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so why did we love it?

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so why did we love it?
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>>379041268
It was pretty fun I guess
>>
I didn't. Xbox fags loved it because for a large number of them it was their first/second Battlefield.

Dice needs to pull their head out of their ass, stop playing race games, and make a decent game again like 1942. FUG.
>>
As a fan of classic Battlefield, I didn't. It was just COD4 with destruction, which I guess is kinda neat since it fights camping by being able to explode camping spots, but in general it was pretty fucking lackluster. That being said they don't know how to make new Battlefield games either so who cares.
>>
>>379041268
I didn't.
>>
>>379041268
it was released during a time when people were to fucking stupid to be tryhards and rush was winnable for both sides.
>>
>>379041268
Excellent map design that was the perfect size. BF2 was too spaced out which, while the point, can add a lot of down time in between action. With BC2 that down time was greatly reduced.

Rush mode. Oh my god, rush mode. I feel like I could write an essay on why Rush mode is so fucking good.

God tier sound design. While this is also true for BF3, BC2 had a more Hollywood' punch to it, compared to BF3's more realistic tone. Especially great were the explosion and vehicles.

When you combine these things with great gameplay, you've got something that's simply fun to play. I played BF3 fora while and enjoyed it, but it never captured me like BC2 did. Haven't even touched BF4.
>>
Good weapon variety without too much bullshit customization
Fun gimmicky things like NS2000 slugs
Tracer rounds
Cartoony+Slight realism style that still looks good today
Full destruction
Not a jump off of CoD to gain sales
An appropriate amount of vehicles per map
Map size fit for infantry units and vehicle gameplay besides 2-3 of them
Single player was a fun ragtag team


It was a nice blend of simple and slightly deep, almost arcade-like but without all the bullshit costumes that plague that style of game nowadays


It also was released during the primetime of Live/Psn for consoles. Not to mention the Vietnam dlc was fucking amazing and a ton of fun
>>
>>379041268
I miss the single player in the Bad Company games. 1 more so than 2. But 2 had better multiplayer and that's the main attraction to Battlefield anyway. I guess I enjoyed how it was a little more light-hearted take on the series. I can see that being off-putting to long time fans though. Honestly never fucked around with Battlefield games all too much.
>>
3 is the best so.....
>>
>>379041268
It had actual identity of its own which wasn't the case for every single release of theirs after bfbc2
>>
it was babby's first Battlefield
>>
It was the maps and rush. They were made from scratch for the rush game mode, and the game mode itself was very good at creating a coherent frontline. The linearity of it just fit the server size and gameplay style of Battlefield very well. Conquest feels like you're playing whack-a-mole on flags half the time.
>>
>>379041268
I didn't. battlefield 3 was better.
>>
>Near-perfect destruction physics
>Meaty weapons, great recoil
>Amazing sound design
>Maps had the perfect buildings:size ratio
>Had a good sense of balancing humor and violence
>>
>>379041963
3 was the death of Battlefield
>kept the 4 class dumbing down aspect
>fucked up class balance along with that
>added suppression which failed to solve a problem that never existed and rewarded people for missing
>heralded more DLC bullshit, premium, map packs over expansion packs, and DLC guns being thrown into the base game
>no VOIP
>horrendous blue filter
>added a call of duty copy paste campaign
Almost every modern problem with the series came from 3 or Bad Company
>>
I remember it being less fucking awful to play infantry in
>>
Maps were fun and well designed

Guns felt good to use and while they were helpful, the perks and addon weren't needed to do well with how good the iron sights were

Fun stuff to do instead of playing, like tracer darting + RPG snipers, launching vehicles across the map with land mines/C4, running over teammates with the car physics
>>
Great map design.
OP weapons out of the ass for every class. Vehicles weren't OP as shit.
Building destruction was fun.
>>
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>>379042541
>3 was the death of Battlefield

this
>>
am i the only person who liked bf4
>>
Serious question there.
What's the consensus on BF3?
Because I found it to be very annoying, I don't know how can I put it, but playing the 3 was quite simply dull.
The maps were meh, the action was a complete clusterfuck, it was an idea or..?
>>
>>379041869
This so much.
>>
>>379043137
>consensus
Hah.

Personally I think it was below average at best. Lots of hype, especially during beta, then a lot of disappointment when it was almost nothing like BC2.
>>
I didn't. Shit hit reg and tickrate, awful single player that was a mockery of BC1, and the multiplayer was pretty much CoD with explosives and vehicles.

The Rush maps were also terrible compared to BC1. Really narrow and chokepointy, and most maps let you shoot from uncap into the MCOMs.
>>
>>379043391
>awful single player that was a mockery of BC1
This so much, but I think most people didn't play BC2 for the story and I don't think many even played BC1
>>
>>379041268
Battlefield was always shit.
>>
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>>379043839
OBJECTION.

BF20142 was awesome at its time and to this day has plenty of players even after EA shut the servers down.
>>
>>379041774
gunplay in bf2 was also dogshit, people were abusing diving
>>
>>379041963
bf4 is much better than your unbalanced and broken bf3. BF3 should never exist in the first place, bf3 should be bf4 from start.
>>
Maps were AMAZING. Arica Harbour, Oasis, etc. Rush was fun as hell too.

But the best part is the fact that they kept it simple... no night vision scope, no thermal scope, no flash light, no laser, no fancy gadgets, etc.

It was simple. It was fun.

And this is coming from someone that played Battlefield 1942, Vietnam, 2, 3, 4, Hardline, and 1.

The maps here are way way better than in any other Battlefield.
>>
>>379042541
>>379042783
Can confirm.

For me BC2 was a good game, but it didn't really feel like battlefield.

