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Mass Effect: Andromeda Development Hell

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thoughts?

https://web.archive.org/web/20170607171124/http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428
>>
>>379398912
>Hiring policy based on identity politics over qualifications and experience
>came comes out shit

truly a mystery for the ages
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>>379400082
>i didn't read the article
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Goes to show how shit Bioware is, many games suffer from the same issues during development, some still managed to turn out great

>>379400256
Suck my fat one, bio-droney.
>>
>>379398912
Thanks for actually using an archive, OP. And good riddance to Bioware Quebec or wherever it was located.
>>
>>379400256
>reading
>>
>>379400256
>putting any trust in kotaku
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>>379400256
>reading kotaku
>ever
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>Casey Hudson, executive producer on the main trilogy, would start a new team at BioWare Edmonton to work on a brand new intellectual property, which they gave the code-name Dylan. (That new IP’s code-name, a source said, came because Hudson and team wanted to make the Bob Dylan of video games—one that would be referenced for years to come.)

Holy fuck, that is so pathetic, just how self-important do you have to be to think up something like this?
>>
>>379400373
>>379400415
>>379400421
>>379400425
content is content, it could come from /v/ and this shit would still be worth reading.
>>
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>>379400256
That doesn't make what he said any less true though.
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>>379398912
>>
>>379400256

This article, like all media, is controlled by the Jews and SJWs. Only anonymous fifteen-year-olds on /v/ know the REAL truth.
>>
>>379400421
>>379400425
>same people that jerked it to Kotaku's Mass Effect on ice article
>>
>>379400256
he did. there wondering why everyone hated there game they took 5 years making because they needed to employ more niggers and gay women
>>
>team wanted to make the Bob Dylan of video games—one that would be referenced for years to come.)
WEWE
>>
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>>379400523
>p-p-p-please r-r-read the article and b-b-be nice to bioware!

Nobody fucking cares about your pocket video game company, people finally saw them from the scam that they are.
>>
>>379398912
So basically the game had a serious lack of direction, absolutely not foundation to build a game off of, and unskilled developers attempting to do something that was obviously outside of their skill range.

What a combination to make a really shitty game.
>>
>>379400630
18 months, you illiterate.
>>
>>379400759
>where's the shitter
>where's the shitter
>where's the shitter
>nevermind
>>
>have 5 years of development
>fuck of royally during 4 years
>have to shoddily wrap up the game in 18 months
>-b-b-but mooom, we only had 18 months!

That's now how it works slick.
>>
>>379398912
>dude what if we made an RPG with PROCEDURAL GENERATION
>obviously doesn't work at all
>quit
How do people like this become directors of multi-million dollar games
>>
>>379400848
Not to mention "oh shit we can't actually do this" late in the dev cycle. Kind of interesting but also not really surprising in retrospect.
>>
>Hire shitty people
>Get a shitty game

The AAA industry will never learn.
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>>379400628
nobody read that either, dumbass
>>
>>379401186
Yeah, they obviously only read the title of that. What's your point?
>>
>>379400373
>some still managed to turn out great
No, they didn't.
Bioware should have died after that piece of shit Shattered Steel.
>>
Just from the OP image, it was doomed from the start. Saying what if you could explore hundreds is equivalent to saying "it's the largest open world ever created and you can do ANYTHING!" sounds nice on paper but it means that there won't actually be anything worth doing. The original trilogy was...pleasant enough because its scale was small. To compare it to literature you should only write books about the most interesting parts of the main characters lives. Anything else is just wasting the readers time. It's classic breadth vs depth. Bigger isn't better. A single tomb is more interesting to explore than the miles of empty desert that lead up to it. You could potentially spice up the desert by placing civilization there, or having platforming challenges and monsters all throughout or some shit, but that will take a ton of work to reach the same level of interest in comparison to making a single complex tomb and throwing the player right in.
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>>379401353
You really don't know how to read do you? I was talking about other games that turned out game, every Bioware game is shit.
>>
>>379401352
that andromeda is a shit game, and whether or not kotaku posts anything about it won't change that fact
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>>379398912
That's a lot of text for
>headed by Casey Hudson who is a hack and left during production
>created by the team that did ME3's multiplayer and other call to fame is The Sims expansion packs.

Such difficult investigative journalism. I'm so glad the team behind ME:A worked really hard and loved their creation.
>>
>>379401385
It was doomed from the start because it was a Mass Effect game.
I'm just happy Andromeda finally put this franchise to pasture like ME1 should have done.
>>
>a bloo bloo we didnt have enough ressources
welcome to fucking software development
>>
>>379401564
So, confirmation bias then?
>>
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>tfw I liked the game in general and the biggest problem for me is the bugs
ME1 > ME2 > ME:A > ME3 for me. Andromeda is also closer to ME1 than 2 and were.
I liked the "help your colonies by doing the legwork" thing, and I fucking loved Voeld and krogan planet. 6,5/10. Would be 7,5 if it wasn't for bugs.

Also, when will Bioware's seeming monopoly on space RPGs end?
>>
>>379401564
That article explains why it was shit. It's more of a cautionary tale of how to not design a game. In fact, it's how to not design anything really. The process was all wrong.
>>
>>379401658
They had enough resources to get the game this far, what the fuck else did they need?
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>>379400589
>videogames
>inching ever closer to fine art
Pure delusion.
>>
>>379400256
Read some books instead, retard.
>>
>>379401006
kek
>>
>>379398912
>muh development hell.
What a great excuse to refuse to aknowledge that you are bad at your job.
>>
>>379401665
There's the possible Starfield, but that's Bethesda.
>>
>>379401659
the only bias is whether or not journalists will admit it's shit
>>
>>379400615
those 15 years olds are actually 18 now because people born in 1999 can post

next years starts when gen z can start posting
>>
>>379400491
Nothing wrong with thinking it up and using it; nothing wrong with aiming high.

Blabbing about the meaning of the codename publicly is the faggotry.
>>
>>379401927
You actually think that just becase people are underage they won't post here?
You think there's people who say
>Oh no, this page tells me i'm not 18, I better leave
Those kids are already here.
>>
>>379400589
BTFO

Saved for future use
>>
>>379401690
it's just excuses. not completely without reason but still shitty excuses.
you'd be surprised how many project are successfully completed with the same shitty process.
>>
>retards still think EA being shit has anything to do with SJWs or diversity quotas
It's executive meddling, low wages, and incompetent management.

EA is notoriously cheap and shitty to work for. They hire people with 0 experience because they can pay them peanuts and once they learn anything they leave for a real job. Turnover is massive. That's not even getting into the contracting of shitty Indian firms.

As for calling the teams Bioware, anyone who mattered at Bioware left a fucking decade ago. It's an empty name EA throws on whatever studio they please.

Maybe when you kids grow up and get a real job you'll start to understand how this shit works
>>
>>379401997
underage kids post their nudes on instagram and shit my dude, 4chan is old hat
>>
>>379401853
>muh bad
>if they were COMPETENT developers and designers and producers and publishers and
Whatever, keep thinking market economy is reasonable, you will definitively get GREAT video games.
>>
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>>379401975
There's a difference between aiming high and calling yourself Bob Dylan you bio-droney. Even if it's just among your group of friends, it just shows how self-indulgent you all are.
>>
>>379402015
You are actually going to save the post of someone who says videogames are close to being art?
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>>379400491
>That new IP’s code-name, a source said, came because Hudson and team wanted to make the Bob Dylan of video games—one that would be referenced for years to come.

Just fucking gut this studio and get them working on CoD maps, EA. Nothing of value lost.
>>
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>>379401879
At this point, I'm gonna eat it up, even if it's just Skyrim in space.
>>
>>379402110
>bio-droney
What's next, "meanie poopyhead"?
Maybe just call him a biodrone, that way you won't sound like someone who grew up in Ned Flanders' home.
>>
>>379400082
>>379401853

this
>>
I guess it is easier to think the game failed because of the reasons you are passionate about right now rather than another case of management mismanagement which is the most likely reason why these projects burn.

