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Say hello to the new Vice President of Platinum Games

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Thread replies: 264
Thread images: 38

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http://www.ign.com/articles/2017/06/06/the-future-of-platinumgames-ign-first

Bayonetta and The Wonderful 101 director Hideki Kamiya has a new position within PlatinumGames. IGN reports that he’s a vice president at the company, but is also “working on the mentorship and development of staff” in addition to assisting studio lead Atsushi Inaba in planning the studio’s future.

Kamiya is still working on games despite his new role. For his next project, he wants to create “something that really waves the Kamiya banner proudly. A game where you will know instantly that it came from me.”
>>
>>379381908
Why do you keep fucking spoilering Kamiya?
>>
He hasn't made a bad game yet. Scalebound didn't release, doesn't count.
>>
>>379382173
I think is good he keep making games tho, rather the becoming full time paper work
>>
>>379381908
I hope he learned his lesson to never work with M$ again.
>>
>fucked up hard and failed to produce Scalebound
>get promoted

This is why the Japanese videogame industry is dying.
>>
>>379384054

Getting promoted isn't really always a positive thing in Japan.

Some people get promoted so they can never work on anything meaningful again.
>>
>>379381908
I really don't see Kamiya as a business guy, the mentorship stuff makes a bit of sense though.
>>
>>379383342
I don't know why some devs hate working with Sony. At least they'll allow you to create whatever the fuck you want without trying to change your vision. Just look at DeS, Gravity Rush, The Last Guardian, etc.
>>
>>379384054

I think it's unfair to say that Platinum's entirely at fault for Scalebound..
>>
>>379382173
>He hasn't made a bad game yet.
THIS
H
I
S

He's literally the greatest game designer of all time.
>>
>>379381908

Hideki Kamiya is a creator, not a business man
>>
>>379384707
Itsuno would be perfect had he not worked on DMC2 but even Kamiya said it wasn't his fault.
>>
The fez guy must be in suicide watch (if he hasn't killed himself already)
Same with quentin.
>>
>>379384054
Sup, phil?
>>
>>379384575
The difference between Sony and Microsoft is the color of their branding, nothing more.
>>
>>379381908
Post his sexy doppelganger that makes porn
>>
'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it.'
>>
>>379386132
This compulsion to bring up Itsuno in any conversation about Kamiya is pathetic. He's a good director but his record isn't anywhere near as perfect as Kamiya.
>>
Golden Touch Kamiya
>>
>>379388290
It's Devil May Cry. Itsuno is good, but Kamiya has more games and therefore has a track record where Itsuno is stuck on DMC and DD. And don't get me wrong, Dragon's Dogma was easily one of my absolute favorite games last gen and I'd love to see t a sequel to that over a DMC sequel, but Kamiya has been in the game so long he has built up a near spotless track-record.

>Resident Evil 2
>Devil May Cry
>Viewtiful Joe
>Okami
>Bayonetta
>The Wonderful 101

All great games and all oozing with passion and charm.
>>
>>379381908
>Vice President
>Vice
So, did he get demoted or something?
>>
>>379388785
>So, did he get demoted or something?
he was team leader at best, he got promoted as fuck
>>
Anyone else think that Platinum and Inti-Creates should merge? Inti is great at 2D, but awful at everything else. Platinum does 3D action games.

They could be the new Capcom.
>>
>>379384575
Sony intrusively steps into development apparently. Like, you have to utilize so many of their developers, you have to have trophies, they own the name and the rights entirely etc.
They're not horrible, especially if you need the help, but some devs prefer working with say, Nintendo, who step back almost entirely if you want them to such as with the Bayo 2 development process
>>
>>379386132
>Itsuno would be perfect had he not worked on DMC2 but even Kamiya said it wasn't his fault.

What I've read is that DMC2 was going in a disasterous direction, and the un-named director was fired, and Itsuno was brought in to finish it. Itsuno then did the best he could given the constraints. It would have made more sense to start over, but you don't always have that option.
>>
Someone tell him that Akira Kitamura's blog ahs been found. I'm sure he'd like to read it.

http://aknote.hatenablog.com/

I'd tell him but he's blocked me.
>>
Kill La Kill game soon, friends.
>>
>>379389325
More like Bayonetta 3 or a new IP as a Switch exclusive.
>>
He should hire Inafune when Comcept goes bankrupt.
>>
>>379384707
i still belive shinji mikami is a little better

he did make bad games, but he made MORE games than kamia, so his numbers are still better
>>
>>379389480
Who in their right minds would NOT want to hire Keiji "It's better than nothing." Inafune?
>>
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>>379386132
>>
>>379381908
so getting your game cancel = promotion
>>
>>379389568

Thing is, even Mikami's "Bad games" are pretty interesting. PN06 is a bit of a rushed mess, but it has some great ideas and concepts. I'd love to see a modern sequel.
>>
>>379389568
Mikami is a great designer, and Kamiya has said on several occasions he believes Mikami is far better than himself. I just wish Mikami didn't leave Platinum for literally no reason just to get raped by Zenimax.
>>
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She deserved better
>>
That's good to hear. I'm glad he's doing well.
>>
>>379389801
Who's this?
>>
>>379389663
Is he working on anything after the flop that was Badness Inside?
>>
>>379384054
>fuck up microsoft on purpose
>promoted

I don't see the problem here.
>>
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Well he is one of the co-founders
>>
>>379381908
Glad that this happened. Kamiya has never made a bad game before and now can teach the younger staff at platinum how to make better games.
>>
>>379389898
Its Yoshi you fucking dumbass.
>>
>>379389592
Salesman position.
Ever heard of kuroshi? getting a job in japan is not always a good thing...
>>
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Because it worked realy well when this twat became president
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>>379390297
karoshi, fuck I need sleep
>>
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>Brainchild of the MN9 and Bloodstained campaigns
>Brainchild of the Scalebound deal

Everything Ben Judd sets up is a disaster. They look good on paper but have deep problems in application.

