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Minecraft 1.12 has been released! How are you enjoying it /v/?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 78
Thread images: 22

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Minecraft 1.12 has been released! How are you enjoying it /v/?
>>
1.12 Changelog:
General

Added & changed some minor things
Updated a bunch of libraries
Now requires Java 8
Narrator
Reads out chat lines using voiceover functionality installed on the OS, separating username and chat content with "says"
Options: off, all, chat only, system messages only
Can be switched through using ctrl+B
Toast notifications when switching
Added & changed some splash texts
Added "Don't feed chocolate to parrots!"
Added "The true meaning of covfefe"
Added "An illusion! What are you hiding?"
Added "Something's not quite right..."
Changed "Now Java 6!" to "Now Java 8!"
Toast notifications
Popup boxes in the top-right corner
Used for Advancements, crafting recipes, hints and the narrator
Stacking up to up to 5 notifications and queueing others when there's multiple, move out to the right after some time
Animation

(continued)
>>
is this some kind of gay pride event bullshit?
>>
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...
>>
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w-what?
>>
(continued)

Gameplay

Added & changed some minor things
You can now sleep near passive Zombie Pigmen
Items remaining on the crafting grid now move back to the inventory when closing the interface
The player body no longer rotates when walking backwards
Many previously hardcoded strings are now translatable
The credits are now displayed when clicking the copyright text on the splash screen
Creative mode inventory
Toolbar configurations can now be saved and restored
Separate tab in the Creative mode inventory displaying the up to 9 stored toolbars
Paper placeholders for empty toolbars
Toolbars save across worlds and servers
Use X+1/2/3/... to restore saved configurations, C to save
X and C Keybindings can be changed
Reordered the Creative inventory a bit
Moved tabs around slightly
Merged the "Materials" tab into the "Miscellaneous" tab to make space for the new tab
Optimized the search
The search now only considers item names unless a colon is present in the search string
New brighter color palette for things that come in 16 colors
Used for the new colorful blocks as well as Sheep, Wool, Carpets, Shulkers & Shulker Boxes (except purple) and Banners
Introduced a new set of map colors for all the above blocks except Wool, Carpets and Beds to better match their color
>>
Who the fuck cares?
>>
>>379385624
What the fuck is this
>>
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>updating past 1.7.10
nah
>>
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1.8 KILLED THE GAME. FUCK HUNGER
LET IT DIE. LET IT DIE. LET IT DIE
>>
(continued)


Advancements
Data-driven replacement for achievements
Storyline-like upgrade tree with icons and some text
Starts unlocking when crafting a Crafting Table, shows some of the following Advancements for guidance
Tabs for different topics start appearing as the player starts exploring that part of the game
Openable from the pause menu or by hitting the Advancement keybinding (default L)
Categorized in different tabs
Most achievements now exist as Advancements, many new Advancements were added
"How did we get here?": awarded when having every obtainable status effect at the same time
"Monsters Hunted": awarded after killing one of every hostile mob in the game
"Uneasy Alliance": awarded when killing a Ghast in the Overworld
"Two by Two": awarded for breeding one pair of every type of breedable mob
"A Balanced Diet": awarded for eating one of every food item
>>
>>379386074
>updating past beta 1.7.3
>>379385832
it's meant to be 'the colorful update' apparently, I don't think it has any relation to gay pride
>>
>>379385820
>still required java
fucking hell
>>
(continued)

Advancements that consist of more than one subgoal display colored progress indicators
Screenshot
Advancements come in three types:
Advancements: square shape
Goals: the end of a string of Advancements, rounded shape
Challenges: very hard to accomplish, fancy pointed shape
Also give experience reward
Custom Advancements are possible for custom maps
Place Advancement files in saves/xxxxx/data/advancements/
Many tabs, each with a separate background, are supported
Data-driven UI including positioning and layout
Advancements can be unlocked on various triggers with various conditions
Item durability change
Being located in a structure
Taming animals
Changing dimension
Boolean logic for requirements in JSON files: [["a"], ["b", "c"]] == (a && (b || c))
Various things can be configured for each Advancement
Title, description and display item
Can be hidden until completion
Can have their toast notification disabled
Can have their chat announcement disabled
Can reward players with loot tables, experience, crafting recipes or running a function
>>
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>>379385820
>Added "An illusion! What are you hiding?"
FUCKING SURAMAR I CANT ESCAPE
>>
((continued)


