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Its 30 FPS

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Thread replies: 251
Thread images: 54

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Discuss
>>
Insomniac was right, 60 fps don't sell consoles/games, graphics do. If this game bombs even at 30fps + good grafx, say goodbye to more platformers outside of nintendo consoles, so for once I am glad they made it 30fps with good visuals than 60 fps and ps3 visuals.
>>
The original games were and the developers are trying to making the trilogy feel the same as they did originally.
>>
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>>379050360
that is more than how many fingers I have
>>
>>379050360
>he fell for the fps meme
how are you supposed to benefit from the additional 30fps in a single player platformer game, kiddo?
30fps is fine, as long as the game does a good job at maintaining that framerate.
>>
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>>379050360
It only matters if you're autistic
>>
>>379050573
PS4 is more than capable of pumping that kind of graphics at 240 frames per second. If I'm wrong, then PS4 is horribly underpowered.
>>
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>>379050965
>PS4
>that kind of graphics at 240 frames per second
>>
>>379050910
or if you want more precise movement inputs
>>
The PS4 cannot handle 60fps. It simply wasn't designed for that purpose. Sure every once in a while a game would manage to run at 60 for a few seconds with lots of dropped frames but that's credited to the developer's creativity.

For the definitive experience just wait for the Windows and Xbox One versions.
>>
>>379050810
see >>379051210 dumbass
>>
>>379050573
>60 fps don't sell consoles/games
Even normies notice it they just don't know what it is. It's the reason cod and overwatch are so popular.
>>
>>379050965
It really isn't. The chipset the PS4 Pro is using is equivalent to CPUs used by entry level netbooks from 2007.
>>
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Imagine being too autistic to enjoy games that don't run at 60fps.
>>
>>379051496
it's 30fps on the pro
>>
Making a 60FPS game on PS4 and having it look good too (or decent for that matter) is nigh impossible, I thought at this point we'd all have realized this.
Just wait for the PC port.
The R&C remake was 30FPS and played just fine, incidentally. I don't believe VV will be able to achieve what IG did re: amazing grafics & stable performance, though.

>>379051214
>Xbox One
lyl

>>379051496
>PS4Pro
lyl
>>
>>379051340
Ninty was using underpowered shit since Gamecube days, their latest assnugget is literally an overclocked 2-year old tablet, and yet most of the games run at 60 while looking great. Sony just isn't trying.
>>
>>379050360
J U S T
>>
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>>379051340
>The chipset the PS4 Pro is using is equivalent to CPUs used by entry level netbooks from 2007.
>>
>>379051496
It was confirmed that the PS4P runs the games at 1440p, 30 fps.
>>
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>>379051496
it's 30 fps ON the "pro"
>>
>>379051292
>It's the reason cod and overwatch are so popular.
marketing is, not fps
>>
I unironically no joke have never seen the difference between 30 and 60fps
even with those comparison sites
this is either one giant meme or I'm just that accustomed to console gaming
>>
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>>379051496
Never 4get.
>>
>>379052128
It's marketing and quality
>>
>>379050360
SO

WAS

THE

ORIGINAL
>>
>>379051701
>Making a 60FPS game on PS4 and having it look good too (or decent for that matter) is nigh impossible, I thought at this point we'd all have realized this

nuDOOM, TLOU remaster, MGSV
its not impossible if the developers try
>>
>gonna buy it for PS4 this month
>will slam dunk it for the PC version once that comes out in a year

ez
>>
>>379052164
Seriously? Watch this (be sure you have enabled 60fps on video settings) https://www.youtube.com/watch?v=ChsT-y7Yvkk
Do you really see no difference?
>>
>>379052365
Also Nioh
>>
>>379052164

It's a meme perpetuated by TotalBiscuit and his legion of options-menu humping graphicspergs
>>
>>379052445
Does anyone else feel sick watching 60 fps videos but likes playing 60 fps in games?
>>
>>379052351
The originals came out on PS1 in mid 90s, is that the #4thegamers standard?
>>
>>379050360
PS4 pro better run that at 60fps
>>
>>379052538
Already confirmed not to. Also, 1440p.
>>
>>379052591
Does the PS4 pro ever actually do anything?
>>
>>379052451
Kinda arguable since it only runs at 60 in 720p on the vanilla ps4 and even then drops all the goddamn time.
>>
Crash Bandicoot gameplay is shallow and repetitive.
>>
>>379052625
It always makes games run smoother with a higher resolution
That's the point, sometimes the fps being 60 is a nice plus tho
Now some PC will point out that one game that ran worse even tho they patched it
>>
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It's okay because the graphics are improved
>>
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>>379052931
JUST
>>
>>379052351
>Early 3D PS1 game that pulled some wizardry to look as good as it did
>PS4 game 20 years later that looks mediocre
>>
>>379052931
Why does the PS4 have a shorter draw distance than PS1?
>>
>>379052164
you're a dumb peasant, simple as that
>>
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>>379053017
FUCK

