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Is Botw the Dark Souls of Zeldas?

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Thread replies: 81
Thread images: 21

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Is Botw the Dark Souls of Zeldas?
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It's the DaS, MGS5, Far Cry 4, and Zelda1:HD of the Zeldas.
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>>379171747
you forgot Dragonball
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>>379171341
Trap porns of Zeldas, obviously
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>>379173004
your post doesn't mean anything
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>>379171341

Just because you CAN get one shot? No.

Dark Souls is about a lot more than just being hard. It would need actual level design and a decent story for me to even consider comparing it to a Souls game.
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>>379173137
>decent story
>dark souls
It's literally just as simple as Zelda's, except more vague to confuse the player

>b-but muh LORE
Lore is not story faglord
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>>379173137
>decent story
>Dark Souls
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>>379173137
>It would need actual level design and a decent story

But then it would not be like Dark Souls
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>>379173137
Souls game don't have much of a story tho. And level design in BotW is pretty astonishing taking in account how widespread the overworld is.

Not that i don't think OP's premise isn't retarded, though.
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>>379171341
Not really. The melee combat is both rigid and simplistic (even compared to prior 3D zelda titles), and beyond that, flurry rush trivializes any sort of threat that the game could present.
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>>379173137
>dark souls
>more story than botw

Really? I'm not even a fanboy, and just saw your post on my way down the fromt page, but do people actually think this?
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>>379173435
>flurry rush trivializes any sort of threat that the game could present.

you can roll forever in darksouls with iframes.

how is that not trivial
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>>379173137
>Dark Souls is about a lot more than just being hard

In fact, it's not even about that.
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>>379173137
>actual level design
kill yourself.
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>>379173435
>The melee combat is both rigid and simplistic (even compared to prior 3D zelda titles)

Really? Nigger I found that the combat was literally better than every previous zelda game.

The jumping feels a bit stiff, but it's not much of a problem.
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>>379173380
I wouldn't really call the BotW's level design "astonishing"; it's just the kind of solid job you should expect from a 5 year dev cycle. The game's structure hurts it though considering the focus on shrines being the source of dungeon-esque stuff naturally limits the potential for finding zelda-esque dungeons out in the overworld, which inherently hurts immersion.
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>>379173719
You can't move while swinging your sword, and you cannot even angle your swings for thrusts or horizontal or vertical swings. You are limited to one four hit combo per each weapon type. That inherently makes the swordplay more limited than even OoT which had all of these options available.
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>>379173435
it's miles better than Wind Waker
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>>379173598
>Shit talking dark souls level design
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>>379173137
>Dark Souls is about a lot more than just being hard.
>implying that Dark Souls is ever mentioned apart from being called "hard"
>implying that a flimsy excuse of "lore" cobbled together with bullshit is good
Dark Souls is a good game, but it sure as fuck isn't the be all and all, especially not in those aspects.
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>>379173137
Holy shit
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>>379173490
That require a little more situational awareness. This merely requires easy timing and there's no way for surrounding enemies to punish a successful flurry rush.
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>>379173271
>>379173275
>>379173309
>>379173380
>>379173487
>>379173524
>>379173598
>>379173960
>>379174000

why are zeldacucks so easy to bait
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>>379173137
Dark Souls doesn't even have a story.
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>>379173912
>You can't move while swinging your sword,
only TP and SS introduced moving while slashing. BotW is much closer to Zelda1 - WW games in that sense, AKA most of the series.

>and you cannot even angle your swings for thrusts or horizontal or vertical swings. Y
yes, you can. Same way as in older 3D Zeldas.

>You are limited to one four hit combo per each weapon type
so? And did you count the jump moves?

> That inherently makes the swordplay more limited than even OoT which had all of these options available.
when was the last time you actually played OoT? Because you're talking out of your ass.
>>
>>379173912
>That inherently makes the swordplay more limited than even OoT

Which means nothing because enemies could all be killed by whatever the fuck swing you do at the time. In fact all you'd be doing in OoT is the jump slash since it did double damage and no enemies EVER reacted to that shit.

Whereas in this game enemies actually target you while you're in the air attempting a jump attack.
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>>379174102
>when was the last time you actually played OoT?
protip: he never played a single zelda game
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>>379173960
>be all and all
lol
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>>379171816
what's the trick to this? I always just get knocked off
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>>379174070
>Implying it's not just people getting sick and tired of Soulsfag sucking the rotting fetid dick of their sacred cow.
Mhm.
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guys
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>>379173775
>it's just the kind of solid job you should expect from a 5 year dev cycle.

You say it like it's nothing. Most studios don't pour 5 years into a game, and most of the ones who do, don't end up with such good results. The overworld in BotW is an example of a beautifully crafted expansive overworld, and you can't give this for granted.

>limits the potential for finding zelda-esque dungeons out in the overworld, which inherently hurts immersion

I don't think it intrinsecally hurts immersion in any way beyond your own personal expectations. More fully fledged dungeons such as hyrule castle would have been nice, but the game had other focus this time around and it succeeds at it, in my own personal experience.
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>>379174014
>That require a little more situational awareness
>iframes

Nope. iframes require 0 (Zero) situational awareness.
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>>379174275
Wagglan was a mistake
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>>379174218
>what's the trick to this? I always just get knocked off

is this you?
>>
Is dying the dark souls of real life?
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>>379174275
That bottom one sucks ass by the way. There's no easy way to switch your hand stance to swing from the left to the right from the right side, without accidentally swinging and fucking it up.
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>>379174102
>TP introduced moving while slashing

If you angle your sword forwards while slashing in OoT, you move forwards slightly mid-slash. This is not something that happens in BotW.

