania castlevania games. go fap to anime girls and spam attacks in OOE or the bloodstained demo
>>
>>379471423
Wow, anon, you seem to be rustled.
>>
>>379471423
>keep moving
this shit better be on rails
>>
>>379442661
Grant is already in the trailer you dingus
>>
>>379471552

No he's not
>>
>>379471171
what?

I tried dark souls prepare to die edition, stun locked some enemies so they don't hurt me, then got stun locked by some other enemies and couldn't do shit, quit the game pretty early on

in castlevania you have invulnerability frames after getting hit, there's no stamina bullshit, enemies don't get stunned at all

castlevania is punishing but really only the old ones, not really the metroidvania ones, you can play them straightforwardly, not at all dark souls, those game are extremely tactical

they're completely different
>>
>>379471350
have you uplayed DaS(1) and not just the others? The sequels kind of dropped this formula.

DaS1 had very similar interlaced world design where you opened new paths and shortcuts that went back into prevous places, it also had things like how you couldn't enter the Tomb of Giants before you've got the lantern somewhere else because you couldn't see anything otherwise.

It handled bossfight encounters very similarly and even the checkpoint system. It handled item finding and their traits very similarly, like how almost every weapon had something unique about them.

And of corse both artstyle was centered around castles, skeletons and knights.
>>
PS4
Battle of 1999
>>
>>379471758
dark souls 1 is old castlevania dificulty/combat design with metroidvania world design and rpg mechanics

getting stunlocked in dark souls is the same shit as getting hit by a medusa head and knocked onto a cliff in castlevania. there's no stamina but instead everything you do just has a huge delay and/or recovery.

there are differences like being able to combo enemies but that's because it's taking the concepts and evolving them instead of just trying to awkwardly shoehorn in elements from the old games into a new 3D one, like the actual 3D castlevanias do
>>
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>>379471678
yes he is
>>
>>379415181
pls be classicvania
>>
>>379471758
didn't talked about combat but more about Sotn's world design, like here>>379471839

still I have to add that the combat was also similar in Sotn in the sense how you had plenty of different consumables and spells to use differently durint combat

but
>stunlocked some enemies
pretty much every enemy dies from 1-2 hits in souls anyway if you can already stunlock them. Enemies also hardly ever hit you more than 1-2 times so you don't really get stunlocked unless you've let like 4 get to you at the same time. I guess you must have run into the graveyard in the beggining.
>>
>>379450291
>Combat should be dark souls -esque
Despite the meme, I find this acceptable.

But I wouldn't mind a short intro or tutorial town level where you go to the castle. It adds a sense of urgency and it makes it clear that once you get into Dracula's Castle you may never get out.
>>
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>>379472064
That's Trevor.
>>
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>>379415657
Super Castlevania IV ain't shit compared to Bloodlines
https://www.youtube.com/watch?v=LW-ped4pTl4
>>
>>379472182

The best Belmont.

Also, I'm truly blown away that the show is actually animated and not live action. With so many other companies going full retarded and making everything live action these days, you'd think of all companies, Konami would fall into the same trap.
>>
>>379471259
>level design (extremely flat)
Except for MH4, which is the extreme opposite.
>>
>>379472182
well, fuck!
>>
>>379471948
>>379472081
alright you make good points

I'm just saying, I didn't like that castlevania went the devil may cry/god of war route with lords of shadows and I wouldn't like it to go the dark souls route either

I liked the ps2 ones but they were definitely very flawed, not sure exactly where it should go
>>
>>379472504
>didn't like that castlevania went the devil may cry route
>liked ps2 games
nigga, those games are just poor devil may cry ripoffs
>>
>>379472856
>every hack and slash is automatically DMC
Those games at least had the Castlevania feel. Bestiary, subweapons, drops, open map, CoD had crafting which was neat.
>>
>>379472951
This. Besides, I liked LoI's traps.
With more resources and level design it could have been great.
>>
>>379472856
well because the combat was simpler, thats what made me like them over dmc, already stated that here:

>>379470862

maybe you could say they're ripoffs but for me it's a case of "less is more"
>>
>>379472064

That's Trevor, fuck wit
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