>>379390437

He was Vice President of the gaming division, not overall Konami.
>>
>>379384345
Interesting. Any other examples of this?
>>
>>379390258
No, the stuffed animal the Yoshi is hugging
>>
Japanese dev ranking:

Mikami = Kamiya > Itsuno > Itagaki > Nagoshi > Taro = SWERY > Suda
>>
>>379390748
Konami, google it.
>>
>A game where you will know instantly that it came from me
Will it be 70% shitty minigames instead of only 30%?
>>
>>379391031
>>379390748

Gene Roddenberry was bumped up to a production position so that he'd have no impact on the direction of the upcoming movies after the first film.
>>
>>379384345
Platinum would be fucking stupid to do that though as Kamiya got them on the map and is consistently their best developer.
>>
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>>379382173
He's more of a business guy than an artist.
>>
>>379391275
Platinum has been shit since Mikami left.
>>
>>379391434

Mikami worked on one game then left.
>>
W102 WHEN KAMIYA????

W101 vs The Wonderful Lords. MAKE IT HAPPEN.
>>
>>379389057
>Nintendo, who step back almost entirely
Yeah Nintendo has never historically interfered with game developers. Which is why third party support has always been huge for them especially after the SNES.
Just look at Tokyo Mirage Sessions. Nintendo was completely hands off with them.
Nintendo manchildren actually believe this shit.
>>
>>379391710
Nintendo of Japan and Nintendo of America are two different things though.
>>
>>379391542
Yeah and Vanquish is their only good game.
>>
>>379391710
Kek
>>
>>379392042
You mean the only bad.

Well okay it's not bad but good 25% does not justify hopelessly generic and dull 75% of the game.
>>
>>379382173
w101 was trash
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>>379391542
What is Mikami doing now? I've loved almost everything he's worked on, and even Evil Within was alright.
>>
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>>379392190
Ok Arthur
Shouldn't you be working on more shitty content for polygon?
>>
>>379392412
No my complain is that it's very western, not very Japanese. At least all the aspects about it I don't like are.
>>
>>379392358
His next game will probably be revealed at the Bethesda e3 conference.
It's almos guaranteed to be The Evil Within 2 though.
>>
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>people still pretending bayo is a good game after being exposed on PC

Fuck off with your annoying QTE cinematic trash

Kamiya has regressed ever since he saw GOW
>>
>>379392503
Like what, God Hard?
>>
>>379392564
No, just the fact that most of it is not very interesting. All the things that are unique to Vanquish are cool like sliding around at sanic speeds but a LOT of the game is just pointing and shooting at masses of enemies. I get bored with the vast majority of fps games and this is no exception though it tries to be more interesting.
>>
>>379392562
yeah i forgot i was actually only doing qtes, there wasnt any other gameplay involved
>>
>>379392764
>vanquish
>fps
>>
>>379392764
It gives you the tools and incentives to have fun, you ignoring them and playing it in the most boring way is your own problem.
>>
>>379392562
Honestly I always felt like Bayonetta had too much showy "special" segments. They're fun the first time but never after that. I feel like "Come on I just wanna fight, this game has a good combat system, why are you making me do something else instead that is way more shallow?"
>>
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Remember when Kamiya was interested in Platinum picking up Darksiders after THQ died?

I wonder what kinda game they'd make, especially after Automata.
>>
>>379384054
blocked
>>
>>379392946
It does, even mid gameplay it has stupid gimmicks like walking on walls that are more of a style over substance hinderance than an interesting gameplay element.
>>
>>379392271

>I never played the game but I have to shitpost about it: the post
>>
>>379381908
That's annoying. Get fucked.
>>
>>379393202
yes i did. i got it for free.
>>
>>379393202
>draw a gun
Nothing happens
>use right analog stick to make a gun
Nothing happens

It is an absolute shit show. It's only liked by Ninkiddos because they had no other games to play on their failed console, so they deluded themselves into liking every shovelware-tier game released on it.
>>
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This is what they call "failing upwards"

>ywn coop dragon battle
>>
>>379391710
Holy SHIT dat butthurt
>>
>>379381908
>the memes about him owning Platinum will become real soon
>>
>>379393486
>t. Manchild
You got me, sweetie.
Nintendo is absolutely the best publisher and have an amazing third part outreach team.
>>
>>379392884
UNLIMITED FPS
>>
>>379391710
Nintendo has a long history of fucking over developers like Rare, Argonaut and DMA Design
>>
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>>379392547
>YFW Mikami unveils God Hand 2 at E3
http://gamelab.es/2015/news/gamelab-mikami-honor/
>>
>>379392985
It wasn't Kamiya, it was Inaba.

