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What killed rareware?

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Thread replies: 74
Thread images: 8

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What killed rareware?
>>
>>379002009
Bad games.
>>
Rareware
>>
>>379002116
Like?

Explain
>>
Money
>>
>>379002009
Microsoft.
>>
>>379002210
No they didn't you prick
>>
>>379002176
Conker, Tooie, DK64, and Star Fox adventure were all rancid shit.
Nintendo lucked out by kicking their asses out when they did.
>>
Kinect. They had good, original games coming out right until the end, like Viva Pinata. Then Microsoft said they could only work on Kinect shovelware and tada! Luckily Specter put an end to that so Sea of Thieves may be a return to form.
>>
>>379002210
this
/thread
>>
>>379002405
>four of the best games on the N64
(You)
>>
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half the devs leaving to make Timesplitters
and the other half leaving after that
>>
>>379002405
>Conker, Tooie
>>
>>379002351
point out why not, here is my reason why microsoft did: a good handfull of developer left after getting bought by microsoft because they didnt want anything to do with their shit
>>
>>379002492
why am I only just finding out now that timesplitters was developed by some of the rare devs?
>>
Politics
>>
>>379002405

What? Those were the best games of the N64 get the fuck outta here
>>
Nintendo not fighting for their golden child.
>>
>>379002009
Nintendo being too chickenshit too buy them outright. They also made a mistake not buying Capcom two years ago when the company was worth cents on the dollar. Screen cap this post for posterity and cultural enrichment.
>>
>>379002714
That's because the N64 was shit.
>>
>>379002480
one of these things is not like the other
>>
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>>379002009
Nintendo forced them to scrap the entirety of Dinosaur Planet to make Star Fox Adventures, which they then went completely silent on near the end of development, leading to them being bought out, and the moment they released the game, which they had to pay for out of their own pocket, they kicked Rareware out the door and handed them over to Microsoft.

Miyamoto would never let filthy gaijins one up him ever again.
>>
>>379002210
/thread
>>
>>379002585

Microsoft didn't do shit to affect rare. Rare's new president was the reason they did kenict. That money hungry jew! That faggot is the reason rare made horrible mediocre games for the rest of the 360 and the begging of the one. Moron
>>
>>379002674
Literally on the cover of Timesplitters 2
>>
>>379002875
>Nintendo forced them to scrap the entirety of Dinosaur Planet to make Star Fox Adventures,
they were right to do so, SFA is pretty sloppy but Dinosaur Planet looked fucking abysmal.
>>
Dinosaur Planet
>>
>>379002009
Their leadership. Same thing that made them superstars eventually burned them out, leading to most of their employees quitting around the time that Microsoft bought them.
>>
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>>379003065
>Potentially one of the best looking N64 games that could stand toe-to-toe with Zelda
>Thinking it looked bad from the very few screenshots that exist of it
>>
>>379002985
the sale itself is the thing microsoft did
>>
>>379002009
Themselves. Their last good game that is actually replayable is DKC2.
>>
>>379002210
Pretty much this.
>>
>>379002492
I wonder how far into development was Perfect Dark when guys like David Doak left. Cause PD and Timesplitters released merely months apart, and Doak left Rare in like 1998.
>>
>>379003252
just sounds like a really retarded idea that wouldn't appeal to any market.
>>
>>379002210
That, what are the memorable game released from rare on microsoft console?
None, here you go.
>>
>>379002210
Viva Pinata and Nuts & Bolts were some of the best games they had made in ages though. What the fuck happened after that?
>>
>>379003252
>potentially
Yeah, hindsight is wonderful, isn't it? Kind of like lamenting how tragic Star Fox 2 getting cancelled was, even though anyone who has played the ROM knows it's pretty much exactly like Command (which, GASP, had many of the same lead people developing it).

Dinosaur Planet apologists are the fucking worst. There's NOTHING apart from a few screenshots that proves it would have been any better or more memorable than Adventures.
>>
>>379002009
Nuts and Bolts flopping is largely what killed Rare.
>>
>>379003980
>>379004521
There's literally nothing saying otherwise that it would have been bad, all you're doing is trying to fling shit for no reason about a game that never got released.
>Dinosaur Planet apologists
Holy fuck you can just kill yourself if you're being this much of a fucking baby about it.
>>
>>379004271
Visionaries left
Talent kept working on Kinetic stuff.
>>
>>379002210
This.
>>
>>379004870

>"Visonaries" left
>Made a generic collect-a-thon nowhere near as good as the original

Really activates the almonds.
>>
>>379004763
and, likewise, there's nothing to suggest it may have been good, despite the fact that >>379002875 is suggesting so (which is where this discussion arose in the first place)
>>
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Microsoft.