Stop seeing ghosts of your nightmares instead of the truth
>>
>>379400256
NIGGER RACIST KIKE FASCIST
>>
>>379400082
No, they just hired cheap.
And since this was a Bioware game, a Mass Effect game, there was no chance it was going to be good.
It was confirmed trash the moment they announced it.
>>
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>One early idea was to develop a prequel to Mass Effect, set during the First Contact Wars of the series’ lore, when the humans of Mass Effect’s galaxy had interacted with aliens for the first time. In late 2012, Hudson asked fans if they’d prefer to see a game before or after the original trilogy. The answers were resounding: most people wanted a sequel, not a prequel.. “The feedback from the community, focus groups and the team working on the project was the same,” said one person who worked on the game. “We wanted to do a game set after the trilogy, not during or before.” So BioWare changed course, ditching the prequel idea. The word “Contact” stuck, though, and that became the codename for the fourth Mass Effect.

I'm getting schadenfreude from reading /meg/ when this shitshow was revealed last year.
>>
>>379402110
>There's a difference between aiming high and calling yourself Bob Dylan
Yes, those are two different things.

Using Dylan as a codename for a project is literally aiming high though.
>>
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>>379402216
Last I checked Biodrone doesn't have any swear words in it you whiny faggot, please go to another thread and complain about how shitposters aren't shitposting the way you think they should shitpost.
>>
>>379402112
t. Schreier dick sucker
>>
>work as a software dev
>constantly forced to work with garbage platforms that can't do what we need done
>see video game devs get shit on for the same thing
Feels bad, man

It's not the code monkey's fault that the tech-illiterate manager made a bad call early in the process based on advisement from an equally tech-illiterate salesman
>>
>>379400640
Oh it will be remembered all right, as the game that killed the Mass Effect franchise for good.
>>
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>>379402105
This.
Same as retards thinking Bethesda(game studios) is just lazy.
>>
>>379398912
> they could use what they’d built for Andromeda to make the sequel way better, much like Casey Hudson and his team had done from Mass Effect 1 to Mass Effect 2.
>ME2
>better than ME1
It has smoother combat and gameplay, but in many other aspects, it's worse
>>
>>379402424
You think an industry that actually thinks pieces of shit like MGS, or The Witcher or Deus Ex are "storytelling masterpieces" will ever amount to being close to art?
It's not art, it will never be, and that's fine, the last thing I want is pretentious fucks making more "artsy" turds like TLG that last 8 hours, are completely forgettable and have no replayability whatsoever.
>>
>>379402534
Ok by now you should had dropped this contrarian opinion, it is 2017
>>
>>379398912
Too bad, but scope is part and parcel in managing the creation of a game
>>
they hired mostly women and faggotty she-men to make the game, why is this surprising and still being talked about by everyone? everything that comes out of canada is trash.
>>
>>379402638
casuals need not apply

ME1 is still the best ME game
>>
>>379400421
>>379400425
It's jason schreler, ie the only real journalist at kotaku and the only reason to ever go to that otherwise shit site
>>
>>379402638
>WOW, YOUR OPINION ISN'T THE ONE THE MAJORITY HAS, HOW DARE YOU
t. Reddit

Mass Effect 2 is a completely inconsequential videogame about dealing with the daddy issues of several characters you are not given any reasons to care about in order to beat some space orcs that were never mentioned before, and are barely mentioned afterwards.
>>
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>>379402638

>There are still people who defend thermal clips and planet scanning.
>>
>>379401782
pure retard
>>
>>379401491
Kotor was good
>>
>>379402752
nah thats 2
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>>379401782
fine art should be shortened to fart lmao
>>
>>379402819
Thermal clips made the combat much better
>>
A prequel with Anderson as MC or companion would be good, was he in the contact wars? .
>>
>>379402819
Lets not forget shields that stop melee attacks and biotic effects.
>>
A game with less shitty dialog and animation with a focus on exploring/colonizing star systems would have been a lot more interesting.
>>
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>>379402873
Go eat a bag of donkey dicks you ass pirate.
>>
>>379402854
Tell me why you think videogames are close to being art so I can laugh at you.

>>379402961
>focus on exploring/colonizing star systems would have been a lot more interesting.
That would have ended up being just as boring because they would have made it a Ubisoft open world game.
You complete a handful of secondary quests, and you can plant an outpost, that's it.
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>>379398912
>kotaku
lmao
>>
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>>379398912
>Casey Hudson, executive producer on the main trilogy, would start a new team at BioWare Edmonton to work on a brand new intellectual property, which they gave the code-name Dylan. (That new IP’s code-name, a source said, came because Hudson and team wanted to make the Bob Dylan of video games—one that would be referenced for years to come.)
>>
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>>379402268
You're screaming into the wind, mate.

Actually understanding the logistics of software development and mismanagement would require intelligence and effort, two things kids on 4chan refuse to exercise.

Well, assuming they're an actual moron who fell into this shit and not another astroturfer
>>
>>379400615
STAY WOKE
>>
you know what bugs me?

They know they're going to ship a subpar product, but they do everything in their power not to inform you that it's going to be shit.
>>
Can someone point me towards all of these books and movies that qualify as art? I have yet to come across a single book or movie that I like nearly as much as my favorite games. I have yet to even come across a single movie that I like more than my favorite anime.
>>
>>379403161
>actually watching anime
Capeshit is your limit.
>>
liberals were a mistake
>>
>>379403161
You can start with the biggest ones like LOTR.
The movies are much more blockbustery, action-focused and cut a lot of stuff, but they are still decently made.
>>
>>379403161
Try Natsume Soseki's I Am A Cat. It's a slice of life about a stuck up cat and the oddball characters he lives with.
>>
>>379402584
Breath of the Wild's world is art. Shadow of the Colossus is art. Portal is art. Just because the gaming media is a bunch of retards who think Bioshock Infinite was good, doesn't mean video games can't be art.
>>
>>379403225
I don't like any capeshit though. My favorite movie is Hard Boiled.
>>379403393
Tried the books and thought they were dead boring honestly. I watched the movies but that was a long ass time ago, I don't remember them. I'll try watching them again.
>>379403524
Cool, I'll check it out.
>>
>>379400589
kek, he's so out of his league. good work photography autist
>>
>>379403608
>Portal is art.
Sure, that 2 hour long tech demo with simple puzzles was an absolute masterpiece.

This is exactly why videogames will never be art.
>>
>>379403608
But you won't be able to explain why those are art.
>>
>>379398912
5 years? So basically, they intentionally made the original Mass Effect a trilogy and "ended" the major story line in one of the worst possible ways when they KNEW that they were going to continue the series?

I hate when studios do that. The did the same thing with the Iron Man movies and the Avengers and it was retarded there too.
>>
>>379403760
lol nice try Kotaku. You don't deserve clicks.
>>
>>379403835
No, because I'm fucking retarded when it comes to explaining shit. If the games media wasn't a bunch of hacks who weren't good enough for real journalism, I'd have professionals to put those ideas into words for me.

I'm better at explaining why things are shit desu.
>>
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Some more amusing tidbits:

>First, word came down that they were moving from hundreds of procedurally generated planets to 30. Some of their terrain would still be generated by WorldMachine and the other technology they’d built, but the content would all be crafted by hand. Some time later, that number shifted again, from 30 to seven, according to several sources.

>The story in particular wasn’t where it needed to be, four sources said, because the creative team had spent so much time talking about high-level ideas during pre-production.

>“What you see [in the final game] is writing that has been done in the past two years rather than the full five years of writing,” said a developer on the game. “The writing team—writing the characters and everything—was unleashed too late, just because of too many discussions about the high-level direction.”

>It wasn’t just the writing. Almost every Andromeda developer who spoke to me for this story said the bulk of the game was developed during that final stretch, from the end of 2015 to March 2017.
>>
>>379403608
>Shadow of the Colossus is art
I played it when it came out and thought it was pretty boring.
Climbing on giants was cool, but that's it.
>>
>>379403929
They want easy money, and repetition is one of the easiest way to make money
Look at the Japs and how they do spinoffs off of every fucking setting they shit out
>>
>>379403760
>direct link
Kill yourself
>>
>>379403835
Not him but Stanley Parable is video game art because it uses the established practices of the medium in a thought provoking and unique way, eliciting emotions and creating an experience impossible through other media.

