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Pillars of Eternity 2

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Thread replies: 435
Thread images: 59

4 minutes of pure fap material
https://www.youtube.com/watch?v=zFSsIEApvKo
If you aren't excited for this, get the fuck out of my face
>>
multiclassing will break the game like nobody's business
>>
>>379056703
i thought that's what baldur's gate 2 fags wanted though? they wanted unbalanced shit?
>>
Sawyer's instagram is a treasure cove of excitement.
>>
That girl is a 10/10
>>
>>379056269
Sublime. Can't wait to romance Best Girl Iselmyr

>>379056703
Sounds great, desu
All I want is my Cipher/Rogue for maximum soul murder
>>
>>379056703
This game doesnt have multiplayer
who cares
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>>379057238
>>
>>379056269
saving the on-touch spell for later use is a great idea. and also being able to change where spells land mid-cast is great.
>>
>>379056269
>https://www.youtube.com/watch?v=zFSsIEApvKo
>open the video
>woman
>dislike and close the tab
>>
>>379057238
even singleplayer games need some semblance of balance, you control a whole party and if your rogue/barbarian multiclass or whatever deals 4 times more damage than everyone else what's the point of the other classes?
>>
>>379057328
Should've been in the first fucking game. So annoying.
>>
>>379057415
ow the edge
>>
>>379057163
>Iselmyr
Anon that's gay.
>>
>>379056703
Good.

The obsession with balance in the first PoE was retarded.
>>
>>379056269
>female dev
lmao dropped
>>
>>379057473
It's not gay as long as Aloth shuts up.
>>
>>379057618
The body is still male.
>>
>>379057328
>saving the on-touch spell for later use is a great idea
only if casting it doesn't trigger recovery time
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>>379057473
>romancing the best girl is gay
Well, only if your character is a girl which is what I want, so great
>>
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>>379056269
>tfw still haven't beaten the first game
>10 different characters going on
>will never finish the game
>>
>>379057432
As long as every class is viable, it doesn't matter if some are OP.

I mean Wizards are OP in just about every D&D-based game, but that doesn't mean you can't play a Rogue and still have fun. As long as nothing is outright broken/non-viable, only autistic min-maxers care about who's the absolute most powerful.

For example, it turns out that Barbarian/Monk is ridiculously OP in PoE2. What kind of fun-hating faggot do you have to be to take that as a cue to make an entire party of Barbarian/Monk characters and just faceroll the game?
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>>379057696
If you're a girl PC, it's not gay, obviously.
>>
>>379056269
Is the combat still fucking garbage in this one?
>>
>>379056269

Booooooooooringgggg
>>
>>379057735
>>379057615
>complaining about female developers while posting men
Refine your shitposting.
>>
>>379057770
Me forever
>>
>>379057130
She's attractive but I wouldn't go as far as calling her a 10/10
>>
>>379057615
>this
>female
wut
>>
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>>379056269
>touch spell act like weapon until you hit something

Holy shit I like this. I think I'm gonna go with my melee wizard and dual class it with fighter.
>>
>>379057660
It's a sissy elf male though, so that doesn't count.
>>
>>379057909
Ravens are my Kryptonite
>>
>>379057735
King's Quest
Legacy of Kain

If you weren't young as fuck, you'd remember that something isn't ruined simply by having a female on staff
>>
>>379057946
Is that your excuse, fag?
>>
>>379057770
I always get to the savage city type area and then give up.

I don't know why it's always that city that makes me want to stop playing, but it does.
>>
>>379057828
>Real time with pause

Yes
>>
>>379056269
>pillars of social justice
why should i be excited for this shit, shill?
>>
>>379057970
I doubt you are old enough to even have played or even heard of King's Quest you lying fuck
>>
>>379057812
Even without stacking the op classes it feels wrong when 1 party member can reck every encounter while the rest gets to stand around and watch
>>
>>379057970
>King's Quest
>Legacy of Kain
and now those series are dead lmao. thx women.
>>
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>>379057993
Yes, and I'm sticking to it.
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>>379057818
>romancing a girl as a girl isn't gay
>romancing a girl as a boy is gay
Anon, I don't understand.
>>
Someone tell me why they chose to transfer the two worst characters from the first game to deadfire.
Aloth and Pallegina don't even fit the setting.
I mean jesus fuck, why?
There's not even any narrative reason why they might have a good reason to be there like Eder has.
>>
>>379058112
Then just avoid the obvious OP combinations?

Or just go single-class only. That'll still be entirely viable, and in many cases even superior.
>>
>>379058145
Soul doesn't matter. Always check the body.
>>
>>379058182
Aloth is good though and Pallegina is funny if you are aggressive/passionate.
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>>379058182
>Aloth
>worst
Eder, Aloth, Durance and Zahua were the best part of PoE. Fuck Pallegina tho.
>>
>>379058109
>I'm so young, I can't possibly believe anyone is older than me and would post
calm your tits, there's more of us here than you think
>>
>>379057615
its ok as long as they can do their shit and have natural vagina.
>>
>>379058182
Aloth has a reason to be there after his PoE ending because he either starts hunting down all Leaden Key cultists or becomes their grandmaster, so shit involving Gods walking the earth is very much his business.

Pallegina is probably just there due to her affiliation with the Italian niggers (forgot their name).

They didn't want to bring Grieving Mother or Durance over because their writer, Chris Avellone, had a falling out with Obsidian.
>>
>>379058428
i don't see why durance or grieving mother would want to go across the sea.
>>
>>379058478
Durance would definitely be interested in the reincarnation or Eothas, since he's one of the guys who killed him in the first place.

GM would have no real reason to give a shit, though.
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>no Durance to roast other party members

It's a shame.
>>
>>379058131
Alice a best. There need to be more games where you can romance barbarian maids.

>>379058217
>Soul doesn't matter. Always check the body.
That's very simplistic, anon. Surely we are more than the crude matter that makes us up? She's clearly a distinct person from Aloth, and it's not gay if it's an elf.
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>Adding a noise stat to each spell for the sake of stealth
THEY THOUGHT OF EVERYTHING

ABSOLUTE

M A D
E
N
>>
>>379058217
It's not a tranny "I'm a girl trapped in a manchild's body" type situation though. Yselmyr is 100% female. She was born female and died female.
>>
>>379058762
It's a nice attention to detail, but I never liked stealth in PoE to begin with so I really don't give a shit.
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>isometric cRPG renaissance already going into the second generation
>meanwhile immersive sim renaissance is nowhere to be seen

FUCK!

Arkane studios being the only one's releasing games like that every couple years doesn't fuckin cut it
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Looks good desu
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>>379058762
The Balance Man has come into his own.
>>
>>379057615
Your pic related is.

OP's is a producer. Fucking get shit right.
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>>379058887
>Arkane studios
>immersive sim
>>
>>379059014
underage
>>
>>379058112
Why? Why do you care if some party members are more stronger than another as long as none of them is useless?
>>
I need a party to play IWD reloaded on the nwn2 engine, I'm using kaedrins btw. So far I'm thinking:

Wildshape druid as a tank/summoner
2h Cleric second tank
Wizard disabler
Bow Rogue flanker
>>
>>379056703
who fucking cares about balance autist
>>
Hope we get some more good stuff at E3.
>>
>>379059072
Good argument.

I'm not sure why it's underage to realize that "immersive sim" is a retarded way to describe first person action RPGs and shooters. Arkane has never made anything that even resembled a sim.
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>>379058785
She lives in male body now and nothing else matters.
>>
>>379059202
>IWD reloaded on the nwn2 engine
Did that actually get completed?

Also, it is actually any good?
>>
>>379056703
Sawyer-oyabun will patch it to perfection
>>
>>379057828
Pillars of Eternity had a great combat system. It just had too many trash mobs.
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>>379058938
Sawyer is the kind of autist you want on your team, but not necessarily heading the project. Endless patching cycles of the first game only prove that.
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>>379059339
Oh boy, I can't wait for my characters to randomly get nerfed into oblivion halfway through my playthrough in a fucking singleplayer game!
>>
>>379058034
I hear a lot of different people that say the exact same thing as you and I don't get it. Defiance Bay is when the game is at its lowest and my will to play through it drops the furthest. Twin Elms is when the game gets a lot of fun again.

>Beautiful comfy village
>Quests where you deal with the gods
>That great ending
It's a great time
>>
>>379059202
Does the module change class details? If not, you need a Frenzied Berserker
>>
>>379058182
Aloth and Pallegina are both mid-tier. They're nowhere near the worst. Not when you have Devil of Caroc, Kana Rua and Maneha around.

Aloth is very interested in god affairs if he's still alive by the end of the first one, so it makes sense he'd go to Deadfire.

Pallegina is a bit more sketchy, but it makes sense they'd want her because we're gonna deal with a lot of Italian Niggers.
>>
>>379059169
read my post again, I'm fine with some classes being stronger than others doing their thing. I have a problem when classes like druids in the first game have amazing AoE CC (the stunning storm thing) + amazing single target damage (shapeshift is so strong is not even funny).
Their only drawback is they're squishy but so are all damage dealers
>>
>>379059617
Well yeah, these niggers like water for some reason.
>>
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>>379056269

>Hunt a God. Save your soul.

