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Will Odyssey be the new 64?

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Will Odyssey be the new 64?
>>
>>379072704
Yeeeeee
>>
>top row 4 stellar games
>bottom row one good and one okay game

>people want more of the bottom row
>>
>>379072909
You know it
>>
>>379072909
It's almost like if you were completely wrong or something.
>>
>>379072909
>3D Land
>stellar
no
>>
>>379072909
>3D World
>Galaxy 2
>Stellar
>>
>>379073123
>>379073141
yes
>>
>>379073141
>talking crap about Galaxy 2
You shut your mouth.
>>
>>379072909
64 and Sunshine were too ambitious for their time. The technology has advanced to the point where they can make a good sandbox 3D platformer
>>
Dunno, why not wait for the full exposé at E3?
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>>379073095
>Nu-/v/ defends Sunshine now
>>
I'm calling it now: Odyssey will be better than 3D Land and World but won't surpass Galaxy and Galaxy 2
>>
>>379073141
You're right, they're better than that.
>>
>>379075049
I'm calling it now: Odyssey won't be better than 3D World but everyone will say it is because no one had a Wii U
>>
>>379072704
>good games on top
>games with shitty padding on the bottom
>>
>>379075049
But 3D Land is better than the Galaxy games.
>>
>>379072704
Alright, I must be retarded, what's the categorical difference between the top row and the bottom row?
>>
>>379075487
The top games are linear, with a set goal and only one way to get there. The bottom games drop you into an open area with several scattered goals, and let you choose your approach.
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>>379075487
Level based hallway simulators v. open worlds with multiple objectives connected by a hub world.
>>
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>>379075620
>64 and Sunshine
>Open world
>>
I think 3D World is going to be the real pinnacle due to the multiplayer fun it offered, as well as the sheer amount of content it has within it.

>>379075487
Bottom row is "open-world" Mario titles, which basically breaks down to reusing the same areas for objectives, instead of being course based like Galaxy 2 and the 3D Land / World games.

Nintendo can't win since they'll have people complain about the same settings and possibly being ejected each time they complete an objective, just to load back in to get it again, or else skilled players can sweep the world without all the backtracking and loading that brings, shortening the game length a fair bit.
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>>379075756
Open Worlds, plural.
>>
>>379074971
There have always been sunshine fans on /v/.
>>
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>>379075049
How can that be when 3D World is better than both Galaxy games, but Land is worse than all 3?

>>379075487
Top says "Course Based" (levels with a start and an end, with some exploration and hidden stuff to find in between). Bottom is "Sandbox Style", several small open worlds with various goals and hidden things to find.

All of them are great games.
>>
>>379075756
Define "open-world" for us please.
>>
>>379075756
He's not entirely wrong. You're able to engage with a stage however you want, with some limitations due to certain stars having certain routes/mechanics opened or not. However, the linear nature of the Bower stages in 64 allow for some really fun design to show through.
Linear stages allow the developers to hone a stage to have an expected experience, freeform stages with "linearity" through some key chokepoints is probably the best approach overall though. For example, you're needed to go up the mountain for the fight with King Bobomb, but you can scale the mountain in a few different ways depending on your ability to navigate the space (but most players follow the straightforward route that spirals around it), but the fight itself is more or less a choke that all players must engage with.
The Galaxy games are mostly linear but there are some stages that allow the player to be freeform like Beach Bowl Galaxy.
>>
>>379072704
Better than Sunshine? Probably.
Better than 64? Hmm nope, you can't reach such a legendary status...
>>
>>379074971
lol, people bitch about chucksters all the time but they're perfectly fine. If you get thrown aside like that, it's because you didn't line it up correctly. In that gif it's obvious that you are going to die if you talk to him from that position.
>>
>>379076541
But the Galaxy games and 3D World already beat 64 out. What are you smoking?
>>
>>379076609
>What are you smoking?
Nostalgia.
>>
>>379076609
64 looks clunky compared to these when you're late to the party & try them all,that's for sure.
But someone who played each one at their release? The biggest impact was with 64! I still remember watching Mario throw Bowser in 3D while we were playing All-Stars at home : that was impressive back then..
>>
>>379076609
>Galaxy and 3D world
>better than 64
fucking lel, your opinion is trash

before idiots accuse me of nostalgia, I grew up with a Sega Saturn. Didn't play SM64 until years later. SM64 has a superior movement engine that makes the game actually fun to play, whereas Galaxy is just a crawl through molasses with a good presentation.
>>
>>379076830
Yes. I smoke nostalgia a lot, gotta plead guilty on this one.
>>
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I'll give Nintendo one thing; they aren't dropping the ball with the Switch like they did with the Wii U. They are already building up a robost online multiplayer lineup to justify paid online, and it seems like they will be putting out major titles a bit more frequently, just to keep the momentum rolling.
>>
>>379072909
>pick a star and fly from planet to planet in a linear path
Fuck galaxy games
>>
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>>379077604
>Worst level design in a 3D platformer
Fuck Sunshine.
>>
Hours of watching pancakeman's dissection videos with /v/ let me appreciate how much workarounds they had to use to make a game as amazing as Super Mario 64 work on a console with 4 MB of RAM.