>>379053026
Lazy remasters
>>
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>>379053139
MY
>>
>>379050360
I would understand if the regular PS4 ran it at 30, but why the Pro?
>>
It's fine. Will buy if it's exclusive, will pirate if it's PC ported. Will play 100%
>>
>>379052445
I noticed stuttering on the red digital camera slide
but that's it
>>
>>379052445
>CHECK OUT THIS SICK 60FPS COMPARISON
>proceeds to show a vid with fucking interpolation and frame skipping in it
>>
>>379053139
>>379053296
Really the only issue are the shadows. The other levels look great though, most notably the Crash 1 levels.
>>
>>379053862
What's it like having no standards?
>>
>>379050360
If the game feels alright, I don't really give a damn.
>>
>>379054024
What's it like to be blinded by nostalgia?
>>
>>379050360
What's the fucking point of the remakes?
They look like shit and they do not run any better than the originals. The only real improvement is widescreen support but I can live without that.
>>
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>>379054393

Introducing Crash Bandicoot to a new audience to prime them for a new series of platformers..
>>
>>379050810
>how are you supposed to benefit from the additional 30fps in a single player platformer game, kiddo?
15 FPS is the true video game experience.Theres literally no difference, but odd numbers are way radical.
>>
>>379054069
If being set on fire felt good, i'd do it too
>>
If that's true, then are these videos with 60fps false advertising?
https://www.youtube.com/watch?v=fvgqAphUkTU
https://www.youtube.com/watch?v=z2IZtP08_x4
https://www.youtube.com/watch?v=HMz4OJe-VjA
>>
>>379054393
>The only real improvement is widescreen support but I can live without that.

Those are not the only improvements. Crash 1 and Crash 2 have time trials like Crash 3 now, Crash 1 has analog controls now, proper save system, better controls from 2 and 3, vehicle controls for all 3 games are tweaked to control better a little compared to the originals, and they've hinted at including a dropped level(s).
>>
>>379054771
Well this newer video is 30fps.
https://www.youtube.com/watch?v=NLaFuglKq1Y
>>
>>379050642
by your argument, the graphics and resolution shouldn't have been changed either.
>>
>>379054847
He said 'feel', not 'look'.
>>
>>379052591
>Also, 1440p.
fucking JUST
>>
>>379050360
You just made this thread recently. >>379031259
>>
>>379051210
The original Crash games ran at 30 and there is literally no benefit to having more precise inputs.

>>379051214
You clearly don't understand how framerate works.
>>
>>379054771
https://www.youtube.com/watch?v=Rp_NbsW8wyY
2:25 for confirmation
>>
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>>379055031
tl;dw:

>yo yall dont understand how good this looks this looks amazing like this is i would assume its 4k 60?
>yeah this is enhanced for the ps4 pro its not actually true 4k its uhh 1440p
>okay 1440p its cool
>and its running at 30 frames per second
>nah it doesnt matter at this point
>>
>>379053026
The PSX games don't render anything that's off-screen.

N. Sane Trilogy probably has the entire level rendered out, ready to go, and they use the fog to hide lower-quality distance models.
>>
>>379055260
Do they really need to fog up a video game that's already set up in narrow corridors with extremely limited amount of objects on screen at the same time?
>>
>>379054771
>Crash pukes up the collectibles
I'm not sure how to feel about this
>>
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>super mario odyssey has bigger levels
>super mario odyssey has more advanced physics
>super mario odyssey has a longer draw distance
>super mario odyssey has more detailed levels
>super mario odyssey has more detailed interactions with the world
>super mario odyssey is the better looking game both in technical graphics and art style
>super mario odyssey runs @60fps

>mfw i didn't buy the wrong console
>>
>>379055734
>this brand-new next-gen game is more advanced than a remake of a PS1 game
Wow Nintendo sure is breaking the mold
>>
>>379055841
Isn't it all the more pathetic how they can't make a remake of a PS1 game run at 60fps?
>>
>>379055260
we have poly culling techniques that would make this completely moot, as well as lod systems that would greatly reduce the poly counts of distant objects so that the system isn't rendering clusters of poly's smaller than the player can discern at both the distance and at that resolution, there is no excuse. I'd say this upcoming game is low effort but that's pretty much the standard for crash.
>>
>>379055841
Yeah this complete remake that has simplistic gameplay and is on a system with around 3x the power of the other system when it's docked.