Recipe book
Optional interface displayed in crafting grids to help players remember crafting recipes
Uses data-driven crafting recipes in the background
Visibility can be toggled using the Knowledge Book button in any of the crafting interfaces
Displays learned crafting recipes suitable for the size of the current crafting interface next to it
Crafting recipes can be learned either by crafting them or by fulfilling certain requirements, usually obtaining one of the key ingredients of the crafting recipe. Notable exceptions:
Boats are unlocked when going into Water
Chests are unlocked once 10 inventory slots are occupied
Clicking a recipe arranges the necessary items in the crafting grid, displaying a red background if not enough items are available
Screenshot
Shift-click to fill the crafting grid as much as possible
Renamed or enchanted items will not be used
Can be toggled between displaying all crafting recipes or only those enough materials are available for using the little workbench icon in the top right
Tabs containing new recipes and individual new recipes have a short vertical expansion animation when opening the interface
Easter egg: Searching "excitedze" in the recipe book changes the language to Pirate Speak
Related recipes, like those for Wooden Slabs, are grouped together and can be accessed by clicking, holding and selecting the desired recipe
>>
(continued)
Fixed some bugs
Fixed Activator Rails ejecting 2 blocks high mobs to the wrong spot in 2 blocks high rooms
Fixed the world being invisible while looking out of the void under the effect of Night Vision
Fixed the Cow/Mooshroom udder texture
Fixed loaded worlds showing clouds and void for few seconds
Fixed Snow not being placable on upside down Slabs/Stairs
Fixed being unable to place Torches on the backside of Stairs
Fixed Glass Panes and Fences not correctly connecting with the back of Stairs
Fixed Dogs attacking Cats
Fixed Beds not rendering their legs from inside
Fixed Fences and Cobblestone Walls connecting to Fence Gates facing the other direction
Fixed Hoppers and Droppers not inputting Water Bottles into Brewing Stands after Potions have been removed from them by a Hopper
Fixed Villagers sent through End Gateways in Minecarts losing their AI
Fixed being able to set ignited TNT on fire using a Flame Bow
Fixed pets in Minecarts and Boats teleporting to the player, but not visually
Fixed pets teleporting into non-full cube blocks near their owner including Path Blocks, Lava, Fire...
Fixed a "The block couldn't be placed" error being printed when using /setblock to place air in a space occupied by a block entity despite working
Fixed being unable to rename stacked items
Fixed Anvils outputting only 1 item when renaming
Fixed the game crashing with "java.lang.NullPointerException: Ticking screen" while pinging a server on the server list
Fixed being hit while sneaking resulting in no knockback and a log message
Fixed invalid languages in options.txt leading to connection errors
Fixed hitting Rabbits with a Fire Aspect sword causing "Couldn't smelt 0xtile.air@0 because there is no smelting recipe"
Fixed hoverEvent colors only working on the first line
Fixed servers not testing if some files exist before trying to interact with them
>>
(continued)

Fixed Withers being able to break Piston Extensions and End Gateways
Fixed the constructor for the player list header and footer packets missing a footer parameter
Fixed a MutableBlockPos leak
Fixed players teleporting to unloaded chunks causing current chunks to be unloaded, being removed from the loaded entities list and not being tracked by the EntityTracker anymore resulting in client-side desync
Fixed the Anvil rename field accepting 31 characters but the server only accepting 30
Fixed the unit for the "Minutes Played" statistic not always being minutes
Fixed the "Level Requirement" message not being translatable
Fixed Fire put out by Splash Water Bottles not causing block updates
Fixed invalid maps crashing the server
Fixed movement validation being wrong
Fixed players becoming invisible
Fixed no stack trace being printed in the log when an exception occurs while running a command
Fixed the server log outputting TextComponent objects rather than their text property for "player lost connection" and disconnecting messages
Fixed right-clicking item stacks into the Creative inventory destroying the whole stack
Fixed tooltips being rendered behind the status effect display in the inventory
Fixed the credit screen/End poem music not playing correctly
Fixed the bonus Chest setting not being copied when re-creating a world
Fixed Glass Panes and Iron Bars connecting to Barriers
Fixed Armor Stand body parts turning invisible with extreme rotation values
>>
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>>379385820
>Added "The true meaning of covfefe"
>>
(continued)

Commands

@s target selector to identify the command sender
/advancement
Allows granting, revoking and testing for Advancements or single criterions of them Advancement
/advancement test <player> <advancement> [criterion]
/advancement <grant|revoke> <player> everything
/advancement <grant|revoke> <player> <only|until|from|through> <advancement> [criterion]
only for only the specified Advancement
from for the specified Advancement and all its children
until for the specified Advancement and all its parents
through for the specified Advancement and all its children as well as all its parents
/recipe
Allows giving and taking recipes from players
/recipe <give|take> [player] <name|*>
/reload
Reloads Advancements, functions and loot tables
/function
Allows running a function, optionally only if a selector finds at least one entity
/function <name> [if <selector>|unless >selector>]
>>
>>379385843
Oh look, a free update!
>>
(continued)