>tfw we will never get Goldeneye remake

https://www.youtube.com/watch?v=RRRuhviJGMQ
>>
>>379005652
>>379002210
Are you sure? Microsoft, from what I can tell, didn't really do much of anything outside of ask them to make some Kinect games.
>>
>>379005213
>It's okay for Nintendo to make a company kill their game so they can make them a game
>Nintendo literally stole Krystal away from Rare as if she was some sort of trophy
>>
>>379005743
Did you not even read what i said?
>>
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You might accuse me of saying this in jest,
But Rare stopped making good games after the NES!
>>
> 80% of the talent leaves Rareware
>what killed Rareware?
>>
>>379005841
don't be such a retard
>>
Banjo Kazooie is getting a 20th anniversary remastered release. The game is rebuilt from the ground up with new graphics and a remastered soundtrack.

Its Xbox Play Anywhere and will release next year on the games 20th Anniversary of it's release.

Screen cap this.
>>
>>379002210
>put a common normalfag opinion near the start of a thread during summer
>sit back and soak up the delicious (you)s
everytime
>>
>>379005652
Goldeneye was remastered by MS and Rare.

Nintendo and Activision killed its release due to licensing. A new version of Goldeneye will forever exist but only in a hard drive at Rare.
>>
>>379006717
>remastered soundtrack

NOOOOOOOOOOOOOOOO
>>
>>379006874
Nintendo had nothing to do with it. Why would you even think that?
>>
>>379007113
Nintendo were the ones who shut the project down

http://www.eurogamer.net/articles/2016-08-23-heres-what-the-cancelled-goldeneye-007-xbla-remaster-looked-like
>>
>>379007451
Nintendo owns no rights to the original you mongoloid
>>
>>379002210
True but Shiggy forced them to make an incomplete game with Star Fox adventures
>>
>>379007451
>eurogamer
spotted the sony drone
>>
>>379007716
>>379007615
It's been known for ages that to rlease a new Goldeneye you needed permission from Nintendo and Acitvision for the financial side of things.

MS and Ninty originally had a plan but Nintendo of Japan backed out when the game was in a good state. It was around 10 years ago now. Christ.

Have another source senpai

https://www.gamespot.com/articles/xbox-boss-responds-to-goldeneye-007-xbox-360-foota/1100-6442996/
>>
>>379008086
The only licensing issues are with Activision. They own the rights to James Bond and MS owns everything regarding Goldeneye 007. Nintendo owns nothing and can do nothing to stop them unless Microsoft refused to go ahead of the project without Nintendo's blessing.
>>
I think them losing out on the James Bond license to EA hurt them a lot, that could have been a soild cash flow for all the movies and everything associated with it.
>>
>>379002009
The insane amount of work they forced on their employees. All the fags ITT blames Microcuck but truth is pretty much everyone was gone after Perfect Dark came out.
>>
>>379002210
They also disbanded Ensemble Studios. Fuck Microsoft.
>>
>IT WAS MICROSOFT
>IT WAS NINTENDO
It was the Stampers, you fags.
>>
>>379008970
I reckon this guy is spot on
>>
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Im at the part in conkers bad fur day where I have to climb the ladder while avoiding the wasps but I can't figure out how to get back on the ledge that leads to the ladder pls help
>>
>>379002492
>tfw no dev got fucked harder than Free Radical
>>
>>379006717
There is already a remaster and it's pretty good. Now, if they were to make a remake that would different.
>>
>>379002210
Rare themselves decided to be up for sale. Not Microsoft's fault entirely
>>
https://youtu.be/v9GpCCZ6NAE?t=57
A combination of Miyamoto and Rare's own ego
>>
>>379006363

>Trying to rhyme jest with NES

That was really bad, you must confess.
>>
>>379002985

>He feel for the Microsoft doesn't kill studios mean

http://www.eurogamer.net/articles/2012-02-08-who-killed-rare

I suggest you read through this.

>"There was also a gradual introduction of certain Microsoft behaviours that crept into the way we did things: lots more meetings, performance reviews and far more regard for your position within the company," he said. "While these weren't necessarily good or bad per se, they began to erode the traditional Rare culture and way of doing things. Many of the people who'd been there a long time found these changes extremely hard to accept."

TL:DR Microsoft meetings led to firing and replacing people in the studio that had no fucking clue what to do
>>
>>379004245
Grabbed by the ghoulies.
Not an amazing game, but worthy of mention and a try if you know what you're getting into.
(A simple and concentrated collection of puzzle like brawler encounters with powerups in goofy spoop setting, NOT an action adventure platformer with exploration)
Thread posts: 74
Thread images: 8


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