>cRPG renaissance is already entering its second generation with Wasteland 3, PoE2, new Divinity game, etc etc
>meanwhile immersive sim genre is practically dead, with Arkane studios going more and more into a streamlined direction
For clarification:
An immersive sim is a game where the game elements (objects in the world) are simulated beyond their intuitive use (e.g. doors can not only be opened but smashed down, set on fire etc). It's a genre where people are supposed to use the objects in the world (and obviously your charactes abilities) to come up with creative/improvised solutions to challenges given by the game.
They are mostly released in the form of first person RPGs like Deus Ex, System Shock or Arx Fatalis. Sometimes also in the form of games like Thief or Prey.
It is clearly one of the best genres out there. Almost every single game from it is a cult classic showing what video games could do wrt interactivity. Yet so few devs actually make them.
Why?
Because it requires competent devs.
>>379084760
https://www.youtube.com/watch?v=kbyTOAlhRHk
High effort low reward. Games are a business and the best way to make money is online multi-player with microtransactions.
>>379085017
>all these people making immersive sims
>through the bank Looking Glass veterans
That's exactly what I'm talking about though.
Immersive Sim is a retarded made up genre and Warren Spector is a hack that takes credit for other people's work.
>>379084760
>An immersive sim
... is a bullshit term you just made up and are trying to viral on /v/ for e-cred
Also
>King of the Hill avatar
Shit series. Next time you make this thread, try using a less forced meme.
>immersive sim
fuck off
>>379085786
>avatar
>>379085612
>>379085786
>is a retarded made up genre
It's not made up.
But it's more apparent on the devs side. Software architecture wise most immersive sims are built on the basis of Entity-Component systems (first introduced with Thief), making it easier to implement the idea of having different indepentent systems interacting with each other and reacting in different styles to different inputs - mostly on a typeless message base.
On the players side it's "just" a game like Deus Ex. But it's also stuff like Thief, which makes it so hard to pin down from a gameplay perspective alone.
Origin and Looking Glass (and to some extent Arkane) were pretty much the only ones advocating that style of software architecture, yet both Unreal and Unity have fully embraced it by now, which makes it even weirder that no one has really gotten into developing an Immersive sim with those engines yet.
Spector hates the name by the way.
>>379085786
>imagine being this fucking stupid
thanks for teaching me how to not be a fuck up, dad
>>379085786
>avatar
nani?