This is the worst excuse I've heard in a long time, I think you should pat yourself on the back.
>>
>>379055892
I'm not going to say Vicarious Visions is the most competent developer.

>>379055951
>complete remake that has simplistic gameplay
Yes?
Crash had simplistic gameplay.
This is the same game but with nicer graphics.
So naturally, it will also have simplistic gameplay.

Imagine that.
>>
>>379056108
This isn't even an issue of competence, they have 3x the raw power, 3x, this is a fucking joke.

The gameplay thing was more about what the fuck are they doing with the system resources when the gameplay is so simplistic in comparison to Mario Odyssey, this really is a joke, and holy shit does Crash look ugly, I never liked Crash but his original design was never this bad.

What the fuck, VV make Skylanders, even the Switch version of the latest Skylanders looks better than Crash remastered, there is no excuse for this game being so fucking bad.
>>
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>>379050573

>good grafx

Uh...
>>
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>>379051752
>>379051340

Absolute bullshit the gamecube was factually more powerful than nintendo even intended as IBM ended up having better chip yields at manufacturing. Of the 4, 6th gen consoles the gamecube was surpassed by only the xbox.

>>379051891

The jaguar processor on the ps4 is a netbook processor from 2012. The more powerful processor used on actual laptops and desktops at the time used the piledriver architecture instead.

Jaguar cores are tiny and weak but good for tiny and weak things like netbooks and modern consoles due to cheapness and less power consumption. You can look it up yourself.

The one thing that in the time period of 2012 to release was ok about the ps4 was the mid tier laptop graphics chip and the 8GB GDDR5 system/graphics memory. That's literally it.
>>
>>379050360
Original crash ran at 30fps.

The bigger issue for me is the enviroment design.

Original crash had this crude yet vibrant artstyle that felt like cartoon smut and I loved it. Looking at comparisons the new Craah looks devoid of all style and pezzaz. Shit looks like default stock assets.

That is a muxh bigger issue in my opinion. If youre gonna take an already linear platformer and make it 30fps at the very least make the graphics jaw droppingly vibrant and wack.

Instead we get ... this.

Even Ratchet & Clank did a better job, and that was a series known for 60fps platforming. The new one wasnt but it was darn beautiful.
>>
>>379050573
>Implying this has good graphics
It looks last generation.
>>
>>379058882
Jaguars not as slow as netbook processors from 2007.
>>
>>379052365
Also, the Wolfenstein games.
>>
Naughy Dog are the only ones that get it.
Singleplayer = 30 fps
Mulitplayer = 60(+) fps
Especially for 3rd person adventure games. Racing benefits more from 60.

Bloodborne and Zelda work perfectly at 30 fps, and they even drop frames from time to time.
As long as you can have better visuals, 60 fps is unnecessary for multiplayer.
>>
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>>379055734
Neither is out. BotW looked amazing in the first preview and was downgraded, so I wouldn't be surprised if the ground clutter present in the Odyssey trailer is gone on release.
>>
How butthurt is this board gonna be when it gets a decent score and sells well? Nearing butthurt levels of the PS4 success or a little lower?
>>
>>379054791
> and they've hinted at including a dropped level(s).

Someone said there was X-amount (I forgot actual number) of relics to collect in the entire trilogy. But X was 4 higher than the total number of levels. Which may indicate that some of the cut content from Crash 1 has been finished. Most people know Stormy Ascent, but there was also a Waterfall level that was nearly complete, a cliff side descent level that was playable but unfinished and a cave level that was completly unplayable. All 4 are on the beta version of crash 1 that leaked years ago.