A manga-style take on the series would be interesting though.
>>
>something that really waves the Kamiya banner proudly. A game where you will know instantly that it came from me.

So just a collection of QTEs then
>>
>>379391434
Your shit opinion doesn't change the fact that Bayonetta is what got them recognizes as a studio. And what did Mikami accomplish after leaving? Fucking nothing that's what. A Grasshoper TPS that had his name branded on it and an RE4 clone so boring I almost fell asleep playing it. Leaving Platinum and taking Clover staff with him was the stupidest fucking thing Mikami ever did.
>>
>>379393404
>failed to draw a simple L
You suck faggot
>>
>>379394063
>The Evil Within
>Bad
When will this meme end?
>>
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>>379388595

Okami kind of sucks outside of muh atmosphere/art direction. It has unbearably dull and repetitive gameplay, and a very slow developing story that isn't even very interesting.

I know this puts me in the minority of people who have played it, but it's easily his worst game.
>>
>>379394198
It's just not polished. I feel like it needed another year in the oven.
>>
>>379394198
Evil Within is not bad, it's just fucking boring. It completely reeks of a "been there done that" smell that it never manages to shake off.
>>
>>379394227
>I know this puts me in the minority of people who have played it, but it's easily his worst game.
I thought it was unanimously agreed upon that Okami was his worst game.
What do people is worse?
>>
>>379394063
Bayonetta is literally DmC with a lot more fan service. Fan service is also the only reason people like it more than DmC.
Weeaboos who play games for waifus instead of gameplay need to get off /v/. It will improve the board tremendously.
>>
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>>379393404
>can't draw a L
>>
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>>379394584
Your bait is pretty weak bro
>>
>>379394584
>tries to shitpost Bayonetta
>can't even abbreviated Devil May Cry correctly

Here's your (You) you pile of trash.
>>
Reminder that both Inaba and Kamiya are working on Switch games.
>>
>>379393404
>can't draw basic shapes with right stick

I'm sorry anon, you may just be fucking retarded.
>>
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>>379394780
>t. Retard
>>
>>379394583

I don't see many people in these threads calling it outright mediocre or even, dare I say it, kinda bad.

Game did nothing for me. It's just a bauble on my shelf for collecting purposes.
>>
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>>379393404
Why don't you take this anon?
>>
>>379384575
>>379389057
>>379391710

All three are pretty bad depending on what you were doing. Supermassive walked away from Sony even after Until Dawn was a hit because working with Sony was a pain as Sony would suddenly change and demand new things depending on what execs saw it. It started like Heavy Rain, then Move was shoehorned in. Move was shoehorned out. Also Supermassive had no idea Sony was using the UD name for Rush Of Blood and really were not happy.

They went 3rd party anyway. I think Deep Silver has their next game. Might be at E3. None of them 1st parties are a great time and smooth sailing unless you are internal like the games mentioned (DeS, Gravity Rush, TLG) and have enough Japanese businessman clout to get those projects through.

>>379384682

Both sides seem to be saying it was their fault because both Kamiya and Spencer apologised for it. More than likely the game just wasn't good and they overpromised. Sucks but it means Platinum doesn't have to deal with "Has Platinum lost their magic" constantly if the game came out and sucked. Apparently the only really hands on part MS were pushing was the lore which was being done on MS's side by Joseph Staten but gameplay was Platinum's deal.
>>
>>379394989
yeah bayonetta is like DMC. not DmC. you're fucking retarded
>>
>>379395739
It's very different from DMC though, at least 3 and 4.
>>
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>>379381908
>>
>>379381908
just glad they got rid of jp kellams, maybe we will get our kill la kill game finally
>>
>>379395947
Did you know?
People lie on internet.
>>
>>379396083
But why would someone do that?
>>
>>379384054
Enough scalebound idiots
>>
>>379396181
To be able to feel like you are less of a failure, cause there is someone supposedly worse. which lets you forget that you will never be anywhere as good as them
>>
>>379388290
>He's a good director but his record isn't anywhere near as perfect as Kamiya.
Kamiya literally says Itsuno is better than him, and Itsuno sports a far superior track record.

>>379388595
> but Kamiya has more games and therefore has a track record where Itsuno is stuck on DMC and DD.
You both are literally newfags to anything Capcom, aren't you? Itsuno's been working for them way before Kamiya started.

>Street Fighter Alpha's planner
>Star Gladiator's director
>Rival Schools 1 and 2's director
>Heritage for the Future's planner and the director for JJBA: Golden Wind's vidya adaptation
>Power Stone 1 and 2's director
>Capcom vs SNK 1's planner and Capcom vs SNK 2's director
>Darkstalker's director
>Auto Modelista's director
>Was brought in to salvage what he could of DMC2 and DmC
>DMC3 and DMC4's director
>Dragon's Dogma and Dark Arisen's Director

That's three times as many entries he's had a major hand in creating, of which a majority are considered either classics or some of the best in their genre. Kamiya, as much as I love him, has made two 100% successful games, and everything else are cult games at best with multiple pratfalls ranging from framerate problems to relatively short campaigns.