Portal is not art but it's kinda fun. BotW isn't art it's a fucking zelda game, Shadow comes closer but still not.

Article was pretty interesting Desu.
>>
>>379403760
archive it, faggot
>>
>>379404127
yea I hope devs realize now that anything procedural is probably a bad idea.
>>
>>379400491
>That new IP’s code-name, a source said, came because Hudson and team wanted to make the Bob Dylan of video games—one that would be referenced for years to come.
Why would they feel the need to explain such a basic reference?
>we want to be the Bob Dylan of videogames
>you might have not heard of him tho he's pretty obscure
How can someone so absolutely basic and ignorant be a hipster?
>>
>>379404508
OP already did.
>>
>>379398912
One of the most interesting parts of the article was the mock review delivering a score that was far too generous. EA already got hit by this with Medal of Honor: warfighter.
>>
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>>379403835
I'm not him, and I don't agree with his post. But can you even argue art? It's purely subjective, if I take a big shit on a canvas, convince you of what i see in it and why I did it, and you convinced all your friends, it becomes art. Trying to tell people why something is art or not is the biggest waste of time when it comes to any argument.
>>
>>379400951
5 years, learn to read stupid nigger
>>
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>>379404127
>high-level ideas
>high-level direction

That would be where the SJW warfare is coming in I guess?
>>
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>>379400082

look at the dev team for ME Andromeda.

They are 90% white males. It is just pure incompetence, not your sjw boogeyman.
>>
>>379404694
No, it simply means they had absolutely retarded ideas like having 100 planets to explore and as they developed the games they realized truly how fucking retarded they were, they run out of time, and rushed the final game.
>>
>>379404659
fyi taking a shit on a canvas and selling it for millions is rich people money laundering
>>
>>379404127
What is a "high-level idea"?
>>
>>379404749
So your saying that SJW cucks arent predominantly white males?
>>
>>379404252
But I'm ok with the spinoffs, because the Japs are upfront about how they're milking the franchise and just keep cranking. What bothers me is when creators insist on making their series a trilogy for an arbitrary reason. You can almost hear them thinking "Well Star Wars and LOTR are trilogies. Mine should be too!" as though they took a couple of lower-division media studies and creative writing courses, and couldn't think for themselves.

I understand why the trilogy is popular and how it's supposed to work, but if you insist on making your game/movie a trilogy and write the third entry so that it looks like you have a major conclusive end to the series, and have plans to make a fourth entry, you're a fucking hack.
>>
>>379404774
>more content is bad
imagine defending incompetent retards this much.
>>
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>>379400491
>one that would be referenced for years to come
They succeeded but not in the way they wanted that's for sure.
>>
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>>379404393
>Stanley Parable
>>
>>379402878
spotted the redditor
>>
>>379404859
adding more diversity in the game.
>>
>>379404917
I think Dylan is new IP, not related to ME. Dylan isn't Andromeda.
>>
>>379404903
>more content
How much money and development time you think it would take to develop 100 planets that are interesting to explore?
GTA V is the most expensive videogame ever, and even then half of the map is empty.
No Man's Sky itself is all the proof you need of why such an idea is retarded.

More content?
They already said it was all going to be procedurally generated, who the fuck wants that?
>>
>>379404917
Dylan is not Andromeda, is the game the main team at Bioware is making.
Apparently is going to be some online MMO-like game like The Division, Destiny and GTA Online.
>>
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Witcher 3 had just as many shitty wooden animations but you fuckers still suck its dick like it's the 2nd coming of Jesus. Admit it, Bioware did the absolute best ANYONE could have done in their unfortunate situation. Delivering a polished AAA title in a year should be applauded and encouraged, not mocked by the autists on the internet to the point where EA shelves its sequel. Fuck, I'm mad. I hope you're all happy, losers.
>>
>>379405256
I don't.
I think, not TW3 itself, but the praise it got, was an insult to the RPG genre.
Not only it did nothing knew, but the game is structured like a Ubisoft game, but with dialogue.
Most missions revolving around Witcher sense was also retarded since it's a cancerous mechanics.
And special mention to the horse controls, by far, the worst i've ever tried in any game.
>>
>>379405182
Something like TOR?
>>
>game didn't do well
>suddenly it was in five years of dev hell
Nobody simply makes a shitty game any more
>>
>>379405256
Most of their injuries were self inflicted anon.
>>
>>379405395
No, that's an actual MMO.
I mean like The Division, Destiny and GTA Online, online games about grinding to get better stuff so you can grind more efficently.
>>
>>379404859
Probably thinking way too far ahead, like sequel ties, etc.
>>
>>379405487
I guess those games do sell and generate revenue, but surely the market's saturated? And Bioware isn't exactly a reputable company right now. Think we'll see something at E3?
>>
>we were mismanaged
>frostbyte is shit
>you can't make animations in frostbyte
>100 by 100 km maps were too small for us
>fans wanted a sequel so we went with that even though we didn't want it
>no man's sky took our idea
>we deserved higher metacritic scores
This article is a fucking joke.
It's everyone except the devs' fault, isn't it?
>>
>>379401782
if shitting on a large piece of paper is art then video games are art, too
>>
>>379405618
It's the next fad.
Multiplayer military shooters, open world games, and now multiplayer open world games to bait you into paying microtransactions.

>Think we'll see something at E3?
Probably, they said the game will be released early next year, probably in March.
>>
>>379398912
>thoughts?
yeah fuck kotaku and their shitty opinons
>>
>>379405256
>being this mad
those cherrypicked images still look better than the best animations Andromeda has
>>
>‘Hey, we never fully tapped the potential of the first Mass Effect. We figured out the combat, which is awesome. We figured out the narrative. Let’s focus on bringing back exploration.’”
But the combat was barebones in the first one?
>>
>>379405376
Glad to see someone sensible here. Witcher 3 is OK as an Action game I guess but I never got far enough into it because the combat, story and characters were all boring.

>>379405431
The C team tried their best but they got overly ambitious. They still delivered a fun and enjoyable game. For example compare that to Dragon Age 2, which had similar development "issues". That game had recycled areas, rushed story and boring combat. Andromeda had large beautiful areas and fun story/combat. They could have done much worse and that they didn't is praiseworthy on its own.

>>379405774
Really? Even the glitchy eyeball?
>>
>>379398912
What a mess
>>
>>379405091
>How much money and development time you think it would take to develop 100 planets that are interesting to explore?
they had already done it yet they just scrapped them.

read the article.

>GTA V is the most expensive videogame ever, and even then half of the map is empty.
thats their problem.

>No Man's Sky itself is all the proof you need of why such an idea is retarded.
computer genereated != handcrafted
>>
>>379398912
here's the link to the real article for people who aren't autistic
http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428
>>
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>>379405637
The article is really apologetic for BioWare. So I can't help but think all the anonymous sources agreed to talk to the author off the record because they knew he would be soft on the studio.
>>
>>379400491
Casey Hudson doesnt even work at bioware anymore though.
>>
>>379406071
t. shitaku shill
>>
>>379406015
>they had already done it yet they just scrapped them.
Because nobody wants to "explore" 100 procedurally generated planets.
Do you think exploring No Man's Sky or Minecraft is fun, when there's nothing unique, just a set of premade enviroments repeating randomly?

>thats their problem.
That's the problem of creating open world games.

>computer genereated != handcrafted
Procedurally generated =/= handcrafted.
And you can't expect anyone to make 100 handcrafted planets.
Even Andromeda had only 7, and two of them are extremely similar.
>>
>>379406102
The author wasn't as soft on Edmonton, but there was next to no information about the word from EA to the developers.
>>
>>379401385
This is so true.

It somehow reminds me of risen 1. That game was great. You had an island to explore which was not to big. And you also had interresting stuff that was worth exploring (like the tombs)
>>
>>379402756
the fucking dorito king?
>>
>>379398912
Just wow.
The game was basically slapped together in a little over a year. I knew something was wrong when a good chunk of the staff left midway through development. Well at least Andromeda makes sense now, since all this came to light.
>>
>>379406250
No, that's Geoff.
>>
>>379406190
>Because nobody wants to "explore" 100 procedurally generated planets.
they were hand crafted you stupid nigger.