If N.sane trilogy finished them, it would be amazing.
>>
>>379050360
I won't even fucking buy it now
>>
>>379050360
It's going to be 60 on Scorpio and PC, so I don't see the problem.
>>
>>379050360
Honestly, a higher FPS would have greatly affected the way the game handled, and the fact they want this game to handle the same as the originals as much as possible, it makes sense. Don't get me wrong, i love a smooth ass experience when playing my games, but this is one time it's really not going to matter.
>>
Pc cucks will never ever get it
>>
>>379060372
The situation isn't anywhere near being the same.
That Zelda video was made before the game's mechanics had been finalized, and it came out three years ago. It was barely more than a concept trailer.
Odyssey's trailer showcases the actual game directly, and it doesn't even look particularly flattering.
>>
>>379061232
>Odyssey's trailer showcases the actual game directly, and it doesn't even look particularly flattering.
We don't know. BotW was probably a huge success for Nintendo and now they know that they can get away with shit like that. I'm sure certain things will look worse in the released game, but probably not as drastic as BotW.

I think it looks fun. They showed quite a lot of movement abilities like rolling and air diving and that hat gimmick. That sort of stuff probably won't be taken out.
>>
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looks like temple run

already played this on my phone
>>
>>379050650
Is this loss
>>
>>379060815
It's not a matter of the game itself as much as it is about the PS4P.
If the console could have handled it the game would have run at 60 fps, and every piece of advertisement would have made sure you knew it could.
Sony advertised the PS4P on the promise that it would deliver 4k and 60 fps. Maybe not both, but at least either. They used Crash as hype material in their conference, and now here we are.

The games are probably fine at 30 fps, but they should have focused less on graphical nonsense and more on achieving good performance. It's a cartoony platformer, not the fucking Order 1886. With the right art style they could have achieved both.
>>
>>379061526
Okay?
>>
While the fact that they couldn't get 60fps on a remade ps1 game is shameful, especially when remastered PS3 games (GoW3, Uncharted, TLoU) and even many ps4 games (Doom, Wolfenstien, Nioh) that look much better and have much larger levels can achieve 60. Crash Bandicoot isn't a game that really benifits from increased FPS all that much.

The camera is fixed position, so the biggest issue with low FPS is gone.
>>
>>379059560
I never said it was, its 2012 tech. Pro tip: Jaguar was faster than similar 2012 tech from intel(the atom line). Only because intel neglected small form factor processors at the time instead fully investing into the core architecture you know them for.
>>
>>379061438
Sure, but you used BOTW as a way to reinforce your argument. The situation is patently different. Odyssey MIGHT turn out looking worse, but using the BOTW trailer as an example doesn't work. To me it sounds more like you're convinced beyond reason that it will happen, and you're using any example that comes to mind to justify your bias.

Also
>BotW was probably a huge success for Nintendo and now they know that they can get away with shit like that.
So how come they're doing this with Mario, but not Splatoon or ARMS? Maybe you're just grasping at straws and making up shit.
Finally, Odyssey's trailer is at 60 fps. They haven't released 60 fps trailers of Zelda, have they?
>>
>>379051442
imagine being too poor to not be able to afford playing PC games in 60fps, and having enough free time and few enough other hobbies to give a shit about the ones that dont
>>
>>379050360
it's plenty enough to play a game.
>>
>>379050360
30 FPS only hinder games if they require fast reaction or are a multiplayer game, mostly just shooters on PC honestly.
Otherwise I'm fine. I've dealt with even lower framerates and still enjoyed games.

Anyone who plays on console should expect this, I don't know why Nintendo fags are trying to shitpost a good looking remake.
>>
>>379059523
it's not even that
a game from last gen can look better
everything I've seen from this looks like an unreal engine version of the game that was made by a fan, with shitty lighting effects
honestly though, I really do believe it's just because it's from being captured and put on YouTube and will look better on a TV screen when playing
at least it doesn't have terrible aliasing on fur textures and I doubt frame drops will happen since it's just a platformer
I'm sure it'll be fun, but I'm dreading the bike levels
>>
>>379062247
will you people just fuck off with your shitty opinions? the game should run smoother than its 20 year old counterpart
>>
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>>379062105
>It really isn't. The chipset the PS4 Pro is using is equivalent to CPUs used by entry level netbooks from 2007.
>It really isn't. The chipset the PS4 Pro is using is equivalent to CPUs used by entry level netbooks from 2007.
>It really isn't. The chipset the PS4 Pro is using is equivalent to CPUs used by entry level netbooks from 2007.
>It really isn't. The chipset the PS4 Pro is using is equivalent to CPUs used by entry level netbooks from 2007.
>>
>>379062452
But it does...
>>
>>379054137
>>379054024
He does this ever thread, he's an autistic Nintendo fanboy.
>>
>>379062179
imagine being this mad at framerates. You're playing into his autism statement, sperglord.
>>
>>379060372
Now THAT looks like shit.
>>
Super Mario 64, Super Mario Sunshine, and Super Mario 3D Land all run at 30FPS on their respective systems.