Do not pretend for a second Kamiya is anywhere near on the same level as Itsuno, and do not pretend he was Clover and Platinum's top director, that title belongs to Shinji Mikami.
>>
>>379390930
Where's Miyazaki on that list?
>>
Ask your mom
>>
>>379390050
Evil Within was the last game Mikami will ever direct.
>>
>>379396591
See the thing with Miyazaki is that he never improves with each game.
>>
ASK YOUR MOM OH WAIT SHE'S DEAD BLOCKED
>>
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>promote a guy who made the devs waste years on a cancelled project
>promote a guy who's never made a successful game for platinum

Nier is the devs only game that didn't sell like shit and that game was trash and Square probably took all the cash, just come back to capcom you broke fucks
>>
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>>379381908
Congrats Kamiya!
God bless you
>>
>>379390930
>rating taro at all
>>
>>379381908
Bayonetta aged like moist bread, good on them for finally bringing it to the spicy condiment race though.
>>
>>379396556
>Kamiya literally says Itsuno is better than him
Kamiya also said Kojima is best jap dev. He's just really humble when comparing himself to other jap devs
>>
>>379398175
Yeah and it was shit and i went back to playing dmc3
>>
>>379398291
Was it actually shit when it came out? /v/ wouldn't stop sucking its dick a few years ago.
>>
>>379398291
>playing a juggle simulator with harmless enemies

lul
>>
>>379397849

Nude modes are something I fantasized about as a kid. Now that I'm an adult, they actually exist for games like Resident Evil. And it's just kinda boring.
>>
>>379398498
full on nudity is boring dogshit, suggestive outfits >>>>>>>>>>>>>>>>>> nude
>>
>>379382173
dw Scalebound will come back as Drakengard 5
>>
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>>379398250
>Kamiya also said Kojima is best jap dev. He's just really humble when comparing himself to other jap devs

Unlike some.
>>
>>379398407
Bayonetta is part of the quarter of god tier action games, ignore contrarians.
>>
>>379381908
asian hannibal buress
>>
>>379398623
quartet*
>>
>>379398608
Or you can just play Drakan
>>
>>379398623
You should be publicly hung like the filthy pleb you are for comparing god hand to bayoshitta.
>>
>>379398608
Doubful
Microsoft owns all assets that were created for the game. Platinum can't use any of the models they created for the game.
>>
>>379398610
Context please
>>
>>379398623
but bayonetta 2 is the best bayo game...
>>
>>379398610
>Women's legs aren't spread.
Nice double standard.
>>
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>>379399080
Oh anon...
>>
>>379382173
what about Korra, TMNT and Transformers?
>>
>>379399543
What about them?
>>
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>>379399057

https://youtu.be/ZUWJQgQ8ysk?t=13m52s
>>
>>379396556
Most of those games aren't as polished or complete as Kamiya's titles and Itsuno usually only directed the sequels anyway. This would be like crediting Kamiya with RE1 when it was Mikami's baby.

There's no need to be defensive. Nobody is saying Itsuno is a bad director but Kamiya exclusively puts out fresh masterpieces, that's what we're talking about.

Mikami is great too but he's more hit or miss. Unless you're seriously going to try to tell me that PN03 and The Evil Within are great games.Even Vanquish is a bit lacking compared to God Hand/RE4 IMO.
>>
>>379399586
they sucked, that's why i'm asking you.
>>
>>379398623
>>379399080
>forced cutscene QTE's out of nowhere
>among god tier action games

Please, kamiya lost his touch
>>
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>>379399610

His career is pretty solid. Note that "Planner" is a Japanese term, and is interchangeable with Director. It's only difference is that a game typically has multiple planners.
>>
>>379399796
This somehow detracts from the overall quality of the combat and enemies how?

>wah i died the first time :(
>>
>>379399610
>Most of those games aren't as polished or complete as Kamiya's titles
> and Itsuno usually only directed the sequels anyway.
This is the most blatant, blind fanboyism I've ever seen.
>>
>>379399760
He had nothing to do with them, Kamiya's only Platinum games are Bayonetta and Wonderful 101 which are two of their best.
>>
>>379399939
>This somehow detracts from the overall quality of the combat and enemies how?

Because it's a constant manner in the game, it shows he puts presentation over consistent fluid gameplay, none of those games in the pic have QTE's at all for a reason
>>
>>379399796
But somehow Devil May Cry 3: Punching Bag Juggle Simulator gets a free pass?

Let's see:
>Mediocre to bad bosses outside of Vergil's encounters
>Downright bad enemy design outside of the Hell enemies, and the Hells are harmless even on DMD (aka Devil Trigger Explosion) mode.
>God awful level design
>>
>>379382173
Why are you assuming it was going to be bad?
>>
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>>379400142
>Mediocre to bad bosses outside of Vergil's encounters
*blocks your path*
>>
>>379400103
But it doesn't. You are not required to do torture attacks at all, if you don't want to do them don't push the button combination for them. Is God Hand shit too now? Do the pummel sequences put "presentation over consistent fluid gameplay" all of a sudden? No one liked the instant death QTEs, myself included, but you have no fucking idea what you are talking about my dude.
>>
>>379400263
You're just making an argument for me, the camera in that fight was the real boss battle. Agni and Rudra themselves are predictable as fuck.
>>
>>379395703
>Sucks but it means Platinum doesn't have to deal with "Has Platinum lost their magic" constantly if the game came out and sucked.
They already did that with other games, lass.
>>
>>379399923
Planner isn't interchangeable with Director. Kamiya was a planner on RE1, Mikami was the director. It usually means that person was in charge of certain levels or mechanics, we just don't know which ones.
>>
>>379392271
Get taste

>>379393404
Oh nevermind

GIT GUD
>>
Press X to not die is shit QTE's.