On the other hand, I was somewhat surprised that [shill warning] rising storm 2 feels like it does battlefield better than any actual battlefield past bc2. It has commander, it has squads (and you can only respawn on your squad leader unlike BC2+), it has decent flight mechanics (not overcasualised crap that started in BC2). There are also some features take from battlefield vietnam. The game has it's flaws too, but for me it's significantly better than battlefield 3/4/etc. in almost everything except weapon variety and graphics.
>>
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>>379044705
>maps
Holy shit they were awesome indeed.
>>
>>379041869
It also didn't get hung up on "realism" and taticool shit that ultimately hurts BF3. BF:BC2 has "realism" when it counts and fun such as bullet trajectory and bullet drop.
>>
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Because the got rid of the tracer gun, dental drill, the VSS, c4 for classes whom dont get their regular gadget due to gun choice, rifles and shotguns for all classes, the VSS, simplified customization, alt weapon drones, and the VSS
>>
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>>379043909
>20142
>>
>>379042541
Even more
> vehicle disable
> scope sway, len flare
> tripod mechanic (both lmg and sniper rifle)
> nerf shotgun slug hard but add bullshit like explosive shotgun shell
> IR scope
> auto lock on for vehicle instead of darts
> less destructible environment
> unbalanced map
> absolute cancer maps like metro

How did BF3 do so many things wrong
>>
Strapping C4 to a UAV and using it to blow up a heavily-defended objective was good fun until they deliberately stopped players from doing that because it was "cheating".
>>
>>379045806
Even though it's not as effective it was more fun strapping it to an ATV and ALLAHU ACKBARing into the objective with C4 all over it.
>>
I didnt. Only children who grew up in the 360 era and whos first BF was a BC game enjoyed this trash series. Thank god DICE hasnt gone back to it.
>>
>>379045806
>full squad all coordinating
>cover quad in C4
>make a beeline straight for the objective
>sit still
>enemies shoot us
>hit C4 and detonate it
>objective loses 3/4 of its hp
>>
https://www.youtube.com/watch?v=oQgZqIiZnqo

This is why
>>
>>379045881
I disagree. I grew up playing BF1942, Vietnam, and grew with BF2, 2142. BFBC2 was not a traditional BF game, but I very much enjoyed it. Was a spinoff game, but still carried most of the experience of the Battlefield genre.

To this day, I havent played BF4 or BF1. Tried BF3 when EA gave it out for free, but thought it wasnt very fun.
>>
>>379041774
Explain why BC2 Rush > BF3 Rush
>>
>>379041268
because we're GAMERS, bro!!!!
>>
Story is underrated as fuck. I loved the stories of BC1 and its continuation in 2.

It was just the right amount of goofy. I miss that gang of loveable idiots.

>SHE SENT US AN UGLY PAIR OF BINOCULARS
>>
Great maps, the guns felt right, the game just felt good. The destruction was alright, it wasn't that advanced or anything but some maps would look like a wasteland sometimes after the fight. Everything was just great.

It wasn't perfect, there were some balance issues early on like shotgun slugs from across the map but it was a great game.
>>
>>379044705

>Oasis

Oasis is unironically one of my favorite MP maps in anything of all time. IIRC they brought it back from BC1 right?
>>
No NIGGERS
>>
>>379046929

>forgetting my boy Sarge

Fuck outta here
>>
>>379046980
Nah I never even played the game besides the demo. Just a guess
>>
Because it was your first, probably on console too.
>>
>>379046601
There need to be a more drastic change between the version of rush and conquest. Rush version in BF3 seems tack-on because the many maps remains way too open, making it almost impossible for defending team to win most of the time.

Then there's some map that just way too narrow and clutterfuck like metro. Fuck metro in any mode
>>
>>379045938
The sound design for this game was 11/10. I had that shit blasting on my sound system in the living room. It was amazing.
>>
>>379046980
Sarge isn't a nigger, he's fine African American soldier who's gonna go fishing when he gets home.

Also what ever happen to Mike One Juliet?
>>
>>379047352

>your waifu will never send you an ungly pair of binoculars

Why live man
>>
>>379041410
This
>>
>>379041268
MEMES and because it was the last good Battlefield game.
>>
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>>379045938
Every second theres an explosion happening around the area
>>
>>379041268
>we
Worst game in the series, tied with BF1.
>>
>>379045384
Yeah I know, I should go to sleep already.
>>
I didn't, the singleplayer campaign is overrated and painfully mediocre, i bet anyone who thinks its good (BC2) never played a proper FPS campaign before.
MP is only 32 players, focus on rush while conquest the stable of the battlefield franchise was thrown under the bus.
the maps are atrociously linear which what BF1 suffers from as well, linearly lead to samey gameplay, while bigger, more wide open maps have more varied gameplay.
BC2 did graphics and sound design right (at the time, and already surpassed by the newer installments), it will always be my least favorite in the franchise followed by BF1, but the thing is, BF1 has another year or so of patches and more content, so there's a chance it might get better.
>>
>>379045938
oh my god

i never played bc2 but after that video i regret it deeply. That was fucking intense

the map also looks perfectly designed, not too big or small. Was there vehicles in bc2? it seems bf3/4 maps are way too big because of planes

im rock hard now
>>
>>379048624
Still a shit load better then the Campaigns we got in 3 and 4. 3s single player is basically what's wrong with everything in modern games today. Linear, scripted, hand holding, QTEs, No freedom, takes it self way to seriously, you name it.
>>
>>379045938
jesus christ, was every map this intense?
>>
Most of the points in this thread are spot on.

I enjoyed how the maps were a bit more focused.
Sound design was on point.
Destruction, while less realistic than the following games felt like it had more game play impact.
The soldiers had WAY more character than the other games, the story mode went a bit hard on the humor but I felt like the multiplayer struck a good balance. The other games feel a bit dry in comparison.
>>
>>379049347
>>Destruction, while less realistic than the following games felt like it had more game play impact.