They know their audience.
>>
>>379059498
Like I said I don't know why it's that area specifically that trips me up every time. I don't hate it or anything like that. Sure a few of the sidequests are lame but the same goes for every area in the game.

If I had to point a finger, I'd say it's the sudden change in pacing. Twin Elms is in an awkward place when it comes to pacing because first a lot happens, then you're in Twin Elms and for a while it just stops and it's just side quests and lore dumps until you get past it. It's far from the only pacing issue in the game. Defiance Bay had strictly worse pacing, but it's also earlier in the game so I guess it's too early for fatigue to set in for most people? I dunno.
>>
>>379058285
Pallegina is funny if you're stoic too. Gets endlessly frustrated at you not caring about her personal quest and just telling her to do whatever she wants.
>>
>>379059429
Exactly why I am not excited at all for PoE2. Single player content shouldn't be nerfed, especially in a genre with an significant backround in broken bullshit. Sawyer is a fucking faggot.
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>>379059316
yup, I played a year or so back and it worked just fine but it was pretty easy like all nwn2 modules
>>
>>379058428
>>379058478
>>379058548
As you said, Grieving Mother would make no sense. She was tied with the Hollow births and that plot got resolved in the first game. Plus, her endings were both pretty conclusive.
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>>379059670
>>
>>379058638
>Party member crit
>Say something in relation with class or someshit, for eothas, my mind is sharper, etc

>Durance Crit
>Heheheehehee
>>
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>>379058182
Sawyer himself wrote Pallegina so you can bet she's coming back, but he also admitted he wasn't satisfied with how she turned out so who knows what's in store.
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>>379059638
This makes me think, will you be able to dual class as monk/shapeshifting druid? Shapeshifting with monk bonuses would be pretty brutal.
>>
>>379058638
I know Avellone is not around anymore, but I still want a cameo from him, or at the very least some references. Such a great character shouldn't just be straight up ignored in the sequel.
>>
>>379059685
if you're so upset why not edit some ini files and make your character invulnerable dude?
>especially in a genre with a significant background in broken bullshit
except obsidian gets flack whenever they release a broken game yet here you are asking for one
>>
>>379058838
Stealth in PoE 2 is much superior. You have cones of sight and everything.
>>
>>379059670
Why would an atheist, someone who by definition doesn't believe that gods exist, want to hunt a god?
>>
>>379059428
nah, he nerfed ciphers way too much for example
like >>379059429 said they went from casting shit back to back to getting 1 or 2 casts per battle
>>
>>379059428
But the game was much better after all those patches.
>>
>>379059258

underage
>>
>>379059881
Because people love to bring up the fedora meme when others are talking about PoE despite it being completely irrelevant.

"the gods aren't real"

They're real as fuck; that's not the issue.
>>
>>379059804
Every combination of two classes is possible.

The only real question is how/if different bonuses will stack. IIRC shapeshifted attacks count as unarmed in PoE1, so there's a good chance Monk bonuses will work with shapeshifting in PoE2 as well unless they change that.
>>
>>379059429
>>379059685
Don't be such babies. The only stuff that was nerfed was the absolute ridiculous stuff that basically broke the game. No classes were nerfed into being unplayable.
>>
>>379057909
You'd be surprised what's a 10/10 when you're a 24 year old virgin.
>>
>>379059678
You can rush through it so fast, if you don't bother with the sidequests. It's like 2 to 3 hours at most before you're at the very end of the game.
>>
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>>379059258
An immersive sim is a game, mostly first person RPG, where the individual elements of the world (for example doors, fireplaces, canons, cameras, etc) are "simulated" as systems - basically meaning that they are programmed in a way that the player can interact with them in more than just the most intuitive way.
Most basic example is a door you can not only open (intuitive use) but also smash down. Despite the fact that this is such a basic example this doesn't even work in most games.
In the same way immersive sims let you interact with most elements in the game, set things on fire and have tons of ways to interact with the world and enemies in there. Most solutions can be "improvised" and there is at least some "freedom" to the game (much like there is "freedom" in deus ex).

The players are supposed to figure out various ways around a challenge, while not really realizing that their solution might not even have been considered by the developers.

The whole thing is way more apparent on the devs side than on the player's side, but it's definitely a thing. Mostly obvious through the game's architecture.
Most immersive sims are built in entity-component systems - which are like a natural approach to this whole idea, where independent systems cooperate on a message basis - whereas other games can simply be built in classic software architectures.

ECS was first used on Thief 1 - today both Unreal Engine an unity build on that architecture.

And yeah Arkane made a couple of these games, starting with Arx Fatalis.
They've done less over the years because people are too fucking stupid to even come up with their own solutions, so they just streamline shit now.
>>
>>379059563
a frenzied berserker would solo the whole module in a couple cleaves bro

>>379059804
shapeshifting already gives crazy single target damage, add barbarian for carnage or maybe cipher to dump all your focus after the wild shape ends
>>
>>379059768
I thought she was fine. Interesting background and a window into an interesting culture. She just wasn't good enough to be one of my five.
>>
>>379059678
the second big city kickstarter goal was a mistake, they even said so on stream
>>
>>379056269
I like that the spell ui's are like the old IWD/BG, just hope they can bring back the latin chant sounds.
And Jeremy Soule/Inon Zur as the composer. I'd fucking buy it.
>>
>>379060094
IMO she suffered from the same issue that several other NPCs suffered from: She was mostly just a vehicle for telling you about the lore of her people.

For Pallegina it as her paladin order and the republics, for the bard guy it was the sharkpeople culture, for Eder it was the Dyrwood and Eothas, for Durance it was the Godhammer and Magran, etc.

Some of them rose above that by actually having an interesting personality and personal story, but others like Pallegina or the shark guy didn't really manage to do that.
>>
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>>379060049
That's actually quite interesting.

I've always been a fan of immersive sims, but it's neat to have the development differences laid out for you.
>>
>>379060053
>drop a single enemy
>SUPREME CLEAVE
>SUPREME CLEAVE
>everything around you drops dead
Glorious.

As far as Deadfire class combinations, all I want is a Cipher that is solely focused on using the extra power from Soul Whip for even more melee damage (I'm thinking Cipher/Rogue or possibly Fighter). I don't care what I have to cast to waste focus, I just want to stab people in the soul.
>>
>>379058887
>we wil never have a deus ex game again
why even live
>>
>>379059958
there WAS an exception for a feat increasing unar,med damage not to affect shapshifted druid (mostly because it yould make them horribly op)
>>
>>379060308
Yep. Sagani is another example of a character that wasn't good enough by itself and relied too much on the "My culture is neat" aspect
>>
>>379060435
Good. Story-wise, there's no reason to care about anything before or after the events of the first game.

I'm sure we'll get some good games heavily inspired by Deus Ex with their own new unique settings and brand new twists on them. And that's better than Deus Ex 5
>>
>>379060483
she wa spretty strong as a character tho.

If you want some hilariously op shit give her the lightning bow. about the only way to beat it is to be a ranger yourself and minmax your shit to shit immense amounts of lightning
>>
>>379060483
Her personal quest was pretty decent at least.
>>
>>379057615
>tech artist

They're better at coding than you son.tech art is a fucking bitch.
>>
>>379060580
>she wa spretty strong as a character tho.
Depends on when you played the game.

Rangers have been the most inconsistent class in the game, balance-wise. In some patches they were by far the weakest class, and in others they're the strongest class.
>>
>>379060026
this, you can be on your way to end boss in 30 minute top if you wish All 4 god quest are easily doable in that time. Frankly, chapter 3 is quite short, the only ''big'' part about it is that it unlock a shitload of bounties.
>>
>>379060676
In the base game, they are easily the weakest class.
>>
>>379058182
>Pallegina

It's kinda obvious if you know sawyer...
>>
>>379060676
Talking right now. At this point game is as good as it ever was. There is no useless class.
>>
Are they going to make story and dialogue this time that isn't trite and doesn't bore me to fucking death like PoE 1 and Tyrrany? Maybe some characters or romance interests I can actually give a fuck about?
>>
>>379060853
yup, but at this point, they are certainly amongst the strongest. Only true competition imo is mage and priest.
>>
>>379060853
were*, I should say
>>
>>379060761
>big'' part about it is that it unlock a shitload of bounties.
I hated that. The first set of bounties locked you out of moving on since one of them was in an inaccessible location until chapter 3 and then they throw another 4 sets of 3 - 4 bounties and only like 2 out of all thoes are in chapter 3 areas. ffs
>>
>>379060931
hw about you stop being such a empty headed poo poo head, anon?
>>
>>379060931
There will be romance, yeah. As for boring story, I thought PoE's was good.
>>
>>379056703
>multiclassing will break the game like nobody's business
It's impossible to have a less balanced game than any D&D game, so it will be better balanced than any BG, NWN or IWD game by definition.
>>
Can you only sneak in memes or something?
>>
>>379061115
What?
>>
>>379061115
What did he mean by this?
>>
>>379060991
this. I loved the bounties some of them were very challenging fights but they shouldn't have locked the vast majority of them behind chapter 3. First set of bounties should have been in chapter 1 locations, then second set in chapter 2 locations then third set in chapter 3 locations.
>>
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>>379058176
Why didn't it just search for help instead of mutilate himself?
>>
>>379061381
my qt Eotha priest snow elf better be able to romance Eder!
>>
>>379061381
stupid sexy eder
>>
>>379061381
Eder is for hug, not for fug!
>>
Can I fuck Eder yet?
>>
>>379057696


it's not fair bros, we never ever get to romance a qt dwarf girl.


