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Thread replies: 174
Thread images: 28

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>>
>>379364724
Top looks awful.
Bottom looks better.
>>
Which one am I supposed to think is better? Help me out here, /v/.
>>
>>379364802
Bottom. You're supposed to favour bottom.
>>
It's a crap game either way.
>>
>crisp textures with wobbly polygons
>blurry textures with solid polygons
why couldn't we have had it both
>>
nice "draw distance"
>>
>>
>>379364724
post the FF7 N64 version
>>
>>379364964
The map is bigger on the Nintendo. Impressive!
>>
>>379364724
cartridge made for better graphics.
But man, cartridges missed out on nice cutscenes
>>
>>379364904
because Nintendo enforced the vaseline if memory serves.

you can turn it off on a real N64 though GS.
>>
>>379364724
Shit devs, n64 a bit more powerful, wew such b8
>>
It looks like they even remade the UI assets. Why not reuse them?
>>
>>379364964

Can't believe people actually prefer the right. Time-less low poly look versus blurry as fuck vaseline filter.
>>
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>>379364964
>640x480x32
>perfect bilinear filtering instead of the three point thing
>no excessive AA
That picture is just a lie.
Pic related is how the shit actually goes.
>>
>>379365230
>cartridges almost saved us from the cinematic hell gameing has become
>>
>>379365823
3D graphics in general did it.
The game industry was forcing the FMV games, and there were even idiots with dreams of the gaming industry having "studios as big as hollywood" to film the games.
>>
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Why the fuck are you posting comparisons of two competiting products that was marketed to children 20 years ago?
Isn't it time to move out of your parents basement & get a real job instead of shitposting about things only autists would care?
>>
>>379364724
Why does the PS1 HUD look like it's sucking on two gobstoppers?
>>
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>>379366129
>You either get a Vaseline filter smeared all over your screen or a warped fucking mess of textures.
>>
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Ahhhhh so wobbly and pixelated, so much fog, how will I ever play the game
>>
I remember having both consoles years ago in australia. Games for the Playstation usually cost about $20, while N64 games were something like $80 and NEVER dropped in price. My mum eventually refused to buy any 64 games because of the price. Any multiplat game was superior on Sony for this reason alone.
>>
>>379365000
>people liked that game
>>
>>379366405
i remember getting my ps1 chipped, 1 game cost £5 or 4 for £15

i had a cartridge thing that let me play imported games on n64

australia takes the biscuit with $$$
>>
>>379366384
>Games for the Playstation usually cost about $20
bitch i had mine mod chipped.
the cost of a game was $5.50
$5 to rent the game from blockbuster video
$0.50 for the cd
>>
>>379364724
>>379364964
These look better on a CRT.
>>
>>379366170
>what are YOU doing?
>where do you think you are?
>Just how nu are you?
Take your pick.
>>
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>n64 cant do slopes
just like the wii u
>>
>>379366754
Of course, that's how they got away with making such shitty looking 3D games.
>>
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>>379366170
>>
Everything on the n64 looks blurry and is like 20fps. Everything on the ps1 just looks bad. Probably the worst aging generation, i cant go back and play anything unless its remastered like the banjo games
>>
>>379367273
final fantasy
grandia
mgs

those are still playable but jesus, tenchu and g police are unplayable
>>
>>379367273>>379365412

Ps1 graphics are too pixely
>>
>>379367273
PS1/N64 were like the Atari 2600 of 3D games
>>
Oh shit, is that Land Sea and Air?
>>
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>>379367273
>Everything on the ps1 just looks bad
>Vagrant Story
>Wip3out
>R4
>Silent Hill
>Parasite Eve
>just looks bad
>>
>>379364802
well, just figured out why people by consoles... jesus christ you people are fucking retards.
>>
>>379367273
I still think some games from the era look great like Umihara Kawase Shun, Paper Mario, Doom 64, Castlevania Symphony of the Night, Starfox 64, Saturn Bomberman, and Spyro
>>
>>379364894
It was a great game and you're a moron born post 2000.
>>
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>>379364724
At the end such comparisons really don't matter.