Only Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario 3D World rant 60 FPS for their respective systems.
>>
>>379062583
>he's an autistic Nintendo fanboy.
The word autistic in this case was a bit redundant. Nintendo fan would have been enough. Wahoo.
>>
>>379062572
>30fps
no it doesn't
https://youtu.be/NwrtfLqzZ9o?t=104
>>
Oh no, a series of platformers that ran at 30fps are running at 30fps again
>>
>>379063032
see >>379062452
>>
>>379063032
30 fps(or lower) is only okay when Nintendo does it.
>>
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>ps4 can't render a fucking hallway at 60fps
>>
>>379063134
See my ass, I don't give a fuck
>>
>>379063210
then take your shit opinion off a cliff along with you
>>
>>379063263
Cry harder fagtron
>>
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>>379062453
Bull again, where was that in either of my posts? Unless you think 4chan is composed of 2 posters, you and me. The guy doesnt even have my typing style.
>>
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>>379055260
>watch some gameplay footage of Crash 3 remake
>guy goes to a level from a warp room

>LOADING
>>
>>379062604
dude

i already played crash bandicoot

why the fuck would i play it again 20 years later just for better graphics if its still just as sluggish and unresponsive

hell you think IM the one who's autistic here?

top kek
>>
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>>379054771
Why do the obj_motherfuckers have hooked beaks now?
>>
Human eyes can't see above 30fps. Only blur is detectable in scientific studies and even then only by trained snipers.
>>
>>379062654
It is a screenshot from a youtube video so some details will be lost, but I agree.
It's got that ugly vibe almost all 3D Nintendo games have, where they're pixelated and tons of aliasing and distant objects all look poor. At least there are shadows for some areas, but it's obviously not present everywhere like below the items on the roofs.

It's like they're still new to 3D or they just caught up with the trend of having filters and post processing effects everywhere which died a couple years back for all the other platforms.
>>
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>>379063784

> game has the balls to say it's loading, rather than trying to cover it up with something painfully obvious like an elevator or floating around in space

Respect for the bandicoot.
>>
>>379050360
i don't care about framerate that much, so long as it's not slow to the point of distraction.
>>
>>379052453

Dont forget the nes, snes and genesis too! Meme consoles! XD
>>
>>379052228
rekt
>>
>>379063840
>complaining about something that doesn't interest you
Why yes, you are the autist here. I'm surprised you were able to pick that up. You must be on the more tame end of the spectrum.
>>
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>>379052164
>>379053695
>>379053701
>>379052517

This one is much better, is vidya related and it shows the differences together along with a 15 fps option.
>>
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>>379067035
>>379052164
>>379052445
>>379053695
>>379053701

https://www.youtube.com/watch?v=PLhPvS0hZSs

Forgot video..
>>
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>>379050642
>>
>>379051210
when did Crash become a fighting game?
>>
you can tell there's a draught with pc games (or a complete flood of shovelware thanks to steam's greenlight) when they have to bring up the 60 fps argument again
>>
>not a furry
>coco gets me rock hard

Help
>>
>>379050573
But this game has mid-era PS3 graphics, though.
>>
>>379050573
Consoles have shit tier Jaguar processors that do not allow 60 fps on all games.
>>
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>>379055734
oh now I understand why /v/ hates playstation. It's not because the console sucks but because gaf likes it.
>>
>>379051210
Thats what he said wasn't it?
>>
File: why.png (105KB, 887x444px) Image search: [Google]
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For what purpose
>>
>>379069328
>>379068770
>>379068915
I also wondered this
>>
>>379052796

Or:

>It makes games run shittier at a higher resolution that's stretched(read blurry) out to pretend its 4k

>But then why push for a higher resolution of which the point is sharpness when you blur it up anon?

>Marketing bucks that's the point
>>
Why is the framerate talked about all of the sudden?