>Did you count the jump moves
One per weapon type. But it's all pretty much the same.

>You can angle your swings same way as in older 3d zeldas.

Nope. Just tried it. If I swing while holding forwards in BotW, I stand in place. This is a distinct difference from OoT-TP. If anything, it's closer to SS where this is also the case.
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>>379173137
if you get one-shot in dark souls it's because your're either fighting an enemy you shouldn't be fighting yet, or you're one of those faggots who plays naked so he can use OP swords and still fast roll.
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>*pauses game*
>*snorts*
>*wipes sweat off double chin*
>*locates to item bag*
>*uses healing item*
>*unpauses game*
I'd say so.
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>>379173949
>muh verticality
>muh shortcuts
only the undead burg has ever been good in Souls games, everything else is linear and lazily done with lots of unfinished parts
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How do I git gud at flurry rushing?

my link just dodges 9/10 times
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>>379174070

Because that's the only thing they can do because there's nothing to discuss about BotW besides korok seeds and which mountain was the best to climb.
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>>379174659
You sure know about a game you haven't touched
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>>379174770

What was your favorite korok seed, billy?
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>>379174460
>If you angle your sword forwards while slashing in OoT, you move forwards slightly mid-slash. This is not something that happens in BotW.
Now you're just moving goalposts.

> If I swing while holding forwards in BotW, I stand in place
so you do in every Zelda game before TP.
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>>379174616
>my link just dodges 9/10 times
it's YOU who have to master the dodging, not the game character.
>>
>>379174460

Not that Oot, MM, WW, or TP did anything about the different kinds of slashes. There's way more to combat in the 3 melee weapon types in BotW than in all Oot sword moveset.
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>>379174837
the one inside your mom's ass.
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>>379173490
>you can roll forever in darksouls with iframes

Maybe in DaS3 and Bloodborne, but not DaS you stupid nigger.
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>>379175243
>he played the same game 4 times with a different title

who's stupid now?
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>>379174924
>Now you're just moving goalposts
No. That was my central argument.

>so you do in every Zelda game before TP
Not really. Yes, TP Wii added swinging while freely running around; however, that's merely an extension of the sort of motions you could already do in combat.


Regardless, for BotW to have an inferior melee system to its predecessors in any way is inexcusable. It's an otherwise good game, but there are absolutely flaws to its melee combat system that hamper it and your effort to defend the game's more limited melee combat does not help anything since these sorts of flaws are things that can be improved with sequels and thus it is most important to point them out where they appear.
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>>379175393
>same game 4 times
>only 3 games mentioned
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>>379175595
>implying you skipped das2
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>>379173775
The shrines are literally in the overworld
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>>379175648
Dark Souls is so boring that he probably did skip it
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>>379175730
I think he's saying that the astonishing quantity (120) of dungeons overall hurts the general feel and quality of the dungeons by so many existing, but having so few last a good duration.

I would have loved that 120 being shredded to 30, only for a minor markup in quality.
>>
>>379174070
Saying retarded shit usually makes people call you out on it.
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>>379174224
>>379176004
Nah I'm pretty sure it's just nintenc.ucks getting angry that their series is the shittier one like always
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>>379175541
>No. That was my central argument.
So inching forward with swings now counts as "moving"?

>TP Wii added swinging while freely running around
It was in GC version as well, and one of the bigger changes in the series.

>Regardless, for BotW to have an inferior melee system to its predecessors in any way is inexcusable.
Like said earlier, you're the only one to think like this. The enemy AI alone is way more advanced and challenging, making the fights more tactical and dangerous than just "swing your sword until foe goes down", which was the case all the way up until Skyward Sword, that did try to remedy that shortcoming with the wagglan moves.
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>>379176117
Nothing is shittier than dank souls, a franchise for tryhard children.
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>bait thread
>people reply

Stop.
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>>379171816
w-woah
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>>379173082
what do you want to see
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>>379171341
That would be Twilight Princess, if we're talking combat.
TP is the only 3D Zelda with good combat and sword mechanics, ruined by having pretty bad enemies.
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>>379171341
It's the Dark Souls of video games
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>>379174218
you have to make sure you're sending the tree in a straight line, and don't stand on the back of ot, try to be in the middle.
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>>379173775

>inherently hurts immersion

do you know what inherent means
>>
>>379173435
>>379173912
>>379174460

even if we are to assume that the melee combat is inferior and not just different, there are so many other elements to the gameplay that you may use to affect combat and they all have to be considered too.

i don't think it can be really argued that botw combat is repetitive compared to other zelda games when you consider all those factors. there is so much freedom to do things creatively.
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>>379171341
Dying in one hit does not equal challenge.
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>>379176498
It's a game, anon.
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>>379178309
but since they cared enough to draw a vector they should at least follow it
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>>379179339
the vector is applied to the whole log considered as a point

it's not applied to the center or edge of it

it's simple ballistics.
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>>379174275
I don't see the point of this webm, that fight was actually interesting on skyward, you had to swing the sword the right way. Muh wagglan retards haven't even played the game
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>>379173960

>the be all and all

in either case, i dont see how you drew that conclusion, since he never said anything along the lines of 'hurr durr best game ever made'.
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>>379179339

Are you 12?
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>>379173137
you're right don't listen to these faggots
>>
my favourite Bloodborne boss
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>>379180494
Fucking Ricky kek
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>>379183157
Wow very funny!

I am laughing!
Thread posts: 81
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