>That's the problem of creating open world games.
botw did just fine, stop making excuses for their incompetence.

>And you can't expect anyone to make 100 handcrafted planets.
apparently they did and they scrapped it, read the article.

not going to tell you to read again, niggers shouldnt even be posting if they cant read.
>>
>>379403045
Because art is an arbitrary designation that can be applied to literally anything that exists.
>>
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So they fucked up because they couldn't figure out the frostbite engine and they had incompetent staff members?
>>
>>379406071
>who aren't autistic
>Someone already posted the link
What did he mean by that?
>>
>>379406183
sorry but you don't get to choose who to support by not having ads on their sites while you read them.
if the world worked that way then you would eat a steak dinner at a resturant and then choose to pay for it if you liked it or go to the cinema and watch a movie and then choose to pay for seeing it if you liked it or felt like paying for it.
that is called stealing and doing it makes you a low life criminal who is a burden on society.
>>
>>379406334
>they were hand crafted you stupid nigger.
100 handcrafted planets?
I seriously doubt it.

>botw did just fine
BOTW is full of muh TECHNOLOGY, but the open world itself is empty and uninteresting.

>apparently they did and they scrapped it
They had an engine called WorldMachine which generated them.
AKA, automatic garbage.
Not that it the final result is good, but having 100 procedurally generated planets wouldn't have improved anything.
This entire game should have been scrapped early in development.
>>
>>379404886
I'm going to tell you a secret, mate.

The decisions to add "more diversity" don't stem from those guys. Not a single person in that picture gets to make that call. They aren't planning some evil mission to turn all of the characters in the game into black gay trans muslims.

All of the SJW shit in games comes from guys in suits ten level above the people actually making the game.
They look at their marketing, their research, and their focus testing and go "50% of people who play video games are women, but this franchise only sells 10% to women. If we add in a female protagonist with the specifications that (x, y, and z surveys) stated, we can increase that to 15%, with 5% more sales."
Or they're looking at their media "experts" who say "Games with LGBT characters receive more press as a result, through discussion and backlash, which increases our marketing outreach without any need. You have to include multiple LGBT characters."

Now, this doesn't happen all the time. But if you think for a moment that the increase in SJW shit in AAA games is for anything other than monetary reasons made by people with almost no real connection to the game (and probably don't even play games in the first place), you're a dupe.
>>
>>379400523

t. Gawker Media shill
>>
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>In the final months of many games that turn out to be good, developers say that the game gets markedly better in that short final stretch.
>On Andromeda, however, everything just kept regressing.
>“We’ll put something together, and it’s been bug tested and signed off and approved,” said a developer, “We’d say, ‘OK, we can now move on from that to the next thing.’ And while our backs are turned, what we’d just put together falls apart.”
>>
>>379398912
>a website infamous for making up stories and pushing politics into games with close to 0 credibility
>please trust us this time
fuck off op
Mass Effect might have been in a development hell, but i sooner believe my local drunk that the 2$ he begs for wont be for booze than anything i read on that piece of shit website.
>>
>>379401782

Have you seen what pass as "fine art" in these times? There is a girl that literally put beans inside her vago in front of a public. That's modern fine art.
>>
>>379406642
Because modern art is just people who simply don't know what art is.
>>
>>379398912
Modern Bioware: Should we fix our shitty game? Nah, lets make homo sex the top priority

Mass Effect: Andromeda Patch 1.08 Notes:

>tt Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:

Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.

However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.
>>
>>379406207
Indeed. He didn't really go into EA's machinations, which seems like a crucial omission, but he probably lacks contacts he can suck up to there. I suspect a lot of the (disastrous) strategic decisions -- including hiring -- were made up top by EA.
>>
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>>379403608
This is art.

All this other bullshit is trash which millenials call "art".

People with 0 standarts do not get to define what art is. You can not claim otherwise as long as companies like EA Activision and Ubisoft even exist.

It can't be art by default since edgy 14 y olds are enjoying it.
>>
>>379406512
fuck off shitaku shill.

shove it up your ass.
>>
>>379404886
No dumbshit. If they were hiring based on identity politics then there would be no white males.
>>
>When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.

HAHAHA OH WOW

JUST LIKE STAR CITIZEN USING CRYENGINE THAT WASN'T DESIGNED FOR WHAT IT WANTS TO DO WITH IT

SET SAIL FOR FAIL RIGHT AT THE START
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>>379406742
>nor could the achievement for completing three romances be achieved with only male same-sex partners
And they're still complaining about mismanagement and producers wasting their time on pointless shit.
The delusion is real.
>>
>>379406742
>Modern Bioware: Should we fix our shitty game? Nah, lets make homo sex the top priority
How the fuck are they supposed to fix it if the studio that made it got closed down?
Bioware Montreal is no more, the small fixes are done by Bioware Austin.
But with the original devs gone and the studio working on their own stuff there isnt much they can do.
>>
>>379406868
>it's only art if it's pretty and/or technically demanding
Are you a literal teenager?
>>
>>379406512
kill urself my pham
>>
>>379401169
Sounds like it was mostly the director's fault. He had a vision that they couldn't meet. And it took him almost 4 years into development to see it wouldn't work. And then he just quits after he knows the game is fucked. I put that on him more than the people actually working on the game. At some point that retard should have seen his plan wasn't going to work.
>>
>>379406742
>we wanted to make romance right so we asked our top faggots
This isn't real, is it?
>>
>>379398912
>b-b-but it was the circustances that makes the game bad! We did our best!

GO
FUCK
YOURSELVES
>>
>>379401385
Blame exploration fags for Andromeda. Them going bigger is what basically doomed the game.
>>
>>379407131
>ask devs
>they blame management
Never would've expected that. Did you?
>>
>>379398912
They wanted at first a prequel for the first contact war? Didn't they know their own Lore? The first contact war would be a 5 hour COD corridor shooter at best, it wasn't even an actual "war" it was just a few small "who?" colonies who were bombed by the Turians. That stuff was over in 5 days or so.
>>
>>379406742
How do you become a member of the LGBTQ community?
They make it sound like it's some kind of association in which your faggotry is directly proportional to your ranking.
>>
>>379406690

and people want videogames to get to the same level.
>>
>>379406512
why not just paywall the website?

oh wait, nobody would read your supposed "content" at all.
>>
>>379406742
>>379407017
To be fair, the only people who give a shit about Andromeda are self-insert faggots who want to play as a super-faggot, plus it's impossible to patch Andromeda enough that it would stop being shit.

What I find interesting is the disparity between how much lip service they pay to 'a character's sexual orientation' being so goddamn important at the same time as admitting they couldn't be bothered to get it right on release.

I mean 'no male same-sex squadmate' is a glaring omission for this series, as it had already turned into 'faggot simulator' before Andromeda was being mismanaged into the ground.
>>
>>379407435
So we can get more incomprehensible clusterfucks like TLG that forget what videogames are supposed to be?
>>
>dylan
oh jesus how bad is this going to be
>>
>>379406690
What is art, then?
>>
>>379404859
If you wanna build a house, you start with your foundation, and all the shit around your foundation. Cause if you're foundation sucks, or your ground around your foundation sucks, 4 years later it just dips into the ground or the walls crack since you're house has more lean to it than a tower in Pisa.

Basically, what they were doing instead of building said foundation was discussing how many usb ports each room in the attic should have.
>>
>>379402756
He's a literal faggot who fucks Kirk Hamilton.
>>
>>379406334
>they were hand crafted you stupid nigger.
>apparently they did and they scrapped it, read the article.
Ok anon
>Another of Lehiany’s ideas was that there should be hundreds of explorable planets. BioWare would use algorithms to procedurally generate each world in the game, allowing for near-infinite possibilities, No Man’s Sky style. (No Man’s Sky had not yet been announced—BioWare came up with this concept separately.)
>There were some hiccups, however. One lingering question for the Andromeda team was how they could possibly implement a BioWare-caliber story in a game with procedurally generated planets. Some teams felt perpetually understaffed, and there were technological difficulties. BioWare’s level designers used a tool called WorldMachine that could simulate erosion and build realistic mountains on each planet, but other teams had trouble figuring out how to generate high-quality worlds without getting in and doing it by hand.
Who is the stupid nigger who should read the article?
>>
>>379407315
It is the lead job to keep the project on course. If it jumped the rails, then yes it's his/her fault. Workers can only do what their boss tells and allows them to do.
>>
>>379406928
>>379407107
>>379407474
typical ignorance from low lifes who feel that they have to justify stealing to themselves because they lack a shred of shame or dignity.
I bet you play your 3ds in public as well.
>>
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>>379403050
Whoa, giant lizard man look like THAT!?
>>
https://track5.mixtape.moe/yugchn.mp4

Jesus fuck that is a big downgrade.