There's no contest. N64 was the beggining of nintendo's demise from God-tier to "second console I get every other gen I guess, but never my main gaming device"-tier
All the 3rd parties jumping to Sony and never coming back in most cases, it was hilarious.
>>
>>379366405
>console was superior because i was a poor faggot
wow
>>
>>379367273
>hasn't aged well
Stop saying this shit. The games look the same as they did when they came out. They haven't "aged".
>>
>>379367273
>>379368029
They are if you think they are
>>
>>379369230
>tenchu 2
>not tenchu
shit list
>>
>>379364802
Draw distance.
>>
>>379369363
>age has to do with looks
wow, you can't be this stupid. it's not legal.
>>
>>379369417
Didn't make it. I'd add at least 15 other games off the top of my head
>>
>>379366129
N64 Spider-Man has a working shadow.
>>
>>379369230
>Croc instread of ape escape
>>
>>379369505
and none of those will be goemon because that was on the superior console
>>
>>379366384
What is this setup
>>
>>379369230
I've seen a much better list floating around.
>>
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Who thought this was okay?
>>
>>379370874
At 240p it isn't noticeable in most cases unless you really look for it
>>
>>379366457
You are implying they didn't? What next? No one bought Tekken 3 either?
>>
>>379371019

I think the ps1 is an excellent console with a great catalogue, but the textures always felt weird coming from n64.
>>
>>379366384
M8 posting type 4 is almost cheating, they had wizards for an art team
>>
>>379364802
Nintendo obviously
>>
>>379370874
The console doesn't determine the texture mapping. That depends on the game engine
>>
>>379369284
Theres a difference between poorfag and not taking corporate cock. Nintendo has ALWAYS been a jew about pricing, especially in the Oceanic region
>>
>>379369460
The cunt prior was soley talking about graphics fuckbrain
>>
>>379365412
I kinda prefer the environment on PS1 but Mega Man looks like shit being so rough looking, the N64 one looks nicer.
>>
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>>379372085
But why does every single n64 game use the left when every single ps1 game use the right?
>>
>>379366384
>Looks pretty nice
>Look actual gameplay on a real console of it on Youtube
>Looks like absolute ass

That is on an emulator rendered at a high resolution and downscaled, it looks way too nice and sharp.
>>
>>379371019
this is just incorrect, running around in any part of MGS1 resulted in the entire screen jumping around
>>
>>379372287
Can't tell you

The further back you go the more obtuse and low-level the software gets. Back with the NES it gets to the point where it was physically one with the operating system and the games were written in assembly. Like I can't tell you just how much more difficult it was to make a game from scratch for the PS1

I'm guessing the hardware was just so specialized that what was required to run on it fell under certain constraints
>>
>>379369515
Ape Escape is on there. Look again. It's under Action/Adventure on the top row.
>>
>>379371019
Bullshit, the texture errors are always noticeable on every games
>>
>>379371019
play vagrant story and come back to me you fucking liar
>>
>>379372287
Lack of z-buffer on PS1 side
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>>379366384
>Title: Ridge Racer Type 4 (PCSX PGXP)
>>
>>379364724
NINTY WINS AGAIN BAYBEEE
>>
>>379364784
>t.nintendowny
>>
>>379364802
Bottom has better lighting but worse textures and godawful blur
>>
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>that ps1 scene where villain captures your soldiers and melts them alive with magnifying glass
>>
yeah I'll take the system with games for people over 5, cd quality audio tracks, fmv cutscenes, weebshit, an embarrassment of RPG riches, and 10x the library

I'll take the Nintendo 64 please.
>>
>>379373747
in-game cutscenes are better than FMV the majority of the time
>>
Every 3d system looked like fresh wet dogshit until the Dreamcast.
>>
>>379364894
All Army Men games were amazing you fucking faggot
>>
N64 was the original NO GAMES console.
The SNES was better than the N64
>>
>>379369513

Yeah and it's covering most of the level
>>
>>379370874
>who thought it was okay to use a much more faster computation method on a platform with very limited processing power

Almonds and activation and something
>>
>>379374171
agreed

the entire n64 library is barely over 200+ games
>>
>>379364802
Looking at the OP's picture, the PS1 version's rifle can hold only 25 rounds in a magazine, while in the superior N64 version it holds a whopping 30 rounds. It's obvious which one is superior.
>>
>>379370874
>>379376259
Was not about processing power exactly, but die size.
To perform perspective correction, you have to have an at least a couple of 16bit dividers to adjust the texture coordinates by the W coordinate and ... those shits are fucking big, specially the ones that can handle a per pixel processing like that.
The 1994 manufacturing process just could not handle making a chip with a decent price with those.
Also subdividing the models helped because the texture is always almost right close to the vertices.
>>
>>379371019

you're blind, nigga. basically every psx game with a poly on it is noticeable.
>>
>>379367273
>i cant go back and play anything unless its remastered like the banjo games
Sounds like a personal problem.
>>
>>379364724
How did Sarge Heroes 2 on the DC compare?