The masher QTE's that made it over from Bayo 1 to 2 and a lot of other platinum games are genuinely good addition to the genre. You should not be able to play an action game and rest easy during the cutscenes.
>>
>>379388962
Should any studio of that scope focus on 2D at all? The answer is no. 2D games are for startups trying to make a break in the industry, not for big name studios.
>>
>>379400507

Planners are mini-directors really. It's a Japanese term that's somewhat phased our vs. Director. Many old Japanese games will have a singular "Planner" who is really the director.
>>
>>379400103
Bayonetta literally has the most fluid gameplay ever conceived. A few bad QTEs that kill you once doesn't change that.
>>
>>379400602
Oh, and also, cutscenes having a context clue of "You're gonna want to dodge here pretty much right when this cutscene ends" are also great.
>>
>>379400382
Ok what about Cerberus, that's a good fight.
>>
>>379389663
You're thinking of P.N. 03 and you already did, it was called Vanquish.
>>
>>379400692
But the QTEs don't ruin the rest of the game for me, and they apparently learned how Shiite they were judging from their next titles.
>>
>>379390258
I wonder what her hand smells like haha
>>379390739
He was on the board of directors. Konami's pull from the videogame business can be directly pointed at him.
>>
>>379392190
If there's something you can't fault Vanquish for is being generic and dull, ever.
>>
>>379382023
Autism.
>>
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>>379400602
>are genuinely good addition to the genre

Please, bayo's QTE's are braindead

>This is a list of QTEs that will cause instant death or lose of health if failed:

>Chapter 1: Verse 8 - Beloved, when he throws you (Up + A)

>Chapter 2: Verse 10 - Fortitude Fight (X)

>Chapter 3: Verse 6 - Falling Building (X).
>After Verse 12 - running across broken bridge (A)

>Chapter 8: Verse 2 - I believe a car wants to kill you and you want to be on your bike (A). >Verse 4 - Driving upward to finish the verse (Up + A)

>Chapter 9: Verse 4 - Chased by a giant LEGO ball, by the end of the trial (A)

>Chapter 12: Verse 2 - Getting back onto the plane (several A's)

>Chapter 15: Verse 3 - Fight Jeanne. When her Phase 2 is over, she'll jump onto a rocket and ride it towards you (Up + A). Once you both are about to leave the rocket (Up + A again)

>Chapter 16: Verse 10 - First time entering the elevator area (Right + A)

>Epilogue: Verse 2 - Riding as Jeanne, by the end of the trial (several A's). Verse 3 - (Up + A)

>In Boss Fights, there are quite a few, but they "usually" follow the same Principle:
If you need to throw/grab/counter (mainly Jeanne's attack), it is Y+B
>If you need to leave a platform that is about to break, it is A
>If you are entering Climax Mode (finishing enemies), it is Y+B
>If your Inferno Demons uses hands, it is Y.
>If your Inferno Demons uses anything other than hands, it is X.
>If you are charging up your kicking power, it is B
>>
>>379381908

Good for him. Do what you love and love what you do.
>>
>>379382173
Because most of his games are unreleased. HAHAHAHAHA
>>379381908
>KAMIYA ALSO A BUSINESSMAN
POTTERY
>>
>>379401075
I love when people call Vanquish a generic third person shooter when it's the antithesis of your typical cover based GoW clone.

https://www.youtube.com/watch?v=Bi1ssJnUxvo
>>
>>379381908
>fail a project
>get a promotion

Jap corporate culture sure is strange
>>
>>379393075
There's nothing hindring about walking on walls, if anything it frees up more walking space. Gotta love when some moron begs for hugs with his hot opinions and the rest of the cockbreath squad follows suit out of inertia.
>>
>>379400602
>mashers are a good addition
Nah fuck that, not sure how it is in Bayo since I don't have much time on it but in God Hand all it does is tire out my thumb quicker for no reason. Stupid mechanic that needs to go, just give me my grabs instead.
>>
>>379401137
I literally specifically said the masher QTE's torture attacks and climaxes only. All of those other ones are the specific press x to not die ones I did not like as acceptable on the list very intentionally

Congratulations, you have zero reading comprehension.
>>
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>>379401390
It's meant to get the adrenaline going, nothing quite gets me going like when you get locked into a mash fest against Azel.
>>
>>379401310
It completely fucks the camera during the Jeanne fights if she decides to dodge into the corner and you decide to jump at any point during that time. It's trash.
>>
>>379400602
It's not like the game doesn't beat you over the head when it's about to hit you with a QTE either. Every single one has a sudden camera shift, a visual cue, and audio cue, and enough time to go take a piss break and come back before the game will actually kill you for missing the prompt. You'd only flub a QTE if you were paying virtually no attention to the game.

Literally everyone who likes Bayo agrees that the instant death level QTEs like those were a poor addition to the game. As was enemies attacking you out of skippable cutscenes who's attack cues were in the cutscene themselves.