I mean, I'm not defending it, I'd like 60 too. But all the footage has been 30fps. This is nothing new.
>>
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>PCbros still mad as fuck

Just when Bloodborne ended, another one filled the gap.
>>
>>379050360
I'm good with it being 30 as long as it's stable
60 is better sure but if I have to choose between 60 that constantly drops to 40-50 and 30 that stays 30 I'm going for the latter
>>
>>379070641
Because its a remake of a game from 90s. Remakes in general are made to be in today's standards. Apparently 60fps still isn't the standard on PS4 though.
The graphics aren't that good, there is no complex AI or physics and the levels themselves are designed for PS1 to conveniently hide the short draw distance.
Its 2017 and we get a game with distance fog, loading screens and 30fps. There is absolutely no excuse for this, its pathetic.
>>
>>379051214
Didn't Doom run at 60 fps?
>>
>>379070956
Yes it did, and so did multiple other games. VV are just incompetent.
>>
>>379070882
I get all that. I'm asking why threads are just now popping up about it like there's been some recent news.
>>
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>>379050360
>It's 30fps!
>videos are 60fps
>>
>>379050573
Based PS4 poster
>>
>>379071035
30fps was confirmed relatively recently, so its a popular topic.
>>
>>379067035
*notices bulge* OwO whats this?
>>
>>379067567
unironically this
>>
>>379071113
A confirmation from devs themselves: >>379055031
>>
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>>379053017
This can't be real.
They are halving the framerate for THIS?
>>
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>corporate fanboys on 4chan unironically defend 30fps in 2017
Why not just admit its shit and move on?
>>
>>379054771
>>379054847
The gameplay doesn't look as tight as the original, it appears a bit floaty.
>>
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>>379060697
the truth, thx for beta testing
>>
>>379050573
Hold on! These are the actual finished graphics? I thought all of these were just early beta screenshots. That really embarrassing
>>
>>379071113
Why the hell is this corridor shit 30fps? This is so sad...
>>
Who's making this?
Because I have a feeling that they're going to fuck this up.
Crash 2 and 3 have held up amazingly to this day, I'd rather see the original games playable.
>>
>>379073254

Vicarious Visions.

I would expect Traveller's Tales to fuck this up horribly, but not Vicarious Visions.
>>
>>379052625
Cost you more
>>
>>379073108
It's usually the opposite. Just look at The Division. I got bored of the gameplay fast. Beautiful graphics would've brought me back.
>>
>>379055890
It's a remake
They're using modern technology, the fact that it's based off a PS1 game means nothing to how well it should run
>>
>>379072465
You can't really say what the game controls like unless you've actually played it.
>>
>>379050360
The original games ran at 30 I don't seen the problem, in fact we were lucky it didn't run at locked 15 fps like a lot of PS1 games from that era

>>379050910
/thread
>>
>>379054536
Fucking hell, the design from Skylanders is much better.
>>
>>379073923
That's why I used words like "looks" and "appears".
I dunno, everything just feels a little slower compared to the originals.
I have played the shit out of the originals so I probably am going to skip out on this anyway.

Unless of course the remake comes to the same level and adds more content, which I doubt.
>>
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>>379074120
>>
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>>
>>379061630
I think it means to drop/throw away something. I've seen a gif that showed that If combined with a baby rocking action before it it means abortion.
>>
File: IconicCrash.jpg (30KB, 193x305px) Image search: [Google]
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Crazy how with all modern tech they can't create a model as simple and appealing as the original.
>>
>>379073768
They're taking the levels and gameplay directly from the PS1 games so it already means there will be narrow corridors with short draw distances and very few objects rendered at the same time. Couple that with no AI or physics engine either. They should have plenty processing power to work with, but instead we get distance fog, 30fps and loading screens. No excuses, DOOM runs 1080p/60fps on PS4.
>>
>>379074517
Admittedly its difficult to recreate the appeal 90s low poly models in 2010s HD standards. Giving him fur and a more natural rounded appearance already changes him a lot.
Everything about the original Crash Bandicoot games was designed to make the most out of PS1 hardware.
>>
>>379051442
Autistic?

Probably, but surely you are delusional.
>>
>>379074990
They really went all out with these games and I really don't mind the PS1 graphics at all.
Sometimes I wish they utilised these low-poly graphics more and use the extra space and processing power to add more content.

Oh well, at least I hope that platformers are making a return.
>>
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>>379053296
why
>>
>>379050910
>"standards are autistic!"
I guess that's why your on PS4.
>>
>>379071113
Let's try a little experiment. Here are two trailers:
>The first 60 fps video I found on youtube, if you don't like it pick another
https://www.youtube.com/watch?v=1La4QzGeaaQ
>Official Crash video from Playstation's own Youtube account
https://www.youtube.com/watch?v=DYjcZ5e5-iM

Now, in case you didn't know Youtube allows you to go frame by frame if you press "." or "," (respectively forwards and backwards). The video must be paused, if it doesn't work try clicking on it.
If you do it on the first trailer, you'll notice that the picture changes every time you skip forwards or backwards, as it should.
If you do it on Crash's trailer, however, the picture will change only if you press it TWICE.