I'm liking the combat changes. If they can make the quests and characters a bit better pillars 2 could be a legitimately great game instead of just a good one.
>>
>>379061868
Why romance the qt dwarf girl when you can BE the qt dwarf girl?
>>
>>379059428
Except the game was improved incredibly with the patches, and it was really nice how they stuck with the product overall.
>>
Is the combat still shit and worthless?
>>
>>379062352
nah
>>
>>379062352
No
>>
>>379060676
they were never that weak,1 you have to take into account the pet and it has always been a decent meat shield for stray mobs, deals ok damage and makes flanking a non issue issue
>>
>>379061230
blame balance man, if they allowed you to complete all the bounties in chapter 1 you would end up plowing through the game with op gear
>>
>>379062352
The combat's only weakness was encounter design which encouraged repetitive tactics and party composition.
The White March showed exactly how the combat really shines when done correctly.
>>
>>379064757
I'm real hopeful about PoE 2's encounter design. It was the biggest flaw of the first game (other than backer NPCs, maybe)
>>
How's the PoE 2 forums now? Back when romance was announced it became an absolute hell hole of arguments that everyone should be bi and the usual baggage that comes with romance.
>>
>>379056703
That's great though. RPGs exist to be broken in hilarious ways, that's half the fun.
>>
>>379065450
Maybe if you don't like any challenge in your games.
Developing various winning strategies should be something challenging and rewarding.
Not an exploit you stumble across and then use to breeze through the rest of the game.
Just use cheat codes or play on easy if you don't want a challenge.
>>
>>379065371
The Backer NPC fanfiction could at least be ignored.
The near-ARPG-tier combat encounter spam could not.
>>
Rearing up to do a Pirate build to prepare for deadfire. Any good builds?
>>
>>379066706
Rogue+guns+sabre.
Throw in a chanter for sea shanties and speeding reload time.
>>
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Can someone tell me what's wrong with the first game? Kinda inspired to buy it now thanks to this video, but /v/ always shits on it.
>>
>>379067985
Too many trash mobs and the backer NPCs suck (If you see someone with a golden plate and the dialogue with him asks you if you want to peer into his soul, say no)

Itemization is kinda lame but the expansion does fix that
>>
>>379057538
>>379059239

>guys rpgs arent about learning the system they're about finding the easiest path to cheesing and then just cheesing through the story im a hardcore gamer

PoE is fucking brilliant. If you have an issue with the balance you;re a faggot
>>
>>379059805

no, he's better gone.

Worst case scenario is some autistic shit like curing the genophage

>WATCHER! I HAVE FIGURED OUT HOW TO KILL MAGRAN COME WITH ME ON THIS QUICK LITTLE SIDE QUEST TO LITERALLY KILL A GOD, AN ACT THAT TOOK AN ATOM BOMB BEFORE
>>
Thank g-d, I haven't gotten my daily video game dose of Social Justice.
>>
>>379068879
Come on, man. At the very least give me some sort of fucking reference. A few weapons with the story talking about some event that happened to Durance. A character mentioning him in passing. ANYTHING.
>>
>>379067985
Characters, plot, and world/encounter design were generally weak in the base game. 7/10 stuff. Still fun, but not particularly memorable and it could drag on at parts.
White March was consistently 9/10 material and strengthened most of the weaknesses of the initial campaign.
>>
>>379068976
>This weak ass falseflagging
Out
>>
>>379067985
Bear in mind that a lot of the bitching came from the original version of the game, and that both patches and expansions have rectified or at the very least improved a ton of them
>>
>>379056760
Can't please everyone
>>
>>379069089
honestly i felt like the world was the standout thing about pillars of eternity. i was very happy they made their own world with it's own history. the world and the music were some of the best things about the game and white march was like christmas come early
>>
I hope the soulbound weapon will be stronger. In the first game most of the soulbounds were beaten by normal weapons made legendary+durgan steel.
>>
>>379071183

same here pham dong

>thaos
shit
>hollowborn crisis
meh

>animancy
hey thats actually pretty cool
>one of our gods basically tried to conquer the world for some reason
well thats pretty standard
>so another one of our gods developed a nuclear bomb, taught us how to make it, and fucking blew him the fuck up
holy shit

thats literally my favorite thing ever
>>
>>379071896
thats surface level

>the invading god wanted to warn humanity of another god fucking things up
>this is not the first time that did happen
>>
>>379071896
I liked Thaos. Good design, good voice actor, believable character but still pretty evil, fun boss fight.
They could have done much more with him, but he was still pretty good, in my opinion.
>>
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>>379056269
The combat still looks like shit.
>>
>>379058182
>having Aloth alive in your playthrough


lmao
>>
>>379073318
You look like shit.
>>
>>379073318
It looks great
>>
>>379073054
That's also surface level
>Not realizing Eothas is an arrogant shitstain and the gods were right in nuking him
>>
>>379059498
>>I hear a lot of different people that say the exact same thing as you and I don't get it
It's because the pacing ramps up in Act 2 and comes to a climax right at the end when you confront Thanos in the palace, then it slows right down again for Act 3.

It just loses it's momentum. I stopped playing there too, then replayed it again a year later and forced myself through to the end though.
>>
Was the expansion actually any good? Heard mixed things about it and I was really disappointed with the original campaign towards the end of it. Started strong, but over time I noticed all the glaring flaws and couldn't get past it.

Also, is there a way to create a premade-ish party just to play them? Don't think I even have my saves, not to mention I'm really high level so it'd probably be broken.
>>
>>379056269
>holding the charge
>retargetting

Nice additions.
>>
>>379077210
If you liked the base game enough to get near the end, the White March is probably worth going through.
>not to mention I'm really high level so it'd probably be broken.
There's an option to up the difficulty.
Don't know how well it works, but it's there.
>>
>>379073318

arpgshitters need not apply
>>
>>379077210
I really like it, if you liked the main game, I think you're gonna enjoy it too. Plus, it has level scaling.
>>
>>379077210
are comfy snow levels not tempting enough for you? but yes it's pretty rich with new cool items and opportunities for skill shit
>>
>>379067985
There's a lot of trash mobs, and none of the trash mobs grant you xp so you always feel like you should avoid when possible because there's 0 incentive to actually fight them.
The game is also balanced too well, to the point where none of the powers or abilities feel special. There's something nice about a spell or attack that does massive damage, it makes it feel like a finishing move, but Pillars had none of that.
The combat can become really clusterfucky, and since pause management is basically required on higher difficulties, it's not very satisfying. On normal / easier difficulties it's fine though.
The backer inserted writing is super hit or miss. Some is great, people that know how to actually write. Some is really dogshit about people that can't write for ass but they got theirs in anyway because lol donations.
And finally, the twist of the game is super generic lol the gods aren't real someone made artificial gods to control people which is kind of disappointing since Obsidian is known for flipping expectations for story tropes and such.

That said, it's still a very good rpg and an excellent start to a new franchise / IP, so I have high hopes for Pillars 2

>the inevitable muh avellone shitters that don't realize that, while Avellone is a great writer, he hasn't written anything significant for an Obsidian game since the script for Van Buren.
>>
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>>379057615
>female
>>
>>379078460
>and none of the trash mobs grant you xp
Not true
>to the point where none of the powers or abilities feel special
Not true

Also, the backer stories are still written by the game's writers. The backers just said what the story would be about.
>>
>>379078460
>The game is also balanced too well

it's funny hearing idiots try to explain this as a bad thing
>>
>>379078628
It's a single player game
I don't want overly balanced single player games
>>
>>379078628
It IS a bad thing, because Sawyer's idea of balance is running everything into the ground to the point where all classes are equally dogshit and a complete snoozefest to play.
>>
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Given the snorefest that was the first game, nope. Wont buy it on a sale even. Most boring game ever made.
>>
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>>379057415
this
>>
>>379078753
>>379078773
play on easy if you want it to be easier
>>
>>379060308
>shark guy
wait there's a shark companion?
>>
>>379078901
A sharkman
>>
>>379078460
>and none of the trash mobs grant you xp
They grant you xp up to a certain point. Once you fight enough of them, they don't grant you any more xp. But you're right that most of the level design and encounter design tends to be bland and feels like padding.
>There's something nice about a spell or attack that does massive damage, it makes it feel like a finishing move, but Pillars had none of that.
There are assloads of really high power magic moves, they're just locked to higher levels and typically to magic classes.
Mages have one that have a chance to paralyze every enemy in a massive AoE for instance, and the psi class has a similar move to charm all enemies. If you haven't been using these spells on the right enemies, then sure, it might not seem like they're that powerful (because you're missing on a crowd with a high resistance to them or they're plain immune).
>The combat can become really clusterfucky, and since pause management is basically required on higher difficulties, it's not very satisfying.
Again, it's only a clusterfuck if you don't know what you're doing.
Give the right characters the right abilities when you level them up, and use those abilities at the right time. Make sure to manage what enemies are attacking who by proper use of your fighters. That's what the combat is primarily about.
>The backer inserted writing is super hit or miss.
Given. Don't ever click on a character with a golden name.
>And finally, the twist of the game is super generic
Definitely. If there are any legitimate complaints about pillars, it's in the vanilla game's plot and characters.