Did BF3/4 ever have rush points inside a collapsable building? I remember one of the snow maps did in BC2
>>
>>379048929
There were vehicles just no planes, which I assume was a conscious decision to keep the maps more focused, just big enough to make helicopters work. Which worked incredibly well in its favor and is probably the main thing that made it stand out even though everyone complained that there were no jets.
>>
>>379049160
I'm surprised so many people ITT never played BFBC2. Of course not every single map and mach played out so cinematically, but yes the map design in BFBC2 was top notch and just about everything from the HUD, sound design, style, atmosphere, etc, mixed together so much better than the latter Battlefields. Even the netcode which apparently is somewhat worse than newer BF's still feels better because the bullet speed and recoil felt so much better in BFBC2. I really hope to see a return to Bad Company, or at the very least a remake of 1 and 2 featuring all the maps with no payed DLC shit like the godawful CoD4 remake.
>>
>>379049160
One second the game could be completely quit, the next a complete war zone with every member of the server clashing against each other. Shit was intense, felt almost like a western standoff.
>>
>>379050471
Meant to type quiet not quit
>>
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>>379049418
Honestly I can't really put my finger on my the building destruction in BC2 was so much more impactful compared to BF3. Maybe because the maps are so large that there are so many buildings that it doesn't really matter if one goes down. There are key buildings in BC2 that, if they go down actually can put you at an advantage/disadvantage.
>>
Carl Gustuv 2
>>
>>379051031
People got so mad lol
>>
Vehicule balance was on top.
>>
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>>379051031
haters gunna hate
>>
I liked it because the single player was entertaining, and it was a pretty interesting concept. The idea that Japan had some super weapon/technology like the US/Germany did during WW2 is actually a pretty original concept, for a modern war FPS.
>>
>fun
>had amazing sound design
>had great graphics even by today's standards
>fun
>the weapons were varied, were the right balance between realistic and video-gamey
>bullet physics
>destruction
>fun
>no jewish business practices with DLC, free map packs for months after release
>no shoehorned niggers
>didn't take itself too seriously
>fun
>maps were well designed
>vehicles were balanced
>>
>>379041268
Remember when DICE made maps SPECIFICALLY for certain game modes instead of trying to make maps that can fit every game mode?

Remember the days before DICE went full retard?

Those were the BC2 days.
>>
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>played the hell out of 2142 back in the day
>discover battlelog 2142 revival
>hype as fuck
>notice the awful unlock system, guns and helicopters feel like shit, awful spawncamping and snowballing

a BC2 revival would be different... r-right guys?
>>
>>379045938
Arica Harbour was so much fun. That town segment after the base was god-tier for ambushes and strategic play.
>>
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>>379041268
>prioritised fun over realism
>destruction that lived up to the marketing hype and was a core part of gameplay
>compact but not cramped maps
>sound design capable of causing instant bowel movements at high volume
>vehicles neither OP nor useless
>no unkillable jets to shit in everyone's cheerios
>>
>>379052350
2142 definitely had the worst unlock system and spawncamping was atrocious with the AR rocket spam.
>>
>>379051031
Fuck you and your noobtube
>>
>>379052350
I'm a afraid that the Battlefield has hit it's peak long ago, you will probably find better experiences through other less popular franchises. Once a series has hit it's stride they are less than likely to return to it's former greatness.
>>
>>379041268
war tapes and weapons
>>
>>379041268
It didn't focus on the realism meme.
>>
>>379052350
time to play squad
or RS2
>>
>>379041774
This

Bfbc2 maps will never be contested
>>
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>>379052350
>BC2
>revival
Are you one of those who think it ran on Gamespy?
>>
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>>379052756
>>379052540
yeah all the other battlefield games are way too realistic, truly this hardcore simulator makes me feel like i am truly at war
>>
>>379052925
BC2 made me feel like I was in a war film, which is more fun that actually being at war.
>>
>>379041268
it was the last good battlefield game.
>>
>>379052919
do people still play vietnam too?
>>
PCfags were thirsty for BF.
>>
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Does anyone else feel like the environment destruction was better in BC2 than it was in Battlefield 3?

It's been a long time since I played either, but if memory serves, I felt like a lot of the buildings in BF3 weren't destroyable, or only had certain sections where you could knock a hole out of a wall or something.
Meanwhile in BC2 I remember being able to do shit like line the walls of a building with C4 and cause it to cave in when the enemy went inside for the objective.

Is it just me?
>>
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>TFW the UAV
>>
>>379052779
too "realistic" for my taste.
the only multiplayer shooter i've been having fun with recently is PUBG, which would be great if it wasn't such mess.
>>
>>379053203
You're right it was but thanks to modern game practices everything now a days has to be focused on muh grafix
>>
the first one is still the best
>only military FPS with a good storymode
>>
I don't know.
Go back and play it. It's pretty fucking bad.
>>
>>379053397
Get the fuck out of here with that nonsense
>>
>>379053148
I played a few months ago and there were only like two servers, they were full most of the time though. So to answer your question, yes, but not very many. It may be dead by now.
>>
>>379052540

The "fun" aspect carried on to the soldier bantz too. It was very much so "let's fuck shit up and have fun." American soldiers spouted one liners all the time and Russian soldiers sounded like goofy conscripts.