I've played and beaten Andromeda, and a lot of that article makes sense. Stuff like that one zero gravity dead planet that served next to no purpose outside Nyx's loyalty mission felt like a leftover from something else, and the missions all felt like filler shit. That and the story dropping plot threads at random.
>>
>>379406868
Spotted the edgy 16 year old
>>
>>379400589
I will never tire of this picture. I still remember the day this happened. Absolutely blown the fuck out.
>>
It's funny BioWare were so set on having exploration for Andromeda when open world is precisely what's been driving BioWare downhill in the past several years.
>>
>>379404393
>Stanley Parable is video game art
>check steam reviews
>most people only have 1 hour played
No thanks, fuck muh art.
>>
>>379407048
No. He's right. Calling anything else "art" devalues the definition of "art" to the point where everything is art, and therefore nothing is art. At that point, a new word must be created to mean what was classically meant as "art" -- or we can just, you know, use the word as it is intended and tell the trash-peddlers and wannabes to fuck off.

"Art" is synonymous with "Skill", you illiterate pleb. Think about that for one second, if you have the capacity to think.
>>
>>379400615
Then you must be really butthurt about those 15 year olds deciding a who becomes president.
>>
>>379398912
This is what happens when 80% of the devs are replaced by twitter sjws
>>
>>379408785
>a work has to be long to be considered "art"
I guess that makes long schlong porn, art.
>>
>>379402515
>>379402105

elaborate, please
>>
>>379409206
No, but if this is the precedent set by "artsy" games, then I don't want them.
>>
>>379402756
Jason Schreier is a piece of shit and doesn't know what journalism is or isn't. He has no journalistic integrity and he doesn't give a fuck about the medium unless it's lock-step with his politics.
>>
>>379408968
>No. He's right.
He's not.
>Calling anything else "art" devalues the definition of "art" to the point where everything is art, and therefore nothing is art.
This would be an argument if at any point in history that were the definition of art.
Since that's not true, you're just talking bullshit because you're severely uneducated on the subject.
>m-muh modern art
The evolution of "classical" artistic tendencies developed on most mediums centuries ago, it's not something new, whether it is dadaism in drawing or serialism in music, art has been trying to get out of the established classical notions for a long time now.
Now that you would know about it, since you're obviously a philistine plebeian.
>>
>One early idea was to develop a prequel to Mass Effect, set during the First Contact Wars of the series’ lore, when the humans of Mass Effect’s galaxy had interacted with aliens for the first time. In late 2012, Hudson asked fans if they’d prefer to see a game before or after the original trilogy. The answers were resounding: most people wanted a sequel, not a prequel.. “The feedback from the community, focus groups and the team working on the project was the same,” said one person who worked on the game. “We wanted to do a game set after the trilogy, not during or before.”
>So BioWare changed course, ditching the prequel idea. The word “Contact” stuck, though, and that became the codename for the fourth Mass Effect. (For clarity, we’ll refer to it as Andromeda for the rest of this story.)
This sounds like fucking bullshit to me. If people wanted a sequel, they will want to know what happen after the original trilogy, it makes no sense to want a sequel otherwise. So to me Bioware deciding to make the sequel having to do nothing with the original trilogy sounds like they ignored the feedback in the first place.
>>
>>379398912

Why do I give a shit? What I care about is the result, the game. And that was shit. Not interested in listening to excuses like they're too much of a bunch of babies to take responsibility
>>
>>379407895
I'm just saying you should apply basic source critique to a text you're reading.
Schreier mainly interviewed Bioware Edmonton devs, of course they'll blame everyone except Bioware Edmonton devs.
>>
>>379409673
Andromeda wasn't shit, fag. You are just an autist who dislikes it for the memes.
>>
>>379410282

I dislike it because it's shit. Couldn't even finish it because the writing was insufferable and the characters were cancerous. And instead from learning from DA:I that offline MMOS suck, they made it even worse.
>>
>>379400082
Same thing is happening in tv movies and music
>>
>>379410487
>Couldn't even finish it because the writing was insufferable and the characters were cancerous.
Exactly like every single fucking 3D action fantasy game out there.
>>
>games are art argument again
>okay, lets check
>'games will soon be art!' 'in the future games will be art!'
Not yet I guess.
If devs can't even convince themselves that they make art, why should I believe that they do
>>
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>>379398912
>Still posting Kotaku
get this shit outta here buddy
>>
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So, in short, the entire thing was a clusterfuck of management, they scrapped half their work multiple times through the process, nobody had any idea what the final product was supposed to be and all the teams were understaffed and unable to get work done because they were split between 4 timezones and to top it all off management changed multiple times and they didn't have any time for polish

Sounds like standard Bioware, or really any AAA developer. The entire company is one big marketing team that chooses to be greedy, demanding and schizophrenic from start to finish. Every boss in the world is like that, it seems. "Do this impossible task, but do it faster than is possible and on a budget that can't afford it - oh be sure to stay late and come in on weekends :^J"
>>
>>379410785
>my face is tired
the writing is actually far worse than a majority of games in its genre. which is saying something.
>>
>>379405256
Except Witcher 3 was developed by a small bunch of slavs, while ME:A was made by EA and trumpeted as using advanced Frostbite engine graphics.
>>
>>379412538
>Except Witcher 3 was developed by a small bunch of slavs
TW3 was developed by a team of 300 developers and it's the 19th most expensive videogame ever made.
>>
>>379400256
I think the last Kotaku article I read was where the guy bragged about Sonic bedsheets getting him laid.
>>
>>379400589
Does anyone have the one where he called Dragon's Crown a lolicon fantasy?
>>
Just typical lazy EA bullshit trying to milk a big name. Just look at Dragon Age 2 and the shitfest that turned out to be.
>>
>>379402679
Just like terrorism is part and parcel of living in Britain, eh bong?
>>
>>379402584
Why is it not art because you think your opinions on art means anything in the real world? Because it means dick when even the leading experts on modern art, MOMA, considers games as art. Good ones too. Refine your pallete a bit. Its garbage
>>
>>379412637
No it wasn't, witcher 3 is the most indie game ever made and I know this for a fact because I could fit all of the developers cocks inside of me at once
>>
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>>379406642
>Have you seen what pass as "fine art" in these times?
>>379402885
>>
>>379404561
It isn't, several games use it in a very well done manner, the problem is that it takes more than just hard work, it takes intelligence to create an algorithm that works well.
>>
>>379414949
Funny, because a lot of people think MGS2 is art, and Kojima laughed at this and said that videogames would never be art.
And do tell, are those the same guys who think randomly scrambling paint over an empty canvas, instead of actual paintings, is art?
Or that taking a shit and smearing it over one's own chest is art?
>>
>>379415194
This is the type of trashy jewish art the nazis burned during the 30s and 40s
>>
>>379400759
https://www.youtube.com/watch?v=1Bao_qkemDs
>>
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>>379414137
I'm curious what his actual post was for this photoguy to go down on him like that.
>>
>>379401782
You are aware that there are video games on display at the MOMA, right?
>>
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>>379415194
>crumpled paper and carboard and cookies scattered are considered Art
And yet something like MGS1 or SH1 are not, it makes you sink.
>>
>>379416324
Tell me which ones so we can properly laugh at that organization.
>>
>>379415732
i still do not understand how he has a job in the industry after this anywhere else would have fired his ass quick
>>
>>379416458
I thought it was the right the one tsundere towards BLACKED.com
>>
>>379415732
Do you have his next post after he got called out? I think it was basically "Sorry, i don't know the terminology because i am not a pedophile like your guys"
>>
>>379407391
That's not wrong tbf.
>>
>>379398912
>"identity politics are much more important than making a good game"
>game turns out to be shit

