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how do we fix open world games?

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Thread replies: 15
Thread images: 1

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how do we fix open world games?
>>
We don't listen to /v/
>>
>>379081110

what you mean by this?
>>
>>379081110
fpbp

>>379080812
You don't 'fix' open world games, you just make a good game period.
>>
>>379080812
We all know the answer to this one, but i'm not gonna be the one to shit up this thread with console wars
>>
hand craft the open worlds
>>
>>379082580

try
>>
Either make the world size proportional to the amount of interesting content the game has or, if you're gonna go for scale, make it to where exploring the world is actually fun in its own right such as making the base act of movement a joy. The latter is why something like Spider-Man games, Jet Set Radio or Gravity Rush somewhat work at all, base movement is interesting. I'd like to say doing it wrong is just making a huge ass world full of nothing and expecting the player to make their own fun but then sandbox games having an audience at all proves me wrong there. I guess I just like having something meaningful to do.
>>
>>379080812
Make them closed world games.
>>
>>379083319
why don't you try first?

shitty thread anyways
>>
>>379083442
This so much, even though ultimate spider man didn't had that much to do free roaming but was really fun just swinging around
>>
Adapt what No man's sky did : false online interactions.
You can write anything everywhere, and it will sometimes appear on other players world ( sometimes so the world is not a huge drawball )
>beat molblin camp for 20th time
>open chest
>"what is this?"
>"someone drew a dick behind the chest"
Makes the experience less boring and repetitive I guess
>>
i want the open world game meme to end
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>>379085492
i want (you) to end
>>
I want the meme meme to end.
Thread posts: 15
Thread images: 1


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