I thought the gameplay was pretty solid though.
>>
>>379078753
You also don't want a game that can't control its difficulty curve.
Take those old obscure arpg games where there was always one winning strategy for every single encounter and any deviation outside of that was unreasonably slow and punishing.
A game which has control over what players are allowed to do when is a game that can convey more properly what a certain part of the narrative is supposed to be like for the characters.
A lot of the tension and reward of actually playing a GAME is lost if it doesn't challenge you at points.
RPG's especially shouldn't simply be about letting the player traipse through a fantasy land where they're the superheroes.
This is why games like skyrim and the like are so loathed around here.
>>
>Complex combat
lol no rpg has complex combat
>>
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>mfw high level cipher spells
>mfw infinite focus
>>
>>379080471
t. arpg player
>>
>>379078832
Pleb
>>
>>379080738
>tfw you never learned how to use a cipher
I feel like I missed out a bit, but meh
>>
>>379057735
The only wrong thing about this pic is that reheated pizza is disgusting.
>>
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>tfw I love one handed style fencing
>it's sucks for damage, weapon + shield(durgan steel) does about the same damage while giving huge amounts of survivability
>one handed style is only decent for stun on crit weapons
>swords, sabers and rapiers have none of them

I really hope they make one handed better. Or if they have durgan steel again, they could give 1h weapons some extra buff if you are not dual wielding or using a shield.
>>
>>379056269

BUT WILL IT HAVE CO-OP?

If not then Divinity OS 2 >>>>>>>>> PoE2
>>
>>379085014
It will have no co-op, I'm sure. Stick to Divinity if you want that. PoE is better in every other department.
>>
>>379083220
you basically spam the overpowered level 2 paralysis spell for most of the game and shoot crossbow. it's fun. I can't remember which higher level spells are good except for the top 2 final level spells, one which lets you get focus from one of your allies' attacks (so a rogue or other high damage class ideally), and another which makes an area effect which upgrades everyone's defences to whoever has the highest, so typically it turns all your party into eder-level tanks in terms of saves and deflection
>>
>>379057962
my nigga
>>
>>379056269
I really hope the story is good in this one. Dropped the first game after the sealed part of the city with the epidemic.
>>
>>379085329
Isn't that paralyze spell a fortitude save? I'm playing on potd and most of the enemies have huge amount of fortitude making them hard to hit with that.
The level 1 mind control is strong as fuck though. Fast speed, decent range, low cost. Usually better choice than the aoe mind control.
>>
>>379085646
I don't remember sorry
>>
>>379085646
I used the one that dazes them more frequently. Tended to work, even on POTD.
>>
>>379059685
>Single player content shouldn't be nerfed

Turn off your auto-update until the end of your playthrough then.
>>
>>379085761
Nvm, I was wrong. The wizard tier 2 paralyze was fortitude based. That's the spell that keeps failing for me.
>>
>>379056269
PoE was the worst RPG of the past 20 years.
I've made better games on my TI calculator in high school.
>>
>>379059429
you just described why I dropped PoE.
>>
>>379086210
>but this retarded build I found on gamefaqs is supposed to be ez mode :(
>>
>>379059971
clearly you're a casual player who didn't play in triple crown solo
>>
the combat system is not that great in the first place though, why bother
>>
>>379056269
No playable Eder, no buy.

I'm serious, he was super useful, a super loyal bro, and better written than the rest of the game.
>>
No thanks, I'll be playing Divinity: Original Sin 2 instead.
>>
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>>379086475
Isn't he confirmed already?
>>
>>379086475
Edér is in and he's being written by Fenstermaker (who wrote him in the first one), he will also be slightly different depending on which ending you gave him.
>>
>>379085909
That wasn't an option when the game had some gamebreaking and near gamebreaking bugs. You'd have a point if the bugfix and balance patches were offered separately, but they weren't.
>>
Anyone else playing a Priest of Eothas in 2? I feel like it will probably add a lot of interesting dialogue options for obvious reasons

probably gonna multiclass with something, not sure what
>>
>>379087289
you are on the level of enjoying bugs anyway with your anti balance nonsense
>>
reminder that he did nothing wrong until he decided to give Woedica a soul-infused handjob

the world needs actual, concrete gods
>>
>>379056269
I think I'll just wait for DOS 2, thank you very much.
>>
>>379087632
Why? Sound like extra dictators to me.
>>
>>379087420
Priest+Chanter. Gotta praise your lord.

That said, I'm kinda tempted to continue my eothas priest run. Got kinda stuck though, I can't figure out should I defend Verzano or just leave him die at the Pallegina's recruitment quest. Being good ain't easy.
>>
what classes do you think would mesh well with Priest as far as multiclassing goes? Chanter maybe?
>>
>>379058478
>Durance
Durance would be THE #1 guy to bring over from the first game as he was responsible for killing the god in the first place.
>>
>>379087497
That's the most retarded rebuttal I've heard this week, congrats. For some reason I'm not even surprised that it came from a PoE thread.
>>
Did anyone actually get memed by Wael into sending the souls into random locations?
>>
>>379087835
I'm thinking Ranger.
>>
>>379087916
no it's not, your retarded
>>
>>379087875
Yeah, shame Avellone hates Obsidian now.
>>
>>379087875
I agree anon, not to mention he was pretty much the only memorable companion besides maybe Zahua (I liked Eder but he wasn't super memorable). Great VA, great Avellone writing, but I guess it just isn't in the cards for POE2
>>
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May Wael watch your step.
>>
>Zahua

dude xd
>>
>>379088179
it's like you didn't even do his quest, mang
>>
>>379088179
>Hating on Zahua
How is that even possible? He had the best personal quest of the whole game.
And his banter is amusing.
>>
>>379088179
You sound like someone who immediately discarded him based on your first encounter with him. There's way more to him than that. Zahua is great.
>>
>>379088179
>>379088281
It's a shame I don't usually have room for him in my party.
>>
>>379088271
The fact that he has to talk about how wacky his drug experiences are after every couple of loading screens is definitely a bit irritating, anon.
>>
>>379088393
Eh, it didn't bother me too much. Those moments weren't that frequent.
>>
>>379088271
>>379088281
>>379088376
he's ok I was just shitposting

maneha on the other hand

>that voice

dropped
>>
>>379088473
They're the vast majority of his quips.
>>
>>379088479
Devil of Caroc is even worse
She came straight out of a Nu-Bioware game
>>
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is POE1 worth a second playthrough? I enjoyed being a hotheaded justice-dispensing shark monk but I dunno if the quest outcomes and tedious combat encounters are worth another 30 or so hours
>>
>>379088564
she couldn't even eat pies and cakes for mad buffs like everyone else. I did use her though because she was useful
>>
>>379088479
Maneha was such a non-entity, with a shitty quest and unlikable personality. Not to mention she went down fast in a lot of tough encounters.
>>
>>379088814
just barbarian things
>>
>>379057238
Honestly this.
I want something like NWN1
the closest thing has been divinity but it still isn't quite the same wackiness of multiplayer Neverwinter nights
>>
>>379088572
Everything that isn't the first 5 hours, the last 5 hours, and the White March is pretty dull on a replay.
Unless you've got a really neat idea for a character build in mind, I would just wait for the next game.
>>
>>379088572
Not for me. I enjoyed my first playthrough and exhausted all of the game's content, but I can't imagine myself going through all of it again.
>>
>>379059429
For some reason because of this post I looked up when I bought PoE and noticed it was already 50% off half a year after release.

Really makes me think.
>>
>>379088572
>>379089276
A 2nd playthrough as a pure evil dude is worth a go, PoE allows you to be a bigger dick than almost all RPGs.
>>
Hope there are no delays
>>
>>379090661
And it's worth it with the perks you get.
>>
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>>379088572
Did almost everything my first time around. If you don't dig the combat and got no sidequests left to do in a new playthrough, I really see no point. If the game was more balanced and the combat more fun I could have seen myself invade Raedrics castle once again and try out new classes I haven't done before.
>>
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>>379090661
>tfw pledging to all the gods for sweet sweet attribute bonuses and then giving the souls to Woedica
>>
>>379091893
Getting the full set of 'plagues of Egypt' ending slides was pretty funny. Having the option to break the arm of that annoying orphan was even better though.
>>
>>379092767
Hopefully, the gods will be mad at you when you meet them if you angered them in PoE 1
I'm not asking for extra boss fights, just some acknowledgment
Maybe a curse or two that damages stats
>>
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seems like most classes are operating off of a resource pool of some kind now, rather than "useable X times per encounter", with the exception of wizards, druids, and priests. Thoughts on this?
>>
>>379094563
All of them are. It's a mechanic that is there to substitute the vancian casting and also to work as a balancing act in multi-classing.

