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How would you fix open world games?

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Thread replies: 23
Thread images: 6

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How would you fix open world games?
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By closing them
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Neuter them.
>>
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Make it so you can walk into people apartments and shit on the floor
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Hire more level designers
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By not making them
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>>379374067
>no more procedural shit
>no collectathons
>no checklist gaming
>more hand crafted shit
>more vertically, floating islands
>more player mobility, spellflight or jetpacks
>random factions that fight each other independent of the player
>animal mobs that fight each other
>destructible terrain
>castle/stronghold ownership
>>
By letting me fuck Satania's tight butt
>>
Make it so that every time you travel towards one part of the world you will end up on the opposite side. That way we can do away with invisible walls and clip art of scenery.
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>>379374067
Smaller worlds
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make it anime
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>>379374982
what if i told you most anime is already open world
whoa...
>>
>>379374067
By killing all Satania posters
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>>379374067
Add more giant robots.
>>
>>379374067
You can't fix them. /v/'s complain about open world games are that they lack content and are repititive. But irl it's the same shit. Every other block it's the same shop, selling the same shit. The same no name people you'll never know who might as well have had the same face.
You can't fix something that's not broken
>>
>>379374982
thread/
>>
>>379375084
this and dinosaurs
>>
By scaling down the worlds and removing fast travel (except for specific points where a significant payment is required). Add plenty of secrets to discover that aren't marked on maps as a question mark. Give people a reason to explore. Make each area hand-crafted (no algorithms for automatically generating terrain and forests). Add ways to make more permanent changes, such as revitalizing a dying village or destroying a bunch of rocks to create a new river.
>>
>>379374067
>More random events and dynamic systems, less scripted quests and collectathon shit.
>Make traversal itself be fun, make me want to travel an area more than once.
>Dense not vast, anyone can make a big map, the map size needs to be justified with actual content.

You know STALKER AMK something like that.
>>
>>379374067
Make better procedural generation scripts. One that will make worlds and towns that are interesting of themselves.
Script in manually crafted towns/districts/dungeons/areas etc. Have fun game mechanics like flying, diving, character transformation, good combat, etc.

There you have it
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>>379375274
Getter Robo open world game would be the best thing to happen.
>>
>>379375084
>>379375274
Xenoblade X did both of these
>>
>>379374880
>no more procedural shit
>random factions that fight each other independent of the player
I'm sure it's just that you don't know what procedural actually means and are just using it to talk about terrain
Thread posts: 23
Thread images: 6


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