Really gets the noggin joggin.
>>
>>379407478
Gay male romances are icky. Remember when Gaider said he didn't want dwarf gay romances in DAI because it was gross? And that's from a guy who claims to be bi.
>>
>>379398912
>thoughts?
Jason Schrier looks like the long lost son Ted Cruz is disappointed to learn he has.
>>
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>>379398912
So the fuckups had nothing to do with muh feminazi devs and were caused by horrible time management und lack of clear direction in story design.
>>
>>379415732
>childlike face on porn star body
Nothing creepy about this at all
>>
>>379417916
It was never going to be a good game because Bioware has never had the capacity to do such a thing.
>>
>>379402363
Lego obsessed Sara is the only thing I've got out of me-a that brings me any joy.
And it's fan art.
>>
>>379407968
>stealing a fucking article

weeeeeeeeew lad!
>>
>>379406102
>bioware did a shit job but they're cool people with progressive attitudes so it can't be their fault really you guys.
Is that about right for the article?
>>
>>379406532

Its both. Ever heard of a pinscher attack nigger.
>>
>>379398912
I hope it was Hell. Fuck 'em.
>>
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Someone needs to do an article like this, but with Final Fantasy XV
>>
>Instead of visiting just a few planets, they said, what if you could explore hundreds?
>The development of Andromeda was turbulent and troubled, marred by a director change, multiple major re-scopes

WHO WOULD HAVE FUCKING THOUGHT

How little foresight does these people have? Are they run by people who neither have the developmental experience nor the managerial common sense to map out what's feasible at the start of the project?
>>
I had actually forgotten this game existed.
>>
>>379398912
I know it was horrible. How? I dropped it faster then i dropped DA:I and that was horrible experience as well.
>>
>>379419997
>How little foresight does these people have?
Well one of the guys in charge of gameplay was a poo in the loo who hated white people so he moved to Canada
>>
>>379419501
No.
>>
>>379406532

>But if you think for a moment that the increase in SJW shit in AAA games is for anything other than monetary reasons made by people with almost no real connection to the game

So they're actual literal retards that don't know their own market and are basing financial decisions on the guesses of some nobody? Name me one game full of SJW pandering bullshit that is financially successful, I'll wait.
>>
>>379405774
This.
You know the game is in a sad state when the cherrypicked "worst" of witcher is still ten times better than the best Andromeda has to offer.
>>
EXCUSES E X C U S E S
>>
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>>379421816
Watch dogs 2.
>>
>>379409498

This is the literal definition of the word "art":

>Art is a diverse range of human activities in creating visual, auditory or performing artifacts, expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power.
>>
>>379422121

>watch dogs 2
>financially successful

heh
>>
>>379422241
No, that is what's written on the Wikipedia page for "art".
>>
So did this game die already?
>>
>>379422489

art1
ärt/
noun
noun: art; plural noun: arts; plural noun: the arts

1.
the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.
"the art of the Renaissance"
synonyms: fine art, artwork
"he studied art"
works produced by human creative skill and imagination.
"his collection of modern art"
synonyms: fine art, artwork
"he studied art"
creative activity resulting in the production of paintings, drawings, or sculpture.
"she's good at art"
2.
the various branches of creative activity, such as painting, music, literature, and dance.
"the visual arts"
3.
subjects of study primarily concerned with the processes and products of human creativity and social life, such as languages, literature, and history (as contrasted with scientific or technical subjects).
"the belief that the arts and sciences were incompatible"
4.
a skill at doing a specified thing, typically one acquired through practice.

Definition of art

1
: skill acquired by experience, study, or observation the art of making friends

2
a : a branch of learning: (1) : one of the humanities (2) arts plural : liberal artsb archaic : learning, scholarship

3
: an occupation requiring knowledge or skill the art of organ building

4
a : the conscious use of skill and creative imagination especially in the production of aesthetic objects the art of painting landscapes; also : works so produced a gallery for modern artb (1) : fine arts (2) : one of the fine arts (3) : one of the graphic arts

5
a archaic : a skillful planb : the quality or state of being artful (see artful 2a)

6
: decorative or illustrative elements in printed matter
>>
>>379406532
Gonna let you in on a little secret: that's wrong and you're a retard.

It really is all up to the writers and character designers doing what they like, probably in spite of the suits telling them to mind the insecure straight white male demographic.
>>
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>>379400256
>reading anything by Jason "big tits are a lolicon fantasy" Schreier
>>
>>379400256
>reading propoganda
We already know what fucking happened, they didn't hide it.
>>
>>379422854
Yes, and most of these definitions don't mention technical skill at all.
>>
>>379422979

>the expression or application of human creative skill
>a skill at doing a specified thing, typically one acquired through practice
>skill acquired by experience, study, or observation the art of making friends
>the conscious use of skill and creative imagination
>>
>>379421816
Mafia 3. It was their most successful launch ever.
>>
>>379406956
Blaming the engine just means they're incompetent
>>
>the animators were actually really talented, but they had to deal with bad project management

How does it feel to be wrong, /v/?
>>
>>379423354
I wouldn't know, but I'm fairly certain I'm being lied to.
>>
>>379423192
Creative skill is not "technical skill".
The second and third definition are not about what we're talking about.

You do realize that bringing up all these definitions while im defending that art has never had a single set-in-stone definition in history is absolutely stupid, right?

This is such a basic concept that has been completely accepted since the last century yet ignorant fucks never stop coming around and saying dumb shit like "art should be pretty and hard or it's not art", shitting on decades of development in several mediums all at once.
>>
>>379403050
>Before: actual textures and good looking effects
>After: Let the scaling hit the flooooooooooooooooooorrrrrrrrr
>>
>>379406868
>Impressionist garbage
Embarrassing. What would they have to say about this "art" down at the Salon?
>>
>>379404127
Is modern Bioware staffed by fresh out of college IDEA GUYS ?
>>
>>379423462
>if something doesn't fit my preconceived notions then it's not true!
>>
>>379423923
If something smells like bullshit it's probably bullshit, and I feel like I'm standing in a fucking barn right now.
>>
>>379423586

Translating creative skill to a medium is exactly "technical skill." You're trying to weasel out by saying art has no definition when it very clearly does. I understand the line between "art" and "not art" is fuzzy, but it exists. A shitty painting of something is art, even if the skill level is terrible. A woman bleeding from her vagina onto a roll of paper is not art because it requires no creativity, no skill, no imagination.
>>
>>379400589
>schreier


/pol/ is always right god damn.
>>
>>379400615
>haha, silly goyim, by making the opposing side an even more-retarded strawman, people will realize the former are actually good!
>>
>>379416675
Because its one giant fucking clique you dunce.

How did GG and all of those IRC group logs not bring this to your attention? They all work in San Francisco or New York, they all do cross site promotions with their podcasts and they all meet up at E3.

Gaming Journalism is a club and not a profession.
>>
>>379400256
News outlets rarely ever tell you the whole truth, especially if it incriminates against their own agendas.