With Odyssey, it'll be interesting to see the approach with stronger technology. I just hope they don't forget why the linear titles worked so well and the inherent advantages of linear courses over open world.
>>
>>379072704
i hope so. i haven't cared about 3D Mario games since they went with this linear bullshit basically making them into the 2D games where you follow a set path. exploring the environment was so fun and the Mario games have been missing that since Galaxy.
>>
>>379072704
I hope not, because looking back now, Mario 64 sucked.
>>
>>379077032
>>379077145
Idiots, I was born in '88, I played literally all of them at release, and have beaten each multiple times through my life. 64 is fantastic, but the Galaxy games and 3D World are simply better, and far more in line with what makes Mario a great series. Get your heads out of your asses.
>>
>>379077901
no
>>
>>379077987
I guess I can't force you to get your head out of your ass if you don't want to.
>>
>>379077901
>and far more in line with what makes Mario a great series
explain what this is because Galaxy does literally nothing better than 64 except superficial things like soundtrack and graphics.
>>
>>379078053
>explain what this is because Galaxy does literally nothing better than 64
Platforming since it's actually focused on it, which is something that a platforming game should probably have.
>>
>>379078053
And level design, which it actually has, unlike 64. It gives you actual challenge as you go through a carefully designed obstacle course with some room to explore a bit along the way. 64 is the easiest in the series, and really just boils down to exploring tiny worlds to find obvious goals.

>incoming "nu uh"
>>
>>379078174
SM64 has better platforming than Galaxy because it has a superior movement engine. You are conflating "platforming" with "there are holes in the ground I can fall in" which is incorrect.
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>>379078340
>it has a superior movement engine.
Except that's objectively wrong, movement is far more fluid in every game past 64. Even Sunshine's was better.

And half of the levels in 64 are poorly designed around Mario's moveset, one stage in Tick Tock Clock where you can bypass any platforming with a single long jump to get the Star.

If you're going to shitpost at least put effort into it.
>>
>>379078340
No, it's movements are too physics based to be as finely tuned as a more controlled experiece. 64 is exactly what Nintendo called it in the OP picture: a sandbox. You can run around and have a grand time doing so, but it will never match up in focus and design to something with a cohesive, detailed experience like the course based games, especially the likes of 3D World.
>>
>>379072704

64 is dated
Odyssey will better but people will still cling on because this always happens
>>
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>super waggleshit galaxy
>>
>>379076247
3D World is just a slightly better version of 3D Land. I couldn't even enjoy it because I had already played 3D Land.
>>
>>379078616
does your fedora ever get in the way of you typing?
>>
>>379078567
>Tries to argue that Super Mario 64 doesn't have better movement than Galaxy
>Posts a Sunshine webm, which features the same type of movement in an all-around worse game
How about a Galaxy webm instead to prove your point? I love Galaxy and I'm not that guy, but you're delusional if you think Mario controlled like anything but molasses in Galaxy.
>>
>>379075603
>open world
That explains why sunshine sucks so much
>>
>>379078891
>can't counter his arguments
>"f-fedora meme XD"
>>
>>379078567
>liking mario games without parallel dimension hopping
>>
>>379078567
>fluid
fluid does not mean better. SM64 has more options, more speed, and more precision than Galaxy.

Here's the proof that SM64 has better movement: SM64 has 1,417 speedrunners, while Galaxy only has 267. Nobody wants to play Galaxy at a high level because it's boring as shit after the first playthrough, whereas SM64 has lasting appeal due to its deep and rewarding control (plus a lack of downtime: SMG has forty fucking seconds of waiting between stars which adds up to over an hour of waiting over the course of a 100% playthrough)
>>379078616
>too physics based to be as finely tuned as a more controlled experience
Too physics based to be finely tuned? It can definitely be fine tuned. It has a high skill ceiling that you will not reach on your first playthrough, unlike Galaxy which is so simple a baby could play it fully.
>>
>>379078886
No, 3D world is a different beast entirely, which I know because I actually played through both several times.
>>
>>379079075
>"his" arguments

i know you're embarrassed and fuming cause you got owned but you don't gotta samefag
>>
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>>379078903
>which features the same type of movement
>>
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>>379079095
>more precision than Galaxy
HAHAHAHAHAHAHA
>>
>>379079163
Do you at least agree that 3D World won't be as fun if you've played 3D Land first?
>>
>>379079095
>My useless movement options!
>>
>>379079273
Why would that be?
>>
>>379079273
No. Because 3D Land is worse, and not really similar in level design, aesthetic, or control.
>>
>>379079186
It is actually the same, and even slightly worse because long jump was removed. Just how young are you? Did you even play the two games or are you in this for shitposting alone?
>>
>>379079095
You're right, anon. Splosion Man is clearly better than any other 2D platformer because it is entirely physics based!
>>
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>>379079386
>It is actually the same
L O L
>>
>>379079386
Don't forget the spin jump
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>>379079386
>long jump was removed
And sliding was improved upon, spin jumping was added in, and the fludd was as well. And the controls are more tight.