The mash QTEs are designed to be satisfying above anything else. There really isn't much to say about them if you don't like them aside from I'm sorry you couldn't enjoy torture attacks, blade mode or pressing A to save the earth.
>>
>>379401137
>bayo has a few QTE's they said

How will bayo cucks ever recover?
>>
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>>379401390
>He just tries to press the button really fast like normal for masher sections
The absolute fucking madman.

Bayonetta is going to remove the controls away from the player for torture attacks and climaxes either way. This keeps player input happening during the cutscene which is a good thing and definitely gets your adrenaline going.
>>
>>379401602
>As was enemies attacking you out of skippable cutscenes who's attack cues were in the cutscene themselves.
Why do games do this?
>>
How is he only vice president? Didn't he joint found the studio?
>>
>>379400691
Itsuno was 1 of 3 planners on Street Fighter Alpha and 1 of 8 planners on Capcom vs SNK. We have no idea how much of a role he played in making those games good. Just like we don't know what kind of role Kamiya played in RE1, so we don't praise it as one of his accomplishments.
>>
>>379401815
He, Mikami and Inaba did who were all part of Clover beforehand.
>>
>>379401780
They don't expect you to skip the cutscenes in a normal playthrough so it wouldn't be a problem, and if you were skipping cutscenes then you should be familiar enough with the game to know it's coming.

It's still bad game design though.
>>
>>379401502
>>379401648
Fun for a first playthough, tiresome in the long run
>>
>>379399760
I see, so you're one of those dumbasses who thinks Kamiya develops everything that comes out of Platinum.
>>
>>379401981
Nah, the mashing segments are always great. Its just a bit of pizazz in the cutscene.
>>
>>379401209
Noice vid.
>>
>>379392562
Are you that autistic mustard who's on that crusade to shit on Bayonetta?
>>
>>379401543
So, it rarely happens. Hyperbole is fun.
>>
>>379401610
You have to go with what other people say when you've never touched the game.
>>
>>379402278
Yeah it only happens during the hardest boss fight in the game, no problem there. Not like it can prevent people from getting a pure platinum by being a janky piece of shit or anything it's absolutely fine.
>>
>>379402632
There's no problem if you just switch the camera, they give you a whole stick for it. It's not the hardest boss fight unless you're having trouble dodging.
>>
>>379402378
>bayocuck damage controlling

this shit game will never be acknowledged
>>
>>379390739
I don't think you're using brainchild correctly.
>>
>>379402806
Not an argument.
>>
>>379402806
Prove that you played the game.
>>
>>379402716
Doesn't matter, sticking to a wall instantly fucks with the camera which can be a real problem because Jeanne's quite aggressive compared to the other bosses. Oh and you have to replay that stupid minigame if the camera fucks you over. And for what? The spectacle?
>>
>>379403071
It seems you had some trouble during those sections and decided to fixate on them. I didn't find them particularly troublesome during any of my playthroughs, certainly nothing I'd mark as a glaring issue with the game, considering how much one-hit-kill bullshit happens later.
>>
>>379403460
Did you go for pure platinum? I didn't pay attention to it during my normal playthroughs either, but that kind of fuckery sticks out like a sore thumb when you're doing something demanding.
>>
>>379403071
The only time where witch walk can be an issue is during the first Jeanne fight in the flashback, since that room is cramped. Still, it's also the quickest and easiest fight and if you seriously have an issue controlling the camera for 30 seconds then you can just reset the fight until it goes well for you since it's at the start of the level.

If you're complaining about witch walking during the final fight then I don't know what's wrong with you since the only segment with witch walking takes place is a massive open area and if you seriously can't handle the camera shift then you can just keep Jeanne away from the floor.

And you don't have to reset the entire level if that fucks you up unless you're doing a pure platinum run, and if you're doing a pure platinum run then witch walking should be under your belt if you made it to jeanne's final fight.
>>
Nier automata is shit

>please spend six hours beating the game again before we let the plot progress

fuck off
>>
>>379390930
Not a bad list but you missed out Miyamoto and Tezuka and that Snatcher/Policenauts guy
>>
>>379404139
It doesn't take six hours if you just beeline to the end. 9S's run is kind of lame, but also really short.
>>
>>379390930
Yu Suzuki > the rest of those mouthbreathers
>>
>>379404139
>>please spend six hours beating the game again before we let the plot progress

I think the shitty balancing is more of an issue than playing the game multiple times.

If it was better balanced the game would be great.
>>
>>379404405
It'd also be better if it didn't have an FFXV-tier empty open world with invisible walls.
>>
>>379404405
I'm that guy and I was gonna argue against the balancing myself but I haven't done the research to make sure it was just me

Like I hit the third campaign and the common mooks were ten levels higher than me and doing instant kill level damage. What the fuck
>>
>>379404241
>and that Snatcher/Policenauts guy

God Policenauts sucks! It's like a really bad Visual Novel. And I don't know, seriously, VN are like the easiest thing in the world to design. So when you design a bad one, that is remarkable.