I feel like the game's TTK being longer also helped a ton along with not every gun being a railgun when you right click. There's more room for daring maneuvers and sneaky plays. BF3/4 have some pretty good maps but I think they suffer more from the core gameplay flaws rather than BC2's maps being that much better.
>>
>>379053397
I play it all the time, fag.
>>
>>379053325
So they actually did downgrade the destruction engine?
That's what it felt like, but I couldn't bring myself to believe they'd take something nice that they already had finished and ready to use, and then fuck it up just to make space for more grafics.
>>
>>379053397
There's a few gripes to have with it, destroying MCOMs by collapsing buildings, the awkward fucking movement, the fuckhuge gun models. It's by no means a bad game though.
>>
>>379053497
>>379053586
Name one (1) thing BFBC2 does better than BF3, Bf4, Hardline, etc.
You can't because it's all the same aimless shit
>>
>>379041268
BC1 was better in every way except destruction. I hated BC2 when it came out and still could never get used to it, tried it on 360 and PC. Just infinite bombs going off always and a million snipers on attackers who don't do jackshit.
>>
>>379053203
it felt like a stab in the back, after bc2's destruction and them advertising bf3 to have destructible environments, when really you could only blow up a couple walls.
>>
>>379053646
Game play, map design, Single Player, Balance and the most important FUN.
>>
>>379053148
That one server with 20 people right now yes
>>
The most fun fps I've ever played.
Played cod1, mw1, mw2, black ops, BF3, BF4, titanfall 1 and titanfall 2 and non have been as fun as this game.
It was so fucking laggy but fuck was it fun.
I don't think any other fps has been as atmospheric as bfbc2 and it felt so good to shoot enemies down.
>>
>>379053627
Last gen consoles simply lacked the horsepower.
>>
>>379053769
You don't get real fun while playing BC2, at best you get artificial fun.
>>
>>379041410
That's what I've been saying for years now. BC2 was fucking garbage and it was a total cowadootization of BC1.

BC1 was the real shit. It was AMAZING and funny too. BC2 was too tryhard really. I remember one trailer for BC1 saying "imagine the most elite special forces - these are not the guys I've been talking about" and BC2 essentially made them into a fucking spec-force.
>>
>>379041774
BC2 had a good sound design but it was worse than BC1. They've been progressively making it worse.

And the maps were fucking garbage oh god. Linear as fuck and literally ZERO flanking. Plus they were small.
>>
>>379053831
The horsepower for what? The engine itself?
How can that be when BC2 had it? Are consoles getting less powerful than their predecessors?
>>
>>379041774
>>379041869

These are very good summaries

All in all
>maps are well designed
>guns have really great feel and have a lot of variety
>sounds are amazing and contribute a lot to the feel of the game
>it's neither bf or cod, but a blend that works well. More focused on infantry than previous BFs.
>>
>>379053784

Fucking Vietnam. I didn't give a shit that the flamethrower was terrible in most cases (Normal mode). Loved running around with it. In hardcore mode you can more or less fucking cut a swathe across an enemy line if you don't get shot first. So satisfying.
>>
Great levels, great guns, nice graphics all in all.
Unlike BF3 and BF4 which gimped the destruction, BC2 went full out with it. Almost every structure in multiplayer was collapsible, and the few that weren't could still have all their walls blown up to render the place irrelevant as a fighting position. This made for a battlefield that was CONSTANTLY changing, which is really cool.
>>
>>379048624
>focus on rush while conquest the stable of the battlefield franchise was thrown under the bus.
Rush is a lot more fun fucker, conquest always makes the battlefield turn into a confused mess
>>
>>379054579
You should really try BF1, anon.
>>
>>379041268
Because it was a spinoff with decent gameplay. If if had known it was a precursor of what modern battlefields would turn into I don't think I would have been as accepting of it.
>>
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>>379051031
>tfw you snipe people with it from helicopters even if they try to hide behind walls
>>
>>379041268
The loadout menus were great, with gauges for weapon stats which told you everything you needed to know, as opposed to bf3's which didn't even let you change the Russian soldier loadout in the main menu, even though it let you change the American one.

The classes were well balanced. The engineer was a specialist with suppressors and anti-vehicle weapons, the assault guy was a fighter designed for combat, the medic was a support unit with an lmg made for suppressing enemies and keeping your team healed, and the sniper was for spotting enemies from afar and providing combat support to assault class players (although nobody fucking played it that way, despite rifles being a two-hit kill rather than one, meaning the class was obviously meant to get kill assists rather than kills). BF3 gave everybody the ability to use suppressors, making engineers far less useful on maps without vehicles, and gave the machinegunner an ammo drop instead of health. This wouldn't be too bad if the ammo drop wasn't so fucking useless now that everybody has such a massive ammo capacity and will probably die before they run out.

For the most part the maps were well balanced and varied, and small enough that run ins with enemies were frequent. Atacama Desert was great -- at least when there wasn't some cunt in a helicopter circle-strafing your spawn.

The art style was original and had a lot of character to it.

The singleplayer was pretty good.

The game didn't take itself too seriously, and the soldiers all had some character to them, unlike the tacticool cardboard cutouts in BF3.

The destruction was decent. You could blow craters into the ground and most structures were destructible.
>>
>>379053926
They also choose to focus on graphics before destruction in total development time as well at least that's my take on it. Physics doesn't sell, graphics does according to EA and other publishers also current gen consoles are very week with that notebook CPU they use.
>>
>>379041268
>so why did we love it?
You didn't. You just have a very short and selective memory.
>>
>>379055326
This was discussed so many times now... BC2 had small maps consisting of literally copypasted houses that were identical to each other. Whereas newer Battlefields had larger maps with a lot more difference when it comes to buildings. Since those maps often have large structures or a city setting, doing a full destruction is practically impossible.
>>
>>379049051
true, BC2 campaign while average better than anything we got afterwards, but it doesn't stand a chance against a proper campaign like D44M or even Titanfall 2

>>379054738
i disagree, rush and other smaller gamemodes are just pure clusterfuck, something that i don't enjoy.
playing conquest, conquest assault and titan mode on maps that are specifically designed for them is the ultimate way to play battlefield.
just an example how poor the urban maps in newer battlefield games like arica harbor, amines, bazaar etc.. compared to the older ones like karkand, mashtuur, road to jalalabad, sharqi etc..
how did everything go so wrong is beyond me
>>
>>379046725
WHO GOES TO WAR IN A COWBOY HAT?
>>
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>>379046725
>and its continuation in 2
You didn't even play it, did you?
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>>379050831

I loved that by the end of the map, most of the buildings and cover would be blown to pieces.