That's because, while the video is indeed going at 60 fps, not all of those frames are unique; half of them are duplicates, hence why the picture doesn't change half the time.
So, for all intents and purposes, it's 30 fps.

Here's another one:
https://www.youtube.com/watch?v=z2IZtP08_x4
Exact same issue.
>>
>Coco resized to be the same size as Crash
>devs talking about how they added a "new feature"
> Orient Express confirmed for E3, which in and of itself is nothing special unless they were to follow it up with something

Who /readytoplayasCoco/ here?
>>
>>379075649
No.
>>
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>>379074483
>>
>>379076529
>If you do it on Crash's trailer, however, the picture will change only if you press it TWICE.

I should point out that this is true only if you select one of the 60 FPS options in the quality settings.

If the video is playing at 30 FPS (which might be default for some people), "." and "," will show a new frame with each press.
>>
>>379077012
Right, of course, I forgot to take that into account.
>>
>>379076575

Weren't they already roughly the same size?
>>
>>379054847
30 to 60 FPS would change the gameplay just as much as going from 60 to 30. If they're going for authenticity in the remaster, then going to 60 FPS would ruin the way people remember the original game.
>>
>>379050360
ladder ally un playable
>>
>>379050360
I don't care what the framerate is as long as it's consistent.
>>
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>>
>>379078647
What are you even trying to say? If you want to experience the original games then play them. Its incredible what lengths people are willing to go to to defend 30fps because its on "their" platform. Talk about corporate fanboyism.
>>
Good gameplay makes 30FPS somewhat excusable. BOTW is the best example of this. Crash has aged, hence N-Sane Trilogy really shouldn't be 30FPS.
>>
>>379070641
Any excuse to shitpost must be taken at every possible second. Nobody is allowed to enjoy anything as long one single thing can be singled out by people who were probably never going to play the game or even have the system it's for.
>>
>>379079707
Yes, we should all ignore unpleasant things about everything. Never talk about them.
>>
>>379079809
That isn't what I meant at all. There are people who genuinely are concerned and see this as valid criticism.

I'm not talking about them.
>>
>>379079225
one smooth and the other choppy
>>
>>379067103
video comparisons for this are stupid anyways since the frame rate is a game play issue and the real benefit is only present there.
>>
>>379080243
Framerate is important anywhere outside turn based and strategy games
>>
>>379080413
the point is the only way to drill it into people's heads that 60fps is in fact better is to have them play a game capable of 60 fps and swapping between the two so they can feel how much worse the 30fps gameplay actually is.
>>
What is there to discuss? Isn't it a fact that it's 30 fps? If that's a deal breaker for you then don't buy it.
>>
>>379080694
This anon's right. When I was 15 playing Left 4 Dead on X360 I had no problem playing it splitscreen with sub 20 frames. Going back to it years later after getting a PC it was just unplayable.
>>
>>379079515
I know this may be hard to fathom, but there is a greater majority of people who don't give a flying fuck about 60 fps.
>>
>>379081425
And there's a great majority of people who think Skyrim is the best game ever. Why are you appealing to popularity on /v/ of all places?
>>
It's a dealbreaker.
Thank god the Wipeout collection is looking great.
>>
Although I agree that a game as graphically simple as Crash should be running at 100+ FPS on a toaster, PS1 crash fans are used to the slow framerate so it isn't the end of the world, as long as the controls and mechanics are still tight.