Like the entire story of Policenaughts is not only a pixel hunt, but you basically have to try everything, and then try everything multiple times. So if you don't know this, like if you want to know about some photograph, you ask about the photograph, and she tells you something, and then you have to ask the same topic again. So that photograph entry can occur 3 or 4 times. And then you have to start from the beginning and try them all again because the third time might have opened something new up. And you have to exhaust every single option. ALL OF THEM. Before the game will let you move on. That is HORRIBLE.

It's not like an oldschool adventure game. Because in an adventure game you don't have to look at and inspect everything on the screen multiple times. You're just sitting there, desperately wanting to move on with the plot, and then you're stuck trying to inspect every little thing over and over again, and asking people the same questions over and over again. Ah it's bad. And when it finally gets exciting, it gets exciting for 20 seconds then you're right back at it.

Is the plot interesting? Not really. You know what the story is? It is 5% Blade Runner, 95% Lethal Weapon. It's straight up Riggs and Murtaugh. It's not even subtle. He rips off whole scenes. It's amazing.
>>
>>379404547
Git gud
>>
>>379404504
An overworld is not an open world

>>379404547
Did you not do any sidequests? That would make it especially strange that Route B took you 6 hours.
>>
>>379381908
No one cares about this washed up faggot anymore
>>
>>379390748

Gunpei Yokoi?
>>
>>379404547
The problem with the game is that the difficulty curve is too shallow so you end up being way OP later on.
If you're having problems in the 3rd campaign, you're an actual loser.
>>
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>>379393003
>>
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>>379381908
Good for him
>>
>>379381908
>All that white in his beard
Shit, he's getting old.
>>
>>379404704
I hate doing sidequests and running around the open field grinding mooks for drops to craft items. I avoided most side quests because they're just filler crap.

>>379404851
Yeah if you're a high enough level and spend time combining chips and equipping them. Fuck in-game menus and fuck exp. Just let me be a viable level without having to endure shitty filler bullshit

Sure you can skip it but then you get one shot by everything and you're 20 levels below what you should be, doing nearly zero damage. No amount of healing items and auto-heal chips will make the game less of a slog if you're doing tickle-me-elmo levels of damage.
>>
>>379404704
>Nier: Automata is an action role-playing game in which players take the role of combat androids from the YoRHa units across an open world environment. In addition to standard navigation on foot, using a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies.
>across an open world environment.
>open world environment
>open world
>>
>>379405057
You're playing an Action RPG, it isn't Devil May Cry. You have to use the fucking mechanics or subject yourself to a harder game.
>>
>>379381908

BAYONETTA 2 FOR THE PERSONAL COMPUTER WHEN is all I care about
>>
>>379405057
>I avoided most side quests because they're just filler crap.
What? Why would you ignore sidequests in a game where sidequests account for half the game's story?
You're playing it wrong, mother fucker.
>>
>>379405075
It is exactly the same world design as the first Nier, or any of the older 3D Zelda games, with the loading screens stripped out. And despite the loading screens being removed, area transitions still involve going through tight, area loading corridors. I don't really care what their little marketing blurb says.
>>
>>379399543
C/D-team trash

not Kamiya's
>>
>>379405353
>Half the story is optional
Why is this allowed?
>>
>>379389325
i thought the MGR directed wanted to do KLK
>>
>>379405057
If you'd done some sidequests, you wouldn't be underleveled and you'd have some decent chips from the rewards they give you.
But no, you had to be a dense motherfucker.
>>
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Fucking based

Knock it out of the park, baldie, I hope P* shows something at E3
>>
>>379405469
Skippable cutscenes are optional story too, and most games have those. If you don't expect the sidequests to tell you things about the world and characters then I'll have to assume you've never played an RPG before.
>>
>>379405469
Well, technically, half the story is in novels and a stage play.
So sidequests are just 25%
>>
>>379405202
I didn't go into the game thinking it'd be much different from Revengance of Furi (both 5 star games)

Instead I got the crafting and item drops and walking in Monster Hunter without the epic (used correctly there) fights against huge monsters.

I did like Devil May Cry though, a very precise game without any re-treading (except 4 that literally makes you beat the game and then go backwards from end to start what the fuck).

>>379405353
I'm really hard pressed to believe that any sidequest in any game is worthwhile. I almost always avoid them since the ones I've played are always "do my shopping" or "go out and get the laundry"

The very first sidequest (mandatory in Automata) is to walk to the feild and grind about 10 trash mobs, pick up screws and bolts and plates and then come back. As if the resistance camp couldn't defeat a group of weak enemies in the game? Side quests should be abolished, any plot elements discovered within should be incorporated into the main story, and they should be less tedious.

Batman Arhkam Knight and those infinite riddler trophies are the absolute worst trash and that game (and all with loads of pointless copy paste side quests) can kindly dissapear and games will improve by miles.

There are an endless number of fun games that are BURIED beneath layers of trash tedium sidequests.
>>
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>>379405596
>Knock it out of the park, baldie, I hope P* shows something at E3

Yeah show another slave job they're forced to do because the studio is broke as fuck and can't make their own shit without slavery work.