Not to say quota-hiring is the sole factor here, but they sure as fuck aren't gonna say it.
>>
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>>379406742
>we asked actual gay men
no they didn't
otherwise we'd get a gay krogan by now
fucking bullshit liars
>>
>>379424107
>Translating creative skill to a medium is exactly "technical skill."
No, it really isn't.
Creative skill is precisely going from the mental to the physical, technical skill is merely the dexterity displayed by a piece of work, something that has no relevance to the actual message of it.
>You're trying to weasel out by saying art has no definition when it very clearly does.
I'm not saying art has no definition, i'm saying we haven't agreed on one ever, and that even if we had, technical skill would surely play no role on it, because if that was the case most avantgarde movements of the last century wouldn't be considered art, and the sole idea is ridiculous.
>A shitty painting of something is art, even if the skill level is terrible. A woman bleeding from her vagina onto a roll of paper is not art because it requires no creativity, no skill, no imagination.
That it requires no skill is irrelevant (doing shitty drawings don't take much skill either), but whether it takes creativity or imagination isn't defined by what the performance does, but by what the message is, and how it's conveyed.
>>
>>379407489

yeah, just image what kind of postmo game culture will be created. It will be a cancerous cancer.
>>
>>379400491

>outsource animation to china and india
>surprised every cutscene looks like it was a reskinned power rangers fight
>>
>>379415431

the nazis liked real art, the one that shows skill, dedication and talent. Everything else was just more fuel for the gas chambers.
>>
>>379424373
What is it about people of German descent?
>>
>>379407895

We're also living during a time when criticism of someone's work is seen as a deep cut to their psyche, causing someone to question their very existence. So instead of nipping problems in the bud, they're allowed to fester for the sake of everyone's feelings.
>>
So...about that Curry thunder guy. Jokes on him, eh?
>>
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>>379398912
Yeah, hiring racist fucks like Pajeet and nut cases like Sam Mags have nothing to do with it.
>>
>>379407595

>i'll just randomly interchangeably used you're and your, without any care for how they're supposed to be used: the post
>>
>>379403050
Stop using Wentworth Miller likeness didn't the game industry learn it lesson with GTV
>>
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>>379426068
>gameplay designer
>game is supposedly the best it has ever been
Looks like the semen drinker isn't the one you should be targeting your anger at.
>>
>>379426823
>supposedly the best it has ever been
It isn't tho.
>>
>>379426068
yes, a temp writer that doesn't even work for Bioware or EA sure got what was coming to him..
>>
>>379421816
Fallout 4
>>
>>379425330
(((They))) changed their names when they came to America so people couldnt see (((Them))) for what they really are.
They used german names because they were a majority of people that came to the US and unlike the irish, they didnt have the potatonigger stereotype attached to them.
>>
>>379427289
No, they just came from Germany.
>>
>>379402584
t. Piero Scaruffi
>>
>>379398912
>archive
I want goobergators to leave
>>
>BioWare also hired a new director, Gérard Lehiany, who had previously directed the Spiderman games at the Activision-owned studio Beenox.
>who had previously directed the Spiderman games
>Spiderman games
kek
>>
>>379423225
That shit was mess.
>>
>>379424826
They also didn't likely read Hap and Leonard if they wanted to see an example of contemporary fiction with a gay main character, most likely due to ignorance, but I like my version: because the gay guy is a country homeboy and responded to his countries call to duty and fought in Vietnam.
>>
>>379424826
>we'd get a gay krogan
Wasn't there a Krogan that talk with a lisp?
>>
>>379428410
>Nu-Bioware hacks
>reading literature
M8, they get their inspiration from tumbrl and tv shitty shows
>>
>>379428683
Well there is a TV adaptation, it just started airing last year. Don't know if having Cristina Hendricks, James Purefroy and Michael Kenneth Williams in it would work since none of them are particularly gay city boys or bull dykes and all
>>
>>379409523
I think the greatest irony about how they interpreted the feedback is that it lead them away from the setting that they could probably have made a decent game out of and towards the stupid 'muh gajbillion planets' idea that they were never going to be able to make.

Also I actually want to see the First Contact War god damn it. A shooter with all of the crazy Mass Effect tech could be cash as fuck.
>>
>>379402075

>They hire people with 0 experience because they can pay them peanuts and once they learn anything they leave for a real job.

That's something good, kinda.
>>
>fans chose a sequel instead of a first contact war prequel
Fucking idiots. How do you top literally destroying the most powerful and ancient threat in the galaxy? I don't know what's worse the fans or the idiots at Bioware who tried to deliver on a sequel by just sidelining the entire reaper threat by moving to another galaxy
>>
>>379429294
>fans chose a sequel
Not in Andromeda
>muh Shepard
>>
>>379400848

And they were understaffed and short budgeted.

It's the EA way!
>>
>>379428412
That's a female Krogan, lad.
>>
>>379403161
You already formed your tastes on anime and video games, youre beyond saving.
>>
>>379402330

First Contact would've been far more interesting. The massive tonal shift required to pull off that shit would've been great fuel for stupid journalism.
>>
>>379429680
Its more on the context of why that stupid decision was made.
>>
>>379406936
If there were no white males they couldn't actually make a game.
>>
>>379409498
There IS a definition of art though.
>>
>>379416376
Fuck art and fuck artists. It's not a matter of expression or talent, it's just pretentious shit for people to latch onto in an attempt to be an individual.
>>
>>379402268

No it's pretty much the same points, just worded different.

They had barely a plan out of preproduction, still had engine issues, missing milestones, as well as conflicts about the pitch of the story can all be called both mismanagement and Bioware sucking she cock.
>>
You dont build your game around sjw shit, you market it of it

start some social media outrage and ride the waves and virtue signal like mad of it.
>>
>>379408968
>everything is art
I don't see a problem with this as long as we start accepting that there's good art and bad art.
>>
When the mock reviews came in for Mass Effect: Andromeda, BioWare’s leads were relieved—the Metacritic was expected to be in the low-to-mid-80s, according to two sources. Although Andromeda’s developers knew the game wasn’t perfect, they were fine with a score like that. If they hit somewhere between 80 and 85, they could use what they’d built for Andromeda to make the sequel way better, much like Casey Hudson and his team had done from Mass Effect 1 to Mass Effect 2.

Then the GIFs started. EA put Mass Effect: Andromeda out early for EA Access users on March 16, five days before the game came out, which led to a weekend full of memes, anger, and nasty harassment as players shared images and gifs of the game’s many glitches. Combine that with the fact that three of the other games released in March 2017 turned out to be all-time classics (Zelda: Breath of the Wild, Horizon: Zero Dawn, and Nier: Automata) and you’ve got a recipe for low review scores. When the Metacritic score finally settled, Mass Effect: Andromeda wound up with a 70 (on PS4, where it has the most reviews), far lower than those who had seen the mock reviews expected.

Cry me a river, olders games are far better than this turd.
>>
>>379398912
Who could have known that an underfunded 4th installment of a trashed IP being made by the worst company in america who staffed the studio with unqualified interns would have a troubled development.
>>
>>379411274
(you)
>>
>>379406532
Yeah, I don't honestly think there's really that much actual passion for "justice" involved with any of that stuff. "SJW" stuff is mostly clinical calculations made at the top level to increase sales by x amount, not an actual attempt to be progressive or anything.
>>
>>379419886

but XV has a metacritic of 81, anon
>>
>>379398912
>kotaku doing damage control for ea
what else is new?
>>
>>379429483
>In late 2012, Hudson asked fans if they’d prefer to see a game before or after the original trilogy. The answers were resounding: most people wanted a sequel, not a prequel

Fans are idiots if they expected anything besides andromeda tier plot devices for a sequel. I suppose they could've done something like "now that the reaper threat is gone alien cooperation has decreased, the council is on the verge of crumbling and a galactic war is gonna break out but that still leaves the questions of reaper tech, mass relay tech and a host of other plot issues unanswered. A sequel was guranteed to suck balls.
>>
>>379401596
I read the article. It actually goes into that the team knew that facial expressions were going to be an issue for a long time, and they spent 3 years of development doing next to nothing. A good portion of the game was outsourced, because the team was trying to finish the game from scratch in about a year and a half'. The team pretty much had to scale the entire project back because it wasn't planned out thoroughly in the 3 years they spent planning. They weren't feeling good about the final product, and were aiming for an 80 on metacritic. They were hoping that the final result would be forgettable, so that they could go on and make an improved sequel that improved on what they already put into place.

>>379404859
The general scope of "What are we going to do in this game, and what is our major focus?". In the case of ME:A, it was "Let's make No Man's Sky", and then they realized not only was No Man's Sky not any fun, but how could you possibly make it a Mass Effect game? This pretty much meant they had to throw out everything they had been working on in the first three years, and start over again, with only two years to go.