You can't just go Mage 1/Monk 15 and be an extremely powerful Monk with Level 16 Mage spells. In that build, you would only be able to get Mage spells up to 4 or so.

Sawyer went into detail on how it works somewhere but I don't have the post with me.
>>
>>379094830
not sure how well it will work out in practice, but I have faith in Captain Balance to make it work reasonably well
>>
>>379094563
having a variety is good. they also added more non-restfag shit to the restfag classes which is nice, like wizard range attacks with implements doing aoe damage
>>
>>379095005
wait I thought you were talking about pillars 1 compared to shit d&d, but it is now clear to me you are talking about pillars 2 compared to pillars 1
>>
>>379095005
it was both easy and incredibly dull to just run back for extra campfires whenever you run out, per-rest abilities were a mistake and a poor carry-over from D&D
>>
>>379094830
So are you just going to have something like a mana pool that acts the same as endurance does in the original game?
That seems like the best way to do it for mage classes at least.
>>
>>379094563
>Thoughts on this?
kinda pointless, you can just camp and the challenge in this game is non existant
>>
>>379095232
Not if they'd add decent constraints to the game to discourage that sort of behavior.
Say the enemies come back after a given period of time absent (and this would have added significance if you can't farm), or you have more quests with time restrictions. Add a bit more complexity to dungeon crawling.

Personally I like the idea of having a couple of really powerful spells you need to hold onto for the right encounter. Makes having mages in the party a whole lot more interesting and the combat a bit more satisfying and complex.
>>
>>379095758
They should have you be unable to leave dungeons until you're done with them. But of course the casuals would cry.
>>
>>379095995
Then you couldn't ever design a dungeon that didn't include level scaling, because you'd trap the player in an area that they couldn't beat.
Seriously, just reset everything in the dungeon and prevent the player from farming experience in them and you have a dungeon that can no longer be cheesed by running to the inn and back.
>>
>>379095758
Would have been good if they thought about these things before making the game and if they balanced everything towards one difficulty. Even hard mode was for casuals.
>>
>>379095232
>I fucked up this encounter and had to blow all my spells
>hah, I can just go all the way back to town and buy more camping equipment, what now obsidian?
>but I'm also going to complain about it
>>
>>379086060

no you havent

you're fat, uncreative, and ugly.
>>
>>379096694
It's bad design anon.
It encourages people to take the encounters casually because they know they can always run back to the safety net of an inn.
You don't think about who you want to avoid fighting, who you need to fight to progress, and when to hold on to your spells for a hard fight, because the game not only lets you play without worrying about these things, but it actively encourages it by offering you all of the loot which comes from killing everything.

The game would have been much more interesting if it forced you to strategize ability usage a bit more over the long term.
>>
>>379088814

build barbarians better, i never have her die on hard
>>
>>379097083
it sounds like you're just short sighted. do you squander all your other items too, then complain that you are forced to go buy more of them?

I'd like fewer and harder encounters, we all would, but your complaint seems silly
>>
>>379096407
>Even hard mode was for casuals.
Some of the design aspects definitely left me wanting, but I wouldn't go that far.
Have you actually played through the whole game on hard?
And hey, maybe you're the god of video games or something, but this has to be thought of in comparison to other cRPG's which typically let you use one game breaking strategy to cheese literally every encounter.
>>
post your bro-team:

I went with Durance, Zahua, Eder, Kana, and GM because I liked their personalities the most
>>
>>379097278
When you do every sidequest, you become overpowered for the main content; shitty balanced.
>>
>>379097234
I'm complaining that they don't force you to engage on that level, even on the higher difficulties. It's not a harsh enough punishment to discourage most people from chickening out and cheesing the game. Either go all the way or go home.
>>
>>379097632
You're never really horribly overpowered on the higher difficulties unless you neglect to use level scaling before/after doing the White March.
And there's a hard level cap besides. End game content is end game content.
>>
>>379097818
I was even playing with story characters, no min max going on. I didn't have to load hundreds of times for major encounters so in my book thats not hard difficulty.
>>
>>379095995
I think most people would cry, that sounds like a terrible idea
>>
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>>379098274
>I didn't have to load hundreds of times for major encounters so in my book thats not hard difficulty.
What did I just say about our frame of reference, anon.
>>
>>379097632
Durance + Eder + 3 custom characters because I didn't really care for the rest of them.
>>
>>379098442
I don't remember but people beaten the game with one character. Sawyer you suck at balancing lol.
>>
>>379098987
>I don't remember but people beaten the game with one character.
Post video proof or I don't believe you.
>>
>>379099154
>>379098987
It's one of the achievements of the game, just check the steam statistics.
They did finish the game with one character after knowing every encounter and how to skip most of then. Only 0.1% of the playerbase has it.
>>
>>379099154
Here it is:

https://www.youtube.com/watch?v=ZtGppK4gWkE
>>
>>379099393
>sneaky gun rogues are OP as shit
Figures I guess.
I know what party I'm going to try next.
>>
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>>379057615
>>
>>379097402
Kana Rua sucks, the hell were you doing with him.

I went with Edér, Durance, Aloth, Hiravias and Grieving Mother. Then when the expansion came out, I switched Hiravias with Zahua.
>>
>>379097632
That's every RPG ever other than Last Remnant.
>>
>>379100196
Sadly most of the exploits were patched, can't replicate this run anymore

>>379100209
Rogues are awesome but require a lot of micro, one mistake and he is licking the ground.
>>
>>379098332
Casuals, all of you. That's how a real dungeon works. Bring all the supplies and you can't leave to go get more.
>>
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>>379058086
Eyoo.
>>
>>379056703
Good
>>
>>379056269
poe 2
deadonarrival
buy a game lose your soul
>>
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>>379056269
>PoE 2
>romance
Finally a reason to play this game. Couldn't get past the first village in the first game before I was bored to tears.
>>
>>379103147
This is bait.
>>
>>379078773
>Sawyer's idea of balance is running everything into the ground
As he pointed out recently, he buffs more things that he nerfs. People just focus on the nerfs because buffs are taken as granted.
>>
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There a release date yet?
>>
>>379103697
They said March 2018, but it's a crowdfunded project, so there's a 98% chance it's getting at least one delay.
>>
>>379103652
the idea that increasing the power of things is better than decreasing is retarded
>>
>>379104242
That's a very stupid idea.
>>
>>379104436
what
>>
>>379061115
Huh?
>>
>>379057415
wow your to cool four school
>>
>>379059670
>it's ok when MotB and Baldur's Gate does it!!!
>>
>>379103697
Q3 2018
>>
>>379107385
Q1
>>
>>379056269
>faggots will claim they can SEE that it's Unity3D, and that it's TERRIBLE because of that

Anyway. Looks more interesting that the first game. I might be up for this.
>>
>>379107717
I like it when retarded mouthbreathers on /v/ try to talk about game engines and programming languages, it's funny
>>
>>379107501
it's gonna get delayed to Q3
>>
>>379107838
I like it too when they try talking about production planning and "mismanagement".
>>
Will the trash mob make a comeback?
>>
>>379108797
It would be funny if they lamp shaded this by having an encounter in Deadfire where you have to kill like 30 weak Xarimps and all the party makes a comment on how tedious and unsatisfying that was.
>>
>>379099393
Far less than 0.1% of players have done the Triple Crown, even if you were to just remove people who have it from Achievement Manager, rather than the people who have it 'legit' but who moved their ironman save to cheat it would be much lower. I very much doubt even 50 people in total have it without cheating.
>>
>unity
>>
>>379056269
Shame they aren't bringing back GM since Avellone left, she and Eder were my favorites in PoE. She was also best girl

I don't know what I want my character that I bring to Deadfire to be, probably a cipher I guess since if GM doesn't come back I'll want to have one that I can stand. Dunno about multiclass, I max mental stats for dialogue options so maybe Chanter but they're kinda boring to play as.
>>
>>379109163
>ironic tediousness
>>
>>379109423
>he isn't making ironic shitpost games in unity with stolen code and assets
Get with the times, old man.
>>
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What happened?
>>
>>379109629
Probably was on some sale and people who don't know RPGs bought it?
>>
>>379109629