What the fuck happened?
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>>379049905
Jets are the worst parts about BG games tho
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>>379041268

It was fun as fuck, but also it was the first game I bought after building my first high end gaming PC back then, so I played it a lot on max settings, it was beautiful.
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>>379041410
Pretty much this. I mean it was a better version of CoD4 but it was still a shallow fps game. Granted, CoD4 did have faster, more fluid movement. The game did a lot wrong though.

>Huge focus on soldier v soldier combat
>guns are samey with automatics dominating the field
>bolt action snipers are weak as fuck at range
>dramatic as hell aim punch on hit meant that smaller magazine guns were at a big disadvantage over larger magazine guns
>fairly bad netcode, hitboxes often lagged behind the player and dying while in cover happened frequently.
>Maps are linear as all hell

After replaying the game I'm amazed I liked it so much back then. Granted the linear maps often make the fighting more fun, as you're much less likely to die to a soldier coming in from an awkward angle, and the limited vehicles made classes feel more balance since you weren't constantly coming across tanks. The lack of decent troop transports was annoying as all hell though.

I think it was timing more than anything. The only other shooters out at the time were CoD and Halo, so BC2 stood out to people who weren't interested in either of those games. That and it wasn't a bad game, but it is a largely mediocre one.


>>379053789
You should play more shooters.
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>>379041268
>fun maps
>fast pace
>destructible environments
>decent enough balance, although the snipers felt underwhelming to me
>was a good alternative to CoD

I don't know. I didn't play it a ton but I would if I could have gone back. What I played though I thought was great for a more modernized shooter game.
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>>379041268
I didn't. I'm happy shooters aren't like that anymore.
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>>379041268
Amazing maps, great balance between infantry and vehicles compared to larger BF titles, more focused gameplay in which you don't lose despit doing your job just because half a map a way a bunch of incompetent assholes fucks everything up.

Also it's old enbough you can admit to liking it on /v/ without losing those sweet sweet contrarian brownie points. Though some people ITT apparently didn't get the memo.
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Bad Company 1 had superior maps (both rush and conquest), better kit selection, better killtimes and even better character bantz.

BC2 bantz is let's try shit on call of duty as often as we can, aren't we cool and hip?

The only thing bc2 had going for was smother player movement, destruction2.0 was a mistake.
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>>379056404
scrubslords like you not headshotting everytime with the bolt actions
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>>379055606
Personally, I'd rather have destructible copy-pasted buildings than a variety that does nothing but be scenery.
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>>379057296
>Bad Company 1 had superior X
I'm so sorry anon.
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>>379057521
Thank god you're not responsible for making games.

And well BF1 takes the best of both worlds but everyone seems to forget it.
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>>379055606
>>379057521
Is it that bad?
It's been so long, and I never noticed.
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>>379057764
It is. The only bigger structures in BC2 are non-destructible. Besides, the BC2 destruction is literally "health" based, not structure-based which really sucks.

I'm still surprised that even though in 2008 we had Red Faction Guerrilla do complex structures and proper destruction, in 2017 we still don't have a single AAA game that'd do it too. The retards at DICE could've literally bought the GeoMod tech from THQ when it was dying for fucking scraps but decided not to.
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>>379057730
>graphics>gameplay
kys pal
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>>379057730
Gameplay above all else, anon.
I don't care if a game is made of solid-color untextured polygons, I'll play it if the gameplay's good.
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>>379057932
Who owns the rights to the Red Faction Guerilla engine now?
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>>379057406
It's still infinity easier to tap fire someone dead at range with an SMG than it is to headshot them with a sniper in BC2 due to the fact that only snipers have bullet drop in that game. Granted, there was a sweet spot right before the bullet drop started that made sniping really easy and fun, but most of the time you were better off with any automatic at range.

They were clearly afraid of making snipers too strong, due to that being a major complaining point of bad players.
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>>379057938
>>379057991
You retards realize that having variety in buildings and generally in a map is mostly gameplay and makes playing in multiplayer FAR better than just levelling small copy-paste houses?
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>>379057932
>blow up wall
>house at 75 health
>cant shoot missing wall so have to blow up a different wall
>repeat till collapse
>this is somehow much worse than "structure-based"
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>>379058069
Yet, youd have 70% of your team camping far away and trying to snipe. I remember this shit too well from Port Valdez.

>>379058062
I have no idea. Some company probably bought it for nothing when THQ was liquidated and now it's just collecting dust.

>>379058207
>shoot ceiling
>keep shooting at it until the building just collapses
Yeah well that was usually how it worked when you'd have a T90 and fired on a building far away, anon.
>>
How dead is it now? Should I reinstall?
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>>379053925
Best BC2 maps were the one from BC1. Oasis is still one of my favorite maps ever and harvest day comes in a close second.
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>>379058967
Of course. I also loved BC1 maps. BC2 maps were far too linear and squished together.
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>>379058354
So many faggots flock to the sniper class, it's amazing. I used to get the smoke grenades and spam them at snipers until they moved forward. I once had a guy ask me "you want me to push forward with only a sniper and a pistol?", which gave me a good chuckle considering how good the sniper was up close.

Snipers always attract the biggest faggots though. For some reason morons always believe that sniping requires the most skill out of any other weapon. If you try to tell them anything different they just put their head in the sand and ignore you.


>>379058360
http://steamcharts.com/app/24960

It's still possible to find servers, but they're not common.
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>>379058151
BC2 with less destruction and better visuals is basically just BF3
AKA a worse game.
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>>379041268
I don't get it either. Battlefield without vehicles is garbage. Just play call of duty
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>>379058069
Try tapfiring any decent sniper you wont get 2 shots off
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>>379059235
Read my post again, anon. I think you have issues understanding things.