So since Sunshine has more options, clearly it is better, by your silly definition.
>>
>>379079350
The controls are similar though, they have 12-direction locked movement, no triple jump, powerups not based on timers, etc
>>
>>379079265
Yes, it is more precise than galaxy. Prove otherwise, because a deficiency of 1150 high level players does not help your case for fun controls.

>>379079324
No move in SM64 is useless, but even redundant movement options are good because they give you choices and the freedom to approach a platforming challenge however you want.


>>379079429
This is a strawman, attacking an argument I never made.
>>
>>379079634
Slower and floatier movement, fewer jumping and movement options by a large margin, fewer characters and powerups all make them control quite differently.
>>
>>379079836
>Slower and floatier movement, fewer jumping and movement options by a large margin
What? They literally use the same movement engine.
I'll give you the characters though. But I don't really consider powerups that big of a difference since the only additions are the catsuit and double cherry, the latter of which is absolutely useless
>>
>>379079273
Who could possibly know that?
>>
>>379079186
He's not entirely wrong though : only 2 moves from that webm isn't in 64.
The rest come from...? You fill the gap.
>>
>>379079806
>attacking an argument I never made
>>379079095
>Too physics based to be finely tuned? It can definitely be fine tuned. It has a high skill ceiling that you will not reach on your first playthrough, unlike Galaxy which is so simple a baby could play it fully.
You said right here that being physics based means it has a high skill ceiling compared to less physics based games. Ready to start moving those goalposts again?

>muh number of players
64 is also a big nostalgia rush and has been out longer. Of course it has more players speedrunning it. Since when is popularity a determination of quality?
>>
>>379080127
Sliding, spin jump, FLUDD, Yoshi all alongside an overall tighter movement system.
>>
>>379073141
Galaxy 2 is the only great game of the four.

Galaxy was a huge disappointment, and the Super Mario 3D games just suck.
>>
>>379080035
The same engine, yes, but that means little when it is slowed down for the smaller scale of the levels. Many very different games are made using the same engine.

And 3D World factually has more movement options. Spin jumping, ground pound super jump, multiplayer movement (a bit irrelevant, but worth mentioning due to the double cherry). I admit, I forgot the somersault was in Land, so maybe "by a large margin" was a bit inaccurate.
>>
What do you guys hope the hub world is like? I'm personally hoping that the hat ship is huge on the inside like a magic hat, and you need to explore it to find levers that you pull to take you to each new world
>>
>>379080196
Point to me where in that quote I said "physics based = high skill ceiling"
Because I never said it. I said that SM64 can be fine-tuned. I have no idea what you even mean by SM64 being "physics based" because everything is fucking physics based, there's gravity, momentum, acceleration, etc. Every 3D platformer will have these things.

>64 is also a big nostalgia rush
While that does contribute to the number, it cannot explain everything, because nostalgia does not compel someone to practice SM64 at the level required to get good. A quick look at the leaderboards of the games say this
>SM64 has 26 people within about five minutes of the top time in 120 star (category preferred by speedrunners)
>SMG has only two people within about five minutes of the top time in Any% Luigi (category preferred by speedrunners)

The amount of time those 26 top players have put into SM64 is huge. Easily over 1000 hours. If they only played for nostalgia, they'd have quit ages ago. Galaxy doesn't require nearly the same commitment to get to the top of the leaderboards but still nobody wants to do it because it is not nearly as fun.

>It's been out longer
SM64 speedrunning was not popular when SMG came out in 2007, and would not be popular until a few years later. Maybe five people, mostly Japanese, had tried it by then.
>>
>>379074971
Get bent.
>>
I still fear Odyssey will only be the four worlds we saw.
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>>379081460
Why?
>>
>>379081460
You were probably one of the people insisting that BotW would have no towns too. Nintendo always holds back the spoilers in their early press footage.
>>
>>379072909
Mario 64 holds up to this day. What the original Super Mario Bros did for 2D gaming, Mario 64 did for 3D gaming
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>>379072704
>>
>>379081460
Like how Arms has only two characters in it?
>>
>>379074971
>Evo moment 36
>>
>>379072704
>believing in marketing talk
When has that ever helped you? I'll see for myself before I'll reiterate what Nintendo has said. Comparing Galaxy and 3D Land to 3D World is honest to god already enough evidence for me to dismiss the entire image
>>
>>379072704
Bad games on top
Good games on bottom

Who's with me?
Thread posts: 93
Thread images: 14


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