>mixed

Sounds about right. It's far from perfect.
>>
Obsidian still letting the B team make games I see.
>>
>>379109730
But I remember that one autist bringing up steam review in every fucking thread
>>
>>379109802
PoE 2 was developed parallel with Tranny and Sawyer is definitely their A-team guy.
>>
>>379109862
>I remember this one guy trolling me

you don't say
>>
>>379110029
He's shit posting. Is this your first Pillars thread? It's always filled with post of such caliber.
>>
>>379110276
>not replying seriously to shitposting
why even post at all, then
>>
I tried both POE and Tyranny. I thought the latter had a great concept and story to tell while POE was just milktose and boring. But in both cases I really can't get behind these outdated CRPG combat mechanics, they just bore me to tears. I wish these guys would take their ideas and make, you know, a MODERN game with them instead of trying it emulate something that's two decades out of date.
>>
>>379108023
Probably gonna get delayed to 2019, knowing how these things go
>>
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>>379111074
>milktose
>>
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>>379111074
Get out.
>>
>>379108797
Sawyer promised there wouldn't be an excess of trash mobs and that they'd dial them all the way down this time
He said there will still be some, though.
>>
>>379109382
GM wouldn't make much sense coming back. Her story was heavily tied with the Hollowborn, which was solved in the first game.
Durance, on the other hand, now there's a character that would probably come back if Avellone were still around.
>>
The first game was a giant pile of shit so why would I care about the second game which will also be a giant pile of shit?
>>
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>>379109629
>>
>>379109802
Nah, that's Tranny
>>
>>379111074
I respectfully disagree with you. If you want a modern RPG, there are a million of them already. Isometric games require a far lower budget for the same amount of visual and gameplay quality and the RTwP combat was sorely missed.
>>
>>379112178
To be fair to him, there are a lot of silly names
>>
>>379112035
Your taste is a giant pile of shit
>>
>>379056269
>Video starts
>Roastie
Not excited to be quite honest family.
>>
>>379087835

Pure priest will probably still be best if PoE1 is any indication.
>>
>>379056269
Is the first one any good?
>>
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>Pirated PoE years ago
>Try to play it
>Absolutely trash character creator
>Hipster as fuck stats
>Impossible to build a character that I actually like the looks of
>Drop it like 2 hours in out of mind numbing boredom
>Delete game

>Fast forward to recently
>Pirate it again because of some shilling people were doing about the expansions
>Nothing changed
>Delete it again
>Play the infinitely superior IWD2 instead.

PoE fans are the brain dead morons of the isometric genre.
The game is pure undiluted dog shit.
>>
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So what you are telling me OP is to not buy PoE1 and wait for 2?
>>
>>379113237
Yes
>>
>>379113691
PoE 2 lets you import PoE's character
Also, PoE is good
You have a year to finish it until the sequel comes out
>>
>>379113237

My humble opinion on the first one:

+Classes can be built a variety of ways
+If you are into micromanging and don't mind pausing every few seconds then the combat system is for you
+Each class is fairly balanced and unique from each other
+White March has an awesome story/atmosphere
+White March added a lot of useful uniques where you feel more compelled to get than sticking with upgraded standard weapons
+Can always hire custom adventurers if you can't stand story companions and their suboptimal stats

-Story and item in the base game is meh
-Pathfinding is shit
-Status ailments and boni are hard to keep track when you have a dozen of them
-Performance can dip in certain fights even with a good machine
-Load time is terrible without an SSD
-The mechanics are not very well explained
-Following up on point 1, the lack of story is also related to how little development each companion had
>>
>>379113368
>hates pillars
>likes IWD
I don't understand you, anon.
Have you actually played either?
If PoE can be compared to any of the old cRPG games, it's IWD.
>>
I just really can't break myself to pay that price tag for the first one. Im sure the game is fine but 45 bucks?
>>
>>379059339
Why does he look familiar?
>>
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Can I kill elves in PoE?
>>
>>379114691
It's nothing like IWD though.

>IWD
>Want to create fighter
>Dump shit stats and put points into meaningful stats
>Tada, you have a fighter

>PoE
>Want to create a fighter
>Oh what's that? You want to actually make a fighter how one should be made? Sorry you have to have Int or your stuns will be shit, you have to have dexterity unless you want to be slow as shit, you have to have perception if you want to land your hits, you have to have might to deal damage, you have to have resolve to not get hit as if you're wearing robes and you have to have con to actually get some meaningful amount of health.
Absolute trash game design. A pure warrior should only have to worry about str, dex and con.
>>
>>379115687
So your argument is that the game is bad because it deviates from traditional d&d gameplay dogma?
Give me a break, dude.
You're playing a videogame, what matters is how it plays.
Also it's fucking hilarious that you complain about being unsatisfied with your character's looks in Pillars when IWD is the undisputed king of portrait/player character dissonance.
>>
>>379116047

Deviation doesn't mean good, especially when all your changes are just a hassle. You change to make improvements not complications
>>
>>379056269
Is "hot girl that can talk to nerds" a major career path in the vidya industry?
>>
>>379116047
>So your argument is that the game is bad because it deviates from traditional d&d gameplay dogma?
Exactly.
Call the cops, I don't give a fuck. PoE stats are the definitions of trash and have no reason to exist when a superior formula has been in place for years now.
>"H-haha let's make absolutely every stat be needed for every single class so that no matter what your character is dog shit in multiple areas"

Pretentious trash.

>You're playing a videogame, what matters is how it plays.
Well good thing you mention that because PoE also plays like shit.
Spell & Skill icons look objectively worse than IWD2's too which has always pissed me off.
>>
>>379116506
is there a mod that changes this?
>>
>>379116387
Having one stat scale one kind of damage is fucking boring, dude. Means there is practically no fucking difference between playing a druid and a mage.
Having a complicated interface between various stats which influence various characteristics is much more interesting than simple damage/accuracy/dodge/constitution modifiers.

>"H-haha let's make absolutely every stat be needed for every single class so that no matter what your character is dog shit in multiple areas"
Go aheah and tell me what stat you think that is, Einstein.
>Well good thing you mention that because PoE also plays like shit.
You want to complain about a long trek back to an inn, IWD is the fucking master of it.
Give me a fucking break, anon.
>>
>>379116846
>>379116506
>>
>>379114691

Do you really think this is anything but bait? You should know better than to reply to such over-the-top posts on /v/.
>>
>>379056269
I'm more excited about divinity original sin 2
>>
>>379116846

The problem is there's only so many points and so many levels and if you want your character to get anyways you have to put it far more needless effort
>>
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>>379113368
>>Play the infinitely superior IWD2
>>
>>379117056
>please don't make me think about how to develop my character in a character RPG.
>>
>>379116817
Not the guy to ask about that unfortunately, I dropped the game early on because I despised that shit.
I'd be willing to give it a try again if there was though.

>>379116846
>Means there is practically no fucking difference between playing a druid and a mage.
That's a problem with PoE being dog shit and not being able to come up with spells to differentiate the two then, not with stats themselves.

The mages in every other RPG I've played have no problems being unique without having some trash stat system in place.

>Go aheah and tell me what stat you think that is, Einstein.
>"Let's make every single stat"
The clue is very much in what I wrote. Every fucking stat, not one.

>You want to complain about a long trek back to an inn, IWD is the fucking master of it.
I barely used the inn though, I just risked resting outside and dealt with the consequences if I did get ambushed.
>>
>>379117209

It's not about thinking though. You're not adding extra thought you're just adding extra steps.

It still boils down to the same shit just with more fluff.
>>
>>379117524
>That's a problem with PoE being dog shit and not being able to come up with spells to differentiate the two then, not with stats themselves.
Patently un-fucking true. There is tremendous variety across the spells and abilities.
>The mages in every other RPG I've played have no problems being unique without having some trash stat system in place.
Again, I sincerely hope you're not talking about Icewind-fucking-Dale in this statement.
>The clue is very much in what I wrote. Every fucking stat, not one.
Every fucking stat is important for every character? You realize how fucking wrong that is, don't you?
>>
>>379117680
If you're actually playing on higher difficulties and not falling into the bad practices the older games taught you of relying on one or two strategies throughout the game, you'll find it's very necessary to interact with and understand the vast majority of these new systems. You are not going to build a party capable of getting through the game if you don't understand how the combat system works and how the character abilities/stats relate to it.
>>
>>379117775
>Patently un-fucking true. There is tremendous variety across the spells and abilities.
Factually false. From what I've seen, end game druids and mages just shit out their big AoE spell and that's all.

>Again, I sincerely hope you're not talking about Icewind-fucking-Dale in this statement.
I am. My bard in IWD2 had more variety than just about any other class in PoE.

>Every fucking stat is important for every character? You realize how fucking wrong that is, don't you?
I've literally just pointed out before how a fighter has to use every single stat and can't dump anything otherwise he'll be gimped in some way or another.

Even fucking healers need max Might, nigga your game is the definition of awful.
>>
>>379118420

Wizards can be effective melee character with their strong self buffs. Throwing out AOE spells is only one way to play them.
>>
>>379118420
>From what I've seen, end game druids and mages just shit out their big AoE spell and that's all.
Realize that you can have a bunch of different AoE spells which are functionally very diffuse, and that you're also given a number of other spells which are intended for either smaller groups or individual enemies. This is a spread which is provided to you consistently throughout the game if you'd only paid attention.
>My bard in IWD2 had more variety than just about any other class in PoE.
Tell me which spells in IWD you thought were so fucking unique, anon.
>I've literally just pointed out before how a fighter has to use every single stat
A fighter DOES NOT NEED INT, DEX, PER. A barbarian would because a barabarian has AoE attacks.
The amount of things you're saying which are just unfucking true makes me think you haven't played this game enough to understand even its most basic mechanics.
>>
>>379115687
hahahaha
>stats matter
>game is bad
stick with dndshit kiddo
>>
>>379118420
PoE stats are shit as abstractions and it seems they confuse you.
There are plenty of builds that require mainly two stats. Backline spellcasters only need might and intelligence for one.