>>379059178
>So many faggots flock to the sniper class, it's amazing. I used to get the smoke grenades and spam them at snipers until they moved forward. I once had a guy ask me "you want me to push forward with only a sniper and a pistol?", which gave me a good chuckle considering how good the sniper was up close.
Yeah I was fucking around with them as well. BC1 was so much better for that because you had friendly fire, even though there were far less snipers.
>>
If I get the game on steam does it let me play with origin players?
How would that work with friend requests and shit?
>>
>>379059357
>I think you have issues understanding things.
I just have an issue understanding how someone can have such a shitty opinion.
>>
Fun campaign, great characters that I actually cared about, multiplayer had some of the most intense battles I've ever played on a game, more destruction. The list goes on.
>>
why do some people like the older ones more? as far as I can tell, having a shitload of players and more vehicle shit and gigantic maps just makes it more of a retarded clusterfuck
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>>379059473
>I just have an issue understanding how someone can have such a shitty opinion.
What's shitty about it? Is map variety really that bad? According to you maps could literally be procedurally generated from two assets. And to see how far can this get you you can play NuMaleSky
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>>379041268
Because of the Vietnam expansion
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>>379045613
>tfw played on Metro so many times due to it being the only map on every server that where I sat and where I went was just a monotonous procedure that had to be done
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>>379059813
>no vietnam movie music

felt bad, and helicopters were twice as annoying
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>>379056404
>>bolt action snipers are weak as fuck at range
No though
BC2 snipers were the strongest in the series because they were effective at any range if you were proficient
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>>379047352
So he's a black Lieutenant Dan?
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>>379060063
headshots were 1 hit kills and at about medium range it was a 1 hit kill depending on the rifle, even off HC mode
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>>379047352
>Also what ever happen to Mike One Juliet?
The same that happened to Legionaires and the gold that they got.

Fucking DICE decided to completely drop the fun campaign and story from BC1 in favour of making a cowadoody spec-force 100% scripted and linear corridor shooter that BC2 was. BC2 literally copied scenes from MW2 and Blops 1. They even copied the fucking mechanics.

All that to get the cowadoody audience.
>>
>great infantry balance after a few patches, all classes are relevant and important
>also great vehicle balance, as well as infantry-vehicle balance, I attribute it to the lack of jets
>the maps just werk, all modes have god-tier maps
>less spasmic than newer BFs, due to slower MS, no diagonal sprinting
>surpression system that just obscured your aiming, but didn't introduce arbitrary RNG like in newer BFs, leaving room for getting gud
>perfect sounddesign, really helps the immersion
>graphics are serviceable, don't look very dated due to good artstyle
It was just a satisfying package
>>
>>379060350
>>great infantry balance after a few patches
You mean after like more than a year?
>>
>>379060165
Yeah
Also head hitboxes seem to be pretty large, it#s really easy to consitently hit heads in this game
Also slower movement speed and no diagonal sprinting, so more predictable movements from enemies, making long range hits easier
Also ez motion mines coupled with 1-hit-bodyshot-kills at m,edium-close range making for some great close quarters potential
They're great, SV-98 best gun
>>
https://www.youtube.com/watch?v=ZA4iRUCqTwQ
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>>379060432
>not the GOL
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>>379060350
>>also great vehicle balance, as well as infantry-vehicle balance, I attribute it to the lack of jets
I think that's more of a lack of vehicles in general lmao.

>>the maps just werk, all modes have god-tier maps
Nah, most maps were garbage, except for the ones ported from BC1.

>>surpression system that just obscured your aiming, but didn't introduce arbitrary RNG like in newer BFs, leaving room for getting gud
There was no suppression, anon.

>>graphics are serviceable, don't look very dated due to good artstyle
>artstyle
Kek
>>
Do people still play 1943? It was probably the last battlefield I actually enjoyed
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>>379060508
SV98 has much better rate of fire, and I prefer the scope
Don't really need the faster bullet speed since I already hit my shots well enough
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>>379060530
>I think that's more of a lack of vehicles in general lmao.
It had just the right amount to be significant, but not the focal point of the combat
>Nah, most maps were garbage
Your opinion is ass
>There was no suppression, anon.
Maybe play the game
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>>379059356
>sniper shoots at me
>shot connects, I return fire
>aim punch kicks in for sniper, it's much harder for him to aim now, he misses his next shot
>I tap him a handful of times to kill him

I've never once seen a great sniper at range in the game

>>379060063
They were strong as fuck within their 1 hit range, but for actual long range shooting they sucked cock due them only doing 50 damage at range. Not to mention the shit hitboxes and bullet travel time made distant headshots on moving enemies a pain.
>>
>>379060541
>tfw I still have the leaflet of BF1943 saying "coming soon to PC" that came with BC2
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>>379060618
>It had just the right amount to be significant, but not the focal point of the combat
Yeah because it wasn't even a proper Battlefield game.

>Your opinion is ass
Nah, the maps really were bad. Objectively terrible.

>Maybe play the game
Show me a vid then?
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>>379060623
I can onyl tell you that you need to play against better snipers
Auto taptap is easier and works against bad snipers for sure for sure, but good snipers will still shit all over you, unless you're a god-tier medic in which case it's a fair matchup
Also magnum ammo is pretty much mandatory for everyone and then the damage is like 75
>>
>>379060656
So did it come to PC soon?
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>>379060618
There wasn't suppression fire in BC2, only aimpunch that happened when you hit someone. Pretty sure suppression fire was introduced by BF3.

Also vehicles not being the focal point seems kinda silly for a BF game, and BC2 was majorly foot soldier focused. Even Heavy Metal doesn't have that many vehicles.
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>>379058360
Lots of people still play
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>>379060778
It never did ;_;

>>379060784
Of course there was no suppression until BF3 and that guy is a moron with nostalgia glassess.
>>
>>379053858
Who the fuck played BC2 for the story.
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>>379057296
> patrol boat
> this vehicle has not been used

pleb
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>>379060623
more like

>sniper shoots at me
>i die
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>>379060876
I did. I wanted a story at least as good as BC1. BC1 had a legitimately fantastic campaign.
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>>379059374
You can play with origin players. Idk about the friends thing
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>>379060876
i tried it
still havent finished it
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>>379060784
vehicles are pretty shittily designed/balanced though

>repairing a helicopter from inside, while it's flying
>sitting behind a tank repairing it in combat
>no kind of queue or whatever for getting the vehicle from base, enjoy those BRs using the tank every time for who knows what, and faggot snipers suiciding the helicopter as a taxi to their autistic sniper bush
>just sneak up on that tank and C4 it, oh wait it has third person camera so you die instead
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>>379043137
In my subjective opinion it has the best map design as it strikes the perfect balance between 2's pointlessly huge and empty maps and BC2's lack of vehicles. Despite being technically surpassed by BF4 in every technical aspect, it doesn't suffer from "artist doing level design" syndrome like 4 did.