>>379419501
You wouldn't know by reading this thread, but nothing in the entire article mentions diversity, politics (Other than internal office politics, like different Bioware branches intentionally sabotaging the game), or anything SJW related at all. I'm guessing that Bioware added that stuff in order to use as a scapegoat against criticism when the game hit, and hope that the critics were nice to them. Once the critics slammed the game, they couldn't use the SJW card anymore, so they used the "This is a game for the fans who wanna get litty." defense, which never works.
>>
>>379431637
>Fans are idiots
Ever hear of indoctrination theory? Yes, some retards still believe in that as canon.
>>
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>>379398912
I hope No Man's Sky has made it clearer that having an infinite amount of things to see doesn't inherently make exploration more interesting.
>>
>>379405256
>ANYONE

Nope, better writers, coders, and answers would have made all the difference.
>>
>>379431757
>but nothing in the entire article mentions diversity, politics (Other than internal office politics, like different Bioware branches intentionally sabotaging the game), or anything SJW related at all.
Wrong, SJW are mentioned as the reason for players to beat this turd.
>>379431619
>>
>>379431874
I guess my real question is why did bioware listen to them? Are there even examples if games which get good plot wise after the big bad is destroyed (without replacing him with something meaner)? Halos story has been terrible ever since the covenant got downgraded to a laughingstock.
>>
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>>379405992
Even glitchy eyball. Here's a (you) for your effort though. Good job sport.
>>
>>379432205
>why did bioware listen to them?
They didn't, nobody asked for a galaxy far, far away kind of shit.
Most people wanted just more off the same, your old crew, the milky way, and Shepard.
>>
>>379408968
Art is something that makes you feel a genuine emotion. No more, no less.
>>
What I got out of reading that article:
Bioware was trying to build a wonderful city out of straws.
>>
Mass Effect: Andromeda has been criticized for several things, but the images that will be remembered most are the memes—GIFs of gorilla walks, silly faces, and the main character’s eyes darting from side to side like she’s watching a high-speed game of tennis. It’s been subject to a great deal of speculation over the past few months, with theories ranging from naive (EA bought BioWare and now they’re all lazy) to deranged (BioWare made all the characters ugly because they’re SJWs).
>>
>>379400256
Although this journalist does some good work. He's a heavily left leaning dude. He did not address the talentless hacks that were hired for their social justice bias at all. In fact he mocked the notion of this in one sentence while it has been well established there is a lot of evidence to the contrary.

Therefore this article while informative, doesn't even come close to telling the whole story.

Fact of the matter bioware is a shell of it's former self. It exists in name only. It's a trash dev now with far too many talentless, inexperienced hacks that weren't hired on the merit of talent
>>
>>379432939
Also wanted to add that the idea that Sarah Ryder wasn't purposely uglified because or sjw politics is hilarious. Absolutely untrue

Look at the male Ryder and the human model it is made after then look at the female model Sarah is supposed to be modelled after

What a joke
>>
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>>379433180
>tfw Asaris are now the goblins of ME universe
>>
>>379412312
It's on par with every other piece of shit released as of late.

Horizon sucked dick and got away with it, Andromeda didn't
>>
>>379432846
So my mom dying of cancer is art?
>>
>>379433450
Good. Asari finally look like what they actually are. Ugly pieces of shit with the same face.
>>
>>379433904
Not him but it can only be applicable to something man-made.
>>
>>379433904
If it's represented physically in some way, sure. Make a painting about it, or write a story about it, or code a video juego about it. Whatever makes someone else feel sad about your mom dying.
>>
>>379432571
>More shepard
That's stupid his story was already told. I suppose it's better than what we got in andromeda but it'd still be crap
>>
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>>379404749
>lead animator is a brown woman
>lead designer is a massive SJW pajeet
>nope, the sjws don't exist! btw ignore all of raj's tweets, don't look
>>
What I want to know is how did the newest dragon age get a free pass when it was probably the worst DA game made and ME:A got shitted while DA got a free pass

Andromeda was shit but DA was just as bad. So why?
>>
>>379402819
I always wished they kept thermal clips and heat build up, like instead of waiting for the cool down, you can "reload" the clip and keep shooting at the loss of whatever they cost.
>>
Andromeda is an example of when Western business philosophies get far too out of hand.
>>
>>379434339
Honestly the memes. I never played ME:A but I played DA:O and find inquisition to be okay. The difference was Cisquisition got memed on for the lgbtbbq characters while Andromeda got primarily made fun of for its animation (which are easier to show in image or gif form)
>>
>sjws making excuses after they fail
>>
>>379434703
Sucks because that picture is true.

What about Japan and its obession with idols?
>>
Since no one is actually reading the article I'll give a tldr

The reason why it was bad was because they wanted to make No Man's Sky with Bioware style storytelling. The game was supposed to have thousands of procedurally generated planets and generated quests. they spent 3 years trying to make that before they finally realized oh wait procedurally generated games are shit. Then that Dylan project started and half the development team left, including all the leaders, to go work on that instead. Mac the Hack Walters was brought in to "fix" the game and he threw out the previous story and they essentially started all over a year and a half before the game ships. Instead of replacing all the developers that left with new in house developers, they outsourced everything to Egypt, including the animations. Also Frostbyte is a shitshow of an engine that no one knows how to use and everytime they tried to fix a bug they would just keep introducing more.

So they tried to make No Man's Sky Mass Effect edition, failed miserably, then hired a bunch of egyptians to rush out a knock off ME2.
>>
>>379434339
DA wasn't as bad. DA was bland and boring and forgettable.
Andromeda was a fucking dumpster fire.

Inquisition at least didn't feel like it was being held together by ducktape and could explode your computer at any moment. It's story, while being lame as fuck, at least was coherent and didn't feel like was written by aliens trying to impersonate human beings.
>>
>>379398912
>kotaku

I ain't clickin that shit nigga
>>
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>>379398912
Bioware made their bed. They can enjoy lying in it.
>>
>>379435313
I think your glossing over the primary issue which was they kept going forward with unproven concepts that should've been cut/pared down before the preproduction phase. They also switched to Maya partway through development and we're saddled with the frostbite engine which had limited existing tools for rpg games along with the difficulty of coordinating between 3 different studios.
The procedural planets was a symptom of this. They should've realized it was unfeasible early on and scrapped it
>>
>>379435313
>The reason why it was bad was because Bioware was in way over their heads and tried to pass over a shitty game on a fanbase they had already been shitting on
fixed
>>
>>379401761
>They had enough resources to get the game this far, what the fuck else did they need?
Talent
>>
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>>379435641
That's partially why I have a vague semblance of hope for DA4.

They have more things to build off of with Inquisition, and maybe they'll take a few notes from the critique that the bland fetch quests got.
>>
>>379434339
Inquisition was worse than its predecessors because a lot of it was just repetitive busy-work.

But Andromeda's animations and glitches fueled the hype for how many issues it had.
>>
>>379415279
I think procedural generation of the entire game world is largely incompatible with games which want to have a narrative focus, at least I don't know of any fully procedurally generated games which are also story-focused. Procedural generation works in 'pure' games which rely almost entirely on gameplay in order to provide a compelling overall experience (look at any of the good/popular roguelites - they're all about good gameplay). If the core gameplay is spot on and fun as fuck/rewarding then a good random level/world generator works well because it gives you more shit to explore while enjoying the excellent gameplay, it essentially ensures you don't get bored of the levels before getting bored of actually playing. It doesn't work in shit like ME where the gameplay is passable at best and the game relies on stories/characters to keep you engaged. There's just no way I can see a story-focused 3rd person RPG with full procedural generation for its worlds, maybe just for side content and shit.
>>
I'm not big on jap games, but at least they don't make such shitty excuses for such a shit game.
>>
>>379438084
Dwarf Fortress is about the only game I can think of with world rpg generation done somewhat right
>>
>>379406071
>calling other people autistic
>linking directly to Kotaku

kys
>>
>>379438662
Sure, but DF is exactly what I said essentially - a game carried by its gameplay/mechanics, it's far from a story-driven series like ME. ME just never had anything interesting, complex or good enough in terms of gameplay mechanics to be able to carry the entire game and to do procedural generation.
>>
>The results were catastrophic for BioWare Montreal. Even as the team kept plugging away on patches to fix bugs, add more romance options, and polish animations, their management informed the Montreal studio that it would be scaled down and that Mass Effect was going to be shelved for a while. All hopes for an Andromeda sequel were immediately dashed.


The death of Bioware begins. One major franchise, gone. It's only got Dragon Age going for it now. And that shitty MMO. Once DA4 flops, Bioware will be shuttered for good.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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