Frontliners need to be more balanced because you don't want any save to be super weak. This isn't necessarily a bad thing.
>>
>>379119239
>Backline spellcasters only need might
Not even that if they're disablers. You need Perceptions for your spells to connect and crit, though.
>>
>>379109629
the review section is full of angry russians for some reason, i dont get it
>>
>>379118818
>Realize that you can have a bunch of different AoE spells which are functionally very diffuse, and that you're also given a number of other spells which are intended for either smaller groups or individual enemies. This is a spread which is provided to you consistently throughout the game if you'd only paid attention.
That is the most barebone shit I've ever read
>"uhh there's aoe attacks and single target stuff"
Woah...so this...is the power...of PoE...incredible...

>Tell me which spells in IWD you thought were so fucking unique, anon.
My bard had more mind controlling / charming style effects than the entire Cypher class, on top of providing buffs, all without being gimped due to not being able to min max stats effectively. Cipher needed every single stat to be even remotely effective.

>A fighter DOES NOT NEED INT, DEX, PER. A barbarian would because a barabarian has AoE attacks.
A fighter does need those. I'm not going to bother having my stuns last 0.1 seconds because I dumped my int down to 3. That is pure dog shit.
No Per means you can't hit anything. Even with 18 per the majority of my hits were misses, i can only imagine how ridiculous that would be with low per.

>The amount of things you're saying which are just unfucking true makes me think you haven't played this game enough to understand even its most basic mechanics.
If you actually read the post that you sperged out about you'd have see I wrote how much time I gave this game. Let me refresh your memory.

>Drop it like 2 hours in out of mind numbing boredom
>>
>>379119239

You need perception at least in the beginning. Caster classes have low base accuracy. When they have enough accuracy from items and levels they can respec.
>>
>>379118945
>Shitter shattered PoE tard chimes in
I will stick to D&D based games. They're factually superior and much more enjoyable.

I'll still laugh at you for liking god awful shit like this though just because "it's different".
>>
Tyranny dlc fucking when?!!!
>>
>>379119472
>>379109629
Ooooh, I see it now. Paradox increased the cost TWICE for Russian players. Que massive butthurt and an influx of "Game's good but fuck Paradox" reviews.
>>
>>379119642
>I will stick to D&D based games
Enjoy your Legends of Sword Coast, non-functioning-brain-kun.
>>
>>379119495
>"uhh there's aoe attacks and single target stuff"
Functionally that's what everything fucking boils down to, anon.
There's also a plethora of status buffs and debuffs and a couple summons if it makes you feel better.
But hey, forget all that because all this stuff is eventually just another way to kill the enemy, so it's all the same right? Also videogames are just pressing buttons and watching what happens onscreen.
>My bard had more mind controlling / charming style effects than the entire Cypher class
Bullshit, PoE has assloads of those skills. Again, HAVE YOU ACTUALLY PLAYED THIS GAME?
>A fighter does need those. I'm not going to bother having my stuns last 0.1 seconds because I dumped my int down to 3. That is pure dog shit.
You are given plenty of points to bring the relevant stats to a high level without dropping everything else down to 3.
But FIGTERS ARE TANKS. They are supposed to TANK DAMAGE. What they're hitting and missing isn't that important. No, you don't want to drop your skills down to fucking 3 and make yourself a god damn glass cannon. That's what your mages are for.
>Drop it like 2 hours in out of mind numbing boredom
Gee, it's almost like you can't speak with any fucking authority on the subject.
>wow why can't I charm and paralyze everyone at level 5? What a shit game.
>>
>>379120084
It's sad because he sounds like the type of guy who would enjoy PoE since he complains about it not having things it does have, instead of PoE's actual flaws.
>>
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>>379115005
>>
>>379119495
You're essentially complaining that the core stats actually matter in composing a character and can shape the roles a standard fighter can play, from tank to aoe disabler to glass cannon. If you think somehow that building a fighter in DnD has more depth and flexibility, you're actually retarded.

I mean, PoE did more than it's fair share of shit wrong, not the least of which is the mediocre feat and spell selection and low amount of wonderous items, but ragging on it for the statue system just proves that you're a mental midget who can't grasp a system that dates deviate from the objectively busted bullshit that is standard DnD.
>>
>>379120084

>fighters can't be damage dealers

Sounds like shit.
>>
>>379115002
Wait for a sale
>>
>>379115543
Yes
>>
>>379120626
Play a Barbarian or a Paladin or a Monk or a Rogue.
Fighters are for tanking in PoE. It's what the vast majority of their abilities are designed around.
They can deal some damage if you design them properly, but never as much as another class.
>>
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>>379115687
Pfhahahahahaha

>WAAAAAAH WHY DO I ACTUALLY HAVE TO CHOOSE BETWEEN GOOD STATS? WHY DON'T THEY JUST MAKE IT EASY ON ME ;______;

Laughing my ass off. You're a pleb.
>>
>>379120626
You can, they're not as good as other classes at it though
And they're so good at tanking they kind of get pushed into the role.
>>
>>379119239

How I feel for backline casters:
-With priest you need dex to throw out the buffs asap, Int to increase spell radius and buff duration, and might for healing and weapon damage when he doesn't need to cast spells
-With Wizard, it's might for damage spells or int for control spells, and perception to make sure spells land. Dex helps but isn't a big priority.
-With Cipher Might is needed to increase her focus and Int is needed to take advantage of their control spells. Perception is not a must pump, but it feels frustrating to play when your attacks and spells have problem landing. Ditching int would mean building Cipher purely for damage, which could work but is a waste of Cipher's disabling potential.
>>
>>379116461
>Hot
>>
>>379120586
You've got his complaints all wrong, he's complaining about classes having more than 2 stats that actually matters. He doesn't think DnD Fighters have more depth and flexibility, he thinks Fighters don't need those because they're not Wizards so who cares?

>>379120626
>>fighters can't be damage dealers
They can be pretty decent ones. Lots of abilities that increase their damage and accuracy (accuracy in PoE is related to crits).
>>
>>379120084
>Functionally that's what everything fucking boils down to, anon.
Then don't try to make it seem like PoE is unique in that fashion. You get to max level on your mage and you fire off your biggest AoE at groups of enemies and your strongest single target shit at bosses. That's all.

>Bullshit, PoE has assloads of those skills. Again, HAVE YOU ACTUALLY PLAYED THIS GAME?
PoE's skills are incredibly limited. When I leveled up I saw I had like what? 3 class unique skills to choose from, then the rest were just shit that other classes could learn.

>You are given plenty of points to bring the relevant stats to a high level without dropping everything else down to 3.
And that right there is trash. I don't want all of my stats to be balanced. I want to min max and that simply isn't possible when your system is ass backwards and every stat is REQUIRED for every class.

>But FIGTERS ARE TANKS. They are supposed to TANK DAMAGE. What they're hitting and missing isn't that important.
Top kek
>it's okay that your fighter misses every single hit, he's supposed to be just sit there spamming taunt!
And that right there is why PoE is bottom of the barrel shit when it comes to the genre. A tank shouldn't be so one dimensional, he shouldn't have to sacrifice accuracy to such a retarded extent. Positioning is what should be determining how a tank does his job.

In IWD2 I can make a fighter, throw 18's into all of the relevant tank fighter stats and throw him on the front line and funnel enemies into tight passages where they have to break through him to get to the rest of my group, and my tank can still deal out damage.

That's the hallmark of a quality game right there.

>Gee, it's almost like you can't speak with any fucking authority on the subject.
I can though and I am. I don't have to finish a long as fuck game that I dislike to know that it's shit. If it wasn't shit I'd be playing it right now.
>>
>>379120913
Wait, he's actually arguing that building and using a fighter should be more shallow and restrictive? What kind of idiot actually thinks this?

Fucking WotCucks, holy hell.
>>
>>379120913

He should speak for himself. I so wish an int oriented fighter would be viable, but it just doesn't work because not enough Fighter's ability benefit from longer duration.
>>
I love that this faggot admit he hates PoE because he actually has to think about class build and can't just have an easy perfect formula that makes his overpowered mages.
Hilarious. Based Sawyer dealing with the casual scum.
>n-n-no im just bored :(
Sure you are, champ, sure you are. Go be ascrub with your Forgotten Realm games hahahahaha.
>>
>>379121198
>What kind of idiot actually thinks this?
DnD players do.