Functions
Plaintext files in world/data/functions/namespace/file.mcfunction containing lists of commands to be executed in order when called
Contain one command without the preceding / per line
#comment support at the end of commands
Callable as Advancement reward, /function and the gameLoopFunction gamerule
/gamerule
doLimitedCrafting to require recipes to be unlocked before use
maxCommandChainLength to set the maximum total number of Chain Command Block executions ran per chain per tick (default 65536)
gameLoopFunction to specify one function to be executed once per tick
announceAdvancements to toggle announcing of unlocked Advancements
>>
>>379385832
>sees bright colors
>T-THE GAYS!?!?!
>>>/pol/
>>
(continued)

Data Tags

Zombie Villagers now save the UUID of the player converting them in ConversionPlayerLeast and ConversionPlayerMost
Command Blocks
LastExecution to save the time of last execution
UpdateLastExecution to disable updating of Last Execution, allowing for Command Blocks to be executed multiple times per tick
Improved NBT parsing
Keys can now be quoted
Unquoted strings may now only consist of alphanumeric characters as well as ., _, + and -
Indices in lists are no longer allowed
Error messages now display exactly where parsing failed
Empty keys or values are no longer allowed
Fixed some bugs
'9|' no longer gets parsed as 9.0D
Fixed the parser regex checking for | as tag declarations
Fixed the integer array regex matching non integer arrays
Fixed integer arrays having trailing commas in their string representation
Added new keybind text component to refer to the player's keybindings
>>
(continued)
now we are getting to the good shit

Blocks & Items

Magma Blocks
Now burn infinitely
Concrete Powder
Screenshot
Crafting recipe (shapeless)
Come in 16 colors
Affected by gravity
Turn into Concrete Blocks when coming into contact with liquids
Concrete Blocks
Screenshot
Come in 16 colors
Obtainable only from Concrete Powder
Terracotta
New name for Hardened Clay and its colored variants
Glazed Terracotta Blocks
Screenshot
Come in 16 colors with different patterns for each color
Can be placed in 4 different rotations allowing for various patterns to be constructed
Obtainable by smelting colored Terracotta
Don't stick to moving Slime Blocks, but can still be moved by Pistons
Beds
Screenshot
Crafting recipes
Now come in 16 colors
Now have a 3D model, even in the inventory
Now reduce damage and are slightly bouncy like Slime Blocks
The bottom bottom block now renders in the appropriate color on Maps
Command Blocks
Only the first block in chains is now scheduled, the rest of the chain path is determined during execution, allowing for loops
Optimized error conditions
Tab-completing commands no longer adds a / prefix
Note Blocks
Added some new sound effects for various base materials
Bone Block produces xylophone sounds
Gold Block produces Bell sounds
Clay produces flute sounds
Packed Ice produces chime sounds
Wool produces guitar sounds
>>
(continued)

Anvils
Item names can now be up to 35 characters long
Paintings
Now take up the maximum space available to them when placed
Knowledge Books
Screenshot
Contain a list of crafting recipes that are to be unlocked when using the item
/give @p knowledge_book 1 0 {Recipes:["minecraft:crafting_table"]}
Disappear on use
>>
(continued)

Mobs

Parrots
Screenshot
Come in 5 variants
Spawn in Jungles
Tamable using Seeds
Drop Feathers on death
Sometimes fly around, usually sit
Imitate and follow around nearby non-friendly mobs with slightly different pitch
Will dance when Records are played
Animation
Right-clicking will make them sit
Mount player shoulders when walked into while not sitting
Players can carry up to two Parrots
Dismount when the player jumps or falls
Screenshot
Die instantly when fed Cookies, show Poison status effect particles on death
Illusioner
Screenshots
Illager that, when engaged, fights with a Bow, summons 4 clones and casts Blindness upon players, depending on regional difficulty
When hit, it turns invisible and its clones hover around it, moving in parallel
Screenshot
Immune to Glowing while invisible
Can only drop its Bow on death