I don't know about vehicle balance,because I never used them much, they just aren't fun for me, probably because I didn't have friends to play them with playing since BF vietnam came out
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>>379060908
yea ok i didnt realize i had my name on that one :)
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>>379060784
>only aimpunch that happened when you hit someone
Yes, that's what I'm talking about

>Also vehicles not being the focal point seems kinda silly for a BF game, and BC2 was majorly foot soldier focused.
Correct, and it worked out well. Tanks and choppers are still incredibly important assets that can shape the battlefielf, though. For example, on Harvest Day CQ you have a tank per team, plus a neutral one on C, and they can wreak havok if positioned well.
>>
>>379043137
I didn't spend more than 30 hours with it
I rmember being majorly annoyed with all the bullshit glares and bloom in that game, like from the sun, flashlights, lasers and so on
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>>379061256
>Yes, that's what I'm talking about
If you're talking about flinching upon being hit then please realize that it has nothing to do with suppression.
>>
>>379061327
>tfw they nerfed the laser and flashlight shit but it was still fucking cancer
>>
LET THE BODIES HIT THE FLOOR
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>>379060763
>god-tier medic

Medic is the most scrub friendly class in the game dude, I've only seen one or two actually good medic players in my time with the game. You can just spam away and let the aimpunch win firefights for you.

BC2 is a damn shallow game, and because it is snipers get punished.

>>379060919
If both players spot each other at the same time then the sniper is at a huge disadvantage. The sniper having to compensate for bullet drop and travel time of each bolt action shot while any assault can grab the Abakan and spam left click for lazer accurate bullet hosing with 0 drop means that the assault has a big advantage at range over any sniper. All he has to do is strafe and spam and the sniper only has a few seconds to take a shot in between fits of aim punch, and he needs to compensate for the bullet travel time and drop, and he needs to secure a headshot or else he'll be a sitting duck.

>>379061198
They felt fine to me, my only beef was that good helicopter pilots could whipe the entire enemy team off the map if they had a decent gunner. Beyond that everything else felt good but not overpowered, with jeeps and humvees being shit.
>>
>>379061415
Cool, I'll be using a different term then, but that doesn't change that it's a vastly superior system to the added random stray in the newer games, that cause your bullets to just magically deviate from your aimed spot
>>
>>379042150
Battlefield 3 was fucking garbage. Some of the worst maps in the entire series and whoever came up with Metro should fucking kill themselves.
>>
>>379061680
Looks like I'm not the only person who vividly remembers what BC2 actually was like.
>>
rush can be incredibly frustrating when you have a retarded team
on the plus side a few of the mcoms on certain maps can be solod with just C4ing the building they are housed in
on one map all you need to do is drop c4s on the mcom from above
mad kills that way
and if youre good enough you can get the first 2 mcoms on isla innocentes with out having to rely on your retarded team
the second stage of that map can be difficult and the 3rd stage can really burn your gears

i wanna know how to run my own server (without paying)
ive been banned from all the good servers for being too good
>>
>>379061680
>Medic is the most scrub friendly class in the game dude, I've only seen one or two actually good medic players in my time with the game.
No it's because it's super accurate at range with the right shooting pattern
>and because it is snipers get punished.
And I'm telling you that I know a bunch of snipers that will consistently top the board with a very active playstyle when playing against good enemies
They need one shot to kill anything in the game at any range, they have a built in wallhack, they can kill tanks solo with c4, slow movements allow them to easily hit targets, barely any downtime due to reload canceling
>>
I enjoyed bf2mc and bc1 a lot than bc2.
>>
>>379060908
The patrol boat was bugged for the longest time, alongside all emplaced weapons and the saviour trophy.

Look at my trophies and you'll notice I have one Naval surface warfare trophy yet have no kills awarded for the patrol boat.
>>
>>379061928
im one of them snipers :)
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>>379062003
Because the truth is - BC2 is only praised because PC players never got to play BC1.
>>
BC1 singeplayer was great
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Why
>>
>>379062363
This is exactly how most games looked like but the retards who praise this game refuse to admit it.
>>
>>379062363
i dont get it

also
i cant find a screen shot or page of that even they had where they compared all the team actions committed by players on each of the platforms bfbc2 was released on
>>
>>379061928
>No it's because it's super accurate at range with the right shooting pattern

The Abakan is more accurate at range than any medic LMG.

>And I'm telling you that I know a bunch of snipers that will consistently top the board with a very active playstyle when playing against good enemies

You can still beast as a sniper. At medium to close range 1 shot bodyshots is nuts, and being able to take shots at enemies who don't see you at range can result in a fair amount of kills, but in a 1 on 1 situation with equally skilled high level players the guy using the Abakan will have a big advantage at range over the guy with the bolt action sniper.

>>379062096
It's clear you're not drilling out headshots though, and taking out distracted enemies at range during a hectic game ain't all that hard. Not saying that's not a bad score, but you probably could have done better with a rifle and an ACOG.
>>
>>379062743
it's hardcore mode
also the way i play recon is with a 4x scope and rushing the OBJ
i dont camp unless im capping otherwise im pushing the OBJ
>>
why do we need snipers in FPS? would anything be lost by just removing them?
>>
>>379062902
Hardcore mode is easy mode dude, snipers in hardcore had a fuckton of advantages.