Is it actually confirmed for 30FPS lock or is this a hypothetical?
>>
>>379064098
Those are noses.
>>
>>379082323 see>>379055031
>>
File: tiny.png (872KB, 960x720px) Image search: [Google]
tiny.png
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waiting for more levels
>>
>>379082323
All footage, despite being recorded at "60 fps", shows the game running at 30 fps. You can check for yourself: >>379076529
>>
t. retards who dont understand there is a huge difference between a game designed for 30fps and one that is unlocked but plays at 30 due to hardware
>>
>Shit games get shit framerate for a shit remaster
I'm not seeing a problem.
>>
>>379080145
That's the difference between 60 and 30 fps, anon.
>>
>>379084038
t. retard who thinks games would be "designed for 30 fps" if the hardware they ran on could run them at 60, with the possible exception of sprite-based games
>>
>>379084701
PS4 could easily run it at 60fps if the developers were actually competent. Doom, MGSV and TLOU remaster all run 1080p/60fps on original PS4.
>>
File: 1494706304378.png (281KB, 500x500px) Image search: [Google]
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.
>>
>>379084701
have you ever heard of frame pacing? that is what determines if a game is choppy or not at 30fps
>>
Who cares
I like everyone else will buy it because of nostalgia, beat it once the let it collect dust/sell it
>>
>>379051210
you don't need precise inputs for Crash because the "platforming" is extremely basic and easy
>>
>>379084941
30fps is choppy even with perfect pacing.
>>
>>379050573
it's a remake of an old fucking game it should do 4K60 on the pro and 1080p60 on a regular PS4. How graphically demanding could this game possibly be it doesn't even look that good from OP's pic. shit's a joke
>>
>>379085029
You could easily beat Crash if it was running 15FPS. Doesn't mean it feels or looks anywhere near as good as higher frame rates.
>>
I remember ten years ago I used to wonder how good graphics and framerate would become but now I realize consoles will be stuck with 30 fps fucking forever just to push resolution.

I honestly unironically would rather have 720p than 1440p to have 60 fps
>>
>>379084783
That's what I meant. Nobody, except maybe those colossal retards at Ready At Dawn, would consider gimping the game VOLUNTARILY to make it run at 30.
Either they made it too poorly or they were too ambitious with the special effects, and had to settle for 30 fps.
>>379084941
And that affects what I said how exactly?
>>
>>379066519
Crash games on PS1 literally load more stuff as you're running through the level back and forth.
The elevators and other animations are literally there for the dramatic effect, the freeze frames before the camera switches are when it's actually loading stuff.
>>
>>379084387
simplifying it for people who don't know.
>>
>>379085390
Back when PS4 was designed this kind of tech was still kinda expensive, at least for console market.
Since its launch the price of building similarly powerful PC has come down a ton.

Regardless of hardware, the PS4's seen more impressive looking games running 60FPS already, this seems more like a case of incompetence from the developer.
>>
>>379052308
What quality? Overwatch is one of the worst fps released in the last 7 years.
>>
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can't wait to see what this looks like
>>
>>379086432
visual and technical, not gameplay design
>>
>>379083045

Shiet, perspective correction on PS1 has now undeniably put PS1 graphics above N64 graphics.
>>
>>379050360
You are going to make this thread multiple times a day aren't you?
>>
>>379087434

I don't care. As long as there are daily Crash Bandicoot threads on /v/, I don't give a shit what content there is in them.
>>
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>>379086879
>>
>>379058882
>since Gamecube days
>SINCE
Are you some kind of illiterate nigger that you can't read posts?
>>
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>>379051442
Imagine being ACfag.
>>
>>379087846
I thought it was a mirror image first but nope, lel
>>
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you can still hit him after he pulls out the trident from the ground
>>
>>379085029

Crash's platforming being "basic" doesn't change the fact you need precise timing. Now, since the old games were at 30 fps, then it won't be a problem that the new one is 30 fps, but a game being "basic" doesn't justify it.
>>
>>379079698

Crash has not aged, it's one of the few games from the 90's that still play well.
>>
>>379088000
I wonder why they actually made Cortex's hair kinda purple in Crash 3. It was just dark in the previous games with purple light from space sometimes hitting it.
>>
>>379079225

That's not 30 at the end there. That's closer to 15. But I get your point, the difference between 30 and 60 is highly noticeable.
>>
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>>379088298

I think they used this purple shaded model from the Crash 2 intro in the Tiny boss fight.

They also use the PS1 Cortex model in the final fight.
>>
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>>379050360
Who cares, I just want more Crash. It ain't a multiplayer game for the framerate to be a dealbreaker.
>>
>>379088576

> PS1

The fuck am I saying. The CRASH 1 model.
>>
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>>379088410
It is 30, but it looks miserable because he disabled motion blur to try make it stand out more. Looks also jittery as fuck.
30FPS can look and feel miserable but it also doesn't have to. Getting rid of vsync actually helps a lot. Modern motion blur techniques can also make things look smoother because those effects actually render more motion instead of just blurring things up but they don't usually make the games feel more responsive.
>>
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Just make a new game already!
Thread posts: 251
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