(end)
>>
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Parrots
>>
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Colored Beds
>>
>>379387159
They should probably just add mo' creatures and call it a day.
>>
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Glazed Terracotta
>>
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Concrete Powder & Concrete
>>
That's nice OP
>>
>>379387159
>>379387271
>>379387361
>>379387458
>a single meme animal and recolored blocks
so...... this is the power.......... of microjang...........
>>
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>>379387271
>>379387361
>>379387458
>Customizing colors of things is coming like half a decade after the alpha first launched
Oh what this game could have been
>>
>>379385624
I didnt know that OSRS mod worked on minecraft too.
>>
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>>379385820
>covfefe meme
welcome to a week ago
>>
>>379386737
There are at least five complete rainbows in this image alone
>>
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>>379385624
>>
>>379385624
>when banner art for the game always looks better than the actual game
>dispite the fact that graphics like this in games is more than possible

Why can't mojang just make the game pretty. He colored blocks are an okay start but look at that atmospheric tinting, look as those side block gradients, look at those edge highlights. would it kill mojangto implement touches like that?

It probably would, what the fuck am I saying.
>>
Looks another shitty update again. If I was to play I'd rather stick to modpacks but even those are mostly tedious shit.
>>
>>379390095
>what are texture packs: the post
>>
>>379390505
Texture packs don't adress basic renderer issues, they just repaint blocks

I want engine changes. Minecraft's lighting and coloring is goddamn abysmal
>>
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>>379390505
>>
>>379390095
>>379390625
you can always use a shader mod
>>
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>>379385820
>Added "The true meaning of covfefe"
>>
>>379390869
not an argument, the banner is less detailed than the actual ingame textures
>>
>>379390965
do you know of any shaders that make the game look like the update banners?
>>
>>379386168
are you on that beta 1.7.3 server?
>>
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>>379385820
>Added "The true meaning of covfefe"
>>
>>379391121
no, what server?
>>
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>>379385624
>Minecraft 1.0 came out over 5 years ago
>Alpha heyday was 7 years ago
Beta 1.8 was a mistake.
>>
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>>379385991
and still the same shitty lighting bug from when the game was birthed in a 30 year old swedish man's basement.

I have never seen a sillier bunch of inexperienced developers.
>>
>>379385820
>>379385991
>>379386153
>>379386235
>>379386347
>>379386434
>>379386521
>>379386608
>>379386693
>>379386780
>>379386865
>>379386960
>>379387054
>Ctrl F
>No removed Herobrine
STOP THIS SHIT MOJANG YOURE DEAD NOW
>>
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>>379385820
>Added "The true meaning of covfefe"
>>
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Minecraft is dying

Real niggs are moving to Roblox
>>
>>379391290
Last week, someone posted a beta server, a few people have joined if you're interested in playing.
badserv crabdance com
>>
>>379388710
Imagine being so retarded that any hint of a rainbow makes you consider that the Jews are hypnotizing our youth
>>
>>379385624
now faggots can be autistic too
>>
>>379391359
1.8 wasn't as bad as people make out.
No, the real mistake happened when Jeb was put in charge. The game went downhill so quickly it isn't even funny.
>>
Why would I play on the nearly-modless lastest version with parrots and llamas when I can have monster grills, waifus, magic and machines in good ol 1.7.1.0?
>>
>>379391359
what happened in beta 1.8? I hanve't played this game since the jungle update or something like that
>>
>>379387361
I actually like those, nice. Hopefully they get backported sometime.
>>
>>379391073
This
>>
>>379385624
what the fuck are those flying things
>>
>>379392723
Well runescape is doing a gay pride event now?
>>
>>379391662
probably should look up your shit before you sya shit bucko

https://minecraft.net/en-us/article/world-color-released
>>
>read most of the update notes
>it's literally nothing

Shit, you almost got me excited OP
>>
>No stained glass
What a joke
>>
Why does it take minecraft devs so long to make shit when modders managed to update there mods like every week?
>>
>>379400736
They literally have no ideas. They sit around doing fuckall and brainstorm at random, or they get (((Advice))) from Microsoft on what to add next so merch can be made out of it, like Parrots.
>>
>>379385843
Seems more like 'monkey see, monkey do' than using creative energy, if you ask me.
>>
>>379400736
Is modding even still alive? I haven't seen a new worthwhile mod in months if not years. It's all just modpacks with a different combination of mods now.
>>
>>379386737
Isn't it literally the gay pride month.
>>
>>379401243
Modding is "alive," but thanks to Curse Jewery everyone just makes their own flavor of the same, tired concepts because that's how you make the most Cursebux and Adfly Pennies.
>>
>>379401243
I don't think so. I dont play mc anymore but i know during it's prime a few years ago mods were always being updated
>>
>>379385624
>bunch of rainbow shit
>happens to come out in the month of some fag pride shit
Thread posts: 78
Thread images: 22


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