I loved the shit out of that demo, when I learned how to pirate games, I tried the full game and I couldn't play it.
>>
>>379369038
You need to get your eyes checked if you think either of those games look good.
>>
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>>379364724
>graphicsfags
>>
>>379369819
>>379372325
>>379371750
This is a special emulator that uses a prototype sort of "true" z-buffer fix for a select few games, Type 4 is one of the games that works with it.
>>
>>379367273
I can understand personal preference steering in that direction for you. It's hard for me to go back to N64 sometimes but I can still pick up PS1 like it's nothing, to me it just has a unique feel and look. I wouldn't want it any other way.
>>
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>>379380235

>console players
>>
>>379371019
REEEEEEEEEEE it's not 240p
SD is not progressive scan REEEEEEEEEEEEEEEEE
it's just 240 interlaced REEEEEEEEEEEEEEEE
>>
>>379373368
The top ones textures looks like vomit.
The bottom one at least got smooth vomit.
>>
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>>379382286
>PC cucks
>>
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>>379382456
I'd like to interject but it is actually progressive.
You see, the device generating the signal itself is the responsible for the choice between Odd or Even scanlines, and it does so by a slight offset on the vblank signal.
When truly displaying a 480i picture, the device first send the odd lines, then the even lines, completing the picture in two "comblike" pictures, the usual.

But old video game consoles and pretty much everything that operates on a resolution of 192/224/240 don't actually send the two fields, instead it keeps repeating the same field over and over again, making in theory half of the scanlines just black, while the other half display the picture, just like an emulator with the scanline filters.
But in practice of course, as we're talking about an analog phospor display, as the lines gets updated twice as fast, they also get twice as bright, and you generally can't see the black lines on smaller displays because the screen simply don't have the resolution to do so, as the pixel drawing the picture is quite blurry in first place.
But if you put an old console on a large enough screen, you can actually see the dark lines.

So yes, it is a progressive mode.
>>
>>379364724
I would like to post some PS4/Switch graphics comparison but I don't want to kick laying person.
>>
I never played this game. Which runs better? Graphics be damned.
>>
>>379383383
If you're talking DQ, that's actually a PS4 vs PS3 comparison.
The idiots tried to port the PS3 version to the switch and.. well they didn't counted with the power of the Cell wrecking their plans.
The Cell CPU was designed from the ground up to fuck with any CPU not named Cell, by the means of forcing the developers to optimize the games in a way that runs like shit on any regular CPU because it makes the devs rely too much on the floating point performance, while having to dodge any sort of conditional branching like if it was a plague, while on a regular CPU you want to do the exact opposite.

Just to put the things in perspective, even the PS4 CPU is just half as fast in GFLOPS than the Cell, and not many core I7's can actually match it in this department.

In the end, its actually better to ACTUALLY port from the PS4 to the switch, because what makes the PS4 slow, makes the switch slower, and what makes the PS4 fast, makes the switch less slow.
>>
>>379370874
That's why the PS was the master of pre-rendered bullshit.
>>
>>379367273
Any 2D game.
>>
>>379367470
This is bullshit. I fully belive games can "age" do to improvements and raised expectations, but a game that was playable and fun when it was released is still playable and fun today.

Twisted Metal 2 aged horribly and I can still start up an emulator and have fun with the game today.

>>379371019
No, this shit was super noticeable. Also I'm pretty sure most PS1 games ran at a better frame rate, which is a preferable trade honestly. Trying to play San Fran Rush and having the framerate drop into the low teens on a turn is just not fun.
>>
The wiggly jaggys are charming.
>>
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>>379383493

>Graphics be damned

They both perform the same.

The draw distance alone is enough reason to play the PS1 version over the N64

Not to mention the N64 version doesn't have stereo audio, and everything sounds muffled as fuck.
>>
Top has happy Sarge, bottom has angry Sarge. Its kirby all over again.