That and hardcore mode is bad in every game it's a part of.

I really hope you guys going "snipers are awesome!" aren't talking strictly about hardcore mode.
>>
>>379041268
We have universally hated every Battlefield game since BF2: Special forces.

ea shills.
>>
>>379063193
yea bro only on hardcore
it didnt matter too much because if i played on reg mode id be engineer or assault
you still gotta hit shit on hardcore mode for it to count
>>
>>379063031
You might accidentally create an amazing game. Can't be having that.
>>
>>379044530
if you dive, youre a shitter.
if you get beaten by divers youre even more of a shitter
diving had a predictible unmoving hitbox that was easy to exploit and get a guaranteed headshot you fucking casual.
>>
>>379041268
I didn't. It was mediocre just like every BF game.
>>
>>379063306
You just gotta hit the body, and the removal of marking is a giant advantage to snipers. Hell, every aspect of hardcore benefits sniping to an insane degree, it's like night and day between that and normal mode.
>>
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>>379063031
>pick recon
>take VSS
>slap a red dot on it
>rush dat objective like a crazed wookie
felt good man
>>
Maps were made with Rush, the best gamemode in all of Battlefield History, in mind.
>>
>>379063875
I don't understand conquest fags

>lol I'll sneak around to the back point and cap it
>so now the enemy team is going in the wrong direction
>and my team are all spawning at this point and don't know where to go
>and the whole thing is a retarded clusterfuck all because you can cap points out of order and jet skis exist
>>
>>379063672
removal of marking isnt necessarily that bad
since the game spots for you so long as you hit the spot button every so often
if anything 3d spotting makes it easier by a little bit
i dont always see guys in front of me but if i hit the spot button a dorito with pop up, at which point i just drill that spot until he dies
i spot even when i clearly see the guy because the gun gets in the way of aiming and the dorito makes it easier to follow the enemy player's movement
>>
>>379041268
It didn't have jets.
>>
>>379064234
but then you flag is sandwiched between the enemy's forward flag and their base
if youre team is competent theyll take advantage this to close the gap and if the enemy team is competent theyll recap as fast as possible
>>
>>379063707
if only it had more reloads that gun would be the best
>>
War tapes.
>>
>>379064390
nobody is competent. anyway it just means everyone is always being attacked from all directions and you get ebin cheeky campers waiting behind your lines everywhere and it's just tedious as fuck
>>
>>379064496
yea i guess
i always have fun attacking the enemy base after capping all the flags trying to see how long i can survive in hotspot where the enemy is continually respawning
even weeding out enemies from my own base is challenging and fun to me
id say play on low ticket servers that way no one has a chance to be more annoying than necessary
>>
>>379064234
Conquest is garbage when compared to clearly defined frontlines.
Red Orchestra did frontlines best though.
>>
>>379044705
>flash light
What the fuck were they thinking.
Who thought this was a good idea?
Why is BF3 totally obsessed with obscuring your vision in fifty different ways?
>>
>>379049160
Generally, yes. The maps were the perfect size to keep the action going without making it a total clusterfuck
>>
>>379046852
they did
>>
>>379041268

Bad Company wins just for the best Battlefield main themes (orchestral rules, unlike that 'brrrrr' glitch exaggeration galore on BF3):

https://www.youtube.com/watch?v=gFpHm8kfVa4
https://www.youtube.com/watch?v=dVayoy9cWx4
>>
>>379065176

Sorry, the first video I linked should be this one (hence the "orchestral" part I said):

https://www.youtube.com/watch?v=s5HqlYBowvg
>>
>>379057296

>top weapons are all sniper rifles

faggot. if you didn't play exclusively shotgun with slugs you're trash.

Vintorez with red dot also acceptable
>>
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are there any stat sites that work?
>>
>>379065332

Tap, tap, tapping your way to the win with the M14 (EBR, not the Vietman expansion's auto) or M1 Garand was ultra satisfying, man.
>>
>>379041268
It didn't have any of the usual bullshit that brings down the other BF games.
1. No Prone
2. No Jets which fuck over map design
3. Weapons were accurate when sighted as opposed to every BF since BF2 that makes diving to prone a must if you want to win shootouts
4. Classes were finally balanced, Medic and "Sniper" weren't the end all be all and the other guys actually stood toe to toe with them
5. No awful "progression" bloat, classes aren't fucking crippled (too hard) when you first start out
>>
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>>379065332
Those are my BC1 stats.

Want my BC2 stats?
Here, have my aggrowokie stats.
>>
>>379041268
Fast paced with full destructible environment, I had hoped it would pave the way for BF3 having exactly that but the scale of players and maps of BF2, unfortunately it wasn't the case.
>>
>>379064267
It's still a much bigger advantage to distance sniping to have 3D marking off than on.

>>379065490
Weapon or player stats? I always dug this dudes weapon stats http://www.shaytastic.com/index.php?action=ezportal;sa=page;p=11
>>
>>379059246
>Battlefield without vehicles is garbage.
It has vehicles though. It just doesn't have jets which, let's be honest, is a good thing.
>>
>>379060784
>Also vehicles not being the focal point seems kinda silly for a BF game
You gotta have the balance otherwise why even bother with infantry anyway? Just have a vehicular combat game.

BC2 had that balance in most maps.
>>
>>379065705
>Weapon or player stats?
player stats, i'm trying to find them but my player ID never shows up. is it because i haven't looked at them in a very long time?
>>
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Because of Shotgun Recon. And shotgun slug sniping. And shotguns.
>>
>>379046852
I SAID MAYBEEEE
>>
>>379066815
YOURE GONNA BE THE ONE THAT SAVES MEEE
>>
>>379045938
God, rush in BC2 was so fucking good. BF4 rush was so bad it made me quit the series.
>>
>>379066770
Shotgun sniping with the 870MCs was the shit
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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