>>379121208
Knockdown does, and Knockdown is bretty good versus enemies you can actually knock down. Worth having at least some Int above the baseline.
>>
>>379119778
well for all the deserved shit paradox gets, didnt the russian currency get devalued? if thats the case then the price hike isnt that unjustified
>>
why could you convince durance that magran worked with woedica?

that shit literally comes from nowhere and I feel like it was supposed to be listed as Cruel because all you're doing is ruining his already shitty life
>>
>>379121260
>Getting this ass blasted because you got blanked
There's no thinking in PoE, you simply distribute all of your stats so they're equal because min maxing isn't possible.

Cry more because your game got called out though, I'm sitting here loling @ your life.
>>
>>379121426
>didnt the russian currency get devalued?
Yeah, but that happened in the end of 2014. The prices on tech skyrocketed (well, comparatively), but this is 2017, opening Steam and seeing all Paradox games with new price tags didn't sit well with lots of people.
>>
>>379121450
If you don't do it he kills himself seeking redemption from Magran in the epilogue
>>
>>379121450
You're giving him a reason to fight and opening his eyes to the truth (possibly?)

He just feels miserable that he has been forgotten by the goddess he devoted all his life to. He feels like he failed her and that he's a pathetic scum.

On the other hand, when you tell him that he actually did everything right and she just wanted to get rid of him because he was a loose angle that could come back to bite her, he realizes that he was betrayed by her and that she was the one who wronged him, and he gains the spirit to go try to fuck her shit up.

It's debatable if it's even true to begin with, but I think it's pretty obvious why he gets way happier when you give him the vessel and the excuse to believe he did nothing wrong
>>
>>379121570
>you simply distribute all of your stats so they're equal because min maxing isn't possible
Anon this simply not true is not true

>>379121828
>and the excuse to believe he did nothing wrong
He realizes he did everything wrong though
>>
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>>379121570
>WHY DOES THE GAME NOT HAVE DUMP STATS TO MAKE CHARACTER BUILDING REAL EASY? YOU MEAN I ACTUALLY GOTTA THINK AND MAKE HARD DECISIONS AND TRADE-OFFS? I'M GOING BACK TO FORGOTTEN REALMS
lmao
>>
>>379121828
>loose angle
I meant to say loose end. No idea where I pulled "angles" from.
>>
>>379121983
He realizes that what he did wrong was to trust Magran and that she fooled him and should be punished for it.

Which is way different from "My perfect goddess I devoted all my life to saw me as a worthless chump that failed her"
>>
>>379122002
>Get crucified in a debate that he lacks the intelligence to participate in
>Sits on the sidelines spamming pictures and typing up cringe worthy reddit talk

Pottery.

>>379121983
It simply is true though.
Making every stat be integral means you have no room to play around with your stats if you don't want your character to be gimped completely in certain areas.

These are facts, not opinions.
>>
>>379122284
You can't perfectly min max with no disadvantages and that makes you seethe. Your scrub ass got owned.
>>
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>>379122370
>You can't perfectly min max with no disadvantages and that makes you seethe
That's straight up garbage game design.

>Let's take away options for the player and make him be forced into building a 'balanced' character
Yeah, real good idea there.
Time for these hacks to beg more suckers like you to pay them more kikestarter money for another sub par game.
They lost their luster long ago and it shows.

What's the matter anyway, PoE fags. You're getting slow with your replies. Have you ran out of steam already?
I was just getting pumped up to play an isometric game that was actually good too after all of this talk about a trash one like PoE.
>>
>>379122767
Pillars isn't even isometric, baka weeb-kun desu
>>
>>379121179
>3 class unique skills to choose from, then the rest were just shit that other classes could learn.
Magic classes always have a bunch, but you again fail to realize the difference between attributes and abilities.
Abilities are all class distinct. Attributes have a few class distinct items, and some classes have more of these than others (rogues have a bunch of unique attributes, for instance), but mostly they're present to either grant you a few abilities which your class wouldn't normally have, or to increase your weapon proficiency or movement speed or reload speed, or whatever else might contribute to your character's particular build.
>I want to min max and that simply isn't possible when your system is ass backwards and every stat is REQUIRED for every class.
People including myself have already explained how this isn't true, I don't know why you're persisting on this point.
>A tank shouldn't be so one dimensional, he shouldn't have to sacrifice accuracy to such a retarded extent. Positioning is what should be determining how a tank does his job.
why don't you go aheah and read the next few sentences for me, anon.
>I can though and I am.
You can't and you aren't.
Your posts keep telling me that your objections are all based around a bunch of false assumptions about how the combat and character system works.

I'm telling you this and then I'm done arguing with you.

Go back to the game.
Learn how the system actually works.
You'll enjoy yourself once you actually understand it.
>>
>>379122284
>Get crucified in a debate that he lacks the intelligence to participate in
Dude, there's like three people arguing with you at least.
Don't declare victory just cause I went off to eat something.
It's silly to get so conceited over an argument you're having with someone on the internet.
>>
>>379122917
>People including myself have already explained how this isn't true, I don't know why you're persisting on this point.
It is true though, and I've already explained how you're wrong in denying this fact.
Post a melee cipher stat spread then that is actually efficient and min maxed. I'll wait.

>why don't you go aheah and read the next few sentences for me, anon.
I did. You go on to talking about how a tank shouldn't be allowed to deal damage because only muh damage dealer classes should be able to do that.
I don't want my fighter sitting there spamming taunt non stop. Nor do I want him missing every single hit because perception is absolutely essential.

>You can't and you aren't.
I can and I am.

>Your posts keep telling me that your objections are all based around a bunch of false assumptions about how the combat and character system works.

They're factually correct though.
Unlike your posts which consists of you blindly defending a flawed system which simply doesn't work, my posts are filled to the brim with objective points that cannot be refuted.


>Go back to the game.
>Learn how the system actually works.
>You'll enjoy yourself once you actually understand it.

No, not happening. I've went down that road multiple times already, I sit on the character screen for far too long and get burned out so that by time I begin I don't even want to play with my underwhelming as fuck bland character.

The game isn't even designed well enough to allow all classes the opportunity to kill the caravan at the start of the game. Only like 3 classes can do it on the only difficulty that matters. Want to play an evil rogue that slays them all? Too bad, you can't because it's flat out impossible to kill them no matter what you do.
>>
>>379121364

Knockdown is only 5 sec though. Is it really noticeable if you increase int? Cosntant recovery going from 45 sec to 60+ sec is pretty cool but Vigorous defense and Discliplined barrage going from 15 sec to 20+ sec just feels mediocre.

I am apprehensive about the subclasses, but if they can do it right a fighter/wizard mix is the first thing I would go for.
>>
>>379123843
>Post a melee cipher stat spread then that is actually efficient and min maxed. I'll wait.
Ciphers aren't for melee, doofus.
16/6/15/19/19/3.
>>
>>379122284
Every stat has some use, but depending on your build, it can be minimal, or crucial.
honestly just go watch a youtube guide or something
https://www.youtube.com/watch?v=pv0g7g05XkM
>>
File: cipher.jpg (264KB, 800x600px) Image search: [Google]
cipher.jpg
264KB, 800x600px
>>379124051
Your cipher would die the moment something looks in its general direction though.
And yet with a D&D system, which is flexible and perfect as is, a cipher would not be arbitrarily restricted like it is in PoE. It would be able to go into melee and it would do just as excellently there as it would do as a ranged character.

Replace int with wisdom if it makes you feel any better, the end result is still the same.

>>379124761
I don't want to play ranged shit on my cipher. I want a two handed sword melee cipher and that simply isn't possible in PoE since the Cipher absolutely requires every single stat.
>>
>>379121426
It wasn't just for Russians, the price increased in most European and South-American countries for basically every single fucking game distributed by Paradox. Denmark got it the worst actually. Don't ask me why.
>>
>>379125437
>Your cipher would die the moment something looks in its general direction though.
You trade endurance for damage and accuracy when you want a ranged character, Einstein.
You can make a decent melee cipher, but it doesn't allow you to minmax like a ranged character does.
Pillars is not a game where you get to plough through everything blind and oblivious.
Your design actually matters.
>>
>>379125805
>Pillars is not a game where you get to plough through everything blind and oblivious.

Translation - Pillars is dull as fuck and you're not allowed to make a flawless character
Shit game. I don't like imperfections, not one bit.
>>
>>379057812
You don't need to be a minmaxer to feel annoyed when your favorite class/style is weak compared to others
>>
>>379058762
>never played DCSS
fucking newfag
>>
>>379060015
27, and I'd bet my left arm I've had sex at least twice as much as you.
>>
File: 1457414929401.png (129KB, 724x611px) Image search: [Google]
1457414929401.png
129KB, 724x611px
>>379127613

Only took you 14 hours to come back and get him with that zinger.
>>
>>379128413
Yeah, I'm petty. I have a social life too.
>>
File: fuck_ncr.png (39KB, 379x418px) Image search: [Google]
fuck_ncr.png
39KB, 379x418px
>Crowdfunding games
How deep waters Obsidian is diving right now?
>>
>>379128990
They're fine, they just realized they can sell the game before even starting to make it so there's no reason not to do it.
Thread posts: 435
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