The top one has a map and a gate with text, while bottom has more foliage and draw distance. I would play both.
>>
>>379383493
PS1 unfortunately. Everyone knows the N64 could run it better but it was just a lazy port done by Crapcom.
>>
>>379364904
>draw distance of a dog's cock
>>
>>379364724
PS1 HEALTH BAR HAS A GRADIENT NINTODDLERS BTFO
>>
>>379365284
No, that's because the N64 supported texture filtering and had a z-buffer, the PS1 didn't. On the other hand, the PS1 could store bigger textures on disc because of CD, but had less memory overall.
>>
>>379373927
No they really weren't. Nostalgia can only carry you so far. Go back and play them.
>TANK controls for infantry
>Press Square to shoot (??!!?!)
>Strafing doesn't help at fucking all

Loved the game around the game, but the game itself is garbage
>>
>>379372325
Stop defeating my strawman.
>>
>>379369157
>>379373927
Army Men are fucking shit
>>
>>379366841
That's wrong on both accounts.
>>
>>379385080
Implying Army Men Air Attack was bad. Go away hooligan.
>>
>>379384504
I think the library is destroyed in the right photo, granted you should still be able to see that back wall. Also I have no idea why Mega Man Legends is the go to comparison game, but fuck it, game's good.

>>379367273
Nah, PS1 is still my most emulated console and more often than not shit's a lot of fun. If you actually played games frequently back then then you shouldn't have too much issue getting used to them again.

Honestly I was pretty shocked with how harshly PS2 games aged, I figured they'd be out of the woods when it comes to aging but a lot of them are semi clunky when compared to newer games.
>>
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>>379366129
>>
>>379372615
Shut the fuck up, the graphics processor on the PS1 lacked a z-buffer, this was not determined by software. You need to stop running your mouth on things you could have googled in 5 seconds but didn't.
>>
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>>379369093
>by consoles

Fucking retard.
>>
>>379385345
That's not a PS1, cool troll pictures.
>>
>>379385080
>Press Square to shoot (??!!?!)
of all shist you could complain about why are you complaining about this?
all ps1 shooter games use face buttons to shoot
>>
>>379385560
>What is the bottom one
Blind sonytard no wonder you're so used to bad graphics.
>>
>>379385345

Why did it take until the PS2 for camera controls to be on the right stick to become standard?

I fucking hate going back to PS1 games that are clearly labeled to support the Dual Shock, and the right stick isn't used for any fucking thing.
>>
>>379384416
>Twisted Metal 2
Brb reinstalling
>>
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>>379373927
>>379369157
Real talk, don't defend a game you haven't played within the past 6 years.
>>
>>379385647
Because dualshock only become the standard on PS2 while the majority of PS1 players still use the non-analog controllers
>>
>>379369038
Replay Parasite Eve man. An amazing game, yes, but not visually. There's maybe one scene in the entire game that won't make your eyes bleed.
>>
>>379385859

Even early PS2 games still had camera controls on shoulder buttons.
>>
>>379386258
Parasite Eve 2 looks good, but 1 is a goddamn mess. The big map of NYC they show just looks like complete trash now a days.
>>
>>379386295
Like what? I remembered that 2001 was the year where PS2 games started to use right analog stick
>>
What's your point? It is objectively known that the N64 had higher graphical capabilities than the PS1 so of course multiplatform games look better on the N64
>>
>>379385859
>the majority of PS1 players still use the non-analog controllers
I don't think that's the case, but Sony had to encourage digital controls and then analog as an extra, otherwise the controllers they sold around launch would be incompatible with newer games and they'd get sued out of their ass. That's why you didn't see dualshock editions of games until much later.
Also, whenever some game tried to use the controls we use now, it would be trashed by gaming magazines for not using tank controls.
>>
good looking ps1 games look better than good looking n64.
>>
>>379367273

Spyro looks and plays good to this day.
>>
>>379386563
Not quite, having optical discs did help with texture streaming, so it managed some areas better than the n64. Not everyone is a fan of the blurry textures.
>>
>>379365162
it's the same size.
>>
>PS1 has sharp textures
>they're low res and wobble everywhere
>also no RAM so you can only load a couple of them at a time
>N64 has nice texture filtering and lots of RAM
>but uses carts, so all the textures are low res garbage because storage limitations

They're both shit, really.
>>
>>379386972
spyro one is dogshit.
>>
>>379387127
Yeah, they really should have worked together to make a console that didn't suck.
The saturn wasn't any better, sadly.
>>
>>379387234
>saturn
>dude 2 cpus and gpus lmao
the fuck were those retards smoking
>>
>>379365284
>>379365412
>>379366345
>the vaseline memer attacking again
you can make the games crisp on the emulator, same can't be said about PS1 since they're still working on getting rid of this shitty wobble
>>
>>379387127
>storage limitations