Platinum are the biggest cucks in the industry
>>
>>379396556
Hideaki "DmC is 30fps but feel like 60fps" Itsuno
Hideaki "corporate shill domestic abused Capcum always right" Itsuno
Hideaki "mafia wife" Itsuno
Hideaki "Capcom did nothing wrong" Itsuno

http://news.softpedia.com/news/DmC-Devil-May-Cry-Framerate-Locked-at-30fps-Feels-like-60fps-Capcom-Says-304835.shtml

Itsuno might be a decent director, but he's a salaryman and corporate shill unlike Kamiya and Mikami who decided to stop the abuse and leave the company
>>
>>379405757
>The very first sidequest (mandatory in Automata) is to walk to the feild and grind about 10 trash mobs

>The tutorial missions are boring so I didn't play the rest of the game

And you're a complete retard if you ignore sidequests in a fucking RPG.
>>
>>379405726
Automata tells a much more complete story than the first Nier did, on the disc. The stage play has a recap in the game and the novellas for this game don't add very much additional insight.

>>379405757
>I didn't go into the game thinking it'd be much different from Revengance

Then you're fucking stupid, it's a sequel to Nier, an action RPG with bog-standard combat, and you expect some high octane action game because Platinum's developing it even when they stress over and over again that they're making a Nier game, not a Platinum game.
>>
>>379386421
Are you short on brain cells?
>>
>>379405974
>DmC is 30fps but feel like 60fps
That was Ninja Theory
>corporate shill domestic abused Capcum always right
Inafune was responsible for the corporate Jewry. At the time Itsuno was barely doing anything other than Dragon's Dogma.

>but he's a salaryman and corporate shill
No, he's a director with company loyalty. As shit as Capcom is, they're also the ones responsible for his success.

>unlike Kamiya and Mikami who decided to stop the abuse and leave the company
t. retard
Kamiya and Mikami didn't "leave the company." They were given the "work until you quit" firing treatment because Clover kept making games that failed to sell, both with and without advertisement. Their only successes were back during their CPS3 days, and letting them become Clover was a promotion.

Even then, Kamiya says he wants to work with Capcom again.
http://www.relyonhorror.com/latest-news/hideki-kamiya-would-work-with-capcom-again-but-not-on-a-resident-evil-2-remake/
http://gonintendo.com/stories/240338-kamiya-open-to-working-with-capcom-again?page=1
>>
>>379386132
Itsuno literally came at last minute and tried to save the game but it was too late
>>
>>379405986
I can't even remember the last time the sidequests I did in a video game felt worthwhile and decent. Why would this game be any different? I just skip them all.

>>379406074
This is my first nier game and I avoid reading about games upfront because I'm too busy playing other games

Also on the pitfalls of jrpg elements in games

https://youtu.be/Aip2aIt0ROM?t=837
>>
>>379406363
Castlevania 2 was JRPG elements added into an action sidescrolling series. Nier has always been a JRPG.
>>
>>379381908
Amazing. Posts on 4chan constructed like clickbait now.
>>
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>>379405225

>BAYONETTA 2 FOR THE PERSONAL COMPUTER WHEN
Never? Platgames absolutely wants it to come to PC, same with every single one of their games. Which pure game developer does not want to release their game for every platform if possible? Such a thing doesn't exist.

It's always up to the publishers. And MS and Sony were retarded and refused Bayo 2.
I don't know how much of a say Sega has in this if at all. Tbh I completely forgot they even existed until I played Bayo on PC.
>>
>>379406245
>That was Ninja Theory
http://news.softpedia.com/news/DmC-Devil-May-Cry-Framerate-Locked-at-30fps-Feels-like-60fps-Capcom-Says-304835.shtml

http://www.eurogamer.net/articles/2012-11-05-dragons-dogma-taught-capcom-new-tricks-that-give-devil-may-cry-the-feel-of-60-frames-per-second-publisher-claims

Director Hideaki Itsuno, who has directed previous DmC games, admitted 60 frames per second “would be better”, but insisted the game will be responsive enough to satisfy fans - and a lot of that is down to Dragon's Dogma, which also runs at 30 frames.

“During the course of the development of Dragon's Dogma we did a lot of experimentation and happened upon some techniques for working with Unreal Engine, some fairly elaborate techniques, that allow for a controller responsiveness that gives the player the feel of 60 frames per second,” Itsuno told Eurogamer.

Go to bed Itsuno san shouldn't you be working on DD2
>>
>>379406883
There is literally promo footage of a Ninja Theory animator bragging about figuring out how to use motion blur to make the game "feel" like 60 FPS.

Good job ignoring absolutely everything else though, Inafune.
>>
>>379406963
I gave you a direct quote, and you deflected instead of admitting your wrongness
>>
>>379407064
Says the guy who refuses to ignore the bulk of my entire post.
>>
>>379407146
>refuses to ignore
>>
Philshill cucks are going to be mad as fuck over this.
>>
>>379395851
So you haven't played 1? The worst kind of pleb.
>>
>>379405950
If this slave work means more vanquish, bayonetta, MGR, etc. then keep them coming.
>>
>clover studio
>4chan's mascot is a clover-haired girl
>logo is a 4 leaf clover
You think they post here lmao
>>
>>379381908
Why hasn't he made a game in 3 years?
>>
>>379390930
>giving Taro a rating at all
>Suda that low
What's Mikami been doing these days?
>>
>>379384054
Go back to IGN
>>
>>379381908
I'm not a fan of this, I want him to focus on games and not have to worry about business distractions. Let some other schmuck worry about running the company. Kamiya is the talent.
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