That ain't why the textures were garbage on the N64 m8
>>
>>379387580

Yes it was. It had more RAM and better texture filtering than the PS1. The carts just can't hold enough data to have a lot of high res textures, unless you used one of the special ( expensive as fuck ) expanded carts.
>>
>>379387234
This kind of hindsight thinking is so fucking retarded especially considering you can literally go back and enjoy either consoles if you're not a fucking autist, it's like moaning that Adam and Eve shouldn't have eaten from the Tree of Life.
>>
>>379387745

This, but also the weird texture caching ( and size ) meant you had to do lots of weird texture swapping hacks if you wanted to load lots of different high res textures at once. I think this is why a lot of N64 games had a very pastel look. Using a solid color fill is much simpler than trying to put actual textures on everything in that configuration.
>>
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>20 year old 3d games with brand new analog controls to get used to don't hold up to modern game engines
>the primitive graphics don't hold up

You.Don't.Say.
Depends on what your expectations are.
>>
>>379374171
>No GAMES console.
i disagree, you can post all the Rare made games and they are all fucking gems, including first party games ofc.
>>
>>379386401
Kingdom hearts. Right stick did same as dpad.
>>
>>379388384

N64 has some classics, for sure. There are basically no RPGs though, and very few worthwhile fighting games, and very few worthwhile 2D platformers ( Mischief Makers is a fucking gem though )

It isn't quite NO GAMES but it has a small, flawed library.
>>
>>379388543
Damn, I never played KH games
>>
>muh grafix
>>
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>>379385017
The N64 also supports an "free" post processing edge anti aliasing, that in theory improves the picture but AA in 320x240 is not exactly the greatest of the ideas.
And also it blurs the dither from the 16bit rendering to look closer to true colors, but it smears the whole picture if you use any sort of color adjusting because the N64 color adjust generates a LOT of dither.
>>
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Who the fuck is playing Army Men and Spiderman PS1/N64 games?
>>
I'm surprised the Army Men games are all but forgotten now. You'd think the 'so bad its good' irony crowd would be all over them.
>>
>>379390058
>spiderman
>not amazing
fuck outta here
>>
>>379364724


PS1 was 32bit

N64 was 64bit

PS1 excelled in some areas due to storage medium and used an early version of D3D which allowed games to be made that advanced that early.

N64 only excelled because 64bit and virtually no load times

your point ?
>>
>>379390058

What should they be playing?
>>
>>379390334
I think i need to correct you of a LOT of things here.
PS1 used if anything a crude Open GL clone, not D3D and the bits don't actually do anything.

Actually, the fastest component on the N64, the one responsible for the graphics is either 128bit, or 16bit, depending on how you view it, and most of the 3D math on playstation was also done on 16bit precision.
>>
>>379390245
I always wanted to try them out because I remembered when I was a kid and went to some other kid's house thinking I'd make new friends but because he played this game which was a shooter, and there was a scene where they held some guy's leg or something I thought ''he's not the type of friend I wanna have'', I guess I wasn't to keen on violent video games, but that probably ended when I saw Conker's Bad Fur Day
>>
>>379372085
It also depends on the kind of math the hardware is capable of quickly.

the nintendo 64 had the hardware to speed up the kind of math involved and the PSX didn't, so they had to do that kind of math rarely if at all.

some games had clever workarounds but those were rare, most games didn't use those kinds of tricks.
>>
>>379364802

The Windows95 version.
>>
>>379388097
It's like your reply is completely disconnected from the post you replied to. Are you feeling well?
>>
>>379373286
>he likes that tiny draw distance
>>
>>379388564
>There are basically no RPGs though
That's a really good thing. Bar final faggotry, jRPGs are a market nullity.
>>
>>379390376
Uncharted 4 and Bloodborn
>>
>>379390334
The instruction complexity didn't matter at those amounts of memory. You really need to stop shitting out of your mouth.
>>
>>379385746

post dick
>>
>>379373927
All Army Men games were shovelware, you donut.
>>
>>379376710
Bottom can't even have a mini map
>>
File: 1488794844079.jpg (58KB, 777x932px) Image search: [Google]
1488794844079.jpg
58KB, 777x932px
>>379393541
>>
File: 1440192721449.gif (2MB, 360x270px) Image search: [Google]
1440192721449.gif
2MB, 360x270px
>>379393840
>PS1 having such a shitty draw distance it needs a map to see things 2 feet in front of you
Thread posts: 174
Thread images: 28


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